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Double-Barrel Shotgun
TypeShotgun
Damage
DamageLevel 15: 80
25: 90
35: 100
45: 115
8 projectiles
Damage TypeBallistic
Attacks
Ammo TypeShotgun shell
Ammo Cap.2
Attack Rate3.63 rps 3 sec reload
Range
Sawed-off: 21.93 m (71.96 ft)
Short: 25.59 m (83.96 ft)
Long: 32.9 m (107.94 ft)
Weapon Modification
Slots
Other
NoiseLoud
Weight6
Value100
Technical
Editor IDDoubleBarrelShotgun
 

The double-barreled shotgun is a weapon in Fallout 76.

Background[]

The following section is transcluded from Shotgun. To modify, please edit the source page.

A shotgun, also called a "scattergun", is a firearm designed to shoot a multitude of projectiles with a single pull of the trigger. This makes it very effective at hunting game, greatly increasing the weapon's hit potential. However, the accuracy and power found at close range diminish rapidly as you get farther away from the target. Shotguns designed for military use are often called "combat shotguns".

Characteristics[]

The double-barreled shotgun is a powerful weapon for the start of the game, trading rate of fire for delivering a big blast of buckshot up front. The sawed-off barrel modification provides a large bonus to critical hit damage, at the cost of making it more or less only effective at point-blank range;[1] otherwise, the long-barrel modification increases accuracy for those who prefer too keep a little distant between themselves and their targets. The Rifleman perk adds a lot of damage to this weapon due to its high damage by default.

Crafting

ComponentsRequirementsProducts
2 Oil
1 Double-Barrel Shotgun


The above template is generated from Template:F76 co Weapon Ranged DoubleBarrelShotgun. For corrections, edit the target template.

Modifications[]

All numbers are relative to the base stats.

Receiver[]

Modifications list ?
Mod Effects Crafting
Prime Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • Loads Ultracite shotgun shells
  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
5 Oil
Standard Receiver
(E)

Standard.


Components
1 Oil
Calibrated Receiver
(E)

Superior critical shot damage.


  • Accuracy: +10%
  • Critical damage: +34%
  • Value: +40%
  • Weight: +30%

Components
1 Oil
Vicious Receiver
(E)

Improved hip-fire accuracy, critical shot damage.


Components
1 Oil
Hardened Receiver
(E)

Superior damage.


  • Damage: +50%
  • Value: +40%
  • Weight: +30%

Components
1 Oil
Severe Receiver
(E)

Improved damage, critical shot damage.


  • Damage: +25%
  • Value: +40%
  • Weight: +15%

Components
1 Oil
Refined Receiver
(E)

Improved hip-fire accuracy, damage.


  • Damage: +25%
  • Value: +40%
  • Weight: +15%
  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
1 Oil
Hair Trigger Receiver
(E)

Superior rate of fire.


  • AP cost: -10%
  • Value: +40%
  • Weight: +30%

Components
1 Oil
Fierce Receiver
(E)

Improved rate of fire, critical shot damage.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%

Components
1 Oil
Vigorous Receiver
(E)

Improved rate of fire, damage.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%
  • Damage: +25%
  • Value: +40%
  • Weight: +15%

Components
1 Oil
Steadfast Receiver
(E)

Improved rate of fire, hip-fire accuracy.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%
  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
1 Oil
True Receiver
(E)

Superior hip-fire accuracy.


  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
1 Oil
Scorched Killer's Receiver
(E)

50% more damage against Scorched, 20% less against everything else.


  • AttackDamage: -20%
  • AttackDamage: +50% (Scorched only)
  • Value: +100%
  • Weight: +20%

Components

Barrel[]

Modifications list ?
Mod Effects Crafting
Standard Long Barrel
(E)

Superior Range.


  • Range: 9*base
  • Accuracy: +10%
  • Recoil: -7.5%
  • Value: +20%
  • Weight: +20%

Components
True Long Barrel
(E)

Superior range, hip-fire accuracy.


  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Range: 9*base
  • Accuracy: +10%
  • Recoil: -7.5%
  • Value: +20%
  • Weight: +20%

Components
Stabilized Long Barrel
(E)

Superior Range and Recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Range: 9*base
  • Accuracy: +10%
  • Recoil: -7.5%
  • Value: +20%
  • Weight: +20%

Components
Aligned Long Barrel
(E)

Superior Range. Improved recoil and hip-fire accuracy.


