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Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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Full dialogue table
CATEGORY | TYPE | SUBTYPE | PROMPT | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | SCRIPT NOTES | SCENE |
---|---|---|---|---|---|---|---|---|
Scene | SceneDialogue | Custom | Player Default: It was America's pasttime. A sport that united families on warm summer days. And it wasn't violent. Mostly. | That sounds ideal. It's a shame it was so long ago. | Moe: ... I like my version better. | MoeGreetSceneBaseball02 | ||
Scene | SceneDialogue | Custom | Player Default: The teams would also beat the spectators to death. That's how the term "spectator sport" got started. | That's positively barbaric. | Moe: ... I like my version better. | MoeGreetSceneBaseball02 | ||
Scene | SceneDialogue | Custom | Player Default: There were balls, strikes, three bases, and home runs. You kept score by how many runners made it to home plate. | That sounds fascinating. Perhaps the Brotherhood could adopt that as a training regimen. | Moe: ... I like my version better. | MoeGreetSceneBaseball02 | ||
Scene | SceneDialogue | Custom | Player Default: Always believed in freedom of the press. | I find that the press often manipulates the truth in order to deliver their agenda. | Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. | 08MayorIntroScene2a | ||
Scene | SceneDialogue | Custom | Player Default: Newspapers just like to stir up trouble. | Agreed. The press often manipulates the truth in order to deliver their agenda. | Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. | 08MayorIntroScene2a | ||
Scene | SceneDialogue | Custom | Player Default: You made a mistake, but you can still do the right thing, doctor. Just think this through. | This doctor won't listen to reason. He needs to pay for his crimes. | DocCrocker: You're...you're right. There's one thing I can do. Only one thing's going to make this all better. | 004_MS07aCrockerScene02 | ||
Scene | SceneDialogue | Custom | Player Default: You've killed a man, doctor. You're going to pay for it. Put the gun down, and come with me. | I'll be surprised if he surrenders peacefully. | DocCrocker: I... I did it, didn't I? I killed a man. Oh god. There's so much blood. So much blood all over me! | 004_MS07aCrockerScene02 | ||
Scene | SceneDialogue | Custom | He took the honorable way out. | Companion: Crocker got exactly what was comin' to him. | 004b_MS07aCompanionInterjects | |||
Scene | SceneDialogue | Custom | Crocker won't be preying on the innocent any longer. Justice has been done. | 004b_MS07aCompanionInterjects | ||||
Scene | SceneDialogue | Custom | Player Default: Then let's go find your home. | Bringing a child with us could be tactically dangerous, but it's an admirable decision. He isn't safe here. | Billy: Thanks. I live in Quincy. Or at least I used to. But I don't know how to get there. | MS01BillyOutOfFridge | ||
Scene | SceneDialogue | Custom | Player Default: You'll have to figure out your own life. | You're turning your back on a child? Deplorable, soldier. | Billy: I guess I'll just sit here until some monster comes and eats me. | disappointed, scolding / Disgust | MS01BillyOutOfFridge | |
Scene | SceneDialogue | Custom | Player Default: I hate to tell you this, but your parents are probably dead. | We're sorry for your loss, son. | Billy: Dead? You really think so? | son as a soldier would address a young child | MS01BillyOutOfFridge | |
Miscellaneous | Miscellaneous | SharedInfo | Jack: You fool! Why didn't you do as I asked? | Danse interjects | MS09ParsonsBossRoomLorenzoEscapes | |||
Scene | SceneDialogue | Custom | Player Default: That's really interesting. | This is all just smoke and mirrors and fictional nonsense. I thought you had a head on those shoulders. | Jack: I'm glad to hear you say that. It's become my life's work. | MS09CabotHouseIntroJack | ||
Scene | SceneDialogue | Custom | Player Default: You can believe whatever wacko theories you want, as long as I get paid. | This is a complete waste of time. None of what he's saying exists. | Jack: Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor. | MS09CabotHouseIntroJack | ||
Scene | SceneDialogue | Custom | Player Default: You think aliens created human civilization? | Aliens. Don't make me laugh. | Jack: Yes, if by "alien" you mean a non-human precursor to the commonly understood founding cultures -- Sumer, Egypt, Assyria. | MS09CabotHouseIntroJack | ||
Scene | SceneDialogue | Custom | Player Default: I have a vial of that serum with me. Here, looks like you need it. | Don't give that away! We need to pass it onto our Brotherhood scribes for study. | Emogene: How did you get that? Never mind, I'd rather not know. Thank you so very much. | MS09Mission2EmogeneAgeKnow | ||
Scene | SceneDialogue | Custom | Player Default: Thanks for your help. | Well, we have our next target. | ParsonsGuardCaptain: Sure thing. | MS09ParsonsCaptainScene1 | ||
Scene | SceneDialogue | Custom | Player Default: So you've just been waiting for me to show up to do something about those assholes? | Perhaps they're unqualified to handle the situation. | ParsonsGuardCaptain: As far as I remember, I don't answer to you. And yeah, we were waiting for you. | MS09ParsonsCaptainScene1 | ||
Scene | SceneDialogue | Custom | Player Default: That's all I needed to know. | Let's move out. | ParsonsGuardCaptain: Well then, I guess we're done. | MS09ParsonsCaptainScene1 | ||
Scene | SceneDialogue | Custom | Player Default: Sorry, I shouldn't have said that. | It doesn't matter. It's over now. | ParsonsGuardCaptain: Was that an apology? Now I've seen everything. | MS09ParsonsCaptainScene1A | ||
Scene | SceneDialogue | Custom | Player Default: Lucky for you I'm not afraid of a few raiders. | That would be highly unlikely. | ParsonsGuardCaptain: Well, then, why don't you get out of my face and go kill them? | MS09ParsonsCaptainScene1A | ||
Scene | SceneDialogue | Custom | Player Default: That's true. Edward wouldn't have hired me if he thought you could have done the job. | There's no call for flippancy, soldier. | ParsonsGuardCaptain: You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not. | MS09ParsonsCaptainScene1A | ||
Scene | SceneDialogue | Custom | Player Default: Whoa, whoa. Easy there. | Whoever programmed these robots needs to have his head examined. | FirstMate: Unable to comply. | MS11_0080_Constitution_Scene_3 | ||
Scene | SceneDialogue | Custom | Player Default: Try that and you'll be nothing but scrap metal, pal. | Stand down, or we'll be forced to defend ourselves! | FirstMate: Threats detected. Awaiting permission to terminate target. | pointing gun / Confident | MS11_0080_Constitution_Scene_3 | |
Scene | SceneDialogue | Custom | Player Default: This must be a misunderstanding. You invited me aboard. | Well, make a choice. | FirstMate: No records found. | MS11_0080_Constitution_Scene_3 | ||
Scene | SceneDialogue | Custom | This is going to be a waste of useful technology. | MS11_Comp_Sabotage | ||||
Scene | SceneDialogue | Custom | Player Default: A sad state of affairs for such an historic ship. | Honestly, for it's age, the vessel is in remarkable condition. | Ironsides: On that we are in agreement. | MS11_0100_Meet_Ironsides | ||
Scene | SceneDialogue | Custom | Player Default: You should just abandon the ship. | A captain never abandons his vessel. | Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere. | MS11_0100_Meet_Ironsides | ||
Scene | SceneDialogue | Custom | Player Default: That's quite a predicament. | It certainly is. | Ironsides: What vexes me most is my inability to assist in the war effort. My gun decks have naught but mole rats and ne'er-do-wells as targets. | MS11_0100_Meet_Ironsides | ||
Scene | SceneDialogue | Custom | Player Default: How did it even get up here? | Yes, I was wondering that myself. | Ironsides: A harrowing tale, of that there can be no doubt. Or I should say, I assume it is. | MS11_0100_Meet_Ironsides | ||
Scene | SceneDialogue | Custom | Player Default: Yeah, I'm in. What's the plan? | I'd advise against siding with these people... they're the real pirates here. | Mandy: That's the right call. | MS11_0350_Meet_Mandy | ||
Scene | SceneDialogue | Custom | Player Default: No deal. I'm with Ironsides. | Better that robot than these hooligans. | Mandy: Then screw you, asshole. You're lucky we don't gun you down. | MS11_0350_Meet_Mandy | ||
Scene | SceneDialogue | Custom | Player Default: I need to think about this. | Better to align ourselves with the robot than this riff-raff. | Mandy: Don't take too long, or we'll crack the Constitution open ourselves. And then you'll get nothing. | MS11_0350_Meet_Mandy | ||
Scene | SceneDialogue | Custom | Player Default: Still not interested. | This really wasn't any of our business. | PaulPembroke: I don't know why I expected you to help me. | MS13PaulIntroScene | ||
Scene | SceneDialogue | Custom | Player Default: You're going to have to make it worth my while. | This isn't any of our business and now you're gouging him for caps? I don't even know what to think right now. | PaulPembroke: Uh. Well... okay. I can only pay you 80 caps right now, but I'll scrape together more after we take care of Cooke. | MS13PaulIntroScene | ||
Scene | SceneDialogue | Custom | PaulPembroke: Keep talking. | Well? Did you have something to say? | HenryCooke: Look, I'll, uh, I'll stay away from Darcy from now on. It's over. You have my word on that. | MS13BConfrontCooke | ||
Scene | SceneDialogue | Custom | Player Default: Think this through. Darcy isn't worth dying for - or killing for. | Choose your battles carefully. Don't waste them on sitautions that can be resolved through diplomacy. | HenryCooke: You know what? You're right. | MS13BConfrontCookeAlone | ||
Scene | SceneDialogue | Custom | Player Default: I'm counting to three. One... two... | Last chance. | HenryCooke: Hold up. Don't get crazy on me. We can talk this out. | MS13BConfrontCookeAlone | ||
Scene | SceneDialogue | Custom | You killed that man in cold blood. You're a disgrace to the Brotherhood. | MS13BAfterConfrontationViolence | ||||
Scene | SceneDialogue | Custom | Player Default: Paul, put the gun away. Nobody needs to get shot here. | You're seriously ignoring a Brotherhood soldier? | PaulPembroke: Screw that. | MS13BConfrontCooke | ||
Scene | SceneDialogue | Custom | Player Default: Better just shoot him, Paul. | What the hell are you saying?! | PaulPembroke: Keep talking. | MS13BConfrontCooke | ||
Scene | SceneDialogue | Custom | Player Default: Put the guns away before this gets out of hand. | How about everyone stays calm, and we think about what we're doing here. | PaulPembroke: Too late. | MS13BConfrontCooke | ||
Scene | SceneDialogue | Custom | Player Default: No. I'm taking all of it as the rest of my payment. | Your behavior is an embarrassment to the Brotherhood. | PaulPembroke: That was never part of the deal! | MS13EDivideSpoils | ||
Scene | SceneDialogue | Custom | Player Default: All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town... | We'll call the shots. You just give us the rest of your intel. | Yefim: All right, that's enough! | MS14BobrovOpeningScene | ||
Scene | SceneDialogue | Custom | Player Default: I tell you, it would be easier than you think. You just talk him into following you out of town... | We'll call the shots. You just give us the rest of your intel. | Yefim: All right, that's enough! | MS14BobrovOpeningScene | ||
Scene | SceneDialogue | Custom | Player Default: It would be quick, and probably mostly painless. You just first lead him out of town... | We'll call the shots. You just give us the rest of your intel. | Yefim: All right, that's enough! | MS14BobrovOpeningScene | ||
Scene | SceneDialogue | Custom | Player Default: Did we not just agree this is serious problem? Calls for serious solution. First, you get him to follow you out of town... | We'll call the shots. You just give us the rest of your intel. | Yefim: All right, that's enough! | MS14BobrovOpeningScene | ||
Scene | SceneDialogue | Custom | Travis: Well, if you think it would work... | Don't look at me. This wasn't my idea. | MS14TravisBarPreFightScene | |||
Scene | SceneDialogue | Custom | Travis: I'm not a coward! | Pull youself together! | MS14TravisBarPreFightScene | |||
Scene | SceneDialogue | Custom | Player Default: Nothing will change unless you make it happen. | You have to seize the moment. | pumping someone up / Confident | MS14TravisBarPreFightScene | ||
Scene | SceneDialogue | Custom | Player Default: But if I hadn't gotten into that fight with them, maybe this wouldn't have happened. | Fault is irrelevent. We need to defuse this situation. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | MS14TravisStage65Scene | ||
Scene | SceneDialogue | Custom | Player Default: Oh, man. I can't believe this. | It doesn't matter who's to blame. We need to defuse this situation. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | MS14TravisStage65Scene | ||
Scene | SceneDialogue | Custom | Player Default: You're right. We've got to get him back. | Exactly. So help us defuse the situation. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | MS14TravisStage65Scene | ||
Scene | SceneDialogue | Custom | Player Default: I guess... Maybe it doesn't matter. But getting him back does. | Take a moment to collect yourself and then tell us how we can help. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | MS14TravisStage65Scene | ||
Scene | SceneDialogue | Custom | Player Default: Okay, okay. Good. I mean, I can do this. Totally. | Take a deep breath and concentrate. You can do this. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | MS14TravisStage70Scene | ||
Scene | SceneDialogue | Custom | Player Default: Oh. Okay... Not, uhh, not exactly the pep-talk I was looking for... | You'll be fine. Just find the strength you need within yourself. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | Confident | MS14TravisStage70Scene | |
Scene | SceneDialogue | Custom | Player Default: Okay, right. Sure. Yeah. | That was excellent advice. Try and follow it to the letter. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | MS14TravisStage70Scene | ||
Scene | SceneDialogue | Custom | Player Default: Thanks. | Your contributions were... acceptable. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | MS14TravisStage90Scene | ||
Scene | SceneDialogue | Custom | Player Default: Yeah, yeah. I know. | That was rather... harsh. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | MS14TravisStage90Scene | ||
Scene | SceneDialogue | Custom | Player Default: Haven't met a man I couldn't lay out. | Judging from what I've seen so far, I don't doubt it. | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | MS14VadimStage10Scene | ||
Scene | SceneDialogue | Custom | Player Default: I'm not some thug. I don't get involved in stuff like that. | Of course you're not. You're a soldier. | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | MS14VadimStage10Scene | ||
Scene | SceneDialogue | Custom | Doctor Chambers has paid for her crimes against humanity. | MS17_Comp_KilledChambers | ||||
Scene | SceneDialogue | Custom | Player Default: Continue your work, then. | Wrong move, soldier. This woman's work was a threat and and she needed to be neutralized. | HonestDan: I wish you hadn't said that. | MS17_400_Chambers | ||
Scene | SceneDialogue | Custom | Player Default: Don't kill the girl. Spare her. | I suggest you hand her over. Right. Now. | DoctorChambers: Impossible. The odds are too great she's an Institute infiltrator. | MS17_400_Chambers | ||
Scene | SceneDialogue | Custom | Player Default: Give me the caps and I'll drop the whole thing. | Accepting a bribe? That's against regulations. | JacobOrden: Here you go. Come back anytime. | disappointed / Disgust | MS17_300_JacobWarning | |
Scene | SceneDialogue | Custom | Player Default: You can keep your caps. | You stood your ground. Well done, soldier. | JacobOrden: Please, just leave well enough alone. There's more going on then you realize. | MS17_300_JacobWarning | ||
Scene | SceneDialogue | Custom | Player Default: Surely, there's room for compromise? I get Stockton's survivors and we stay... friends. I'd have to know more, though. | I suggest you take our more than generous offer... unless you wish to resolve this through combat. | JacobOrden: That's a tall order. A deal like that, well, that's above my pay grade. | To the opponent (threaten) | MS17_300_JacobWarning | |
Scene | SceneDialogue | Custom | Player Default: No deal. | Those extra guns would have given us a distinct advantage over the enemy. | HonestDan: We'll see who finds those caravan hands first, then. | MS17_300_Dan_Follows | ||
Scene | SceneDialogue | Custom | Hm. Yes. Maybe you should stick with being a soldier. | unimpressed / Stern | MS04_Comp_ActingLikeShroud | |||
Scene | SceneDialogue | Custom | I wish you'd learn to act for the greater good, not to line your pockets with caps. | Disgust | MS04_Comp_PCisAssassin | |||
Scene | SceneDialogue | Custom | I can't believe you did that. The Brotherhood does not execute innocents. That was tantamount to murder! | rising anger / Angry | MS04_Comp_PCKilledHostage | |||
Scene | SceneDialogue | Custom | Player Default: Hand over the caps. | That's horrible. | AJ: Here. And don't show your face around here again. | MS04_0500_2_AJ | ||
Scene | SceneDialogue | Custom | Player Default: Stop selling to children, miscreant. Or face my wrath. | Your crimes against these civilians ends now! | AJ: Screw you. Waste the freak. | MS04_0500_2_AJ | ||
Scene | SceneDialogue | Custom | Player Default: Good on you for trying to make the world better. | Making the world better is the Brotherhood's primary mission. We just use less... eccentric methods. | Kent: I just have to do something, you know? | MS04_0100_Intro | ||
Scene | SceneDialogue | Custom | Player Default: Sure, Kent. You have a plan, all right. | I think I'll listen to the rest of his "plan" before I pass judgment. | Kent: I know how it sounds. | MS04_0100_Intro | ||
Scene | SceneDialogue | Custom | Player Default: Looks like it's my lucky day. Because I'm getting both of you. | Time to pay for your crimes! | combat soon / Angry | MS04_1300_SinjinConfrontation | ||
Scene | SceneDialogue | Custom | Kent: He'd... He'd. Episode 23. | Well played, Kent! | Sinjin: *laugh* Enjoy the show, Kent. After I'm done with the Shroud, you're next. | Surprised | MS04_1300_SinjinConfrontation | |
Topic | PlayerDialogue | Custom | You want me to head back to base? Fine. But you better not forget where your loyalties lie. | annoyed that you're being dismissed | ||||
Topic | PlayerDialogue | Custom | Returning to base. I trust this is only a temporary arrangement. | annoyed that you're being dismissed | ||||
Topic | PlayerDialogue | Custom | I really think we're better off staying together, but it's your decision. See you back at base. | annoyed that you're being dismissed | ||||
Topic | PlayerDialogue | Custom | Close range, got it. | |||||
Topic | PlayerDialogue | Custom | Closing the distance. | |||||
Topic | PlayerDialogue | Custom | Moving into close, roger that. | |||||
Topic | PlayerDialogue | Custom | Moving to medium range. | |||||
Topic | PlayerDialogue | Custom | Hanging back. | |||||
Topic | PlayerDialogue | Custom | Roger that, changing to medium range. | |||||
Topic | PlayerDialogue | Custom | Roger that, moving to long range. | |||||
Topic | PlayerDialogue | Custom | Falling back. | |||||
Topic | PlayerDialogue | Custom | I'll cover you from back there. | |||||
Topic | PlayerDialogue | Custom | Going weapons hot. | |||||
Topic | PlayerDialogue | Custom | Permission to drop hostiles, roger that. | |||||
Topic | PlayerDialogue | Custom | Locked and loaded. | |||||
Topic | PlayerDialogue | Custom | Holding fire. | |||||
Topic | PlayerDialogue | Custom | Going weapons cold. | |||||
Topic | PlayerDialogue | Custom | Switching to defensive, roger that. | |||||
Topic | PlayerDialogue | Custom | Hostiles coming in. | |||||
Topic | PlayerDialogue | Custom | Look alive, we've got company. | |||||
Topic | PlayerDialogue | Custom | Multiple targets approaching. | |||||
Topic | PlayerDialogue | Custom | Can't hold back... going weapons hot! | |||||
Topic | PlayerDialogue | Custom | Can't stay back, we're getting overrun! | |||||
Topic | PlayerDialogue | Custom | Too dangerous, I'm in this one! | |||||
Scene | SceneDialogue | Custom | BoS200Danse: Haylen, Rhys...it's time to welcome our newest recruit to the recon team. | He shows a lot of promise, and with the proper guidance, I think he has the potential of becoming one of the best. | Player Default: Thanks, I promise not to let you down. | Confident | BoS200_02_PromotionScene | |
Scene | SceneDialogue | Custom | BoS200Danse: Haylen, Rhys...it's time to welcome our newest recruit to the recon team. | She shows a lot of promise, and with the proper guidance, I think she has the potential of becoming one of the best. | Player Default: Thanks, I promise not to let you down. | Confident | BoS200_02_PromotionScene | |
Scene | SceneDialogue | Custom | Player Default: Thanks aren't necessary. Just continue excelling at your duties, soldier. | There's one last order of business I wanted to get out of the way. | Confident | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | I'm going to recommend you be awarded the rank of Knight. | Confident | BoS200_02_PromotionScene | |||
Scene | SceneDialogue | Custom | Now, nothing's official until you speak to Elder Maxson, but I wanted you to be the first to know. | Player Default: Thank you. | Confident | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | Player Default: Thank you. | Thanks aren't necessary. Just continue excelling at your duties, soldier. | BoS200Haylen: Ad Victoriam, Initiate. | Friendly | BoS200_02_PromotionScene | |
Scene | SceneDialogue | Custom | Player Default: Only a Knight, huh? I hate starting out at the bottom. | Everyone starts out as a Knight or Initiate. It's not meant as a sign of disrespect towards your abilities. | BoS200Haylen: Ad Victoriam, Initiate. | Irritated | BoS200_02_PromotionScene | |
Scene | SceneDialogue | Custom | Player Default: Fair enough. | Outstanding, soldier. | BoS200Haylen: Ad Victoriam, Initiate. | Impressed | BoS200_02_PromotionScene | |
Scene | SceneDialogue | Custom | Player Default: Does this mean I'm one of you now? | As far as I'm concerned, yes. | BoS200Haylen: Ad Victoriam, Initiate. | Confident | BoS200_02_PromotionScene | |
Scene | SceneDialogue | Custom | BoS200Danse: Now... I need you to report to Haylen or Rhys for your next assignment. Dismissed, soldier. | Now... I've received orders that we're both to report to the Prydwen. | Confident | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | However, if you want to run a few ops for Scribe Haylen or Knight Rhys first, they could certainly use your assistance. | Confident | BoS200_02_PromotionScene | |||
Scene | SceneDialogue | Custom | I'll leave the choice up to you. | Confident | BoS200_02_PromotionScene | |||
Scene | SceneDialogue | Custom | Let me know when you're ready to mount up. | Confident | BoS200_02_PromotionScene | |||
Scene | SceneDialogue | Custom | Player Default: I'd be honored to join. | And I'd be honored to count you as one of us. | Friendly | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | Meet me back at the police station, and we'll discuss the details. | Player Default: Thanks, I promise not to let you down. | Confident | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | Player Default: I'd be honored to join. | Then that settles it. | Player Default: Thanks, I promise not to let you down. | Confident | BoS200_02_PromotionScene | |
Scene | SceneDialogue | Custom | Player Default: No, still not interested. | Sorry to hear that, but I respect your decision. | Confident | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | If you ever change your mind, you know where to find us. | Player Default: Thanks, I promise not to let you down. | Confident | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | Player Default: I still want to think about it. | Suit yourself. | Confident | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | You know where to find us when you're ready to make a decision. | Player Default: Thanks, I promise not to let you down. | Confident | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | Player Default: What would be expected of me if I joined? | You'd be under my command, and I'd expect you to follow orders. | Confident | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | No more mercenary work... this is the real thing. | Confident | BoS200_02_PromotionScene | |||
Scene | SceneDialogue | Custom | You'd have access to advanced military weapons, as well as your own personal suit of Power Armor. | Confident | BoS200_02_PromotionScene | |||
Scene | SceneDialogue | Custom | Most importantly, you'd have the Brotherhood at your back... ready to spill its own blood to keep you alive. | Confident | BoS200_02_PromotionScene | |||
Scene | SceneDialogue | Custom | So... what do you say? | Player Default: Thanks, I promise not to let you down. | Question | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | Player Default: Meet me back at the police station, and we'll discuss the details. | Haylen, Rhys...it's time to welcome our newest recruit to the recon team. | Player Default: Thanks, I promise not to let you down. | Confident | BoS200_02_PromotionScene | |
Scene | SceneDialogue | Custom | Player Default: Meet me back at the police station, and we'll discuss the details. | Haylen, Rhys...it's time to welcome our newest recruit to the Brotherhood. | Player Default: Thanks, I promise not to let you down. | Confident | BoS200_02_PromotionScene | |
Scene | SceneDialogue | Custom | Player Default: Perfect. Then there's no need to give you a long lecture, so I'll get right to the point. | I only ask for two things from anyone under my command. Honesty and respect. | Confident | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | You fall in line, you stay in line. I give you an order, and you follow it. It's as simple as that. | BoS200Danse: Now, before I release you to Haylen and Rhys for your assignments, there's one last order of business. | Confident | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | BoS200Danse: Our rallying cry is more powerful than any weapon you could ever carry. Remember that. | Now... I need you to report to Haylen or Rhys for your next assignment. Dismissed, soldier. | BoS200Danse: Now... I've received orders that we're both to report to the Prydwen. | Confident | BoS200_02_PromotionScene | |
Scene | SceneDialogue | Custom | BoS200Rhys: Are we in luck, sir? | Mission accomplished... we have the transmitter. | BoS200Rhys: Finally... some good news for a change. Nice work, sir. | Confident | BoS200_01_ReturnScene | |
Scene | SceneDialogue | Custom | BoS200Rhys: Finally... some good news for a change. Nice work, sir. | I didn't do it alone. | Confident | BoS200_01_ReturnScene | ||
Scene | SceneDialogue | Custom | BoS200Rhys: Finally... some good news for a change. Nice work, sir. | I didn't do it alone. Had some help from our new friend. | Confident | BoS200_01_ReturnScene | ||
Scene | SceneDialogue | Custom | I've offered him a place on our team, but I'm not sure he's willing to accept. | MARK FOR RE-RECORD / Confident | BoS200_01_ReturnScene | |||
Scene | SceneDialogue | Custom | In the meantime, he's welcome to take shelter here as long as he doesn't get in our way. | Confident | BoS200_01_ReturnScene | |||
Scene | SceneDialogue | Custom | BoS200Rhys: Finally... some good news for a change. Nice work, sir. | I didn't do it alone. Had some help from our new friend. | Confident | BoS200_01_ReturnScene | ||
Scene | SceneDialogue | Custom | I've offered her a place on our team, but I'm not sure she's willing to accept. | MARK FOR RE-RECORD / Confident | BoS200_01_ReturnScene | |||
Scene | SceneDialogue | Custom | In the meantime, she's welcome to take shelter here as long as she doesn't get in our way. | Confident | BoS200_01_ReturnScene | |||
Scene | SceneDialogue | Custom | BoS200Danse: Like it or not, you're going to have to learn to work together. | And you, you need to understand what it means to be a part of the Brotherhood. | Irritated | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | We're not soldiers of fortune. We're an army and we've dedicated our lives to uphold a strict code of ethics. | re-record / Confident | BoS200_02_PromotionScene | |||
Scene | SceneDialogue | Custom | If you intend to stay within our ranks, you need to obey our tenets without question. | Player Default: Don't worry, I've spent time in the military. | Confident | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | Player Default: Don't worry, I've spent time in the military. | Perfect. Then there's no need to give you a long lecture, so I'll get right to the point. | BoS200Danse: I only ask for two things from anyone under my command. Honesty and respect. | Confident | BoS200_02_PromotionScene | |
Scene | SceneDialogue | Custom | Player Default: I was never good at following the rules. | If you intend to stay with us, I expect you to take my advice seriously. | BoS200Danse: I only ask for two things from anyone under my command. Honesty and respect. | MARK FOR RE-RECORD / Irritated | BoS200_02_PromotionScene | |
Scene | SceneDialogue | Custom | Player Default: Understood. | Outstanding. | Impressed | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | Since I know you're eager to get started, I'll get right to the point. | BoS200Danse: I only ask for two things from anyone under my command. Honesty and respect. | Confident | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | Player Default: You going to teach me this "code of ethics?" | If you were paying attention in ArcJet, you should have learned some of it already. | Irritated | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | The rest will become apparent as you spend time with your fellow soldiers. | Confident | BoS200_02_PromotionScene | |||
Scene | SceneDialogue | Custom | Now, since I know you're eager to get started, I'll get right to the point. | BoS200Danse: I only ask for two things from anyone under my command. Honesty and respect. | Confident | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | BoS200Danse: You fall in line, you stay in line. I give you an order, and you follow it. It's as simple as that. | Now, before I release you to Haylen and Rhys for your assignments, there's one last order of business. | MARK FOR RE-RECORD / Confident | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | From this moment forward, I'm granting you the rank of Initiate. | MARK FOR RE-RECORD / Confident | BoS200_02_PromotionScene | |||
Scene | SceneDialogue | Custom | This is only a training rank... I'm not premitted to grant ranks any higher than that. | Player Default: Thank you. | Confident | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | Player Default: Thank you. | Thanks aren't necessary. Just continue excelling at your duties, soldier. | BoS200Danse: There's one last order of business I wanted to get out of the way. | MARK FOR RE-RECORD / Friendly | BoS200_02_PromotionScene | |
Scene | SceneDialogue | Custom | Player Default: I hate being the lowest rung on the totem pole. | Everyone starts out as an Initiate. It's not meant as a sign of disrespect towards your abilities. | BoS200Danse: There's one last order of business I wanted to get out of the way. | Irritated | BoS200_02_PromotionScene | |
Scene | SceneDialogue | Custom | Player Default: Fair enough. | Outstanding, soldier. | BoS200Danse: There's one last order of business I wanted to get out of the way. | Impressed | BoS200_02_PromotionScene | |
Scene | SceneDialogue | Custom | Player Default: Why can't you promote me beyond Initiate? | Only an Elder can promote you beyond Initiate. | Confident | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | After we get the transmitter up and running, I'll call in and see what I can do. | Player Default: Thank you. | MARK FOR RE-RECORD / Confident | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | BoS200Rhys: He doesn't even know what that means, Haylen. | "Ad Victoriam" means "To Victory." | Confident | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | In our eyes, defeat is unacceptable because we're fighting for the future of mankind. | Confident | BoS200_02_PromotionScene | |||
Scene | SceneDialogue | Custom | Our rallying cry is more powerful than any weapon you could ever carry. Remember that. | BoS200Danse: Now... I need you to report to Haylen or Rhys for your next assignment. Dismissed, soldier. | Confident | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | Player Default: Too bad, I was getting used to the thought of you leaving. | Rhys, that's enough. | Angry | BoS200_02_PromotionScene | ||
Scene | SceneDialogue | Custom | Like it or not, you're going to have to learn to work together. | BoS200Danse: And you, you need to understand what it means to be a part of the Brotherhood. | Angry | BoS200_02_PromotionScene | ||
Miscellaneous | Miscellaneous | Greeting | Good, you're back. | BoS200Danse: Haylen, Rhys...it's time to welcome our newest recruit to the recon team. | Confident | BoS200_02_PromotionScene | ||
Miscellaneous | Miscellaneous | Greeting | There's still a place for you in the Brotherhood... if you want it. | Player Default: I'd be honored to join. | Confident | BoS200_02_PromotionScene | ||
Miscellaneous | Miscellaneous | Hello | Report back to the police station. I'll be there soon, just need to survey the area for technology. | |||||
Scene | SceneDialogue | Custom | That minigun in front of you is loaded and ready to fire. | elevated as if talking over engine noise - don't yell / Confident | BoS201_02_VertibirdFlightStage30 | |||
Scene | SceneDialogue | Custom | If you spot anything hostile during the flight, I suggest you put it to good use. | elevated as if talking over engine noise - don't yell / Confident | BoS201_02_VertibirdFlightStage30 | |||
Scene | SceneDialogue | Custom | Make sure you properly identify your targets before you start shooting. We don't want to have any mishaps and fire on the locals. | BoS201Danse: The Commonwealth looks different from up here, doesn't it? | elevated as if talking over engine noise - don't yell / Concerned | BoS201_02_VertibirdFlightStage30 | ||
Scene | SceneDialogue | Custom | BoS201Danse: We'll be meeting Lancer-Captain Kells on the Flight Deck. Just stick close to me and answer all of his questions. | There she is. It's been far too long since I've been aboard. | elevated as if talking over engine noise - don't yell / Impressed | BoS201_02_VertibirdFlightStage30 | ||
Scene | SceneDialogue | Custom | All right, soldier... this is the moment when everything changes. I hope you're ready. | elevated as if talking over engine noise - don't yell / Confident | BoS201_02_VertibirdFlightStage30 | |||
Scene | SceneDialogue | Custom | BoS201Danse: Make sure you properly identify your targets before you start shooting. We don't want to have any mishaps and fire on the locals. | The Commonwealth looks different from up here, doesn't it? | Confident | BoS201_02_VertibirdFlightStage30 | ||
Scene | SceneDialogue | Custom | It never ceases to amaze me how drastically your perception of the battlefield changes from the air. | Confident | BoS201_02_VertibirdFlightStage30 | |||
