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==Dialogue file table== |
==Dialogue file table== |
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+ | <div style="width: 100%; overflow: scroll;"> |
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{| class="va-table" |
{| class="va-table" |
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! colspan="7" | Dialogue file table |
! colspan="7" | Dialogue file table |
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|- |
|- |
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− | ! CATEGORY |
+ | !style="width: 10%" | CATEGORY |
− | ! TOPIC |
+ | !style="width: 10%" | TOPIC |
− | ! TOPIC TEXT |
+ | !style="width: 10%" | TOPIC TEXT |
− | ! PROMPT |
+ | !style="width: 20%" | PROMPT |
− | ! RESPONSE TEXT |
+ | !style="width: 20%" | RESPONSE TEXT |
− | ! FILENAME |
+ | !style="width: 10%" | FILENAME |
− | ! SCRIPT NOTES |
+ | !style="width: 20%" | SCRIPT NOTES |
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|GenericAdult_TimeToGo_0004C275_1 |
|GenericAdult_TimeToGo_0004C275_1 |
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− | |} |
+ | |}</div> |
[[Category:Fallout 3 dialogue files]] |
[[Category:Fallout 3 dialogue files]] |
Latest revision as of 10:38, 9 July 2019
Elizabeth Jameson's dialogue | ||||||||||||||||||||||||
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Dialogue file table
Dialogue file table | ||||||
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CATEGORY | TOPIC | TOPIC TEXT | PROMPT | RESPONSE TEXT | FILENAME | SCRIPT NOTES |
Topic | TLScribeBrotherhood | I have some questions about the Brotherhood. | Ah, one of my favorite subjects, of course! What would you like to know? | DialogueCi_TLScribeBrother_00026C33_1 | ||
Topic | FF02DogtagsFound | I found a Brotherhood Holotag. What should I do with it? | You have? Oh my. This brings to light a sad affair for the Brotherhood. But perhaps it is something that you can assist us with. | FreeformDC_FF02DogtagsFoun_0001EDC3_1 | ||
Topic | FF02DogtagsFound | I found a Brotherhood Holotag. What should I do with it? | If you have the time, I have an offer for you. | FreeformDC_FF02DogtagsFoun_0001EDC3_2 | ||
Topic | FFDCScribeJamesonDogtags | I wanted to ask about the Holotags. | Yes? What about them? | FreeformDC_FFDCScribeJames_0002E019_1 | ||
Combat | AcceptYield | AcceptYield | Better not try that again. | GenericAdult_AcceptYield_00052042_1 | ||
Detection | AlertIdle | AlertIdle | Hmm. I was sure I heard something. | GenericAdult_AlertIdle_0002FBEB_1 | ||
Detection | AlertIdle | AlertIdle | Huh? | GenericAdult_AlertIdle_0002FBEC_1 | ||
Detection | AlertIdle | AlertIdle | What was that? | GenericAdult_AlertIdle_0002FBED_1 | ||
Detection | AlertIdle | AlertIdle | Maybe I'm just jumpy. | GenericAdult_AlertIdle_0002FBEF_1 | ||
Detection | AlertIdle | AlertIdle | Anybody there? | GenericAdult_AlertIdle_0002FBF1_1 | ||
Detection | AlertIdle | AlertIdle | Hello? Who's there? | Generic_AlertIdle_0002FBEE_1 | ||
Detection | AlertToCombat | AlertToCombat | To arms! Brothers! To arms! | DialogueCi_AlertToCombat_00027414_1 | ||
Detection | AlertToCombat | AlertToCombat | Combat alert! Alarm! Alarm! | DialogueCi_AlertToCombat_00027415_1 | ||
Detection | AlertToCombat | AlertToCombat | To your guns, Brothers! | DialogueCi_AlertToCombat_00027416_1 | ||
Detection | AlertToCombat | AlertToCombat | Defend the Citadel! | DialogueCi_AlertToCombat_00027417_1 | ||
Detection | AlertToCombat | AlertToCombat | Hostile in the Bailey! | DialogueCi_AlertToCombat_00027418_1 | ||
Detection | AlertToCombat | AlertToCombat | We've got a hostile in the Lab! | DialogueCi_AlertToCombat_00027419_1 | ||
Detection | AlertToCombat | AlertToCombat | Hostile contact in A Ring! Calling for backup! | DialogueCi_AlertToCombat_0002741C_1 | ||
Detection | AlertToCombat | AlertToCombat | Hostile contact in B Ring! | DialogueCi_AlertToCombat_0002741D_1 | ||
Detection | AlertToCombat | AlertToCombat | Look what we have here. | GenericAdult_AlertToCombat_0002FBF3_1 | ||
Detection | AlertToCombat | AlertToCombat | Found you! | GenericAdult_AlertToCombat_0002FBF4_1 | ||
Detection | AlertToCombat | AlertToCombat | Aha! | GenericAdult_AlertToCombat_0005200F_1 | ||
Detection | AlertToCombat | AlertToCombat | Thought I heard something. | GenericAdult_AlertToCombat_00052010_1 | emphasis on Thought | |
Detection | AlertToCombat | AlertToCombat | Hey! | GenericAdult_AlertToCombat_00052011_1 | ||
Detection | AlertToCombat | AlertToCombat | Aha! There you are! | Generic_AlertToCombat_0002FBF2_1 | ||
Detection | AlertToNormal | AlertToNormal | Ah, just getting jumpy I guess. | GenericAdult_AlertToNormal_0002FBDA_1 | ||
Detection | AlertToNormal | AlertToNormal | Whatever it was, I guess it's gone now. | GenericAdult_AlertToNormal_0002FBE4_1 | ||
Detection | AlertToNormal | AlertToNormal | Hmm. Nothing here after all. | GenericAdult_AlertToNormal_00052049_1 | ||
Detection | AlertToNormal | AlertToNormal | There's nothing here. | GenericAdult_AlertToNormal_0005204A_1 | disgusted | |
Detection | AlertToNormal | AlertToNormal | Whatever. I've got better things to do. | GenericAdult_AlertToNormal_0005204B_1 | disgusted | |
Detection | AlertToNormal | AlertToNormal | I guess it was nothing. | Generic_AlertToNormal_0002FBD2_1 | ||
Combat | Assault | Assault | Do you have any idea who you're dealing with? | DialogueCitadel_Assault_00027409_1 | ||
Combat | Assault | Assault | You dare assault a Brother of Steel? | DialogueCitadel_Assault_0002740A_1 | ||
Combat | Assault | Assault | Now there was no call for that! | GenericAdult_Assault_00052035_1 | ||
Combat | Assault | Assault | Assault! Assault! | GenericAdult_Assault_00052036_1 | ||
Combat | Assault | Assault | You dirty coward! | GenericAdult_Assault_00052037_1 | ||
Combat | Assault | Assault | What the hell?! | GenericAdult_Assault_00052038_1 | ||
Combat | Attack | Attack | Scribes! Remember your training! | DialogueCitadel_Attack_00027444_1 | ||
Combat | Attack | Attack | Defend the Citadel, scribes! | DialogueCitadel_Attack_00027445_1 | ||
Combat | Attack | Attack | Call the Knights! | DialogueCitadel_Attack_00027446_1 | ||
Combat | Attack | Attack | For the Citadel! | DialogueCitadel_Attack_00027447_1 | ||
Combat | Attack | Attack | You will die here! | DialogueCitadel_Attack_00027448_1 | ||
Combat | Attack | Attack | You dare spill blood on this sacred ground? | DialogueCitadel_Attack_00027449_1 | ||
Combat | Attack | Attack | For Elder Lyons! | DialogueCitadel_Attack_0002744A_1 | ||
Combat | Attack | Attack | You're no better than that mutie scum... | DialogueCitadel_Attack_00027450_1 | ||
Combat | Attack | Attack | Keep firing! | GenericAdult_Attack_00029316_1 | ||
Combat | Attack | Attack | Take him out! | GenericAdult_Attack_0001511B_1 | ||
Combat | Attack | Attack | Light him up! | GenericAdult_Attack_0001511D_1 | ||
Combat | Attack | Attack | Need some help with this one! | GenericAdult_Attack_00015055_1 | ||
Combat | Attack | Attack | Did I hit him? | GenericAdult_Attack_0004D593_1 | ||
Combat | Attack | Attack | Take him down! | GenericAdult_Attack_00015057_1 | ||
Combat | Attack | Attack | Keep them pinned! | GenericAdult_Attack_00015058_1 | ||
Combat | Attack | Attack | Yeah?! Yeah?! You want some of this? | GenericAdult_Attack_0001511E_1 | angry, shooting at someone | |
Combat | Attack | Attack | Batter up! | GenericAdult_Attack_0001505A_1 | hitting someone with a baseball bat | |
Combat | Attack | Attack | Huargh! | GenericAdult_Attack_0001511F_1 | hitting someone with a baseball bat | |
Combat | Attack | Attack | Ggrrrr! | GenericAdult_Attack_00015120_1 | hitting someone with a baseball bat | |
Combat | Attack | Attack | Arrggh! | GenericAdult_Attack_00015121_1 | hitting someone with a baseball bat | |
