Dialogue file table
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CATEGORY
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TOPIC
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TOPIC TEXT
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PROMPT
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RESPONSE TEXT
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FILENAME
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SCRIPT NOTES
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Topic
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TLScribeBrotherhood
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I have some questions about the Brotherhood.
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Ah, one of my favorite subjects, of course! What would you like to know?
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DialogueCi_TLScribeBrother_00026C33_1
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Topic
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FF02DogtagsFound
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I found a Brotherhood Holotag. What should I do with it?
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You have? Oh my. This brings to light a sad affair for the Brotherhood. But perhaps it is something that you can assist us with.
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FreeformDC_FF02DogtagsFoun_0001EDC3_1
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Topic
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FF02DogtagsFound
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I found a Brotherhood Holotag. What should I do with it?
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If you have the time, I have an offer for you.
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FreeformDC_FF02DogtagsFoun_0001EDC3_2
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Topic
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FFDCScribeJamesonDogtags
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I wanted to ask about the Holotags.
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Yes? What about them?
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FreeformDC_FFDCScribeJames_0002E019_1
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Combat
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AcceptYield
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AcceptYield
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Better not try that again.
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GenericAdult_AcceptYield_00052042_1
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Detection
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AlertIdle
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AlertIdle
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Hmm. I was sure I heard something.
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GenericAdult_AlertIdle_0002FBEB_1
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Detection
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AlertIdle
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AlertIdle
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Huh?
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GenericAdult_AlertIdle_0002FBEC_1
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Detection
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AlertIdle
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AlertIdle
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What was that?
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GenericAdult_AlertIdle_0002FBED_1
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Detection
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AlertIdle
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AlertIdle
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Maybe I'm just jumpy.
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GenericAdult_AlertIdle_0002FBEF_1
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Detection
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AlertIdle
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AlertIdle
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Anybody there?
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GenericAdult_AlertIdle_0002FBF1_1
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Detection
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AlertIdle
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AlertIdle
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Hello? Who's there?
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Generic_AlertIdle_0002FBEE_1
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Detection
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AlertToCombat
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AlertToCombat
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To arms! Brothers! To arms!
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DialogueCi_AlertToCombat_00027414_1
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Detection
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AlertToCombat
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AlertToCombat
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Combat alert! Alarm! Alarm!
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DialogueCi_AlertToCombat_00027415_1
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Detection
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AlertToCombat
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AlertToCombat
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To your guns, Brothers!
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DialogueCi_AlertToCombat_00027416_1
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Detection
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AlertToCombat
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AlertToCombat
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Defend the Citadel!
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DialogueCi_AlertToCombat_00027417_1
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Detection
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AlertToCombat
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AlertToCombat
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Hostile in the Bailey!
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DialogueCi_AlertToCombat_00027418_1
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Detection
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AlertToCombat
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AlertToCombat
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We've got a hostile in the Lab!
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DialogueCi_AlertToCombat_00027419_1
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Detection
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AlertToCombat
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AlertToCombat
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Hostile contact in A Ring! Calling for backup!
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DialogueCi_AlertToCombat_0002741C_1
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Detection
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AlertToCombat
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AlertToCombat
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Hostile contact in B Ring!
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DialogueCi_AlertToCombat_0002741D_1
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Detection
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AlertToCombat
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AlertToCombat
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Look what we have here.
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GenericAdult_AlertToCombat_0002FBF3_1
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Detection
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AlertToCombat
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AlertToCombat
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Found you!
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GenericAdult_AlertToCombat_0002FBF4_1
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Detection
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AlertToCombat
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AlertToCombat
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Aha!
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GenericAdult_AlertToCombat_0005200F_1
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Detection
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AlertToCombat
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AlertToCombat
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Thought I heard something.
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GenericAdult_AlertToCombat_00052010_1
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emphasis on Thought
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Detection
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AlertToCombat
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AlertToCombat
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Hey!
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GenericAdult_AlertToCombat_00052011_1
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Detection
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AlertToCombat
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AlertToCombat
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Aha! There you are!
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Generic_AlertToCombat_0002FBF2_1
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Detection
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AlertToNormal
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AlertToNormal
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Ah, just getting jumpy I guess.
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GenericAdult_AlertToNormal_0002FBDA_1
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Detection
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AlertToNormal
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AlertToNormal
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Whatever it was, I guess it's gone now.
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GenericAdult_AlertToNormal_0002FBE4_1
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Detection
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AlertToNormal
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AlertToNormal
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Hmm. Nothing here after all.
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GenericAdult_AlertToNormal_00052049_1
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Detection
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AlertToNormal
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AlertToNormal
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There's nothing here.
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GenericAdult_AlertToNormal_0005204A_1
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disgusted
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Detection
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AlertToNormal
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AlertToNormal
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Whatever. I've got better things to do.
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GenericAdult_AlertToNormal_0005204B_1
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disgusted
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Detection
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AlertToNormal
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AlertToNormal
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I guess it was nothing.
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Generic_AlertToNormal_0002FBD2_1
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Combat
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Assault
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Assault
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Do you have any idea who you're dealing with?
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DialogueCitadel_Assault_00027409_1
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Combat
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Assault
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Assault
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You dare assault a Brother of Steel?
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DialogueCitadel_Assault_0002740A_1
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Combat
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Assault
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Assault
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Now there was no call for that!
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GenericAdult_Assault_00052035_1
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Combat
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Assault
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Assault
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Assault! Assault!
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GenericAdult_Assault_00052036_1
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Combat
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Assault
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Assault
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You dirty coward!
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GenericAdult_Assault_00052037_1
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Combat
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Assault
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Assault
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What the hell?!
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GenericAdult_Assault_00052038_1
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Combat
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Attack
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Attack
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Scribes! Remember your training!
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DialogueCitadel_Attack_00027444_1
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Combat
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Attack
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Attack
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Defend the Citadel, scribes!
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DialogueCitadel_Attack_00027445_1
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Combat
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Attack
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Attack
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Call the Knights!
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DialogueCitadel_Attack_00027446_1
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Combat
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Attack
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Attack
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For the Citadel!
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DialogueCitadel_Attack_00027447_1
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Combat
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Attack
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Attack
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You will die here!
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DialogueCitadel_Attack_00027448_1
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Combat
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Attack
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Attack
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You dare spill blood on this sacred ground?
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DialogueCitadel_Attack_00027449_1
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Combat
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Attack
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Attack
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For Elder Lyons!
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DialogueCitadel_Attack_0002744A_1
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Combat
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Attack
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Attack
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You're no better than that mutie scum...
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DialogueCitadel_Attack_00027450_1
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Combat
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Attack
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Attack
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Keep firing!
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GenericAdult_Attack_00029316_1
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Combat
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Attack
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Attack
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Take him out!
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GenericAdult_Attack_0001511B_1
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Combat
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Attack
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Attack
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Light him up!
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GenericAdult_Attack_0001511D_1
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Combat
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Attack
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Attack
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Need some help with this one!
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GenericAdult_Attack_00015055_1
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Combat
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Attack
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Attack
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Did I hit him?
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GenericAdult_Attack_0004D593_1
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Combat
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Attack
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Attack
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Take him down!
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GenericAdult_Attack_00015057_1
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Combat
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Attack
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Attack
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Keep them pinned!
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GenericAdult_Attack_00015058_1
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Combat
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Attack
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Attack
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Yeah?! Yeah?! You want some of this?
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GenericAdult_Attack_0001511E_1
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angry, shooting at someone
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Combat
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Attack
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Attack
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Batter up!
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GenericAdult_Attack_0001505A_1
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hitting someone with a baseball bat
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Combat
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Attack
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Attack
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Huargh!
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GenericAdult_Attack_0001511F_1
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hitting someone with a baseball bat
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Combat
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Attack
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Attack
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Ggrrrr!
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GenericAdult_Attack_00015120_1
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hitting someone with a baseball bat
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Combat
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Attack
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Attack
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Arrggh!
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GenericAdult_Attack_00015121_1
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hitting someone with a baseball bat
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Combat
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Attack
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Attack
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You like that?
