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Father Elijah
A holographic projection of Elijah
Biography and appearance
RaceHuman, Caucasian
AffiliationMojave Brotherhood of Steel (formerly)
Ciphers (formerly)
Treasure hunter
Dead Money antagonist
RankScribe (formerly)
Elder (formerly)
LocationSierra Madre
FamilyVeronica Santangelo - foster daughter
Dialogue FileElijah's dialogue
Mentioned inFallout: New Vegas
Old World Blues
Lonesome Road
QuestsFind Collar 8: "Dog"
Find Collar 12: Christine
Find Collar 14: Dean Domino
Heist of the Centuries
SPECIALStrength: 6
Perception: 8
Endurance: 5
Charisma: 6
Intelligence: 9
Agility: 7
Luck: 7
Derived StatsCarry Weight: 210
Critical Chance: 5%
DT: 2
Hit Points: 140 → 385
Melee Damage: 3
Poison Resistance: 20%
Radiation Resistance: 8%
Unarmed Damage: 1.3
Tag SkillsEnergy Weapons: 37 → 100
Science: 39 → 100
Repair: 39 → 100
Level1 → 50 (Player level x 1.2)
Editor IDNVDLC01Elijah
Base IDxx001300Ref IDxx001308
ActorRichard Herd
Gametitle-FNV.pngGametitle-FNV DM.pngGametitle-FNV OWB.pngGametitle-FNV LR.png
Gametitle-FNV.pngGametitle-FNV DM.pngGametitle-FNV OWB.pngGametitle-FNV LR.png

Hnh. Going to wipe the slate clean. Kimball, the Republic... Hardin, McNamara, my "brothers." Then I'll head back West.

Father Elijah is a former Elder of the Brotherhood of Steel and the primary antagonist of Dead Money, trapped in the Sierra Madre in 2281.


Elijah is an exceptionally hardy man; despite a combination of arthritis, Mentats addiction-induced migraines, drinking, smoking, and old age, he is not only still alive, but mobile and combat-ready, having traveled many hundreds of miles in his quest to restore the Brotherhood and is no pushover when confronted in the Sierra Madre Vault.

Rise to Power and the Mojave Chapter

A scribe of the Brotherhood of Steel, Elijah defied convention and rose to the rank of Elder, an honor usually reserved exclusively for Paladins. An exception was granted for him, on the grounds of him being a genius, able to figure out the workings of a device just by looking at it.[1][2] His scientific acumen was matched only by his drive to recover and develop technology. His approach towards technology, iterating and improving, rather than simply preserving it, was considered unorthodox by his peers.[3] Elijah often dispatched Scribes on tech retrieval missions, chasing all the leads he found.[4][5] His drive to develop new technologies put him at odds with the more conservative members of the Brotherhood, particularly other Elders. The conflict developed as Elijah pushed for developing new technologies and new, ethically questionable weapons. The Elders, rather than deal with him, decided to send him away, east, to form a new chapter of the Brotherhood in the Mojave.[5]

Elijah revealed himself as a brutally pragmatic and altogether unpleasant leader. A pathological control freak, he would often view the people under him as mere equipment, expecting them to carry out his orders and requests unquestionably, while dissent or unpredictability on their part would not just annoy, but even outright infuriate him. By far the only person with whom he had any kind of working relationship was Scribe Veronica Santangelo, his pupil. Elijah used his status to end her relationship with Christine Royce, so that she would follow him into the Mojave. Veronica was kept in the dark about the affair, and her reverence of Elijah only increased.[6][7]

Elijah had partly been sent east to investigate the Hoover Dam and the possibility of bringing it back to functionality. However, the Brotherhood was not quick enough and the New California Republic had claimed it shortly prior. Elijah was furious, likening it to "children playing with a bomb."[8] Instead of the dam, Elijah turned the Brotherhood's focus onto the Helios One solar power facility. Elijah's obsession with Helios and the need to defend against NCR forces deploying into the Mojave resulted in the Brotherhood ignoring the expansion of the Van Graff family into the Mojave, despite them distributing pre-War energy weapons. The Elder's orders were clear.[9]