Combat | Attack | Attack | You like that? | GenericAdult_Attack_00029263_1 | ||
Combat | Attack | Attack | That's it, that's it. | GenericAdult_Attack_0002925D_1 | urgently talking to self during combat | |
Combat | Attack | Attack | What's the matter, huh? Can't stand the sight of your own blood? | GenericAdult_Attack_0004D58A_1 | ||
Combat | Attack | Attack | Damn it! | GenericAdult_Attack_0004D58B_1 | cursing at the situation | |
Combat | Attack | Attack | There's more where that came from. | GenericAdult_Attack_0004D58C_1 | ||
Combat | Attack | Attack | Yeah! Yeah! | GenericAdult_Attack_0004D58D_1 | angry yelling | |
Combat | Attack | Attack | Bring it! | GenericAdult_Attack_0004D58E_1 | ||
Combat | Attack | Attack | Had enough? | GenericAdult_Attack_0004D58F_1 | ||
Combat | Attack | Attack | Yeah! | GenericAdult_Attack_0004D590_1 | shouting at enemy during combat | |
Combat | Attack | Attack | You like that, you bastard? | GenericAdult_Attack_0004D591_1 | shouting at enemy during combat | |
Combat | Attack | Attack | Want some more? | GenericAdult_Attack_0004D592_1 | shouting at enemy during combat | |
Combat | Attack | Attack | Steady! | GenericAdult_Attack_0004D594_1 | shouting encouragement at friends during combat | |
Combat | Attack | Attack | Don't let them get away! | GenericAdult_Attack_0004D595_1 | shouting encouragement at friends during combat | |
Combat | AvoidThreat | AvoidThreat | Look out! | GenericAdult_AvoidThreat_0001FB61_1 | ||
Combat | AvoidThreat | AvoidThreat | It's gonna blow! | GenericAdult_AvoidThreat_0001FB62_1 | ||
Combat | AvoidThreat | AvoidThreat | Holy shit! | GenericAdult_AvoidThreat_00022A8F_1 | ||
Combat | AvoidThreat | AvoidThreat | Be careful! | GenericAdult_AvoidThreat_00022A91_1 | ||
Combat | AvoidThreat | AvoidThreat | Watch out! | GenericAdult_AvoidThreat_00022A92_1 | ||
Service | BarterExit | BarterExit | A pleasure doing business with you. | GenericAdult_BarterExit_0004C17F_1 | ||
Service | BarterExit | BarterExit | Another satisfied customer. | GenericAdult_BarterExit_0004C181_1 | ||
Service | BarterExit | BarterExit | Give me a shout if you need anything else. | GenericAdult_BarterExit_0004C182_1 | ||
Service | BarterExit | BarterExit | Thanks. | GenericAdult_BarterExit_0004C183_1 | ||
Topic | CitScribeAbout | What do you Scribes do? | Tell me a little bit about the Scribes. | Well, there are a number of Orders within with the Scribes, each dedicated to a specific area of research... | DialogueCi_CitScribeAbout_000B736F_2 | |
Topic | CitScribeAboutEND | That's all I needed. | Very well. | DialogueCi_CitScribeAboutE_00026C50_1 | ||
Topic | CitScribeAboutEND | That's all I needed. | Certainly. | DialogueCi_CitScribeAboutE_00026C51_1 | ||
Topic | CitScribeAboutEND | That's all I needed. | Let me know if you need something else. | DialogueCi_CitScribeAboutE_00026C52_1 | ||
Topic | CitScribeAboutOrders | What are the Orders? | The Order of the Sword is responsible for weapons research and development. Guns, ammunition anything of an offensive nature. | DialogueCi_CitScribeAboutO_00026C2F_1 | ||
Topic | CitScribeAboutOrders | What are the Orders? | Defensive research is done by the Order of the Shield. Power Armor, defensive structures anything that is intended to protect us. | DialogueCi_CitScribeAboutO_00026C2F_2 | ||
Topic | CitScribeAboutOrders | What are the Orders? | The Order of the Quill preserves the written knowledge of the ancients, seeking out all manner of books and holotapes. | DialogueCi_CitScribeAboutO_00026C2F_3 | ||
Topic | CitScribeAboutWhatOrder | What Order are you a part of? | Actually, I am proctor of the Order of the Quill. I oversee the Archives and Library here in the Citadel. | DialogueCi_CitScribeAboutW_00026C34_1 | ||
Topic | CitScribeAboutWhatOrder | What Order are you a part of? | We are dedicated to preserving the history of the Brotherhood as well as unearthing the secrets of the pre-war civilizations. | DialogueCi_CitScribeAboutW_00026C34_4 | ||
Topic | CitScribeAboutWhatOrder | What Order are you a part of? | We have a single field associate: Scribe Yearling. She operates out of the former Library of Congress to the northeast. | DialogueCi_CitScribeAboutW_00026C34_2 | ||
Topic | CitScribeBrotherhoodBeliefs | What does the Brotherhood believe? | We believe in technology, in the triumph of the creations of the ancients over the horrors and evils of the Wasteland. | DialogueCi_CitScribeBrothe_00026C49_1 | ||
Topic | CitScribeBrotherhoodBeliefs | What does the Brotherhood believe? | We believe in trust. Trust in technology. Trust in our fellow Brothers. Trust in our Elders. | DialogueCi_CitScribeBrothe_00026C49_2 | ||
Topic | CitScribeBrotherhoodBeliefs | What does the Brotherhood believe? | Ah, and we believe in victory. Our forces have dwindled, but still we fight on. Super Mutant, Enclave, it matters not. Surrender is not an option. | DialogueCi_CitScribeBrothe_00026C49_3 | ||
Topic | CitScribeBrotherhoodEND | That's all I need to know. | Very well. | DialogueCi_CitScribeBrothe_00026C3E_1 | ||
Topic | CitScribeBrotherhoodHistory | What about the Brotherhood's history in this area? | We first arrived in the Capital Wasteland in 2255. In those first couple of years, we discovered the Citadel, Super Mutants, and Project Purity! | DialogueCi_CitScribeBrothe_000B73A9_2 | ||
Topic | CitScribeBrotherhoodHistory | What about the Brotherhood's history in this area? | Ah, the purifier. What an undertaking. The work your father and his team did was... amazing. The Brotherhood helped protect them, you know. | DialogueCi_CitScribeBrothe_000B73A9_1 | ||
Topic | CitScribeBrotherhoodHistory | What about the Brotherhood's history in this area? | At least for a little while. But we were stretched thin as it was, even back then. We had to pull our forces out. When we did, the place was overrun. | DialogueCi_CitScribeBrothe_000B73A9_3 | ||
Topic | CitScribeBrotherhoodHistory | What about the Brotherhood's history in this area? | I imagine that's when your father left. I... I'm sorry, I wish things had turned out differently. | DialogueCi_CitScribeBrothe_000B73A9_4 | ||
Topic | CitScribeBrotherhoodMembers | Who are the members of the Brotherhood? | Elder Lyons leads us. Star Paladin Cross is his seneschal. Sentinel Lyons', the Elder's daughter, commands the Lyons' Pride, our elite combat squad. | DialogueCi_CitScribeBrothe_00026C31_1 | ||
Topic | CitScribeBrotherhoodMembers | Who are the members of the Brotherhood? | The Paladins lead the Knights. The Knights are the core of the Brotherhood they scour the Wastes to eliminate evil and recover technology. | DialogueCi_CitScribeBrothe_00026C31_2 | ||
Topic | CitScribeBrotherhoodMembers | Who are the members of the Brotherhood? | Scribe Rothchild oversees the Scribes in their duties to seek knowledge and restore the technology the Brotherhood has acquired. | DialogueCi_CitScribeBrothe_00026C31_3 | ||
Conversation | CitTalkHail | CitTalkHail. | As you were. | ConvCitadel_CitTalkHail_000C84D2_1 | ||
Conversation | CitTalkHail | CitTalkHail. | Hail. | ConvCitadel_CitTalkHail_000C9559_1 | ||
Conversation | CitTalkKnightDuskResponse1 | CitTalkKnightCaptainDuskResponse1 | Hail. | ConvCitade_CitTalkKnightDu_00032FF0_1 | ||
Conversation | CitTalkScribeIFFResponse1 | CitScribeIFFResponse | Damn it. Well, he's not loaded but I still don't like the idea of him viewing us all as targets. See if you can lock it down. | ConvCitade_CitTalkScribeIF_00026129_1 | ||
Conversation | CitTalkScribeReport1 | CitScribeReport1 | Power systems are 90% at startup, but are running at 37% efficiency after coming fully online. I'm looking into what might be causing the leak. | ConvCitade_CitTalkScribeRe_00026123_1 | ||