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GenericAdult_Attack_00029263_1
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Combat
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Attack
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Attack
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That's it, that's it.
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GenericAdult_Attack_0002925D_1
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urgently talking to self during combat
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Combat
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Attack
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Attack
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What's the matter, huh? Can't stand the sight of your own blood?
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GenericAdult_Attack_0004D58A_1
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Combat
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Attack
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Attack
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Damn it!
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GenericAdult_Attack_0004D58B_1
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cursing at the situation
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Combat
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Attack
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Attack
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There's more where that came from.
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GenericAdult_Attack_0004D58C_1
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Combat
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Attack
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Attack
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Yeah! Yeah!
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GenericAdult_Attack_0004D58D_1
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angry yelling
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Combat
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Attack
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Attack
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Bring it!
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GenericAdult_Attack_0004D58E_1
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Combat
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Attack
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Attack
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Had enough?
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GenericAdult_Attack_0004D58F_1
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Combat
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Attack
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Attack
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Yeah!
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GenericAdult_Attack_0004D590_1
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shouting at enemy during combat
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Combat
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Attack
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Attack
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You like that, you bastard?
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GenericAdult_Attack_0004D591_1
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shouting at enemy during combat
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Combat
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Attack
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Attack
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Want some more?
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GenericAdult_Attack_0004D592_1
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shouting at enemy during combat
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Combat
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Attack
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Attack
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Steady!
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GenericAdult_Attack_0004D594_1
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shouting encouragement at friends during combat
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Combat
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Attack
|
Attack
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Don't let them get away!
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GenericAdult_Attack_0004D595_1
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shouting encouragement at friends during combat
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Combat
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AvoidThreat
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AvoidThreat
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Look out!
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GenericAdult_AvoidThreat_0001FB61_1
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Combat
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AvoidThreat
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AvoidThreat
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It's gonna blow!
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GenericAdult_AvoidThreat_0001FB62_1
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Combat
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AvoidThreat
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AvoidThreat
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Holy shit!
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GenericAdult_AvoidThreat_00022A8F_1
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Combat
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AvoidThreat
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AvoidThreat
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Be careful!
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GenericAdult_AvoidThreat_00022A91_1
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Combat
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AvoidThreat
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AvoidThreat
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Watch out!
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GenericAdult_AvoidThreat_00022A92_1
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Service
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BarterExit
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BarterExit
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A pleasure doing business with you.
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GenericAdult_BarterExit_0004C17F_1
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Service
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BarterExit
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BarterExit
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Another satisfied customer.
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GenericAdult_BarterExit_0004C181_1
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Service
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BarterExit
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BarterExit
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Give me a shout if you need anything else.
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GenericAdult_BarterExit_0004C182_1
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Service
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BarterExit
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BarterExit
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Thanks.
|
GenericAdult_BarterExit_0004C183_1
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|
Topic
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CitScribeAbout
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What do you Scribes do?
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Tell me a little bit about the Scribes.
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Well, there are a number of Orders within with the Scribes, each dedicated to a specific area of research...
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DialogueCi_CitScribeAbout_000B736F_2
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Topic
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CitScribeAboutEND
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That's all I needed.
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Very well.
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DialogueCi_CitScribeAboutE_00026C50_1
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Topic
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CitScribeAboutEND
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That's all I needed.
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Certainly.
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DialogueCi_CitScribeAboutE_00026C51_1
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Topic
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CitScribeAboutEND
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That's all I needed.
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Let me know if you need something else.
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DialogueCi_CitScribeAboutE_00026C52_1
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Topic
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CitScribeAboutOrders
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What are the Orders?
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|
The Order of the Sword is responsible for weapons research and development. Guns, ammunition anything of an offensive nature.
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DialogueCi_CitScribeAboutO_00026C2F_1
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Topic
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CitScribeAboutOrders
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What are the Orders?
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Defensive research is done by the Order of the Shield. Power Armor, defensive structures anything that is intended to protect us.
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DialogueCi_CitScribeAboutO_00026C2F_2
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Topic
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CitScribeAboutOrders
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What are the Orders?
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The Order of the Quill preserves the written knowledge of the ancients, seeking out all manner of books and holotapes.
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DialogueCi_CitScribeAboutO_00026C2F_3
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Topic
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CitScribeAboutWhatOrder
|
What Order are you a part of?
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Actually, I am proctor of the Order of the Quill. I oversee the Archives and Library here in the Citadel.
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DialogueCi_CitScribeAboutW_00026C34_1
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Topic
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CitScribeAboutWhatOrder
|
What Order are you a part of?
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We are dedicated to preserving the history of the Brotherhood as well as unearthing the secrets of the pre-war civilizations.
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DialogueCi_CitScribeAboutW_00026C34_4
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Topic
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CitScribeAboutWhatOrder
|
What Order are you a part of?
|
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We have a single field associate: Scribe Yearling. She operates out of the former Library of Congress to the northeast.
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DialogueCi_CitScribeAboutW_00026C34_2
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|
Topic
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CitScribeBrotherhoodBeliefs
|
What does the Brotherhood believe?
|
|
We believe in technology, in the triumph of the creations of the ancients over the horrors and evils of the Wasteland.
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DialogueCi_CitScribeBrothe_00026C49_1
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Topic
|
CitScribeBrotherhoodBeliefs
|
What does the Brotherhood believe?
|
|
We believe in trust. Trust in technology. Trust in our fellow Brothers. Trust in our Elders.
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DialogueCi_CitScribeBrothe_00026C49_2
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Topic
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CitScribeBrotherhoodBeliefs
|
What does the Brotherhood believe?
|
|
Ah, and we believe in victory. Our forces have dwindled, but still we fight on. Super Mutant, Enclave, it matters not. Surrender is not an option.
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DialogueCi_CitScribeBrothe_00026C49_3
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Topic
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CitScribeBrotherhoodEND
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That's all I need to know.
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|
Very well.
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DialogueCi_CitScribeBrothe_00026C3E_1
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Topic
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CitScribeBrotherhoodHistory
|
What about the Brotherhood's history in this area?
|
|
We first arrived in the Capital Wasteland in 2255. In those first couple of years, we discovered the Citadel, Super Mutants, and Project Purity!
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DialogueCi_CitScribeBrothe_000B73A9_2
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Topic
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CitScribeBrotherhoodHistory
|
What about the Brotherhood's history in this area?
|
|
Ah, the purifier. What an undertaking. The work your father and his team did was... amazing. The Brotherhood helped protect them, you know.
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DialogueCi_CitScribeBrothe_000B73A9_1
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Topic
|
CitScribeBrotherhoodHistory
|
What about the Brotherhood's history in this area?
|
|
At least for a little while. But we were stretched thin as it was, even back then. We had to pull our forces out. When we did, the place was overrun.
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DialogueCi_CitScribeBrothe_000B73A9_3
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|
Topic
|
CitScribeBrotherhoodHistory
|
What about the Brotherhood's history in this area?
|
|
I imagine that's when your father left. I... I'm sorry, I wish things had turned out differently.
|
DialogueCi_CitScribeBrothe_000B73A9_4
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|
Topic
|
CitScribeBrotherhoodMembers
|
Who are the members of the Brotherhood?
|
|
Elder Lyons leads us. Star Paladin Cross is his seneschal. Sentinel Lyons', the Elder's daughter, commands the Lyons' Pride, our elite combat squad.
|
DialogueCi_CitScribeBrothe_00026C31_1
|
|
Topic
|
CitScribeBrotherhoodMembers
|
Who are the members of the Brotherhood?
|
|
The Paladins lead the Knights. The Knights are the core of the Brotherhood they scour the Wastes to eliminate evil and recover technology.