Scene | SceneDialogue | Custom | We're going to need that edge when we take on the Institute. | Concerned | BoS201_02_VertibirdFlightStage30 | |||
Scene | SceneDialogue | Custom | They've already proven that they're technologically superior, which means there's no telling what types of weapons they have in their arsenal. | Concerned | BoS201_02_VertibirdFlightStage30 | |||
Scene | SceneDialogue | Custom | Hopefully, our air superiority and tactical know-how will make the difference. | Concerned | BoS201_02_VertibirdFlightStage30 | |||
Scene | SceneDialogue | Custom | Now all we have to do is find them... and I'm betting that Elder Maxson will have a plan already in place by the time we arrive. | BoS201Danse: I wish everyone down there believed in our cause but they've been blinded by rumors and misinformation. | Confident | BoS201_02_VertibirdFlightStage30 | ||
Scene | SceneDialogue | Custom | BoS201Danse: Now all we have to do is find them... and I'm betting that Elder Maxson will have a plan already in place by the time we arrive. | I wish everyone down there believed in our cause but they've been blinded by rumors and misinformation. | Angry | BoS201_02_VertibirdFlightStage30 | ||
Scene | SceneDialogue | Custom | They don't realize that the Brotherhood of Steel is the Commonwealth's last hope for survival. | Angry | BoS201_02_VertibirdFlightStage30 | |||
Scene | SceneDialogue | Custom | Every man, woman and child below is in mortal danger. | Angry | BoS201_02_VertibirdFlightStage30 | |||
Scene | SceneDialogue | Custom | If we fail, it's only a matter of time before the enemy overwhelms the population. | Angry | BoS201_02_VertibirdFlightStage30 | |||
Scene | SceneDialogue | Custom | Cleansing the Commonwealth is our duty and I will gladly spill my own blood if it ensures our victory. | BoS201Danse: We're on final approach to the airport... the Prydwen should be coming into view just ahead. | Angry | BoS201_02_VertibirdFlightStage30 | ||
Scene | SceneDialogue | Custom | BoS201Danse: Cleansing the Commonwealth is our duty and I will gladly spill my own blood if it ensures our victory. | We're on final approach to the airport... the Prydwen should be coming into view just ahead. | Confident | BoS201_02_VertibirdFlightStage30 | ||
Scene | SceneDialogue | Custom | We'll be meeting Lancer-Captain Kells on the Flight Deck. Just stick close to me and answer all of his questions. | BoS201Danse: There she is. It's been far too long since I've been aboard. | Confident | BoS201_02_VertibirdFlightStage30 | ||
Scene | SceneDialogue | Custom | Player Default: Of course I am... I've never seen anything so impressive. | Takes your breath away, doesn't it? | BoS201Danse: We call our ship "The Prydwen." She's loaded with enough troops and supplies to mount a major offensive. | Impressed | BoS201_01_DanseStage20 | |
Scene | SceneDialogue | Custom | Player Default: Not yet. | Understood. | Confident | BoS201_01_DanseStage20 | ||
Scene | SceneDialogue | Custom | Let me know when you're ready to depart. | BoS201Danse: We call our ship "The Prydwen." She's loaded with enough troops and supplies to mount a major offensive. | Confident | BoS201_01_DanseStage20 | ||
Scene | SceneDialogue | Custom | Player Default: Yeah... can't wait to get up there. | I felt the same way the first time I saw it, too. | BoS201Danse: We call our ship "The Prydwen." She's loaded with enough troops and supplies to mount a major offensive. | Confident | BoS201_01_DanseStage20 | |
Scene | SceneDialogue | Custom | Player Default: Why did the Brotherhood send it here in the first place? | I'm not sure, but I think it might have something to do with the data on the Commonwealth my team gathered before it arrived. | BoS201Danse: We call our ship "The Prydwen." She's loaded with enough troops and supplies to mount a major offensive. | Thinking | BoS201_01_DanseStage20 | |
Scene | SceneDialogue | Custom | Where are you going? We still have some things to discuss. | Irritated | BoS201_08_DanseStage150 | |||
Scene | SceneDialogue | Custom | Player Default: I won't let you down, Danse. I promise. | Good. | BoS201Danse: Now, I know your eager to hop into a suit of Power Armor and take the fight to the Institiute, but first thing's first. | Confident | BoS201_08_DanseStage150 | |
Scene | SceneDialogue | Custom | Player Default: I'm not comfortable being watched so closely. | Well, you better get used to it. | Irritated | BoS201_08_DanseStage150 | ||
Scene | SceneDialogue | Custom | If you want to remain a part of the Brotherhood of Steel, you're going to have to adjust to the military way of life. | BoS201Danse: Now, I know your eager to hop into a suit of Power Armor and take the fight to the Institiute, but first thing's first. | Confident | BoS201_08_DanseStage150 | ||
Scene | SceneDialogue | Custom | Player Default: Don't worry, I'll be careful. | Good, because we've got a lot of work ahead of us and I don't want anything slowing us down. | BoS201Danse: Now, I know your eager to hop into a suit of Power Armor and take the fight to the Institiute, but first thing's first. | Confident | BoS201_08_DanseStage150 | |
Scene | SceneDialogue | Custom | Player Default: So what's all this about you being my sponsor? | Elder Maxson is understandably particular when it comes to new recruits. | Confident | BoS201_08_DanseStage150 | ||
Scene | SceneDialogue | Custom | He believes in order to keep the Brotherhood strong, we have to bond as brothers. | Confident | BoS201_08_DanseStage150 | |||
Scene | SceneDialogue | Custom | As your sponsor, it's my duty to travel with you throughout the Commonwealth to ensure that our ideals are being observed. | Confident | BoS201_08_DanseStage150 | |||
Scene | SceneDialogue | Custom | That's why I'm so concerned about your performance in the field. | Player Default: I won't let you down, Danse. I promise. | Confident | BoS201_08_DanseStage150 | ||
Scene | SceneDialogue | Custom | Player Default: Good. | Now, I know your eager to hop into a suit of Power Armor and take the fight to the Institiute, but first thing's first. | Confident | BoS201_08_DanseStage150 | ||
Scene | SceneDialogue | Custom | In order to be an effective part of the team, you need to learn your way around this ship and get to know its crew. | Confident | BoS201_08_DanseStage150 | |||
Scene | SceneDialogue | Custom | Since I've been officially assigned to you as your sponsor, I'd recommend taking me along with you. | Player Default: Sounds good, let's go. | Confident | BoS201_08_DanseStage150 | ||
Scene | SceneDialogue | Custom | Player Default: Sounds good, let's go. | Outstanding. | Confident | BoS201_08_DanseStage150 | ||
Scene | SceneDialogue | Custom | Player Default: I'll go it alone for now and come find you when I'm ready. | Suit yourself. I'll be in the mess hall if you need me. | Confident | BoS201_08_DanseStage150 | ||
Scene | SceneDialogue | Custom | Player Default: You can come with me or wait until I'm done. It's up to you. | In that case, I prefer to tag along. | Confident | BoS201_08_DanseStage150 | ||
Scene | SceneDialogue | Custom | If you change your mind, just let me know. | Confident | BoS201_08_DanseStage150 | |||
Scene | SceneDialogue | Custom | Player Default: Do you need to come with me now? | It might help if I tagged along with you. | Confident | BoS201_08_DanseStage150 | ||
Scene | SceneDialogue | Custom | On the other hand, you might want to make your first impression without a Paladin standing over your shoulder. It's up to you. | Player Default: Sounds good, let's go. | Confident | BoS201_08_DanseStage150 | ||
Scene | SceneDialogue | Custom | Player Default: I was very impressed with him. He seems to know what's best for everyone. | Exactly. Without his determination... we'd be lost. | BoS201Danse: I just hope you appreciate how much of a chance I'm taking bringing you into the fold this quickly. | Confident | BoS201_08_DanseStage150 | |
Scene | SceneDialogue | Custom | Player Default: He sounds pretty delusional to me. You don't actually buy everything he's saying, do you? | You shouldn't judge Maxson on his words alone. His actions prove his sincerity. | BoS201Danse: I just hope you appreciate how much of a chance I'm taking bringing you into the fold this quickly. | Confident | BoS201_08_DanseStage150 | |
Scene | SceneDialogue | Custom | Player Default: He's a very dedicated man. It sounds like he stands behind everything he's saying. | Of course he does. How could he afford not to? | BoS201Danse: I just hope you appreciate how much of a chance I'm taking bringing you into the fold this quickly. | Confident | BoS201_08_DanseStage150 | |
Scene | SceneDialogue | Custom | Player Default: Maxson seems so young compared to everyone else. You're okay with that? | Don't let his age fool you. | Confident | BoS201_08_DanseStage150 | ||
Scene | SceneDialogue | Custom | Maxson's a brilliant tactician, a formidable warrior and possesses an idealistic vision for the future of the Brotherhood. | RE-RECORD PLEASE / Confident | BoS201_08_DanseStage150 | |||
Scene | SceneDialogue | Custom | I'd follow him anywhere, without question. | Player Default: I was very impressed with him. He seems to know what's best for everyone. | Confident | BoS201_08_DanseStage150 | ||
Scene | SceneDialogue | Custom | Player Default: Maxson seems so young compared to everyone else. You're okay with that? | A decade ago, the Brotherhood had almost gone completely astray. | Confident | BoS201_08_DanseStage150 | ||
Scene | SceneDialogue | Custom | The Elder before Maxson sent us down a path that was leading nowhere... he was more concerned about charity than the preservation of technology. | Irritated | BoS201_08_DanseStage150 | |||
Scene | SceneDialogue | Custom | But when Maxson took over, he single-handedly re-prioritized the Brotherhood from the ground up and put us back on the path to glory. | Confident | BoS201_08_DanseStage150 | |||
Scene | SceneDialogue | Custom | This ship and its crew are a testament to his leadership. | Player Default: I was very impressed with him. He seems to know what's best for everyone. | Confident | BoS201_08_DanseStage150 | ||
Scene | SceneDialogue | Custom | Player Default: Exactly. Without his determination... we'd be lost. | I just hope you appreciate how much of a chance I'm taking bringing you into the fold this quickly. | Confident | BoS201_08_DanseStage150 | ||
Scene | SceneDialogue | Custom | Not to put too fine a point on it, but if you screw up... we go down together. | Player Default: I won't let you down, Danse. I promise. | Irritated | BoS201_08_DanseStage150 | ||
Scene | SceneDialogue | Custom | Permission to come aboard, sir? | BoS201Kells: Permission granted and welcome back, Paladin. | Question | BoS201_03_DanseKellsStage100 | ||
Scene | SceneDialogue | Custom | BoS201Kells: And is this our new recruit? | Yes, sir. I've field promoted him to Initiate and I'd like to sponsor his entry into our rankings personally. | BoS201Kells: Yes, we've read your reports. | Confident | BoS201_03_DanseKellsStage100 | |
Scene | SceneDialogue | Custom | BoS201Kells: And is this our new recruit? | Yes, sir. I've field promoted her to Initiate and I'd like to sponsor her entry into our rankings personally. | BoS201Kells: Yes, we've read your reports. | Confident | BoS201_03_DanseKellsStage100 | |
Scene | SceneDialogue | Custom | BoS201Kells: You'll be pleased to know that Elder Maxson's approved your request, and placed the recruit in your charge. | Thank you, sir. | Confident | BoS201_03_DanseKellsStage100 | ||
Scene | SceneDialogue | Custom | And my current orders? | BoS201Kells: You are to remain on the Prydwen and await further instructions. | Question | BoS201_03_DanseKellsStage100 | ||
Scene | SceneDialogue | Custom | BoS201Kells: You are to remain on the Prydwen and await further instructions. | Very good, sir. | Confident | BoS201_03_DanseKellsStage100 | ||
Scene | SceneDialogue | Custom | Ad victoriam, Captain. | BoS201Kells: Ad victoriam, Paladin. | Confident | BoS201_03_DanseKellsStage100 | ||
Scene | SceneDialogue | Custom | I don't know where you're going, but if you want to remain a part of the Brotherhood, I'd get back here. | Irritated | BoS201_01_DanseStage20 | |||
Scene | SceneDialogue | Custom | Player Default: That ship... I've never seen anything like it. | Amazing, isn't it? | Player Default: Of course I am... I've never seen anything so impressive. | Confident | BoS201_01_DanseStage20 | |
Scene | SceneDialogue | Custom | Player Default: The Brotherhood isn't exactly subtle when it makes an entrance. | There's no reason to be subtle when you have that in your arsenal. | Player Default: Of course I am... I've never seen anything so impressive. | SinisterSmile | BoS201_01_DanseStage20 | |
Scene | SceneDialogue | Custom | Player Default: All I want to know is when I can get up there. | I felt the same way the first time I saw it, too. | Player Default: Of course I am... I've never seen anything so impressive. | Confident | BoS201_01_DanseStage20 | |
Scene | SceneDialogue | Custom | Player Default: Why did the Brotherhood send it here? | I'm not sure, but I think it might have something to do with the data on the Commonwealth we sent them after the transmitter was repaired. | Player Default: Of course I am... I've never seen anything so impressive. | Thinking | BoS201_01_DanseStage20 | |
Scene | SceneDialogue | Custom | Player Default: Takes your breath away, doesn't it? | We call our ship "The Prydwen." She's loaded with enough troops and supplies to mount a major offensive. | Impressed | BoS201_01_DanseStage20 | ||
Scene | SceneDialogue | Custom | If she's here, Elder Maxson's here. And that means we're going to war. | Player Default: Going to be a quick war with that thing on our side. | ominous / Confident | BoS201_01_DanseStage20 | ||
Scene | SceneDialogue | Custom | Player Default: Going to be a quick war with that thing on our side. | That's the plan. | Confident | BoS201_01_DanseStage20 | ||
Scene | SceneDialogue | Custom | If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins. | BoS201Danse: That being said, you're about to get to know the Prydwen up close and personal. | Confident | BoS201_01_DanseStage20 | ||
Scene | SceneDialogue | Custom | Player Default: After rolling that thing in, you've certainly started a war. | If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins. | Confident | BoS201_01_DanseStage20 | ||
Scene | SceneDialogue | Custom | Besides, why should we hold back when we have something like that at our disposal? | BoS201Danse: That being said, you're about to get to know the Prydwen up close and personal. | MARK FOR RE-RECORD / Confident | BoS201_01_DanseStage20 | ||
Scene | SceneDialogue | Custom | Player Default: I'm guessing that diplomacy isn't on Elder Maxson's mind. | What's the matter? Don't like kicking in the door? | MARK FOR RE-RECORD / Question | BoS201_01_DanseStage20 | ||
Scene | SceneDialogue | Custom | Don't worry, you'll fall in line with our tactics sooner or later. | BoS201Danse: That being said, you're about to get to know the Prydwen up close and personal. | MARK FOR RE-RECORD / Confident | BoS201_01_DanseStage20 | ||
Scene | SceneDialogue | Custom | Player Default: Who's Elder Maxson? | Maxson is the commander of this division of the Brotherhood of Steel. | Confident | BoS201_01_DanseStage20 | ||
Scene | SceneDialogue | Custom | He's the model of what every Brotherhood soldier hopes to become. | Confident | BoS201_01_DanseStage20 | |||
Scene | SceneDialogue | Custom | If we're going to war, I can promise you that he'll be leading the charge. | BoS201Danse: That being said, you're about to get to know the Prydwen up close and personal. | SinisterSmile | BoS201_01_DanseStage20 | ||
Scene | SceneDialogue | Custom | BoS201Danse: If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins. | That being said, you're about to get to know the Prydwen up close and personal. | Confident | BoS201_01_DanseStage20 | ||
Scene | SceneDialogue | Custom | I've received orders that we're both to report to her immediately. | Confident | BoS201_01_DanseStage20 | |||
Scene | SceneDialogue | Custom | Follow me up to the roof of the police station... we're going for a little ride. | Friendly | BoS201_01_DanseStage20 | |||
Miscellaneous | Miscellaneous | WaitingForPlayerInput | You're awfully quiet. Do you need a medic or something? | |||||
Miscellaneous | Miscellaneous | WaitingForPlayerInput | I can't tell if you're bored, or just ignoring me. | |||||
Miscellaneous | Miscellaneous | Greeting | There you are. How did it go with Elder Maxson? | Player Default: I was very impressed with him. He seems to know what's best for everyone. | Question | BoS201_08_DanseStage150 | ||
Miscellaneous | Miscellaneous | Greeting | Cavalry's arrived and it looks like they sent in the big guns. | Player Default: That ship... I've never seen anything like it. | re-record - this should be a bigger moment / Impressed | BoS201_01_DanseStage20 | ||
Miscellaneous | Miscellaneous | Greeting | Are you ready to head up to the ship? | Player Default: Of course I am... I've never seen anything so impressive. | Question | BoS201_01_DanseStage20 | ||
Miscellaneous | Miscellaneous | Hello | I'll be in the mess hall if you want to talk. Good luck with Maxson. | |||||
Miscellaneous | Miscellaneous | Hello | Not now, Initiate. | |||||
Miscellaneous | Miscellaneous | Hello | You're supposed to be at Maxson's address. Get moving, Initiate. | Concerned | ||||
Miscellaneous | Miscellaneous | Hello | I have some reports to file and you have a debriefing to attend. We'll talk later. | |||||
Miscellaneous | Miscellaneous | Hello | There's Lancer-Captain Kells. Follow me. | |||||
Miscellaneous | Miscellaneous | Hello | Lancer-Captain Kells is waiting for us on the Prydwen. | MARK FOR RE-RECORD | ||||
Miscellaneous | Miscellaneous | Hello | What are you waiting for? Get up to the Prydwen now. | |||||
Scene | SceneDialogue | Custom | Player Default: I'm not a big fan of jazz. | I'm more of a country-western and bluegrass fan myself. | Magnolia: Shame... but that's all I ever sing here. Goodneighbor inspires a certain kind of music. | MagnoliaGreetScene | ||
Scene | SceneDialogue | Custom | Player Default: Junkie. You could've gotten yourself killed. | Which would be doing the world a favor. | Hancock: I like to think of Death as the ultimate drug trip. When it happens, I'll be too busy enjoying it to have regrets. | HancockGreetScene02 | ||
Scene | SceneDialogue | Custom | VaultTecGhoul: Okay. I'll head over there right now. You promise you'll come visit, right? I'll see you there! | That thing shouldn't be living anywhere... it should be put out of its misery. | contempt for a ghoul / Disgust | VaultTecGhoulGreetScene04 | ||
Scene | SceneDialogue | Custom | PrestonGarvey: Let's do this, General. | Mirelurks will be a pleasure to kill... another mutated creature thanks to man tampering with nature. | Min02PrestonCourtyard | |||
Scene | SceneDialogue | Custom | Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got. | That's it, soldier. Show them how the Brotherhood gets things done. | PrestonGarvey: If you say so. | proud / Confident | Min02PrestonCastlePrebattle2 | |
Scene | SceneDialogue | Custom | Player Default: I'm not ready to make a call yet. | Take your time, formulate your strategy, then execute when ready. | PrestonGarvey: Sure, take another look around. If you get into trouble we've got your back, but it's better if we go in with a plan. | Min02PrestonCastlePrebattle2 | ||
Scene | SceneDialogue | Custom | Player Default: Let's hit them from both sides. | A good tactical choice, soldier. Exploiting a flanking position is a classic Brotherhood maneuver. | PrestonGarvey: We'll split up and you can join which ever side you think needs the extra support. | Min02PrestonCastlePrebattle2 | ||
Scene | SceneDialogue | Custom | Player Default: Set up a firing line and I'll draw them out. | There's no reason to take unnecessary risks like that, soldier. | PrestonGarvey: Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there. | Min02PrestonCastlePrebattle2 | ||
Scene | SceneDialogue | Custom | Player Default: That's pretty ingenious. I bet you can work around the clock. | This is a clever implementation of robotic-driven agriculture. | SupervisorWhite: Of course, darling. Our unique hierarchy allows for constant operation. | DialogueGraygardenIntro | ||
Scene | SceneDialogue | Custom | Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions. | I couldn't agree with you more. | SupervisorWhite: Ah, but that's where Graygarden is unique, darling. | DialogueGraygardenIntro | ||
Scene | SceneDialogue | Custom | Player Default: This place seems familiar. I think I saw a bit about it on the news, back before the war. | Interesting. Then this place must have some sort of pre-war significance. | SupervisorWhite: Yes, construction was completed mere days before the war. | DialogueGraygardenIntro | ||
Scene | SceneDialogue | Custom | Player Default: There's not even one person here? | Under human supervision, I hope. | SupervisorWhite: That's right, darling. We are entirely self-sufficient, with no need for human guidance. | DialogueGraygardenIntro | ||
Scene | SceneDialogue | Custom | SupervisorWhite: Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors. | "Personality" should not be a part of a robot's programming. It's wrong. | Player Default: Well, it's definitely unique. Sort of hard to miss. | irritated / Irritated | DialogueGraygardenIntro | |
Scene | SceneDialogue | Custom | Player Default: It's pretty clever, making a tarberry bog out of an old swimming pool. | Yes, it's a clever use of pre-war architecture. I'll have to make a note of that. | Wiseman: I appreciate your saying so. | DialogueTheSlogSceneIntro | ||
Scene | SceneDialogue | Custom | Player Default: The first word that comes to my mind is "ugly." | There's no need to be rude. This civilian is trying the best that he can to survive... and I applaud him for it. | Wiseman: Hey, do I look like a guy who puts a premium on beauty? | DialogueTheSlogSceneIntro | ||
Scene | SceneDialogue | Custom | Player Default: Looks fine, I guess. I wouldn't really know. | I'd say it looks quite resourceful. | Wiseman: Yeah, I didn't think you had the look of a farmer about you. More the city type, I'd say, what with that smooth, clean skin. | DialogueTheSlogSceneIntro | ||
Scene | SceneDialogue | Custom | Player Default: No wonder your crops are doing so well. | Building your farm here was... a unique decision, citizen. | Roger: Yeah, they really are. | trying to find something nice to say | DialogueWarwickHomesteadIntro | |
Scene | SceneDialogue | Custom | BoSGavil: If you've got questions, ask. Otherwise, stay out of our way. | Watch your tone, Sergeant. | BoSGavil: Sir. | Sternly, from a superior officer. The sergeant is out of line. / Stern | BoSM02_Gavil_Stage37_Threaten | |
Scene | SceneDialogue | Custom | War tempers the strong, and breaks the weak. If that is what happened... he wouldn't be the first. | Quiet, regretful. / Concerned | BoSM02_Lucia_Stage50_PostDanse | |||
Scene | SceneDialogue | Custom | It's not much of a lead, but... let's see where it takes us. | Quiet, puzzled. / Puzzled | BoSM02_Lucia_Stage50_PostDanse | |||
Scene | SceneDialogue | Custom | If we both go charging in there, he's going to panic. | BoSM02PaladinDanse: I'll stay out here and cover our rear. You deal with Clarke. See if you can talk him down and get some answers to this mess. | Keeping his voice down. / Concerned | BoSM02_DanseStage235_Approach | ||
Scene | SceneDialogue | Custom | BoSM02PaladinDanse: If we both go charging in there, he's going to panic. | I'll stay out here and cover our rear. You deal with Clarke. See if you can talk him down and get some answers to this mess. | Keeping his voice down. / Concerned | BoSM02_DanseStage235_Approach | ||
Scene | SceneDialogue | Custom | The old terminal ruins... survey team said they'd collapsed. | Surprised, concerned. / Surprised | BoSM02_DanseStage200_EnterRuins | |||
Scene | SceneDialogue | Custom | What's he doing down here...? | Suspicious / Suspicious | BoSM02_DanseStage200_EnterRuins | |||
Scene | SceneDialogue | Custom | Ferals? Dammit, they're under the base! Open fire! | Shocked, angry. The ruins beneath the base are swarming with ghouls. / Angry | BoSM02_DanseStage220_SeeGhoulsInRuins | |||
Miscellaneous | Miscellaneous | SceneChoice | This is conduct unbecoming a soldier... it's the work of a common thug! | |||||
Miscellaneous | Miscellaneous | SceneChoice | We don't need his blood money. Well done, soldier. | |||||
Miscellaneous | Miscellaneous | SceneChoice | Please tell me you aren't seriously considering accepting this... blood money, soldier. | |||||
Scene | SceneDialogue | Custom | BoS201Transmitter: This is Paladin Danse on frequency nine five. | All Brotherhood of Steel units are to return to the Cambridge Police Station immediately for reassignment. | BoS201Transmitter: ...Repeating... | BoS201RadioScene | ||
Scene | SceneDialogue | Custom | This is Paladin Danse on frequency nine five. | BoS201Transmitter: All Brotherhood of Steel units are to return to the Cambridge Police Station immediately for reassignment. | BoS201RadioScene | |||
Scene | SceneDialogue | Custom | BoS201Transmitter: All Brotherhood of Steel units are to return to the Cambridge Police Station immediately for reassignment. | ...Repeating... | BoS201RadioScene | |||
Scene | SceneDialogue | Custom | Player Default: Here you go. | It was admirable of you to help this citizen, even if the request was rather strange. | Sheffield: *gasp* Oh thank you! Thank you! | FFDiamondCity08GiveNukaScene | ||
Scene | SceneDialogue | Custom | Player Default: I'm... gonna go... | If the Brotherhood is going to win the hearts and minds of the people, we need to start behaving like we care. | Sheffield: *whimpering* | FFDiamondCity08GiveNukaScene | ||
Scene | SceneDialogue | Custom | Player Default: Drink. Some. Water. | We should help these citizens, not berate them. | Sheffield: Nuka-Cola...So thirsty...*whimpering* | FFDiamondCity08GiveNukaScene | ||
Scene | SceneDialogue | Custom | Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips. | It'll be a pleasure to exterminate that mutant filth. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | with contempt / Disgust | BoS202_01_MaxsonStage10 | |
Scene | SceneDialogue | Custom | Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands. | These Super Mutants are a threat to the security of the airport. We have to deal with them first. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | BoS202_01_MaxsonStage10 | ||
Scene | SceneDialogue | Custom | Player Default: Absolutely. Wiping them out was a pleasure. | I wish all of mankind shared your sentiment. | Companion: Well, I sure do. Those green bastards are freaks of nature. | Somber | BoS202_02_DanseStage100 | |
Scene | SceneDialogue | Custom | Player Default: They're no different from anyone else. | Have you taken leave of your senses? | Companion: Have you taken a look at one of them lately? They're goddamn monsters. | appalled / Surprised | BoS202_02_DanseStage100 | |
Scene | SceneDialogue | Custom | Player Default: I was just doing what Elder Maxson asked. No more, no less. | Well, it's good to see you dealt with them the Brotherhood way. | Companion: Did we really have a choice? They were tryin' to kill us you know. | re-record... darker / Confident | BoS202_02_DanseStage100 | |
Scene | SceneDialogue | Custom | Player Default: Why do you hate Super Mutants so much? | Hate's too gentle a word. | Companion: Cait interjects | Disgust | BoS202_02_DanseStage100 | |
Scene | SceneDialogue | Custom | Player Default: Why do you hate Super Mutants so much? | They're responsible for the death of a close friend, a Brotherhood Knight named Cutler. | Irritated | BoS202_02_DanseStage100 | ||
Scene | SceneDialogue | Custom | So when you ask if I hate them, I say hate's too gentle a word. | Companion: Cait interjects | Disgust | BoS202_02_DanseStage100 | ||
Scene | SceneDialogue | Custom | Player Default: Why do you hate Super Mutants so much? | Cutler was only one of their victims. | Irritated | BoS202_02_DanseStage100 | ||
Scene | SceneDialogue | Custom | Who knows how many others have suffered the same fate? | Companion: Cait interjects | Angry | BoS202_02_DanseStage100 | ||
Scene | SceneDialogue | Custom | Player Default: I wish all of mankind shared your sentiment. | These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | Irritated | BoS202_02_DanseStage100 | ||
Scene | SceneDialogue | Custom | I've been fighting for years trying to put a stop to this madness and just when I thought we were getting the upper hand, along come the synths. | punch "this" as though you're referring to the dead Super Mutants around you / Irritated | BoS202_02_DanseStage100 | |||
Scene | SceneDialogue | Custom | I've seen what these Super Mutants do to people... can you imagine what the synths would do to us if they ever got the upper hand? | Irritated | BoS202_02_DanseStage100 | |||
Scene | SceneDialogue | Custom | It would be armageddon, repeated. And maybe the end of everything that we hold dear. | Irritated | BoS202_02_DanseStage100 | |||
Scene | SceneDialogue | Custom | Look, I don't mean to bore you with my rhetoric. I just want you to understand how important these missions are. | Player Default: Don't apologize. It reminds me why I'm doing this. | Sigh before the line - realizing you're boring the Player / Apologetic | BoS202_02_DanseStage100 | ||
Scene | SceneDialogue | Custom | Player Default: Don't apologize. It reminds me why I'm doing this. | Thank you, brother. It's good to know you're taking my advice to heart. | BoS202Danse: Anyway, that's enough of that. | Grateful | BoS202_02_DanseStage100 | |
Scene | SceneDialogue | Custom | Player Default: Don't apologize. It reminds me why I'm doing this. | Thank you, sister. It's good to know you're taking my advice to heart. | BoS202Danse: Anyway, that's enough of that. | Grateful | BoS202_02_DanseStage100 | |
Scene | SceneDialogue | Custom | Player Default: Enough preaching already. I get it. | Hmph. I suppose you're right. | Apologetic | BoS202_02_DanseStage100 | ||
Scene | SceneDialogue | Custom | And judging from the corpses around here, you don't appear to need much in the way of motivation. | BoS202Danse: Anyway, that's enough of that. | Amused | BoS202_02_DanseStage100 | ||
Scene | SceneDialogue | Custom | Player Default: How could synths bring about our destruction? | If the synths reached the point where they outnumbered mankind... how long would it take for them to decide we were no longer necessary? | Concerned | BoS202_02_DanseStage100 | ||
Scene | SceneDialogue | Custom | They certainly possess the capability to make more of their own kind, so we'd become expendable. | Concerned | BoS202_02_DanseStage100 | |||
Scene | SceneDialogue | Custom | And with Institute technology on their side... nothing could stop them. Not even the Brotherhood. | Concerned | BoS202_02_DanseStage100 | |||
Scene | SceneDialogue | Custom | It's a nightmare scenario almost too terrible to contemplate. | BoS202Danse: Anyway, that's enough of that. | Concerned | BoS202_02_DanseStage100 | ||
Scene | SceneDialogue | Custom | Player Default: Thank you, brother. It's good to know you're taking my advice to heart. | Anyway, that's enough of that. | Confident | BoS202_02_DanseStage100 | ||
Scene | SceneDialogue | Custom | What's important here is that you got the job done and secured these warheads. | MARK FOR RE-RECORD / Confident | BoS202_02_DanseStage100 | |||
Scene | SceneDialogue | Custom | You should head back up to the Prydwen and talk to Maxson. I'm sure he'll want to debrief you as soon as possible. | Confident | BoS202_02_DanseStage100 | |||
Scene | SceneDialogue | Custom | Dismissed. | Confident | BoS202_02_DanseStage100 | |||
Miscellaneous | Miscellaneous | Greeting | Look at this place. You must hate these mutants as much as I do. | Player Default: Absolutely. Wiping them out was a pleasure. | Impressed | BoS202_02_DanseStage100 | ||
Miscellaneous | Miscellaneous | Hello | You should head back to the Prydwen. I'll take care of the shells... and the mess. | |||||
Scene | SceneDialogue | Custom | As the minutes tick by and I stare at the walls of this godforsaken place, I'm still trying to cope with the reality that I am a living lie. | think of this as a last will and testament / Somber | BoSDanseHolotapeAltEnding | |||
Scene | SceneDialogue | Custom | My identity as Paladin Danse is nothing but a memory now. Everything I held dear, everything I've ever believed in is completely gone. | Somber | BoSDanseHolotapeAltEnding | |||
Scene | SceneDialogue | Custom | I've spent far too long wondering why this happened to me, but the truth is, it doesn't matter. | Somber | BoSDanseHolotapeAltEnding | |||
Scene | SceneDialogue | Custom | I am a synth... which means I am freak of nature, a perversion of science and an example of where mankind has gone wrong. | Somber | BoSDanseHolotapeAltEnding | |||
Scene | SceneDialogue | Custom | For the benefit of humanity, I need to die. Not because I'm cowardly or despondent, but because it's the human thing to do. | Somber | BoSDanseHolotapeAltEnding | |||
Scene | SceneDialogue | Custom | This is Danse, former Paladin of the Brotherhood of Steel, signing off. | Somber | BoSDanseHolotapeAltEnding | |||
Scene | SceneDialogue | Custom | Player Default: You're right, I suppose. | If this is important to the Institute, you're comitting treason, soldier! | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | MinVsInstStage50EnricoScene | ||
Scene | SceneDialogue | Custom | Player Default: Look, I had the same intelligence reports as everyone else. No one saw this coming. | I can't believe you're assisting the Institute! Why not just shoot Maxson in the head and be done with it!? | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | angry sarcasm at the end / Angry | MinVsInstStage50EnricoScene | |
Scene | SceneDialogue | Custom | Player Default: The Institute wants the same things you do. We can find a way to work together. | If you think the Minutemen and the Institute can co-exist, you're out of your mind, soldier! | MinutemenContact: I don't know about that, but... Look, if nothin' else, you'd best get in there and make sure that man's okay. | MinVsInstMinutemenStage30CitizenQuestion | ||
Scene | SceneDialogue | Custom | Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down. | I can't believe you're threatening the Minutemen and siding with the Institute! This is unforgivable! | MinutemenContact: Woah, look... I'm not trying to get everyone here killed, okay? | MinVsInstMinutemenStage30CitizenQuestion | ||
Scene | SceneDialogue | Custom | Player Default: It was my pleasure to help out. | Still, you shared the risk... so I think you deserve some compensation for your efforts. | BoS100Danse: It's my own personal modification of the standard Brotherhood Laser Rifle. | Confident | BoS100_06_MMDoneScene | |
Scene | SceneDialogue | Custom | Player Default: You're lucky I came by when I did, or you'd be feral food. | I highly doubt that would have been the case, but it certainly would have been considerably more difficult. | Irritated | BoS100_06_MMDoneScene | ||