Conversation | CitTalkShortGeneric | CitTalkShortGeneric | Enclave strength is at 100%. They're getting reinforcements from somewhere, but we still haven't determined the location of their headquarters. | ConvCitade_CitTalkShortGen_000BA731_1 | ||
Conversation | CitTalkShortGeneric | CitTalkShortGeneric | Super Mutant activity in D.C. is high, but nothing out of the ordinary. The area around Galaxy News Radio is... nearly secure. | ConvCitade_CitTalkShortGen_000BA732_1 | ||
Conversation | CitTalkShortGeneric | CitTalkShortGeneric | Enclave troops have fortified the purifier complex. With those vertibirds, they're able to transport personnel at a remarkable rate. | ConvCitade_CitTalkShortGen_000BA733_1 | ||
Conversation | CitTalkShortGeneric | CitTalkShortGeneric | There's been another Behemoth sighted in the Wasteland, in the Evergreen Mills region. That's heavy Raider country, so things could get interesting. | ConvCitade_CitTalkShortGen_000BA734_1 | ||
Conversation | CitTalkShortGeneric | CitTalkShortGeneric | It appears the Enclave troops have moved beyond the purifier, into the surrounding Wasteland region. No telling how far they might spread. | ConvCitade_CitTalkShortGen_000BA735_1 | ||
Conversation | CitTalkShortGeneric2 | CitTalkShortGeneric2 | Hmm... All right, thanks for the information. | ConvCitade_CitTalkShortGen_000BA736_1 | ||
Conversation | CitTalkShortGeneric2 | CitTalkShortGeneric2 | I thought as much. | ConvCitade_CitTalkShortGen_000BA737_1 | ||
Conversation | CitTalkShortGeneric2 | CitTalkShortGeneric2 | I see... | ConvCitade_CitTalkShortGen_000BA738_1 | ||
Conversation | CitTalkShortGeneric2 | CitTalkShortGeneric2 | Very well. Thank you for the update. | ConvCitade_CitTalkShortGen_000BA739_1 | ||
Topic | CitTownCitadelEND | That's all I needed. | If you say so. | DialogueCi_CitTownCitadelE_0003883F_1 | ||
Detection | CombatToLost | CombatToLost | Dammit, lost them. Check back in B Ring. | DialogueCi_CombatToLost_0002743D_1 | ||
Detection | CombatToLost | CombatToLost | Zero contact, no kill. Send a team to the Lab. Protect the robot! | DialogueCi_CombatToLost_0002743E_1 | ||
Detection | CombatToLost | CombatToLost | Where'd they go? Check inside! | DialogueCi_CombatToLost_0002743F_1 | ||
Detection | CombatToLost | CombatToLost | Damn. Contact lost. Repeat, contact lost. | DialogueCi_CombatToLost_00027441_1 | ||
Detection | CombatToLost | CombatToLost | Stay alert, Brothers. | DialogueCi_CombatToLost_00027442_1 | ||
Detection | CombatToLost | CombatToLost | Holy shit! A Stealth Boy! | GenericAdult_CombatToLost_000604D9_1 | ||
Detection | CombatToLost | CombatToLost | A Stealth Boy! Damn it! | GenericAdult_CombatToLost_000604DA_1 | ||
Detection | CombatToLost | CombatToLost | Damn it. Where'd he go? | GenericAdult_CombatToLost_0002FBE8_1 | deemphasise the "he" this is used for anyone (male or female) that I'm looking for | |
Detection | CombatToLost | CombatToLost | Let me go take a look around. | GenericAdult_CombatToLost_0002FBEA_1 | ||
Detection | CombatToLost | CombatToLost | I bet I know where you went. | GenericAdult_CombatToLost_00052020_1 | ||
Detection | CombatToLost | CombatToLost | Anybody see anything? | GenericAdult_CombatToLost_00052021_1 | shouting to friends | |
Detection | CombatToLost | CombatToLost | Split up and search the area. | GenericAdult_CombatToLost_00052022_1 | shouting to friends | |
Detection | CombatToLost | CombatToLost | Where'd you go? | Generic_CombatToLost_0002FBE9_1 | ||
Detection | CombatToNormal | CombatToNormal | That takes care of that. | GenericAdu_CombatToNormal_0002FBF5_1 | ||
Detection | CombatToNormal | CombatToNormal | Teach you to mess with me. | GenericAdu_CombatToNormal_0002FBF7_1 | ||
Detection | CombatToNormal | CombatToNormal | Good enough. | GenericAdu_CombatToNormal_0005202A_1 | ||
Detection | CombatToNormal | CombatToNormal | Well, that's the end of that. | GenericAdu_CombatToNormal_0005202B_1 | ||
Detection | CombatToNormal | CombatToNormal | Glad that's over. | GenericAdu_CombatToNormal_0005202C_1 | ||
Detection | CombatToNormal | CombatToNormal | Phew. I'm glad that's over. | Generic_CombatToNormal_0002FBFE_1 | ||
Combat | Death | Death | Nooo... | DialogueCitadel_Death_0002742F_1 | dying gasp | |
Combat | Death | Death | Brothers... | DialogueCitadel_Death_00027430_1 | dying gasp | |
Combat | Death | Death | Gaaah! | Generic_Death_000208D3_1 | death scream | |
Combat | Death | Death | Urgh! | Generic_Death_0001FB58_1 | death scream | |
Combat | Death | Death | Urgh! | Generic_Death_000208D4_1 | death scream | |
Combat | Death | Death | Aaaah! | Generic_Death_0001FB59_1 | death scream | |
Combat | Death | Death | Aaaah! | Generic_Death_000208D5_1 | death scream | |
Combat | Death | Death | Nooo! | Generic_Death_0001FB5A_1 | death scream | |
Combat | Death | Death | Nooo! | Generic_Death_000208D6_1 | death scream | |
Combat | Death | Death | Agggghhh! | Generic_Death_00020712_1 | death scream | |
Combat | Death | Death | Ooohhhh! | Generic_Death_00020713_1 | death scream | |
Combat | DeathResponse | DeathResponse | A Brother has fallen! | DialogueCi_DeathResponse_0002740C_1 | ||
Combat | DeathResponse | DeathResponse | You dare take the life of a Brother of Steel! | DialogueCi_DeathResponse_0002740D_1 | ||
Combat | DeathResponse | DeathResponse | His was a good death. | DialogueCi_DeathResponse_0002740E_1 | ||
Combat | DeathResponse | DeathResponse | Focus, Brothers. Focus on the enemy! | DialogueCi_DeathResponse_0002740F_1 | ||
Combat | DeathResponse | DeathResponse | Let his death not be in vain! | DialogueCi_DeathResponse_00027410_1 | ||
Combat | DeathResponse | DeathResponse | They killed him! | GenericAdult_DeathResponse_0001FB5F_1 | ||
Combat | DeathResponse | DeathResponse | They killed her! | GenericAdult_DeathResponse_0001FB60_1 | ||
Topic | FFDCDogtagsFound1 | Where can I find Scribe Jameson? | She spends most of her time in the Archives. You'll find them in A Ring, near the great hall. | FreeformDC_FFDCDogtagsFoun_0002E01B_1 | ||
Topic | FFDCDogtagsFound2 | All right then. | Glad to be of help. | FreeformDC_FFDCDogtagsFoun_0002E023_1 | ||
Topic | FFDCScribeJamesonDogtagQ1 | What are the Scrolls that you mentioned? | Scrolls are kept by the Head Librarian of each Brotherhood bunker. The Scrolls are a record of the Brotherhood itself. | FreeformDC_FFDCScribeJames_0002E015_1 | ||
Topic | FFDCScribeJamesonDogtagQ1 | What are the Scrolls that you mentioned? | Into each Scroll is written the name and deeds of each of our Brothers. Battles, what technology he has recovered, when he was promoted. Everything. | FreeformDC_FFDCScribeJames_0002E015_2 | ||
Topic | FFDCScribeJamesonDogtagQ1 | What are the Scrolls that you mentioned? | The last entry for each Brother is that Brother's death. It is important, as the way a man dies is just as important as the manner in which he lives. | FreeformDC_FFDCScribeJames_0002E015_3 | ||
Topic | FFDCScribeJamesonDogtagQ1 | What are the Scrolls that you mentioned? | And so each man who nobly serves the Brotherhood ascends into our history, to be remembered by those who come after him. | FreeformDC_FFDCScribeJames_0002E015_4 | ||
Topic | FFDCScribeJamesonDogtagQ2 | Where can I find Holotags? | They are on our fallen Brothers throughout the DC Ruins. However, I can't give you a full report on the locations of all of our operations. | FreeformDC_FFDCScribeJames_0002E01E_1 | ||
Topic | FFDCScribeJamesonDogtagQ2 | Where can I find Holotags? | As I said, many of the units in the field operate independently, sometimes not reporting into the Citadel for weeks or months. | FreeformDC_FFDCScribeJames_0002E01E_2 | ||
Topic | FFDCScribeJamesonDogtagQ3 | Why can't you send your own people to find the Holotags? | As I told you, with the increase in Super Mutant activity and Elder Lyons' edicts regarding our goals, we are critically short on manpower. | FreeformDC_FFDCScribeJames_0002E029_1 | ||
