Disarm Traps for the Facility.

From The Vault - Fallout Wiki
Jump to: navigation, search
Disarm Traps for the Facility.
Quest data
LocationWest Tek Research Facility
Given ByZAX 1.2
Related quests
Become an Initiate.
Turn on power for the Glow.
Icon cut content.pngThe following is based on Fallout cut content and has not been confirmed by canon sources.

Disarm Traps for the Facility is a cut side quest in Fallout.


This quest pops up in your Pip-Boy after getting ZAX 1.2 to deactivate the robots in the Glow.


Although electrified elevator doors can be disabled and this appears to trigger several traps on the lower level (both scripted and physical explosive/gas/laser traps much like the mayhem recorded in the fallen Brotherhood soldier's holodisk) there seems to be no way to complete this quest.


  • Reactivating security will remove this quest from your Pip-Boy.