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DialogueCi_CitScribeBrothe_00026C31_2
|
|
Topic
|
CitScribeBrotherhoodMembers
|
Who are the members of the Brotherhood?
|
|
Scribe Rothchild oversees the Scribes in their duties to seek knowledge and restore the technology the Brotherhood has acquired.
|
DialogueCi_CitScribeBrothe_00026C31_3
|
|
Conversation
|
CitTalkHail
|
CitTalkHail.
|
|
As you were.
|
ConvCitadel_CitTalkHail_000C84D2_1
|
|
Conversation
|
CitTalkHail
|
CitTalkHail.
|
|
Hail.
|
ConvCitadel_CitTalkHail_000C9559_1
|
|
Conversation
|
CitTalkKnightDuskResponse1
|
CitTalkKnightCaptainDuskResponse1
|
|
Hail.
|
ConvCitade_CitTalkKnightDu_00032FF0_1
|
|
Conversation
|
CitTalkScribeIFFResponse1
|
CitScribeIFFResponse
|
|
Damn it. Well, he's not loaded but I still don't like the idea of him viewing us all as targets. See if you can lock it down.
|
ConvCitade_CitTalkScribeIF_00026129_1
|
|
Conversation
|
CitTalkScribeReport1
|
CitScribeReport1
|
|
Power systems are 90% at startup, but are running at 37% efficiency after coming fully online. I'm looking into what might be causing the leak.
|
ConvCitade_CitTalkScribeRe_00026123_1
|
|
Conversation
|
CitTalkShortGeneric
|
CitTalkShortGeneric
|
|
Enclave strength is at 100%. They're getting reinforcements from somewhere, but we still haven't determined the location of their headquarters.
|
ConvCitade_CitTalkShortGen_000BA731_1
|
|
Conversation
|
CitTalkShortGeneric
|
CitTalkShortGeneric
|
|
Super Mutant activity in D.C. is high, but nothing out of the ordinary. The area around Galaxy News Radio is... nearly secure.
|
ConvCitade_CitTalkShortGen_000BA732_1
|
|
Conversation
|
CitTalkShortGeneric
|
CitTalkShortGeneric
|
|
Enclave troops have fortified the purifier complex. With those vertibirds, they're able to transport personnel at a remarkable rate.
|
ConvCitade_CitTalkShortGen_000BA733_1
|
|
Conversation
|
CitTalkShortGeneric
|
CitTalkShortGeneric
|
|
There's been another Behemoth sighted in the Wasteland, in the Evergreen Mills region. That's heavy Raider country, so things could get interesting.
|
ConvCitade_CitTalkShortGen_000BA734_1
|
|
Conversation
|
CitTalkShortGeneric
|
CitTalkShortGeneric
|
|
It appears the Enclave troops have moved beyond the purifier, into the surrounding Wasteland region. No telling how far they might spread.
|
ConvCitade_CitTalkShortGen_000BA735_1
|
|
Conversation
|
CitTalkShortGeneric2
|
CitTalkShortGeneric2
|
|
Hmm... All right, thanks for the information.
|
ConvCitade_CitTalkShortGen_000BA736_1
|
|
Conversation
|
CitTalkShortGeneric2
|
CitTalkShortGeneric2
|
|
I thought as much.
|
ConvCitade_CitTalkShortGen_000BA737_1
|
|
Conversation
|
CitTalkShortGeneric2
|
CitTalkShortGeneric2
|
|
I see...
|
ConvCitade_CitTalkShortGen_000BA738_1
|
|
Conversation
|
CitTalkShortGeneric2
|
CitTalkShortGeneric2
|
|
Very well. Thank you for the update.
|
ConvCitade_CitTalkShortGen_000BA739_1
|
|
Topic
|
CitTownCitadelEND
|
That's all I needed.
|
|
If you say so.
|
DialogueCi_CitTownCitadelE_0003883F_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Dammit, lost them. Check back in B Ring.
|
DialogueCi_CombatToLost_0002743D_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Zero contact, no kill. Send a team to the Lab. Protect the robot!
|
DialogueCi_CombatToLost_0002743E_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Where'd they go? Check inside!
|
DialogueCi_CombatToLost_0002743F_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Damn. Contact lost. Repeat, contact lost.
|
DialogueCi_CombatToLost_00027441_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Stay alert, Brothers.
|
DialogueCi_CombatToLost_00027442_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Holy shit! A Stealth Boy!
|
GenericAdult_CombatToLost_000604D9_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
A Stealth Boy! Damn it!
|
GenericAdult_CombatToLost_000604DA_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Damn it. Where'd he go?
|
GenericAdult_CombatToLost_0002FBE8_1
|
deemphasise the "he" this is used for anyone (male or female) that I'm looking for
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Let me go take a look around.
|
GenericAdult_CombatToLost_0002FBEA_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
I bet I know where you went.
|
GenericAdult_CombatToLost_00052020_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Anybody see anything?
|
GenericAdult_CombatToLost_00052021_1
|
shouting to friends
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Split up and search the area.
|
GenericAdult_CombatToLost_00052022_1
|
shouting to friends
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Where'd you go?
|
Generic_CombatToLost_0002FBE9_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
That takes care of that.
|
GenericAdu_CombatToNormal_0002FBF5_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Teach you to mess with me.
|
GenericAdu_CombatToNormal_0002FBF7_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Good enough.
|
GenericAdu_CombatToNormal_0005202A_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Well, that's the end of that.
|
GenericAdu_CombatToNormal_0005202B_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Glad that's over.
|
GenericAdu_CombatToNormal_0005202C_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Phew. I'm glad that's over.
|
Generic_CombatToNormal_0002FBFE_1
|
|
Combat
|
Death
|
Death
|
|
Nooo...
|
DialogueCitadel_Death_0002742F_1
|
dying gasp
|
Combat
|
Death
|
Death
|
|
Brothers...
|
DialogueCitadel_Death_00027430_1
|
dying gasp
|
Combat
|
Death
|
Death
|
|
Gaaah!
|
Generic_Death_000208D3_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Urgh!
|
Generic_Death_0001FB58_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Urgh!
|
Generic_Death_000208D4_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Aaaah!
|
Generic_Death_0001FB59_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Aaaah!
|
Generic_Death_000208D5_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Nooo!
|
Generic_Death_0001FB5A_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Nooo!
|
Generic_Death_000208D6_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Agggghhh!
|
Generic_Death_00020712_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Ooohhhh!
|
Generic_Death_00020713_1
|
death scream
|
Combat
|
DeathResponse
|
DeathResponse
|
|
A Brother has fallen!
|
DialogueCi_DeathResponse_0002740C_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
You dare take the life of a Brother of Steel!
|
DialogueCi_DeathResponse_0002740D_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
His was a good death.
|
DialogueCi_DeathResponse_0002740E_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
Focus, Brothers. Focus on the enemy!
|
DialogueCi_DeathResponse_0002740F_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
Let his death not be in vain!
|
DialogueCi_DeathResponse_00027410_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
They killed him!
|
GenericAdult_DeathResponse_0001FB5F_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
They killed her!
|
GenericAdult_DeathResponse_0001FB60_1
|
|
Topic
|
FFDCDogtagsFound1
|
Where can I find Scribe Jameson?
|
|
She spends most of her time in the Archives. You'll find them in A Ring, near the great hall.
|
FreeformDC_FFDCDogtagsFoun_0002E01B_1
|
|
Topic
|
FFDCDogtagsFound2
|
All right then.
|
|
Glad to be of help.
|
FreeformDC_FFDCDogtagsFoun_0002E023_1
|
|
Topic
|
FFDCScribeJamesonDogtagQ1
|
What are the Scrolls that you mentioned?
|
|
Scrolls are kept by the Head Librarian of each Brotherhood bunker. The Scrolls are a record of the Brotherhood itself.
|
FreeformDC_FFDCScribeJames_0002E015_1
|
|
Topic
|
FFDCScribeJamesonDogtagQ1
|
What are the Scrolls that you mentioned?
|
|
Into each Scroll is written the name and deeds of each of our Brothers. Battles, what technology he has recovered, when he was promoted. Everything.
|
FreeformDC_FFDCScribeJames_0002E015_2
|
|
Topic
|
FFDCScribeJamesonDogtagQ1
|
What are the Scrolls that you mentioned?