Scene | SceneDialogue | Custom | In light of that fact, I'd like to present you with this. | BoS100Danse: It's my own personal modification of the standard Brotherhood Laser Rifle. | Impressed | BoS100_06_MMDoneScene | ||
Scene | SceneDialogue | Custom | Player Default: You aren't going to be thanking me after you read the bill. | I'm certain we can take care of that right now. | BoS100Danse: It's my own personal modification of the standard Brotherhood Laser Rifle. | Confident | BoS100_06_MMDoneScene | |
Scene | SceneDialogue | Custom | Player Default: Who are the Brotherhood of Steel? | Our order seeks to understand the nature of technology. It's power. It's meaning to us as humans. | BoS100Danse: And we fight to secure that power from those who would abuse it. | Stern | BoS100_06_MMDoneScene | |
Scene | SceneDialogue | Custom | Player Default: Still, you shared the risk... so I think you deserve some compensation for your efforts. | It's my own personal modification of the standard Brotherhood Laser Rifle. | Impressed | BoS100_06_MMDoneScene | ||
Scene | SceneDialogue | Custom | May it serve you well in battle. | BoS100Danse: Now, if you'll move along, my team and I still have quite a bit of work to get done. | Confident | BoS100_06_MMDoneScene | ||
Scene | SceneDialogue | Custom | BoS100Danse: May it serve you well in battle. | Now, if you'll move along, my team and I still have quite a bit of work to get done. | Stern | BoS100_06_MMDoneScene | ||
Scene | SceneDialogue | Custom | Ad victoriam, wastelander. | Confident | BoS100_06_MMDoneScene | |||
Scene | SceneDialogue | Custom | BoS100Danse: Head into the police station and resupply yourself, then let me know when you're ready to begin. | And feel free to access the evidence terminal. It's in the records room towards the rear of the facility. | BoS100Danse: Let's move out, people! | Neutral | BoS100_04_SceneMissionStart | |
Scene | SceneDialogue | Custom | Player Default: A Brotherhood soldier pointed me this way. I might be interested in joining up. | Interested in recruitment, eh? Well... let me ask you a few questions. | Player Default: I'll continue to help, but you owe me an explanation first. | Surprised | BoS100_02_SceneMain | |
Scene | SceneDialogue | Custom | Player Default: A Brotherhood soldier pointed me this way. I might be interested in joining up. | You know about the evidence terminal? Now how would a civilian like you come by information like that? | Player Default: I'll continue to help, but you owe me an explanation first. | Surprised | BoS100_02_SceneMain | |
Scene | SceneDialogue | Custom | Player Default: A Brotherhood soldier pointed me this way. I might be interested in joining up. | The way you charged in and engaged those ferals, I find that a bit difficult to believe. | Player Default: I'll continue to help, but you owe me an explanation first. | Disbelief | BoS100_02_SceneMain | |
Scene | SceneDialogue | Custom | Player Default: I prefer to keep my business to myself. | Then, if there's nothing left to discuss, I suggest you leave our compound immediately. | Player Default: I'll continue to help, but you owe me an explanation first. | re-record, a bit more forceful / Irritated | BoS100_02_SceneMain | |
Scene | SceneDialogue | Custom | Player Default: Pest exterminator. I heard you had a feral problem. | Evading my questions is a surefire way of getting yourself ejected from the compound. | Player Default: I'll continue to help, but you owe me an explanation first. | Irritated | BoS100_02_SceneMain | |
Scene | SceneDialogue | Custom | Player Default: Before I answer, will you tell me who you are? | In due time. If you want to remain in our compound, I suggest you answer my question first. | Player Default: I'll continue to help, but you owe me an explanation first. | Confident | BoS100_02_SceneMain | |
Scene | SceneDialogue | Custom | Player Default: Interested in recruitment, eh? Well... let me ask you a few questions. | Are you from a local settlement? | Player Default: I'll continue to help, but you owe me an explanation first. | re-record / Question | BoS100_02_SceneMain | |
Scene | SceneDialogue | Custom | Player Default: I'm from Vault 111. | You're a Vault Dweller? | re-record... less accuse, more surprised / Surprised | BoS100_02_SceneMain | ||
Scene | SceneDialogue | Custom | Most people wouldn't admit to such a thing. I appreciate your honesty. | Player Default: I'll continue to help, but you owe me an explanation first. | Confident | BoS100_02_SceneMain | ||
Scene | SceneDialogue | Custom | Player Default: Don't really have a home. | An answer that I hear often. Whether it holds truth or not remains to be seen. | Player Default: I'll continue to help, but you owe me an explanation first. | Suspicious | BoS100_02_SceneMain | |
Scene | SceneDialogue | Custom | Player Default: I'm from Sanctuary Hills... on the other side of Concord. | I've seen the location on our maps, but I've never visited the area myself. There isn't much over there for us to collect. | Player Default: I'll continue to help, but you owe me an explanation first. | Irritated | BoS100_02_SceneMain | |
Scene | SceneDialogue | Custom | Player Default: Do all these questions really matter? After all, I helped you fight those ferals. | You make a fair point. | Player Default: I'll continue to help, but you owe me an explanation first. | Impressed | BoS100_02_SceneMain | |
Scene | SceneDialogue | Custom | Player Default: Do all these questions really matter? After all, I helped you fight those ferals. | This would be much easier for both of us if you'd cooperate. | Irritated | BoS100_02_SceneMain | ||
Scene | SceneDialogue | Custom | Now, where are you from? | Player Default: I'll continue to help, but you owe me an explanation first. | Question | BoS100_02_SceneMain | ||
Scene | SceneDialogue | Custom | Player Default: Most people wouldn't admit to such a thing. I appreciate your honesty. | If I appear suspicious, it's because our mission here has been difficult. | Confident | BoS100_02_SceneMain | ||
Scene | SceneDialogue | Custom | Since the moment we arrived in the Commonwealth, we've been constantly under fire. | Confident | BoS100_02_SceneMain | |||
Scene | SceneDialogue | Custom | If you want to continue pitching in, we could use an extra gun on our side. | Player Default: I'll continue to help, but you owe me an explanation first. | Confident | BoS100_02_SceneMain | ||
Scene | SceneDialogue | Custom | Player Default: I'll continue to help, but you owe me an explanation first. | Very well. | BoS100Danse: I'm Paladin Danse, Brotherhood of Steel. | Confident | BoS100_02_SceneMain | |
Scene | SceneDialogue | Custom | Player Default: At this rate, you'll be dead within two days. And I want no part of it. | Then there's no need for you to remain here. | Irritated | BoS100_02_SceneMain | ||
Scene | SceneDialogue | Custom | Now, unless you have any relevent information to share with us, I want you to leave our compound immediately. | BoS100Danse: I'm Paladin Danse, Brotherhood of Steel. | Irritated | BoS100_02_SceneMain | ||
Scene | SceneDialogue | Custom | Player Default: That all depends. How much are you paying? | So you're a mercenary. Typical. Fine. You help us, and I'll see you're compensated for your services. | BoS100Danse: I'm Paladin Danse, Brotherhood of Steel. | Irritated | BoS100_02_SceneMain | |
Scene | SceneDialogue | Custom | Player Default: That all depends. How much are you paying? | We need allies. Not opportunistic mercenaries. I have no inclination to pay for your services. | Player Default: I'll continue to help, but you owe me an explanation first. | Irritated | BoS100_02_SceneMain | |
Scene | SceneDialogue | Custom | Player Default: I want to help but I don't like the secrecy. Who are you? Really? | Very well. | BoS100Danse: I'm Paladin Danse, Brotherhood of Steel. | Confident | BoS100_02_SceneMain | |
Scene | SceneDialogue | Custom | BoS100Danse: Very well. | I'm Paladin Danse, Brotherhood of Steel. | Confident | BoS100_02_SceneMain | ||
Scene | SceneDialogue | Custom | Over there is Scribe Haylen and Knight Rhys. | Confident | BoS100_02_SceneMain | |||
Scene | SceneDialogue | Custom | We're on recon duty, but I'm down a man and our supplies are running low. | RE-RECORD PLEASE / Concerned | BoS100_02_SceneMain | |||
Scene | SceneDialogue | Custom | I've been trying to send a distress call to my superiors, but the signal's too weak to reach them. | BoS100Haylen: Sir, if I may? | Concerned | BoS100_02_SceneMain | ||
Scene | SceneDialogue | Custom | BoS100Danse: Very well. | I'm Paladin Danse, Brotherhood of Steel. | Confident | BoS100_02_SceneMain | ||
Scene | SceneDialogue | Custom | Over there is Scribe Haylen and Knight Rhys. | Confident | BoS100_02_SceneMain | |||
Scene | SceneDialogue | Custom | I've been trying to send a distress call to our vessel at Boston International Airport, but the signal's too weak to reach them. | BoS100Haylen: Sir, if I may? | Concerned | BoS100_02_SceneMain | ||
Scene | SceneDialogue | Custom | BoS100Haylen: Sir, if I may? | Proceed, Haylen. | BoS100Haylen: I've modified the radio tower on the roof of the police station, but I'm afraid it just isn't enough. | Confident | BoS100_02_SceneMain | |
Scene | SceneDialogue | Custom | BoS100Haylen: What we need is something that will boost the signal. | Our target is ArcJet Systems, and it contains the technology we need... the Deep Range Transmitter. | Confident | BoS100_02_SceneMain | ||
Scene | SceneDialogue | Custom | We infiltrate the facility, secure the transmitter and bring it back here. | Confident | BoS100_02_SceneMain | |||
Scene | SceneDialogue | Custom | So, what do you say? You willing to lend the Brotherhood of Steel a hand? | Player Default: No time to waste. Let's get moving. | Question | BoS100_02_SceneMain | ||
Scene | SceneDialogue | Custom | Player Default: No time to waste. Let's get moving. | Outstanding. | BoS100Danse: Haylen, take Rhys inside and bind his wounds. | Friendly | BoS100_02_SceneMain | |
Scene | SceneDialogue | Custom | Player Default: This sounds like a fool's errand to me. You're on your own. | Then I suggest you get out of our way, I don't have any more time to waste. | Irritated | BoS100_02_SceneMain | ||
Scene | SceneDialogue | Custom | Player Default: It's a good plan, if we make it back. | I can assure you that I wouldn't undertake this mission unless I had confidence in your abilities. | BoS100Danse: Haylen, take Rhys inside and bind his wounds. | Irritated | BoS100_02_SceneMain | |
Scene | SceneDialogue | Custom | Player Default: Who are the Brotherhood of Steel? | Our order seeks to understand the nature of technology. It's power. It's meaning to us as humans. | BoS100Danse: And we fight to secure that power from those who would abuse it. | Concerned | BoS100_02_SceneMain | |
Scene | SceneDialogue | Custom | Player Default: Who are the Brotherhood of Steel? | That all depends on your performance in the field, civilian. | Concerned | BoS100_02_SceneMain | ||
Scene | SceneDialogue | Custom | Let's just call this what it is... a test of your abilities. | Concerned | BoS100_02_SceneMain | |||
Scene | SceneDialogue | Custom | So are you in, or not? | Player Default: No time to waste. Let's get moving. | Question | BoS100_02_SceneMain | ||
Scene | SceneDialogue | Custom | Civilian in the perimeter! Check your fire! | Angry | BoS100_01_PlayerEntersCompound | |||
Scene | SceneDialogue | Custom | BoS100Danse: And feel free to access the evidence terminal. It's in the records room towards the rear of the facility. | Let's move out, people! | re-record, don't yell out line, it's to a small group (commanding) / Stern | BoS100_04_SceneMissionStart | ||
Scene | SceneDialogue | Custom | Haylen, take Rhys inside and bind his wounds. | BoS100Haylen: Yes, sir. | Confident | BoS100_04_SceneMissionStart | ||
Scene | SceneDialogue | Custom | BoS100Haylen: Yes, sir. | Rhys, once you're on your feet, I want you to make certain that the perimeter is secure. | BoS100Rhys: I'm on it. | Confident | BoS100_04_SceneMissionStart | |
Scene | SceneDialogue | Custom | BoS100Rhys: I'm on it. | All right, civilian... it's time to prove your worth. | Stern | BoS100_04_SceneMissionStart | ||
Scene | SceneDialogue | Custom | Head into the police station and resupply yourself, then let me know when you're ready to begin. | BoS100Danse: And feel free to access the evidence terminal. It's in the records room towards the rear of the facility. | Confident | BoS100_04_SceneMissionStart | ||
Scene | SceneDialogue | Custom | And we fight to secure that power from those who would abuse it. | Player Default: Your cause seems noble. | re-record / Confident | BoS100_03_SceneBoSExplain | ||
Scene | SceneDialogue | Custom | Player Default: Your cause seems noble. | I'm pleased that you agree. | Concerned | BoS100_03_SceneBoSExplain | ||
Scene | SceneDialogue | Custom | There are very few outside the Brotherhood who appreciate the gravity of the situation we're facing as a species. | BoS100Danse: So, what do you say? Will you help us? | Confident | BoS100_03_SceneBoSExplain | ||
Scene | SceneDialogue | Custom | Player Default: So you steal technology and keep it for yourselves. | You're implying that we do this to benefit ourselves. | RE-RECORD PLEASE / Irritated | BoS100_03_SceneBoSExplain | ||
Scene | SceneDialogue | Custom | I can assure you, our motivation is quite the opposite. | BoS100Danse: So, what do you say? Will you help us? | RE-RECORD PLEASE / Confident | BoS100_03_SceneBoSExplain | ||
Scene | SceneDialogue | Custom | Player Default: This is just a fancy way of saying that you're looting everything you can get your hands on. | "Looting" implies that we're attempting to benefit ourselves. That couldn't be further from the truth. | BoS100Danse: So, what do you say? Will you help us? | Irritated | BoS100_03_SceneBoSExplain | |
Scene | SceneDialogue | Custom | Player Default: How did mankind abuse technology? | Before the Great War, science and technology became more of a burden than a benefit. | Concerned | BoS100_03_SceneBoSExplain | ||
Scene | SceneDialogue | Custom | The atom bomb, bio-engineered plagues and FEV are clear examples of the horrors that technological advancement had wrought. | Concerned | BoS100_03_SceneBoSExplain | |||
Scene | SceneDialogue | Custom | We're here to make sure that never happens again. | Player Default: Your cause seems noble. | Concerned | BoS100_03_SceneBoSExplain | ||
Scene | SceneDialogue | Custom | Player Default: There are very few outside the Brotherhood who appreciate the gravity of the situation we're facing as a species. | So, what do you say? Will you help us? | Player Default: No time to waste. Let's get moving. | Question | BoS100_03_SceneBoSExplain | |
Scene | SceneDialogue | Custom | Player Default: There are very few outside the Brotherhood who appreciate the gravity of the situation we're facing as a species. | Anyway, enough about the Brotherhood. I just wanted to tell you how much we appreciate your assistance dealing with those ferals. | Player Default: It was my pleasure to help out. | Grateful | BoS100_03_SceneBoSExplain | |
Combat | Combat | Taunt | There's another one over there! | |||||
Combat | Combat | Taunt | Soulless freaks! | |||||
Combat | Combat | Taunt | They're still breaching the perimeter! | |||||
Combat | Combat | Taunt | Filthy ghoul! | |||||
Combat | Combat | Taunt | Unclean wastes of flesh! | |||||
Combat | Combat | Taunt | Send 'em back to hell! | |||||
Combat | Combat | Taunt | Another one! Over there! | |||||
Combat | Combat | Taunt | Maintain your position! | |||||
Combat | Combat | Taunt | Pin 'em down! | |||||
Combat | Combat | Taunt | Godless heathens! | |||||
Miscellaneous | Miscellaneous | SharedInfo | Over two hundred years ago, the abuse of technology drove our race to the brink of extinction. | Irritated | ||||
Miscellaneous | Miscellaneous | SharedInfo | The Brotherhood refuses to allow that to happen again. | |||||
Miscellaneous | Miscellaneous | SharedInfo | By collecting all forms of technology, and keeping it out of reach of those who seek to exploit it, we're ensuring the survival of the human race. | |||||
Miscellaneous | Miscellaneous | Greeting | Are you from a local settlement? | Question | BoS100_05_MQConnectorScene | |||
Miscellaneous | Miscellaneous | Greeting | Have you reconsidered my request for support, civilian? | Player Default: No time to waste. Let's get moving. | Question | BoS100_02_SceneMain | ||
Miscellaneous | Miscellaneous | Greeting | You can move along, civilian. Our situation might appear dire, but I've led my men through worse. | Player Default: I'll continue to help, but you owe me an explanation first. | Confident | BoS100_02_SceneMain | ||
Miscellaneous | Miscellaneous | Greeting | Have you decided to cooperate and tell me what brought you here? | Player Default: A Brotherhood soldier pointed me this way. I might be interested in joining up. | RE-RECORD PLEASE / Question | BoS100_02_SceneMain | ||
Miscellaneous | Miscellaneous | Greeting | We appreciate the assistance, civilian. But what's your business here? | Player Default: A Brotherhood soldier pointed me this way. I might be interested in joining up. | Question | BoS100_02_SceneMain | ||
Miscellaneous | Miscellaneous | Greeting | The Brotherhood of Steel appreciates your assistance, civilian. | Player Default: It was my pleasure to help out. | Grateful | BoS100_06_MMDoneScene | ||
Miscellaneous | Miscellaneous | Hello | Check your fire, we've got hostiles! | |||||
Scene | SceneDialogue | Custom | I'll keep an eye out for hostiles while you operate the machinery. | Player Default: I'd be glad to help. | Min01SturgesIntro | |||
Scene | SceneDialogue | Custom | Preston: We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader. | I'd prefer if you focused your attention on the Brotherhood, but the decision is yours. | Player Default: Okay. I'll do it. | Min01PrestonOutroFinal | ||
Scene | SceneDialogue | Custom | Player Default: Okay. I'll do it. | I'm disappointed, but at least the Minutemen's cause is noble. | Preston: Good. Good! Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too. | Min01PrestonOutroFinal | ||
Scene | SceneDialogue | Custom | Player Default: No. I'm not your savior. I have my own problems to deal with. | A wise decision, soldier. Dividing your attention would have been foolish. | Preston: I get it. You can't take care of other people's problems when you're still overwhelmed by your own. | Min01PrestonOutroFinal | ||
Scene | SceneDialogue | Custom | Player Default: So, is there anyone you like? | I don't care who he likes... he's helping synths escape the Institute. It's a disgrace! | DrCarrington: Oh, I wasn't aware we were competing for Congeniality awards. I thought we were rescuing synths. My mistake. | RRM01_0100_Start | ||
Scene | SceneDialogue | Custom | Player Default: There's nothing worse than losing a child. Believe me, I know. | It must be a terrible feeling. I'm sorry for both of you. | Blake: I'm sorry to hear you say so. | DialogueAbernathyFarmBlakeScene | ||
Scene | SceneDialogue | Custom | Player Default: If your daughter was that stupid, she got what she deserved. | That's unacceptable, soldier! Unacceptable! | Blake: You're a real son of a bitch, aren't you? | DialogueAbernathyFarmBlakeScene | ||
Scene | SceneDialogue | Custom | Player Default: (playful bark) | I doubt this canine can match my tactical prowess in battle, but it's your decision. | Dogmeat: (sad whimper) | being replaced by Dogmeat in the Player's group - a shrug / Irritated | DogmeatPickupScene | |
Miscellaneous | Miscellaneous | Hello | Haylen and Rhys have plenty to do. See if you can lend them a hand. | |||||
Miscellaneous | Miscellaneous | Hello | You're a Brotherhood Initiate now, feel free to take whatever supplies you need for your assignments. | |||||
Miscellaneous | Miscellaneous | Hello | It's tough being out here in the Commonwealth alone. Hopefully we can put an end to that soon. | |||||
Miscellaneous | Miscellaneous | Hello | The sooner Haylen gets that transmitter installed, the better. | |||||
Miscellaneous | Miscellaneous | Hello | If you need to fix up your Power Armor, we have some equipment in the garage that might help. | |||||
Miscellaneous | Miscellaneous | Hello | Remember, if you see any synths... terminate them with extreme prejudice. We don't take prisoners. | |||||
Miscellaneous | Miscellaneous | Hello | If you ever feel like thinning the herd, there are plenty of ferals infesting the area. | |||||
Miscellaneous | Miscellaneous | Hello | Sigh. What I wouldn't give for a single working vertibird. | |||||
Miscellaneous | Miscellaneous | Hello | If you find any technical documents, hang on to them... they might prove useful once reinforcements arrive. | |||||
Miscellaneous | Miscellaneous | Hello | I'm busy right now, Initiate. Perhaps we'll speak later. | |||||
Scene | SceneDialogue | Custom | BoS101Danse: But despite our setbacks, I don't intend to give up and head home... or end up missing. | There it is... ArcJet Systems. | BoS101SceneStage020_Escort | |||
Scene | SceneDialogue | Custom | There shouldn't be any exterior security, so we'll head in through the front. | BoS101SceneStage020_Escort | ||||
Scene | SceneDialogue | Custom | We'll take this alley. Follow me. | BoS101Danse: ArcJet is a short hike to the west. | Confident | BoS101SceneStage020_Escort | ||
Scene | SceneDialogue | Custom | BoS101Danse: We'll take this alley. Follow me. | ArcJet is a short hike to the west. | re-record, you are running along on the way to a location / Confident | BoS101SceneStage020_Escort | ||
Scene | SceneDialogue | Custom | If we take this road, we should be able to avoid the larger packs of ferals infesting Cambridge. | BoS101Danse: Traveling this far from the police station is a risk, but getting that transmitter up and running needs to be our top priority. | re-record, you are running along on the way to a location / Confident | BoS101SceneStage020_Escort | ||
Scene | SceneDialogue | Custom | BoS101Danse: If we take this road, we should be able to avoid the larger packs of ferals infesting Cambridge. | Traveling this far from the police station is a risk, but getting that transmitter up and running needs to be our top priority. | re-record, you are running along on the way to a location | BoS101SceneStage020_Escort | ||
Scene | SceneDialogue | Custom | If it was up to me, I'd relocate my team, but Scribe Haylen detected some disturbing energy readings in the area that need to be investigated. | re-record, you are running along on the way to a location | BoS101SceneStage020_Escort | |||
Scene | SceneDialogue | Custom | We don't know much about them, except that they're short-lived and broadcast on a frequency only obtainable with a high level of technology. | re-record, you are running along on the way to a location | BoS101SceneStage020_Escort | |||
Scene | SceneDialogue | Custom | We're concerned that whoever or whatever is creating those energy readings might be a potential threat, so it's our job to investigate. | BoS101Danse: It might surprise you to learn that my recon team isn't the first to visit the Commonwealth. | re-record, you are running along on the way to a location | BoS101SceneStage020_Escort | ||
Scene | SceneDialogue | Custom | BoS101Danse: We're concerned that whoever or whatever is creating those energy readings might be a potential threat, so it's our job to investigate. | It might surprise you to learn that my recon team isn't the first to visit the Commonwealth. | re-record, you are running along on the way to a location | BoS101SceneStage020_Escort | ||
Scene | SceneDialogue | Custom | Over the last seven years, two other teams were sent here by the Brotherhood to gather technology. | re-record, you are running along on the way to a location | BoS101SceneStage020_Escort | |||
Scene | SceneDialogue | Custom | The first team's mission was a huge success. They came back with crates full of pre-war artifacts and historical documents. | re-record, you are running along on the way to a location | BoS101SceneStage020_Escort | |||
Scene | SceneDialogue | Custom | The second wasn't so fortunate. Shortly after they arrived, we lost contact with them and they haven't been heard from since. | re-record, you are running along on the way to a location | BoS101SceneStage020_Escort | |||
Scene | SceneDialogue | Custom | As far as my team goes, we've lost four good men to this godforsaken wasteland. We've been a target from the moment we arrived. | re-record, you are running along on the way to a location RE-RECORD PLEASE - match voice ref in 00192E67_2 | BoS101SceneStage020_Escort | |||
Scene | SceneDialogue | Custom | But despite our setbacks, I don't intend to give up and head home... or end up missing. | BoS101Danse: There it is... ArcJet Systems. | re-record, you are running along on the way to a location | BoS101SceneStage020_Escort | ||
Scene | SceneDialogue | Custom | Where do you think you're going? We have a lot to discuss. | Irritated | BoS101SceneStage360 | |||
Scene | SceneDialogue | Custom | Engine Core's ahead. Should be our final stop. | BoS101SceneStage205 | ||||
Scene | SceneDialogue | Custom | Player Default: Agreed. It's a refreshing change to work with a civilian who can follow orders properly. | That being said, I believe we have two important matters to discuss. | BoS101SceneStage360 | |||
Scene | SceneDialogue | Custom | First and foremost, if you'll hand me the Deep Range Transmitter, I'd like to compensate you for your assistance during this operation. | BoS101SceneStage360 | ||||
Scene | SceneDialogue | Custom | I think you'll find this weapon useful. It's my own personal modification of the standard Brotherhood Laser Rifle. | BoS101SceneStage360 | ||||
Scene | SceneDialogue | Custom | May it serve you well in battle. | Player Default: That isn't necessary. | BoS101SceneStage360 | |||
Scene | SceneDialogue | Custom | Player Default: That isn't necessary. | I insist you keep it. The Brotherhood believes in paying all of its debts. | BoS101Danse: Now... as far as the second matter goes, I wanted to make you a proposal. | BoS101SceneStage360 | ||
Scene | SceneDialogue | Custom | Player Default: Hmph. A rifle? That can't be the best you've got. | It's all I can spare at the moment. | BoS101SceneStage360 | |||
Scene | SceneDialogue | Custom | You should learn to be a bit more thankful about what you receive. | BoS101Danse: Now... as far as the second matter goes, I wanted to make you a proposal. | BoS101SceneStage360 | |||
Scene | SceneDialogue | Custom | Player Default: Thank you. | You're welcome, civilian. | BoS101Danse: Now... as far as the second matter goes, I wanted to make you a proposal. | BoS101SceneStage360 | ||
Scene | SceneDialogue | Custom | Player Default: Don't you need to keep it? | This isn't the only weapon at my disposal. | BoS101SceneStage360 | |||
Scene | SceneDialogue | Custom | Brotherhood soldiers always carry a backup. | BoS101Danse: Now... as far as the second matter goes, I wanted to make you a proposal. | RE-RECORD PLEASE | BoS101SceneStage360 | ||
Scene | SceneDialogue | Custom | The transmitter should be in the control room at the top of the core but it looks like the elevators are dead. | BoS101SceneStage230 | ||||
Scene | SceneDialogue | Custom | We'll have to keep heading down for now and find a way to get the facility's power back online. | BoS101SceneStage230 | ||||
Scene | SceneDialogue | Custom | It was corporations like this that put the last nail in the coffin for mankind. | Irritated | BoS101SceneStage060 | |||
Scene | SceneDialogue | Custom | They exploited technology for their own gains, pocketing the cash and ignoring the damage they'd done. | Irritated | BoS101SceneStage060 | |||
Scene | SceneDialogue | Custom | This place is a mess, but I still see a few pieces of salvage that the Brotherhood might be interested in. | BoS101SceneStage100 | ||||
Scene | SceneDialogue | Custom | After we're done here I'll have to mark this place for sweep and retrieve. | BoS101SceneStage100 | ||||
Scene | SceneDialogue | Custom | Damn synths have compromised most of the facility. | BoS101SceneStage160 | ||||
Scene | SceneDialogue | Custom | Watch your footing... looks like the power's out in this section. | BoS101SceneStage215 | ||||
Scene | SceneDialogue | Custom | Let's get out of here. | BoS101SceneStage320 | ||||
Scene | SceneDialogue | Custom | We'll take the service elevator to the surface. | BoS101SceneStage320 | ||||
Scene | SceneDialogue | Custom | The bunker looks clear. Let's move out. | BoS101SceneStage350 | ||||
Scene | SceneDialogue | Custom | Multiple synth targets... take 'em down! | BoS101SceneStage150 | ||||
Scene | SceneDialogue | Custom | They're in the control room! Open fire! | Angry | BoS101SceneStage300 | |||
Scene | SceneDialogue | Custom | Remain vigilant... we've got turrets ahead. | BoS101SceneStage170 | ||||
Scene | SceneDialogue | Custom | PlayerVoiceFemale01: Oh my god. Are you all right? | Got... cooked by those flames, but... thanks to my power armor I'm still in one piece. | slightly in pain... re-record. / InPain | BoS101SceneStage270 | ||
Scene | SceneDialogue | Custom | The important thing is that we're still alive... and we have a way to get to the transmitter. | slightly in pain... re-record / InPain | BoS101SceneStage270 | |||
Scene | SceneDialogue | Custom | Let's go. | InPain | BoS101SceneStage270 | |||
Scene | SceneDialogue | Custom | BoS101Danse: I hope that's the last of them. | Damn it. I don't see the device anywhere. | BoS101SceneStage305 | |||
Scene | SceneDialogue | Custom | Fan out and check the synth remains. They may have been after the transmitter as well. | BoS101SceneStage305 | ||||
Scene | SceneDialogue | Custom | I hope that's the last of them. | BoS101Danse: Damn it. I don't see the device anywhere. | BoS101SceneStage305 | |||
Scene | SceneDialogue | Custom | Player Default: Ready. | Outstanding. | Friendly | BoS101SceneStage010 | ||
Scene | SceneDialogue | Custom | Follow me and try not to lag behind. | Confident | BoS101SceneStage010 | |||
Scene | SceneDialogue | Custom | Player Default: Not yet. | Get yourself together. We've got a job to do. | Impressed | BoS101SceneStage010 | ||
Scene | SceneDialogue | Custom | Player Default: I think so, I'm not sure. | I need you to do whatever it takes to be combat ready. | Confident | BoS101SceneStage010 | ||
Scene | SceneDialogue | Custom | Gather anything you need from the police station so we can be on our way. | RE-RECORD PLEASE / Confident | BoS101SceneStage010 | |||
Scene | SceneDialogue | Custom | Player Default: Why establish an outpost at the police station? | Given the nature of the facility, we felt it would be tactically advantageous to search it for weapons and ammunition. | Confident | BoS101SceneStage010 | ||
Scene | SceneDialogue | Custom | The radio tower on the roof was an unexpected boon, but it obviously has its shortcomings that need to be rectified. | Confident | BoS101SceneStage010 | |||
Scene | SceneDialogue | Custom | It might not be as imposing as the Citadel back in the Capital Wasteland, but it suits our purposes. | Confident | BoS101SceneStage010 | |||
Scene | SceneDialogue | Custom | That's all I'm willing to divulge at this point. Are you ready to proceed with the mission? | Player Default: Ready. | Question | BoS101SceneStage010 | ||
Scene | SceneDialogue | Custom | Player Default: I insist you keep it. The Brotherhood believes in paying all of its debts. | Now... as far as the second matter goes, I wanted to make you a proposal. | BoS101SceneStage360 | |||
Scene | SceneDialogue | Custom | We had a lot thrown at us back there. | BoS101SceneStage360 | ||||
Scene | SceneDialogue | Custom | Our op could have ended in disaster, but you kept your cool and handled it like a soldier. | BoS101SceneStage360 | ||||
Scene | SceneDialogue | Custom | There's no doubt in my mind that you've got what it takes. | BoS101Danse: The way I see it, you've got a choice. | BoS101SceneStage360 | |||
Scene | SceneDialogue | Custom | BoS101Danse: Outstanding. | Remember, our primary target is the Deep Range Transmitter. | Stern | BoS101SceneStage030 | ||
Scene | SceneDialogue | Custom | Stay focused and check your fire. I don't want to be hit by stray bullets. | Stern | BoS101SceneStage030 | |||
Scene | SceneDialogue | Custom | Player Default: Good. Less security to worry about. | Negative. There's nothing good about it. | BoS101Danse: Look at the evidence. There isn't a single spent ammunition casing or drop of blood in sight. | BoS101SceneStage070 | ||
Scene | SceneDialogue | Custom | Player Default: Looks like we missed the party. | You're making a foolishly hasty assessment. | BoS101Danse: Look at the evidence. There isn't a single spent ammunition casing or drop of blood in sight. | Irritated | BoS101SceneStage070 | |
Scene | SceneDialogue | Custom | Player Default: I see that. | Damn it. I was hoping to avoid this. | BoS101Danse: Look at the evidence. There isn't a single spent ammunition casing or drop of blood in sight. | BoS101SceneStage070 | ||
Scene | SceneDialogue | Custom | Player Default: Is this the Brotherhood of Steel's handiwork? | Unfortunately, no. | BoS101Danse: Look at the evidence. There isn't a single spent ammunition casing or drop of blood in sight. | BoS101SceneStage070 | ||
Scene | SceneDialogue | Custom | Player Default: Negative. There's nothing good about it. | Look at the evidence. There isn't a single spent ammunition casing or drop of blood in sight. | BoS101SceneStage070 | |||
Scene | SceneDialogue | Custom | These robots were assaulted by Institute synths. | Player Default: I'll be on the lookout. | BoS101SceneStage070 | |||
Scene | SceneDialogue | Custom | Player Default: I'll be on the lookout. | Roger that. Let's move out. | BoS101SceneStage070 | |||
Scene | SceneDialogue | Custom | Player Default: It sounds like you're scared of synths. | There's a measurable difference between being frightened and being prepared. | BoS101SceneStage070 | |||
Scene | SceneDialogue | Custom | Now... let's move out. | BoS101SceneStage070 | ||||
Scene | SceneDialogue | Custom | Player Default: What's the Institute? | They're a group of scientists who went underground when the Great War started. | BoS101SceneStage070 | |||
Scene | SceneDialogue | Custom | Spent the last few decades littering the Commonwealth with their technological nightmares. | Player Default: I'll be on the lookout. | BoS101SceneStage070 | |||
Scene | SceneDialogue | Custom | Player Default: Synth? Isn't that the same as "robot?" | They're an abuse of technology created by the Institute. Abominations meant to "improve" upon humanity. | BoS101SceneStage070 | |||
Scene | SceneDialogue | Custom | It's unacceptable. They simply can't be allowed to exist. | Player Default: I'll be on the lookout. | BoS101SceneStage070 | |||
Scene | SceneDialogue | Custom | Area secured. Let's move out. | BoS101SceneStage190 | ||||
Scene | SceneDialogue | Custom | Look at this place. | BoS101Danse: Scribes would have a field day in here. | BoS101SceneStage220 | |||
Scene | SceneDialogue | Custom | BoS101Danse: Look at this place. | Scribes would have a field day in here. | BoS101SceneStage220 | |||
Scene | SceneDialogue | Custom | There has to be a power backup system somewhere. Scout the maintenance area off of the main chamber. | BoS101SceneStage240 | ||||
Scene | SceneDialogue | Custom | I'll remain here and watch our backs. | BoS101SceneStage240 | ||||
