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{{Infobox add-on
 
{{Infobox add-on
  +
|name =''Dead Money''
 
|games =FNV
 
|games =FNV
|image =Fnv-dlc1-deadmoney-x360-fob.jpg
+
|image =FNV Dead Money Logo.png
  +
|image2 =FNV DM Dead Money Cover.png
  +
|image desc =Title and cover; click for high resolution images
 
|developer =[[Obsidian Entertainment]]
 
|developer =[[Obsidian Entertainment]]
 
|publisher =[[Bethesda Softworks]]
 
|publisher =[[Bethesda Softworks]]
  +
|price =$4.99 (PC)<br/>$9.99 (PS3 and Xbox 360)
 
|size =248 MB (Xbox 360)<br />448 MB (PC)<br />729 MB (PS3)
 
|size =248 MB (Xbox 360)<br />448 MB (PC)<br />729 MB (PS3)
 
|patch =[[Fallout: New Vegas patch 1.2.0.31x|Patch 1.2.0.31x]]
 
|patch =[[Fallout: New Vegas patch 1.2.0.31x|Patch 1.2.0.31x]]
Line 17: Line 21:
 
}}{{Games|FNVDM}}
 
}}{{Games|FNVDM}}
   
{{Quotation|You've heard of the [[Sierra Madre Casino (hotel)|Sierra Madre Casino]]. We all have, the legend, the curses. Foolishness about it lying in the middle of the City of the Dead, buried beneath a blood-red [[The Cloud|cloud]]. A bright, shining monument luring treasure hunters to their doom...|Father Elijah|[[Dead Money intro|''Dead Money'' intro]]}}
+
{{Quotation|You've heard of the [[Sierra Madre Resort & Casino|Sierra Madre Casino]]. We all have, the legend, the curses. Foolishness about it lying in the middle of the City of the Dead, buried beneath a blood-red [[The Cloud|cloud]]. A bright, shining monument luring treasure hunters to their doom...|Father Elijah|[[Dead Money intro|''Dead Money'' intro]]}}
   
 
'''''Dead Money''''' is the first [[Fallout: New Vegas add-ons|add-on]] for ''[[Fallout: New Vegas]]'', developed by [[Obsidian Entertainment]] and published by [[Bethesda Softworks]].
 
'''''Dead Money''''' is the first [[Fallout: New Vegas add-ons|add-on]] for ''[[Fallout: New Vegas]]'', developed by [[Obsidian Entertainment]] and published by [[Bethesda Softworks]].
   
==Release==
+
==Release and availability==
A timed exclusive,<ref>[http://fallout.bethsoft.com/eng/home/pr-111710.php Fallout: Welcome to the Official Site]</ref> ''Dead Money'' was released on December 21, 2010 for Xbox 360 and was later released for PC and PlayStation 3 on February 22, 2011.
+
''Dead Money'' was released on December 21, 2010 on [[Fallout: New Vegas (Xbox 360)|Xbox 360]] as exclusive downloadable content.<ref>[http://fallout.bethsoft.com/eng/home/pr-111710.php Fallout: Welcome to the Official Site]</ref> It remained available only to Xbox 360 users for three months, before being released on [[Fallout: New Vegas (PC)|PC]] and [[Fallout: New Vegas (PlayStation 3)|PS3]] on February 22, 2011. It costs $9.99.
   
  +
It is bundled with the ''Fallout: New Vegas Ultimate Edition'', released on February 7, 2012 for all platforms.
==Plot==
 
''Dead Money'' is set in the [[Sierra Madre]], an opulent and extravagant resort that was to be the greatest casino in the west, except that it never opened. Bombs fell before the gala opening, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. The security [[hologram]]s then activated and the once glorious event turned into a slaughter. After many years the climate control and air conditioning systems within the facility began to spit strange toxins into the surrounding city, causing a red cloud to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the [[ghost people]] survived to call the city home, trapped inside what appear to be [[Hazmat suit]]s, they wander the streets never speaking to their victims, only capturing them alive and dragging them away to the depths of the city deep within [[the Cloud]].
 