|
|
The last entry for each Brother is that Brother's death. It is important, as the way a man dies is just as important as the manner in which he lives.
|
FreeformDC_FFDCScribeJames_0002E015_3
|
|
Topic
|
FFDCScribeJamesonDogtagQ1
|
What are the Scrolls that you mentioned?
|
|
And so each man who nobly serves the Brotherhood ascends into our history, to be remembered by those who come after him.
|
FreeformDC_FFDCScribeJames_0002E015_4
|
|
Topic
|
FFDCScribeJamesonDogtagQ2
|
Where can I find Holotags?
|
|
They are on our fallen Brothers throughout the DC Ruins. However, I can't give you a full report on the locations of all of our operations.
|
FreeformDC_FFDCScribeJames_0002E01E_1
|
|
Topic
|
FFDCScribeJamesonDogtagQ2
|
Where can I find Holotags?
|
|
As I said, many of the units in the field operate independently, sometimes not reporting into the Citadel for weeks or months.
|
FreeformDC_FFDCScribeJames_0002E01E_2
|
|
Topic
|
FFDCScribeJamesonDogtagQ3
|
Why can't you send your own people to find the Holotags?
|
|
As I told you, with the increase in Super Mutant activity and Elder Lyons' edicts regarding our goals, we are critically short on manpower.
|
FreeformDC_FFDCScribeJames_0002E029_1
|
|
Topic
|
FFDCScribeJamesonDogtagQ3
|
Why can't you send your own people to find the Holotags?
|
|
Any soldier that I would ask to do this task is one less soldier fighting in the field or defending the Citadel.
|
FreeformDC_FFDCScribeJames_0002E029_2
|
|
Topic
|
FFDCScribeJamesonDogtagQ3
|
Why can't you send your own people to find the Holotags?
|
|
As much as I hate to involve outsiders, it is necessary if I am to properly maintain the scrolls to honor the dead.
|
FreeformDC_FFDCScribeJames_0002E029_3
|
|
Topic
|
FFDCScribeJamesonDogtagQ4
|
What's my reward if I bring you these Holotags?
|
|
We have access to a great deal of technology, and because of that, there are a number of things that we can continue to produce.
|
FreeformDC_FFDCScribeJames_0002E01F_1
|
|
Topic
|
FFDCScribeJamesonDogtagQ4
|
What's my reward if I bring you these Holotags?
|
|
I will be able to offer you caps for the tags you bring me, but from time to time, I will be able to give you something a bit more interesting.
|
FreeformDC_FFDCScribeJames_0002E01F_2
|
|
Topic
|
FFDCScribeJamesonDogtagQEND
|
Let's talk about something else.
|
|
As you wish. Just remember: more tags, more reward. I know how you outsiders think.
|
FreeformDC_FFDCScribeJames_0002E020_1
|
|
Topic
|
FFDCScribeJamesonDogtagsEND
|
Actually, never mind.
|
|
Return if you have more questions.
|
FreeformDC_FFDCScribeJames_0002E026_1
|
|
Topic
|
FFDCScribeJamesonDogtagsQuestions
|
I had a few questions about them.
|
|
It is my duty to provide knowledge that benefits the Brotherhood.
|
FreeformDC_FFDCScribeJames_0002E01A_1
|
|
Topic
|
FFDCScribeJamesonDogtagsSell
|
I've found some Holotags.
|
|
Have you? It saddens me to hear of my fallen brethren, but their names and deeds shall be records. Tell me, how many have you found?
|
FreeformDC_FFDCScribeJames_0002E027_1
|
|
Topic
|
FFDCScribeJamesonDogtagsSell1
|
I have one Holotag for you.
|
|
Their names shall be written into the Scrolls to be remembered forever.
|
FreeformDC_FFDCScribeJames_00058806_1
|
|
Topic
|
FFDCScribeJamesonDogtagsSell1
|
I have one Holotag for you.
|
|
As for you, here is your reward. Use it well, and in good health.
|
FreeformDC_FFDCScribeJames_00058806_2
|
|
Topic
|
FFDCScribeJamesonDogtagsSell2
|
I have two Holotags for you.
|
|
Their names shall be written into the Scrolls to be remembered forever.
|
FreeformDC_FFDCScribeJames_000587F1_1
|
|
Topic
|
FFDCScribeJamesonDogtagsSell2
|
I have two Holotags for you.
|
|
As for you, here is your reward. Use it well, and in good health.
|
FreeformDC_FFDCScribeJames_000587F1_2
|
|
Topic
|
FFDCScribeJamesonDogtagsSell3
|
I have three Holotags for you.
|
|
Their names shall be written into the Scrolls to be remembered forever.
|
FreeformDC_FFDCScribeJames_00058820_1
|
|
Topic
|
FFDCScribeJamesonDogtagsSell3
|
I have three Holotags for you.
|
|
As for you, here is your reward. Use it well, and in good health.
|
FreeformDC_FFDCScribeJames_00058820_2
|
|
Topic
|
FFDCScribeJamesonDogtagsSell4
|
I have four Holotags for you.
|
|
Their names shall be written into the Scrolls to be remembered forever.
|
FreeformDC_FFDCScribeJames_000587F2_1
|
|
Topic
|
FFDCScribeJamesonDogtagsSell4
|
I have four Holotags for you.
|
|
As for you, here is your reward. Use it well, and in good health.
|
FreeformDC_FFDCScribeJames_000587F2_2
|
|
Topic
|
FFDCScribeJamesonDogtagsSell5
|
I have five Holotags for you.
|
|
Their names shall be written into the Scrolls to be remembered forever.
|
FreeformDC_FFDCScribeJames_00058801_1
|
|
Topic
|
FFDCScribeJamesonDogtagsSell5
|
I have five Holotags for you.
|
|
As for you, here is your reward. Use it well, and in good health.
|
FreeformDC_FFDCScribeJames_00058801_2
|
|
Topic
|
FFDCScribeJamesonDogtagsSellAll
|
Take all the Holotags I have.
|
|
Their names shall be written into the Scrolls to be remembered forever.
|
FreeformDC_FFDCScribeJames_000587EE_1
|
|
Topic
|
FFDCScribeJamesonDogtagsSellAll
|
Take all the Holotags I have.
|
|
As for you, here is your reward. Use it well, and in good health.
|
FreeformDC_FFDCScribeJames_000587EE_2
|
|
Topic
|
FFDCScribeJamesonDogtagsSellEND
|
Never mind.
|
|
Very well.
|
FreeformDC_FFDCScribeJames_000587F6_1
|
|
Topic
|
FFDCScribeJamesonStory1
|
Sure, I've got all the time in the world.
|
|
Good. As I'm sure you've noticed, the Brotherhood operates all over the DC ruins, often detached from the main base here at the Citadel.
|
FreeformDC_FFDCScribeJames_0002E01C_1
|
|
Topic
|
FFDCScribeJamesonStory1
|
Sure, I've got all the time in the world.
|
|
We're short on communication equipment, so many of the groups in the field operate as independent cells without standing orders.
|
FreeformDC_FFDCScribeJames_0002E01C_2
|
|
Topic
|
FFDCScribeJamesonStory1
|
Sure, I've got all the time in the world.
|
|
Sometimes... I'm afraid that their missions end in their deaths. As keeper of the Scrolls, it's my charge to write of each fallen Brother's deeds.
|
FreeformDC_FFDCScribeJames_0002E01C_3
|
|
Topic
|
FFDCScribeJamesonStory1a
|
And without radio equipment, you can't keep track of them?
|
|
Exactly. A Brother fallen in the field may have no one to carry word of his death back to me.
|
FreeformDC_FFDCScribeJames_0002E025_1
|
|
Topic
|
FFDCScribeJamesonStory1a
|
And without radio equipment, you can't keep track of them?
|
|
In calmer times, we could send detachments and messengers to learn their fates, but with our manpower stretched thin, we have no such luxury.
|
FreeformDC_FFDCScribeJames_0002E025_2
|
|
Topic
|
FFDCScribeJamesonStory1a
|
And without radio equipment, you can't keep track of them?