Scene | SceneDialogue | Custom | Player Default: I thought we worked well as a team. | Agreed. It's a refreshing change to work with a civilian who can follow orders properly. | BoS101Danse: That being said, I believe we have two important matters to discuss. | RE-RECORD PLEASE | BoS101SceneStage360 | |
Scene | SceneDialogue | Custom | Player Default: I don't need an evaluation. | Accepting constructive criticism is the best way to improve ourselves both physically and mentally. | BoS101SceneStage360 | |||
Scene | SceneDialogue | Custom | However, this doesn't diminish your role in the operation. Without your assistance, it could have been in jeopardy. | BoS101Danse: That being said, I believe we have two important matters to discuss. | BoS101SceneStage360 | |||
Scene | SceneDialogue | Custom | Player Default: I suppose that's it then. | Not necessarily. | BoS101Danse: That being said, I believe we have two important matters to discuss. | BoS101SceneStage360 | ||
Scene | SceneDialogue | Custom | Player Default: Smoother? I thought we did fine. | That sweep was sloppy. We were caught unprepared more than once, which is unacceptable. | BoS101SceneStage360 | |||
Scene | SceneDialogue | Custom | However, your extra gun gave us the edge we needed. | BoS101SceneStage360 | ||||
Scene | SceneDialogue | Custom | I'm not certain I could have accomplished the mission alone. | Player Default: I thought we worked well as a team. | BoS101SceneStage360 | |||
Scene | SceneDialogue | Custom | Player Default: Smoother? I thought we did fine. | We're both alive and the transmitter's been secured. There's no need to scrutinize the details. | Player Default: I thought we worked well as a team. | BoS101SceneStage360 | ||
Scene | SceneDialogue | Custom | Player Default: I'd be honored to join. | That's what I wanted to hear. | RE-RECORD PLEASE | BoS101SceneStage360 | ||
Scene | SceneDialogue | Custom | Meet me back at the police station, and we'll discuss the details. | BoS101SceneStage360 | ||||
Scene | SceneDialogue | Custom | Player Default: No, I need to move on. | That's a shame. | RE-RECORD PLEASE | BoS101SceneStage360 | ||
Scene | SceneDialogue | Custom | Well, if you change your mind, you know where to find us. | BoS101SceneStage360 | ||||
Scene | SceneDialogue | Custom | Good luck to you. | BoS101SceneStage360 | ||||
Scene | SceneDialogue | Custom | Player Default: I don't know. | It's a big decision, so I understand your hesitation. | BoS101SceneStage360 | |||
Scene | SceneDialogue | Custom | If you decide you want to become one of us, you know where we are. | BoS101SceneStage360 | ||||
Scene | SceneDialogue | Custom | Good luck. | BoS101SceneStage360 | ||||
Scene | SceneDialogue | Custom | Player Default: What would be expected of me if I joined? | You'd be under my command, and I'd expect you to follow orders. | BoS101SceneStage360 | |||
Scene | SceneDialogue | Custom | No more mercenary work... this is the real thing. | MARK FOR RERECORD. | BoS101SceneStage360 | |||
Scene | SceneDialogue | Custom | You'd have access to advanced military weapons, as well as your own personal suit of Power Armor. | BoS101SceneStage360 | ||||
Scene | SceneDialogue | Custom | Most importantly, you'd have the Brotherhood at your back... ready to spill its own blood to keep you alive. | BoS101SceneStage360 | ||||
Scene | SceneDialogue | Custom | Offer still stands. Can we count on you? | Player Default: I'd be honored to join. | BoS101SceneStage360 | |||
Scene | SceneDialogue | Custom | BoS101Danse: There's no doubt in my mind that you've got what it takes. | The way I see it, you've got a choice. | BoS101SceneStage360 | |||
Scene | SceneDialogue | Custom | You could spend the rest of your life wandering from place to place, trading an extra hand for a meager reward. | BoS101SceneStage360 | ||||
Scene | SceneDialogue | Custom | Or, you could join the Brotherhood of Steel and make your mark on the world. | re-record | BoS101SceneStage360 | |||
Scene | SceneDialogue | Custom | So what do you say? | Player Default: I'd be honored to join. | BoS101SceneStage360 | |||
Scene | SceneDialogue | Custom | BoS101Danse: There's no doubt in my mind that you've got what it takes. | When we met at the police station, you told me you wanted to join the Brotherhood of Steel. | BoS101SceneStage360 | |||
Scene | SceneDialogue | Custom | Is that something you're still willing to do, or should we just say our goodbyes? | Player Default: I'd be honored to join. | BoS101SceneStage360 | |||
Scene | SceneDialogue | Custom | Looks like a dead end. | BoS101SceneStage120 | ||||
Scene | SceneDialogue | Custom | See if you can find a way to get that door open. I'm going to reconnoiter the area. | BoS101SceneStage120 | ||||
Scene | SceneDialogue | Custom | Nice work. Let's get mov... | BoS101SceneStage140 | ||||
Scene | SceneDialogue | Custom | Synth ambush! Light 'em up! | BoS101SceneStage140 | ||||
Scene | SceneDialogue | Custom | Player Default: Understood. | Outstanding. | BoS101Danse: Remember, our primary target is the Deep Range Transmitter. | Impressed | BoS101SceneStage030 | |
Scene | SceneDialogue | Custom | Player Default: This isn't my first rodeo. | I understand that. I'm simply offering valuable tactical advice. You'd do well to listen. | BoS101Danse: Remember, our primary target is the Deep Range Transmitter. | Irritated | BoS101SceneStage030 | |
Scene | SceneDialogue | Custom | Player Default: Let's hurry this up. | I don't plan on rushing through the facility without extreme caution. | Irritated | BoS101SceneStage030 | ||
Scene | SceneDialogue | Custom | Contrary to what you might believe, I'd like you to remain alive during the course of our mission. | BoS101Danse: Remember, our primary target is the Deep Range Transmitter. | Irritated | BoS101SceneStage030 | ||
Scene | SceneDialogue | Custom | Player Default: Why are we at ArcJet again? | We're here to retrieve a device that will boost the signal from the radio tower at the Cambridge Police Station. | Confident | BoS101SceneStage030 | ||
Scene | SceneDialogue | Custom | Without it, we can't make contact with our superiors. | BoS101Danse: Remember, our primary target is the Deep Range Transmitter. | RE-RECORD PLEASE / Irritated | BoS101SceneStage030 | ||
Scene | SceneDialogue | Custom | We're fortunate that the rocket engine fired instead of blowing itself apart. | Concerned | BoS101SceneRocketFirePost | |||
Scene | SceneDialogue | Custom | Looks like we've secured the core. Let's head up to the control room. | BoS101SceneAfterFight | ||||
Combat | Combat | Taunt | There's too many of them! | |||||
Combat | Combat | Taunt | Do something... anything! | |||||
Combat | Combat | Taunt | Ammo running low! | |||||
Combat | Combat | Taunt | Don't just stand there! | |||||
Combat | Combat | Taunt | Push a button... push everything! | |||||
Combat | Combat | Taunt | Improvise, soldier! | |||||
Combat | Combat | Taunt | Light 'em up! | |||||
Combat | Combat | Taunt | Over there, get 'em! | |||||
Combat | Combat | Taunt | For the Brotherhood! | |||||
Combat | Combat | Taunt | For Elder Maxson! | |||||
Combat | Combat | Taunt | Kill every last one of them! | |||||
Combat | Combat | Taunt | Come on! | |||||
Combat | Combat | Taunt | Slag them all! | |||||
Combat | Combat | Taunt | Suppressing fire! | |||||
Combat | Combat | Taunt | Pin them down! | |||||
Combat | Combat | Taunt | Maintain your position! | |||||
Combat | Combat | Taunt | Aim for the weak spots! | |||||
Combat | Combat | Taunt | Synth scum! | |||||
Combat | Combat | Taunt | Come on, you heaps of scrap! | |||||
Combat | Combat | Taunt | Exterminate the abominations! | |||||
Miscellaneous | Miscellaneous | Greeting | Well, that could have gone smoother, but mission accomplished. | Player Default: I thought we worked well as a team. | BoS101SceneStage360 | |||
Miscellaneous | Miscellaneous | Greeting | Look at these wrecks. It appears as though the facility's automated security's already been dealt with. | Player Default: Good. Less security to worry about. | BoS101SceneStage070 | |||
Miscellaneous | Miscellaneous | Greeting | Listen up. We do this clean and quiet. No heroics and by the book. Understood? | Player Default: Understood. | Question | BoS101SceneStage030 | ||
Miscellaneous | Miscellaneous | Greeting | You ready to move out? | Player Default: Ready. | Question | BoS101SceneStage010 | ||
Miscellaneous | Miscellaneous | Hello | Come on, this way. | |||||
Miscellaneous | Miscellaneous | Hello | Pick up the pace, time's wasting! | |||||
Miscellaneous | Miscellaneous | Hello | Keep moving... double-time it! | |||||
Miscellaneous | Miscellaneous | Hello | Keep checking your six for hostiles. | |||||
Miscellaneous | Miscellaneous | Hello | No time for chatter. | |||||
Miscellaneous | Miscellaneous | Hello | All right, check your corners and keep it quiet. | |||||
Miscellaneous | Miscellaneous | Hello | Keep moving, we'll talk later. | |||||
Miscellaneous | Miscellaneous | Hello | No time for questions now... we have to keep moving. | |||||
Miscellaneous | Miscellaneous | Hello | Enough chatter, we've got a job to do. | |||||
Miscellaneous | Miscellaneous | Hello | Keep the noise down, this place is crawling with hostiles. | |||||
Scene | SceneDialogue | Custom | Synths are only good for one thing... the scrap heap. | RR102_Comp_PCisAntiSlave | ||||
Scene | SceneDialogue | Custom | You're damn right they're machines! They're machines with the potential for free will... and they're a danger to everyone. | RR102_Comp_SynthsAreMachines | ||||
Scene | SceneDialogue | Custom | Player Default: Your leader was just being cautious. | Caution can often be misinterpreted as hostility. I've seen it happen before. | Deacon: Exactly. Kind of killed our chance at a friendy first impression, though. | RR102_100_Deacon_Intro | ||
Scene | SceneDialogue | Custom | Player Default: If you greet all newcomers like that no one's ever going to help you. | Indeed, it took a great deal of restraint on my part not to open fire on the lot of you people. | Deacon: Don't be too hard on the old girl. She's just looking after her wayward children. | RR102_100_Deacon_Intro | ||
Scene | SceneDialogue | Custom | Player Default: What's done is done. | I suppose we can overlook it for now. | Deacon: A healthy attitude. | RR102_100_Deacon_Intro | ||
Scene | SceneDialogue | Custom | Player Default: Do you really have to be so cagey? | It was a rather unpleasent encounter, to be sure. | Deacon: The precautions are necessary. In our business, if we underestimate our enemy's capabilities it's game over. | RR102_100_Deacon_Intro | ||
Scene | SceneDialogue | Custom | You just sent that man to die. How dare you call yourself a soldier! | Angry | RR102_Comp_RickySuicide | |||
Miscellaneous | Miscellaneous | SharedInfo | Player Default: About time I got out of this place. Let's go. | Just make sure you keep our mutual friend safe. | Dogmeat: (curious sound) | Concerned | COMCaitPickUpScene | |
Scene | SceneDialogue | Custom | Preston: Take care, Codsworth. | I'll head for home, then. Good luck. | COMPrestonFollowStartScene | |||
Scene | SceneDialogue | Custom | myActor: I could use a little pick-me-up. | What types of spirits do you serve here? | Question | AO_Companion_Bar_Generic | ||
Scene | SceneDialogue | Custom | "Dugout Inn." Hmmm, wonder what that means. | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | Thinking | AO_Companion_Bar_Vadim | ||
Scene | SceneDialogue | Custom | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | Baseball? I'm not familiar with that. | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | Puzzled | AO_Companion_Bar_Vadim | |
Scene | SceneDialogue | Custom | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | Thank you, citizen. You've been quite cooperative. | Impressed | AO_Companion_Bar_Vadim | ||
Scene | SceneDialogue | Custom | myActor: Oh... this place looks interestin'. | Citizen... what is the origin of the name of this establishment? | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | Question | AO_Companion_Bar_Vadim | |
Scene | SceneDialogue | Custom | This establishment appears respectable. | Bartender: Nothing but the best for someone as lovely as you, my dear. | Confident | AO_Companion_Bar_Cooke | ||
Scene | SceneDialogue | Custom | Bartender: Nothing but the best for someone as lovely as you, my dear. | If you've got nothing to hide, you've got nothing to worry about. | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | a bit of a veiled warning / Stern | AO_Companion_Bar_Cooke | |
Scene | SceneDialogue | Custom | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | Good, and for your sake, I suggest you keep it that way. | Confident | AO_Companion_Bar_Cooke | ||
Scene | SceneDialogue | Custom | myActor: Quaint little place they've got here... I like it. | Nice place you have here, citizen. Clean and quiet. | Bartender: Nothing but the best for someone as lovely as you, my dear. | Impressed | AO_Companion_Bar_Cooke | |
Scene | SceneDialogue | Custom | That machine appears to be selling something. | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | Confident | AO_Companion_Bar_Deezer | ||
Scene | SceneDialogue | Custom | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | You're obviously malfunctioning. I suggest you report to a maintenance center as soon as possible. | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | Confident | AO_Companion_Bar_Deezer | |
Scene | SceneDialogue | Custom | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | Oh, never mind. | Irritated | AO_Companion_Bar_Deezer | ||
Scene | SceneDialogue | Custom | myActor: Is that a robot... sellin' drinks? | Unidentified Mister Handy unit... state your identification and your intention please. | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | Confident | AO_Companion_Bar_Deezer | |
Scene | SceneDialogue | Custom | Ah, looks like a good place to take a break. | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | Confident | AO_Companion_Bar_Savoldi | ||
Scene | SceneDialogue | Custom | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | Aren't those notorious for being irradiated? | Bartender: Well... it appears I finally have a customer who wants to show a little class. | Suspicious | AO_Companion_Bar_Savoldi | |
Scene | SceneDialogue | Custom | Bartender: Well... it appears I finally have a customer who wants to show a little class. | Never mind. | Disgust | AO_Companion_Bar_Savoldi | ||
Scene | SceneDialogue | Custom | myActor: Oh, they have a bar down here? | Excuse me, citizen. Do you serve any non-alcoholic beverages? | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | Question | AO_Companion_Bar_Savoldi | |
Scene | SceneDialogue | Custom | What are those strange noises coming from that robot? | Bartender: Nan-ni shimasho-ka? | Suspicious | AO_Companion_Bar_Takahashi | ||
Scene | SceneDialogue | Custom | myActor: Be right back, gonna grab a quick drink. | Robot. Identify yourself. | Bartender: Nan-ni shimasho-ka? | Confident | AO_Companion_Bar_Takahashi | |
Scene | SceneDialogue | Custom | Bartender: Nan-ni shimasho-ka? | Sounds like an Asian language...wait a second... maybe it's Chinese! | revelation / Surprised | AO_Companion_Bar_Takahashi | ||
Scene | SceneDialogue | Custom | All right, robot... you can drop the act. Who are you working for!? What's your mission here!? | Bartender: Nan-ni shimasho-ka? | interrogation / Stern | AO_Companion_Bar_Takahashi | ||
Scene | SceneDialogue | Custom | Bartender: Nan-ni shimasho-ka? | You might think you're clever, but if you step out of line, I'll melt you into slag. I've got my eyes on you. | stern warning / Stern | AO_Companion_Bar_Takahashi | ||
Scene | SceneDialogue | Custom | I suppose I wouldn't mind getting a drink. | Confident | AO_Companion_Bar_Generic | |||
Scene | SceneDialogue | Custom | Don't worry, the only reason I'm here is to get slightly intoxicated. | wry joke (unusual for Danse, so play it up) / Amused | AO_Companion_Bar_Generic | |||
Scene | SceneDialogue | Custom | Mission accomplished. | Amused | AO_Companion_Bar_Generic | |||
Scene | SceneDialogue | Custom | Incoming! | BoS101ArcJetComputerScene01c | ||||
Scene | SceneDialogue | Custom | Nicely done. Now let's... | BoS101ArcJetComputerScene01b | ||||
Scene | SceneDialogue | Custom | Hold on, something's wrong. | BoS101ArcJetComputerScene01b | ||||
Scene | SceneDialogue | Custom | Ambush! | BoS101ArcJetComputerScene01d | ||||
Scene | SceneDialogue | Custom | Phyllis: And Samuel is at my feet and there's blood everywhere. | That sounds like an admission to me. | Player Default: I know this must be hard for you. Please, tell me the rest. | Disgust | DN036_WhatHappenedSubtopic | |
Scene | SceneDialogue | Custom | Player Default: They've got something they use to control us, to make us do things we don't want to do. | You know our stance on Synths. | Phyllis: Any second now they might send some signal, or I'll see the color orange, or whatever it is they do and BOOM. | Stern | DN036_Main | |
Scene | SceneDialogue | Custom | Roger: Now he's starting to work on my wife and kids, trying to turn them against me too. | This entire situation's ridiculous! The only reason I haven't already gunned him down is for your sake. | Player Default: They just need to be convinced Bill's wrong. That won't be hard. | InstM01RogerSceneSuspect | ||
Miscellaneous | Miscellaneous | SharedInfo | Good luck, General. I hope you find your son. | Concerned | ||||
Topic | PlayerDialogue | Custom | Remain vigilant. This feels like an ambush. | Walking through an abandoned parking lot. / Concerned | ||||
Topic | PlayerDialogue | Custom | I can't wait to pay the Institute a visit. | Walking through tunnels leading to the Institute. / Angry | ||||
Topic | PlayerDialogue | Custom | Mark 28 Nuclear Bombs... Liberty Prime's weapon of choice. | Staring at an enormous bomb depot. / Neutral | ||||
Topic | PlayerDialogue | Custom | It appears that this facility is more than just bomb disposal. It's been converted into a launching silo as well. | Looking at four missiles. / Concerned | ||||
Topic | PlayerDialogue | Custom | I believe that this is a bomb disposal facility. | Looking at a massive metal pyramid. / Neutral | ||||
Topic | PlayerDialogue | Custom | Select your targets carefully down here. These automobiles tend to explode when struck by weapon's fire. | Walking through an underground car park. / Concerned | ||||
Topic | PlayerDialogue | Custom | I just wanted you to know that you're the only reason I haven't opened fire and burned this place to the ground. | Walking through a large penthouse. / Angry | ||||
Topic | PlayerDialogue | Custom | These crypts would make an excellent place to seek shelter during a bombardment. | Walking through the crypt under a nice church. / Neutral | ||||
Topic | PlayerDialogue | Custom | For a location that holds historical significance, it's severly lacking in technology. | Walking through a crumbling church. / Neutral | ||||
Topic | PlayerDialogue | Custom | Be careful near the edge, the Brotherhood doesn't want to lose you, soldier. | Standing on top of a very tall building. / Stern | ||||
Topic | PlayerDialogue | Custom | Let's hope that the structural engineers who created this building designed it to last. | Staring up at a very tall building. / Neutral | ||||
Topic | PlayerDialogue | Custom | I don't understand the logic in reading these illustrated manuscripts. The plots are ludicrous. | Walking through a comic store. / Neutral | ||||
Topic | PlayerDialogue | Custom | An ancient television studio. This equipment could prove useful to the Brotherhood. | Walking through a TV studio with cheesy cardboard cutouts. / Neutral | ||||
Topic | PlayerDialogue | Custom | I'm amazed you were able to get the engine to activate. Now all we have to do is hope that it remains stable. | Submarine engine turned on. / Neutral | ||||
Topic | PlayerDialogue | Custom | I'm astounded that this vessel's nuclear power plant is still viable. | Walking into a massive engine room. / Neutral | ||||
Topic | PlayerDialogue | Custom | I'm only going to say this once. Don't touch anything. You turn the wrong valve, you could flood the entire vessel. | Walking through the bridge of a submarine. Quietly to the player. / Stern | ||||
Topic | PlayerDialogue | Custom | Area looks clear. Perhaps we should stop here and rest for a bit. | Looking out a high window. / Neutral | ||||
Topic | PlayerDialogue | Custom | I've never been fortunate enough to watch a moving picture show before. | Looking at a drive-in movie screen. / Somber | ||||
Topic | PlayerDialogue | Custom | Amazing. This room appears to be totally untouched by the ravages of war. | Walking into a perfectly pristine office. / Surprised | ||||
Topic | PlayerDialogue | Custom | That mechanical animal lacks sufficient capability to serve as a proper traveling mount. What's the point? | Looking at a mechanical pony that way nearly crushed by a collapsed roof. / Question | ||||
Topic | PlayerDialogue | Custom | If you think this is grim, imagine how many people didn't have the luxury of a proper burial after the bombs hit. | Walking through a large cemetery. / Somber | ||||
Topic | PlayerDialogue | Custom | I hope this sewage doesn't wreak havoc with the servos on my Power Armor. | Walking through an old water treatment plant that's sprung a leak. / Disgust | ||||
Topic | PlayerDialogue | Custom | This is an excellent fallback point if things get too hot. | Walking into a small underground bunker. / Neutral | ||||
Topic | PlayerDialogue | Custom | Our new mission priority should be cleansing this town of its Super Mutant infestation. | Walking into a town overrun by Super Mutants. / Angry | ||||
Topic | PlayerDialogue | Custom | Hm, I remember this author. Wrote something about going into the woods to discover how he lived or something? | Searching Henry David Thoreau's cabin. - recalling / Puzzled | ||||
Topic | PlayerDialogue | Custom | Be very careful. It's likely that this entire area is biologically contaminated. | Walking into an old morgue. Smells awful. / Disgust | ||||
Topic | PlayerDialogue | Custom | Facilities like this were funded by privately owned corporations more interested in making a profit then helping mankind. | Walking through a very large hospital waiting room. / Surprised | ||||
Topic | PlayerDialogue | Custom | I'm not certain, but this could have been a military briefing area. | Walking into a room with a support group-style ring of chairs. / Neutral | ||||
Topic | PlayerDialogue | Custom | This reactor appears to be defunct. We should be safe. | Walking into a large reactor room. / Neutral | ||||
Topic | PlayerDialogue | Custom | Stay close! | Just saw a corpse get dragged through a hole in the ceiling. / Confident | ||||
Topic | PlayerDialogue | Custom | Those footfalls are too heavy to be human. Be ready for anything. | Heard something large walking overhead. / Concerned | ||||
Topic | PlayerDialogue | Custom | It's a training yard. Was Vault-Tec training their own private army? | Walking through a training ground designed to look like the nuked world outside. / Puzzled | ||||
Topic | PlayerDialogue | Custom | I hope the schoolchildren that occupied this building weren't forced to live out the rest of their days in this vault. | Stumbled upon the entrance to a vault in a school basement. / Stern | ||||
Topic | PlayerDialogue | Custom | Looks like Vault-Tec ran out of time on this one. | Walking through a room full of excavation machinery. / Neutral | ||||
Topic | PlayerDialogue | Custom | Take as long as you need, soldier. | Respect, a touch of regret. A rare moment of feeling. / Somber | ||||
Topic | PlayerDialogue | Custom | I bet a month's pay that we'll find an illicit experiment gone awry inside this vault. | Looking at the entrance to a massive vault. / Disgust | ||||
Topic | PlayerDialogue | Custom | Why would a place of worship fabricate these strange colorful facades? I wonder what were they trying to hide. | Walking through a church attic filled with theatrical set pieces. / Suspicious | ||||
Topic | PlayerDialogue | Custom | These unfortunate infants never even had a chance. | Walking through a ruined children's nursery. / Somber | ||||
Topic | PlayerDialogue | Custom | Watch your step. It's impossible to get an accurate sounding without the proper equipment. | Looking into a massive water-filled quarry. / Stern | ||||
Topic | PlayerDialogue | Custom | The information contained within this robot's memory banks is vital to the survival of lushes and drunks across the Commonwealth. | Talking to a robot the player just released from captivity. - Danse trying to be funny? / Amused | ||||
Topic | PlayerDialogue | Custom | I would advise against trying any "samples" unless you want to end up puking your guts out. | Looking at some very sorry old beer brewing equipment. / Disgust | ||||
Topic | PlayerDialogue | Custom | According to Brotherhood records, Gwinnett Brewery was named after Button Gwinnett, one of the first to sign the Declaration of Independence. | Spotting a massive beer barrel. / Neutral | ||||
Topic | PlayerDialogue | Custom | Ridiculous. These aren't animals, these are human beings. | Looking at lifts leading into a care fighting ring. / Angry | ||||
Topic | PlayerDialogue | Custom | This is positively barbaric. Has mankind truly fallen this far? | Looking at a cage fighting ring. / Somber | ||||
Topic | PlayerDialogue | Custom | I wonder how long it will take before the quarry becomes inhabited again. | Pleased after emptying a massive quarry of all its water. / Neutral | ||||
Topic | PlayerDialogue | Custom | Your people have done an impressive job restoring this fortress to its former glory. | Observing the clean-up efforts done to make an old fortress habitable. / Surprised | ||||
Topic | PlayerDialogue | Custom | Keep it tight and check your corners... this is the perfect place for an ambush. | Walking through the basement of an old fortress. / Neutral | ||||
Topic | PlayerDialogue | Custom | These mirelurks obviously have no respect for the historical significance of this location. | Joking while entering an area where it is readily obvious Mirelurks are present. / Concerned | ||||
Topic | PlayerDialogue | Custom | These filthy insects will eat anything. | Finding a corpse eaten by bugs. / Disgust | ||||
Topic | PlayerDialogue | Custom | Every map of this area we've recovered has the Common marked with a big red "X." I guess we'll find out why. | Approaching a very dangerous area. / Confident | ||||
Topic | PlayerDialogue | Custom | Well, that sounds familiar. The Brotherhood uses similar recall messages in times of war. | Hearing an old military warning broadcast stuck on repeat. / Neutral | ||||
Topic | PlayerDialogue | Custom | This plane is amazingly intact. The pilot must have executed an impressive landing. | Walking through the largely intact remains of an airplane. / Neutral | ||||
Topic | PlayerDialogue | Custom | This scrap would be useful for repairing Power Armor. I'll have to make a note of this location. | Walking through a ruined warehouse. / Neutral | ||||
Topic | PlayerDialogue | Custom | These Raiders have become annoyingly resourceful. We'll have to put a stop to that. | Walking past areas of molten metal. / Irritated | ||||
Topic | PlayerDialogue | Custom | Damn it... these Raiders are using Power Armor. Aim for the fusion core! | Encountering a raider with power armor. / Angry | ||||
Topic | PlayerDialogue | Custom | These robots are completely ignoring the fact that their charges have passed away. They must have a fault in their programming. | Walking through a convalescence home, looking at all the folks dead in their beds. / Somber | ||||
Topic | PlayerDialogue | Custom | Rangers patrolled the woods seeking retribution for crimes against the environment. Not so different from the Brotherhood. | Walking into a crumbling Ranger's cabin. / Neutral | ||||
Topic | PlayerDialogue | Custom | That's a military-grade robot ahead. We should approach with extreme caution. | Spotting a power down military bot. / Confident | ||||
Topic | PlayerDialogue | Custom | It's impressive that this oversized wooden walkway is still intact. | Standing on a boardwalk. / Surprised | ||||
Topic | PlayerDialogue | Custom | If you intend to head through that tunnel, we'll have to take down those Raiders first. | Having sighted a collection of Raiders. / Confident | ||||
Topic | PlayerDialogue | Custom | Unless I'm mistaken, it appears that these people killed each other. | Entering a building where pre-war folks were in the process of making an exit. / Neutral | ||||
Topic | PlayerDialogue | Custom | Rest well, little one. | Staring at the skeleton of a little girl. / Somber | ||||
Topic | PlayerDialogue | Custom | We have to be careful. One solid hit in the right place could bring this whole overpass crashing down. | Walking across a crumbling freeway. / Concerned | ||||
Topic | PlayerDialogue | Custom | The government set up these food rationing sites in preparation for a long war. I don't think they expected things to end up this way. | Remembering. / Somber | ||||
Topic | PlayerDialogue | Custom | I've never seen a turbine this large before. I wonder if it's still operational. | Walking inside a turbine. / Neutral | ||||
Topic | PlayerDialogue | Custom | Poseidon Energy was one of the largest power companies on the East Coast. I heard they were trying to buy out Mass Fusion right before the war began. | Standing in a room full of generators. / Neutral | ||||
Topic | PlayerDialogue | Custom | I'm not certain we should be playing with these controls. We don't know what they do. | Standing near a collection of buttons. / Neutral | ||||
Topic | PlayerDialogue | Custom | *Coughing* A chemical weapon's been deployed. We need to get out of here. | Making his way through gas. / InPain | ||||
Topic | PlayerDialogue | Custom | The artist of these portraits was apparently suffering from some serious mental anguish. | Looking at extremely gruesome paintings. / Neutral | ||||
Topic | PlayerDialogue | Custom | I wouldn't advise staying here any longer than necessary. The campsite's obviously been compromised. | Finding the remains of an old camp. / Stern | ||||
Topic | PlayerDialogue | Custom | You mean to tell me that people used to live in these tiny vehicles? I didn't realize the overcrowding was that severe. | Walking through a trailer park. / Surprised | ||||
Topic | PlayerDialogue | Custom | We might want to skip searching these cabins. The entire area's been compromised by mirelurks. | Walking by a collection of old lakeside cabins. / Neutral | ||||
Topic | PlayerDialogue | Custom | Had they gotten it operational, Mass Fusion's experimental reactor would have made places like this obsolete. | Walking through an old power station. / Neutral | ||||
Topic | PlayerDialogue | Custom | If the shoreline continues eroding, there won't be much left of the Commonwealth to liberate. | Looking at a collection of houses that have been washed into the sea. / Somber | ||||
Topic | PlayerDialogue | Custom | It appears as though this automated tour guide is unaware of current events. | Looking at an old robot spewing "ocean facts." / Neutral | ||||
Topic | PlayerDialogue | Custom | It appears someone went on a bit of a rampage. | Walking through a shattered aquarium. / Neutral | ||||
Topic | PlayerDialogue | Custom | As if there isn't enough suffering in the world already. | Walking into a torture chamber. / Angry | ||||
Topic | PlayerDialogue | Custom | Unbelievable. Hasn't man done enough damage with these nukes already? | Looking at a homemade nuclear weapon. / Irritated | ||||
Topic | PlayerDialogue | Custom | This is actually nicer than some medical facilities I've seen on the battlefield. | Walking through an operating theater. / Neutral | ||||
Topic | PlayerDialogue | Custom | I'd be surprised if we find anything of value in this vault. Pre-war currency isn't really useful anymore. | Inside a bank vault. / Neutral | ||||
Topic | PlayerDialogue | Custom | Now maybe you'll believe me when I tell you that the Institute cares very little about the Commonwealth. | Walking through a destroyed town. / Angry | ||||
Topic | PlayerDialogue | Custom | Damn sniper. Coward couldn't even face us on the field of battle. | Occupying a sniper's nest after killing its occupant. / Disgust | ||||
Topic | PlayerDialogue | Custom | This is disgusting. I can't believe Mass Fusion dumped these barrels here. | Disgust | ||||
Topic | PlayerDialogue | Custom | This is the perfect example of how environmentally irresponsible the ancient corporations behaved. | Looking at a belching radioactive geyser. / Angry | ||||
Topic | PlayerDialogue | Custom | By the time the Great War started, Mass Fusion supplied power for almost the entire Commonwealth. | Staring up at a massive lobby. / Neutral | ||||
Topic | PlayerDialogue | Custom | Watch for ambushes and check your fire. | Walking through an old subway station. / Neutral | ||||
Topic | PlayerDialogue | Custom | I've never been fishing before. I wonder if it's even possible these days. | Walking into an old fish processing plant. / Neutral | ||||
Topic | PlayerDialogue | Custom | Does he really think this is going to stop us? | Livid after being trapped. / Angry | ||||
Topic | PlayerDialogue | Custom | When you're doing deep recon, you get used to eating whatever you can find. On the other hand... I think I'd rather starve than eat this stuff. | Walking into a meat canning facility. / Disgust | ||||
Topic | PlayerDialogue | Custom | This is exactly the reason that science never belonged in the private sector. | Upon finding a surveillance room for a vast underground facility. / Disgust | ||||
Topic | PlayerDialogue | Custom | I'm going to guess that the residents of this vault didn't even know this section existed. | Entering the secret wing of a vault. / Neutral | ||||
Topic | PlayerDialogue | Custom | Let's see if we can get these rats to leave the sinking ship. | Approaching a settlement. / Question | ||||
Topic | PlayerDialogue | Custom | So much for Libertalia. | Looking out from the highest point over a community made of boats. / Amused | ||||
Topic | PlayerDialogue | Custom | I recommend against entering that lake. The radiation levels are dangerously high. | Approaching a highly irradiated lake. / Amused | ||||
Topic | PlayerDialogue | Custom | The only thing those glowing one's are useful for is decorating the pavement when I gun them down. | Standing in the lightroom of a lighthouse. / Angry | ||||
Topic | PlayerDialogue | Custom | Ah yes, the home of the famed "Charles River Trio." What? You're not the only one with a radio, you know. | Walking by an old radio station. / Neutral | ||||
Topic | PlayerDialogue | Custom | Pre-war artifacts are more valuable than treasure. They give us glimpses at moments in time that will never repeat. | Disappointed to find a rumored treasure is just an old time capsule full of junk. / Friendly | ||||
Topic | PlayerDialogue | Custom | I'd definitely say that we're on the right track. Proceed with extreme caution. | Walking through a highly secured basement. / Confident | ||||
Topic | PlayerDialogue | Custom | The Children of Atom are strangely resistant to radiation. The Brotherhood's spent years trying to learn why. So far, no luck. | Finding a cache of radioactive barrels in an old barn. / Neutral | ||||
Topic | PlayerDialogue | Custom | This building's structural integrity has been compromised. I'd advise against the use of high explosives. | Looking at a semi-collapsed roof. / Concerned | ||||
