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The Vault - Fallout Wiki
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For the commanding officer of the Midwestern Brotherhood of Steel, see Dekker.
Decker
FO01 NPC Decker N
Biography and appearance
RaceHuman
GenderMale
AffiliationUnderground
RoleUnderground crime lord
Owner of the Friendly Lending Company
Controlling partner of the Far Go Traders
LocationHub, Maltese Falcon
Dialogue FileDECKER.MSG
Gameplay
QuestsDispose of Jain.
Dispose of merchant.
Take down Decker
Statistics
SPECIALStrength: 6
Perception: 7
Endurance: 6
Charisma: 9
Intelligence: 8
Agility: 8
Luck: 6
Derived StatsHit points: 60
Armor class: 8
Action points: 9
Carry weight: 175
Unarmed damage: 0
Melee damage: 1
Sequence: 14
Healing rate: 2
Experience points: 250
Normal DT/DR: 0/0%
Laser DT/DR: 0/0%
Fire DT/DR: 0/0%
Plasma DT/DR: 0/0%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 0/0%
Tag SkillsSmall Guns: 67%
Big Guns: 71%
Unarmed: 88%
Melee Weapons: 88%
Throwing: 42%
Technical
Proto id00000153 (Decker)
ActorKeith David
 
Gametitle-FO1
Gametitle-FO1
So. You're looking for a job. How fortunate. I have one that needs doing. Ahh, but where are my manners? What's your name?
— Decker

Decker is the most powerful crime boss in the Hub and the head of the Underground and the Friendly Lending Company[1] in Fallout.

Background[]

Decker is a fine example of how looks can be deceiving. He appears to be a crude brute, but the moment he opens his mouth it becomes clear that he is a power to be reckoned with. He is the crime lord of the Hub and the despot of the Underground, the syndicate controlling a great deal of the activities in the city, legal or otherwise. However, Decker's ambition is bigger than that. He seeks to establish himself as the lord of New California by establishing total control over Hub and the lifeblood of California: trade.

To this end, he has undertaken several endeavors. First and foremost, he has established control over the Far Go Traders,[2] the Friendly Lending Company, and prepared to move on the remaining forces of influence in the Hub. In 2161, Daren Hightower, head of the Water Merchants, is near the top of the list. His refusal to follow Decker's lead was a major obstacle, one that would be solved with death.[3] The number one threat, however, was the Children of the Cathedral, whose presence in the city endangers Decker's interests. The head priestess would have to be assassinated as well.[4]

That said, Decker prefers to solve matters with discrete means. Bribery is common, particularly when Justin Greene was the head of the Hub Police.[5] He is also willing to let potential mercenaries go after telling him of the jobs expected of them, even if they are murder.[6] This doesn't apply to truly crucial objectives, like dealing with the Children of the Cathedral.[7]

Of course, this doesn't mean that Decker is loathe to engage in violence or murder – quite the contrary. When one of the thieves contracted to carry out a heist had to run, he made the mistake of coming to Decker for reinforcements. Decker had him lobotomized as an example of what happens to those who fail him.[8] He also had the previous owner of the Maltese Falcon killed so that he could seize the restaurant,[9] and had a Brotherhood Initiate captured and tortured to get information on the Brotherhood.[1]

Interactions with the player character[]

Interactions overview[]

GoodNatured
This character starts quests.
Perk empathy synthesizer
This character is involved in quests.

Quests[]

Effects of the player's actions[]

  • Killing Decker effectively disintegrates the Underground, as without his authority and power, the organization falls apart, as factions splinter apart and fight for control.

Tell me about[]