   
  +
==Overview==
And so the Sierra Madre faded from memory, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status, a supposed "City of Gold" in the [[Wasteland]] where all the treasures of the Old World were rumored to be held. It was kept alive as a late-night saloon story by prospectors who'd claimed to have found maps leading there and were willing to part with the map for a few caps. Or a drink. Or a warm place to sleep.<!-- These last two sentences were a part of the official description. Why do people keep removing them?-->
 
  +
The add-on focuses on the [[Sierra Madre]], a [[Great War|pre-War]] casino and resort built by [[Frederick Sinclair]]. Slated for opening in late [[Fallout timeline#2077|October 2077]], the [[Sierra Madre Gala Event|Gala event]] never took place. Instead, as the cutting edge security systems detected incoming [[warhead]]s and [[Nuclear weapons|nuclear detonations]], they sealed up the casino, locking guests and crews within, dooming them to a slow, painful death.
   
  +
But the Sierra Madre was more than just an extravagant resort. It was a fortress, a furnace within which a new civilization would be forged. But it was not perfect. The security system doomed its guests to die. The climate control and air conditioning systems "malfunctioned," releasing a [[The Cloud|red cloud]] that would hang over the Sierra Madre, dooming all who entered it. And within it, the [[ghost people]], once the [[human]]s trapped within [[hazmat suit]]s, stalk the streets, abducting any who decide to brave the dangers of the Sierra Madre.
The Sierra Madre is a mythical place in the wastes, with travelers risking their lives to find it. Only one man truly "found" it and lived. After the fall of [[HELIOS One]], [[Father Elijah]] of the [[Mojave Brotherhood of Steel]] set out to find new weapons to eradicate the [[New California Republic|NCR]], and in the process he found the Sierra Madre.
 
  +
  +
The Madre became a legend, a rumor about a City of Gold passed around saloons and camp fires late at night. [[Poster]]s advertising its grand opening are scattered across the [[wasteland]]s, fueling the mystery, while the [[Sierra Madre broadcast|mysterious broadcast]] continues to attract would-be scavengers and looters. Only one person found the Madre and lived to tell the tale: Father [[Elijah]].
  +
  +
This former Elder of the [[Brotherhood of Steel (Mojave chapter)|Mojave chapter of the Brotherhood of Steel]] has gone missing after the Brotherhood's defeat at [[Helios One]]. In his travels, he learned of the Madre at [[Big MT]] and decided to claim it, for its weapons and technology could allow him to defeat the [[New California Republic|NCR]]. However, to crack the casino, he needs help. He needs living tools to make his bidding.
  +
  +
He needs the [[Courier]]. The very same person who follows the broadcast to the [[abandoned Brotherhood of Steel bunker]], like so many others before him. Little does Elijah suspect that the Courier will crack the riddle of the Sierra Madre and unearth its dark secrets.
  +
  +
===Features===
  +
* Level cap increased by 5.
  +
* An entire new worldspace to explore, recommended for players of levels 20 and above. Companions cannot come.
  +
* Gameplay focused on scavenging and surviving in a hostile environment without the player's usual loadout, as well as interaction with companions. Skills are used throughout the add-on, affecting how the player's companions treat them, their options in combat and adventure, or simply surviving.
  +
* The player cannot return to the Madre without using [[Gamebryo console commands|console commands]] (such as {{console|command=tcl}} to reach the portal to the Madre beneath the radio).
   
 
==Characters==
 
==Characters==
Line 48: Line 64:
   
 
==Items==
 
==Items==
===Armor and clothing===
+
===Apparel===
 
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE A ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
 
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE A ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
{{pagelist|hidefirst=no|Dead Money armor and clothing|3}}
+
{{pagelist|hidefirst=no|Dead Money apparel|3}}
   
 
====Cut armor and clothing====
 
====Cut armor and clothing====
Line 71: Line 87:
 
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE A ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
 
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE A ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
 
{{pagelist|hidefirst=no|Dead Money weapon mods|3}}
 
{{pagelist|hidefirst=no|Dead Money weapon mods|3}}
 
===Other items===
 
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE A ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
 
{{pagelist|hidefirst=no|Dead Money miscellaneous items|3}}
   
 
===World objects===
 
===World objects===
 
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE A ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
 
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE A ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
 
{{pagelist|hidefirst=no|Dead Money world objects|3}}
 
{{pagelist|hidefirst=no|Dead Money world objects|3}}
 
===Other Items===
 
<!-- THE FOLLOWING ENTRIES ARE TRANSCLUDED FROM THE RESPECTIVE CATEGORY. TO ADD OR REMOVE A ENTRY, SIMPLY ADD OR REMOVE THE RESPECTIVE PAGE FROM THE RESPECTIVE CATEGORY -->
 