Topic | PlayerDialogue | Custom | This civilian's efforts to befriend these mirelurks was misguided... and fatal. | Walking by a body of a man eaten by Mirelurks. / Somber | ||||
Topic | PlayerDialogue | Custom | The thought of what must have transpired here sickens me. | Walking through a place where doctors experimented on patients. / Stern | ||||
Topic | PlayerDialogue | Custom | Let's make sure that every single one of these ferals is eradicated. | Inside a highly irradiated crater. / Angry | ||||
Topic | PlayerDialogue | Custom | This would be an excellent spot to establish a listening post. I'll have to make a note of that. | Standing atop the highest building in a flooded district. / Neutral | ||||
Topic | PlayerDialogue | Custom | Another location to mark for the Brotherhood scribes. | Walking through a school library with skylights. / Question | ||||
Topic | PlayerDialogue | Custom | Impressive. I wonder if the Gunners made this themselves or murdered the original builders. | Walking across a crane being used as a drawbridge. / Disgust | ||||
Topic | PlayerDialogue | Custom | Feast your eyes on the height of man's decadence. How could mankind have allowed itself to become so lazy? | Walking through a robot showroom. / Puzzled | ||||
Topic | PlayerDialogue | Custom | Goddamn ferals chewed through these Raiders like they were ragdolls. | Coming across a group of Raiders who've been eaten by Ghouls. / Angry | ||||
Topic | PlayerDialogue | Custom | Damn ferals are coming out of every crack in the ground... an infestation that needs to be exterminated. | Walking through an area filled with Ghouls. / Disgust | ||||
Topic | PlayerDialogue | Custom | I'm surprised this place hasn't been stripped clean. | Walking through a room filled with machine parts. / Neutral | ||||
Topic | PlayerDialogue | Custom | Safeties off, we're about to have company. | Walking into an ambush. / Confident | ||||
Topic | PlayerDialogue | Custom | The equipment down here seems to be fairly intact. I wonder if any of it still operational. | Entering a well-put together military command center. / Neutral | ||||
Topic | PlayerDialogue | Custom | If this blood's still viable, it would be quite useful to the Brotherhood. | Walking into a blood donation fridge. / Neutral | ||||
Topic | PlayerDialogue | Custom | Repurposing this recreational facility as a hydroponics experiment was very resourceful. | Observing a group of people who have turned an old pool into a cranberry bog. / Amused | ||||
Topic | PlayerDialogue | Custom | Now that's a perfectly good waste of Power Armor. | Watching a group of greaser race suits of power armor. / Irritated | ||||
Topic | PlayerDialogue | Custom | Watch your footing, there are pieces of glass everywhere. | Walking under a nicely domed ceiling. / Neutral | ||||
Topic | PlayerDialogue | Custom | The Brotherhood finds the press to be... a necessary evil. In times of war, propaganda is just as important as bullets. | Walking through the writer's room of a news facility. / Irritated | ||||
Topic | PlayerDialogue | Custom | It would be smarter to avoid confrontations with these creatures. | Walking through a Mirelurk den. / Neutral | ||||
Topic | PlayerDialogue | Custom | When these things learn how to program each other, that's where the trouble begins. | Walking through a robot training facility. / Irritated | ||||
Topic | PlayerDialogue | Custom | I wish we had a recreational facility like this back at our headquarters. | Walking through a bowling alley. / Neutral | ||||
Topic | PlayerDialogue | Custom | General Atomics is certainly pleased with themselves for designing the Mister Handy. | Looking at a giant statue of a robot. / Stern | ||||
Topic | PlayerDialogue | Custom | This should help. Don't leave anything behind. | Walking into an armory in an abandoned club's hall. / Neutral | ||||
Topic | PlayerDialogue | Custom | Can you imagine these weapons in the hands of those Super Mutants? | Honestly frustrated. Looking at a pile of miniature nukes. / Stern | ||||
Topic | PlayerDialogue | Custom | Getting one of these antiques to run is quite an impressive feat of engineering. | Looking at a functioning train. / Surprised | ||||
Topic | PlayerDialogue | Custom | Amazing how the devastation from the war managed to change the water level in this town. | Walking through a flooded town. / Neutral | ||||
Topic | PlayerDialogue | Custom | I've heard of these places. Civilian on the outside... military on the inside. | Looking down into a very large basement. / Confident | ||||
Topic | PlayerDialogue | Custom | All right.. even for me, that's pretty disgusting. | Looking at hanging sacks of meat. / Disgust | ||||
Topic | PlayerDialogue | Custom | I believe we're passing under the center of Concord. | Walking through sewers. / Neutral | ||||
Topic | PlayerDialogue | Custom | Catching a Deathclaw sleeping gives us a distinct tactical advantage. | Can hear a Deathclaw sleeping nearby. / Stern | ||||
Topic | PlayerDialogue | Custom | Let's check out that house, but don't let your guard down. It's fortified for a reason. | Finding a highly fortified house. / Question | ||||
Topic | PlayerDialogue | Custom | Keep your safeties off. | Walking through a surprisingly quiet neighborhood. / Neutral | ||||
Topic | PlayerDialogue | Custom | Walk with caution. This area looks structurally unsound. | Walking through a former dry dock. / Neutral | ||||
Topic | PlayerDialogue | Custom | Appalling. Look at all these perfectly useful machines being wasted for the sake of sport. | Entering the robot "stables" at a race track. / Irritated | ||||
Topic | PlayerDialogue | Custom | This is an astonishing waste of technology. | Approaching an active race track using robots. / Irritated | ||||
Topic | PlayerDialogue | Custom | This is horrible, just horrible. I can't even imagine... | Walking through a set of torture rooms in an abandoned school. / Somber | ||||
Topic | PlayerDialogue | Custom | Remain vigilant... something isn't right here. | Staring into a creepy water hole in a small cave. / Neutral | ||||
Topic | PlayerDialogue | Custom | I wonder what type of material this mining operation was attempting to recover. | Staring into a deep hole in a quarry. / Puzzled | ||||
Topic | PlayerDialogue | Custom | I have my doubts that the patients appreciated the presence of this garden. | Walking through a dead garden in an abandoned insane asylum. / Neutral | ||||
Topic | PlayerDialogue | Custom | This equipment was undoubtedly used for some nefarious purpose. | Walking through an abandoned high tech lab. / Somber | ||||
Topic | PlayerDialogue | Custom | The patients of this facility must have been treated horribly. | Walking through an abandoned insane asylum. / Somber | ||||
Topic | PlayerDialogue | Custom | It appears that these ships were washed together after the bombs fell. | Looking a pile of old boats. / Neutral | ||||
Topic | PlayerDialogue | Custom | Someone needs to teach that vessel's navigator a few lessons. | A ship that was stuck in a building is now stuck in another building. / Neutral | ||||
Topic | PlayerDialogue | Custom | That's the U.S.S. Constitution. What it's doing up on a building is a mystery. | Looking at a ship stuck in the side of a building. / Puzzled | ||||
Topic | PlayerDialogue | Custom | Be careful, he could be concealing an... on second thought, he's probably just out of his mind. | Looking at an enemy wearing a mascot head. / Confident | ||||
Topic | PlayerDialogue | Custom | This appears to drop into the subway station. Good spot for an ambush. | Dropping through a hole in the ceiling. / Stern | ||||
Topic | PlayerDialogue | Custom | Damn feral scum! | Walking into a basement where a group of Ghouls have been eating corpses. / Angry | ||||
Topic | PlayerDialogue | Custom | Careful, that settlement could be sitting within a zone of potentially lethal radiation. | Observing a settlement set up in a nuke crater. / Stern | ||||
Topic | PlayerDialogue | Custom | Those Raiders appear to be blocking our progress. Let's clear the roadblock. | Observing a tunnel guarded by hostiles. / Confident | ||||
Topic | PlayerDialogue | Custom | Corvega vehicles have small fusion engines under the hood, so watch where you shoot. | Walking through a crumbling car assembly plant. / Stern | ||||
Topic | PlayerDialogue | Custom | As if regular Super Mutants weren't bad enough, now we have to find something like this. | Looking at a group of Super Mutants wearing sailors hats. / Puzzled | ||||
Topic | PlayerDialogue | Custom | It appears the vessel's navigator made a grievous miscalculation. | A tugboat stuck between the two sides of a drawbridge. / Somber | ||||
Topic | PlayerDialogue | Custom | Be on your guard, there may be something using that rowboat for cover. | Looking at an overturned boat in the middle of a reservoir. / Suspicious | ||||
Topic | PlayerDialogue | Custom | Super Mutant excrement... the pungent stench is unmistakable. | Disgusted by smell. Walking into an old school library filled with Mutants. / Disgust | ||||
Topic | PlayerDialogue | Custom | This doesn't bode well for what we're going to find in the rest of the school. | Disgust | ||||
Topic | PlayerDialogue | Custom | Listening to a performance here would have been extraordinary. | Looking at an amphitheater. / Confident | ||||
Topic | PlayerDialogue | Custom | We should search this laboratory from top to bottom for useful technical documentation. | Walking through a destroyed laboratory. / Neutral | ||||
Topic | PlayerDialogue | Custom | Nothing good can come of this place. | Walking into a mad scientist lab. / Angry | ||||
Topic | PlayerDialogue | Custom | Amazing. It's as if time itself has avoided this place. | Walking around a fastidiously maintained home. / Surprised | ||||
Topic | PlayerDialogue | Custom | A battle memorial to the fallen. We should observe a moment of silence. | Looking at a large obelisk monument with multiple sections knocked out of it. / Somber | ||||
Topic | PlayerDialogue | Custom | Damn Super Mutants. They should be exterminated for their crimes against humanity. | Walking through a farm that was overrun by monsters. / Angry | ||||
Topic | PlayerDialogue | Custom | This library would be quite beneficial to our scribes. I'll have to make a note of it's location. | Walking through the vast Boston Public Library. / Neutral | ||||
Topic | PlayerDialogue | Custom | The lion was such a noble and majestic creature. It's a shame they're extinct. | Looking at a lion statue outside the Boston public library. / Confident | ||||
Topic | PlayerDialogue | Custom | Why would politicians need a sporting arena? It makes no sense. | Walking through an underground basketball court in the former mayor of Boston's bomb shelter. / Irritated | ||||
Topic | PlayerDialogue | Custom | I wonder what type of genetic experimentation was going on in this facility? | Walking through a very large atrium. / Puzzled | ||||
Topic | PlayerDialogue | Custom | May as well search the remains and look for anything of use. | body remains / Confident | ||||
Topic | PlayerDialogue | Custom | I haven't had a good beer in quite a long time. | Walking through a brewery. / Neutral | ||||
Topic | PlayerDialogue | Custom | This fountain is just another example of the waste and excess of pre-war America. | Looking at a fountain decked out with a variety of lions and naked women. / Irritated | ||||
Topic | PlayerDialogue | Custom | I believe this automated staircase was used to convey individuals from one floor to the next. The epitome of laziness. | Walking up a non-functioning escalator. / Confident | ||||
Topic | PlayerDialogue | Custom | There appears to be an illicit drinking establishment concealed down here. | Entering an old speakeasy filled with hostile enemies. / Confident | ||||
Topic | PlayerDialogue | Custom | I don't recall the Brotherhood having any records on this agency. We should investigate further. | Reading a large, plaque on the floor of an abandoned spy agency. / Confident | ||||
Topic | PlayerDialogue | Custom | Well, this is an unexpected surprise. We should take whatever we can carry. | Walking into a room filled with guns and drugs. | ||||
Scene | SceneDialogue | Custom | Player Default: Remember, the synths are the primary objective. Harm must be avoided at all costs. | Has the world gone insane!? I can't believe you're taking orders from a machine! | X418: Here are the recall codes. Follow me. | Inst302Stage40CourserScene | ||
Scene | SceneDialogue | Custom | Player Default: Easy. I just didn't know there were any other Minutemen out there. | I'm not so certain this person understands anything but a good, old-fashioned pummeling. | RonnieShaw: Yeah, I did take a pretty long vacation after Joe died. Not surprised you never heard of me. | Disgust | Min03RonnieIntroBrawl | |
Scene | SceneDialogue | Custom | Player Default: I'd like to see you try. | Fine, we'll do this the hard way. | RonnieShaw: This is going to be fun. | combat soon / Angry | Min03RonnieIntroBrawl | |
Scene | SceneDialogue | Custom | Player Default: I don't have time for a dick-measuring contest. What do you actually want? | That's an interesting colloquialism. Local, I take it? | RonnieShaw: You kiss your mother with that mouth? At least you're finally ready to get down to business. | Puzzled | Min03RonnieIntroBrawl | |
Scene | SceneDialogue | Custom | Player Default: After all you've done? They'll trust you. And I'll make sure no one else finds out about me. | You're not seriously considering letting this creature live, are you? | cautious pessimism / Irritated | DN053_Virgil_Stage70_Threaten | ||
Scene | SceneDialogue | Custom | BoS301Duff: I'm afraid something terrible has happened to her. | That doesn't bode well. She could be in trouble. | Player Default: Don't worry, I'll find her. | BoS301_04_DoctorDuff | ||
Scene | SceneDialogue | Custom | BoS301Scara: The whole thing's rather complicated, perhaps I'll explain it to you sometime. | I'm certain that would be an interesting tale. | BoS301Scara: So, now that I've formally introduced myself, perhaps you'd care to tell me why you're here? | BoS301_05_ScaraStage0060 | ||
Scene | SceneDialogue | Custom | Player Default: Because we care what happens to the Commonwealth. | And we want to stop the Institute from using its technological superiority as a weapon. | BoS301Li: You know, if anyone else wearing a Brotherhood of Steel uniform said something like that, I'd laugh in their face. | BoS301_06_LiStage0070 | ||
Scene | SceneDialogue | Custom | Player Default: If you don't work on Prime, I'll have you shot. | I think you're being a bit harsh, but this is your show. | BoS301Li: You son of a bitch! | BoS301_06_LiStage0070 | ||
Scene | SceneDialogue | Custom | Player Default: If not for the Brotherhood, do it for Doctor Virgil. | It's time to take a stand, doctor. What's it going to be? | BoS301Li: What they did to Doctor Virgil was cruel... it was wrong. How could I be so blind? | BoS301_06_LiStage0070 | ||
Scene | SceneDialogue | Custom | Player Default: Why won't you help us with Liberty Prime? | We deserve an answer, Doctor. | BoS301Li: We went over this already. | BoS301_06_LiStage0070 | ||
Scene | SceneDialogue | Custom | BoS301ChildofAtom: That is why they must be safeguarded. | This man is obviously delusional. I recommend we switch tactics. | Player Default: I want to spread his, uhh, glory... Look, the bombs will get used, okay? Isn't that what you want? | BoS301_10_ChildofAtomStage0160 | ||
Scene | SceneDialogue | Custom | Player Default: Good idea. Wouldn't want these things falling into the wrong hands. | Exactly. | Confident | BoS301_11_DanseStage0190 | ||
Scene | SceneDialogue | Custom | I'll meet you aboard the Prydwen as soon as these bombs are counted, tested and loaded. | Confident | BoS301_11_DanseStage0190 | |||
Scene | SceneDialogue | Custom | Outstanding work, Knight. | BoS301Danse: Elder Maxson's orders were quite clear. | Impressed | BoS301_11_DanseStage0190 | ||
Scene | SceneDialogue | Custom | Player Default: Don't bother. I'm sure they'll be fine. | I don't have a choice. | BoS301Danse: Elder Maxson's orders were quite clear. | Confident | BoS301_11_DanseStage0190 | |
Scene | SceneDialogue | Custom | Player Default: Was it something I said? | Not at all, I just don't have a choice. | BoS301Danse: Elder Maxson's orders were quite clear. | A bit surprised at Player, totally missed the joke / Surprised | BoS301_11_DanseStage0190 | |
Scene | SceneDialogue | Custom | Player Default: Is that really necessary? | Absolutely. | BoS301Danse: Elder Maxson's orders were quite clear. | Confident | BoS301_11_DanseStage0190 | |
Scene | SceneDialogue | Custom | Player Default: Outstanding work, Knight. | Elder Maxson's orders were quite clear. | Confident | BoS301_11_DanseStage0190 | ||
Scene | SceneDialogue | Custom | I'm not to take my eyes off of these bombs until every one of them has been counted, tested and loaded. | Confident | BoS301_11_DanseStage0190 | |||
Scene | SceneDialogue | Custom | If we want Liberty Prime to reach peak fighting efficiency, we can't afford to lose this stockpile. | Concerned | BoS301_11_DanseStage0190 | |||
Scene | SceneDialogue | Custom | Dismissed, Knight. | say "Knight" with slight pressure, reminding Player you outrank him / Stern | BoS301_11_DanseStage0190 | |||
Scene | SceneDialogue | Custom | I'll meet you aboard the Prydwen as soon as these bombs are counted, tested and loaded. | Irritated | BoS301_11_DanseStage0190 | |||
Miscellaneous | Miscellaneous | Hello | You need to get back to the airport right away, Knight. I'll keep an eye on things until these bombs are picked up. | |||||
Miscellaneous | Miscellaneous | Greeting | Now that this site's been secured, you should return to the airport immediately. I'll remain on watch until the vertibirds arrive. | Player Default: Good idea. Wouldn't want these things falling into the wrong hands. | Confident | BoS301_11_DanseStage0190 | ||
Miscellaneous | Miscellaneous | SharedInfo | All right. We need to talk. | Military, about to explain the current situation. / Stern | ||||
Miscellaneous | Miscellaneous | SharedInfo | You handled yourself well, Knight. | Military, impressed. / Grateful | ||||
Miscellaneous | Miscellaneous | SharedInfo | You handled yourself well, Paladin. | Military, impressed. / Grateful | ||||
Miscellaneous | Miscellaneous | SharedInfo | You handled yourself well, Sentinel. | Military, impressed. / Grateful | ||||
Miscellaneous | Miscellaneous | SharedInfo | You handled yourself well. | Military, impressed. / Grateful | ||||
Miscellaneous | Miscellaneous | SharedInfo | He's gone native. Damn it. | Sigh at beginning. Disappointed. / Disgust | ||||
Miscellaneous | Miscellaneous | SharedInfo | What the hell was that? | Furious, frustrated. The player just made got an ally killed. / Disbelief | ||||
Scene | SceneDialogue | Custom | Player Default: Damn right you didn't think. He was one of us! We could have talked him down! | After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. | Angry, bitter, but calming down. / Disgust | BoSM01_DanseStage150CMP_FinalReport3 | ||
Scene | SceneDialogue | Custom | Let's move out. I think we've done enough damage for one day. | Sigh at the beginning of the line. Bitter. / Disgust | BoSM01_DanseStage150CMP_FinalReport3 | |||
Scene | SceneDialogue | Custom | Player Default: Perhaps. But he'll never be the same. | We've done all we can do here. Let's report back to the Captain. | Resigned / Somber | BoSM01_DanseStage150CMP_FinalReport2 | ||
Scene | SceneDialogue | Custom | Player Default: Perhaps. But he'll never be the same. | We've done all we can do here. Let's move out. | Resigned / Somber | BoSM01_DanseStage150CMP_FinalReport2 | ||
Scene | SceneDialogue | Custom | Player Default: Do you want their holotapes? | Yes, thank you. I'll see that the tapes are delivered to their next of kin. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Military, accepting a duty. / Somber | BoSM01_Danse_FinalReport2 | |
Scene | SceneDialogue | Custom | Player Default: Do you want their holotapes? | Yes, I'll take them. If we make it back, I'll see that the tapes are delivered to their next of kin. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Military, accepting a duty. / Somber | BoSM01_Danse_FinalReport2 | |
Scene | SceneDialogue | Custom | Player Default: What should I do with their tags? | I'll take them. The Brotherhood will honor their sacrifice. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Military, formal. / Somber | BoSM01_Danse_FinalReport2 | |
Scene | SceneDialogue | Custom | Player Default: What should I do with their tags? | I'll take them. If we get through this, the Brotherhood will honor their sacrifice. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Military, formal. / Somber | BoSM01_Danse_FinalReport2 | |
Scene | SceneDialogue | Custom | Player Default: How will the Brotherhood remember them? | They faced their mission with courage. They fought with honor against overwhelming odds. They lived and died together, as brothers. | Formally, honoring. / Stern | BoSM01_Danse_FinalReport2 | ||
Scene | SceneDialogue | Custom | That is what it means to be a member of the Brotherhood of Steel. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Formally, honoring. / Stern | BoSM01_Danse_FinalReport2 | ||
Miscellaneous | Miscellaneous | SharedInfo | We're not finished here. | Irritated. Player has just walked out on a conversation. / Irritated | BoSM01_Danse_FinalReport2 | |||
Scene | SceneDialogue | Custom | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Here are some caps for your service. Thank you. | BoSPaladinDanse: This was no easy mission. You've earned my respect, Initiate. Well done. | Military / Somber | BoSM01_Danse_FinalReport2 | |
Scene | SceneDialogue | Custom | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Under the circumstances, there's not much I can offer you for your service. I hope some caps will suffice. | BoSPaladinDanse: This was no easy mission. You've earned my respect, Initiate. Well done. | Military, a bit embarrassed. / Somber | BoSM01_Danse_FinalReport2 | |
Scene | SceneDialogue | Custom | Player Default: Paladin Brandis' team. I found them. | What happened to them? | Player Default: I've completed my investigation into the missing recon team. There were no survivors. | Surprised, somber. Concerned about the missing recon team. / Somber | BoSM01_Danse_Main1 | |
Scene | SceneDialogue | Custom | Player Default: They are dead. I found the bodies. | You found them? Where? What happened to them? | Player Default: I've completed my investigation into the missing recon team. There were no survivors. | Surprised, somber. Concerned about the missing recon team. / Somber | BoSM01_Danse_Main1 | |
Scene | SceneDialogue | Custom | Player Default: Paladin Brandis' team. | How do you know that name? ...You found them. Where? What happened to them? | Player Default: I've completed my investigation into the missing recon team. There were no survivors. | Suspicious, surprised / Surprised | BoSM01_Danse_Main1 | |
Scene | SceneDialogue | Custom | Player Default: Paladin Brandis' team? | That's right. You found them, then. What happened to them? | Player Default: I've completed my investigation into the missing recon team. There were no survivors. | Surprised, somber. Concerned about the missing recon team. / Somber | BoSM01_Danse_Main1 | |
Scene | SceneDialogue | Custom | Player Default: I'm sorry. | Don't be. Everyone who signs up for a recon mission knows what to expect. Our lives depend on our training, and on each other. | Military / Stern | BoSM01_Danse_Main1 | ||
Scene | SceneDialogue | Custom | And if we should fall, the Brotherhood will honor our memory. | BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can. | Military / Stern | BoSM01_Danse_Main1 | ||
Scene | SceneDialogue | Custom | Player Default: They knew the risks. | They did. We all do. | Military / Stern | BoSM01_Danse_Main1 | ||
Scene | SceneDialogue | Custom | But the Brotherhood honors those who give their lives in the line of duty. | BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can. | Military, sincerely / Stern | BoSM01_Danse_Main1 | ||
Scene | SceneDialogue | Custom | Player Default: And he was a member of that team. | It seems so. | BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can. | Sad / Stern | BoSM01_Danse_Main1 | |
Scene | SceneDialogue | Custom | Player Default: And he was a member of that team. | Yes. Yes, she was. | BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can. | Sad, speaking of a dead friend. / Depressed | BoSM01_Danse_Main1 | |
Scene | SceneDialogue | Custom | Player Default: And he was a member of that team. | It's an old military site that we designated as a holdout point. It was in my mission brief as well. | Military / Stern | BoSM01_Danse_Main1 | ||
Scene | SceneDialogue | Custom | If anyone on the recon team survived, it would be here. | BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can. | Military / Stern | BoSM01_Danse_Main1 | ||
Scene | SceneDialogue | Custom | Player Default: And he was a member of that team. | Correct. We owe them that much. | BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source. | Military / Stern | BoSM01_Danse_Main1 | |
Scene | SceneDialogue | Custom | Player Default: Was there a rescue mission? | No. The Brotherhood doesn't have the resources or the manpower to conduct a search like that. | Military, grim. / Stern | BoSM01_Danse_Main1 | ||
Scene | SceneDialogue | Custom | Everyone who signs up for a recon mission knows the risks. Our lives depend on our training, and on each other. | Military / Stern | BoSM01_Danse_Main1 | |||
Scene | SceneDialogue | Custom | But if a team is lost, we honor those who give their lives in the line of duty. | BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can. | Military, sincerely / Stern | BoSM01_Danse_Main1 | ||
Scene | SceneDialogue | Custom | Player Default: This seems like a waste of time. | These men gave their lives for the Brotherhood. They deserve our respect. | BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source. | Surprised, frustrated / Concerned | BoSM01_Danse_Main2 | |
Scene | SceneDialogue | Custom | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost. | BoSPaladinDanse: Anything else? | Somber. Firmly believes they did the right thing. / Somber | BoSM01_Danse_ReportMidquest | |
Scene | SceneDialogue | Custom | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | Astlin? She was in my company once. Best marksman I ever saw. Damn it. | BoSPaladinDanse: Anything else? | Somber. / Somber | BoSM01_Danse_ReportMidquest | |
Scene | SceneDialogue | Custom | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | Trying to call for backup. Just like us. | BoSPaladinDanse: Anything else? | Somber. / Somber | BoSM01_Danse_ReportMidquest | |
Scene | SceneDialogue | Custom | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | I know the one. It was part of my mission brief. | Surprised, thoughtful. / Thinking | BoSM01_Danse_ReportMidquest | ||
Scene | SceneDialogue | Custom | Proceed, but remain vigilant. Who knows what may be waiting for you there. | BoSPaladinDanse: Anything else? | Cautionary / Concerned | BoSM01_Danse_ReportMidquest | ||
Scene | SceneDialogue | Custom | Player Default: Not yet. | Keep me informed. | BoSPaladinDanse: Anything else? | Military / Stern | BoSM01_Danse_ReportMidquest | |
Scene | SceneDialogue | Custom | Player Default: Nothing worth mentioning. | All right. Proceed with your investigation. | BoSPaladinDanse: Anything else? | Military / Stern | BoSM01_Danse_ReportMidquest | |
Miscellaneous | Miscellaneous | SharedInfo | Player Default: Sorry, what patrol? | The missing recon team. Have you learned what happened to them? | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | Military / Stern | BoSM01_Danse_ReportMidquest | |
Scene | SceneDialogue | Custom | Player Default: I've completed my investigation into the missing recon team. There were no survivors. | Even Brandis? | Player Default: Dead. | Receiving bad news. Sigh at the beginning of the line. Military, sad. / Somber | BoSM01_Danse_FinalReport1 | |
Scene | SceneDialogue | Custom | Player Default: I've completed my investigation into the missing recon team. There were no survivors. | I should have known. Old codger could live through anything. | Player Default: I convinced him to return to the Brotherhood. | Surprised, wry / Amused | BoSM01_Danse_FinalReport1 | |
Scene | SceneDialogue | Custom | Player Default: I found their remains. All dead. | What a loss. Even Brandis? | Player Default: Dead. | Disappointed, not surprised. / Somber | BoSM01_Danse_FinalReport1 | |
Scene | SceneDialogue | Custom | Player Default: I found their remains. All dead. | He's a survivor. Always was. | Player Default: I convinced him to return to the Brotherhood. | Relieved. / Relieved | BoSM01_Danse_FinalReport1 | |
Scene | SceneDialogue | Custom | Player Default: They're dead. What did you expect? | Show some respect, soldier. They deserve it. | Irritated. / Irritated | BoSM01_Danse_FinalReport1 | ||
Scene | SceneDialogue | Custom | The whole team, wiped out... even Brandis? | Player Default: Dead. | Disappointed / Somber | BoSM01_Danse_FinalReport1 | ||
Scene | SceneDialogue | Custom | Player Default: They're dead. What did you expect? | Paladin Brandis? He's alive? | Player Default: I convinced him to return to the Brotherhood. | Astonished, pleased / Surprised | BoSM01_Danse_FinalReport1 | |
Scene | SceneDialogue | Custom | Player Default: Sorry, what patrol? | Yes, that's right. What happened to them? | Player Default: I've completed my investigation into the missing recon team. There were no survivors. | Confirming details, insistent. / Irritated | BoSM01_Danse_FinalReport1 | |
Scene | SceneDialogue | Custom | Player Default: Dead. | They were good soldiers, all of them. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Military, regretful. / Somber | BoSM01_Danse_FinalReport1 | |
Scene | SceneDialogue | Custom | Player Default: Paladin Brandis survived, but he was out of his mind. I killed him. I had no choice. | After all that, you killed him? | Angry, emphasis 'you'. Player has gone through a long mission and wound up killing the target. / Angry | BoSM01_Danse_FinalReport1 | ||
Scene | SceneDialogue | Custom | ...Damn it. I've heard of soldiers going native before, but I expected better from Brandis. | Angry, bitter. / Stern | BoSM01_Danse_FinalReport1 | |||
Scene | SceneDialogue | Custom | Three years alone out here... the isolation must have broken him. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Bitter, regretful. / Somber | BoSM01_Danse_FinalReport1 | ||
Scene | SceneDialogue | Custom | Player Default: Paladin Brandis survived, but he attacked me. I... had to defend myself. | Damn it. | Sigh at the beginning of the line. Frustrated, angry, bitter. / Angry | BoSM01_Danse_FinalReport1 | ||
Scene | SceneDialogue | Custom | Three years alone out here... the isolation must have broken him. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Regretful, bitter. / Stern | BoSM01_Danse_FinalReport1 | ||
Scene | SceneDialogue | Custom | Player Default: Could he really have survived out here, all alone? | I suppose not. It's too much to expect. Even for him. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Disappointed / Somber | BoSM01_Danse_FinalReport1 | |
Scene | SceneDialogue | Custom | Player Default: I convinced him to return to the Brotherhood. | Well done. It might be some time before he's fit for duty again, but we can use all the help we can get. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Pleased / Grateful | BoSM01_Danse_FinalReport1 | |
Scene | SceneDialogue | Custom | Player Default: I convinced him to return to the Brotherhood. | It may be for the best. A lot has changed. After all this time, it's hard to say whether he could find a place in the Brotherhood again. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Grim / Somber | BoSM01_Danse_FinalReport1 | |
Scene | SceneDialogue | Custom | Player Default: I convinced him to come back, but... he has a long road ahead of him. | After an ordeal like that, it may be years before he's fit for duty again. But I'm glad to have him back. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Serious, sincere / Relieved | BoSM01_Danse_FinalReport1 | |
Scene | SceneDialogue | Custom | Player Default: I convinced him to come back, but... he has a long road ahead of him. | All that time alone can break a man. Even a Paladin. What a shame. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Grim / Somber | BoSM01_Danse_FinalReport1 | |
Scene | SceneDialogue | Custom | Player Default: I'm worried about him. He's paranoid, unstable. | I'm not surprised. It's a miracle he survived at all. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Military / Somber | BoSM01_Danse_FinalReport1 | |
Scene | SceneDialogue | Custom | Player Default: Can he come back to the Brotherhood? | That's not my decision to make. At the very least, he'll be placed under observation. It may be months before he's cleared for duty again. | Considering / Stern | BoSM01_Danse_FinalReport1 | ||
Scene | SceneDialogue | Custom | But his survival experience and knowledge of the Commonwealth will be a tremendous asset to us. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Considering / Stern | BoSM01_Danse_FinalReport1 | ||
Scene | SceneDialogue | Custom | Player Default: Can he come back to the Brotherhood? | Right now, we can use all the help we can get. | Military / Grateful | BoSM01_Danse_FinalReport1 | ||
Scene | SceneDialogue | Custom | But long-term? That's not my decision to make. At the very least, he'll be placed under observation. It could be months before he's cleared for duty. | Considering / Stern | BoSM01_Danse_FinalReport1 | |||
Scene | SceneDialogue | Custom | But his survival experience and knowledge of the Commonwealth would be a tremendous asset to us. | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Considering / Stern | BoSM01_Danse_FinalReport1 | ||
Scene | SceneDialogue | Custom | Player Default: It may be a long time before he's fit for duty again. But I'm glad to have him back. | Captain Kells will want to hear about this. Let's report in. | Pleased, good news to report. / Grateful | BoSM01_DanseStage150CMP_FinalReport1 | ||
Scene | SceneDialogue | Custom | Player Default: It may be a long time before he's fit for duty again. But I'm glad to have him back. | We're done here. Let's move out. | Satisfied / Stern | BoSM01_DanseStage150CMP_FinalReport1 | ||
Scene | SceneDialogue | Custom | BoSPaladinDanse: Hold up. Let's assess the site. | An explosion tore this building apart. Some kind of high-yield detonation. Look at the blast crater. | BoSPaladinDanse: Over here. This is Brotherhood Power Armor. Look, you can still see the insignia. | Taking in the evidence. / Thinking | BoSM01_DanseStage060CMP_Commentary1 | |
Scene | SceneDialogue | Custom | BoSPaladinDanse: Their insertion point was in the hills near Malden. If we want to pick up their trail from the beginning, we should start there. | Monitor your radio for distress signals. All recon teams are issued distress pulsers that put out a short-range homing beacon. | BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source. | Military / Concerned | BoSM01_Danse_Main3 | |