It was not until Operation Sunburst that Elijah's true nature became apparent to the rest of the Brotherhood. It was clear that the Brotherhood were on the losing end of the conflict, but Elijah refused to accept defeat and became obsessed with finding the technology required to defeat the NCR. Operating from the Brotherhood's HELIOS One base, he sent Paladins out on a number of missions that could be considered tactically questionable in efforts to secure vital technologies he was adamant would swing things in their favor. He eventually discovered that the secret to victory lay on his own doorstep, with the ARCHIMEDES II weapon. Though the Brotherhood position was tactically unsustainable, Elijah felt that if he could just get ARCHIMEDES functional the NCR could finally be pushed back.[8] He stubbornly refused to give ground but salvation never came and when NCR finally overran the perimeter, Elijah simply disappeared into the wastes without a warning to anyone, not even Veronica, and was assumed to have deserted the Brotherhood. His successor, Nolan McNamara, wasted no time in gathering up the few that survived the battle at the facility and retreated to Hidden Valley.[10][11]

But Elijah had not truly abandoned the Brotherhood nor his desire to see it dominant, but had in fact left to find new technologies that would save them – to find what he believed were treasures of the Old World.[12] For Elijah the Brotherhood was doomed; they needed to begin again and he would do whatever was needed, no matter how morally questionable, to ensure that came to pass. He traveled throughout the Wasteland, going as far as the Divide and spending time among the Ciphers.[13]

Big MT

Eventually, Elijah stumbled across the Big Empty in his travels, where he found an incredible amount of rare pre-War technology. Captured temporarily by the Think Tank upon his arrival, he managed to escape in seconds, much to the shock of the brain bots.[14] In the great expanse of Big MT, Elijah ran into another human, a courier named Ulysses, who spoke to him of the legend of the Sierra Madre and convinced Elijah to journey there to find what he sought.[15] Before he could embark upon the Sierra Madre, Elijah had to make a few preparations. Making his way to Little Yangtze, he experimented on the survivors of the prison camp with explosive collars while, curiosity getting the better of him, seeking out the radio frequency until finally tracking down a faint broadcast.[16] Avoiding the local robots and suffering from migraines through the overuse of Mentats, Elijah fine-tuned both the collars and the radio signal.[16] Now, with the location of the mythical casino and his collars ready, his grand plan to defeat the New California Republic was ever so close to fruition.

However, the trail of crimes he had left across the wastes in the years preceding his arrival had not gone unnoticed, and the internal affairs of the Brotherhood soon dispatched assassins to stop him, Christine Royce being one of them. As the Think Tank sent robots to contain him and, catching a glimmer from a sniper scope, Elijah instinctively sensed the worst.[17] Strategically detonating his subjects' collars to make his getaway as she attempted her assassination, Royce was defeated, becoming a subject for medical experimentation as she was dragged away to the Y-17 medical facility.[18] He then moved on and set up a camp on the roof of the Signal Hills transmitter and later on the cliffs near the Big MT north tunnel where the uncontrollable broken and berserk Securitrons provided him defense.[19] Hacking into the Think Tank mainframe as the Big MT's robots closed in, Elijah fried Doctor 8's voice module and rerouted Doctor 0's processors to take control of the train network. Via remote control, he directed a train into one of the tunnels, creating a path for his escape through the wreckage.[14] Leaving his retrofitted LAER rifles and jury-rigged Tesla cannon behind, he then set off towards the Sierra Madre with a Gauss rifle and, crucially, the knowledge that could make the Mojave his, and his alone.

To prepare for his expedition, he renovated an abandoned Brotherhood of Steel bunker as a base of operations in the Mojave, setting it up for when he managed to get his hands on the technologies it offered. In making round trips around the Sierra Madre to his bunker, he performed analysis of the Cloud and the Sierra Madre's environment. Once ready to go to the Sierra Madre, he left a final message for Veronica in the event he did not return.[20]