Topic | FFDCScribeJamesonDogtagQ3 | Why can't you send your own people to find the Holotags? | Any soldier that I would ask to do this task is one less soldier fighting in the field or defending the Citadel. | FreeformDC_FFDCScribeJames_0002E029_2 | ||
Topic | FFDCScribeJamesonDogtagQ3 | Why can't you send your own people to find the Holotags? | As much as I hate to involve outsiders, it is necessary if I am to properly maintain the scrolls to honor the dead. | FreeformDC_FFDCScribeJames_0002E029_3 | ||
Topic | FFDCScribeJamesonDogtagQ4 | What's my reward if I bring you these Holotags? | We have access to a great deal of technology, and because of that, there are a number of things that we can continue to produce. | FreeformDC_FFDCScribeJames_0002E01F_1 | ||
Topic | FFDCScribeJamesonDogtagQ4 | What's my reward if I bring you these Holotags? | I will be able to offer you caps for the tags you bring me, but from time to time, I will be able to give you something a bit more interesting. | FreeformDC_FFDCScribeJames_0002E01F_2 | ||
Topic | FFDCScribeJamesonDogtagQEND | Let's talk about something else. | As you wish. Just remember: more tags, more reward. I know how you outsiders think. | FreeformDC_FFDCScribeJames_0002E020_1 | ||
Topic | FFDCScribeJamesonDogtagsEND | Actually, never mind. | Return if you have more questions. | FreeformDC_FFDCScribeJames_0002E026_1 | ||
Topic | FFDCScribeJamesonDogtagsQuestions | I had a few questions about them. | It is my duty to provide knowledge that benefits the Brotherhood. | FreeformDC_FFDCScribeJames_0002E01A_1 | ||
Topic | FFDCScribeJamesonDogtagsSell | I've found some Holotags. | Have you? It saddens me to hear of my fallen brethren, but their names and deeds shall be records. Tell me, how many have you found? | FreeformDC_FFDCScribeJames_0002E027_1 | ||
Topic | FFDCScribeJamesonDogtagsSell1 | I have one Holotag for you. | Their names shall be written into the Scrolls to be remembered forever. | FreeformDC_FFDCScribeJames_00058806_1 | ||
Topic | FFDCScribeJamesonDogtagsSell1 | I have one Holotag for you. | As for you, here is your reward. Use it well, and in good health. | FreeformDC_FFDCScribeJames_00058806_2 | ||
Topic | FFDCScribeJamesonDogtagsSell2 | I have two Holotags for you. | Their names shall be written into the Scrolls to be remembered forever. | FreeformDC_FFDCScribeJames_000587F1_1 | ||
Topic | FFDCScribeJamesonDogtagsSell2 | I have two Holotags for you. | As for you, here is your reward. Use it well, and in good health. | FreeformDC_FFDCScribeJames_000587F1_2 | ||
Topic | FFDCScribeJamesonDogtagsSell3 | I have three Holotags for you. | Their names shall be written into the Scrolls to be remembered forever. | FreeformDC_FFDCScribeJames_00058820_1 | ||
Topic | FFDCScribeJamesonDogtagsSell3 | I have three Holotags for you. | As for you, here is your reward. Use it well, and in good health. | FreeformDC_FFDCScribeJames_00058820_2 | ||
Topic | FFDCScribeJamesonDogtagsSell4 | I have four Holotags for you. | Their names shall be written into the Scrolls to be remembered forever. | FreeformDC_FFDCScribeJames_000587F2_1 | ||
Topic | FFDCScribeJamesonDogtagsSell4 | I have four Holotags for you. | As for you, here is your reward. Use it well, and in good health. | FreeformDC_FFDCScribeJames_000587F2_2 | ||
Topic | FFDCScribeJamesonDogtagsSell5 | I have five Holotags for you. | Their names shall be written into the Scrolls to be remembered forever. | FreeformDC_FFDCScribeJames_00058801_1 | ||
Topic | FFDCScribeJamesonDogtagsSell5 | I have five Holotags for you. | As for you, here is your reward. Use it well, and in good health. | FreeformDC_FFDCScribeJames_00058801_2 | ||
Topic | FFDCScribeJamesonDogtagsSellAll | Take all the Holotags I have. | Their names shall be written into the Scrolls to be remembered forever. | FreeformDC_FFDCScribeJames_000587EE_1 | ||
Topic | FFDCScribeJamesonDogtagsSellAll | Take all the Holotags I have. | As for you, here is your reward. Use it well, and in good health. | FreeformDC_FFDCScribeJames_000587EE_2 | ||
Topic | FFDCScribeJamesonDogtagsSellEND | Never mind. | Very well. | FreeformDC_FFDCScribeJames_000587F6_1 | ||
Topic | FFDCScribeJamesonStory1 | Sure, I've got all the time in the world. | Good. As I'm sure you've noticed, the Brotherhood operates all over the DC ruins, often detached from the main base here at the Citadel. | FreeformDC_FFDCScribeJames_0002E01C_1 | ||
Topic | FFDCScribeJamesonStory1 | Sure, I've got all the time in the world. | We're short on communication equipment, so many of the groups in the field operate as independent cells without standing orders. | FreeformDC_FFDCScribeJames_0002E01C_2 | ||
Topic | FFDCScribeJamesonStory1 | Sure, I've got all the time in the world. | Sometimes... I'm afraid that their missions end in their deaths. As keeper of the Scrolls, it's my charge to write of each fallen Brother's deeds. | FreeformDC_FFDCScribeJames_0002E01C_3 | ||
Topic | FFDCScribeJamesonStory1a | And without radio equipment, you can't keep track of them? | Exactly. A Brother fallen in the field may have no one to carry word of his death back to me. | FreeformDC_FFDCScribeJames_0002E025_1 | ||
Topic | FFDCScribeJamesonStory1a | And without radio equipment, you can't keep track of them? | In calmer times, we could send detachments and messengers to learn their fates, but with our manpower stretched thin, we have no such luxury. | FreeformDC_FFDCScribeJames_0002E025_2 | ||
Topic | FFDCScribeJamesonStory1a | And without radio equipment, you can't keep track of them? | Which is why I must now ask you for your help. Each Brother wears a Holotag like the one you found. | FreeformDC_FFDCScribeJames_0002E025_3 | ||
Topic | FFDCScribeJamesonStory1a | And without radio equipment, you can't keep track of them? | Should you find any of the fallen Brethren in the field, I ask that you return their tags to me, so that I might record their deeds in the scrolls. | FreeformDC_FFDCScribeJames_0002E025_4 | ||
Topic | FFDCScribeJamesonStory1b | You can't keep track of your own damn soldiers? Who runs this place? | I would ask that you respect the Elder as you would your own father. And rude as you may be, you are correct. We can't keep track of them. | FreeformDC_FFDCScribeJames_0002E021_1 | ||
Topic | FFDCScribeJamesonStory1b | You can't keep track of your own damn soldiers? Who runs this place? | And worse than that problem, a Brother fallen in the field would have no one to carry word of his death back to me. | FreeformDC_FFDCScribeJames_0002E021_5 | ||
Topic | FFDCScribeJamesonStory1b | You can't keep track of your own damn soldiers? Who runs this place? | In calmer times, we could send detachments and messengers to learn their fates, but with our manpower stretched thin, we have no such luxury. | FreeformDC_FFDCScribeJames_0002E021_2 | ||
Topic | FFDCScribeJamesonStory1b | You can't keep track of your own damn soldiers? Who runs this place? | Which is why I must now ask you for your help. Each Brother wears a Holotag like the one you found. | FreeformDC_FFDCScribeJames_0002E021_3 | ||
Topic | FFDCScribeJamesonStory1b | You can't keep track of your own damn soldiers? Who runs this place? | Should you find any of the fallen Brethren in the field, I ask that you return their tags to me, so that I might record their deeds in the scrolls. | FreeformDC_FFDCScribeJames_0002E021_4 | ||
Topic | FFDCScribeJamesonStory1c | <Yawn.> | ... okay... well... as you can see, we're having trouble keeping track of our soldiers in the field. | FreeformDC_FFDCScribeJames_0002E028_1 | ||
Topic | FFDCScribeJamesonStory1c | <Yawn.> | And worse than that problem, a Brother fallen in the field would have no one to carry word of his death back to me. | FreeformDC_FFDCScribeJames_0002E028_5 | ||