Scene | SceneDialogue | Custom | BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth. | The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead. | Player Default: Paladin Brandis' team. I found them. | Military / Somber | BoSM01_Danse_Main1 | |
Scene | SceneDialogue | Custom | NPCMPaladinDanse: Now, as I was saying. | Their insertion point was in the hills near Malden. If we want to pick up their trail from the beginning, we should start there. | BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source. | Military / Stern | BoSM01_Danse_Main3 | |
Scene | SceneDialogue | Custom | NPCMPaladinDanse: Now, as I was saying. | Their insertion point was in the hills near Malden. If you want to pick up their trail from the beginning, you should start there. | BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source. | Military / Stern | BoSM01_Danse_Main3 | |
Scene | SceneDialogue | Custom | NPCMPaladinDanse: Now, as I was saying. | Their insertion point was in the hills near Malden. We should survey the area and establish a search pattern. | BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source. | Military / Stern | BoSM01_Danse_Main3 | |
Scene | SceneDialogue | Custom | NPCMPaladinDanse: Now, as I was saying. | Their insertion point was in the hills near Malden. Survey the area and establish a search pattern. | BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source. | Military / Stern | BoSM01_Danse_Main3 | |
Scene | SceneDialogue | Custom | What a choice. With no armor and no supplies, their odds of survival were low. | Military, grim. Evaluating a hard decision. / Somber | BoSM01_DanseStage060CMP_Commentary2 | |||
Scene | SceneDialogue | Custom | But that was the right decision. Technology must be protected. No matter the cost. | BoSPaladinDanse: That just leaves Paladin Brandis. He always was a survivor. But after all this time... | Military, grim. Evaluating a hard decision. / Somber | BoSM01_DanseStage060CMP_Commentary2 | ||
Scene | SceneDialogue | Custom | They must have come to the satellite array for the comm system. Probably trying to send word back to the Prydwen. But they were ambushed. | Grim, trying to figure out what happened. / Thinking | BoSM01_DanseStage080CMP_Commentary2 | |||
Scene | SceneDialogue | Custom | Faris was wounded, couldn't walk. They got a distress signal. And Brandis left him behind. | Grim, coming to a conclusion. / Thinking | BoSM01_DanseStage080CMP_Commentary2 | |||
Scene | SceneDialogue | Custom | He broke the first rule of small-group tactics. Stick together. Always stick together. | BoSPaladinDanse: They all wound up alone. And they all got killed. Damn it. | Bitter, criticizing a decision. / Angry | BoSM01_DanseStage080CMP_Commentary2 | ||
Miscellaneous | Miscellaneous | SharedInfo | Player Default: I found the remains of a Brotherhood recon team. | What? It must be... | Military, puzzled / Puzzled | BoSM01_Danse_Intro2 | ||
Miscellaneous | Miscellaneous | SharedInfo | Ah. All right, let me fill you in. | BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth. | Military, realizing what's happening / Somber | BoSM01_Danse_Intro2 | ||
Scene | SceneDialogue | Custom | Player Default: It's nothing. | All right. | Neutral / Neutral | BoSM01_Danse_Intro2 | ||
Scene | SceneDialogue | Custom | Player Default: Is your recon team the first to explore the Commonwealth? | No, far from it. I've been meaning to speak with you about that. | BoSPaladinDanse: The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead. | Mildly surprised, military. / Somber | BoSM01_Danse_Intro2 | |
Scene | SceneDialogue | Custom | Player Default: Is your recon team the first to explore the Commonwealth? | That's right. Actually, I've been meaning to speak with you about that. | BoSPaladinDanse: The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead. | Mildly surprised, military. / Somber | BoSM01_Danse_Intro2 | |
Scene | SceneDialogue | Custom | BoSPaladinBrandis: One more step and I'll... I'll... I'll blow your damn heads off! | Paladin Brandis? | BoSPaladinBrandis: Who are you? Who sent you? How'd you get in here? | Shocked, pleased / Surprised | BoSM01_Brandis_100B1 | |
Scene | SceneDialogue | Custom | BoSPaladinDanse: Over here. This is Brotherhood Power Armor. Look, you can still see the insignia. | The damage... it's deliberate. They set the fusion cores in their armor to overload. That's what caused the blast. But why? | BoSPaladinDanse: Over here. Look. | Suspicious, investigating, coming to a conclusion. / Disbelief | BoSM01_DanseStage060CMP_Commentary1 | |
Scene | SceneDialogue | Custom | NPCMPaladinDanse: Now, as I was saying. | We have a responsibility to find out what happened to them, if we can. | Player Default: All right, I'll see to it. | Sincerely / Stern | BoSM01_Danse_Main2 | |
Miscellaneous | Miscellaneous | SharedInfo | All right, we can finish this later. | Irritated. Player has just walked away in the middle of a conversation. / Irritated | BoSM01_Danse_Main1 | |||
Scene | SceneDialogue | Custom | BoSPaladinDanse: Monitor your radio for distress signals. All recon teams are issued distress pulsers that put out a short-range homing beacon. | We've located a signal. Now we just need to trace it back to its source. | Military / Confident | BoSM01_Danse_Main3 | ||
Scene | SceneDialogue | Custom | BoSPaladinDanse: Monitor your radio for distress signals. All recon teams are issued distress pulsers that put out a short-range homing beacon. | If you can acquire a signal, you should be able to trace it to its source. | Military / Concerned | BoSM01_Danse_Main3 | ||
Scene | SceneDialogue | Custom | Picking up a distress signal. 107. | BoSPaladinDanse: Wait. That's a Brotherhood frequency. | Military, reporting a reading. / Puzzled | BoSM01_DanseStage050CMP_Commentary1 | ||
Scene | SceneDialogue | Custom | BoSPaladinDanse: Picking up a distress signal. 107. | Wait. That's a Brotherhood frequency. | Startled recognition. / Surprised | BoSM01_DanseStage050CMP_Commentary1 | ||
Scene | SceneDialogue | Custom | BoSPaladinDanse: Picking up a distress signal. 107. | That's the right frequency. It's the recon team. | Military, grim. / Somber | BoSM01_DanseStage050CMP_Commentary1 | ||
Scene | SceneDialogue | Custom | Let's trace the signal and see if we can locate its source. | Military, grim. / Somber | BoSM01_DanseStage050CMP_Commentary1 | |||
Scene | SceneDialogue | Custom | Hold up. Let's assess the site. | BoSPaladinDanse: An explosion tore this building apart. Some kind of high-yield detonation. Look at the blast crater. | Concerned / Concerned | BoSM01_DanseStage060CMP_Commentary1 | ||
Scene | SceneDialogue | Custom | BoSPaladinDanse: An explosion tore this building apart. Some kind of high-yield detonation. Look at the blast crater. | Over here. This is Brotherhood Power Armor. Look, you can still see the insignia. | BoSPaladinDanse: The damage... it's deliberate. They set the fusion cores in their armor to overload. That's what caused the blast. But why? | Military, startled. Investigating a discovery. / Surprised | BoSM01_DanseStage060CMP_Commentary1 | |
Scene | SceneDialogue | Custom | BoSPaladinDanse: An explosion tore this building apart. Some kind of high-yield detonation. Look at the blast crater. | It's Brotherhood Power Armor. Look, you can still make out the insignia. The recon team was here. | BoSPaladinDanse: The damage... it's deliberate. They set the fusion cores in their armor to overload. That's what caused the blast. But why? | Military, resigned. / Somber | BoSM01_DanseStage060CMP_Commentary1 | |
Scene | SceneDialogue | Custom | BoSPaladinDanse: The damage... it's deliberate. They set the fusion cores in their armor to overload. That's what caused the blast. But why? | Over here. Look. | Military. Directing the player to pick it up. / Somber | BoSM01_DanseStage060CMP_Commentary1 | ||
Miscellaneous | Miscellaneous | SharedInfo | BoSPaladinDanse: But that was the right decision. Technology must be protected. No matter the cost. | That just leaves Paladin Brandis. He always was a survivor. But after all this time... | Grim / Somber | BoSM01_DanseStage060CMP_Commentary2 | ||
Miscellaneous | Miscellaneous | SharedInfo | The holotapes mentioned a bunker. I think I know the one. It was part of my original mission brief. Let's move out. | Military / Somber | BoSM01_DanseStage060CMP_Commentary2 | |||
Scene | SceneDialogue | Custom | BoSPaladinDanse: But that was the right decision. Technology must be protected. No matter the cost. | The recon team made it this far. Let's try to follow their trail from here. | Military, resigned. / Somber | BoSM01_DanseStage060CMP_Commentary2 | ||
Scene | SceneDialogue | Custom | Wait. That's... | BoSPaladinDanse: Knight Astlin. She was in my company, years ago. Best marksman I ever saw. | Surprised, shocked. Seeing the dead body of a friend. / Surprised | BoSM01_DanseStage070CMP_Commentary1 | ||
Miscellaneous | Miscellaneous | SharedInfo | BoSPaladinDanse: Wait. That's... | Knight Astlin. She was in my company, years ago. Best marksman I ever saw. | Somber, sad. Looking down at her body. / Somber | BoSM01_DanseStage070CMP_Commentary1 | ||
Scene | SceneDialogue | Custom | A soldier to the end. Well done, Knight. | Military, respectful of the dead. / Somber | BoSM01_DanseStage070CMP_Commentary2 | |||
Scene | SceneDialogue | Custom | They should have fortified their camp, made it a proper outpost. But they must not have had time. And Astlin paid the price. | BoSPaladinDanse: That just leaves Paladin Brandis. He always was a survivor. But after all this time... | Disappointed, assessing the situation. / Stern | BoSM01_DanseStage070CMP_Commentary2 | ||
Scene | SceneDialogue | Custom | BoSPaladinDanse: They should have fortified their camp, made it a proper outpost. But they must not have had time. And Astlin paid the price. | We're missing something. How did the recon team end up here? What happened to the rest of their unit? | Confused, considering. / Puzzled | BoSM01_DanseStage070CMP_Commentary2 | ||
Scene | SceneDialogue | Custom | We need to go back and look for clues. | Military / Stern | BoSM01_DanseStage070CMP_Commentary2 | |||
Scene | SceneDialogue | Custom | BoSPaladinDanse: They should have fortified their camp, made it a proper outpost. But they must not have had time. And Astlin paid the price. | We've got another lead. Let's move out. | Military, resigned / Stern | BoSM01_DanseStage070CMP_Commentary2 | ||
Scene | SceneDialogue | Custom | That uniform. A Brotherhood Field Scribe? Here? | Surprised, suspicious / Surprised | BoSM01_DanseStage080CMP_Commentary1 | |||
Scene | SceneDialogue | Custom | The recon team. He must have been part of the recon team. | Surprised, coming to a realization / Somber | BoSM01_DanseStage080CMP_Commentary1 | |||
Scene | SceneDialogue | Custom | Field Scribe Faris. He was with the recon team. | Military / Somber | BoSM01_DanseStage080CMP_Commentary1 | |||
Scene | SceneDialogue | Custom | BoSPaladinDanse: He broke the first rule of small-group tactics. Stick together. Always stick together. | They all wound up alone. And they all got killed. Damn it. | Angry, criticizing a decision. / Somber | BoSM01_DanseStage080CMP_Commentary2 | ||
Scene | SceneDialogue | Custom | That just leaves Brandis. He always was a survivor. But after all this time... | Bitter, resigned. / Stern | BoSM01_DanseStage080CMP_Commentary2 | |||
Scene | SceneDialogue | Custom | The tape mentioned a bunker. I think I know the one. It was part of my original mission brief. Let's move out. | Military, resigned / Stern | BoSM01_DanseStage080CMP_Commentary2 | |||
Scene | SceneDialogue | Custom | BoSPaladinDanse: He broke the first rule of small-group tactics. Stick together. Always stick together. | We're missing something. We need to retrace their steps and determine what happened to the rest of the team. | Concerned / Thinking | BoSM01_DanseStage080CMP_Commentary2 | ||
Scene | SceneDialogue | Custom | Recon Bunker Theta. This is the holdout site. Stay vigilant. | Military / Stern | BoSM01_DanseStage090CMP_Commentary1 | |||
Scene | SceneDialogue | Custom | This bunker was one of my team's designated holdout points. Glad it never came to that. | Military / Stern | BoSM01_DanseStage090CMP_Commentary1 | |||
Scene | SceneDialogue | Custom | NPCMPaladinDanse: All right. We need to talk. | We aren't the first recon team the Brotherhood has sent to the Commonwealth. | BoSPaladinDanse: The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead. | Military / Somber | BoSM01_Danse_Main1 | |
Scene | SceneDialogue | Custom | NPCMPaladinDanse: All right. We need to talk. | Over the years, the Brotherhood has sent several Recon Teams to the Commonwealth. | BoSPaladinDanse: The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead. | Military / Somber | BoSM01_Danse_Main1 | |
Scene | SceneDialogue | Custom | NPCMPaladinDanse: All right. We need to talk. | My recon team wasn't the first to be sent to the Commonwealth. | BoSPaladinDanse: The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead. | Military / Somber | BoSM01_Danse_Main1 | |
Scene | SceneDialogue | Custom | BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost. | Anything else? | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | Resigned, sad. / Somber | BoSM01_Danse_ReportMidquest | |
Scene | SceneDialogue | Custom | BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost. | What else? | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | Resigned, sad. / Somber | BoSM01_Danse_ReportMidquest | |
Scene | SceneDialogue | Custom | BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost. | There's more? | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | Resigned, sad. / Somber | BoSM01_Danse_ReportMidquest | |
Scene | SceneDialogue | Custom | BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost. | Very well. Thank you for the report. | Military, somber. / Somber | BoSM01_Danse_ReportMidquest | ||
Scene | SceneDialogue | Custom | BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost. | Let me know what else you discover. | Military, somber. / Somber | BoSM01_Danse_ReportMidquest | ||
Scene | SceneDialogue | Custom | BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost. | You've made good progress. Proceed with your investigation. | Military, somber. / Somber | BoSM01_Danse_ReportMidquest | ||
Scene | SceneDialogue | Custom | BoSPaladinDanse: Yes, thank you. I'll see that the tapes are delivered to their next of kin. | All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | BoSPaladinDanse: Here are some caps for your service. Thank you. | Military, wrapping up / Stern | BoSM01_Danse_FinalReport2 | |
Scene | SceneDialogue | Custom | BoSPaladinDanse: Yes, thank you. I'll see that the tapes are delivered to their next of kin. | All right. I'll prepare a full report based on your investigation. If we make it back, I'll see that the Brotherhood honors their memory. | BoSPaladinDanse: Here are some caps for your service. Thank you. | Military, wrapping up / Stern | BoSM01_Danse_FinalReport2 | |
Scene | SceneDialogue | Custom | BoSPaladinDanse: Here are some caps for your service. Thank you. | This was no easy mission. You've earned my respect, Initiate. Well done. | Somber | BoSM01_Danse_FinalReport2 | ||
Miscellaneous | Miscellaneous | SharedInfo | NPCMPaladinDanse: Is there anything else we need to discuss? | Is there anything else we need to discuss? | BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. | Military / Somber | BoSM01_Danse_FinalReport2 | |
Scene | SceneDialogue | Custom | Player Default: I appreciate the backup. | Of course. Paladin Brandis is a good soldier. He deserves better than this. | Military, quietly, sincere. / Grateful | BoSM01_DanseStage150CMP_FinalReport1 | ||
Scene | SceneDialogue | Custom | It may be a long time before he's fit for duty again. But I'm glad to have him back. | BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in. | Military, quietly, sincere. / Grateful | BoSM01_DanseStage150CMP_FinalReport1 | ||
Scene | SceneDialogue | Custom | Player Default: I appreciate the backup. | Of course. Paladin Brandis is a good soldier. He deserves better than this. | BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in. | Military, quietly, sincere. / Grateful | BoSM01_DanseStage150CMP_FinalReport1 | |
Scene | SceneDialogue | Custom | Player Default: I did what had to be done. | You did more than that. Paladin Brandis is a good soldier. I'm glad to have him back. | Sincere, pleased. / Grateful | BoSM01_DanseStage150CMP_FinalReport1 | ||
Scene | SceneDialogue | Custom | It's going to be months before he's fit for duty again. But even now, he should be an asset to us. | BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in. | Solemn / Somber | BoSM01_DanseStage150CMP_FinalReport1 | ||
Scene | SceneDialogue | Custom | Player Default: I did what had to be done. | You did more than that. Paladin Brandis is a good soldier. His experience will be an asset to the Brotherhood. | BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in. | Sincere, pleased. / Somber | BoSM01_DanseStage150CMP_FinalReport1 | |
Scene | SceneDialogue | Custom | Player Default: Another trigger-happy lunatic. Just what the Brotherhood needs. | He's one of us. That's all that matters. | Deflecting the joke / Stern | BoSM01_DanseStage150CMP_FinalReport1 | ||
Scene | SceneDialogue | Custom | He still has a long journey ahead of him. But his skills and experience will be an asset to us. | BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in. | Considering / Somber | BoSM01_DanseStage150CMP_FinalReport1 | ||
Scene | SceneDialogue | Custom | Player Default: Another trigger-happy lunatic. Just what the Brotherhood needs. | He still has a long journey ahead of him. But his skills and experience will be an asset to the Brotherhood. | BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in. | Considering / Somber | BoSM01_DanseStage150CMP_FinalReport1 | |
Scene | SceneDialogue | Custom | Player Default: Will the Brotherhood take him back? | Not like that. He'll be placed under observation until he's fit for duty again. | Considering / Somber | BoSM01_DanseStage150CMP_FinalReport1 | ||
Scene | SceneDialogue | Custom | Still, his experience and knowledge of the Commonwealth make him an asset. He won't be turned away. | BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in. | Considering / Thinking | BoSM01_DanseStage150CMP_FinalReport1 | ||
Scene | SceneDialogue | Custom | Player Default: He might recover. Just give him time. | Perhaps. But he'll never be the same. | BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain. | Disappointed / Sad | BoSM01_DanseStage150CMP_FinalReport2 | |
Scene | SceneDialogue | Custom | Player Default: He's turned his back on the Brotherhood. | He was a fine soldier once. But now... he'll never be the same. | BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain. | Disappointed / Stern | BoSM01_DanseStage150CMP_FinalReport2 | |
Scene | SceneDialogue | Custom | Player Default: At least he didn't shoot us. | There is that. But I hoped we could persuade him to return. He was a fine soldier, once. But he would never be the same. | BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain. | Wry, then disappointed, considering. / Somber | BoSM01_DanseStage150CMP_FinalReport2 | |
Scene | SceneDialogue | Custom | Player Default: At least he didn't shoot us. | There is that. But I hoped he might be an ally for us. He was a fine soldier, once. But now... he's just another outcast. | BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain. | Wry, then disappointed, considering. / Stern | BoSM01_DanseStage150CMP_FinalReport2 | |
Scene | SceneDialogue | Custom | Player Default: "Gone native"? | He's lost his drive, his discipline. Even if he decided to return to the Brotherhood, he would never be the same. | BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain. | Disappointed / Stern | BoSM01_DanseStage150CMP_FinalReport2 | |
Scene | SceneDialogue | Custom | Player Default: "Gone native"? | He's lost his drive, his discipline. He was a fine soldier once. But now... he'll never be the same. | BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain. | Disappointed / Stern | BoSM01_DanseStage150CMP_FinalReport2 | |
Scene | SceneDialogue | Custom | Player Default: I'm sorry. I didn't think... | Damn right you didn't think. He was one of us! We could have talked him down! | BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. | Furious, angry with the player, who just killed an ally. / Angry | BoSM01_DanseStage150CMP_FinalReport3 | |
Scene | SceneDialogue | Custom | Player Default: I'm sorry. I didn't think... | Damn right you didn't think. He was a Brotherhood Paladin! You didn't even try to talk him down! | BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. | Furious, angry with the player, who just killed an ally. / Angry | BoSM01_DanseStage150CMP_FinalReport3 | |
Scene | SceneDialogue | Custom | Player Default: I didn't expect him to shoot! | Then what did you expect? We could have talked him down! | BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. | Furious, angry with the player, who just killed an ally. / Angry | BoSM01_DanseStage150CMP_FinalReport3 | |
Scene | SceneDialogue | Custom | Player Default: What's done is done. | That's it? You think you can just walk away? I expected better from you, Knight. | BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. | Shocked, coldly furious at the player. / Angry | BoSM01_DanseStage150CMP_FinalReport3 | |
Scene | SceneDialogue | Custom | Player Default: What's done is done. | That's it? You think you can just walk away? I expected better from you, Paladin. | BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. | Shocked, coldly furious at the player. / Stern | BoSM01_DanseStage150CMP_FinalReport3 | |
Scene | SceneDialogue | Custom | Player Default: What's done is done. | That's it? You think you can just walk away? I expected better from you, Sentinel. | BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. | Shocked, coldly furious at the player. / Stern | BoSM01_DanseStage150CMP_FinalReport3 | |
Scene | SceneDialogue | Custom | Player Default: What's done is done. | That's it? You think you can just walk away? I expected better from you. | BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. | Shocked, coldly furious at the player. / Stern | BoSM01_DanseStage150CMP_FinalReport3 | |
Scene | SceneDialogue | Custom | Player Default: He pulled a gun on us! What did you expect me to do? | I expected you to talk him down! You only made things worse! | BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. | Furious, angry with the player, who just killed an ally. / Angry | BoSM01_DanseStage150CMP_FinalReport3 | |
Scene | SceneDialogue | Custom | BoSPaladinBrandis: ...Danse? No... no, no, no, that can't be. Why... why are you here? | I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours. | BoSPaladinBrandis: How did you find me? I've... I've been alone. All alone. For so long... | Military, calmly. Trying to defuse the situation. / Stern | BoSM01_Brandis_100C | |
Scene | SceneDialogue | Custom | It's Danse. Paladin Danse. Don't you recognize me? | BoSPaladinDanse: I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours. | Calming, in a hostage situation. / Stern | BoSM01_Brandis_100C | ||
Scene | SceneDialogue | Custom | Come back with us. You're still a member of the Brotherhood, Paladin. | BoSPaladinBrandis: What? No, no, I couldn't. Not after everything that's happened. | Military, insistent. / Stern | BoSM01_Brandis_100E | ||
Scene | SceneDialogue | Custom | Player Default: Ready. | Outstanding. | BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth. | Military / Stern | BoSM01_Danse_Intro1 | |
Scene | SceneDialogue | Custom | Player Default: Sorry, not yet. | We have a lot of work to do. Report back when you're ready to move out. | Military / Stern | BoSM01_Danse_Intro1 | ||
Scene | SceneDialogue | Custom | Player Default: Sorry, not yet. | Report back when you're prepared to move out. | Military / Stern | BoSM01_Danse_Intro1 | ||
Scene | SceneDialogue | Custom | Player Default: Just tell me what you need. | All right. | BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth. | Military / Neutral | BoSM01_Danse_Intro1 | |
Scene | SceneDialogue | Custom | Player Default: Is there anything I can do here at the station? | No, I need you in the field. Rhys and Haylen have things under control for now. | Discussing tactics / Stern | BoSM01_Danse_Intro1 | ||
Scene | SceneDialogue | Custom | Are you ready to go? | Player Default: Ready. | Military / Stern | BoSM01_Danse_Intro1 | ||
Miscellaneous | Miscellaneous | Greeting | Welcome back. I've got another mission for you, if you're ready. | Player Default: Ready. | Military / Stern | BoSM01_Danse_Intro1 | ||
Miscellaneous | Miscellaneous | Greeting | I've got a mission for you, when you're ready. | Player Default: Ready. | Military / Stern | BoSM01_Danse_Intro1 | ||
Miscellaneous | Miscellaneous | Greeting | Something on your mind? | Player Default: I found the remains of a Brotherhood recon team. | Military, concerned. / Question | BoSM01_Danse_Intro2 | ||
Miscellaneous | Miscellaneous | Greeting | What is it, Initiate? | Player Default: I found the remains of a Brotherhood recon team. | Concerned / Question | BoSM01_Danse_Intro2 | ||
Miscellaneous | Miscellaneous | Greeting | We need to talk. | BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth. | To a friend. / Stern | BoSM01_Danse_Main1 | ||
Miscellaneous | Miscellaneous | SharedInfo | Now, as I was saying. | BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth. | Slightly irritated at an interruption. / Irritated | BoSM01_Danse_Main1 | ||
Miscellaneous | Miscellaneous | Greeting | I've informed Captain Kells of your search for the missing recon team. Going forward, report your findings directly to him. | Military | ||||
Miscellaneous | Miscellaneous | SharedInfo | You're back. Any word on the patrol? | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | Military / Question | BoSM01_Danse_ReportMidquest | ||
Miscellaneous | Miscellaneous | SharedInfo | Any news on the patrol? | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | Military / Question | BoSM01_Danse_ReportMidquest | ||
Miscellaneous | Miscellaneous | SharedInfo | Any sign of the patrol? | Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. | Military / Question | BoSM01_Danse_ReportMidquest | ||
Miscellaneous | Miscellaneous | Greeting | Is there anything else we need to discuss? | BoSPaladinDanse: Is there anything else we need to discuss? | Military / Stern | BoSM01_Danse_FinalReport2 | ||
Miscellaneous | Miscellaneous | SharedInfo | The last team went in three years ago. They never reported back. Officially, they're missing, presumed dead. | Military / Stern | ||||
Scene | SceneDialogue | Custom | Player Default: I was told you could help me. I need to build a Signal Interceptor to get into the Institute. | That's not going to happen. | PaladinDanse: Unless you're one of us, you're not setting foot inside this base. | Confident | MQ206BoS_001_NotInFaction | |
Scene | SceneDialogue | Custom | Player Default: Back off. I'm trying to share some information that could help us both out. | And I'm not willing to take the word of a stranger bearing gifts. | PaladinDanse: Unless you're one of us, you're not setting foot inside this base. | holding your ground / Stern | MQ206BoS_001_NotInFaction | |
Scene | SceneDialogue | Custom | Player Default: I have some information that might prove beneficial to both of us. | I highly doubt that. | PaladinDanse: Unless you're one of us, you're not setting foot inside this base. | Irritated | MQ206BoS_001_NotInFaction | |
Scene | SceneDialogue | Custom | Player Default: On whose authority? | By the authority of Elder Arthur Maxson, supreme commander of the Brotherhood of Steel. | Confident | MQ206BoS_001_NotInFaction | ||
Scene | SceneDialogue | Custom | Now... tell me what you're doing here, or be on your way. | Player Default: I was told you could help me. I need to build a Signal Interceptor to get into the Institute. | Irritated | MQ206BoS_001_NotInFaction | ||
Scene | SceneDialogue | Custom | Player Default: That's not going to happen. | Unless you're one of us, you're not setting foot inside this base. | RE-RECORD PLEASE / Stern | MQ206BoS_001_NotInFaction | ||
Scene | SceneDialogue | Custom | However, if you're here to sign up, I might have some work you could assist us with. Then we can discuss whatever you like. | Player Default: Sure, I'll sign up. | Confident | MQ206BoS_001_NotInFaction | ||
Scene | SceneDialogue | Custom | Player Default: Sure, I'll sign up. | Outstanding. | PaladinDanse: I just need you to answer a few questions first. | Confident | MQ206BoS_001_NotInFaction | |
Scene | SceneDialogue | Custom | Player Default: Forget it, I'll take the information elsewhere. | Then, if there's nothing left to discuss, I suggest you leave our compound immediately. | PaladinDanse: I just need you to answer a few questions first. | Stern | MQ206BoS_001_NotInFaction | |
Scene | SceneDialogue | Custom | Player Default: After helping you with those ferals, I'd say I'm already a part of the team. | Perhaps. | PaladinDanse: I just need you to answer a few questions first. | Thinking about it / Suspicious | MQ206BoS_001_NotInFaction | |
Scene | SceneDialogue | Custom | Player Default: What kind of work are we talking about? | Until I'm certain of your intentions, I'm not willing to discuss that right now. | Player Default: Sure, I'll sign up. | Irritated | MQ206BoS_001_NotInFaction | |
Scene | SceneDialogue | Custom | Player Default: What kind of work are we talking about? | We've recently lost some people, and if we're going to survive here, there's significant work to be done. | Confident | MQ206BoS_001_NotInFaction | ||
Scene | SceneDialogue | Custom | That's all I'm willing to say. | Player Default: Sure, I'll sign up. | Stern | MQ206BoS_001_NotInFaction | ||
Scene | SceneDialogue | Custom | Player Default: What kind of work are we talking about? | Until you've agreed to join up, I'm not telling you anything. | Player Default: Sure, I'll sign up. | holding firm / Stern | MQ206BoS_001_NotInFaction | |
Scene | SceneDialogue | Custom | Player Default: Outstanding. | I just need you to answer a few questions first. | Confident | MQ206BoS_001_NotInFaction | ||
Miscellaneous | Miscellaneous | Greeting | Stop right there, civilian. No unauthorized personal are permitted beyond this point. | Player Default: I was told you could help me. I need to build a Signal Interceptor to get into the Institute. | Irritated | MQ206BoS_001_NotInFaction | ||
Scene | SceneDialogue | Custom | Player Default: I can't do it, Danse. It's not right. | I can't believe you'd risk your life just to keep me alive. | Surprised | BoS302_05_DanseStage080 | ||
Scene | SceneDialogue | Custom | What's changed your mind? | Player Default: I've already lost my family. I don't want to lose my friend. | Question | BoS302_05_DanseStage080 | ||
Scene | SceneDialogue | Custom | Player Default: If you're so eager to die, then do it yourself. | If you leave here without completing your orders, then I'll carry them out for you. | Stern | BoS302_05_DanseStage080 | ||
Scene | SceneDialogue | Custom | Maxson's obviously testing you, and I refuse to be the one who causes you to fail. | Player Default: I can't do it, Danse. It's not right. | Stern | BoS302_05_DanseStage080 | ||
Scene | SceneDialogue | Custom | Player Default: Is there any way out of this? | We both know that this is the right thing to do. | Somber | BoS302_05_DanseStage080 | ||
Scene | SceneDialogue | Custom | If you refuse to follow Maxson's orders, you're undermining everything the Brotherhood stands for. | Stern | BoS302_05_DanseStage080 | |||
Scene | SceneDialogue | Custom | I can't allow that to happen on my account. | Player Default: I can't do it, Danse. It's not right. | Stern | BoS302_05_DanseStage080 | ||
Scene | SceneDialogue | Custom | Just make it quick. | BoS302Maxson: Disgusting machine. | Confident | BoS302_07_MaxsonStage150ExecutesDanse | ||
Scene | SceneDialogue | Custom | BoS302Maxson: How dare you betray the Brotherhood! | It's not his fault. It's mine. | Player Default: He's still alive because you're wrong about him. | BoS302_06_MaxsonStage130 | ||
Scene | SceneDialogue | Custom | BoS302Maxson: How dare you betray the Brotherhood! | It's not her fault. It's mine. | Player Default: He's still alive because you're wrong about him. | BoS302_06_MaxsonStage130 | ||
Scene | SceneDialogue | Custom | BoS302Maxson: Do we understand each other? | I do. | Somber | BoS302_06_MaxsonStage130 | ||
Scene | SceneDialogue | Custom | Thank you for believing in me, Arthur. | BoS302Maxson: Don't mistake my mercy for acceptance. | Grateful | BoS302_06_MaxsonStage130 | ||
Scene | SceneDialogue | Custom | Player Default: At least we know he isn't chasing you anymore. If you stay here, you should be safe. | That's an excellent suggestion. | BoS302Danse: I didn't plan on spending the rest of my days at this old listening post, but it will have to do. | Friendly | BoS302_08_DanseStage160 | |
Scene | SceneDialogue | Custom | Player Default: Maybe you should leave while you can... before he changes his mind. | No. Maxson is man of his word. | Confident | BoS302_08_DanseStage160 | ||
Scene | SceneDialogue | Custom | As long as I stay out of the Brotherhood's way, he won't send anyone after me. | BoS302Danse: I didn't plan on spending the rest of my days at this old listening post, but it will have to do. | Confident | BoS302_08_DanseStage160 | ||
Scene | SceneDialogue | Custom | Player Default: Friends take care of each other... no matter what. | That they do. | Friendly | BoS302_08_DanseStage160 | ||
Scene | SceneDialogue | Custom | Which is why I've decided to stay here. | BoS302Danse: I didn't plan on spending the rest of my days at this old listening post, but it will have to do. | Confident | BoS302_08_DanseStage160 | ||
Scene | SceneDialogue | Custom | Player Default: So what are you going to do now? | I've decided to stay here. | BoS302Danse: I didn't plan on spending the rest of my days at this old listening post, but it will have to do. | Confident | BoS302_08_DanseStage160 | |
Scene | SceneDialogue | Custom | Player Default: That's an excellent suggestion. | I didn't plan on spending the rest of my days at this old listening post, but it will have to do. | Irritated | BoS302_08_DanseStage160 | ||
Scene | SceneDialogue | Custom | Besides, you're still going to need my help and I'll be damned if I'm going to let you wander the Commonwealth alone. | Friendly | BoS302_08_DanseStage160 | |||
Scene | SceneDialogue | Custom | Now... you better get back to the Prydwen. In the meantime, I'll start making this bunker more livable. | Friendly | BoS302_08_DanseStage160 | |||
Scene | SceneDialogue | Custom | If you ever need me, I'll be right here. | Player Default: Goodbye, Danse. | Friendly | BoS302_08_DanseStage160 | ||
Scene | SceneDialogue | Custom | Player Default: Goodbye, Danse. | Farewell. | Friendly | BoS302_08_DanseStage160 | ||
Scene | SceneDialogue | Custom | I hope the next time we meet, it will be under happier circumstances. | Concerned | BoS302_08_DanseStage160 | |||
Scene | SceneDialogue | Custom | Player Default: Can't you come with me now? | You heard what Maxson said. | Confident | BoS302_08_DanseStage160 | ||