{{pagelist|hidefirst=no|Dead Money miscellaneous items|3}}
 
   
 
==Locations==
 
==Locations==
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{{Transcluded|Fallout: New Vegas achievements and trophies}}
 
{{Transcluded|Fallout: New Vegas achievements and trophies}}
 
{{transcludesection|article=Fallout: New Vegas achievements and trophies|section=Dead Money|options=nointro}}
 
{{transcludesection|article=Fallout: New Vegas achievements and trophies|section=Dead Money|options=nointro}}
 
==Notes==
 
* From a gameplay standpoint, ''Dead Money'' is accessed by loading a save file from any point in ''Fallout: New Vegas'' prior to the endgame sequence, in the same way as ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]'', ''[[Point Lookout (add-on)|Point Lookout]]'', ''[[The Pitt (add-on)|The Pitt]]'' or ''[[Mothership Zeta (add-on)|Mothership Zeta]]'' were triggered in ''[[Fallout 3]]'' without the ''[[Broken Steel]]'' add-on.
 
* Despite the warning you receive at the first door in the bunker, you can in fact stay in the Mojave if you choose to proceed. The actual point of no return is at the end of the hallway.
 
* Take note that companions from the Mojave can not join you and must be abandoned before being allowed to enter the Sierra Madre.
 
* You can explore the [[Sierra Madre Casino|Sierra Madre]] as much as you like after completing the game, but will not be able to return after completing the add-on. However, you can return using console commands. If you noclip (tcl) through the radio at the [[Abandoned Brotherhood of Steel bunker]], you can see a metal door with the message "Door to Villa". Using that door will take you back to the [[Villa]], with all the ghost people still alive, holograms working, etc. You even get to keep your items. You can also use player.moveto ref id to teleport any living companions, though they won't be approachable, as they disappear after a certain point in the story.
 
* The player can still spend [[Sierra Madre chip]]s after returning to the [[Mojave Wasteland]] at a [[Sierra Madre vending machine]] in the [[Abandoned BoS Bunker]]. You can still turn in [[carton of cigarettes|cartons of cigarettes]], [[pack of cigarettes|packs of cigarettes]] and items of apparel to receive more chips and buy cheap supplies. There is also a Dropbox near the door, which gives you a [[Complimentary voucher]] (a value of 1,000 chips) and 100 chips every three days. The chips will stockpile, for example, after 6 days, there will be 2 Complimentary vouchers and 200 chips.
 
* If a player turns in an item of apparel that raises [[Agility]] while wearing it, the Agility increase will remain. This can be repeated until the Courier's Agility reaches 10. While this increased Agility improves skills affected by Agility and increases AP, it does not allow the courier to take perks otherwise unavailable, unlike an increase from an implant.
 
* The level cap is raised by 5 levels with ''Dead Money'' installed.
 
* It is recommended that players reach level 20 before beginning this add-on.
 
* The add-on focuses more on skills than combat, often placing you into speech, explosives, science, and barter checks that have a huge bearing on how companions will treat you.
 
* You cannot Fast Travel while inside the Sierra Madre.
 
* If you have ''[[Old World Blues (add-on)|Old World Blues]]'' installed, then your pip boy can still tune into the [[Mysterious Broadcast]] during ''Dead Money'' if you want to hear some music and you can listen to it at Zion and the Divide.
 
* If playing in [[Hardcore mode]], the sleep meter does not advance, unless the courier sleeps. There may be a considerable delay before this happens, however.
 
* ''Dead Money'' is the only one of [[Fallout: New Vegas add-ons|the four story DLCs]] that you cannot return to after completion.
 
