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This page is about the original version that appears in Fallout: New Vegas. For the cloned model that appears in the Fallout: New Vegas add-on Lonesome Road, see ED-E (Lonesome Road). For an overview of eyebots in the Fallout series, see eyebot. |
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Eyebot Duraframe Subject E is both the prototype, and the last functional model in this test group.
”— Whitley on ED-EEyebot Duraframe Subject E, more commonly known as ED-E (pronounced "Eddie" by some and "Edee" by others) is a Duraframe combat model eyebot and possible companion in Fallout: New Vegas.
Background[]
ED-E is an Enclave eyebot from the East Coast.[1] It was built by Whitley at Adams Air Force Base around 2275.[2] As a prototype "duraframe" model, ED-E has been enhanced for regular combat as opposed to the original Eyebots, which functions primarily as a mobile radio transmitter, and standard Duraframe models. These enhancements include an additional dish directed sensor, armor plating to protect the side mounted vacuum tubes, and a front-mounted, miniaturized Tesla cannon for improved offensive capabilities from the standard laser cannon.[3] However, since the war of 2277, with the Capital Wasteland Brotherhood of Steel necessitated increased production of the Enclaves Hellfire armor, eyebot production was stopped, and ED-E became the last surviving model. Whitley uploaded an enormous amount of valuable data on Poseidon Energy and his duraframe research into ED-E's logs,[4][5] then dispatched it on a cross-country journey to Navarro.
ED-E's first stop was a hidden Enclave outpost in Chicago for upgrades and repairs.[6] It then traveled across the Mojave Wasteland where it was shot twice by a raider sniper (with a hand-load .308), dealing a large amount of damage.[7] This eventually left it deactivated near Primm, where it was found and taken in by a courier of the Mojave Express and delivered to Johnson Nash. Unable to repair it himself, Nash left ED-E to languish on Primm's branch office counter, where it remained while Primm was taken over by escaped convicts. When the Courier arrives in Primm, he/she is able to repair ED-E, allowing the eyebot to join the Courier's quest as a companion.
Although ED-E still retains all of its data and understanding of its mission, its internal positioning hardware is badly damaged. The only reason it has not been seized by interested parties because ED-E has not communicated its special mission to anyone. It has retained audio logs in its data banks, recording its creator briefly:
Subject E: Diagnosis complete. Begin Recording.
My name is Whitley. I'm a researcher at Adams Air Force base. Until recently I was in charge of the Duraframe reinforcement project for the combat model Eyebots.
Eyebot Duraframe Subject E is both the prototype, and the last functional model in this test group.
I was prepared to make several significant upgrades to the machines.
However, as the project was canceled and all Duraframe assets are being diverted to Hellfire Armor, I am sending this model to the Navarro outpost.
If you are listening to this log from one of our Enclave Outposts in Chicago, give this unit whatever repairs it needs so it can continue to Navarro.
Download Complete. Begin Recording.
Navarro outpost scientists, I am glad that ED-E has reached you. You will find several databanks of information on this machine.
Please handle this information with the utmost care as it represents the sum total of the results of my research on the Duraframe Eyebots.
There are also several databanks with information on my research into Poseidon Energy and some projects they were working on in the Mojave area.
Interactions with the player[]
Interactions overview[]
This character is essential. Essential characters cannot be killed. | ||
This character is a permanent party member. They grant the Enhanced Sensors, Camarader-E perk. | ||
This character can repair items. | Repair cap: 25% daily with Camarader-E | |
This character is involved in quests. |
Quests[]
- ED-E My Love: Once ED-E's logs are discovered, the Brotherhood of Steel and the Followers of the Apocalypse both express interest in it, offering upgrades in exchange for its data.
Other interactions[]
When first found in the Nash Residence at Primm, ED-E is broken and lying on a counter. To fix it requires one of the following:
- Repair skill of 65
- Repair skill of 35 and a Science skill of 55
- 3 pieces of scrap metal, 2 sensor modules and 1 scrap electronics (which can be conveniently found at the nearby Lone Wolf Radio)
With the Lonesome Road add-on installed, ED-E can be used to create items as if it were a workbench or reloading bench, through dialogue. This option is available in the Mojave before Lonesome Road is begun. In addition, ED-E can be upgraded by finding 5 circuit boards in the add-on:
- Rank 1 - Weapon Maintenance Function: Access to a daily dialogue option allowing ED-E to instantly restore your currently equipped weapon's condition by 25%.
- Rank 2 - Energy/Microfusion Cell Production: Access to a daily dialogue option allowing ED-E to produce a number of Energy/Microfusion Cells for you. Also, through dialogue and skill checks, ED-E can be made to produce flamer fuel or satchel charges.
- Rank 3 - Increased DT: +2 DT for both the Courier and ED-E.
- Rank 4 - Beam Damage Bonus: +5 to beam weapon damage; affects the same list of weapons affected by the Laser Commander perk.