Scene | SceneDialogue | Custom | If I'm seen aboard the Prydwen, at the Police Station or at the airport, not only would I be killed... I'd undermine his authority. I won't do that. | Irritated | BoS302_08_DanseStage160 | |||
Scene | SceneDialogue | Custom | But if you need me to take the fight anywhere else, I'll be there. | Player Default: Goodbye, Danse. | Confident | BoS302_08_DanseStage160 | ||
Scene | SceneDialogue | Custom | Player Default: Are you going to have a problem killing synths? | I might physically be a synth, but my heart and mind belong to the Brotherhood. | Confident | BoS302_08_DanseStage160 | ||
Scene | SceneDialogue | Custom | The Institute is still a tremendous threat to the Commonwealth. They possess technologies that need to be confiscated or destroyed. | Irritated | BoS302_08_DanseStage160 | |||
Scene | SceneDialogue | Custom | I promise you, I won't hesitate to pull the trigger on them. | Player Default: Goodbye, Danse. | Confident | BoS302_08_DanseStage160 | ||
Scene | SceneDialogue | Custom | Player Default: What about Haylen? | I don't think Maxson knew she was involved, so she'll be safe. | Concerned | BoS302_08_DanseStage160 | ||
Scene | SceneDialogue | Custom | I'll contact her and let her know what happened here. It's the least I can do. | Player Default: Goodbye, Danse. | Confident | BoS302_08_DanseStage160 | ||
Scene | SceneDialogue | Custom | I suppose this is goodbye. I'll be here if you need me. | Friendly | BoS302_08_DanseStage160 | |||
Scene | SceneDialogue | Custom | If you leave the bunker, I'll finish what you've started. | Irritated | BoS302_05_DanseStage080 | |||
Scene | SceneDialogue | Custom | BoS302Maxson: My orders stand. | It's all right. We did our best. | Grateful | BoS302_06_MaxsonStage130 | ||
Scene | SceneDialogue | Custom | You convinced me that I was wrong to be ashamed of my true identity and I thank you for it. | Grateful | BoS302_06_MaxsonStage130 | |||
Scene | SceneDialogue | Custom | Whatever you decide, know that I'm going to my grave with no anger and no regrets. | BoS302Maxson: Touching. | Grateful | BoS302_06_MaxsonStage130 | ||
Scene | SceneDialogue | Custom | BoS302Danse: Now, come on. Let's get the hell out of here. | I don't wish to debate this any longer. | Irritated | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | You've sworn an oath to destroy the Institute and every synth that you find... no exceptions. | Confident | BoS302_04_DanseStage070 | |||
Scene | SceneDialogue | Custom | Consider this your greatest test, Knight. Do you have what it takes to get the job done? | Question | BoS302_04_DanseStage070 | |||
Scene | SceneDialogue | Custom | I'm warning you, if you leave here without following your orders... I'll be forced to carry them out. Is that what you want? | Question | BoS302_04_DanseStage070 | |||
Scene | SceneDialogue | Custom | Player Default: I should consider how my death might affect the people that care about me. People like you and Haylen. | Perhaps now that you've opened my eyes, I can consider my next move. | Player Default: Whatever you decide to do, I've got your back. | Friendly | BoS302_04_DanseStage070 | |
Scene | SceneDialogue | Custom | Player Default: I wish you would have told me the truth, Danse. | I might have, if I'd known what I was. | BoS302Danse: Until Quinlan got that list decoded, I thought synths were the enemy. | Somber | BoS302_04_DanseStage070 | |
Scene | SceneDialogue | Custom | Player Default: He told me you're a synth, Danse. That makes you a traitor! | And he's right. | Somber | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | But the news is just as much of a shock to me... I didn't know, I swear. | BoS302Danse: Until Quinlan got that list decoded, I thought synths were the enemy. | Somber | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | Player Default: I don't understand what's going on, Danse. | Believe me, this is more of a shock to me than it is to you. I didn't know. | BoS302Danse: Until Quinlan got that list decoded, I thought synths were the enemy. | Somber | BoS302_04_DanseStage070 | |
Scene | SceneDialogue | Custom | Player Default: Why didn't you tell me, Danse? | Because I didn't know. | BoS302Danse: Until Quinlan got that list decoded, I thought synths were the enemy. | Somber | BoS302_04_DanseStage070 | |
Scene | SceneDialogue | Custom | BoS302Danse: I never expected to hear that I was one of them. | If it wasn't for Haylen, we wouldn't even be having this conversation. | Somber | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | So what are your orders? Does Maxson even want me alive? | Player Default: No, but I'm hoping there's a way out. | Question | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | Player Default: No, but I'm hoping there's a way out. | Don't be ridiculous. | BoS302Danse: Look, I'm not blind to the fact that we're good friends and this must be very difficult for you. | Stern | BoS302_04_DanseStage070 | |
Scene | SceneDialogue | Custom | Player Default: Of course not. Synths are the enemy, remember? | All too well. | BoS302Danse: Look, I'm not blind to the fact that we're good friends and this must be very difficult for you. | Somber | BoS302_04_DanseStage070 | |
Scene | SceneDialogue | Custom | Player Default: No, but I don't know what to do. | Seems obvious to me. | BoS302Danse: Look, I'm not blind to the fact that we're good friends and this must be very difficult for you. | Somber | BoS302_04_DanseStage070 | |
Scene | SceneDialogue | Custom | Player Default: How could you not know that you're a synth? | It doesn't make sense to me either. It just feels like a cruel joke. | Somber | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | I remember being a child, I remember growing up in the ruins... everything. I... suppose they programmed that all into my head. | Somber | BoS302_04_DanseStage070 | |||
Scene | SceneDialogue | Custom | I mean, I feel like I've been in control of my entire life, making my own decisions and determining my own fate. | Somber | BoS302_04_DanseStage070 | |||
Scene | SceneDialogue | Custom | Even though the proof states I'm a synth, I don't feel any different then I did before. I still feel like a human. | Somber | BoS302_04_DanseStage070 | |||
Scene | SceneDialogue | Custom | Why does any of this even even matter to you? You're obviously here to carry out Maxson's orders. Does he even want me alive? | Player Default: No, but I'm hoping there's a way out. | Question | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | Player Default: The empathy that you're showing me... it's a human emotion. | I appreciate what you're trying to do, but I've made my decision. | BoS302Danse: I'm ready to accept the consequences of my true identity. | Friendly | BoS302_04_DanseStage070 | |
Scene | SceneDialogue | Custom | Player Default: I see you've calculated all the variables. Just like a machine. | Your anger simply proves my point. | BoS302Danse: I'm ready to accept the consequences of my true identity. | Confident | BoS302_04_DanseStage070 | |
Scene | SceneDialogue | Custom | Player Default: I can't tell if that's the human or the machine talking. | The fact that you're confused only strengthens my decision. | BoS302Danse: I'm ready to accept the consequences of my true identity. | Confident | BoS302_04_DanseStage070 | |
Scene | SceneDialogue | Custom | Player Default: If you really feel that way, why did you run in the first place? | The moment I learned the truth, I knew my life was in danger. | Concerned | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | I'm a soldier, so self-preservation kicked in... I needed to regroup and assess the situation. | Confident | BoS302_04_DanseStage070 | |||
Scene | SceneDialogue | Custom | Once I got here, and I had some time to think... I realized I'd just made everything worse. | Somber | BoS302_04_DanseStage070 | |||
Scene | SceneDialogue | Custom | I should have stayed on the Prydwen and accepted the inevitable. | Somber | BoS302_04_DanseStage070 | |||
Scene | SceneDialogue | Custom | Like I said, I need to be the example, not the exception. | Player Default: The empathy that you're showing me... it's a human emotion. | Confident | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | Player Default: I appreciate what you're trying to do, but I've made my decision. | I'm ready to accept the consequences of my true identity. | Confident | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | Maxson's ordered you to execute me, and I'll be damned if I'm going to stand in your way. | Player Default: No. I won't do it, Danse. | Confident | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | Player Default: No. I won't do it, Danse. | I can't believe you'd risk your life just to keep me alive. | Surprised | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | Why would you do that for me? | Player Default: I've already lost my family. I don't want to lose my friend. | Puzzled | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | Player Default: If it needs to be done, then so be it. | I've never been prouder of you than I am right now, brother. | Confident | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | It's been a pleasure serving with you. | Player Default: I've already lost my family. I don't want to lose my friend. | Confident | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | Player Default: If it needs to be done, then so be it. | I've never been prouder of you than I am right now, sister. | Confident | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | It's been a pleasure serving with you. | Player Default: I've already lost my family. I don't want to lose my friend. | Confident | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | Player Default: If you're so eager to die, then do it yourself. | If you leave here without completing your orders, then I'll carry them out for you. | Stern | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | Maxson's obviously testing you, and I refuse to be the one who causes you to fail. | Player Default: No. I won't do it, Danse. | Confident | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | Player Default: Is there any way out of this? | We both know that this is the right thing to do. | Confident | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | If you refuse to follow Maxson's orders, you're undermining everything the Brotherhood stands for. | Stern | BoS302_04_DanseStage070 | |||
Scene | SceneDialogue | Custom | I can't allow that to happen on my account. | Player Default: No. I won't do it, Danse. | Stern | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | Player Default: I've already lost my family. I don't want to lose my friend. | You're right. How could I have been so blind? | Surprised | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | I should consider how my death might affect the people that care about me. People like you and Haylen. | BoS302Danse: Perhaps now that you've opened my eyes, I can consider my next move. | Concerned | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | Player Default: I've already lost my family. I don't want to lose my friend. | Well then I'm sorry to disappoint you. | BoS302Danse: I don't wish to debate this any longer. | Confident | BoS302_04_DanseStage070 | |
Scene | SceneDialogue | Custom | Player Default: You need to face this, Danse. Dying is the coward's way out. | You're right. How could I have been so blind? | Surprised | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | I can't run away from what I am. To find peace, I need to face the fact that I'm my own worst enemy and live with the consequences. | BoS302Danse: Perhaps now that you've opened my eyes, I can consider my next move. | Concerned | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | Player Default: You need to face this, Danse. Dying is the coward's way out. | If that's the way you feel about it, then so be it. | BoS302Danse: I don't wish to debate this any longer. | Confident | BoS302_04_DanseStage070 | |
Scene | SceneDialogue | Custom | Player Default: You're the proof that Maxson's wrong. You're a synth, but everything you've done has been for the good of mankind. | You're right. How could I have been so blind? | Surprised | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | I'm not technology that's gone out of control. I've been a benefit to mankind, not its downfall. | BoS302Danse: Perhaps now that you've opened my eyes, I can consider my next move. | Concerned | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | Player Default: You're the proof that Maxson's wrong. You're a synth, but everything you've done has been for the good of mankind. | I can't accept that, I'm sorry. | BoS302Danse: I don't wish to debate this any longer. | Somber | BoS302_04_DanseStage070 | |
Scene | SceneDialogue | Custom | Player Default: What do you mean "risk my life?" | If Maxson learns that you've disobeyed a direct order to save the life of a synth, he'd have you executed. | Concerned | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | Why would you risk that for me? | Player Default: I've already lost my family. I don't want to lose my friend. | RE-RECORD PLEASE, solemn question (you just asked why you'd stick your neck out) / Question | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | Player Default: Whatever you decide to do, I've got your back. | Thank you my friend, but I have my own path to follow. | BoS302Danse: The only clear choice is for me to leave the Commonwealth. | Grateful | BoS302_04_DanseStage070 | |
Scene | SceneDialogue | Custom | Player Default: Well, consider it soon... you're supposed to be dead. | I think we both know how we can solve that problem. | BoS302Danse: The only clear choice is for me to leave the Commonwealth. | Confident | BoS302_04_DanseStage070 | |
Scene | SceneDialogue | Custom | Player Default: Yeah, there is that little problem to deal with. | Actually, I might have a solution. | BoS302Danse: The only clear choice is for me to leave the Commonwealth. | Thinking | BoS302_04_DanseStage070 | |
Scene | SceneDialogue | Custom | Player Default: What's our next move? | You need to continue your fight against the Institute. I have my own path to follow. | BoS302Danse: The only clear choice is for me to leave the Commonwealth. | Confident | BoS302_04_DanseStage070 | |
Scene | SceneDialogue | Custom | Player Default: Thank you my friend, but I have my own path to follow. | The only clear choice is for me to leave the Commonwealth. | Confident | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | The sooner I make for the border, the sooner I put this behind me. | Confident | BoS302_04_DanseStage070 | |||
Scene | SceneDialogue | Custom | Take my holotags. Use them to prove that your mission was a success or Maxson will just send someone else to hunt me down. | Confident | BoS302_04_DanseStage070 | |||
Scene | SceneDialogue | Custom | Now, come on. Let's get the hell out of here. | BoS302Danse: I don't wish to debate this any longer. | Confident | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | Player Default: I might have, if I'd known what I was. | Until Quinlan got that list decoded, I thought synths were the enemy. | Somber | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | I never expected to hear that I was one of them. | BoS302Danse: If it wasn't for Haylen, we wouldn't even be having this conversation. | Somber | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | BoS302Danse: Look, I'm not blind to the fact that we're good friends and this must be very difficult for you. | I wish Maxson had sent someone else. | Somber | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | But that doesn't change a thing. I'm a synth, which means I need to be destroyed. | Confident | BoS302_04_DanseStage070 | |||
Scene | SceneDialogue | Custom | If you disobey your orders, you're not only betraying Maxson, you're betraying the Brotherhood of Steel and everything it stands for. | Stern | BoS302_04_DanseStage070 | |||
Scene | SceneDialogue | Custom | Synths can't be trusted. Machines were never meant to make their own decisions, they need to be controlled. | Stern | BoS302_04_DanseStage070 | |||
Scene | SceneDialogue | Custom | Technology that's run amok is what brought the entire world to its knees and humanity to the brink of extinction. | Stern | BoS302_04_DanseStage070 | |||
Scene | SceneDialogue | Custom | I need to be the example, not the exception. | Player Default: The empathy that you're showing me... it's a human emotion. | Confident | BoS302_04_DanseStage070 | ||
Scene | SceneDialogue | Custom | Player Default: Don't be ridiculous. | Look, I'm not blind to the fact that we're good friends and this must be very difficult for you. | BoS302Danse: I wish Maxson had sent someone else. | hand on shoulder moment / Friendly | BoS302_04_DanseStage070 | |
Scene | SceneDialogue | Custom | Player Default: Don't be ridiculous. | Look, I'm not blind to the fact that this must be difficult for you. | BoS302Danse: I wish Maxson had sent someone else. | hand on shoulder moment / Somber | BoS302_04_DanseStage070 | |
Scene | SceneDialogue | Custom | Player Default: Don't be ridiculous. | Look, I'm not blind to the fact that we've had our differences and this might be confusing things. | BoS302Danse: I wish Maxson had sent someone else. | hand on shoulder moment / Confident | BoS302_04_DanseStage070 | |
Scene | SceneDialogue | Custom | Player Default: This doesn't seem right. | It doesn't matter. | BoS302Danse: Don't let your feelings about me cloud your judgment. | Stern | BoS302_05_DanseStage080 | |
Scene | SceneDialogue | Custom | Player Default: Shut up, I'm trying to think. | Look, I understand what you're going through. | BoS302Danse: Don't let your feelings about me cloud your judgment. | Concerned | BoS302_05_DanseStage080 | |
Scene | SceneDialogue | Custom | Player Default: I don't know what to do. | I can't decide for you, but I can offer you this bit of advice. | BoS302Danse: Don't let your feelings about me cloud your judgment. | Confident | BoS302_05_DanseStage080 | |
Scene | SceneDialogue | Custom | Player Default: You're willing to die for Maxson? | Whether I agree with Maxson or not, the Brotherhood has to remain firm and united. | MARK FOR RE-RECORD / Confident | BoS302_05_DanseStage080 | ||
Scene | SceneDialogue | Custom | If I begin questioning orders, who's to say others won't do the same? | MARK FOR RE-RECORD / Question | BoS302_05_DanseStage080 | |||
Scene | SceneDialogue | Custom | I refuse to be responsible for that. Even if it means I need to die. | BoS302Danse: Don't let your feelings about me cloud your judgment. | Confident | BoS302_05_DanseStage080 | ||
Scene | SceneDialogue | Custom | Player Default: It doesn't matter. | Don't let your feelings about me cloud your judgment. | MARK FOR RE-RECORD / Confident | BoS302_05_DanseStage080 | ||
Scene | SceneDialogue | Custom | This decision is bigger than both of us. It's about the future of the Brotherhood. | MARK FOR RE-RECORD / Concerned | BoS302_05_DanseStage080 | |||
Scene | SceneDialogue | Custom | We must stay on mission... no matter the cost. | MARK FOR RE-RECORD / Confident | BoS302_05_DanseStage080 | |||
Scene | SceneDialogue | Custom | Now... do it. | Player Default: I can't do it, Danse. It's not right. | Stern | BoS302_05_DanseStage080 | ||
Scene | SceneDialogue | Custom | BoS302Maxson: By attempting to play God, the Institute has taken the sanctity of human life and corrupted it beyond measure. | After all I've done for the Brotherhood... all the blood I've spilled in our name, how can you can say that about me? | BoS302Maxson: You're the physical embodiment of what we hate most. Technology that's gone too far. | Angry | BoS302_06_MaxsonStage130 | |
Scene | SceneDialogue | Custom | BoS302Maxson: Those ethics that it's striving to champion aren't even its own. They were artificially inserted in an attempt to have it blend in to society. | It's true. I was built within the confines of a laboratory, and some of my memories aren't my own. | Confident | BoS302_06_MaxsonStage130 | ||
Scene | SceneDialogue | Custom | But when I saw my brothers dying at my feet, I felt sorrow. When I defeated an enemy of the Brotherhood, I felt pride. | Confident | BoS302_06_MaxsonStage130 | |||
Scene | SceneDialogue | Custom | And when I heard your speech about saving the Commonwealth... I felt hope. | Confident | BoS302_06_MaxsonStage130 | |||
Scene | SceneDialogue | Custom | Don't you understand? I thought I was human, Arthur. | Confident | BoS302_06_MaxsonStage130 | |||
Scene | SceneDialogue | Custom | From the moment I was taken in by the Brotherhood, I've done absolutely nothing to betray your trust and I never will. | BoS302Maxson: It's too late for that now. | Angry | BoS302_06_MaxsonStage130 | ||
Miscellaneous | Miscellaneous | Idle | Come on... just do it already. | |||||
Miscellaneous | Miscellaneous | Idle | What the hell are you waiting for? | |||||
Miscellaneous | Miscellaneous | Idle | Stop stalling and complete your mission. | |||||
Miscellaneous | Miscellaneous | WaitingForPlayerInput | You're quiet. Can't say that I blame you. | |||||
Miscellaneous | Miscellaneous | WaitingForPlayerInput | You're not angry are you? Say something... anything. | |||||
Miscellaneous | Miscellaneous | WaitingForPlayerInput | Come on, Knight... say what you have to say. | |||||
Miscellaneous | Miscellaneous | WaitingForPlayerInput | I know this is tough, but don't ignore me. | |||||
Miscellaneous | Miscellaneous | Greeting | It took a hell of a lot of guts to stand up to Maxson like that. | Player Default: At least we know he isn't chasing you anymore. If you stay here, you should be safe. | Grateful | BoS302_08_DanseStage160 | ||
Miscellaneous | Miscellaneous | Greeting | I'm not surprised Maxson sent you, he never liked to do the dirty work himself. | Player Default: I wish you would have told me the truth, Danse. | punch "you" / Somber | BoS302_04_DanseStage070 | ||
Miscellaneous | Miscellaneous | Greeting | What the hell are you waiting for? | Player Default: This doesn't seem right. | Angry | BoS302_05_DanseStage080 | ||
Miscellaneous | Miscellaneous | SharedInfo | You're making the Brotherhood proud. | |||||
Miscellaneous | Miscellaneous | SharedInfo | You're one hell of a soldier. | |||||
Scene | SceneDialogue | Custom | Player Default: Right behind you, sir. | Get that damn synth away from me before I shoot it in the head. | X688: He couldn't be in better hands. | angry, he's right in front of you / Angry | COMX688_PickupScene | |
Scene | SceneDialogue | Custom | Player Default: Will do. | Exercise extreme caution out there, Piper. The Commonwealth is hazardous for civilians. | Dogmeat: (sad whimper) | COMPiperPickupScene | ||
Topic | PlayerDialogue | Custom | I've heard of coming up with improvised field rations, but that's just disgusting. | player is eating a corpse, you think that's gross... no matter how many times you've seen him do that / Disgust | ||||
Topic | PlayerDialogue | Custom | What the hell do you think you're doing? That's beneath us, soldier! | player is eating a corpse, you think that's gross... no matter how many times you've seen him do that / Angry | ||||
Topic | PlayerDialogue | Custom | If that's your idea of food, I suggest you eat it when I'm not around. | player is eating a corpse, you think that's gross... no matter how many times you've seen him do that / Disgust | ||||
Topic | PlayerDialogue | Custom | I'm seeing evidence that something's recently inhabited this area. | Confident | ||||
Topic | PlayerDialogue | Custom | This area's been occupied recently. | Confident | ||||
Topic | PlayerDialogue | Custom | This location isn't secure. | Confident | ||||
Topic | PlayerDialogue | Custom | That was exhilarating. | waking up from sleeping with Player / Friendly | ||||
Topic | PlayerDialogue | Custom | Did you know you talked in your sleep? | waking up from sleeping with Player / Friendly | ||||
Topic | PlayerDialogue | Custom | Ad Victoriam. | waking up from sleeping with Player - play with this, but don't overdo it... like a wink / Friendly | ||||
Topic | PlayerDialogue | Custom | I'm more tired now than when we went to sleep. | waking up from sleeping with Player / Friendly | ||||
Topic | PlayerDialogue | Custom | Better than a training exercise. | waking up from sleeping with Player / Friendly | ||||
Topic | PlayerDialogue | Custom | We need to deal with these lights or move on. They're significantly reducing our combat efficiency. | Irritated | ||||
Topic | PlayerDialogue | Custom | This light is inhibiting my vision. | Irritated | ||||
Topic | PlayerDialogue | Custom | It's too bright in this location to maintain proper cover. | Irritated | ||||
Topic | PlayerDialogue | Custom | Interesting. This area's devoid of the usual grime and debris. | Suspicious | ||||
Topic | PlayerDialogue | Custom | Given the current state of the Commonwealth, the cleaniness of this location is quite unusual. | Suspicious | ||||
Topic | PlayerDialogue | Custom | This space is far too organized to be unoccupied. | Suspicious | ||||
Topic | PlayerDialogue | Custom | Something doesn't feel right around here. | Concerned | ||||
Topic | PlayerDialogue | Custom | This is quite an... unusual location. | searching for the word (hiding that you're scared) / Concerned | ||||
Topic | PlayerDialogue | Custom | This place would elicit fear in most individuals. Fortunately my training prevents... wait... what was that? | hiding that you're scared / Concerned | ||||
Topic | PlayerDialogue | Custom | Careful, the illumination level here is below minimum safety levels. | Concerned | ||||
Topic | PlayerDialogue | Custom | Our visual acuity is being reduced to an unacceptable level here. | Concerned | ||||
Topic | PlayerDialogue | Custom | I've fought in several harsh environments, but darkness has always been one of the toughest. | Concerned | ||||
Topic | PlayerDialogue | Custom | This area's obviously been abandoned for quite some time. | Confident | ||||
Topic | PlayerDialogue | Custom | Judging from the amount of dust present, it's safe to assume we're the first people to investigate this location in quite a while. | Confident | ||||
Topic | PlayerDialogue | Custom | Remain vigilant. This place may appear abandoned, but that doesn't mean we should drop our guard. | Concerned | ||||
Topic | PlayerDialogue | Custom | Being in the open like this is tactically irresponsible. | Irritated | ||||
Topic | PlayerDialogue | Custom | This isn't safe at all. We need to find some cover as soon as possible. | Irritated | ||||
Topic | PlayerDialogue | Custom | This is too dangerous. We're wide open out here. | Irritated | ||||
Topic | PlayerDialogue | Custom | There must be something significant in this area to merit these fortifications. | Confident | ||||
Topic | PlayerDialogue | Custom | Proceed carefully... these fortifications may still be inhabited. | Confident | ||||
Topic | PlayerDialogue | Custom | Should the need arise, this fortification would make an excellent fallback point. | Confident | ||||
Topic | PlayerDialogue | Custom | There isn't much left to properly identify these remains. | Stern | ||||
Topic | PlayerDialogue | Custom | Whatever this thing was, it's been totally torn to pieces. | Stern | ||||
Topic | PlayerDialogue | Custom | Keep your safety off. Whoever or whatever created this mess might still be around. | Stern | ||||
Topic | PlayerDialogue | Custom | I've seen a lot of repulsive things in my day, but this is definitely the worst. | Disgust | ||||
Topic | PlayerDialogue | Custom | Gruesome... absolutely gruesome. | Disgust | ||||
Topic | PlayerDialogue | Custom | Ugh. This is revolting. Let's keep moving. | Disgust | ||||
Topic | PlayerDialogue | Custom | Developing this level of technology is a lost art that the Brotherhood's hoping to revive. | Confident | ||||
Topic | PlayerDialogue | Custom | We should search this area carefully for any technical documentation or pre-war artifacts. | Confident | ||||
Topic | PlayerDialogue | Custom | This equipment's here for a reason. Let's find out why. | Confident | ||||
Topic | PlayerDialogue | Custom | We need to get away from the noise before our hearing is damaged! | talking over loud noise / Irritated | ||||
Topic | PlayerDialogue | Custom | Perhaps we should search for a way to make the noise stop! | talking over loud noise / Irritated | ||||
Topic | PlayerDialogue | Custom | The sound level here is intolerable! | talking over loud noise / Irritated | ||||
Topic | PlayerDialogue | Custom | Watch your step. There's quite a bit of debris here. | Irritated | ||||
Topic | PlayerDialogue | Custom | This area seems to be in disarray. I wonder if this is recent. | Puzzled | ||||
Topic | PlayerDialogue | Custom | Quite a bit of trash to pick through here. Searching through it could prove beneficial. | Confident | ||||
Topic | PlayerDialogue | Custom | This is a rare sight. | Surprised | ||||
Topic | PlayerDialogue | Custom | Quite an interesting change of pace. | Surprised | ||||
Topic | PlayerDialogue | Custom | I certainly wasn't expecting something like this. | Surprised | ||||
Topic | PlayerDialogue | Custom | This looks like a good place to rest. | Confident | ||||
Topic | PlayerDialogue | Custom | Hm. Why is it so quiet in here? I don't like this. | Concerned | ||||
Topic | PlayerDialogue | Custom | Finding a quiet spot in the Commonwealth is a rare occurrence. | Neutral | ||||
Topic | PlayerDialogue | Custom | Looks clear. Perfect place to set up a bivouac. | Confident | ||||
Topic | PlayerDialogue | Custom | This area appears secure. | Confident | ||||
Topic | PlayerDialogue | Custom | Perfect place for a bit of R&R. | Confident | ||||
Topic | PlayerDialogue | Custom | These noxious fumes are quite revolting. | Disgust | ||||
Topic | PlayerDialogue | Custom | I'd advise against breathing in these fumes. They smell awful. | Disgust | ||||
Topic | PlayerDialogue | Custom | What a horrible smell. | Disgust | ||||
Topic | PlayerDialogue | Custom | This moisture is bad for my Power Armor. | Irritated | ||||
Topic | PlayerDialogue | Custom | When you carry this much metal, you tend to stay away from the water. | Irritated | ||||
Topic | PlayerDialogue | Custom | Getting drenched with water is just going to slow us down. | Irritated | ||||
Topic | PlayerDialogue | Custom | I highly recommend leaving some of that equipment behind. | Concerned | ||||
Topic | PlayerDialogue | Custom | You're exceeding the maximum recommended payload for a ground unit, soldier. | Concerned | ||||
Topic | PlayerDialogue | Custom | I suggest sorting through your gear and dropping anything you don't need. | Concerned | ||||
Topic | PlayerDialogue | Custom | If you can't carry all of that equipment, give some of it to me. | Concerned | ||||
Topic | PlayerDialogue | Custom | Carrying too much gear is tactically dangerous, soldier. | Concerned | ||||
Topic | PlayerDialogue | Custom | Put your uniform on! | |||||
Topic | PlayerDialogue | Custom | Get some clothes on, you're embarrassing us. | |||||
Topic | PlayerDialogue | Custom | Is that absolutely necessary? | |||||
Topic | PlayerDialogue | Custom | Building something? | |||||
Topic | PlayerDialogue | Custom | Feeling creative today? | |||||
Topic | PlayerDialogue | Custom | I hope this has something to do with our mission. | |||||
Topic | PlayerDialogue | Custom | Watch where you're stepping, damn it! | |||||
Topic | PlayerDialogue | Custom | Careful, there could be more of those around. | |||||
Topic | PlayerDialogue | Custom | I wish my suit had a metal detector. | |||||
Topic | PlayerDialogue | Custom | Why swim when you can walk? | |||||
Topic | PlayerDialogue | Custom | I'll just meet you on the other side. | |||||
Topic | PlayerDialogue | Custom | This isn't the Navy, you know. | |||||
Topic | PlayerDialogue | Custom | I really don't think that's a good idea. | |||||
Topic | PlayerDialogue | Custom | I wish you wouldn't take risks like that. | |||||
Topic | PlayerDialogue | Custom | That really isn't part of our mission. | |||||
Topic | PlayerDialogue | Custom | If you think the Brotherhood needs it, then take it. | |||||
Topic | PlayerDialogue | Custom | I hope you know what you're doing. | |||||
Topic | PlayerDialogue | Custom | Careful, taking things like that could start a fight. | |||||
Topic | PlayerDialogue | Custom | Nice work, soldier. | |||||
Topic | PlayerDialogue | Custom | Glad you got more caps, but don't get too greedy. Might jeopardize the mission. | |||||
Topic | PlayerDialogue | Custom | That was clever. I didn't think you'd get a single cap more. | |||||
Topic | PlayerDialogue | Custom | You earned that, soldier. | |||||
Topic | PlayerDialogue | Custom | Feels good to be rewarded for your efforts, doesn't it. | |||||
Topic | PlayerDialogue | Custom | Just because we're soldiers doesn't mean we can't enjoy the spoils. | |||||
Topic | PlayerDialogue | Custom | Comic books? I thought they were a waste of time. | |||||
Topic | PlayerDialogue | Custom | Was that a good read? | |||||
Topic | PlayerDialogue | Custom | Learn anything interesting? | |||||
Topic | PlayerDialogue | Custom | I hope you're packing some RadAway. You need it. | |||||
Topic | PlayerDialogue | Custom | Maybe we should head back to Cade and get you cleaned up. | |||||
Topic | PlayerDialogue | Custom | Damn, you don't look so good. | |||||
Topic | PlayerDialogue | Custom | We need to get out of this radiation... now. | |||||
Topic | PlayerDialogue | Custom | We're taking too many rads. We need to move out. | |||||
Topic | PlayerDialogue | Custom | Geiger's going crazy on my suit. | |||||
Topic | PlayerDialogue | Custom | We stay here too long, we're going to get sick. | |||||
Topic | PlayerDialogue | Custom | You're going to slow us down with that leg. | |||||
Topic | PlayerDialogue | Custom | Better break out the stimpaks. Your leg looks pretty bad. | |||||
Topic | PlayerDialogue | Custom | Don't try and run on that leg until you've patched it up. | |||||
Topic | PlayerDialogue | Custom | Ouch, that's a nasty head wound you've got there. | |||||
Topic | PlayerDialogue | Custom | Can you even see straight? | |||||
Topic | PlayerDialogue | Custom | Hang in there, soldier. You're going to be okay. | |||||
Topic | PlayerDialogue | Custom | Your arm's looking pretty bad. | |||||
Topic | PlayerDialogue | Custom | Get some first aid on that arm, ASAP. | |||||
Topic | PlayerDialogue | Custom | Patch yourself up, your arm looks like swiss cheese. | |||||
Topic | PlayerDialogue | Custom | I don't think we should be doing this. | |||||
Topic | PlayerDialogue | Custom | Hold on, this could be a bad idea. | |||||
Topic | PlayerDialogue | Custom | I think I'm going to look the other way. | |||||
Topic | PlayerDialogue | Custom | Well, that's a skill they don't teach in boot camp. | a bit tongue-in-cheek | ||||
Topic | PlayerDialogue | Custom | I've heard of breaching a door, but this is a lot quieter. | |||||
Topic | PlayerDialogue | Custom | Outstanding. Let's open it up. | |||||
Topic | PlayerDialogue | Custom | What the hell is the matter with you? We don't murder innocents! | |||||
Topic | PlayerDialogue | Custom | Have you lost your mind? We only kill hostiles! | |||||
Topic | PlayerDialogue | Custom | I can't believe you did that, soldier. I should put you on report! | |||||
Topic | PlayerDialogue | Custom | Nice craftsmanship. | |||||
Topic | PlayerDialogue | Custom | You could teach Proctor Teagan a thing or two. | |||||
Topic | PlayerDialogue | Custom | Bigger gun, bigger boom. Good job. | |||||