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Range: 9*base
  • Accuracy: +10%
  • Recoil: -7.5%
  • Value: +20%
  • Weight: +20%

Components
Standard Short Barrel
(E)

Better range.


  • Range: 6*base
  • Accuracy: +5%
  • Recoil: -5%
  • Value: +10%
  • Weight: +10%

Components
True Short Barrel
(E)

Improved Range. Superior hip-fire accuracy.


  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%


  • Range: 6*base
  • Accuracy: +5%
  • Recoil: -5%
  • Value: +10%
  • Weight: +10%

Components
Stabilized Short Barrel
(E)

Improved Range. Superior Recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Range: 6*base
  • Accuracy: +5%
  • Recoil: -5%
  • Value: +10%
  • Weight: +10%

Components
Aligned Short Barrel
(E)

Improved range, recoil and hip-fire accuracy.


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Range: 6*base
  • Accuracy: +5%
  • Recoil: -5%
  • Value: +10%
  • Weight: +10%

Components
Standard Sawed-Off Barrel
(E)

Standard.


  • Weight: -20%


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Range: 6*base
  • Accuracy: +5%
  • Recoil: -5%
  • Value: +10%
  • Weight: +10%

Components
True Sawed-Off Barrel
(E)

Inferior range. Superior hip-fire accuracy.


  • Weight: -20%


  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Range: 6*base
  • Accuracy: +5%
  • Recoil: -5%
  • Value: +10%
  • Weight: +10%

Components
Stabilized Sawed-Off Barrel
(E)

Inferior Range. Superior Recoil.


  • Weight: -20%
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Range: 6*base
  • Accuracy: +5%
  • Recoil: -5%
  • Value: +10%
  • Weight: +10%

Components
Aligned Sawed-Off Barrel
(E)

Inferior Range. Improved recoil and hip-fire accuracy.


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%


  • Range: 6*base
  • Accuracy: +5%
  • Recoil: -5%
  • Value: +10%
  • Weight: +10%

Components

Stock[]

Modifications list ?
Mod Effects Crafting
Standard Full Stock
(E)

Standard.


  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Aligned Stock
(E)

Improved recoil and hip-fire accuracy.


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Stabilized Stock
(E)

Superior Recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
1 Oil
True Stock
(E)

Superior hip-fire accuracy.


  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Precise Stock
(E)

Improved Bash damage and hip-fire accuracy


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Forceful Stock
(E)

Improved Bash damage and recoil.


  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Bruising Stock
(E)

Superior Bash damage.


  • Value: +20%
  • Weight: +20%
  • Bashing damage: ?
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components

Sight[]

Modifications list ?
Mod Effects Crafting
Glow Sights
(E)

Standard.


  • Value: +10%
  • Weight: +25%

Components
Standard Sights
(E)

Standard.


Components
Reflex Sight (Dot)
(E)

Better focus and sighted accuracy.


  • Value: +25%
  • Weight: +10%
  • 1.5x zoom when sighted

Components
Reflex Sight (Circle)
(E)

Better focus and sighted accuracy.


  • 1.5x zoom when sighted

Components

Muzzle[]

Modifications list ?
Mod Effects Crafting
Muzzle Brake
(E)

Improved per-shot recoil. Improved recoil control. Reduced range.


  • Recoil: -10% per shot
  • Range multiplier: -1.5
  • Value: +60%
  • Weight: +20%

Components
Requirements
Spiked Muzzle Brake
(E)

Improved per-shot recoil. Improved recoil control. Reduced range.


  • SecondaryDamage: +10%
  • Value: +30%
  • Weight: +10%
  • Recoil: -10% per shot
  • Range multiplier: -1.5
  • Value: +60%
  • Weight: +20%

Components
Requirements

Locations[]

  • Can be found on lvl 40 glowing mole miners. Can confirm that as I have acquired multiple plans from these mobs.

References

  1. Fallout 76 loading screen hints: "Because of the "spread" inherent in this class of weapon, shotguns do more damage the closer they are to the target."
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