CATEGORY
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TYPE
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SUBTYPE
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PROMPT
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DIALOGUE BEFORE
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RESPONSE TEXT
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DIALOGUE AFTER
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SCRIPT NOTES
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SCENE
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Miscellaneous
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Miscellaneous
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SharedInfo
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(alert bark)
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Dogmeat: (alert bark)
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002DogmeatIntroScene
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Scene
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SceneDialogue
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Custom
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NickValentine: Ready to get to work, Dogmeat?
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*Bark!*
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MQ105_019_DogmeatScene
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Scene
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SceneDialogue
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Custom
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PlayerVoiceFemale01: Dogmeat. Get the scent boy...
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Player Default: Take me to him, boy. Take me to Shaun...
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MQ105_021_DogmeatScene
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Scene
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SceneDialogue
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Custom
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Player Default: Take me to him, boy. Take me to Shaun...
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MQ105_021_DogmeatScene
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Scene
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SceneDialogue
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Custom
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Player Default: Get Kellogg, boy. Take me to that son of a bitch...
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MQ105_021_DogmeatScene
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Scene
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SceneDialogue
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Custom
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Player Default: I'm trusting my family's future to a dog. That's it. I'm officially crazy.
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MQ105_021_DogmeatScene
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Scene
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SceneDialogue
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Custom
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Player Default: Got something, boy?
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MQ105_021_DogmeatScene
|
Scene
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SceneDialogue
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Custom
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Player Default: Say, that's not a bad idea. Some dogs out there in the Commonwealth can track a man for miles.
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*Bark!*
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NickValentine: Well, Dogmeat seems eager for the job. Why don't you let him have a whiff? See if he picks up on the trail.
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MQ105_017_NickScene
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Miscellaneous
|
Miscellaneous
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SharedInfo
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(attention-getting whimper)
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not sad - this is a sound a dog makes that wants something, like food or to be let out.
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MQ106_DogmeatRunstoDoorScene
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Miscellaneous
|
Miscellaneous
|
SharedInfo
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(playful bark)
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MQ106_DogmeatRunstoDoorScene
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Miscellaneous
|
Miscellaneous
|
SharedInfo
|
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(playful howl)
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MQ106_DogmeatRunstoDoorScene
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Miscellaneous
|
Miscellaneous
|
SharedInfo
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intentionally left blank
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Miscellaneous
|
Miscellaneous
|
SharedInfo
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intentionally left blank
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Miscellaneous
|
Miscellaneous
|
SharedInfo
|
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intentionally left blank
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Miscellaneous
|
Miscellaneous
|
SharedInfo
|
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intentionally left blank
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Miscellaneous
|
Miscellaneous
|
SharedInfo
|
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intentionally left blank
|
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Miscellaneous
|
Miscellaneous
|
SharedInfo
|
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intentionally left blank
|
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Miscellaneous
|
Miscellaneous
|
SharedInfo
|
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intentionally left blank
|
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Miscellaneous
|
Miscellaneous
|
SharedInfo
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intentionally left blank
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Miscellaneous
|
Miscellaneous
|
SharedInfo
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intentionally left blank
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Scene
|
SceneDialogue
|
Custom
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BoS201Maxson: Ad victoriam!
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(barking)
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BoS201Speech01: Ad victoriam!
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BoS201_06_MaxsonStage130
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Miscellaneous
|
Miscellaneous
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SharedInfo
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(mournful howl)
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Miscellaneous
|
Miscellaneous
|
SharedInfo
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(sad whimper)
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Miscellaneous
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Miscellaneous
|
SharedInfo
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(pained whimper)
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Miscellaneous
|
Miscellaneous
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SharedInfo
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(angry bark)
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Miscellaneous
|
Miscellaneous
|
SharedInfo
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(warning growl)
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Miscellaneous
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Miscellaneous
|
SharedInfo
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(vicious snarl)
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Combat
|
Combat
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Hit
|
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Combat
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Combat
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Death
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Miscellaneous
|
Miscellaneous
|
SharedInfo
|
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(curious sound)
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Miscellaneous
|
Miscellaneous
|
SharedInfo
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(yawn)
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Miscellaneous
|
Miscellaneous
|
SharedInfo
|
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(playful growl)
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Miscellaneous
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Miscellaneous
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Idle
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Miscellaneous
|
Miscellaneous
|
Idle
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Miscellaneous
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Miscellaneous
|
SharedInfo
|
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myActor:
|
intentionally left blank
|
AO_Dogmeat_FindContainer_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
myActor:
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myActor:
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intentially left blank
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AO_Dogmeat_FindContainer_Scene
|
Scene
|
SceneDialogue
|
Custom
|
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myActor:
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intentionally left blank
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AO_Dogmeat_FindContainer_Scene
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
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intentionally left blank
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AO_Dogmeat_FindHostile_Scene
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
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intentionally left blank
|
AO_Dogmeat_FindHostile_Scene
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
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intentionally left blank
|
DogmeatGotoPlayerScene
|
Scene
|
SceneDialogue
|
Custom
|
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(friendly bark)
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NPC: What a mangy mutt.
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DogDistasteSCN01
|
Scene
|
SceneDialogue
|
Custom
|
|
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(Friendly bark)
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NPC: Well hey there, pup.
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DogInt02SCN
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