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For an overview of dogs that appear throughout the Fallout series, see Dog. For the lone surviving dog, see Pariah. For the companion, see Dogmeat (Fallout).
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For another named dog, see Sasha. For more information about dogs, see Wikipedia:Dog.
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Dog
Fo Render Dog
LocationNorth America
VariantsDog
Wild dog
 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2

Just like before the Great War, dogs are animals commonly found all over the world.

Background[]

The following section is transcluded from Dog. To modify, please edit the source page.

The domestic dog (Latin: Canis lupus familiaris) is a canid that is known as man's best friend. The dog was the first domesticated animal and has been widely kept as a working, hunting, and pet companion. Though most breeds of dogs remain largely un-mutated by radiation exposure, some modified or mutant varieties do exist.[1] The Master created centaurs by mixing dog, human and brahmin in the FEV vats.[2] Dogs were also subject cyberization, which resulted in cyberdogs.

Biology[]

The following section is transcluded from Dog. To modify, please edit the source page.

Dogs have been selectively bred for millennia for various behaviors, sensory capabilities, and physical attributes. Modern dog breeds show more variation in size, appearance, and behavior than any other domestic animal. Nevertheless, their morphology is based on that of their wild wolf ancestors. Dogs are predators and scavengers, and like many other predatory mammals, the dog has powerful muscles, fused wrist bones, a cardiovascular system that supports both sprinting and endurance, and teeth for catching and tearing. Dogs are highly variable in height and weight. Like most mammals, dogs are dichromats and have color vision equivalent to red–green color blindness in humans (deuteranopia). The dog's visual system has evolved to aid proficient hunting. While a dog's visual acuity is poor, their visual discrimination for moving objects is very high. The frequency range of dog hearing is approximately 40 Hz to 60,000 Hz. the dog brain is dominated by an olfactory cortex.

Despite their descent from wolves and classification as Carnivora, dogs are variously described in scholarly and other writings as carnivores or omnivores. Dogs can adapt to a wide-ranging diet, and are not dependent on meat-specific protein nor a very high level of protein in order to fulfill their basic dietary requirements. Dogs will healthily digest a variety of foods, including vegetables and grains, and can consume a large proportion of these in their diet. Compared to their wolf ancestors, dogs have adaptations in genes involved in starch digestion that contribute to an increased ability to thrive on a starch-rich diet.

The typical lifespan of dogs varies widely among breeds, but for most the median longevity, the age at which half the dogs in a population have died and half are still alive, ranges from 10 to 13 years.

In domestic dogs, sexual maturity begins to happen around age six to twelve months for both males and females, although this can be delayed until up to two years old for some large breeds. Dogs bear their litters roughly 58 to 68 days after fertilization, with an average of 63 days, although the length of gestation can vary. An average litter consists of about six puppies, though this number may vary widely based on the breed of dog.

Characteristics[]

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Variants[]

Dog[]

Dog
Mbox stub
Section needed
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Name (Proto ID)StatisticsDT/DRAbilities
Dog FalloutGametitle-FO1
00000036
Experience pointsIcon XP
40
Health pointsIcon heart
14
Healing rateIcon healing
2
Armor classIcon shield bronze
10
SequenceIcon sequence
6
Action pointsIcon action
7
MeleeIcon melee
5
ChanceIcon chance
3%
Damage Threshold/Damage Resistance: NormalIcon damage
0-15%
Damage Threshold/Damage Resistance: LaserIcon laser
0-15%
Damage Threshold/Damage Resistance: FireIcon fire
0-15%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
0-15%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-20%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
0-10%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-500%
Dog Fallout 2Gametitle-FO2
00000009
Experience pointsIcon XP
40
Health pointsIcon heart
14
Healing rateIcon healing
2
Armor classIcon shield bronze
5
SequenceIcon sequence
6
Action pointsIcon action
7
MeleeIcon melee
5
ChanceIcon chance
3%
Damage Threshold/Damage Resistance: NormalIcon damage
0-15%
Damage Threshold/Damage Resistance: LaserIcon laser
0-15%
Damage Threshold/Damage Resistance: FireIcon fire
0-15%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
0-15%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-20%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
0-10%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-500%


Wild dog[]

Dog
Mbox stub
Section needed
This section is needed but has not been written yet. You can help The Vault by writing it.
Name (Proto ID)StatisticsDT/DRAbilities
Wild dog Fallout 2Gametitle-FO2
00000082
Experience pointsIcon XP
60
Health pointsIcon heart
25
Healing rateIcon healing
2
Armor classIcon shield bronze
14
SequenceIcon sequence
14
Action pointsIcon action
8
MeleeIcon melee
7
ChanceIcon chance
5%
Damage Threshold/Damage Resistance: NormalIcon damage
0-20%
Damage Threshold/Damage Resistance: LaserIcon laser
0-20%
Damage Threshold/Damage Resistance: FireIcon fire
0-20%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
0-20%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-25%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
0-15%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-500%

Appearances[]

These dogs appear in Fallout, and Fallout 2.

References

  1. Enclave field terminals; Enclave Field Research Terminal, Field Entry: Dog (feral)
  2. Fallout Bible 1
    Fallout Bible 0: "3. Are the radscorpions a product of the FEV virus? When you talk to the doctor, Razlo, in Shady Sands, he tells you that they were once American Emperor Scorpions but that he has no idea how they mutated because radiation alone couldn't have done it. For that matter, what about all of the other creatures of the wasteland? Which ones have been mutated by FEV and which ones haven't? Maybe in the bestiary each creature could have a stat that shows it's level of FEV infection."
    "Answer:
    • The radscorpions are a result of a combination of radiation and the FEV virus, and Razlo in Shady Sands is correct - they were originally Emperor Scorpions that have grown... big.
    • FEV-Infected Critters in the wasteland include almost all the ones you've seen in F1 and F2:
      Mantises.
      Most species of rats.
      Gecko lizards.
      Brahmin
      Scorpions
      Ants
      Various varieties of plants, including the Venus Flytrap.
      Rumor has it some dogs were affected, but no one's seen any, so for now that's just rumor. Of course, the centaurs are a mash of human, dog, and various other parts... but hey, who knows how that mutation came about. Grey was probably messing around in one of his labs.
    • Creatures not mutated by FEV probably did not survive the aftermath of the Great War, with the possible exception of cockroaches... and perhaps normal ants, though there are FEV-infected versions of these species.
    • No one knows where those bird noises in Vault City came from.
    • I'll try to include a chart of FEV-infected creatures in future additions as well as other critters that you may not have seen in F1 and F2. Most likely a great majority of insects were affected (they tend to breed much faster, and their mutations tend to become evident pretty quickly as the generations advance), possibly beetles, some spiders, cockroaches, and other creatures."
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