|
|
Which is why I must now ask you for your help. Each Brother wears a Holotag like the one you found.
|
FreeformDC_FFDCScribeJames_0002E025_3
|
|
Topic
|
FFDCScribeJamesonStory1a
|
And without radio equipment, you can't keep track of them?
|
|
Should you find any of the fallen Brethren in the field, I ask that you return their tags to me, so that I might record their deeds in the scrolls.
|
FreeformDC_FFDCScribeJames_0002E025_4
|
|
Topic
|
FFDCScribeJamesonStory1b
|
You can't keep track of your own damn soldiers? Who runs this place?
|
|
I would ask that you respect the Elder as you would your own father. And rude as you may be, you are correct. We can't keep track of them.
|
FreeformDC_FFDCScribeJames_0002E021_1
|
|
Topic
|
FFDCScribeJamesonStory1b
|
You can't keep track of your own damn soldiers? Who runs this place?
|
|
And worse than that problem, a Brother fallen in the field would have no one to carry word of his death back to me.
|
FreeformDC_FFDCScribeJames_0002E021_5
|
|
Topic
|
FFDCScribeJamesonStory1b
|
You can't keep track of your own damn soldiers? Who runs this place?
|
|
In calmer times, we could send detachments and messengers to learn their fates, but with our manpower stretched thin, we have no such luxury.
|
FreeformDC_FFDCScribeJames_0002E021_2
|
|
Topic
|
FFDCScribeJamesonStory1b
|
You can't keep track of your own damn soldiers? Who runs this place?
|
|
Which is why I must now ask you for your help. Each Brother wears a Holotag like the one you found.
|
FreeformDC_FFDCScribeJames_0002E021_3
|
|
Topic
|
FFDCScribeJamesonStory1b
|
You can't keep track of your own damn soldiers? Who runs this place?
|
|
Should you find any of the fallen Brethren in the field, I ask that you return their tags to me, so that I might record their deeds in the scrolls.
|
FreeformDC_FFDCScribeJames_0002E021_4
|
|
Topic
|
FFDCScribeJamesonStory1c
|
<Yawn.>
|
|
... okay... well... as you can see, we're having trouble keeping track of our soldiers in the field.
|
FreeformDC_FFDCScribeJames_0002E028_1
|
|
Topic
|
FFDCScribeJamesonStory1c
|
<Yawn.>
|
|
And worse than that problem, a Brother fallen in the field would have no one to carry word of his death back to me.
|
FreeformDC_FFDCScribeJames_0002E028_5
|
|
Topic
|
FFDCScribeJamesonStory1c
|
<Yawn.>
|
|
In calmer times, we could send detachments and messengers to learn their fates, but with our manpower stretched thin, we have no such luxury.
|
FreeformDC_FFDCScribeJames_0002E028_2
|
|
Topic
|
FFDCScribeJamesonStory1c
|
<Yawn.>
|
|
Which is why I must now ask you for your help. Each Brother wears a Holotag like the one you found.
|
FreeformDC_FFDCScribeJames_0002E028_3
|
|
Topic
|
FFDCScribeJamesonStory1c
|
<Yawn.>
|
|
Should you find any of the fallen Brethren in the field, I ask that you return their tags to me, so that I might record their deeds in the scrolls.
|
FreeformDC_FFDCScribeJames_0002E028_4
|
|
Topic
|
FFDCScribeJamesonStory2
|
How about we skip the story and you just tell me what you want.
|
|
Very well. It's as simple as this. I need someone to collect Holotags from our fallen brethren in the field.
|
FreeformDC_FFDCScribeJames_0002E024_1
|
|
Topic
|
FFDCScribeJamesonStory2
|
How about we skip the story and you just tell me what you want.
|
|
Bring them to me so that I can record the fallen Brothers in the Scrolls, and I will reward you. And that's all that you need to know.
|
FreeformDC_FFDCScribeJames_0002E024_2
|
|
Topic
|
FFDCScribeJamesonStoryEND
|
Frankly, I don't give a damn.
|
|
That's what I would expect an outsider to say.
|
FreeformDC_FFDCScribeJames_0002E022_1
|
|
Topic
|
FFPAWho
|
Can someone in the Citadel train me to wear Power Armor?
|
|
I’m sure Gunny could train you, but he won’t. Not without permission from Elder Lyons. You should ask him... he’s usually near the Lab.
|
FreeformPowerArmor_FFPAWho_000612B7_2
|
|
Topic
|
FFPAWho
|
Can someone in the Citadel train me to wear Power Armor?
|
|
Paladin Gunny can train you, but you’ll need permission from Elder Lyons first. You can usually find him near the Lab.
|
FreeformPowerArmor_FFPAWho_000612D4_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Incoming!
|
GenericAdult_FireExplosive_00022AA2_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Duck!
|
GenericAdult_FireExplosive_00022AA3_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Fire in the hole!
|
GenericAdult_FireExplosive_00022AA4_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Get down!
|
GenericAdult_FireExplosive_00022AA5_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Look out!
|
GenericAdult_FireExplosive_00022AA6_1
|
|
Combat
|
Flee
|
Flee
|
|
Help!
|
GenericAdult_Flee_00022A76_1
|
yelling in fear as you run for your life
|
Combat
|
Flee
|
Flee
|
|
Run for it!
|
GenericAdult_Flee_0004D556_1
|
|
Combat
|
Flee
|
Flee
|
|
We're outnumbered!
|
GenericAdult_Flee_0004D558_1
|
|
Combat
|
Flee
|
Flee
|
|
This is hopeless!
|
GenericAdult_Flee_0004D559_1
|
yelling in fear as you run for your life
|
Combat
|
Flee
|
Flee
|
|
I'm out of here!
|
GenericAdult_Flee_0004D55B_1
|
yelling in fear as you run for your life
|
Combat
|
Flee
|
Flee
|
|
Let's get out of here!
|
GenericAdult_Flee_00022A78_1
|
|
Conversation
|
GenericHelloResponse
|
GenericHelloResponse
|
|
Oh, just wonderful. Thanks for asking.
|
GenericAdu_GenericHelloRes_00070CF2_1
|
|
Conversation
|
GenericHelloResponse
|
GenericHelloResponse
|
|
Dear, I live in Tenpenny Tower. I'm at the top of the world. He he he he.
|
GenericAdu_GenericHelloRes_00070CF3_1
|
|
Conversation
|
GenericHelloResponse
|
GenericHelloResponse
|
|
I'm quite well, thank you.
|
GenericAdu_GenericHelloRes_00070CF4_1
|
|
Conversation
|
GenericHelloResponse
|
GenericHelloResponse
|
|
Splendid. Simply splendid. Thanks so much for asking.
|
GenericAdu_GenericHelloRes_00070CF5_1
|
|
Conversation
|
GenericHelloResponse
|
GenericHelloResponse
|
|
I'd be better if I could get my hands on some caviar, but what can you do? Ha ha ha ha ha.
|
GenericAdu_GenericHelloRes_00070CF6_1
|
|
Radio
|
MQ04RadioStatic
|
MQ04RadioStatic
|
|
|
MQ04RadioQ_MQ04RadioStatic_00059B4E_1
|
|
Topic
|
RCTopicPaulieAddict
|
Did you know that Paulie Cantelli is an addict?
|
Is Paulie really addicted to chems?
|
Oh, yeah. He's a mess. I'm glad I'm not in Cindy's shoes.
|
DialogueRi_RCTopicPaulieAd_000A6F6F_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Flank 'em!
|
GenericAdu_StartCombatResp_00080DBB_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
I've got your back!
|
GenericAdu_StartCombatResp_00080DBC_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
We'll get 'em.
|
GenericAdu_StartCombatResp_00080DBE_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Look out!
|
GenericAdu_StartCombatResp_00080DBF_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Where?
|
GenericAdu_StartCombatResp_00080DC0_1
|
|
Topic
|
TLCitadelEnclave
|
So... Any thoughts on the Enclave?