   
 
==Behind the scenes==
 
==Behind the scenes==
* The add-on as a whole is a reference to the 1948 film ''[[Wikipedia:The Treasure of the Sierra Madre (film)|The Treasure of the Sierra Madre]]'', where two people who are down on their luck meet a prospector, and plan to raid the remote mountains in search of gold, dealing with fierce locals and personal greed.
+
* ''Dead Money'' is strongly inspired by the 1948 film ''[[Wikipedia:The Treasure of the Sierra Madre (film)|The Treasure of the Sierra Madre]]'', focusing on a pair of disenfranchised folk who plan to seek out the titular treasure, fighting against hostile indigenous inhabitants and their own greed.
  +
* According to [[Jason Fader]], the DLC was also inspired by films such as: ''[[Wikipedia:Battle_Royale_(film)|Battle Royale]]'' (2000), ''[[Wikipedia:Cube_(film)|Cube]]'' (1997), and ''[[Wikipedia:Lifeboat_(1944_film)|Lifeboat]]'' (1944).<ref>[https://www.reddit.com/r/IAmA/comments/wvzeh/i_was_the_lead_producer_on_the_fallout_new_vegas/c5gxfr7?utm_source=share&utm_medium=web2x Jason Fader's reddit AMA]</ref>
* [[Chris Avellone]] discussed some of the design decisions behind ''Dead Money'' [http://forums.obsidian.net/index.php?automodule=blog&blogid=1&showentry=144]
 
  +
* [[Chris Avellone]] penciled a [http://archive.is/57JzG blog detailing the thought process behind design decisions that went into the game].
   
 
==Bugs==
 
==Bugs==
* {{Platforms|pc|ps3|xbox360}} ''Dead Money'' overrides some of the changes that have been made to the [[grenade launcher (Fallout: New Vegas)|grenade launcher]] in previous patches. With ''Dead Money'' installed and nothing else taking up space in your load order, the grenade's base damage is increased to 30, its spread is increased to 1.0, non-player characters will still use ammunition, and it can still be repaired with miniguns.
+
* {{Platforms|pc|ps3|xbox360}} Dirty edits in the add-on override changes applied to the [[grenade launcher (Fallout: New Vegas)|grenade launcher]] by patches, increasing its damage, spread, and allowing for it to be repaired by miniguns.
* {{Platforms|xbox360}} If the quest [[ED-E My Love]] is not completed before beginning the DLC, upon the player's return the quest will have disappeared and [[ED-E]] will be hostile.
+
* {{Platforms|ps3}} Deleting the add-on resets the level cap to 30. This can be permanent, even if the add-on is installed.
  +
* {{Platforms|xbox360}} The add-on has to be installed via the dashboard to be recognized by the game.
* {{Platforms|xbox360}} Downloading the DLC from within the game will not register the DLC with the game, even when restarting the game or the console. You need to download it from the Xbox Dashboard and wait for the download to complete, then start the game.
 
* {{Platforms|xbox360}} Profiles on the same HDD other than the one who bought it won't be able to access the DLC. The game will give them a message about the DLC being corrupt even though it is not. The solution is to sign into the purchaser's profile from the dashboard, then load the game, then switch to your own profile.
 
* {{Platforms|ps3}} If you download the DLC and then delete it before reaching level 30, but after receiving the "''Dead Money'' loaded" message, installing it again will reset the level-cap to 30, with no known way to fix it. You'll just have to start a new character, or play as level 30 instead of 35.
 
   
 
==Gallery==
 
==Gallery==
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</gallery>
 
</gallery>
   
==References==
+
==Video==
  +
{{video gallery|u9hGqZ0LM-M|t1=''Dead Money'' trailer}}
{{References}}
 
  +
  +
{{RT}}
   
 
{{Navbox Dead Money}}
 
{{Navbox Dead Money}}
  +
{{Navbox add-ons FNV}}
 
{{Navbox Fallout games}}
 
{{Navbox Fallout games}}
   
  +
{{DISPLAYTITLE:''Dead Money''}}
[[Category:Fallout: New Vegas add-ons]]
 
[[Category:Dead Money]]
 
   
[[es:Dead Money]]
+
[[Category:Dead Money| ]]
 
[[Category:Fallout: New Vegas add-ons]]
[[pl:Dead Money]]
 
[[ru:Dead Money]]
 

Latest revision as of 01:38, 6 May 2019

Dead Money
FNV Dead Money LogoFNV DM Dead Money Cover
Title and cover; click for high resolution images
General
DeveloperObsidian Entertainment
PublisherBethesda Softworks
Size248 MB (Xbox 360)
448 MB (PC)
729 MB (PS3)
Price$4.99 (PC)
$9.99 (PS3 and Xbox 360)
Release date
Xbox 360December 21, 2010
PCFebruary 22, 2011 (worldwide)
March 29, 2011 (Russia and Eastern Europe)
PlayStation 3February 22, 2011
Availability
Xbox 360Xbox LIVE
PCSteam
Direct2Drive
PlayStation 3PSN
Requirements
PatchPatch 1.2.0.31x
 
Gametitle-FNV DM
Gametitle-FNV DM

You've heard of the Sierra Madre Casino. We all have, the legend, the curses. Foolishness about it lying in the middle of the City of the Dead, buried beneath a blood-red cloud. A bright, shining monument luring treasure hunters to their doom...