Topic | FFDCScribeJamesonStory1c | <Yawn.> | In calmer times, we could send detachments and messengers to learn their fates, but with our manpower stretched thin, we have no such luxury. | FreeformDC_FFDCScribeJames_0002E028_2 | ||
Topic | FFDCScribeJamesonStory1c | <Yawn.> | Which is why I must now ask you for your help. Each Brother wears a Holotag like the one you found. | FreeformDC_FFDCScribeJames_0002E028_3 | ||
Topic | FFDCScribeJamesonStory1c | <Yawn.> | Should you find any of the fallen Brethren in the field, I ask that you return their tags to me, so that I might record their deeds in the scrolls. | FreeformDC_FFDCScribeJames_0002E028_4 | ||
Topic | FFDCScribeJamesonStory2 | How about we skip the story and you just tell me what you want. | Very well. It's as simple as this. I need someone to collect Holotags from our fallen brethren in the field. | FreeformDC_FFDCScribeJames_0002E024_1 | ||
Topic | FFDCScribeJamesonStory2 | How about we skip the story and you just tell me what you want. | Bring them to me so that I can record the fallen Brothers in the Scrolls, and I will reward you. And that's all that you need to know. | FreeformDC_FFDCScribeJames_0002E024_2 | ||
Topic | FFDCScribeJamesonStoryEND | Frankly, I don't give a damn. | That's what I would expect an outsider to say. | FreeformDC_FFDCScribeJames_0002E022_1 | ||
Topic | FFPAWho | Can someone in the Citadel train me to wear Power Armor? | I’m sure Gunny could train you, but he won’t. Not without permission from Elder Lyons. You should ask him... he’s usually near the Lab. | FreeformPowerArmor_FFPAWho_000612B7_2 | ||
Topic | FFPAWho | Can someone in the Citadel train me to wear Power Armor? | Paladin Gunny can train you, but you’ll need permission from Elder Lyons first. You can usually find him near the Lab. | FreeformPowerArmor_FFPAWho_000612D4_1 | ||
Combat | FireExplosive | FireExplosive | Incoming! | GenericAdult_FireExplosive_00022AA2_1 | ||
Combat | FireExplosive | FireExplosive | Duck! | GenericAdult_FireExplosive_00022AA3_1 | ||
Combat | FireExplosive | FireExplosive | Fire in the hole! | GenericAdult_FireExplosive_00022AA4_1 | ||
Combat | FireExplosive | FireExplosive | Get down! | GenericAdult_FireExplosive_00022AA5_1 | ||
Combat | FireExplosive | FireExplosive | Look out! | GenericAdult_FireExplosive_00022AA6_1 | ||
Combat | Flee | Flee | Help! | GenericAdult_Flee_00022A76_1 | yelling in fear as you run for your life | |
Combat | Flee | Flee | Run for it! | GenericAdult_Flee_0004D556_1 | ||
Combat | Flee | Flee | We're outnumbered! | GenericAdult_Flee_0004D558_1 | ||
Combat | Flee | Flee | This is hopeless! | GenericAdult_Flee_0004D559_1 | yelling in fear as you run for your life | |
Combat | Flee | Flee | I'm out of here! | GenericAdult_Flee_0004D55B_1 | yelling in fear as you run for your life | |
Combat | Flee | Flee | Let's get out of here! | GenericAdult_Flee_00022A78_1 | ||
Conversation | GenericHelloResponse | GenericHelloResponse | Oh, just wonderful. Thanks for asking. | GenericAdu_GenericHelloRes_00070CF2_1 | ||
Conversation | GenericHelloResponse | GenericHelloResponse | Dear, I live in Tenpenny Tower. I'm at the top of the world. He he he he. | GenericAdu_GenericHelloRes_00070CF3_1 | ||
Conversation | GenericHelloResponse | GenericHelloResponse | I'm quite well, thank you. | GenericAdu_GenericHelloRes_00070CF4_1 | ||
Conversation | GenericHelloResponse | GenericHelloResponse | Splendid. Simply splendid. Thanks so much for asking. | GenericAdu_GenericHelloRes_00070CF5_1 | ||
Conversation | GenericHelloResponse | GenericHelloResponse | I'd be better if I could get my hands on some caviar, but what can you do? Ha ha ha ha ha. | GenericAdu_GenericHelloRes_00070CF6_1 | ||
Radio | MQ04RadioStatic | MQ04RadioStatic | MQ04RadioQ_MQ04RadioStatic_00059B4E_1 | |||
Topic | RCTopicPaulieAddict | Did you know that Paulie Cantelli is an addict? | Is Paulie really addicted to chems? | Oh, yeah. He's a mess. I'm glad I'm not in Cindy's shoes. | DialogueRi_RCTopicPaulieAd_000A6F6F_1 | |
Detection | StartCombatResponse | StartCombatResponse | Flank 'em! | GenericAdu_StartCombatResp_00080DBB_1 | ||
Detection | StartCombatResponse | StartCombatResponse | I've got your back! | GenericAdu_StartCombatResp_00080DBC_1 | ||
Detection | StartCombatResponse | StartCombatResponse | We'll get 'em. | GenericAdu_StartCombatResp_00080DBE_1 | ||
Detection | StartCombatResponse | StartCombatResponse | Look out! | GenericAdu_StartCombatResp_00080DBF_1 | ||
Detection | StartCombatResponse | StartCombatResponse | Where? | GenericAdu_StartCombatResp_00080DC0_1 | ||
Topic | TLCitadelEnclave | So... Any thoughts on the Enclave? | Quite a few, but most are distinctly unladylike, and unworthy of discussion. | DialogueCi_TLCitadelEnclav_000B7F44_1 | ||
Topic | TLCitadelEnclave | So... Any thoughts on the Enclave? | I will tell you that the Brotherhood has encountered the Enclave before, and their motives were just as sinister then as they are now. | DialogueCi_TLCitadelEnclav_000B7F44_2 | ||
Topic | TLCitadelSuperMutant | Care to share anything about the Super Mutants? | The Brotherhood has been battling Super Mutants for decades. First out West, then in Chicago. Now here. | DialogueCi_TLCitadelSuperM_000B7F47_1 | ||
Topic | TLCitadelSuperMutant | Care to share anything about the Super Mutants? | But this group of Super Mutants is different, somehow. Physically, yes, but mentally as well. If we knew where they came from, we'd know why. | DialogueCi_TLCitadelSuperM_000B7F47_2 | ||
Conversation | GOODBYE | I have to go now. | Go with peace and knowledge. | DialogueCitadel_GOODBYE_00024155_1 | ||
Conversation | GOODBYE | I have to go now. | I look forward to our next meeting. | DialogueCitadel_GOODBYE_000B830B_1 | ||
Conversation | GOODBYE | I have to go now. | Steel be with you. | DialogueCitadel_GOODBYE_0001E558_1 | ||
Conversation | GOODBYE | I have to go now. | Yeah. See you. | GenericAdult_GOODBYE_0001D5E5_1 | Default backup bottom of the stack no condition failsafe goodbye. | |
Conversation | GOODBYE | I have to go now. | Goodbye. | Whatever. | GenericAdult_GOODBYE_0004E5DD_1 | |
Conversation | GOODBYE | I have to go now. | I need to get going. | Bye. | GenericAdult_GOODBYE_0004E5E3_1 | |
Conversation | GOODBYE | I have to go now. | Time for me to go. | Later. | GenericAdult_GOODBYE_00049E19_1 | |
Conversation | GOODBYE | I have to go now. | See you later. | Bye. | Generic_GOODBYE_00049E16_1 | |
Topic | GREETING | GREETING | For Elder Lyons! | DialogueCitadel_GREETING_000BCC04_1 | ||
Topic | GREETING | GREETING | Good luck! | DialogueCitadel_GREETING_000BCC05_1 | ||
Topic | GREETING | GREETING | Project Purity is as good as ours! | DialogueCitadel_GREETING_000BCC06_1 | ||
Topic | GREETING | GREETING | Glad to see you're still in one piece. You're just in time for the action. Best get to the lab and talk with Elder Lyons. | DialogueCitadel_GREETING_000BCC08_1 | ||
Topic | GREETING | GREETING | You're back! Listen, something's happening. You need to get to the lab and talk to Elder Lyons right away! | DialogueCitadel_GREETING_000BCC09_1 | ||
Topic | GREETING | GREETING | It's good to see you back. But you'd better get to the lab right away, and report to Elder Lyons. | DialogueCitadel_GREETING_000BCC0A_1 | ||
Topic | GREETING | GREETING | Great to see you, but have you spoken to Elder Lyons? He's here in the lab level, near the robot. | DialogueCitadel_GREETING_000BCC0B_1 | ||
Topic | GREETING | GREETING | You need to report to Elder Lyons A.S.A.P. He's over by the robot. | DialogueCitadel_GREETING_000BCC0C_1 | ||
Topic | GREETING | GREETING | Hail, outsider. I am Scribe Jameson. | DialogueCitadel_GREETING_000194A5_1 | ||
Topic | GREETING | GREETING | Word of your ordeal has spread. I am truly sorry for the loss of your father. But if I can help you in any way, please let me know. | DialogueCitadel_GREETING_000194A5_3 | ||
