GhostAvatar14130@legacy41611543 (talk | contribs) m (4 revisions) |
No edit summary |
||
Line 143: | Line 143: | ||
{{Navbox Dead Money}} |
{{Navbox Dead Money}} |
||
+ | {{Navbox add-ons FNV}} |
||
{{Navbox Fallout games}} |
{{Navbox Fallout games}} |
||
Revision as of 05:31, 22 November 2011
Dead Money | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
You've heard of the Sierra Madre Casino. We all have, the legend, the curses. Foolishness about it lying in the middle of the City of the Dead, buried beneath a blood-red cloud. A bright, shining monument luring treasure hunters to their doom...
”— Father Elijah, Dead Money introDead Money is the first add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks.
Release
A timed exclusive,[1] Dead Money was released on December 21, 2010 for Xbox 360 and was later released for PC and PlayStation 3 on February 22, 2011.
Plot
Dead Money is set in the Sierra Madre, an opulent and extravagant resort that was to be the greatest casino in the west, except that it never opened. Bombs fell before the gala opening, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. The security holograms then activated and the once glorious event turned into a slaughter. After many years the climate control and air conditioning systems within the facility began to spit strange toxins into the surrounding city, causing a red cloud to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the ghost people survived to call the city home, trapped inside what appear to be Hazmat suits, they wander the streets never speaking to their victims, only capturing them alive and dragging them away to the depths of the city deep within the Cloud.
And so the Sierra Madre faded from memory, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status, a supposed "City of Gold" in the Wasteland where all the treasures of the Old World were rumored to be held. It was kept alive as a late-night saloon story by prospectors who'd claimed to have found maps leading there and were willing to part with the map for a few caps. Or a drink. Or a warm place to sleep.
The Sierra Madre is a mythical place in the wastes, with travelers risking their lives to find it. Only one man truly "found" it and lived. After the fall of HELIOS One, Father Elijah of the Mojave Brotherhood of Steel set out to find new weapons to eradicate the NCR, and in the process he found the Sierra Madre.
Characters
Mentioned-only
Creatures
Robots and computers
Items
Armor and clothing
Cut armor and clothing
Consumables
Weapons
Cut weapons
Weapon mods
World objects
Other Items
Locations
The Villa
Sierra Madre Casino
Quests
Perks
Regular perks
Name | Level req | Other requirements | Ranks | Benefit | Base ID |
---|---|---|---|---|---|
And Stay Back | 10 | Guns 70 | 1 | Shotguns have a 10% chance, per pellet, of knocking an enemy back. | xx00f218 |
Heavyweight | 12 | ST 7 | 1 | Weapons with a weight of more than 10 is cut in half. This does not affect weapons modded to under 10 wg. | xx011468 |
Hobbler | 12 | PE 7 | 1 | Your chance to hit an opponent's legs in V.A.T.S. is increased by 25%. | xx011469 |
In Shining Armor | 2 | Repair 20, Science 70 | 1 | This perk is bugged and applies no effect. | xx00f216, xx00f217 |
Junk Rounds | 2 | LK 6, Repair 45 | 1 | You can craft ammunition using scrap metal and tin cans. | xx00fb6a |
Light Touch | 2 | AG 6, Repair 45 | 1 | While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance. | xx00e87b |
Old World Gourmet | 2 | EN 6, Survival 45 | 1 | +25% addiction resistance. +50% health bonus from snack foods. Scotch, vodka and wine now give you health in addition to their normal effects. | xx00f96f |
Companion perks
Name | Follower | Benefit | Base ID |
---|---|---|---|
In My Footsteps | God | Traps do not activate, and you are given a stealth increase. | xx013b26 |
Ravenous Hunger | Dog | Ghost people do not get back up after shooting them without taking off a limb. | N/A |
Signal Interference | Christine | +50% time to escape signals | xx008a2e |
Unclean Living | Dean Domino | Temporary cloud protection, take 25% less damage. | xx008a2f |
Special perks
Name | Unlock conditions | Ranks | Benefit | Base ID |
---|---|---|---|---|
Coin Operator | Dialogue with Christine | 1 | Adds recipe. 1 Fission Battery + 2 scrap metal =50 Sierra Madre Chips | xx01039b |
Ghost Hunter | Dialogue with Dog | 1 | Ghost people are more likely to die outright without needing to be dismembered or disintegrated. | xx01039a |
Sierra Madre Martini | Dialogue with Dean Domino | 1 | Adds recipe to create Sierra Madre martinis with 2 junk food, 1 Tin Can, and 1 Jar of Cloud Residue. | xx01039e |
Elijah's Last Words | Give Veronica holomessage from Elijah. | 1 | Boosts Veronica's melee attack speed by 150% & gives her a 25% chance for melee attacks to knock down enemies. | xx00d4a8 |
Elijah's Rambling | Keep holomessage from Elijah after Veronica unlocks it. | 1 | Boosts melee critical damage +50%. | xx00d4a9 |
Achievements
Name | Requirement | Achievement points | Trophy type | Image |
---|---|---|---|---|
Assemble Your Crew | Recruit Dean Domino, Christine and Dog | 20 | ||
Cash Out | Confront Father Elijah in the Sierra Madre's Vault | 30 | ||
Having a Ball | Complete the Sierra Madre Gala Event | 20 | ||
Safety Deposit Box | Trap Father Elijah in the Sierra Madre's Vault | 40 | ||
Sierra Madre Souvenir Aficionado | Collect 500 Sierra Madre Chips | 30 |
Notes
- Despite the warning you receive at the first door in the bunker, you can in fact stay in the Mojave if you choose to proceed. The actual point of no return is at the end of the hallway.
