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Dead Money Steam banner.jpg|Steam banner
 
Dead Money Steam banner.jpg|Steam banner
 
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==Video==
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==References==
 
==References==

Revision as of 18:16, 23 April 2012

Dead Money
Fnv-dlc1-deadmoney-x360-fob
General
DeveloperObsidian Entertainment
PublisherBethesda Softworks
Size248 MB (Xbox 360)
448 MB (PC)
729 MB (PS3)
Release date
Xbox 360December 21, 2010
PCFebruary 22, 2011 (worldwide)
March 29, 2011 (Russia and Eastern Europe)
PlayStation 3February 22, 2011
Availability
Xbox 360Xbox LIVE
PCSteam
Direct2Drive
PlayStation 3PSN
Requirements
PatchPatch 1.2.0.31x
 
Gametitle-FNV DM
Gametitle-FNV DM

You've heard of the Sierra Madre Casino. We all have, the legend, the curses. Foolishness about it lying in the middle of the City of the Dead, buried beneath a blood-red cloud. A bright, shining monument luring treasure hunters to their doom...

— Father Elijah, Dead Money intro

Dead Money is the first add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks.

Release

A timed exclusive,[1] Dead Money was released on December 21, 2010 for Xbox 360 and was later released for PC and PlayStation 3 on February 22, 2011.

Plot

Dead Money is set in the Sierra Madre, an opulent and extravagant resort that was to be the greatest casino in the west, except that it never opened. Bombs fell before the gala opening, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. The security holograms then activated and the once glorious event turned into a slaughter. After many years the climate control and air conditioning systems within the facility began to spit strange toxins into the surrounding city, causing a red cloud to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the ghost people survived to call the city home, trapped inside what appear to be Hazmat suits, they wander the streets never speaking to their victims, only capturing them alive and dragging them away to the depths of the city deep within the Cloud.

And so the Sierra Madre faded from memory, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status, a supposed "City of Gold" in the Wasteland where all the treasures of the Old World were rumored to be held. It was kept alive as a late-night saloon story by prospectors who'd claimed to have found maps leading there and were willing to part with the map for a few caps. Or a drink. Or a warm place to sleep.

The Sierra Madre is a mythical place in the wastes, with travelers risking their lives to find it. Only one man truly "found" it and lived. After the fall of HELIOS One, Father Elijah of the Mojave Brotherhood of Steel set out to find new weapons to eradicate the NCR, and in the process he found the Sierra Madre.

Characters

Mentioned-only

Creatures

Robots and computers

Items

Armor and clothing

Cut armor and clothing

Consumables

Weapons

Cut weapons

Weapon mods

World objects

Other Items

Locations

The following section is transcluded from Fallout: New Vegas locations. To modify, please edit the source page.
Main article: Sierra Madre

The Villa

Sierra Madre Casino

Quests

The following section is transcluded from Fallout: New Vegas quests. To modify, please edit the source page.
Icon Name Location(s) Given by Reward Quest ID
Icon gray x Sierra Madre Grand Opening! Abandoned Brotherhood of Steel bunker Father Elijah Holorifle
Dead Money jumpsuit
xx005229
Assemble Your Crew Find Collar 8: "Dog" Villa Police Station Father Elijah Dog or God as a companion; Ravenous Hunger or In My Footsteps, respectively xx0139df
Assemble Your Crew Find Collar 12: Christine Villa Clinic Father Elijah 200 XP, Christine as a companion xx0139e1
Assemble Your Crew Find Collar 14: Dean Domino Residential District Father Elijah Dean Domino as a companion xx139fe0
Having a Ball Fires in the Sky Salida del Sol South Father Elijah 800 XP xx013a3f
Having a Ball Strike Up the Band Puesta del Sol South Father Elijah 800 XP xx013a40
Having a Ball Mixed Signals Puesta del Sol Switching Station Father Elijah 800 XP xx013a04
Having a Ball Trigger the Gala Event Salida del Sol North Father Elijah 1600 XP xx000fc0
Icon gray x Put the Beast Down Cantina Madrid, Sierra Madre Casino Father Elijah XP/Karma vary amongst decisions xx013a03
Icon gray x Curtain Call at the Tampico The Tampico, Sierra Madre Casino Father Elijah None xx013a43
Icon gray x Last Luxuries Executive Suites, Sierra Madre Casino Father Elijah None xx013a44
Icon gray x Heist of the Centuries Sierra Madre vault, Sierra Madre Casino Father Elijah 37 gold bars xx000fc1

Perks

The following section is transcluded from Fallout: New Vegas perks. To modify, please edit the source page.

Regular perks

Name Level req Other requirements Ranks Benefit Base ID
And Stay Back 10 Guns 70 1 Shotguns have a 10% chance, per pellet, of knocking an enemy back. xx00f218
Heavyweight 12 ST 7 1 Weapons with a weight of more than 10 is cut in half. This does not affect weapons modded to under 10 wg. xx011468
Hobbler 12 PE 7 1 Your chance to hit an opponent's legs in V.A.T.S. is increased by 25%. xx011469
In Shining Armor 2 Repair 20, Science 70 1 This perk is bugged and applies no effect. xx00f216,
xx00f217
Junk Rounds 2 LK 6, Repair 45 1 You can craft ammunition using scrap metal and tin cans. xx00fb6a
Light Touch 2 AG 6, Repair 45 1 While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance. xx00e87b
Old World Gourmet 2 EN 6, Survival 45 1 +25% addiction resistance. +50% health bonus from snack foods. Scotch, vodka and wine now give you health in addition to their normal effects. xx00f96f