Decker's Tell-me-abouts
Query Response
Boneyard "That rat infested place is riddled with gang warfare. Were it not for the great trading with Adytum and the Gun Runners, I doubt any trader would venture there."
Caravans, Missing "Something is making the Far Go Traders' caravans disappear. I'd like to know the cause, since it does disrupt a piece of my business."
Cathedral "An annoying organization. Soon they may need a demonstration in management and power."
Crimson "They used to control the hospital until the Children took over. Now they sit and brood in their warehouse - very strange. You'll find them at the northwest end of the Merchant Market."
Deathclaw "Myths and legends. The deathclaw is supposedly a ghost or something."
Decker "You have no need to know anything else about me."
Far, Trader "They're the last of the merchants, and I mean that literally. Small time stuff, mostly. Look northeast of the Merchant Market."
Harold "Harold's been around for some time. He's over in Old Town. A good source for certain types of information."
Hightower "He's the head of the Water Merchants."
Maltese "My mother, finest woman I've ever known, gave me the idea for this. The finest entertainment establishment in all the Hub."
Market "It's in the center of town."
Master "One of the fabrications of the Children. He's supposedly some minor deity, or something."
Merchants "They control the water. Go to the South End of the Merchant Market, you'll find them there."
Thieves "They steal from the merchants and give to the poor, or some such nonsense. They are inconsequential to me. That old mutant, Harold, would know more."

Inventory[]

x
Icon armored vault suit
Apparel
-
Assault carbine icon
Weapon
Throwing knife
Icon briefcase
Carried items
Stimpak
Icon male severed head
Drops on death
empty

Behind the scenes[]

  • The Maltese Falcon bar, is a reference to a detective novel from 1930, that was adapted into a film with Humphrey Bogart playing the protagonist.

Gallery[]

Appearances[]

Decker appears only in Fallout.

References

  1. 1.0 1.1 Fallout Official Survival Guide p.95: "Decker: Leader of the Hub Underground"
    "Depending on how the player wants to do things, Decker can be a useful contact, or he can be deadly. Decker is the true power in the Hub, and little happens thereof that he is not aware. He is outwardly calm, even placid, and quite patient; he is also quite ruthless. He will, in fact, be willing to hire the player to commit several assassinations. He will also order the player killed, if the player refuses to work for him, but knows too much."
    "To approach Decker, you must get Kane, his assistant, to take you to him."
    "Hints"
    "If you decide to work for Decker, you'll be walking a narrow line. If you insult him, you will later be attacked by his thugs and beaten senseless. If you refuse to work for him, you will be released, but will not have the opportunity to work for him again. If you successfully kill Jain for Decker, the Children of the Cathedral will later retaliate by killing Decker. It is also possible to bring the local police down to Decker's hideout, and try to kill him in the ensuing firefight."
  2. Decker: "{1111}{DECK_60}{Amusing. He considers himself the leader of the Far Go Traders. More of a figurehead, actually. He knows better than to interfere with my business.}"
    (DECKER.MSG)
  3. Decker: "{110}{DECK_3}{Background: There's a certain merchant who's . . . how to phrase this . . . not cooperating fully with the Underground.}"
    (DECKER.MSG)
  4. Decker: "{174}{DECK_28}{As you may know, the Children of the Cathedral have been gaining influence in this town, and frankly, I won't stand for it.}"
    (DECKER.MSG)
  5. The Vault Dweller: "{1004}{}{Justin}"
    Decker: "{1104}{DECK_53}{He's the head of the police. Nice guy, if you like the straight arrow, honest type. Not like his father, now there was a loyal man.}"
    (DECKER.MSG)
  6. Decker: "{130}{DECK_10}{I must confess feeling a bit . . . disappointed in you. But these things happen. You will remember this is confidential. Good day.}"
    (DECKER.MSG)
  7. Decker: "{235}{DECK_34}{And I had such hopes for you! But I can't have you warning the Children. Kane, remove our friend here and pass along some instructions on silence.}"
    (DECKER.MSG)
  8. Cleo: "{175}{}{I had a friend who worked for him once. When the assignment went bad, he ran back to Decker for reinforcements. Decker called him a fool, and he had him lobotomized as an example to others. We don't like Decker very much around here.}"
    (CLEO.MSG)"
  9. Beth: "{151}{}{Sorry, it just reminds me of a friend that used to own it before him. Decker wanted it really bad, but my friend wouldn't sell. Two days later they found him dead in a back alley of Old Town.}"
    The Vault Dweller: "{152}{}{Why do you think Decker's responsible?}"
    Beth: "{155}{}{My friend was a clean freak. He wouldn't come within a hundred yards of Old Town. He was shot with a Magnum; no one in Old Town could afford one of those. Plus, he was shot once in the head and twice in the back. Does that sound like a robbery? My friend was just trying to get his life back.}"
    (HBETH.MSG)
Gametitle-FO1
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