Sierra Madre

Upon reaching the Sierra Madre, he found everything that he had hoped for and more. The Cloud had somehow preserved the pristine nature of the casino and prevented it from decaying in all its centuries of disuse, in addition to serving as a deadly deterrent to potential intruders. He marveled at the casino's automated security systems – the invulnerable holograms, perfected versions of the technology he had found at the Big Empty. A single one of these holograms, deployed in the right place, would become a one-man army, massively powerful and almost impossible to defeat with conventional weapons.[21] But the potential of these paled in comparison to a relatively innocuous technology: the Sierra Madre vending machines. These machines functioned as a sort of molecular assembler, taking Sierra Madre chips and using the raw material in their composition to assemble various alcohols and clothes as rewards for gamblers. The potential for these had already been partially realized before the war, as medical staff and construction crews had used them to generate medical supplies and explosives – but Elijah had grander ideas. He could use the machines to create any object he desired, and provide the same luxury to the people of the wasteland. He could create a new world where the very concept of "need" was eliminated, a new world with the Brotherhood of Steel at its head and the Sierra Madre at its heart.[22]

However, Elijah also found that he could not unlock the secrets of the casino's vault alone. He used his explosive collars to coerce captives into trapping other fortune seekers lured by the Sierra Madre's signal, forming a chain that eventually grew into teams conscripted to do Elijah's bidding - or die. Eventually he found a new way of starting the chain in the form of Dog, a nightkin whose overwhelming need for a master figure allowed Elijah to bend him easily to his will even without an explosive collar. Human nature got the better of these teams though, and as soon as they became close to the treasure they all felt they could take it for themselves, inevitably turning on one another.[23] One team managed to actually get Elijah into the heart of the casino, but after their deaths, Elijah found himself trapped and alone.[24] In response, he modified the signals controlling the collars to add an extra condition: if one person died, they all would die. Unable to communicate with Dog and the outside, Elijah assumed this would be his end, until Dog, automatically acting on orders given to him long ago, brought to the casino a prisoner with a Pip-Boy 3000, someone with whom Elijah was capable of communicating.[25] Elijah would be free to go, assuming he could bear to leave behind the casino and all its secrets.

He guided the Courier and the three remaining collars of the Sierra MadreDog, his unquestioning nightkin servant; Christine Royce, the same Circle of Steel knight sent to kill Elijah that was supposedly dispatched a Little Yangtze in the Big MT; and Dean Domino, a ghoulified, pre-War lounge singer who has been trapped in the Sierra Madre since the war. There, he ordered them to trigger the Gala Event to reopen the doors of the Sierra Madre Resort & Casino.[26] Once inside, the Courier managed with Elijah's instruction to arrive in the Sierra Madre vault, where Elijah came out of hiding and a confrontation ensued.

Interactions with the player character

Interactions overview

This character starts quests.



The following section is transcluded from Dead Money endings. To modify, please edit the source page.

Narrated by Elijah

# Slide Voice-over narration In-game condition
1 Fnvdlc01 eg playertrapped.png You've heard stories of the Sierra Madre Casino. We all have. This story's different than the others. It's all in promise of beginnings. And the ending. At least one companion dies. Or, all companions survive, Elijah alive and trapped in the Vault.

Narrated by Vera Keyes

# Slide Voice-over narration In-game condition
1 Fnvdlc01 eg playertrapped.png The survivors of the Sierra Madre thought about gathering at the Fountain and waiting for the Courier. In the end, the collars' silence made them uneasy, and the fear of turning on each other made them hesitate, and leave the goodbyes - unspoken. The radio message at the fountain was enough for them, and there was no need to add another farewell on top of all they had suffered. All companions survive, Elijah dies.

Narrated by Elijah

# Slide Voice-over narration In-game condition
1 Fnvdlc01 eg playertrapped.png In the years that followed, the legend of the Sierra Madre faded, and there were no... new visitors to the city. Years later, when a mysterious blood red cloud began to roll across the Mojave, then West toward the Republic, no one knew where it had come from. Only that it brought death in its wake. Attempts to find the source of the toxic cloud failed. The Mojave was cut off. Through the Cloud, lights were seen from HELIOS One. There were stories of ghosts immune to gunfire, who struck down anyone they saw with rays of light. The last chapter of the Mojave came when a modified REPCONN rocket struck Hoover Dam, releasing a blood-red cloud, killing all stationed there. All attempts to penetrate the Cloud and re-take the Dam failed, and both the NCR and Legion finally turned away from it, citing the place as cursed. In the years that followed, communities across the West began to die as traces of the Cloud began to drift over lands held by the NCR. Only two remained alive in the depths of the Cloud, at the Sierra Madre, waiting for their new world to begin again. Low NCR reputation and the Courier sides with Elijah.