— Father Elijah, Dead Money intro

Dead Money is the first add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks.

Release and availability

Dead Money was released on December 21, 2010 on Xbox 360 as exclusive downloadable content.[1] It remained available only to Xbox 360 users for three months, before being released on PC and PS3 on February 22, 2011. It costs $9.99.

It is bundled with the Fallout: New Vegas Ultimate Edition, released on February 7, 2012 for all platforms.

Overview

The add-on focuses on the Sierra Madre, a pre-War casino and resort built by Frederick Sinclair. Slated for opening in late October 2077, the Gala event never took place. Instead, as the cutting edge security systems detected incoming warheads and nuclear detonations, they sealed up the casino, locking guests and crews within, dooming them to a slow, painful death.

But the Sierra Madre was more than just an extravagant resort. It was a fortress, a furnace within which a new civilization would be forged. But it was not perfect. The security system doomed its guests to die. The climate control and air conditioning systems "malfunctioned," releasing a red cloud that would hang over the Sierra Madre, dooming all who entered it. And within it, the ghost people, once the humans trapped within hazmat suits, stalk the streets, abducting any who decide to brave the dangers of the Sierra Madre.

The Madre became a legend, a rumor about a City of Gold passed around saloons and camp fires late at night. Posters advertising its grand opening are scattered across the wastelands, fueling the mystery, while the mysterious broadcast continues to attract would-be scavengers and looters. Only one person found the Madre and lived to tell the tale: Father Elijah.

This former Elder of the Mojave chapter of the Brotherhood of Steel has gone missing after the Brotherhood's defeat at Helios One. In his travels, he learned of the Madre at Big MT and decided to claim it, for its weapons and technology could allow him to defeat the NCR. However, to crack the casino, he needs help. He needs living tools to make his bidding.

He needs the Courier. The very same person who follows the broadcast to the abandoned Brotherhood of Steel bunker, like so many others before him. Little does Elijah suspect that the Courier will crack the riddle of the Sierra Madre and unearth its dark secrets.

Features

  • Level cap increased by 5.
  • An entire new worldspace to explore, recommended for players of levels 20 and above. Companions cannot come.
  • Gameplay focused on scavenging and surviving in a hostile environment without the player's usual loadout, as well as interaction with companions. Skills are used throughout the add-on, affecting how the player's companions treat them, their options in combat and adventure, or simply surviving.
  • The player cannot return to the Madre without using console commands (such as tcl to reach the portal to the Madre beneath the radio).

Characters

Mentioned-only

Creatures

Robots and computers

Items

Apparel

Cut armor and clothing

Consumables

Weapons

Cut weapons

Weapon mods

Other items

World objects

Locations

The following section is transcluded from Fallout: New Vegas locations. To modify, please edit the source page.
Main article: Sierra Madre

The Villa

Sierra Madre Casino

Quests

The following section is transcluded from Fallout: New Vegas quests. To modify, please edit the source page.
Icon Name Location(s) Given by Reward Quest ID
Icon gray x Sierra Madre Grand Opening! Abandoned Brotherhood of Steel bunker Father Elijah Holorifle
Dead Money jumpsuit
xx005229
Assemble Your Crew Find Collar 8: "Dog" Villa Police Station Father Elijah Dog or God as a companion; Ravenous Hunger or In My Footsteps, respectively xx0139df
Assemble Your Crew Find Collar 12: Christine Villa Clinic Father Elijah 200 XP, Christine as a companion xx0139e1
Assemble Your Crew Find Collar 14: Dean Domino Residential District Father Elijah Dean Domino as a companion xx139fe0
Having a Ball Fires in the Sky Salida del Sol South Father Elijah 800 XP xx013a3f
Having a Ball Strike Up the Band Puesta del Sol South Father Elijah 800 XP xx013a40
Having a Ball Mixed Signals Puesta del Sol Switching Station Father Elijah 800 XP xx013a04
Having a Ball Trigger the Gala Event Salida del Sol North Father Elijah 1600 XP xx000fc0
Icon gray x Put the Beast Down Cantina Madrid, Sierra Madre Casino Father Elijah XP/Karma vary amongst decisions xx013a03
Icon gray x Curtain Call at the Tampico The Tampico, Sierra Madre Casino Father Elijah None xx013a43
Icon gray x Last Luxuries Executive Suites, Sierra Madre Casino Father Elijah None xx013a44
Icon gray x Heist of the Centuries Sierra Madre vault, Sierra Madre Casino Father Elijah 37 gold bars xx000fc1