- Rank 5 - V.A.T.S. Accuracy Bonus: Chance to hit targets in V.A.T.S. increased by 5%.
Non-player character comments[]
- Nightkin: {Childish laughter} Funny robot make blinky sounds.
- NCR civilians: I've never seen a robot like that before.
- Gun Runners: That Eyebot looks like it's gone through hell.
- Boomers: Did you know you have a robot following you?
- Fiends: A flying robot? Man, I must be fucked up.
- Legion: That machine looks like a floating eye. I don't like it.
- Brotherhood of Steel: Where did you get that Eyebot? I've never seen one modified quite like that.
- Powder Gangers: Wouldn't mind having one of those little flying robots myself.
- Great Khans: Nice robot.
- Followers: That is one battered Eyebot. It's a miracle it's still functioning.
- Freesiders: Weird robot. I don't think I've ever seen one of those before.
- The Kings: Huh. Nice robot. You with the Followers or something?
- Strip Securitrons: Be advised, visitors will be held responsible for the behavior of any robots accompanying them.
- Omertas: What the fuck is that thing?
- Outer Vegas denizens: You better control that thing. Bots can't be trusted.; That bot of yours don't look like anything I've seen in the Mojave.
Endings[]
Inventory[]
Apparel
|
Metal | |
---|---|---|
Weapon
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Zapper | |
Carried items
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- | |
Drops on death
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empty |
Notes[]
- ED-E has a bumper sticker on its right side saying "My child is an HONOR STUDENT at Roosevelt Academy," which is a location in Fallout 3. On the opposite side from the bumper sticker is a "Great Midwest" Illinois 2062 license plate reading "2ED-E59". The numbers are more worn and faded than the letters, so a quick glance makes it appear to read "ED-E". This is elaborated on in Lonesome Road, where the duplicate version mentions that the original had to stop in Chicago, Illinois for repairs.
- Regardless of who upgrades it, ED-E's appearance will be altered. If upgraded by the Followers, the armor will remain the same, but its zapper will be made more powerful, since it is the part they upgraded. If upgraded by the Brotherhood, it will result in ED-E having a much cleaner appearance, signifying its enhanced armor. Both upgrades will remove all of ED-E's stickers and the license plate.
- ED-E behaves like a human in pathfinding, which means it can set off traps (and can even be knocked down by the Ranger Takedown) even though it hovers.
- ED-E does not have much HP to start with. When it is upgraded, however, it will have more than most other companions.
- ED-E, like other companions, will attack enemies that come within range even when told to remain in one place. This means that it can be left in a strategic spot and will behave like a turret gun.
- ED-E is not affected by poison.
- If ED-E is ever frenzied, it will become hostile if dismissed as a companion and returned to Primm. The only exception is if it is sent to be upgraded.
- After having completed the game and the "ED-E My Love" quest, ED-E will give an account of what happened after the events of the game; however, its account is given using its signature beeps, so you need to have general subtitles enabled to understand them.
- Even when ED-E is not directly following the Courier, he/she will still have use of the 'Enhanced Sensors' perk.
- ED-E might strafe side-to-side if multiple enemies are in sight. Although it seems tactical, it won't help if the enemies have firearms.
- Even though ED-E is a robot, you can still heal it with stimpaks.
- After completing Lonesome Road and starting a new game, ED-E will still have access to the Multitool and reloading bench.
Appearances[]
ED-E appears in Fallout: New Vegas, and on the cover of All Roads. A duplicates of ED-E also appear in Lonesome Road with one as a companion.
Behind the scenes[]
- ED-E's character arc was designed by Alik Hooper.[8]
- ED-E's companion quest has several unused takes on the dialogue. While they are ultimately the same, there are two different takes of Senior Knight Lorenzo's dialogue, and three different versions of april Martimer's dialogue. One Lorenzo line actually has one of its last lines missing, and instead still uses a voice file of one of the developers delivering the line!
- For the Followers lines, there is a version that is designed to play immediately after the Brotherhood line, as if April had cut off his transmission. There are are a further two deliveries of these lines with minimal differences.
Bugs[]
- ED-E My Love, the Followers option may never appear. If you travel to Big MT without completing
- Bloodborne Cave and Vault 22 ED-E may get stuck in the opening of the cave. In the latest patch, ED-E will instead show up as a marker, but can't be found in the surroundings or in the cave. When exiting
- Sierra Madre (and starting the Dead Money add-on) or by using one of the companion dismissal terminals loaded by the patch released just before the release of Old World Blues. There will be a message saying that ED-E has returned to Primm. When at Black Mountain, it is possible that ED-E will disappear after the Courier is attacked by super mutants in the small pass with the bear traps and the large boulder. It can also happen in the entrance of Vault 22. This might be fixed by going to
- After upgrading ED-E's armor, its inventory weight goes up from 1 to 2. Traveling to the Fort and back with ED-E as a companion permanently adds an additional 2 to its weight EACH time you go there, eventually making it impossible to place items in its inventory anymore. There is no known way to remove this invisible item weight, and the only way to prevent it is by firing ED-E before traveling there. Telling him to wait elsewhere before going to the Fort still adds the extra phantom weight. Apparently, its laser is being duplicated each time your weapons are forcibly removed at the Fort. Even if you enter the Fort without invitation, or the proper Legion reputation (i.e. bad rep, not giving weapons), this may happen. This does not happen at the casinos, though.