- Take note that companions from the Mojave can not join you and must be abandoned before being allowed to enter the Sierra Madre.
- You can explore the Sierra Madre as much as you like after completing the game, but will not be able to return after completing the add-on. However, you can return using console commands. If you noclip with tcl through the radio at the Abandoned Brotherhood of Steel bunker, you can see a metal door with the message "Door to Villa". Using that door will take you back to the Villa, with all the ghost people still alive, holograms working, etc. You even get to keep your items. You can also use player.moveto ref id to teleport any living companions, though they won't be approachable, as they disappear after a certain point in the story.
- The player can still spend Sierra Madre chips after returning to the Mojave Wasteland at a Sierra Madre vending machine in the Abandoned BoS Bunker. You can still turn in cartons of cigarettes, packs of cigarettes and items of apparel to receive more chips and buy cheap supplies. There is also a Dropbox near the door, which gives you a Complimentary voucher (a value of 1,000 chips) and 100 chips every three days. The chips will stockpile, for example, after 6 days, there will be 2 Complimentary vouchers and 200 chips.
- If a player turns in an item of apparel that raises Agility while wearing it, the Agility increase will remain. This can be repeated until the Courier's Agility reaches 10. While this increased Agility improves skills affected by Agility and increases AP, it does not allow the courier to take perks otherwise unavailable, unlike an increase from an implant.
- The level cap is raised by 5 levels with Dead Money installed.
- It is recommended that players reach level 20 before beginning this add-on.
- The add-on focuses more on skills than combat, often placing you into speech, explosives, science, and barter checks that have a huge bearing on how companions will treat you. It also focuses on scavenging as well, mainly due to the lack of shops that sell ammo and materials for Weapon repair kits.
- You cannot Fast Travel while inside the Sierra Madre.
- If playing in Hardcore mode, the sleep meter does not advance, unless the Courier sleeps. There may be a considerable delay before this happens, however.
- Dead Money is the only one of the four story DLCs that you cannot return to after completion.
Behind the scenes
- The add-on as a whole is a reference to the 1948 film The Treasure of the Sierra Madre, where two people who are down on their luck meet a prospector, and plan to raid the remote mountains in search of gold, dealing with fierce locals and personal greed.
- Chris Avellone discussed some of the design decisions behind Dead Money [1]
Bugs
- grenade launcher in previous patches. With Dead Money installed and nothing else taking up space in your load order, the grenade's base damage is increased to 30, its spread is increased to 1.0, non-player characters will still use ammunition, and it can still be repaired with miniguns. Dead Money overrides some of the changes that have been made to the
- ED-E My Love is not completed before beginning the DLC, upon the player's return the quest will have disappeared and ED-E will be hostile. If the quest
- Downloading the DLC from within the game will not register the DLC with the game, even when restarting the game or the console. You need to download it from the Xbox Dashboard and wait for the download to complete, then start the game.
- Profiles on the same HDD other than the one who bought it won't be able to access the DLC. The game will give them a message about the DLC being corrupt even though it is not. The solution is to sign into the purchaser's profile from the dashboard, then load the game, then switch to your own profile.
- If you download the DLC and then delete it before reaching level 30, but after receiving the "Dead Money loaded" message, installing it again will reset the level-cap to 30, with no known way to fix it. You'll just have to start a new character, or play as level 30 instead of 35.
Gallery
The Courier firing at a ghost person
A ghost person attacking the player
Dog/God inside his cell in the beginning of the add-on
A hologram
The Sierra Madre sign after the Great War
The Sierra Madre sign before the Great War
References
|
|