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Dead Money |
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Title and cover; click for high resolution images |
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| | | | Xbox 360 | | December 21, 2010 | | PC | | February 22, 2011 (worldwide) March 29, 2011 (Russia and Eastern Europe) | | PlayStation 3 | | February 22, 2011 |
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“
You've heard of the Sierra Madre Casino. We all have, the legend, the curses. Foolishness about it lying in the middle of the City of the Dead, buried beneath a blood-red cloud. A bright, shining monument luring treasure hunters to their doom...
”— Father Elijah, Dead Money intro
Dead Money is the first add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks.
Release and availability[]
Dead Money was released on December 21, 2010 on Xbox 360 as exclusive downloadable content.[1] It remained available only to Xbox 360 users for three months, before being released on PC and PS3 on February 22, 2011. It costs $9.99.
It is bundled with the Fallout: New Vegas Ultimate Edition, released on February 7, 2012 for all platforms.
Overview[]
The add-on focuses on the Sierra Madre, a pre-War casino and resort built by Frederick Sinclair. Slated for opening in late October 2077, the Gala event never took place. Instead, as the cutting edge security systems detected incoming warheads and nuclear detonations, they sealed up the casino, locking guests and crews within, dooming them to a slow, painful death.
But the Sierra Madre was more than just an extravagant resort. It was a fortress, a furnace within which a new civilization would be forged. But it was not perfect. The security system doomed its guests to die. The climate control and air conditioning systems "malfunctioned," releasing a red cloud that would hang over the Sierra Madre, dooming all who entered it. And within it, the ghost people, once the humans trapped within hazmat suits, stalk the streets, abducting any who decide to brave the dangers of the Sierra Madre.
The Madre became a legend, a rumor about a City of Gold passed around saloons and camp fires late at night. Posters advertising its grand opening are scattered across the wastelands, fueling the mystery, while the mysterious broadcast continues to attract would-be scavengers and looters. Only one person found the Madre and lived to tell the tale: Father Elijah.
This former Elder of the Mojave chapter of the Brotherhood of Steel has gone missing after the Brotherhood's defeat at Helios One. In his travels, he learned of the Madre at Big MT and decided to claim it, for its weapons and technology could allow him to defeat the NCR. However, to crack the casino, he needs help. He needs living tools to make his bidding.
He needs the Courier. The very same person who follows the broadcast to the abandoned Brotherhood of Steel bunker, like so many others before him. Little does Elijah suspect that the Courier will crack the riddle of the Sierra Madre and unearth its dark secrets.
Features[]
- Level cap increased by 5.
- An entire new worldspace to explore, recommended for players of levels 20 and above. Companions cannot come.
- Gameplay focused on scavenging and surviving in a hostile environment without the player's usual loadout, as well as interaction with companions. Skills are used throughout the add-on, affecting how the player's companions treat them, their options in combat and adventure, or simply surviving.
- The player cannot return to the Madre without using console commands (such as tcl to reach the portal to the Madre beneath the radio).
Characters[]
Mentioned-only[]
Creatures[]
Robots and computers[]
Items[]
Apparel[]
Cut armor and clothing[]
Consumables[]
Weapons[]
Cut weapons[]
Weapon mods[]
Other items[]
World objects[]
Locations[]
The Villa[]
Sierra Madre Casino[]
Quests[]
Perks[]
Regular perks[]
Name
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Level req
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Other requirements
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Ranks
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Benefit
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Base ID
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And Stay Back
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10
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Guns 70
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1
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Shotguns have a 10% chance, per pellet, of knocking an enemy back.
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xx00f218
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Heavyweight
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12
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ST 7
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1
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Weapons with a weight of more than 10 is cut in half. This does not affect weapons modded to under 10 wg.
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xx011468
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Hobbler
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12
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PE 7
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1
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Your chance to hit an opponent's legs in V.A.T.S. is increased by 25%.
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xx011469
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In Shining Armor
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2
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Repair 20, Science 70
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1
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This perk is bugged and applies no effect.
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xx00f216, xx00f217
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Junk Rounds
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2
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LK 6, Repair 45
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1
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You can craft ammunition using scrap metal and tin cans.
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xx00fb6a
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Light Touch
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2
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AG 6, Repair 45
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1
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While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance.
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xx00e87b
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Old World Gourmet
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2
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EN 6, Survival 45
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1
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+25% addiction resistance. +50% health bonus from snack foods. Scotch, vodka and wine now give you health in addition to their normal effects.
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xx00f96f
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Companion perks[]
Special perks[]
Achievements[]
Behind the scenes[]
Bugs[]
- PC
PlayStation 3
Xbox 360
Dirty edits in the add-on override changes applied to the grenade launcher by patches, increasing its damage, spread, and allowing for it to be repaired by miniguns.
- PlayStation 3
Deleting the add-on resets the level cap to 30. This can be permanent, even if the add-on is installed.
- Xbox 360
The add-on has to be installed via the dashboard to be recognized by the game.
Gallery[]
Video[]
References