Perks

The following section is transcluded from Fallout: New Vegas perks. To modify, please edit the source page.

Regular perks

Name Level req Other requirements Ranks Benefit Base ID
And Stay Back 10 Guns 70 1 Shotguns have a 10% chance, per pellet, of knocking an enemy back. xx00f218
Heavyweight 12 ST 7 1 Weapons with a weight of more than 10 is cut in half. This does not affect weapons modded to under 10 wg. xx011468
Hobbler 12 PE 7 1 Your chance to hit an opponent's legs in V.A.T.S. is increased by 25%. xx011469
In Shining Armor 2 Repair 20, Science 70 1 This perk is bugged and applies no effect. xx00f216,
xx00f217
Junk Rounds 2 LK 6, Repair 45 1 You can craft ammunition using scrap metal and tin cans. xx00fb6a
Light Touch 2 AG 6, Repair 45 1 While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance. xx00e87b
Old World Gourmet 2 EN 6, Survival 45 1 +25% addiction resistance. +50% health bonus from snack foods. Scotch, vodka and wine now give you health in addition to their normal effects. xx00f96f

Companion perks

Name Follower Benefit Base ID
In My Footsteps God Traps do not activate, and you are given a stealth increase. xx013b26
Ravenous Hunger Dog Ghost people do not get back up after shooting them without taking off a limb. N/A
Signal Interference Christine +50% time to escape signals xx008a2e
Unclean Living Dean Domino Temporary cloud protection, take 25% less damage. xx008a2f

Special perks

Name Unlock conditions Ranks Benefit Base ID
Coin Operator Dialogue with Christine 1 Adds recipe. 1 Fission Battery + 2 scrap metal =50 Sierra Madre Chips xx01039b
Ghost Hunter Dialogue with Dog 1 Ghost people are more likely to die outright without needing to be dismembered or disintegrated. xx01039a
Sierra Madre Martini Dialogue with Dean Domino 1 Adds recipe to create Sierra Madre martinis with 2 junk food, 1 Tin Can, and 1 Jar of Cloud Residue. xx01039e
Elijah's Last Words Give Veronica holomessage from Elijah. 1 Boosts Veronica's melee attack speed by 150% & gives her a 25% chance for melee attacks to knock down enemies. xx00d4a8
Elijah's Rambling Keep holomessage from Elijah after Veronica unlocks it. 1 Boosts melee critical damage +50%. xx00d4a9

Achievements

The following section is transcluded from Fallout: New Vegas achievements and trophies. To modify, please edit the source page.
Name Requirement Achievement points Trophy type Image
Assemble Your Crew Recruit Dean Domino, Christine and Dog 20 Bronze Assemble Your Crew
Cash Out Confront Father Elijah in the Sierra Madre's Vault 30 Silver Cash Out
Having a Ball Complete the Sierra Madre Gala Event 20 Bronze Having a Ball
Safety Deposit Box Trap Father Elijah in the Sierra Madre's Vault 40 Gold Safety Deposit Box
Sierra Madre Souvenir Aficionado Collect 500 Sierra Madre Chips 30 Silver Sierra Souvenir Aficionado

Behind the scenes

Bugs

  • PCIcon pc PlayStation 3Icon ps3 Xbox 360Icon xbox360 Dirty edits in the add-on override changes applied to the grenade launcher by patches, increasing its damage, spread, and allowing for it to be repaired by miniguns.
  • PlayStation 3Icon ps3 Deleting the add-on resets the level cap to 30. This can be permanent, even if the add-on is installed.
  • Xbox 360Icon xbox360 The add-on has to be installed via the dashboard to be recognized by the game.

Gallery

Video

  • Dead Money trailer

References

Dead Money