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Electrical Hobbyist's Club
377160 20170615200601 1
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135
Site
Worldmap Loc Img 146
Map MarkerElectrical Hobbyist's Club
People
FactionsElectrical Hobbyist's Club (formerly)
Technical
Cell NamePOIJoel06
zPOIJoel06 (cellar)
ref id0016fce0
0016fc4a (cellar)
TerminalsTerminal
 
Gametitle-FO4
Gametitle-FO4

The Electrical Hobbyist Club is a location in the Commonwealth.

Background[]

This clubhouse is littered with electric junk, left behind by the tinkers that once met here.[1] Recently, a mother named Coral came and holed up down in the cellar, abandoning her child with another wastelander. She is responsible for all the booby traps and severely radiation (up to 40 rad per second) that plague this building. Eventually, the wastelander and Coral's child simply left her here when there was no sign of her coming up, even after a month.[2] However, there is also no sign of her now...

Layout[]

The front door is Master-locked, but there are two alternative entrances: on the south side of the building there are several shipping containers that lead to the roof, which has a few holes in it; there is also a workshop at the back of the house, which is guarded by several laser tripwires. The workshop also contains an armor workbench.

The main room is small, hosting a few tables with robot parts, as well as a chemistry station in the corner. The adjacent hall is also guarded by some scanning laser tripwires and leads to the Master-locked door, and the door to the cellar.

The cellar is trapped to a similar intensity as the main house and is split into two rooms. The main room is a workshop area with another armor workbench against the western wall. The adjacent room is a small sleeping quarter with a terminal that controls the Assaultron and turret outside the room.

Notable loot[]

Appearances[]

The Electrical Hobbyist Club appears only in Fallout 4.

References

  1. Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.355: "[5.07] ELECTRICAL HOBBYIST'S CLUB
    A wealth of electrical junk rests inside this location, where tinkerers once met. The front door to this establishment is locked (Master), but the side entrance is heavily trapped. Both lead to a cellar, which is also heavily trapped. Listen to Hobbyist Holotapes and play with an Assaultron down here, if you’re so inclined"
    (Fallout 4 Vault Dweller's Survival Guide)
  2. Hobby club message Mar15, Mar28, and Apr21
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