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Dunbar | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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“
If you're reading this, it's because you might be able to help.
”— SandersDunbar is a ghoul found dead in the Old Olney Underground in 2277.
Background[]
Dunbar was a perennial joker, and always chuckled about the problems these "smoothskins" were having coping with radioactive dust. He found it ironic that ghouls, who have evolved to ignore the radiation blighting the landscape, are holed up in a building well away from the Wasteland. Dunbar soon came to realize he wanted more from life than to sit and pine quietly for Tulip, so he joined a group of ghouls intent on establishing a settlement in a new and exciting locale. Perhaps too exciting since the place was infested with deathclaws.[1]
Interactions with the player character[]
Interactions overview[]
This character has no special interactions. |
Inventory[]
Apparel
|
Brahmin-skin outfit | |
---|---|---|
Weapon
|
Smith & Wesson .32 pistol | |
Carried items
|
Dunbar's note | |
Drops on death
|
empty |
Notes[]
- Dunbar and Carl have the same face model.
Appearances[]
Dunbar appears only in the Fallout 3 add-on Broken Steel.
References
- ↑ Fallout 3 Official Game Guide Game of the Year Edition p.70-71: "Dunbar (deceased)
Dunbar was a perennial joker, and always chuckled about the problems these "smoothskins" were having coping with radioactive dust. He found it ironic that Ghouls, who have evolved to ignore the radiation blighting the landscape, are holed up in a building well away from the Wasteland. Dunbar soon came to realize he wanted more from life than to sit and pine quietly for Tulip, so he joined a group of Ghouls intent on establishing a settlement in a new and exciting locale. Perhaps too exciting—the place was infested with Deathclaws."
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)