Icon armored vault suit.png
Father Elijah's robes
Assault carbine icon.png
Gauss rifle1
Icon briefcase.png
Carried items
Icon male severed head.png
Drops on death

1 Elijah carries two Gauss rifles; a normal one which he will drop upon death, and a special non-player character-only version which he will use if his regular Gauss rifle is disarmed from him. Elijah's non-player character-only Gauss rifle is coded as a companion weapon; it doesn't use ammunition, cannot be disarmed, and cannot be looted.


  • Elijah claims to have made more holorifles, but he doesn't use any, nor are there any others in Dead Money. However, by listening to his broadcast, the Courier can overhear him complain about losing it. It is possible that he made another model, but simply lost it.
  • He seems to enjoy drinking Scotch and smoking, as there are Scotch bottles and cigarettes in his room in the abandoned Brotherhood of Steel bunker. Also, according to his journal in Little Yangtze watchtower's terminal, he is possibly addicted to (or at least overuses) Mentats. Elijah apparently is ailed with arthritis, as he can be heard mumbling to himself about his "damn arthritis".
  • If he is trapped in the Sierra Madre Vault at the end of Dead Money, the Courier can continue to listen in on his radio signal to hear some special dialogue.
  • If the Courier has exhausted all dialogue about him with Veronica, the Courier can bring her up in conversation in the Vault's chamber. Likewise, speaking to Veronica about Elijah with Dead Money installed, before leaving for the Sierra Madre, also adds additional dialogue with Elijah.
  • It is ironic that Elijah has a Pip-Boy himself, as he belittles the Courier's use of it on several occasions.

Notable quotes

  • "You've heard of the Sierra Madre Casino. We all have, the legend, the curses. Foolishness about it lying in the middle of the City of the Dead, buried beneath a blood-red cloud. A bright, shining monument luring treasure hunters to their doom. The world's most famous stars and entertainers were invited to its Grand Opening. An invitation was a sign of... exclusiveness. The opening was supposed to symbolize a road to a brighter future, not just for the world... ... but for all who came to its doors. A chance for anyone to begin again. Except - the Sierra Madre never opened. The war froze it in time, like a big flashbulb going off. The Grand Opening - one big ending of humanity. It's still out there, in the Wastes, preserved, just waiting for someone to crack it open. But getting to it. That's not the hard part. It's letting go."
  • "That thing on your wrist - it's a convenience. It tells you where to go, what to do, dulls your brain. It may have helped you find the Sierra Madre broadcast, but it's just as much a crutch today as it was in the Old World."
  • "Are you listening? Good. From now on, when I talk, listen - and follow my instructions. Play stupid, play clever, make the mistake of saying "no?" That collar on your neck'll go off and take your head with it."
  • "Did you really think you could steal from me? The Sierra Madre is mine."
  • "Eh? What's this. Alarms... what... you. Think you can run, think you can trick me? This entire structure is mine to command. Security... weapons... all this technology - mine. Now - you die. You think you've escaped... no. No, you were never out of reach... my hand was always around your neck."
  • "I've downloaded the instructions and markers on your Pip-Boy... in case you forget. And yes, I have access to that device on your wrist. Get the other three here, after that... I'll have more instructions for you. Do this, I'll let you go. I'll let all of you go."
  • "Big Empty's a treasure box, a scientific graveyard of Old World misery. Like the Sierra Madre... there's treasures there, sleeping. Some, awake. The Holorifle, the Saturnite alloy... the hologram technology, hibernation chambers, Securitrons, the collars... ...even the suits attached to those things stalking the Villa... that's only the surface of what's there. Right now, the Sierra Madre is what I want."
  • "Do I? For what? Your greed? Curiosity? You came here on your own, no one held a gun to your head. I've seen your Pip-Boy archives, your map markers and notes - you picked up the Sierra Madre signal just as I did, you couldn't resist. So if you feel I have a lot to answer for... no, the blame isn't on my shoulders. Might as well have put the collar on yourself."
  • Hiding? Hardly. Trapped. You think you were the first one to unlock the casino door? No, I did it... with other hands, other bodies. After that, the casino wouldn't let go. Once I was locked in, no way out... until your Pip-Boy signal came to life in the Villa. Then... then, uh, things changed. And here you are.
  • "You speak as if your fingers have never touched the keys of a RobCo terminal. No machine is foolproof, they are designed to obey us. The Pip-Boy's operating system has vulnerabilities... advantages to those who've studied its construction, even superficially. It's just a machine, though. Its real vulnerability is who wears it. And that's how you were caught."
[read more...]

