For an overview of dynamite throughout the Fallout series, see Dynamite. |
Dynamite | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
In-game game model (left), active item (center), and inventory icon (right). | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The following is based on Van Buren and has not been confirmed by canon sources. |
Dynamite is a weapon that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios. It also appears in the Van Buren tech demo game files.
Background[]
Strictly speaking, dynamite is nitroglycerin-soaked charcoal, pressed into sticks. A dynamite package is a collection of a few sticks, taped together, and wired in parallel to a simple timer. This timer can be set for as little as ten seconds of delay, or up to a few minutes. Dynamite is especially helpful for clearing cave-ins, and can blow most doors apart.
Characteristics[]
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Locations[]
Van Buren tech demo[]
- While it doesn't appear in the Van Buren tech demo, it is still present in the game files and can be spawned with the console command CreateEntity WeaponsDynamite.wea.
Van Buren[]
- Carried by Sparky in Burham Springs.[1]
- Reward for completing the quest Get Rid of Lingering Geckos.[2]
References
Expansion required This article is too short to provide more than rudimentary information about the subject. You can help The Vault by expanding it. |