|
|
Quite a few, but most are distinctly unladylike, and unworthy of discussion.
|
DialogueCi_TLCitadelEnclav_000B7F44_1
|
|
Topic
|
TLCitadelEnclave
|
So... Any thoughts on the Enclave?
|
|
I will tell you that the Brotherhood has encountered the Enclave before, and their motives were just as sinister then as they are now.
|
DialogueCi_TLCitadelEnclav_000B7F44_2
|
|
Topic
|
TLCitadelSuperMutant
|
Care to share anything about the Super Mutants?
|
|
The Brotherhood has been battling Super Mutants for decades. First out West, then in Chicago. Now here.
|
DialogueCi_TLCitadelSuperM_000B7F47_1
|
|
Topic
|
TLCitadelSuperMutant
|
Care to share anything about the Super Mutants?
|
|
But this group of Super Mutants is different, somehow. Physically, yes, but mentally as well. If we knew where they came from, we'd know why.
|
DialogueCi_TLCitadelSuperM_000B7F47_2
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Go with peace and knowledge.
|
DialogueCitadel_GOODBYE_00024155_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
I look forward to our next meeting.
|
DialogueCitadel_GOODBYE_000B830B_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Steel be with you.
|
DialogueCitadel_GOODBYE_0001E558_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Yeah. See you.
|
GenericAdult_GOODBYE_0001D5E5_1
|
Default backup bottom of the stack no condition failsafe goodbye.
|
Conversation
|
GOODBYE
|
I have to go now.
|
Goodbye.
|
Whatever.
|
GenericAdult_GOODBYE_0004E5DD_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
I need to get going.
|
Bye.
|
GenericAdult_GOODBYE_0004E5E3_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
Time for me to go.
|
Later.
|
GenericAdult_GOODBYE_00049E19_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
See you later.
|
Bye.
|
Generic_GOODBYE_00049E16_1
|
|
Topic
|
GREETING
|
GREETING
|
|
For Elder Lyons!
|
DialogueCitadel_GREETING_000BCC04_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Good luck!
|
DialogueCitadel_GREETING_000BCC05_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Project Purity is as good as ours!
|
DialogueCitadel_GREETING_000BCC06_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Glad to see you're still in one piece. You're just in time for the action. Best get to the lab and talk with Elder Lyons.
|
DialogueCitadel_GREETING_000BCC08_1
|
|
Topic
|
GREETING
|
GREETING
|
|
You're back! Listen, something's happening. You need to get to the lab and talk to Elder Lyons right away!
|
DialogueCitadel_GREETING_000BCC09_1
|
|
Topic
|
GREETING
|
GREETING
|
|
It's good to see you back. But you'd better get to the lab right away, and report to Elder Lyons.
|
DialogueCitadel_GREETING_000BCC0A_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Great to see you, but have you spoken to Elder Lyons? He's here in the lab level, near the robot.
|
DialogueCitadel_GREETING_000BCC0B_1
|
|
Topic
|
GREETING
|
GREETING
|
|
You need to report to Elder Lyons A.S.A.P. He's over by the robot.
|
DialogueCitadel_GREETING_000BCC0C_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Hail, outsider. I am Scribe Jameson.
|
DialogueCitadel_GREETING_000194A5_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Word of your ordeal has spread. I am truly sorry for the loss of your father. But if I can help you in any way, please let me know.
|
DialogueCitadel_GREETING_000194A5_3
|
|
Topic
|
GREETING
|
GREETING
|
|
Knowledge is the beginning of wisdom, not the end of it. One of my favorite quotes. Its author has been lost to us.
|
DialogueCitadel_GREETING_00025FC9_1
|
|
Topic
|
GREETING
|
GREETING
|
|
How can I help you, outsider?
|
DialogueCitadel_GREETING_00025FC9_2
|
|
Topic
|
GREETING
|
GREETING
|
|
I came across something interesting: "The possession of knowledge does not kill the sense of wonder and mystery. There is always more mystery."
|
DialogueCitadel_GREETING_00025FCA_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Quite true, don't you think?
|
DialogueCitadel_GREETING_00025FCA_2
|
|
Topic
|
GREETING
|
GREETING
|
|
If we value the pursuit of knowledge, we must be free to follow wherever that search may lead us.
|
DialogueCitadel_GREETING_00025FCB_1
|
|
Topic
|
GREETING
|
GREETING
|
|
I found that in an ancient book. The words of wisdom of one of the greatest men of the former civilzation.
|
DialogueCitadel_GREETING_00025FCB_2
|
|
Topic
|
GREETING
|
GREETING
|
|
What do you need?
|
GenericAdult_GREETING_000038C8_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Yeah?
|
Generic_GREETING_000038C2_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Hey there.
|
Generic_GREETING_0004C18B_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You! Get out of here!
|
GenericAdult_GuardTrespass_00022A93_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
Back off!
|
GenericAdult_GuardTrespass_00017194_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
I'm not warning you again. Leave now.
|
GenericAdult_GuardTrespass_00050FFE_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
Last warning. Get out of here.
|
GenericAdult_GuardTrespass_00051000_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You'd better get out of here.
|
GenericAdult_GuardTrespass_00051001_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
I told you to leave. You'd better listen.
|
GenericAdult_GuardTrespass_00051003_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You don't belong here.
|
GenericAdult_GuardTrespass_00051008_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
Keep moving.
|
GenericAdult_GuardTrespass_00022A96_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You'd better get out of here if you know what's good for you.
|
GenericAdult_GuardTrespass_00017193_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Elder Lyons...
|
ConvCitadel_HELLO_00025507_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Damn robot. Worst bedside manner ever.
|
ConvCitadel_HELLO_0002550C_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
I saw that you completed your tests. What results are you seeing?
|
ConvCitadel_HELLO_00025517_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Scribe Rothchild wants a report on your tests. Have your results posted?
|
ConvCitadel_HELLO_0002612A_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Switches are showing green. Ambulatory systems look good.
|
ConvCitadel_HELLO_0002612B_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
The weapons systems are showing red on startup. We'll have to spend the rest of the day scrubbing the system before we can try again.
|
ConvCitadel_HELLO_0002612C_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
There's been a shutdown in the port shoulder systems looks like the gyros are locked up again. It'll take a few hours to clean it out.
|
ConvCitadel_HELLO_0002612D_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
There's a problem in the cooling system. I'm not sure what it is, but I'll take a look.
|
ConvCitadel_HELLO_0002612E_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
I made a little bit of progress with Prime's locomotion capacitor, but now his IFF system is, um... unpredictable.
|
ConvCitadel_HELLO_0002612F_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
I have those results you asked for. I sent them over to your station.
|
ConvCitadel_HELLO_00026130_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Scribe Rothchild wanted those AMS tests done right away, so I went ahead and handled it for you.
|
ConvCitadel_HELLO_00026131_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Welcome.
|
ConvCitadel_HELLO_000B416B_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
The Brotherhood is at your service.
|
ConvCitadel_HELLO_000B416C_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
You honor us with your presence here.
|
ConvCitadel_HELLO_000B416D_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Need something, friend?
|
ConvCitadel_HELLO_000B416E_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
So what's the latest report?
|
ConvCitadel_HELLO_00025B05_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
What was the result of the latest scan?
|
ConvCitadel_HELLO_000BA73A_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
What's the situation?
|
ConvCitadel_HELLO_000BA73B_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Well? What's your tactical appraisal of our situation?
|
ConvCitadel_HELLO_000BA73C_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hail.
|
ConvCitadel_HELLO_000B416F_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hey there.
|
GenericAdult_HELLO_00070D00_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Yes?
|
GenericAdult_HELLO_0004D586_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Welcome to Tenpenny Tower.
|
GenericAdult_HELLO_00070CED_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Charmed, I'm sure...
|
GenericAdult_HELLO_00070D01_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Ah, hello!
|
GenericAdult_HELLO_0004D585_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Good to see you.
|
GenericAdult_HELLO_0004E5FA_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hey.
|
GenericAdult_HELLO_0004E5FC_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Morning.
