The Vault - Fallout Wiki

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The Vault - Fallout Wiki
(Woah woah. Let us not clutter up the mobile game article with a bunch of unnecessary information. I was already wrestling with whether or not to add a background section.)
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{{For|an overview of deathclaw variants throughout the [[Fallout series|''Fallout'' series]]|Deathclaw}}
 
{{For|an overview of deathclaw variants throughout the [[Fallout series|''Fallout'' series]]|Deathclaw}}
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{{Infobox creature
 
{{Infobox creature
 
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|games =FOS
 
|name =Deathclaw
 
|name =Deathclaw
 
|type =creature
 
|type =creature
|image =
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|image =FOSDeathclawScene.jpg
 
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==Characteristics==
 
==Characteristics==
Deathclaws are currently the strongest creatures in the game, in which they be seen randomly attacking vaults, with weaker variants attacking any vault dweller sent out to explore the wasteland.
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Deathclaws are currently the strongest creatures in the game, in which they be seen randomly attacking vaults, with weaker variants attacking any vault dweller sent out to explore the wasteland. Deathclaws can also be encountered as high level enemies in various rooms at quest locations.
   
 
==Variants==
 
==Variants==

Revision as of 21:36, 10 April 2019

Icon disambig
For an overview of deathclaw variants throughout the Fallout series, see Deathclaw.
Deathclaw
FOSDeathclawScene
 
Game tile Fallouit Shelter
Game tile Fallouit Shelter
Fallout Shelter IconThe following is based on Fallout Shelter and some details might contradict canon.

Deathclaws are enemies found in Fallout Shelter.

Background

The following section is transcluded from deathclaw. To modify, please edit the source page.

Deathclaws were engineered before the Great War, for use as cheap replacements for humans during close-combat search-and-destroy missions.[1] The project was successful in creating a ferocious predator capable of surviving on its own in the wild, though no references exist to them ever being used in combat against the Chinese. After the Great War, deathclaws escaped into the wild through unknown means and gradually spread throughout the continent. Initial spread was limited to isolated nests on the East and West Coasts, leading some to believe that it was just a rumor, a tale to scare children with,[2] though the population of Boneyard was keenly aware of their existence, as a single pack mother and her offspring claimed the area between Downey and Norwalk around 2161, keeping the Gun Runners in a checkmate and terrorizing other communities in the region.[3] A lone deathclaw was also living near the Hub,[4] with an unknown number of deathclaws experimented on and refined by the Master.[1]

Their gradual spread throughout the wasteland raised awareness of their existence, until they entered common consciousness as a lethal predator – but a myth no longer. As stated above, the Enclave eventually continued the research project started before the war, developing intelligent deathclaws for use in hostile environments around 2235.[5] On May 17, 2242, the first successful pack was dropped into Vault 13 to cloak the presence of the Enclave and their abduction of the dwellers within. Following their first combat test, the deathclaws broke free of their Enclave masters, far more intelligent than anyone could foresee.[6] They began developing an unique culture, as the first non-human sentient beings in history.[7] Unfortunately, their intelligence was discovered by Doctor Schreber of Navarro, whose report led to the extermination of intelligent deathclaws with extreme prejudice.[8] Subsequent experimentation involved the aforementioned domestication units, although by the end of the 23rd century.[9]

Characteristics

Deathclaws are currently the strongest creatures in the game, in which they be seen randomly attacking vaults, with weaker variants attacking any vault dweller sent out to explore the wasteland. Deathclaws can also be encountered as high level enemies in various rooms at quest locations.

Variants

Deathclaw

Standard deathclaws, that can be found either attacking vaults, or wandering the wastes. While the variants seen attacking vaults are the strongest enemies in the game, and can easily wipe out an entire vault if left to their own devices, the wasteland variants only pose a moderate threat to decently prepared vault dwellers sent out into the wastes.

Enclave deathclaw

Deathclaw under the control of the Enclave, and are only textually mentioned while vault dwellers are exploring the wastes. They pose a slightly more challenging encounter than regular wasteland deathclaws, and will require for your vault dwellers to be equipped with advanced weapons and armor.

Notes

  • Deathclaws are more likely to attack a vault if a radio station is active.[10]
  • Regardless of whether a vault has an active radio station, deathclaws will begin to attack when a vault has 60+ dwellers; alternatively, they will start attacking a vault with 35+ dwellers when playing in Hardcore.
  • Deathclaws only drop XP, and not any equipment or crafting components.

References

  1. 1.0 1.1 Fallout 2 Official Strategies & Secrets p.27: "Deathclaws were originally created to replace humans during close-combat search-and-destroy missions. They were derived from mixed animal stock and then refined by the Master, using genetic manipulation. The resulting creature is almost unbelievably fast and powerful. Deathclaws are well named—they are the toughest animals that you will encounter in the Wastes."
    "Unless you have Combat Armor, extremely heavy weaponry, and a lot of StimpacksQuoted verbatim, error appeared in the original sourceIcon sic, running for the exit hexes at the first sign of a Deathclaw is your best chance of survival. If you're well equipped and want to stick it out, though, get in at least one shot at long range, because Deathclaws move so fast that you're unlikely to get another long-range attack as they charge you. They'll always close rapidly so they can use their powerful claws to tear and rend you. For maximum damage, use a Called Shot to the eyes when you shoot them. However, even with Called Shots, you'll need several good hits to put a Deathclaw down—use extreme caution (and save often) when fighting them."
    Note: Deathclaws being genetically engineered before the Great War and later refined by the Master is mentioned in the Fallout 2 Official Strategies & Secrets strategy guide, written by Fallout 2 lead designer, Matt Norton, as well as in Fallout Tactics.
  2. The Vault Dweller: "{347}{}{Do you know anything about the Deathclaw?}"
    John Maxson: "{262}{Gen_78}{Oh. Just another stupid rumor. Some people say it's a huge fanged monster and others say it's a vampire.}"
    (MAXSON.MSG)
  3. Gabriel
  4. Find the missing caravans.
  5. Fallout Bible 0: "2235 The Enclave experiments on deathclaws, attempting to create special fighting units for waging war in hostile environments."
  6. Fallout Bible 0: "2242 May 17 Enclave animal handlers drop a Deathclaw unit into Vault 13 from a safe distance to kill anyone investigating the Vault and cloak the Enclave's presence. Other Deathclaws are sent into the desert surrounding Vault 13 to check for any escapees or witnesses."
  7. The Chosen One: "{123}{}{What are you doing here?}"
    Goris: {135}{}{I'm a student of sorts. I'm trying to learn as much as I can about the world and the different cultures that have developed. Right now I'm studying the culture the deathclaws are forming and comparing it to human development along similar lines. I've acquired just about all the information I need here. It would help my research a great deal if I could do some traveling. However, I don't want to go it alone, if you know what I mean.}"
    (Ocgoris.msg)
  8. The deathclaw massacre within Fallout 2.
  9. Raven Rock terminals; Delivery Terminal, Note Regarding Recent Delivery
  10. Fallout Shelter loading screen hints