Companion perks

Name Follower Benefit Base ID
In My Footsteps God Traps do not activate, and you are given a stealth increase. xx013b26
Ravenous Hunger Dog Ghost people do not get back up after shooting them without taking off a limb. N/A
Signal Interference Christine +50% time to escape signals xx008a2e
Unclean Living Dean Domino Temporary cloud protection, take 25% less damage. xx008a2f

Special perks

Name Unlock conditions Ranks Benefit Base ID
Coin Operator Dialogue with Christine 1 Adds recipe. 1 Fission Battery + 2 scrap metal =50 Sierra Madre Chips xx01039b
Ghost Hunter Dialogue with Dog 1 Ghost people are more likely to die outright without needing to be dismembered or disintegrated. xx01039a
Sierra Madre Martini Dialogue with Dean Domino 1 Adds recipe to create Sierra Madre martinis with 2 junk food, 1 Tin Can, and 1 Jar of Cloud Residue. xx01039e
Elijah's Last Words Give Veronica holomessage from Elijah. 1 Boosts Veronica's melee attack speed by 150% & gives her a 25% chance for melee attacks to knock down enemies. xx00d4a8
Elijah's Rambling Keep holomessage from Elijah after Veronica unlocks it. 1 Boosts melee critical damage +50%. xx00d4a9

Achievements

The following section is transcluded from Fallout: New Vegas achievements and trophies. To modify, please edit the source page.
Name Requirement Achievement points Trophy type Image
Assemble Your Crew Recruit Dean Domino, Christine and Dog 20 Bronze Assemble Your Crew
Cash Out Confront Father Elijah in the Sierra Madre's Vault 30 Silver Cash Out
Having a Ball Complete the Sierra Madre Gala Event 20 Bronze Having a Ball
Safety Deposit Box Trap Father Elijah in the Sierra Madre's Vault 40 Gold Safety Deposit Box
Sierra Madre Souvenir Aficionado Collect 500 Sierra Madre Chips 30 Silver Sierra Souvenir Aficionado

Notes

  • Despite the warning you receive at the first door in the bunker, you can in fact stay in the Mojave if you choose to proceed. The actual point of no return is at the end of the hallway.
  • Take note that companions from the Mojave can not join you and must be abandoned before being allowed to enter the Sierra Madre.
  • You can explore the Sierra Madre as much as you like after completing the game, but will not be able to return after completing the add-on. However, you can return using console commands. If you noclip with tcl through the radio at the Abandoned Brotherhood of Steel bunker, you can see a metal door with the message "Door to Villa". Using that door will take you back to the Villa, with all the ghost people still alive, holograms working, etc. You even get to keep your items. You can also use player.moveto ref id to teleport any living companions, though they won't be approachable, as they disappear after a certain point in the story.
  • The player can still spend Sierra Madre chips after returning to the Mojave Wasteland at a Sierra Madre vending machine in the Abandoned BoS Bunker. You can still turn in cartons of cigarettes, packs of cigarettes and items of apparel to receive more chips and buy cheap supplies. There is also a Dropbox near the door, which gives you a Complimentary voucher (a value of 1,000 chips) and 100 chips every three days. The chips will stockpile, for example, after 6 days, there will be 2 Complimentary vouchers and 200 chips.
  • If a player turns in an item of apparel that raises Agility while wearing it, the Agility increase will remain. This can be repeated until the Courier's Agility reaches 10. While this increased Agility improves skills affected by Agility and increases AP, it does not allow the courier to take perks otherwise unavailable, unlike an increase from an implant.
  • The level cap is raised by 5 levels with Dead Money installed.
  • It is recommended that players reach level 20 before beginning this add-on.
  • The add-on focuses more on skills than combat, often placing you into speech, explosives, science, and barter checks that have a huge bearing on how companions will treat you. It also focuses on scavenging as well, mainly due to the lack of shops that sell ammunition and materials for Weapon repair kits.
  • You cannot Fast Travel while inside the Sierra Madre.
  • If playing in Hardcore mode, the sleep meter does not advance, unless the Courier sleeps. There may be a considerable delay before this happens, however.
  • Dead Money is the only one of the four story DLCs that you cannot return to after completion.

Behind the scenes

  • The add-on as a whole is a reference to the 1948 film The Treasure of the Sierra Madre, where two people who are down on their luck meet a prospector, and plan to raid the remote mountains in search of gold, dealing with fierce locals and personal greed.
  • Chris Avellone discussed some of the design decisions behind Dead Money [1]

Bugs

  • PCIcon pc PlayStation 3Icon ps3 Xbox 360Icon xbox360 Dead Money overrides some of the changes that have been made to the grenade launcher in previous patches. With Dead Money installed and nothing else taking up space in your load order, the grenade's base damage is increased to 30, its spread is increased to 1.0, non-player characters will still use ammunition, and it can still be repaired with miniguns.
  • Xbox 360Icon xbox360 If the quest ED-E My Love is not completed before beginning the DLC, upon the player's return the quest will have disappeared and ED-E will be hostile.
  • Xbox 360Icon xbox360 Downloading the DLC from within the game will not register the DLC with the game, even when restarting the game or the console. You need to download it from the Xbox Dashboard and wait for the download to complete, then start the game.
  • Xbox 360Icon xbox360 Profiles on the same HDD other than the one who bought it won't be able to access the DLC. The game will give them a message about the DLC being corrupt even though it is not. The solution is to sign into the purchaser's profile from the dashboard, then load the game, then switch to your own profile.
  • PlayStation 3Icon ps3 If you download the DLC and then delete it before reaching level 30, but after receiving the "Dead Money loaded" message, installing it again will reset the level-cap to 30, with no known way to fix it. You'll just have to start a new character, or play as level 30 instead of 35.

Gallery

Video

  • EmbedVideo received the bad id "''Dead Moeny'' trailer" for the service "youtube".

References

Dead Money