|
GenericAdult_HELLO_0004E5FE_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Evening.
|
GenericAdult_HELLO_0004E600_1
|
abbreviated "Good evening" greeting
|
Conversation
|
HELLO
|
HELLO
|
|
How are you?
|
GenericAdult_HELLO_00070CEE_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Nice to see you. Doing well, I hope?
|
GenericAdult_HELLO_00070CEF_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
How are things?
|
GenericAdult_HELLO_00070CF0_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
And how are you this fine day?
|
GenericAdult_HELLO_00070CF1_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hello.
|
Generic_HELLO_00020435_1
|
|
Combat
|
Hit
|
Hit
|
|
This is your last warning before I kill you.
|
GenericFriendlyFire_Hit_000345B3_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Once more and I'm going to have to kill you.
|
GenericFriendlyFire_Hit_000345B4_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Don't do that again. Last warning.
|
GenericFriendlyFire_Hit_000345B5_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
What are you doing?
|
GenericFriendlyFire_Hit_000345B6_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Watch it!
|
GenericFriendlyFire_Hit_000345B7_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Cut that out!
|
GenericFriendlyFire_Hit_000345B8_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
I'm on your side!
|
GenericFriendlyFire_Hit_000345B9_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
What do you think you're doing?
|
GenericFriendlyFire_Hit_000345BA_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Careful with that!
|
GenericFriendlyFire_Hit_000345BB_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
I'm hit!
|
GenericAdult_Hit_00015128_1
|
|
Combat
|
Hit
|
Hit
|
|
Damn!
|
GenericAdult_Hit_000208E4_1
|
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_00015122_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_000208D8_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Oof!
|
Generic_Hit_00015123_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Oof!
|
Generic_Hit_000208DA_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Argh!
|
Generic_Hit_00015124_1
|
|
Combat
|
Hit
|
Hit
|
|
Argh!
|
Generic_Hit_000208DC_1
|
|
Combat
|
Hit
|
Hit
|
|
Ahh!
|
Generic_Hit_00015125_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Ahh!
|
Generic_Hit_000208DE_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_00015126_1
|
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_000208E0_1
|
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_000208E1_1
|
|
Combat
|
Hit
|
Hit
|
|
Hmph!
|
Generic_Hit_00015127_1
|
|
Combat
|
Hit
|
Hit
|
|
Hmph!
|
Generic_Hit_000208E2_1
|
|
Combat
|
Hit
|
Hit
|
|
Hmph!
|
Generic_Hit_000208E3_1
|
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
Generic_IdleChatter_000459CA_1
|
Muttering to yourself while dreaming
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
Generic_IdleChatter_000459CB_1
|
<snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring.
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
Generic_IdleChatter_00049036_1
|
<snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring.
|
Detection
|
LostIdle
|
LostIdle
|
|
I'm going to find you.
|
GenericAdult_LostIdle_0002FC1B_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
You can't hide from me forever.
|
GenericAdult_LostIdle_0002FC1D_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Nothing yet.
|
GenericAdult_LostIdle_0002FC1E_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Where did you go?
|
GenericAdult_LostIdle_0002FC21_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
I've got something for you...
|
GenericAdult_LostIdle_0002FC22_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Come out, come out, wherever you are!
|
Generic_LostIdle_0002FC20_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
I guess we lost- wait! Contact! Contact!
|
DialogueCi_LostToCombat_0002741F_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
I have contact. Weapons hot.
|
DialogueCi_LostToCombat_00027420_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Positive contact. Firing.
|
DialogueCi_LostToCombat_00027422_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
There you are, outsider!
|
DialogueCi_LostToCombat_00027423_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
There is no shelter from the Brotherhood.
|
DialogueCi_LostToCombat_00027424_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
The Brotherhood sees all.
|
DialogueCi_LostToCombat_00027425_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Hostile located in the lab!
|
DialogueCi_LostToCombat_00027426_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Found him! In the lab!
|
DialogueCi_LostToCombat_00027427_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Found her! In the lab!
|
DialogueCi_LostToCombat_00027428_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Contact in A Ring! Repeat, I have found the intruder in A Ring!
|
DialogueCi_LostToCombat_00027429_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Positive contact near the Archives!
|
DialogueCi_LostToCombat_0002742A_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Thought hiding would save you?
|
GenericAdult_LostToCombat_0002FC1A_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Aha!
|
GenericAdult_LostToCombat_0005202F_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
You can't hide from me.
|
GenericAdult_LostToCombat_00052030_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Over here!
|
GenericAdult_LostToCombat_0002FC19_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
There you are!
|
Generic_LostToCombat_0002FC18_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Must have bugged out.
|
GenericAdult_LostToNormal_0002FBE5_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Hmm. Oh well.
|
GenericAdult_LostToNormal_0002FBE6_1
|
puzzled, but relieved.
|
Detection
|
LostToNormal
|
LostToNormal
|
|
I can't find anything.
|
GenericAdult_LostToNormal_00052052_1
|
with decision "must not be anybody here"
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Cleared out, I guess.
|
GenericAdult_LostToNormal_0002FBE7_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Stand down.
|
GenericAdult_LostToNormal_00052053_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
I guess we ran 'em off.
|
GenericAdult_LostToNormal_00052054_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Nobody here anymore.
|
Generic_LostToNormal_00052051_1
|
|
Combat
|
Murder
|
Murder
|
|
What have you done?
|
GenericAdult_Murder_00022A7B_1
|
|
Combat
|
Murder
|
Murder
|
|
Oh my God!
|
GenericAdult_Murder_00022A7C_1
|
|
Combat
|
Murder
|
Murder
|
|
Murderer!
|
GenericAdult_Murder_00022A7D_1
|
|
Combat
|
Murder
|
Murder
|
|
You killed him!
|
GenericAdult_Murder_00022A7E_1
|
|
Combat
|
Murder
|
Murder
|
|
You killed her!
|
GenericAdult_Murder_00022A7F_1
|
|
Combat
|
Murder
|
Murder
|
|
No!
|
GenericAdult_Murder_00022A80_1
|
|
Combat
|
Murder
|
Murder
|
|
You're going to pay for that!
|
GenericAdult_Murder_00050FF3_1
|
|
Combat
|
Murder
|
Murder
|
|
Murdering scum!
|
GenericAdult_Murder_00050FF7_1
|
|
Combat
|
MurderNoCrime
|
MurderNoCrime
|
|
Good riddance.
|
GenericAdult_MurderNoCrime_00022A9E_1
|
|
Combat
|
MurderNoCrime
|
MurderNoCrime
|
|
Better him than me.
|
GenericAdult_MurderNoCrime_00051017_1
|
|
Combat
|
MurderNoCrime
|
MurderNoCrime
|
|
Better her than me.
|
GenericAdult_MurderNoCrime_00051018_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Hello? Who's there?
|
GenericAdult_NormalToAlert_0002FC24_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Huh?
|
GenericAdult_NormalToAlert_0005200A_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Hello?
|
GenericAdult_NormalToAlert_0005200B_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Did you hear something?
|
GenericAdult_NormalToAlert_0005200C_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
I'm going to go check it out.
|
GenericAdult_NormalToAlert_0002FC25_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
What was that?
|
Generic_NormalToAlert_0002FC23_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
To arms, Brothers! To arms!
|
DialogueCi_NormalToCombat_00027451_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Combat alert! Alarm! Alarm!
|
DialogueCi_NormalToCombat_00027452_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Defend the Citadel!
|
DialogueCi_NormalToCombat_00027454_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Hostile in the Bailey!
|
DialogueCi_NormalToCombat_00027455_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Backup! Hostile in the lab!
|
DialogueCi_NormalToCombat_00027457_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Hostile contact in A Ring!
|
DialogueCi_NormalToCombat_00027458_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Hostile contact in B Ring!
|
DialogueCi_NormalToCombat_0002745A_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Help me!
|
GenericAdu_NormalToCombat_0001FB67_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
I've got one!
|
GenericAdu_NormalToCombat_0001FB68_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Hey!