Behind the scenes

  • Text strings in Veronica's dialogue files that allow for Dead Money to provide added content for Veronica were masked as a red herring dummy quest involving Elijah as Abraham, a ghoul and a mass accelerator.


Elijah is mentioned in Fallout: New Vegas, Old World Blues, Lonesome Road, and appears in the add-on Dead Money.


  1. The Courier: Tell me about your last Elder."
    Edgar Hardin: "Elijah was a strange one. His even becoming Elder was highly questionable, seeing as how he was a Scribe. Typically, only Paladins are eligible. But an exception was made in his case, on account of him being a genius. Unfortunately, whatever scientific acumen he had didn't extend to tactics. Trying to defend HELIOS was a blunder of the worst kind, and many brothers lost their lives because of it. Many of the senior paladins, myself included, advised him to fight a retreating action, but he refused to budge. Said he almost "had it working". We never did find out exactly what he was talking about. When the perimeter was finally overrun, the Elder had simply vanished."
    (Edgar Hardin's dialogue)
  2. The Courier: "What did you learn from him?"
    Veronica Santangelo: "Elijah could look at an old device and immediately understand what made it work. And he could see its potential. Where it fit with other technology. It's not something you can teach, but he tried with me. Some of it stuck. But that's what he taught me. You asked what I learned from him."
    The Courier: "How is that different? What did you learn from him?"
    Veronica Santangelo: "I learned what I don't want to become. In the end, there was just him and his vision. Nothing and no one else."
    (Veronica Santangelo's dialogue)
  3. The Courier: "Who is Elijah?"
    Ramos: "Who was Elijah, more like. He was our Elder before McNamara. Bright guy, but just between you and me he was a little off. Our mission is to recover and preserve the technology of the past, but Elijah wanted more. He sought ways to improve upon technology, make it better. When we found HELIOS One, he was like a kid in a candy store. He kept talking about the potential, and a "grand design, never realized." He even insisted we set up our base there, against the objection of nearly every paladin. What followed is a whole other story."
    (Ramos' dialogue)
  4. The Courier: "Father Elijah?"
    Veronica Santangelo: "Our Elder before McNamara. He had a nose for recovering lost technology. He'd send Scribes out into the desert chasing whatever leads he found. There were a few he only trusted me with. I can think of at least one that'd prove my point, if it still exists. There's a comm terminal not too far from here I'd use to access messages from him. If we go there I can pull up his research on it."
    (Veronica Santangelo's dialogue)
  5. 5.0 5.1 The Courier: "Who is Father Elijah?"
    Veronica Santangelo: "He was our Elder when we came East. A wizard with technology, really. His mind just worked that way naturally. Learned a lot from him. But he started having disagreements with the other Elders. The Brotherhood's interest is in old technology. He wanted to explore developing new tech. And there were other ways he wanted to push. Other weapons. Ones with ethics questions attached. Rather than deal with him, they sent him East."
    (Veronica Santangelo's dialogue)
  6. The Courier: "Ever been in love?"
    Veronica Santangelo: "Ever been nosy? I was, once. We were pretty young, but I like to think it was love."
    The Courier: "What happened?"
    Veronica Santangelo: "She left the Brotherhood. Wanted to put some distance between herself and her parents. Since our membership isn't open to outsiders, some members think that obligates all of us to procreate. You can guess which camp her parents belonged to."
    The Courier: "You didn't go with her?"
    Veronica Santangelo: "No. Couldn't bring myself to leave everyone else behind. Couldn't convince her to stay, either. I'd hoped love would be enough to influence her decision, but it wasn't. We were both too stubborn. I don't know where she is now, but I'm sure she's moved on. I still think about her, though. Once in a while."
    (Veronica Santangelo's dialogue)
  7. The Courier: "You were looking for someone?"
    Christine Royce: [She nods and raises a finger.]
    The Courier: "A robot?"
    Christine Royce: [She shakes her head and pumps her fist near her chest.]
    The Courier: "Man?"
    Christine Royce: [She nods. She makes a motion with her hands around her chin, drawing it down, and then she raises her hands and clenches them at the sky.]