Topic | GREETING | GREETING | Knowledge is the beginning of wisdom, not the end of it. One of my favorite quotes. Its author has been lost to us. | DialogueCitadel_GREETING_00025FC9_1 | ||
Topic | GREETING | GREETING | How can I help you, outsider? | DialogueCitadel_GREETING_00025FC9_2 | ||
Topic | GREETING | GREETING | I came across something interesting: "The possession of knowledge does not kill the sense of wonder and mystery. There is always more mystery." | DialogueCitadel_GREETING_00025FCA_1 | ||
Topic | GREETING | GREETING | Quite true, don't you think? | DialogueCitadel_GREETING_00025FCA_2 | ||
Topic | GREETING | GREETING | If we value the pursuit of knowledge, we must be free to follow wherever that search may lead us. | DialogueCitadel_GREETING_00025FCB_1 | ||
Topic | GREETING | GREETING | I found that in an ancient book. The words of wisdom of one of the greatest men of the former civilzation. | DialogueCitadel_GREETING_00025FCB_2 | ||
Topic | GREETING | GREETING | What do you need? | GenericAdult_GREETING_000038C8_1 | ||
Topic | GREETING | GREETING | Yeah? | Generic_GREETING_000038C2_1 | ||
Topic | GREETING | GREETING | Hey there. | Generic_GREETING_0004C18B_1 | ||
Combat | GuardTrespass | GuardTrespass | You! Get out of here! | GenericAdult_GuardTrespass_00022A93_1 | ||
Combat | GuardTrespass | GuardTrespass | Back off! | GenericAdult_GuardTrespass_00017194_1 | ||
Combat | GuardTrespass | GuardTrespass | I'm not warning you again. Leave now. | GenericAdult_GuardTrespass_00050FFE_1 | ||
Combat | GuardTrespass | GuardTrespass | Last warning. Get out of here. | GenericAdult_GuardTrespass_00051000_1 | ||
Combat | GuardTrespass | GuardTrespass | You'd better get out of here. | GenericAdult_GuardTrespass_00051001_1 | ||
Combat | GuardTrespass | GuardTrespass | I told you to leave. You'd better listen. | GenericAdult_GuardTrespass_00051003_1 | ||
Combat | GuardTrespass | GuardTrespass | You don't belong here. | GenericAdult_GuardTrespass_00051008_1 | ||
Combat | GuardTrespass | GuardTrespass | Keep moving. | GenericAdult_GuardTrespass_00022A96_1 | ||
Combat | GuardTrespass | GuardTrespass | You'd better get out of here if you know what's good for you. | GenericAdult_GuardTrespass_00017193_1 | ||
Conversation | HELLO | HELLO | Elder Lyons... | ConvCitadel_HELLO_00025507_1 | ||
Conversation | HELLO | HELLO | Damn robot. Worst bedside manner ever. | ConvCitadel_HELLO_0002550C_1 | ||
Conversation | HELLO | HELLO | I saw that you completed your tests. What results are you seeing? | ConvCitadel_HELLO_00025517_1 | ||
Conversation | HELLO | HELLO | Scribe Rothchild wants a report on your tests. Have your results posted? | ConvCitadel_HELLO_0002612A_1 | ||
Conversation | HELLO | HELLO | Switches are showing green. Ambulatory systems look good. | ConvCitadel_HELLO_0002612B_1 | ||
Conversation | HELLO | HELLO | The weapons systems are showing red on startup. We'll have to spend the rest of the day scrubbing the system before we can try again. | ConvCitadel_HELLO_0002612C_1 | ||
Conversation | HELLO | HELLO | There's been a shutdown in the port shoulder systems looks like the gyros are locked up again. It'll take a few hours to clean it out. | ConvCitadel_HELLO_0002612D_1 | ||
Conversation | HELLO | HELLO | There's a problem in the cooling system. I'm not sure what it is, but I'll take a look. | ConvCitadel_HELLO_0002612E_1 | ||
Conversation | HELLO | HELLO | I made a little bit of progress with Prime's locomotion capacitor, but now his IFF system is, um... unpredictable. | ConvCitadel_HELLO_0002612F_1 | ||
Conversation | HELLO | HELLO | I have those results you asked for. I sent them over to your station. | ConvCitadel_HELLO_00026130_1 | ||
Conversation | HELLO | HELLO | Scribe Rothchild wanted those AMS tests done right away, so I went ahead and handled it for you. | ConvCitadel_HELLO_00026131_1 | ||
Conversation | HELLO | HELLO | Welcome. | ConvCitadel_HELLO_000B416B_1 | ||
Conversation | HELLO | HELLO | The Brotherhood is at your service. | ConvCitadel_HELLO_000B416C_1 | ||
Conversation | HELLO | HELLO | You honor us with your presence here. | ConvCitadel_HELLO_000B416D_1 | ||
Conversation | HELLO | HELLO | Need something, friend? | ConvCitadel_HELLO_000B416E_1 | ||
Conversation | HELLO | HELLO | So what's the latest report? | ConvCitadel_HELLO_00025B05_1 | ||
Conversation | HELLO | HELLO | What was the result of the latest scan? | ConvCitadel_HELLO_000BA73A_1 | ||
Conversation | HELLO | HELLO | What's the situation? | ConvCitadel_HELLO_000BA73B_1 | ||
Conversation | HELLO | HELLO | Well? What's your tactical appraisal of our situation? | ConvCitadel_HELLO_000BA73C_1 | ||
Conversation | HELLO | HELLO | Hail. | ConvCitadel_HELLO_000B416F_1 | ||
Conversation | HELLO | HELLO | Hey there. | GenericAdult_HELLO_00070D00_1 | ||
Conversation | HELLO | HELLO | Yes? | GenericAdult_HELLO_0004D586_1 | ||
Conversation | HELLO | HELLO | Welcome to Tenpenny Tower. | GenericAdult_HELLO_00070CED_1 | ||
Conversation | HELLO | HELLO | Charmed, I'm sure... | GenericAdult_HELLO_00070D01_1 | ||
Conversation | HELLO | HELLO | Ah, hello! | GenericAdult_HELLO_0004D585_1 | ||
Conversation | HELLO | HELLO | Good to see you. | GenericAdult_HELLO_0004E5FA_1 | ||
Conversation | HELLO | HELLO | Hey. | GenericAdult_HELLO_0004E5FC_1 | ||
Conversation | HELLO | HELLO | Morning. | GenericAdult_HELLO_0004E5FE_1 | ||
Conversation | HELLO | HELLO | Evening. | GenericAdult_HELLO_0004E600_1 | abbreviated "Good evening" greeting | |
Conversation | HELLO | HELLO | How are you? | GenericAdult_HELLO_00070CEE_1 | ||
Conversation | HELLO | HELLO | Nice to see you. Doing well, I hope? | GenericAdult_HELLO_00070CEF_1 | ||
Conversation | HELLO | HELLO | How are things? | GenericAdult_HELLO_00070CF0_1 | ||
Conversation | HELLO | HELLO | And how are you this fine day? | GenericAdult_HELLO_00070CF1_1 | ||
Conversation | HELLO | HELLO | Hello. | Generic_HELLO_00020435_1 | ||
Combat | Hit | Hit | This is your last warning before I kill you. | GenericFriendlyFire_Hit_000345B3_1 | friendly fire | |
Combat | Hit | Hit | Once more and I'm going to have to kill you. | GenericFriendlyFire_Hit_000345B4_1 | friendly fire | |
Combat | Hit | Hit | Don't do that again. Last warning. | GenericFriendlyFire_Hit_000345B5_1 | friendly fire | |
Combat | Hit | Hit | What are you doing? | GenericFriendlyFire_Hit_000345B6_1 | friendly fire | |
Combat | Hit | Hit | Watch it! | GenericFriendlyFire_Hit_000345B7_1 | friendly fire | |
Combat | Hit | Hit | Cut that out! | GenericFriendlyFire_Hit_000345B8_1 | friendly fire | |
Combat | Hit | Hit | I'm on your side! | GenericFriendlyFire_Hit_000345B9_1 | friendly fire | |
Combat | Hit | Hit | What do you think you're doing? | GenericFriendlyFire_Hit_000345BA_1 | friendly fire | |
Combat | Hit | Hit | Careful with that! | GenericFriendlyFire_Hit_000345BB_1 | friendly fire | |
Combat | Hit | Hit | I'm hit! | GenericAdult_Hit_00015128_1 | ||
Combat | Hit | Hit | Damn! | GenericAdult_Hit_000208E4_1 | ||
Combat | Hit | Hit | Ugh! | Generic_Hit_00015122_1 | getting hit/wounded in combat | |
Combat | Hit | Hit | Ugh! | Generic_Hit_000208D8_1 | getting hit/wounded in combat | |
Combat | Hit | Hit | Oof! | Generic_Hit_00015123_1 | getting hit/wounded in combat | |
Combat | Hit | Hit | Oof! | Generic_Hit_000208DA_1 | getting hit/wounded in combat | |
Combat | Hit | Hit | Argh! | Generic_Hit_00015124_1 | ||
Combat | Hit | Hit | Argh! | Generic_Hit_000208DC_1 | ||
Combat | Hit | Hit | Ahh! | Generic_Hit_00015125_1 | getting hit/wounded in combat | |
Combat | Hit | Hit | Ahh! | Generic_Hit_000208DE_1 | getting hit/wounded in combat | |
Combat | Hit | Hit | Ugh! | Generic_Hit_00015126_1 | ||
Combat | Hit | Hit | Ugh! | Generic_Hit_000208E0_1 | ||