|
GenericAdu_NormalToCombat_0005201D_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Opening fire!
|
GenericAdu_NormalToCombat_0001FB69_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Open fire!
|
GenericAdu_NormalToCombat_0001511C_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Over here!
|
Generic_NormalToCombat_000208E5_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Watch out!
|
GenericAdult_ObserveCombat_0004C256_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Whoa!
|
GenericAdult_ObserveCombat_0004C257_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Look out!
|
GenericAdult_ObserveCombat_0004C258_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Damn, it's a fight!
|
GenericAdult_ObserveCombat_0004C25A_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Ain't none of my business!
|
GenericAdult_ObserveCombat_0004C25B_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
Thief!
|
GenericAdult_Pickpocket_00022AA8_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
A pickpocket!
|
GenericAdult_Pickpocket_00022AA9_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
Stop! Thief!
|
GenericAdult_Pickpocket_00022AAB_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
You can't do that!
|
GenericAdult_Pickpocket_00022AAC_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
You stole that!
|
GenericAdult_Pickpocket_00022AAD_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Whoa, whoa! Careful!
|
GenericAdu_PLAYERFIREWEAPO_00022CCD_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Hey, knock it off!
|
GenericAdu_PLAYERFIREWEAPO_00022CCE_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Watch it!
|
GenericAdu_PLAYERFIREWEAPO_00022CCF_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Not so close!
|
GenericAdu_PLAYERFIREWEAPO_0004C1A6_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
I hope you know what you're doing.
|
GenericAdu_PLAYERFIREWEAPO_0004C1A7_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Cut it out, will you?
|
GenericAdu_PLAYERFIREWEAPO_0004C1A8_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
Don't point that thing at me.
|
GenericAdu_PLAYERINIRONSIT_00022CD0_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
Hey, knock it off.
|
GenericAdu_PLAYERINIRONSIT_00022CD1_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
What do you think you're doing?
|
GenericAdu_PLAYERINIRONSIT_00022CD3_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
Be careful with that!
|
GenericAdu_PLAYERINIRONSIT_00022CD2_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
That's not a good idea.
|
GenericAdu_PLAYERINIRONSIT_0004C16E_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
Easy there.
|
GenericAdu_PLAYERINIRONSIT_0004C16F_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Watch it, will you?
|
GenericAdu_PLAYERKNOCKOVER_00022CCA_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Oh come on. Pay more attention to what you're doing.
|
GenericAdu_PLAYERKNOCKOVER_00022CCB_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Cut it out.
|
GenericAdu_PLAYERKNOCKOVER_00022CCC_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Hey, be more careful!
|
GenericAdu_PLAYERKNOCKOVER_00022CC9_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Why don't you look where you're going?
|
GenericAdu_PLAYERKNOCKOVER_0004C163_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
What's the big idea?
|
GenericAdu_PLAYERKNOCKOVER_0004C164_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
You know what you're doing there?
|
GenericAdult_PLAYERLAYMINE_00022CBC_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
Whoa now. Be careful with that thing.
|
GenericAdult_PLAYERLAYMINE_00022CBD_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
Don't blow yourself up, okay?
|
GenericAdult_PLAYERLAYMINE_00022CBE_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
You sure that's a good idea?
|
GenericAdult_PLAYERLAYMINE_0004C15E_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
I hope you know what you're doing.
|
GenericAdult_PLAYERLAYMINE_0004C15F_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
Tamper with that, and we're going to have a problem.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
I really hope you're not thinking of breaking into there.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
It's locked for a reason. Don't get any ideas.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
Yes, that's locked. And yes, I can see you eyeing it...
|
GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
Don't even think of breaking into that.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D550_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
That's secure for a reason.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D551_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
Don't even think about it.
|
GenericAdu_PLAYERPICKPOCKE_0004D562_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
What do you think you're doing?
|
GenericAdu_PLAYERPICKPOCKE_0004D563_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
I'm watching you.
|
GenericAdu_PLAYERPICKPOCKE_0004D564_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
Keep your hands to yourself.
|
GenericAdu_PLAYERPICKPOCKE_0004D565_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
You won't get away with that.
|
GenericAdu_PLAYERPICKPOCKE_0004D566_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
Not a good idea.
|
GenericAdu_PLAYERPICKPOCKE_0004D567_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Watch where you're swinging that, will you?
|
GenericAdu_PLAYERSWINGMELE_00022CC6_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Is that really necessary?
|
GenericAdu_PLAYERSWINGMELE_00022CC8_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Hey, knock it off.
|
GenericAdu_PLAYERSWINGMELE_00022CC7_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Why don't you go swing that somewhere else?
|
GenericAdu_PLAYERSWINGMELE_0004C168_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Careful with that.
|
GenericAdu_PLAYERSWINGMELE_0004C169_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Stop doing that so close to me.
|
GenericAdu_PLAYERSWINGMELE_0004C16A_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
Take cover!
|
GenericAdu_PLAYERTHROWGREN_00022CC0_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
Watch out!
|
GenericAdu_PLAYERTHROWGREN_00022CC1_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
Look out!
|
GenericAdu_PLAYERTHROWGREN_00022CBF_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
What are you doing?
|
GenericAdu_PLAYERTHROWGREN_0004C174_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
Grenade!
|
GenericAdu_PLAYERTHROWGREN_0004C175_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Oh come on. Cut it out.
|
GenericAdu_PLAYERZKEYOBJEC_00022CB9_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Put that down, will you?
|
GenericAdu_PLAYERZKEYOBJEC_00022CBA_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Give it a rest, will you?
|
GenericAdu_PLAYERZKEYOBJEC_00022CBB_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Is that really necessary?
|
GenericAdu_PLAYERZKEYOBJEC_0004C157_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Are you having fun with that?
|
GenericAdu_PLAYERZKEYOBJEC_0004C158_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
You're easily amused, eh?
|
GenericAdu_PLAYERZKEYOBJEC_0004C159_1
|
|
Combat
|
PowerAttack
|
PowerAttack
|
|
Huurrraghh!
|
Generic_PowerAttack_00022AAF_1
|
|
Combat
|
PowerAttack
|
PowerAttack
|
|
Rrrraaahhh!
|
Generic_PowerAttack_00022AB1_1
|
|
Combat
|
PowerAttack
|
PowerAttack
|
|
Yaargh!
|
Generic_PowerAttack_00051FFA_1
|
|
Combat
|
PowerAttack
|
PowerAttack
|
|
Grrrraah!
|
Generic_PowerAttack_00051FFB_1
|
|
Radio
|
RadioHello
|
RadioHello
|
|
|
MQ04RadioQuest_RadioHello_00059B3F_1
|
|
Topic
|
SpeechChallengeFailure
|
SpeechChallengeFailure
|
|
I'm not falling for that.
|
GenericAdu_SpeechChallenge_00069B84_1
|
|
Combat
|
Steal
|
Steal
|
|
Thief!
|
GenericAdult_Steal_00022AB2_1
|
|
Combat
|
Steal
|
Steal
|
|
You stole that!
|
GenericAdult_Steal_00022AB3_1
|
|
Combat
|
Steal
|
Steal
|
|
Stop! Thief!
|
GenericAdult_Steal_00022AB4_1
|
|
Combat
|
Steal
|
Steal
|
|
You can't just take that!
|
GenericAdult_Steal_00022AB6_1
|
|
Combat
|
Steal
|
Steal
|
|
That doesn't belong to you!
|
GenericAdult_Steal_00022AB7_1
|
|
Miscellaneous
|
TimeToGo
|
TimeToGo
|
|
It's time for you to leave.
|
GenericAdult_TimeToGo_0004C272_1
|
|
Miscellaneous
|
TimeToGo
|
TimeToGo
|
|
You've got to leave now so I can lock up.
|
GenericAdult_TimeToGo_0004C273_1
|
|
Miscellaneous
|
TimeToGo
|
TimeToGo
|
|
I'm locking up, so you'll need to leave.
|
GenericAdult_TimeToGo_0004C275_1
|
|