    The Courier: "Or a woman?"
    Christine Royce: [She shakes her head... then stops mid-way, frowns... then tilts her head, as if thinking. She seems lost in thought for a moment.] [She glances at you, as if caught, then she smiles slightly, but there's an edge to it. Then she shakes her head, slowly, once.]
    (Christine Royce's dialogue)
  8. 8.0 8.1 The Courier: "What changed?"
    Veronica Santangelo: "He did. For years, he fought with the Council. Taught me to question our direction. Meanwhile he'd become more out-of-touch than all of them. On our way East he demanded we stop at HELIOS One to examine it. While we were there, we received word that the NCR had taken the Dam. He was furious. Called it "children playing with a bomb." But he was mad because we'd lost its power. What we'd use it for... he didn't even care."
    (Veronica Santangelo's dialogue)
  9. The Courier: "Yes, what is the task?"
    Edgar Hardin: "Back when we were stationed at HELIOS, our scouts reported that a group was establishing itself in the area as a distributor of Pre-War weapons. Our Elder at the time, Elijah, was too concerned with getting HELIOS running and fending off the NCR, so he ordered us to leave them alone. It's time that we correct that oversight, and show this region that the Brotherhood is still a force to be reckoned with. I want you to visit these weapons dealers, this Van Graff family, and make an example of them. Leave no one alive. When the job is done, report back and I'll arrange for a team to clean up the site and retrieve the weapons."
    (Edgar Hardin's dialogue)
  10. The Courier: "Tell me about what happened at HELIOS."
    Nolan McNamara: "We were overrun, plain and simple. My Brothers fought with great courage, but in the end the enemy was just too many. When the tide of the battle turned for the worse, our Elder was nowhere to be found, and everything was chaos. Fully half of our forces had already fallen. I gathered up those I could find and we fought our way here. This place had been briefly discussed as a fallback point, though at the time none really believed that could possibly become necessary. That's it, really. There was nothing glorious about the battle, just a nightmare of screams, blood, and death."
    (Nolan McNamara's dialogue)
  11. The Courier: "Where is he now?"
    Veronica Santangelo: "I don't know. Last time anyone saw him was in the battle at HELIOS One. I wasn't there. He gave orders to hold the plant until it could be reactivated. But he ran out of time. The NCR overran it. Everyone thought he was dead. But I got a note from him at a comm station. That's... how he liked to talk, even to me. He wasn't good at face-to-face."
    (Veronica Santangelo's dialogue)
  12. The Courier: "I've never heard of the place you're talking about."
    Elijah: "Big Empty's a treasure box, a scientific graveyard of Old World misery. Like the Sierra Madre... there's treasures there, sleeping. Some, awake. The Holorifle, the Saturnite alloy... the hologram technology, hibernation chambers, Securitrons, the collars... ...even the suits attached to those things stalking the Villa... that's only the surface of what's there. Right now, the Sierra Madre is what I want."
    (Elijah's dialogue)
  13. The Courier: "What happened next?"
    Elijah: "After that... I wandered, alone. Saw the storms of the Divide, walked among the Ciphers of the West. Traveled to the Big Empty. I heard the signal. The woman's voice, the Sierra Madre, promising a chance to begin again, reverse my fortunes. All... nonsense. I tracked the signal. Came here, scouted the city... using other hands. Kept dying on me, killing each other. You - you got the farthest of all."
    (Elijah's dialogue)
  14. 14.0 14.1 The Courier: "I heard you and 8 were attacked by previous visitors."
    0: "*I don't like to talk about it. 8... he can't talk about it, they fried his voice module something good.* *It wasn't all the visitors, though - only one of them got out of control. He's the one that took control of Little Yangtze, our old human farm.*"
    The Courier: "Tell me what happened."