Combat | Hit | Hit | Ugh! | Generic_Hit_000208E1_1 | ||
Combat | Hit | Hit | Hmph! | Generic_Hit_00015127_1 | ||
Combat | Hit | Hit | Hmph! | Generic_Hit_000208E2_1 | ||
Combat | Hit | Hit | Hmph! | Generic_Hit_000208E3_1 | ||
Conversation | IdleChatter | Idle Chatter | Generic_IdleChatter_000459CA_1 | Muttering to yourself while dreaming | ||
Conversation | IdleChatter | Idle Chatter | Generic_IdleChatter_000459CB_1 | <snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. | ||
Conversation | IdleChatter | Idle Chatter | Generic_IdleChatter_00049036_1 | <snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. | ||
Detection | LostIdle | LostIdle | I'm going to find you. | GenericAdult_LostIdle_0002FC1B_1 | ||
Detection | LostIdle | LostIdle | You can't hide from me forever. | GenericAdult_LostIdle_0002FC1D_1 | ||
Detection | LostIdle | LostIdle | Nothing yet. | GenericAdult_LostIdle_0002FC1E_1 | ||
Detection | LostIdle | LostIdle | Where did you go? | GenericAdult_LostIdle_0002FC21_1 | ||
Detection | LostIdle | LostIdle | I've got something for you... | GenericAdult_LostIdle_0002FC22_1 | ||
Detection | LostIdle | LostIdle | Come out, come out, wherever you are! | Generic_LostIdle_0002FC20_1 | ||
Detection | LostToCombat | LostToCombat | I guess we lost- wait! Contact! Contact! | DialogueCi_LostToCombat_0002741F_1 | ||
Detection | LostToCombat | LostToCombat | I have contact. Weapons hot. | DialogueCi_LostToCombat_00027420_1 | ||
Detection | LostToCombat | LostToCombat | Positive contact. Firing. | DialogueCi_LostToCombat_00027422_1 | ||
Detection | LostToCombat | LostToCombat | There you are, outsider! | DialogueCi_LostToCombat_00027423_1 | ||
Detection | LostToCombat | LostToCombat | There is no shelter from the Brotherhood. | DialogueCi_LostToCombat_00027424_1 | ||
Detection | LostToCombat | LostToCombat | The Brotherhood sees all. | DialogueCi_LostToCombat_00027425_1 | ||
Detection | LostToCombat | LostToCombat | Hostile located in the lab! | DialogueCi_LostToCombat_00027426_1 | ||
Detection | LostToCombat | LostToCombat | Found him! In the lab! | DialogueCi_LostToCombat_00027427_1 | ||
Detection | LostToCombat | LostToCombat | Found her! In the lab! | DialogueCi_LostToCombat_00027428_1 | ||
Detection | LostToCombat | LostToCombat | Contact in A Ring! Repeat, I have found the intruder in A Ring! | DialogueCi_LostToCombat_00027429_1 | ||
Detection | LostToCombat | LostToCombat | Positive contact near the Archives! | DialogueCi_LostToCombat_0002742A_1 | ||
Detection | LostToCombat | LostToCombat | Thought hiding would save you? | GenericAdult_LostToCombat_0002FC1A_1 | ||
Detection | LostToCombat | LostToCombat | Aha! | GenericAdult_LostToCombat_0005202F_1 | ||
Detection | LostToCombat | LostToCombat | You can't hide from me. | GenericAdult_LostToCombat_00052030_1 | ||
Detection | LostToCombat | LostToCombat | Over here! | GenericAdult_LostToCombat_0002FC19_1 | ||
Detection | LostToCombat | LostToCombat | There you are! | Generic_LostToCombat_0002FC18_1 | ||
Detection | LostToNormal | LostToNormal | Must have bugged out. | GenericAdult_LostToNormal_0002FBE5_1 | ||
Detection | LostToNormal | LostToNormal | Hmm. Oh well. | GenericAdult_LostToNormal_0002FBE6_1 | puzzled, but relieved. | |
Detection | LostToNormal | LostToNormal | I can't find anything. | GenericAdult_LostToNormal_00052052_1 | with decision "must not be anybody here" | |
Detection | LostToNormal | LostToNormal | Cleared out, I guess. | GenericAdult_LostToNormal_0002FBE7_1 | ||
Detection | LostToNormal | LostToNormal | Stand down. | GenericAdult_LostToNormal_00052053_1 | ||
Detection | LostToNormal | LostToNormal | I guess we ran 'em off. | GenericAdult_LostToNormal_00052054_1 | ||
Detection | LostToNormal | LostToNormal | Nobody here anymore. | Generic_LostToNormal_00052051_1 | ||
Combat | Murder | Murder | What have you done? | GenericAdult_Murder_00022A7B_1 | ||
Combat | Murder | Murder | Oh my God! | GenericAdult_Murder_00022A7C_1 | ||
Combat | Murder | Murder | Murderer! | GenericAdult_Murder_00022A7D_1 | ||
Combat | Murder | Murder | You killed him! | GenericAdult_Murder_00022A7E_1 | ||
Combat | Murder | Murder | You killed her! | GenericAdult_Murder_00022A7F_1 | ||
Combat | Murder | Murder | No! | GenericAdult_Murder_00022A80_1 | ||
Combat | Murder | Murder | You're going to pay for that! | GenericAdult_Murder_00050FF3_1 | ||
Combat | Murder | Murder | Murdering scum! | GenericAdult_Murder_00050FF7_1 | ||
Combat | MurderNoCrime | MurderNoCrime | Good riddance. | GenericAdult_MurderNoCrime_00022A9E_1 | ||
Combat | MurderNoCrime | MurderNoCrime | Better him than me. | GenericAdult_MurderNoCrime_00051017_1 | ||
Combat | MurderNoCrime | MurderNoCrime | Better her than me. | GenericAdult_MurderNoCrime_00051018_1 | ||
Detection | NormalToAlert | NormalToAlert | Hello? Who's there? | GenericAdult_NormalToAlert_0002FC24_1 | ||
Detection | NormalToAlert | NormalToAlert | Huh? | GenericAdult_NormalToAlert_0005200A_1 | ||
Detection | NormalToAlert | NormalToAlert | Hello? | GenericAdult_NormalToAlert_0005200B_1 | ||
Detection | NormalToAlert | NormalToAlert | Did you hear something? | GenericAdult_NormalToAlert_0005200C_1 | ||
Detection | NormalToAlert | NormalToAlert | I'm going to go check it out. | GenericAdult_NormalToAlert_0002FC25_1 | ||
Detection | NormalToAlert | NormalToAlert | What was that? | Generic_NormalToAlert_0002FC23_1 | ||
Detection | NormalToCombat | StartCombat | To arms, Brothers! To arms! | DialogueCi_NormalToCombat_00027451_1 | ||
Detection | NormalToCombat | StartCombat | Combat alert! Alarm! Alarm! | DialogueCi_NormalToCombat_00027452_1 | ||
Detection | NormalToCombat | StartCombat | Defend the Citadel! | DialogueCi_NormalToCombat_00027454_1 | ||
Detection | NormalToCombat | StartCombat | Hostile in the Bailey! | DialogueCi_NormalToCombat_00027455_1 | ||
Detection | NormalToCombat | StartCombat | Backup! Hostile in the lab! | DialogueCi_NormalToCombat_00027457_1 | ||
Detection | NormalToCombat | StartCombat | Hostile contact in A Ring! | DialogueCi_NormalToCombat_00027458_1 | ||
Detection | NormalToCombat | StartCombat | Hostile contact in B Ring! | DialogueCi_NormalToCombat_0002745A_1 | ||
Detection | NormalToCombat | StartCombat | Help me! | GenericAdu_NormalToCombat_0001FB67_1 | ||
Detection | NormalToCombat | StartCombat | I've got one! | GenericAdu_NormalToCombat_0001FB68_1 | ||
Detection | NormalToCombat | StartCombat | Hey! | GenericAdu_NormalToCombat_0005201D_1 | ||
Detection | NormalToCombat | StartCombat | Opening fire! | GenericAdu_NormalToCombat_0001FB69_1 | ||
Detection | NormalToCombat | StartCombat | Open fire! | GenericAdu_NormalToCombat_0001511C_1 | ||
Detection | NormalToCombat | StartCombat | Over here! | Generic_NormalToCombat_000208E5_1 | ||
Miscellaneous | ObserveCombat | ObserveCombat | Watch out! | GenericAdult_ObserveCombat_0004C256_1 | ||
Miscellaneous | ObserveCombat | ObserveCombat | Whoa! | GenericAdult_ObserveCombat_0004C257_1 | ||
Miscellaneous | ObserveCombat | ObserveCombat | Look out! | GenericAdult_ObserveCombat_0004C258_1 | ||
Miscellaneous | ObserveCombat | ObserveCombat | Damn, it's a fight! | GenericAdult_ObserveCombat_0004C25A_1 | ||
Miscellaneous | ObserveCombat | ObserveCombat | Ain't none of my business! | GenericAdult_ObserveCombat_0004C25B_1 | ||
Combat | Pickpocket | Pickpocket | Thief! | GenericAdult_Pickpocket_00022AA8_1 | ||
Combat | Pickpocket | Pickpocket | A pickpocket! | GenericAdult_Pickpocket_00022AA9_1 | ||
Combat | Pickpocket | Pickpocket | Stop! Thief! | GenericAdult_Pickpocket_00022AAB_1 | ||
Combat | Pickpocket | Pickpocket | You can't do that! | GenericAdult_Pickpocket_00022AAC_1 | ||
Combat | Pickpocket | Pickpocket | You stole that! | GenericAdult_Pickpocket_00022AAD_1 | ||
Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Whoa, whoa! Careful! | GenericAdu_PLAYERFIREWEAPO_00022CCD_1 | ||
Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Hey, knock it off! | GenericAdu_PLAYERFIREWEAPO_00022CCE_1 | ||
Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Watch it! | GenericAdu_PLAYERFIREWEAPO_00022CCF_1 | ||
Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Not so close! | GenericAdu_PLAYERFIREWEAPO_0004C1A6_1 | ||
Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | I hope you know what you're doing. | GenericAdu_PLAYERFIREWEAPO_0004C1A7_1 | ||
Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Cut it out, will you? | GenericAdu_PLAYERFIREWEAPO_0004C1A8_1 | ||
Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Don't point that thing at me. | GenericAdu_PLAYERINIRONSIT_00022CD0_1 | ||
Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Hey, knock it off. | GenericAdu_PLAYERINIRONSIT_00022CD1_1 | ||
Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | What do you think you're doing? | GenericAdu_PLAYERINIRONSIT_00022CD3_1 | ||
Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Be careful with that! | GenericAdu_PLAYERINIRONSIT_00022CD2_1 | ||
Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | That's not a good idea. | GenericAdu_PLAYERINIRONSIT_0004C16E_1 | ||
Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Easy there. | GenericAdu_PLAYERINIRONSIT_0004C16F_1 | ||
Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Watch it, will you? | GenericAdu_PLAYERKNOCKOVER_00022CCA_1 | ||
Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Oh come on. Pay more attention to what you're doing. | GenericAdu_PLAYERKNOCKOVER_00022CCB_1 | ||
Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Cut it out. | GenericAdu_PLAYERKNOCKOVER_00022CCC_1 | ||
Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Hey, be more careful! | GenericAdu_PLAYERKNOCKOVER_00022CC9_1 | ||
Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Why don't you look where you're going? | GenericAdu_PLAYERKNOCKOVER_0004C163_1 | ||
Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | What's the big idea? | GenericAdu_PLAYERKNOCKOVER_0004C164_1 | ||
Topic | PLAYERLAYMINE | PLAYER LAY MINE | You know what you're doing there? | GenericAdult_PLAYERLAYMINE_00022CBC_1 | ||
Topic | PLAYERLAYMINE | PLAYER LAY MINE | Whoa now. Be careful with that thing. | GenericAdult_PLAYERLAYMINE_00022CBD_1 | ||
Topic | PLAYERLAYMINE | PLAYER LAY MINE | Don't blow yourself up, okay? | GenericAdult_PLAYERLAYMINE_00022CBE_1 | ||
Topic | PLAYERLAYMINE | PLAYER LAY MINE | You sure that's a good idea? | GenericAdult_PLAYERLAYMINE_0004C15E_1 | ||
Topic | PLAYERLAYMINE | PLAYER LAY MINE | I hope you know what you're doing. | GenericAdult_PLAYERLAYMINE_0004C15F_1 | ||
Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | Tamper with that, and we're going to have a problem. | GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1 | ||
Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | I really hope you're not thinking of breaking into there. | GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1 | ||
Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | It's locked for a reason. Don't get any ideas. | GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1 | ||
Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | Yes, that's locked. And yes, I can see you eyeing it... | GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1 | ||
Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | Don't even think of breaking into that. | GenericAdu_PLAYERLOCKEDOBJ_0004D550_1 | ||
Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | That's secure for a reason. | GenericAdu_PLAYERLOCKEDOBJ_0004D551_1 | ||
Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | Don't even think about it. | GenericAdu_PLAYERPICKPOCKE_0004D562_1 | ||
Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | What do you think you're doing? | GenericAdu_PLAYERPICKPOCKE_0004D563_1 | ||
Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | I'm watching you. | GenericAdu_PLAYERPICKPOCKE_0004D564_1 | ||
Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | Keep your hands to yourself. | GenericAdu_PLAYERPICKPOCKE_0004D565_1 | ||
Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | You won't get away with that. | GenericAdu_PLAYERPICKPOCKE_0004D566_1 | ||
Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | Not a good idea. | GenericAdu_PLAYERPICKPOCKE_0004D567_1 | ||
Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Watch where you're swinging that, will you? | GenericAdu_PLAYERSWINGMELE_00022CC6_1 | ||
Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Is that really necessary? | GenericAdu_PLAYERSWINGMELE_00022CC8_1 | ||
Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Hey, knock it off. | GenericAdu_PLAYERSWINGMELE_00022CC7_1 | ||
Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Why don't you go swing that somewhere else? | GenericAdu_PLAYERSWINGMELE_0004C168_1 | ||
Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Careful with that. | GenericAdu_PLAYERSWINGMELE_0004C169_1 | ||
Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Stop doing that so close to me. | GenericAdu_PLAYERSWINGMELE_0004C16A_1 | ||
Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Take cover! | GenericAdu_PLAYERTHROWGREN_00022CC0_1 | ||
Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Watch out! | GenericAdu_PLAYERTHROWGREN_00022CC1_1 | ||
Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Look out! | GenericAdu_PLAYERTHROWGREN_00022CBF_1 | ||
Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | What are you doing? | GenericAdu_PLAYERTHROWGREN_0004C174_1 | ||
Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Grenade! | GenericAdu_PLAYERTHROWGREN_0004C175_1 | ||
Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Oh come on. Cut it out. | GenericAdu_PLAYERZKEYOBJEC_00022CB9_1 | ||
Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Put that down, will you? | GenericAdu_PLAYERZKEYOBJEC_00022CBA_1 | ||
Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Give it a rest, will you? | GenericAdu_PLAYERZKEYOBJEC_00022CBB_1 | ||
Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Is that really necessary? | GenericAdu_PLAYERZKEYOBJEC_0004C157_1 | ||
Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Are you having fun with that? | GenericAdu_PLAYERZKEYOBJEC_0004C158_1 | ||
Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | You're easily amused, eh? | GenericAdu_PLAYERZKEYOBJEC_0004C159_1 | ||
Combat | PowerAttack | PowerAttack | Huurrraghh! | Generic_PowerAttack_00022AAF_1 | ||
Combat | PowerAttack | PowerAttack | Rrrraaahhh! | Generic_PowerAttack_00022AB1_1 | ||
Combat | PowerAttack | PowerAttack | Yaargh! | Generic_PowerAttack_00051FFA_1 | ||
Combat | PowerAttack | PowerAttack | Grrrraah! | Generic_PowerAttack_00051FFB_1 | ||
Radio | RadioHello | RadioHello | MQ04RadioQuest_RadioHello_00059B3F_1 | |||
Topic | SpeechChallengeFailure | SpeechChallengeFailure | I'm not falling for that. | GenericAdu_SpeechChallenge_00069B84_1 | ||
Combat | Steal | Steal | Thief! | GenericAdult_Steal_00022AB2_1 | ||
Combat | Steal | Steal | You stole that! | GenericAdult_Steal_00022AB3_1 | ||
Combat | Steal | Steal | Stop! Thief! | GenericAdult_Steal_00022AB4_1 | ||
Combat | Steal | Steal | You can't just take that! | GenericAdult_Steal_00022AB6_1 | ||
Combat | Steal | Steal | That doesn't belong to you! | GenericAdult_Steal_00022AB7_1 | ||
Miscellaneous | TimeToGo | TimeToGo | It's time for you to leave. | GenericAdult_TimeToGo_0004C272_1 | ||
Miscellaneous | TimeToGo | TimeToGo | You've got to leave now so I can lock up. | GenericAdult_TimeToGo_0004C273_1 | ||
Miscellaneous | TimeToGo | TimeToGo | I'm locking up, so you'll need to leave. | GenericAdult_TimeToGo_0004C275_1 |