- Pip-Boy and still fully working. This can be fixed using console commands prid <ref id>; moveto player; disable; resurrect; enable where "ref id" is set for specific ED-E type. After upgrading ED-E with the Followers, if it is destroyed, the dialogue and text about losing its perk after its death will not appear at all. You can lose ED-E without noticing its death in battles or if it strays too far from the Courier by its own way being in [DANGER] mode because of the hostiles around it. A related bug exists where if ED-E is destroyed, its perk still remains in the Courier's
- Followers of the Apocalypse will not play. Quitting to dashboard and reloading does not fix this bug. However, entering enableplayercontrols via console seems to fix the problem on PC. You may also try telling ED-E to wait in a place prior to receiving the message and retrieving him later. ED-E delivers a message from the Brotherhood after enough trigger words are activated. During the last paragraph of this speech, the speaker's dialect changes to that of a Hispanic male (possibly from one of the developers of New Vegas), and the player is stuck without being able to bring up the Pip-Boy or move. The following speech made by the
- AddItem after targeting ED-E. They require energy cell ammunition (00078CC2), but don't actually consume it. The Upgraded Zapper from the Followers of the Apocalypse upgrade can be lost at random, particularly in casinos or in Caesar's Fort. It is actually two different weapons: Energy Zap(00166B94) and Electrical Zap(001694DF), and can be restored with
- It is possible for ED-E (after the armor upgrade) to not use its weapons and not even move. If you fast-travel or use the wait command, it will rejoin you.
- Sometimes while speaking to ED-E, a gunfire sound will trigger instead of the regular beeping noise.
- ED-E may occasionally lose the dialogue option for his daily repair, even after waiting 24 hours. To fix this, travel to The Divide and back and the option should reappear.
- Sometimes, without having finished ED-E My Love, he will sometimes use his upgrade (from the followers) even though he hasn't been upgraded yet. He appears to switch between his original and upgraded gun. There is no known fix.
- If ED-E is carrying inventory items when ED-E is given up temporarily for upgrades during the quest ED-E My Love, ED-E's inventory items would be deleted upon returning with the Courier
- When ED-E is given armor of any faction, then a message will appear saying "Your Companion is unable to wear this faction armor", and the armor will be dropped.
- sometimes, ED-E's antennas and zapper will be disconnected from his body and be floating above and below him
Gallery[]
ED-E in the Fallout: New Vegas E3 trailer
ED-E's Divide counterpart
References[]
- ↑ Bethesda Podcast Episode 3 (2:00-2:30)
- ↑ Meet the Companions
- ↑ Fallout: New Vegas Official Game Guide Game of the Year Edition p.467
- ↑ The Courier: "What would you like it for?"
April Martimer: "I've heard through our channels that it has some research that may be related to Enclave and Poseidon Energy technology. I'd like to get what I can from it and use that data for the good of humanity... ALL of humanity, unlike the Brotherhood."
(April Martimer's dialogue) - ↑ The Courier: "I've heard some information from its logs, sounds like it is carrying some Enclave data."
Lorenzo: "Really? What kind of logs? What kind of data does he have on it?"
The Courier: "The logs spoke about Enclave Duraframe research and Poseidon Energy research."
Lorenzo: "Did... did you say Poseidon Energy? I've been researching some Poseidon projects here. Do you think you could leave your robot with me for a few days? I have some materials that I can use to upgrade his armor while he's here."
(Lorenzo's dialogue) - ↑ The Courier: "Sounds like that kid was pretty fond of you. Why did you leave?"
ED-E: <Wistful beeping>
The Courier: "Where did this happen?"
ED-E: <Happy beeping>
The Courier: "Illinois? So that's where you got that plate. The other you, I mean."
ED-E: <Happy beeping>
The Courier: "What's a Chicago?"
ED-E: <Expository beeping>
(ED-E's dialogue (Lonesome Road)) - ↑ The Courier: "That was a .308 round. Probably hand-loaded - that would have destroyed most robots your size."
ED-E: "[SUCCEEDED] <Pleased beeping>|{NPCRobotEdETriumphant} }}"
(ED-E's dialogue (Lonesome Road)) - ↑ http://www.gamasutra.com/blogs/WillOoi/20110918/8462/An_Interview_with_Chris_Avellone__game_designer_writer_and_former_unlucky_schlep__Part_3.php
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