    0: "*This human... I can't believe it... he broke out of the Think Tank. In seconds.* *Then he went for Yangtze, got bomb collars, and started practicing on the subjects that were still there until he got the right frequency.* *We were sending robots to stop him and he was slicing and cutting through their shells with some suped-up laser gun like they were cheese... paper.* *When he hacked into the mainframe, 8 tried to stop him and got fried. Me? He rerouted my processors to take control of the train network here.* *If you see the tunnels with the trains plowed into them, you can thank our visitor for that. He wrecked the whole place.* *While we were trying to keep containment on the surface, turns out he used one train to punch out a tunnel and escape... sealed now, but...*"
    (0's dialogue)
  15. Patient log: Y-17.9
  16. 16.0 16.1 Little Yangtze terminals; Little Yangtze Log Terminal, Elijah's Journal
  17. Little Yangtze terminals; Little Yangtze Log Terminal, Elijah's Journal - Day 4 - Addendum
  18. Patient log: Y-17.0
  19. Elijah's Watch journal
  20. Elijah's holomessage
  21. The Courier: "I don't understand how an Old World casino helps you do any of that."
    Elijah: "The Cloud is unique in my travels. Its proximity to the Sierra Madre isn't a coincidence. Right now it protects this casino, preserves it. It can be used to preserve other Old World relics - and cleanse them, at the same time. And as much as I've researched hologram technology, the Big Empty facility was clear - only the Sierra Madre got Holograms working... properly.
    The Courier:
    "Properly? Are you kidding me?"
    "The Holograms here kill trespassers. That's what I want. Dump one of those emitters in the middle of any battle, there's no defense. It's like holding light in your hands. Can't fight it... only watch it burn. Just one is a portable army. Arm it - anyone stands against you, dies."
    (Elijah's dialogue)
  22. The Courier: "If you secure that, that's all you want?"
    Elijah: "No, there is one last thing I want from the Sierra Madre. Its bounty. The machines that fill its streets, its corridors. They provide, provide almost anything. Perhaps in the Pre-War era, they were commonplace, things to dismiss. Now, they are far more valuable. You know it. They helped keep you alive.
    The Courier:
    "I can't argue that."
    "Sources of food, supplies... medical assistance, ammo... make more collars, even print currency. Make a nation. The Cloud allows me to wipe the slate clean. Collars ensure cooperation. Holograms - defense. The Vending Machines provide... everything else. The Sierra Madre can kill nations and build them, using its technology with the right applications."
    (Elijah's dialogue)
  23. The Courier: "Why would you do that?"
    Elijah: "Because in some respects, breaking in to the Sierra Madre is easier than breaking human instinct. Greed. The Villa is filled with corpses. Some killed by the dangers here, some by me. Others... turned on each other. Once they realized the Sierra Madre could be theirs, they cared nothing for their freedom... their survival... or each other."
    The Courier: "Are they all dead?"
    Elijah: The ones brought here live on only in what they've left behind, their marks - graffiti on the walls. And victims they've killed. Some tried to help... left supplies and healing for others who came. Their reward? They were tracked down, killed by others with baser instincts. Some of these murderers went as far as to leave traps behind them... turning markers for help into deathtraps for anyone following them. It killed some of them when they forgot where the traps lay... or when they desperately needed the assistance they had cut others off from."
    (Elijah's dialogue)
  24. The Courier: "Still hiding behind images and screens, I see."
    Elijah: "Hiding? Hardly. Trapped. You think you were the first one to unlock the casino door? No, I did it... with other hands, other bodies. After that, the casino wouldn't let go. Once I was locked in, no way out... until your Pip-Boy signal came to life in the Villa. Then... then, uh, things changed. And here you are."
    (Elijah's dialogue)
  25. The Courier: "If Dog put a collar on me, why didn't he say so?"
    Elijah: "Dog? Hnh. Appropriate. It's what I called him. You've met him. You know why he forgot - his brain was ruined by FEV, his memory, wreckage. He may know the way back, somewhere, deep down. I doubt it. He tracks by smell and instinct. Still, he could be trained."
    (Elijah's dialogue)
  26. The Courier: "What do you need me to do now?"
    Elijah: "Gather the three others needed for this job, return them here. After that, I'll have more instructions for you. Take the others to their positions to trigger the Gala Event. After that, the doors of the Sierra Madre should open."
    (Elijah's dialogue)