The Vault - Fallout Wiki

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The Vault - Fallout Wiki
Icon disambig.svg
For the Fallout: New Vegas character, see The Lonesome Drifter.
Biography and appearance
RaceHuman, African American
Hair StyleTerrorsaur (HairRaiderMid)Hair Color?
Eye ColorDark Brown (EyeDarkBrown)
AffiliationTreeminders (formerly)
LocationDickerson Tabernacle Chapel
Dialogue FileDrifter's dialogue
QuestsHigh Plains Drifter
Combat StyleDefaultCombatRangedstyle
assistanceHelps Nobody
Alignment-500 Evil
SPECIALStrength: 5
Perception: 5
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5
Derived StatsHit Points: 50
Fatigue: 50
Critical chance:
Melee damage:
Unarmed damage:
Poison resistance:
Radiation resistance:
Tag SkillsTalon Merc (TalonGunClass)
Barter: 5
Big Guns: 5
Energy Weapons: 5
Explosives: 5
Lockpick: 5
Medicine: 5
Melee Weapons: 5
Repair: 5
Science: 5
Small Guns: 5
Sneak: 5
Speech: 5
Throwing, unused: 5
Unarmed: 5
Editor RaceAfrican American
Editor IDFFChurchSniper
Base ID000c942cRef ID000c9424
Editor FactionsRaiderFaction
ActorJeff Baker (MaleAdult01Default)

The Drifter is a hostile wastelander who can be found in Dickerson Tabernacle Chapel, in Fallout 3.


Cast out from the Treeminders long ago, the drifter is forced to eke out an existence hunting mutated wildlife and stealing from hapless Wastelanders. The Yao Guai in the area caused him to pick the ruined Tabernacle chapel as a sniper nest, the height protecting him from the predators. The drifter spends his time in the ruins, dimly recalling the time spent with the Treeminders and Harold.[1]

Daily schedule

The Drifter spends his days standing guard on the chapel's top floor attacking anything that gets close.

Interactions with the player character

Interactions overview

Icon severed finger.png
This character drops a finger when killed (Lawbringer).

Other interactions

  • The Drifter is located on the top floor of the chapel and will attack the player once they reach the building.[2]
  • He carries the unique Reservist's rifle, although it can only be looted from him if he or the rifle are knocked off his perch. there are several methods for looting, including stacking crates, jumping up, exploding body parts and looting through the gore, or knocking him down with a well placed grenade.


Icon armored vault suit.png
Combat armor
Oasis druid hood
Assault carbine icon.png
Reservist's rifle
Icon briefcase.png
Carried items
2 Whiskey
Oasis coordinates
Icon male severed head.png
Drops on death



The Drifter appears only in Fallout 3.


  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png If you disarm the Reservist's rifle from the Drifter and wait at least 73 hours, he will have a new one. This can be repeated an infinite amount of times, as long as you don't kill him.



  1. Fallout 3 Official Game Guide Game of the Year Edition p.70: "Drifter
    The Drifter was cast out from the Treeminders long ago, and forced to eke out an existence hunting mutated wildlife and stealing from hapless Wastelanders. Due to the Yao Guai prowling the vicinity, the Drifter has wisely decided to snipe from the safety of a high spire, while he dimly remembers his time with Harold's friends."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  2. Fallout 3 Official Game Guide Game of the Year Edition p.314: "1.08: DICKERSON TABERNACLE CHAPEL (LAT -19/LONG 19)
    Sitting on a blasted heath are the remains of a once-thriving Tabernacle Church, now a dilapidated shell that's home to a Drifter, standing on the old roof supports. Sneak in the back to ambush him; knock him off his perch to secure the items he's carrying. The Reservist's Rifle and Oasis Coordinates are of interest, especially the rifle for long-range Deathclaw take-downs. The Oasis Coordinates and the Druid's Hood indicate that the Drifter may once have been part of the Treeminders. Check the Oasis Coordinates (LAT -03/LONG 28), and search the area for the following items:"
    (Fallout 3 Game of the Year Edition Tour of the Capital Wasteland)