Topic | PlayerDialogue | Custom | That should keep you alive longer. | |||||
Topic | PlayerDialogue | Custom | Outstanding. Proctor Ingram would be impressed. | |||||
Topic | PlayerDialogue | Custom | That's a clever modification. | |||||
Topic | PlayerDialogue | Custom | That's an interesting find. And still intact. | |||||
Topic | PlayerDialogue | Custom | Feeling a bit nostalgic? | |||||
Topic | PlayerDialogue | Custom | To you, that doesn't seem old. To me, it's an archeological relic. | |||||
Topic | PlayerDialogue | Custom | Why are you bothering with that junk? | |||||
Topic | PlayerDialogue | Custom | If you keep hoarding that garbage, you're going to slow us down. | |||||
Topic | PlayerDialogue | Custom | I'd just leave that if I were you. | |||||
Topic | PlayerDialogue | Custom | Amazing. I didn't even think that existed. | |||||
Topic | PlayerDialogue | Custom | No, it couldn't be. I can't believe you found that! | |||||
Topic | PlayerDialogue | Custom | I'll be damned. It's real. | |||||
Topic | PlayerDialogue | Custom | Good work, don't leave anything behind. | |||||
Topic | PlayerDialogue | Custom | Anything useful? | |||||
Topic | PlayerDialogue | Custom | You never know what you'll find. | |||||
Topic | PlayerDialogue | Custom | No problem, I've got this. | |||||
Topic | PlayerDialogue | Custom | You like roughing it, huh? | |||||
Topic | PlayerDialogue | Custom | Watch out, don't want to flatten you. | |||||
Topic | PlayerDialogue | Custom | Glad you're healing him up... he's a member of our team. | |||||
Topic | PlayerDialogue | Custom | Make sure you save one for us. | |||||
Topic | PlayerDialogue | Custom | We've got you, Dogmeat. | |||||
Topic | PlayerDialogue | Custom | Thanks. That feels a lot better. | |||||
Topic | PlayerDialogue | Custom | Whew. I'm good, thanks. | |||||
Topic | PlayerDialogue | Custom | Needed that. Now let's move out. | |||||
Topic | PlayerDialogue | Custom | You're pretty handy with that terminal. Haylen would be impressed. | |||||
Topic | PlayerDialogue | Custom | Nice work. I've seen scribes take longer than that to hack a terminal. | |||||
Topic | PlayerDialogue | Custom | Anything useful on that terminal? | |||||
Topic | PlayerDialogue | Custom | Let's get airborne. | |||||
Topic | PlayerDialogue | Custom | Nothing like flying in style. | |||||
Topic | PlayerDialogue | Custom | Death from above. It's the only way to fly. | |||||
Topic | PlayerDialogue | Custom | Time to suit up. | |||||
Topic | PlayerDialogue | Custom | Feels like you can take on the world in there, doesn't it. | |||||
Topic | PlayerDialogue | Custom | Now that's what I call locked and loaded. | |||||
Topic | PlayerDialogue | Custom | That's wasteful. I suggest you pick it back up. | |||||
Topic | PlayerDialogue | Custom | Is that really necessary? I'd rather sell it for caps than drop it on the ground. | |||||
Topic | PlayerDialogue | Custom | No, no, no. You can't go around dropping valuable things like that. | |||||
Topic | PlayerDialogue | Custom | Never seen someone down a drink so quickly. Impressive. | |||||
Topic | PlayerDialogue | Custom | Drink all you want, but we need to stay focused. | |||||
Topic | PlayerDialogue | Custom | Don't overdo it. We have a lot of work ahead of us. | |||||
Topic | PlayerDialogue | Custom | That was charitable of you. | |||||
Topic | PlayerDialogue | Custom | I'm sure they appreciate the contribution, but we're only going to win them over by defeating our common enemy. | |||||
Topic | PlayerDialogue | Custom | I don't mind sharing, just make sure we don't need it first. | Accent on the "we" | ||||
Topic | PlayerDialogue | Custom | Poor animal. It appears to be in dire need of medical attention. | |||||
Topic | PlayerDialogue | Custom | Your dog needs a stimpak or he's not going to last. | |||||
Topic | PlayerDialogue | Custom | I think Dogmeat's been hit badly. You should see to him. | |||||
Topic | PlayerDialogue | Custom | Watch it! We only fire when we need to! | |||||
Topic | PlayerDialogue | Custom | Keep shooting like that and you might accidentally hit something you care about. | |||||
Topic | PlayerDialogue | Custom | Watch where you're firing that thing! | |||||
Topic | PlayerDialogue | Custom | A good soldier doesn't need crap like that to keep him going. | |||||
Topic | PlayerDialogue | Custom | That stuff's poison. The sooner you realize it, the better. | |||||
Topic | PlayerDialogue | Custom | Those chems are going ruin you, soldier. | |||||
Topic | PlayerDialogue | Custom | I can't believe you're addicted to those chemicals. They're going to slow you down. | |||||
Topic | PlayerDialogue | Custom | How can you fight when your brain's clouded with those drugs? | |||||
Topic | PlayerDialogue | Custom | Quit now. That's all I have to say to you about those drugs you're taking. | |||||
Topic | PlayerDialogue | Custom | I don't blame you. You did what needed to be done. | |||||
Topic | PlayerDialogue | Custom | The only way to achieve peace is by using superior firepower. | |||||
Topic | PlayerDialogue | Custom | Now that's how the Brotherhood gets things done. | |||||
Topic | PlayerDialogue | Custom | Next time, maybe you'll try things my way. | |||||
Topic | PlayerDialogue | Custom | You see where that got you? Nowhere. | |||||
Topic | PlayerDialogue | Custom | I told you. The soft approach is a waste of time. | |||||
Topic | PlayerDialogue | Custom | That could have been handled more... directly. | |||||
Topic | PlayerDialogue | Custom | Are you a soldier, or a diplomat? | Displeased tone. | ||||
Topic | PlayerDialogue | Custom | Why did you let them get away with that? Swift justice is the only way to solve our problems. | Displeased tone. | ||||
Topic | PlayerDialogue | Custom | Now that's how a soldier conducts himself. | |||||
Topic | PlayerDialogue | Custom | You're an inspiration to the Brotherhood. | |||||
Topic | PlayerDialogue | Custom | Actions like that prove that the Brotherhood is a benefit to the people of the Commonwealth. | |||||
Topic | PlayerDialogue | Custom | I think that could have been handled a little better, don't you? | |||||
Topic | PlayerDialogue | Custom | A soldier's actions may be harsh, but they should also be fair. Think about that. | |||||
Topic | PlayerDialogue | Custom | Don't do that again. You're embarrassing me, and embarrassing the Brotherhood. | |||||
Scene | SceneDialogue | Custom | Player Default: I didn't do this for the Commonwealth, Danse. This was personal. | It doesn't matter. | Danse: What you've done will be felt for years to come. It's destined to become a part of history. | Friendly | COMDanse_13_PostMQ302 | |
Scene | SceneDialogue | Custom | Player Default: That peace cost a lot of innocent people their lives. | The price of war is steep. It takes its toll on both sides of the battlefield. | Confident | COMDanse_13_PostMQ302 | ||
Scene | SceneDialogue | Custom | But we have to be willing to accept those losses if it means winning the Good Fight. | Confident | COMDanse_13_PostMQ302 | |||
Scene | SceneDialogue | Custom | Do you have any idea what's happened here? | Danse: What you've done will be felt for years to come. It's destined to become a part of history. | rhetorical / Question | COMDanse_13_PostMQ302 | ||
Scene | SceneDialogue | Custom | Player Default: Joining the Brotherhood of Steel was right thing to do for the Commonwealth. | It doesn't matter. | Danse: What you've done will be felt for years to come. It's destined to become a part of history. | Confident | COMDanse_13_PostMQ302 | |
Scene | SceneDialogue | Custom | Player Default: A new era of peace? What do you mean? | The constant paranoia of living in the Institute's shadow vanished the moment you pressed the detonation button. | Confident | COMDanse_13_PostMQ302 | ||
Scene | SceneDialogue | Custom | The kidnappings, the fear and the threat of their technology running amok... all gone thanks to you. | Player Default: I didn't do this for the Commonwealth, Danse. This was personal. | Impressed | COMDanse_13_PostMQ302 | ||
Scene | SceneDialogue | Custom | Player Default: It doesn't matter. | What you've done will be felt for years to come. It's destined to become a part of history. | Confident | COMDanse_13_PostMQ302 | ||
Scene | SceneDialogue | Custom | A tale of a lone soldier who made this land a better place. A place where people no longer have to live in fear, but instead, live in peace. | Danse: And even though you elected to carry out the mission with the Minutemen at your side, the end result is the same. | Impressed | COMDanse_13_PostMQ302 | ||
Scene | SceneDialogue | Custom | Danse: A tale of a lone soldier who made this land a better place. A place where people no longer have to live in fear, but instead, live in peace. | And even though you elected to carry out the mission with the Minutemen at your side, the end result is the same. | Danse: The Commonwealth is safe, because you chose to take a leap of faith and make a difference. | Confident | COMDanse_13_PostMQ302 | |
Scene | SceneDialogue | Custom | Danse: A tale of a lone soldier who made this land a better place. A place where people no longer have to live in fear, but instead, live in peace. | And whether you did this for your own sake or for the sake of the Brotherhood, the end result is the same. | Danse: The Commonwealth is safe, because you chose to take a leap of faith and make a difference. | Confident | COMDanse_13_PostMQ302 | |
Scene | SceneDialogue | Custom | Danse: And even though you elected to carry out the mission with the Minutemen at your side, the end result is the same. | The Commonwealth is safe, because you chose to take a leap of faith and make a difference. | Player Default: It would have been impossible without your help. | Friendly | COMDanse_13_PostMQ302 | |
Scene | SceneDialogue | Custom | Player Default: It would have been impossible without your help. | And I wouldn't even be alive without yours. I'd say that makes us even. | Danse: Anyway, I've said what I needed to say, so I won't keep you any longer. | Friendly | COMDanse_13_PostMQ302 | |
Scene | SceneDialogue | Custom | Player Default: Heroes don't have blood on their hands. | I'm sorry you feel that way. | Concerned | COMDanse_13_PostMQ302 | ||
Scene | SceneDialogue | Custom | I hope one day you'll be able to come to terms with whatever demons you're fighting. | Danse: Anyway, I've said what I needed to say, so I won't keep you any longer. | Confident | COMDanse_13_PostMQ302 | ||
Scene | SceneDialogue | Custom | Player Default: Thanks, Danse. Hearing you say that means a lot. | You're welcome. It's the least I can do for the soldier who risked everything on my behalf. | Danse: Anyway, I've said what I needed to say, so I won't keep you any longer. | sincere / Friendly | COMDanse_13_PostMQ302 | |
Scene | SceneDialogue | Custom | Player Default: How long do you think the peace will last? | As long as the Prydwen is still here, and you remain by Maxson's side, I'd say the Commonwealth will endure for quite a long time. | Danse: Anyway, I've said what I needed to say, so I won't keep you any longer. | Friendly | COMDanse_13_PostMQ302 | |
Scene | SceneDialogue | Custom | Player Default: And I wouldn't even be alive without yours. I'd say that makes us even. | Anyway, I've said what I needed to say, so I won't keep you any longer. | Confident | COMDanse_13_PostMQ302 | ||
Scene | SceneDialogue | Custom | I suppose it's time you ventured out into this new world you've created. | Friendly | COMDanse_13_PostMQ302 | |||
Scene | SceneDialogue | Custom | And, if you'll still have my by your side, I'd be honored to accompany you. | Danse: Ad victoriam, Paladin. | Friendly | COMDanse_13_PostMQ302 | ||
Scene | SceneDialogue | Custom | Danse: And, if you'll still have my by your side, I'd be honored to accompany you. | Ad victoriam, Paladin. | endgame ad victoriam... sincere (this is the last line) / Friendly | COMDanse_13_PostMQ302 | ||
Scene | SceneDialogue | Custom | Danse: And, if you'll still have my by your side, I'd be honored to accompany you. | Ad victoriam, Sentinel. | endgame ad victoriam... sincere (this is the last line) / Friendly | COMDanse_13_PostMQ302 | ||
Miscellaneous | Miscellaneous | SharedInfo | Danse: And, if you'll still have my by your side, I'd be honored to accompany you. | Ad victoriam. | Confident | COMDanse_13_PostMQ302 | ||
Scene | SceneDialogue | Custom | Danse: Sure, Codsworth... thanks. | Don't worry, boy. I'll make sure this soldier comes home alive. | Talking to a dog, reassuring / Friendly | COMDansePickUpScene | ||
Scene | SceneDialogue | Custom | Player Default: She's as dedicated as they come. A real team player. | I couldn't agree more. | Danse: But I wasn't looking for an evaluation of her performance as a scribe, I wanted to know what you thought of Haylen... as a person. | Confident | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: She seems a bit rough around the edges, but nothing that would interfere with her duties. | That's good to know. | Danse: But I wasn't looking for an evaluation of her performance as a scribe, I wanted to know what you thought of Haylen... as a person. | Confident | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: I don't think I know her well enough to give you a military evaluation. | That's a shame. Perhaps you should spend more time working with her then. She's a model soldier. | Danse: But I wasn't looking for an evaluation of her performance as a scribe, I wanted to know what you thought of Haylen... as a person. | Concerned | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: Scribe Haylen? Why, is something wrong with her? | No, not at all. Haylen's doing well. | a bit surprised / Surprised | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | I simply wanted to talk to you about her, but I wanted to know what you thought of her first. | Player Default: She's as dedicated as they come. A real team player. | Concerned | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | Player Default: I couldn't agree more. | But I wasn't looking for an evaluation of her performance as a scribe, I wanted to know what you thought of Haylen... as a person. | Player Default: "As a person?" It's not like you to ask me something like that. | a little hesitation at the end, testing the waters (personal question) / Confident | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: "As a person?" It's not like you to ask me something like that. | No it's not. | Danse: The truth is, I'm worried about her. | Concerned | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: I don't think I want to get into this discussion right now. | I understand. We can resume this later. | Danse: The truth is, I'm worried about her. | Confident | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: So there is a heart beating under all that armor after all. | I suppose I deserve that. I just don't normally find these discussions easy to handle, so I try to avoid them at all costs. | Danse: The truth is, I'm worried about her. | Friendly | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: This isn't like you, Danse. Are you going to tell me what this is all about? | I suppose I'm beating around the bush because I don't normally find these discussions easy to handle. | Apologetic | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | I'll try and get right to the point. | Danse: The truth is, I'm worried about her. | Apologetic | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | Player Default: No it's not. | The truth is, I'm worried about her. | admitting personal feelings / Worried | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | Since you and I are getting along so well, I felt like I could confide in you about it... to get your honest opinion. | Player Default: I appreciate that you value my opinion so highly. Tell me what's on your mind. | Concerned | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | Player Default: I appreciate that you value my opinion so highly. Tell me what's on your mind. | Let me explain everything from the beginning. | Danse: A few months before you found us, one of my men was shot multiple times by Raiders. | Friendly | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: This seems like something you should be discussing with Haylen. | If you'd allow me to explain, I think you'd understand precisely why that wouldn't be appropriate. | Danse: A few months before you found us, one of my men was shot multiple times by Raiders. | Concerned | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: Sure, tell me what's on your mind. | Let me start from the beginning. | Danse: A few months before you found us, one of my men was shot multiple times by Raiders. | glad Player is willing to listen / Relieved | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: She seems to be able to handle herself. Why are you worried? | Haylen is a model scribe. This has nothing to do with her capabilities in the field. | Danse: A few months before you found us, one of my men was shot multiple times by Raiders. | Surprised | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: Let me explain everything from the beginning. | A few months before you found us, one of my men was shot multiple times by Raiders. | Somber | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | Haylen stayed by that Knight's side for two days straight without sleep fighting to keep him alive... but he was on a slow decline. | Somber | COMDanse_03_AdmirationToConfidant | |||
Scene | SceneDialogue | Custom | I decided that his suffering needed to end and ordered Haylen to administer an overdose of painkillers so he could die with dignity. | Somber | COMDanse_03_AdmirationToConfidant | |||
Scene | SceneDialogue | Custom | Even though I'm certain she wanted to continue fighting for that Knight's life, she injected him without question. | Player Default: She did the right thing. | Somber | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | Player Default: She did the right thing. | Of course she did. | Danse: But the decision whether or not to ease that soldier's suffering isn't the point here. | Confident | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: That's horrible, Danse. Maybe Haylen could have saved him. | Impossible. He was paralyzed and internally bleeding... and out here, that's as good as a death sentence. | Danse: But the decision whether or not to ease that soldier's suffering isn't the point here. | annoyed the Player didn't know all the facts / Irritated | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: It sounds like she was simply following your orders. | Of course she was. Haylen's never been insubordinate. | Danse: But the decision whether or not to ease that soldier's suffering isn't the point here. | Confident | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: Are you asking me whether or not I approve? | Of course not. I stand by every order I've ever given. | a little insulted / Irritated | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | That soldier was gravely wounded. Even if by some miracle he happened to survive, he would have been paralyzed for life. | Danse: But the decision whether or not to ease that soldier's suffering isn't the point here. | Confident | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | Player Default: Of course she did. | But the decision whether or not to ease that soldier's suffering isn't the point here. | Somber | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | The point is what happened later that same evening. | Concerned | COMDanse_03_AdmirationToConfidant | |||
Scene | SceneDialogue | Custom | Haylen approached me while I was on watch. She didn't say a word, but I could tell something was wrong. | Somber | COMDanse_03_AdmirationToConfidant | |||
Scene | SceneDialogue | Custom | After what felt like an eternity, she collapsed into my arms, crying. I... didn't know what do to, so I just held her for a while. | Somber | COMDanse_03_AdmirationToConfidant | |||
Scene | SceneDialogue | Custom | A few minutes later, she stopped, kissed me on the cheek and simply said "Thank you" before heading back into the police station. | Somber | COMDanse_03_AdmirationToConfidant | |||
Scene | SceneDialogue | Custom | Right then it hit me... maybe I pushed her too hard. I ordered her to ignore her instincts. To do something her medical training told her was wrong. | Somber | COMDanse_03_AdmirationToConfidant | |||
Scene | SceneDialogue | Custom | That's why I'm worried about her... and for that matter, everyone under my command. | Player Default: Haylen will be fine. It's you that I'm worried about. | Somber | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | Player Default: Haylen will be fine. It's you that I'm worried about. | Me? | minor surprise / Surprised | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | I see what you're getting at. I guess I never thought of it that way. | Danse: Look, four soldiers... over half of my team, are gone. Each one of them died because of decisions that I made. | Somber | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | Player Default: Don't use Haylen as an excuse. This is about you. | Yeah, I suppose you're right. | Danse: Look, four soldiers... over half of my team, are gone. Each one of them died because of decisions that I made. | Player figured you out / Somber | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: This isn't really about Haylen, is it. | No, I guess it isn't. | Danse: Look, four soldiers... over half of my team, are gone. Each one of them died because of decisions that I made. | Player figured you out / Somber | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: Come on Danse, what is it you're really worried about here? | I don't know. | Danse: Look, four soldiers... over half of my team, are gone. Each one of them died because of decisions that I made. | Somber | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: I see what you're getting at. I guess I never thought of it that way. | Look, four soldiers... over half of my team, are gone. Each one of them died because of decisions that I made. | Angry | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | I understand the risks that come with the job, we all do. | Angry | COMDanse_03_AdmirationToConfidant | |||
Scene | SceneDialogue | Custom | But how can anyone have confidence in me anymore? Hell, how can I have confidence in myself? | Player Default: The way you held Haylen tells me you care about them... and they care about you. | Angry | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | Player Default: The way you held Haylen tells me you care about them... and they care about you. | I... I never thought of it that way. | Danse: Well, it looks like things have taken a turn. | Surprised | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: Snap out of it, Danse. You're a soldier and we're at war. | You're right. I'm sorry that I even brought this up in the first place. | Danse: Well, it looks like things have taken a turn. | Apologetic | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: There are no guarantees in life, Danse. We just do the best we can, and we press on. | That's sound advice, soldier. | Danse: Well, it looks like things have taken a turn. | with a smile / Friendly | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: Would it make you feel better if I told you that I believed in you? | Actually, it does. | Danse: Well, it looks like things have taken a turn. | Friendly | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: Good. I may take you up on that someday. | Anyway, thanks for letting me get that off my shoulders. I think it's been weighing on me more than I realized. | Friendly | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | I'm only sorry you had to see me at my worst instead of at my best. | Friendly | COMDanse_03_AdmirationToConfidant | |||
Scene | SceneDialogue | Custom | Player Default: I... I never thought of it that way. | Well, it looks like things have taken a turn. | Friendly | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | I signed up to be your sponsor so I teach you everything that I know, but it looks I'm the one that needed the lesson today. | Friendly | COMDanse_03_AdmirationToConfidant | |||
Scene | SceneDialogue | Custom | All joking aside, I'm pleased that we had this discussion and with all the problems you're facing, you still took the time to listen. | Friendly | COMDanse_03_AdmirationToConfidant | |||
Scene | SceneDialogue | Custom | It's comforting to know that I can speak to you as more than just your commanding officer. | Player Default: I'm here anytime you need me, Danse. | Flirting | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | Player Default: I'm here anytime you need me, Danse. | Good. I may take you up on that someday. | Danse: Anyway, thanks for letting me get that off my shoulders. I think it's been weighing on me more than I realized. | Friendly | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: Next time you want to talk to me about yourself, try and be a little more up-front about it. | I apologize for that. | Apologetic | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | I've never had anyone who actually cared how I felt, so I have a difficult time opening up. | Danse: Anyway, thanks for letting me get that off my shoulders. I think it's been weighing on me more than I realized. | Apologetic | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | Player Default: I'm glad that it's made you feel better, Danse. | More than you realize. | Danse: Anyway, thanks for letting me get that off my shoulders. I think it's been weighing on me more than I realized. | Friendly | COMDanse_03_AdmirationToConfidant | |
Scene | SceneDialogue | Custom | Player Default: Does this mean you'd be there to hold me if I ever needed it? | I.. I don't know. I never thought you'd ask me something like that. | Surprised the Player has flirted with you / Surprised | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | It would depend... on the circumstances, but I suppose we'll just have to see what happens when the time comes. | Danse: Anyway, thanks for letting me get that off my shoulders. I think it's been weighing on me more than I realized. | Surprised the Player has flirted with you / Surprised | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | Player Default: Does this mean you'd be there to hold me if I ever needed it? | I hardly think that would be appropriate, soldier. | Concerned | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | I don't want my moment with Haylen to give you the wrong idea. We're strictly friends. | Danse: Anyway, thanks for letting me get that off my shoulders. I think it's been weighing on me more than I realized. | Concerned | COMDanse_03_AdmirationToConfidant | ||
Scene | SceneDialogue | Custom | Player Default: Your words mean nothing to me. | I refuse to stand by and continue to watch you slaughter innocent people to satisfy your bloodlust. | Angry | COMDanse_06_DisdainToHatred | ||
Scene | SceneDialogue | Custom | You told me you had it under control, but it's obvious you had no intentions of following through. | Danse: I gave you chance, and you squandered it. | Angry | COMDanse_06_DisdainToHatred | ||
Scene | SceneDialogue | Custom | Player Default: If you were wrong, I'm sure there's a good explaination. | I suppose. I'll let you decide. | Danse: Not long ago I approached you and berated you for straining our relationship. | Concerned | COMDanse_11_RepeatAdmirationToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: Not now, okay? We've got things to do. | Understood. It can wait. | Danse: Not long ago I approached you and berated you for straining our relationship. | Confident | COMDanse_11_RepeatAdmirationToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: That's not like you, Danse. | A lot about me has changed. I thought you knew that by now. | Danse: Not long ago I approached you and berated you for straining our relationship. | wry joke about your synth nature being revealed / Amused | COMDanse_11_RepeatAdmirationToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: Wrong? What did you do? | Let me try to explain. | Danse: Not long ago I approached you and berated you for straining our relationship. | Confident | COMDanse_11_RepeatAdmirationToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: How could I say no to someone like you? | Thank you for having faith in me. | Danse: I promise I'll do my part keeping our relationship strong. I hope you'll continue to do the same. | Grateful | COMDanse_11_RepeatAdmirationToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: I suppose I can. Just try to cut me a little more slack in the future. | You have my word. | Danse: I promise I'll do my part keeping our relationship strong. I hope you'll continue to do the same. | Friendly | COMDanse_11_RepeatAdmirationToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: I don't know what to say. | You don't have to say anything at all. | Danse: I promise I'll do my part keeping our relationship strong. I hope you'll continue to do the same. | Confident | COMDanse_11_RepeatAdmirationToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: Are you sure this is what you really want? | Without question. | Danse: I promise I'll do my part keeping our relationship strong. I hope you'll continue to do the same. | Happy | COMDanse_11_RepeatAdmirationToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: I suppose. I'll let you decide. | Not long ago I approached you and berated you for straining our relationship. | Apologetic | COMDanse_11_RepeatAdmirationToInfatuation | ||
Scene | SceneDialogue | Custom | I told you I didn't like how things were going between us and that I needed some time to reflect on it. | Apologetic | COMDanse_11_RepeatAdmirationToInfatuation | |||
Scene | SceneDialogue | Custom | After watching how you've taken my concerns to heart, I feel selfish for denying you a second chance. | Apologetic | COMDanse_11_RepeatAdmirationToInfatuation | |||
Scene | SceneDialogue | Custom | The truth is, I miss you terribly... and I was hoping that we could be together again. | Friendly | COMDanse_11_RepeatAdmirationToInfatuation | |||
Scene | SceneDialogue | Custom | Will you give me another chance? | Player Default: How could I say no to someone like you? | Pleading | COMDanse_11_RepeatAdmirationToInfatuation | ||
Scene | SceneDialogue | Custom | Player Default: I suppose. I'll let you decide. | Not long ago I approached you and berated you for straining our friendship. | Apologetic | COMDanse_11_RepeatAdmirationToInfatuation | ||
Scene | SceneDialogue | Custom | I told you I didn't like how you were acting and that I needed some time to reflect on our partnership. | Apologetic | COMDanse_11_RepeatAdmirationToInfatuation | |||
Scene | SceneDialogue | Custom | After watching how seriously you've taken my concerns, I feel foolish for denying you a second chance. | Apologetic | COMDanse_11_RepeatAdmirationToInfatuation | |||
Scene | SceneDialogue | Custom | I'm sorry for being so blind, and I hope I haven't damaged our friendship beyond repair. | Apologetic | COMDanse_11_RepeatAdmirationToInfatuation | |||
Scene | SceneDialogue | Custom | Player Default: Thank you for having faith in me. | I promise I'll do my part keeping our relationship strong. I hope you'll continue to do the same. | Happy | COMDanse_11_RepeatAdmirationToInfatuation | ||
Scene | SceneDialogue | Custom | I'm glad to have you back. I don't know if I could have coped with losing you forever. | Happy | COMDanse_11_RepeatAdmirationToInfatuation | |||
Scene | SceneDialogue | Custom | Player Default: Not in the least. If it was that important to you, I'm glad you shared it with me. | It's kind of you to say that. | Danse: In all honesty, you're still the closest thing to a friend that I'm ever going to have out here. | Happy | COMDanse_12_InfatuationRepeaterRegular | |
Scene | SceneDialogue | Custom | Player Default: A little bit, but it's nothing I'd ever hold against you. | I understand. | Danse: In all honesty, you're still the closest thing to a friend that I'm ever going to have out here. | Friendly | COMDanse_12_InfatuationRepeaterRegular | |
Scene | SceneDialogue | Custom | Player Default: Honestly, I completely forgot about it. | Given the circumstances, I can't say that I blame you. | Danse: In all honesty, you're still the closest thing to a friend that I'm ever going to have out here. | Friendly | COMDanse_12_InfatuationRepeaterRegular | |
Scene | SceneDialogue | Custom | Player Default: Your personal struggles? Could you be more specific? | You must be joking. | Surprised | COMDanse_12_InfatuationRepeaterRegular | ||
Scene | SceneDialogue | Custom | I told you how I felt about being estranged from my own identity, and how deeply it affected me. | Surprised | COMDanse_12_InfatuationRepeaterRegular | |||
Scene | SceneDialogue | Custom | To be honest, it was pretty embarrassing. I don't blame you for blotting it out of your memory. | Friendly | COMDanse_12_InfatuationRepeaterRegular | |||
Scene | SceneDialogue | Custom | I just hope it didn't make you uncomfortable. | Player Default: Not in the least. If it was that important to you, I'm glad you shared it with me. | Concerned | COMDanse_12_InfatuationRepeaterRegular | ||
Scene | SceneDialogue | Custom | Player Default: It's kind of you to say that. | In all honesty, you're still the closest thing to a friend that I'm ever going to have out here. | Friendly | COMDanse_12_InfatuationRepeaterRegular | ||
Scene | SceneDialogue | Custom | We've spent a lot of time fighting at each other's side, and you've saved my life on more than one occasion, so I've learned to trust you. | Friendly | COMDanse_12_InfatuationRepeaterRegular | |||
Scene | SceneDialogue | Custom | That trust isn't something I just hand out lightly, especially given the nature of my true identity. | Friendly | COMDanse_12_InfatuationRepeaterRegular | |||
Scene | SceneDialogue | Custom | Anyway, I just want you to know how much your friendship means to me and I hope it continues long into our future. | Friendly | COMDanse_12_InfatuationRepeaterRegular | |||
Scene | SceneDialogue | Custom | Player Default: If he was, I never got a chance to ask. | After I was promoted to Paladin and I had moved on to my own squad, I received word that Krieg was killed at Adams Air Force Base. | remembering someone that's fallen / Somber | COMDanse_01_NeutralToFriendship | ||
Scene | SceneDialogue | Custom | The news was like being kicked in the stomach. I mean, I'd lost some of my brothers and sisters before, but his death... well, it really got to me. | remembering someone that's fallen / Somber | COMDanse_01_NeutralToFriendship | |||
Scene | SceneDialogue | Custom | It's taken me a long time to realize it, but the reason Krieg was so tough on me is the same reason I'm so tough on you. | Confident | COMDanse_01_NeutralToFriendship | |||
Scene | SceneDialogue | Custom | It's because I believe in you and I don't want to see any of your potential go to waste. | Player Default: I'm flattered that you have so much faith in me. | Friendly | COMDanse_01_NeutralToFriendship | ||
Scene | SceneDialogue | Custom | Player Default: It sounds like he was trying to motivate you. | If he was, I never got a chance to ask. | Danse: After I was promoted to Paladin and I had moved on to my own squad, I received word that Krieg was killed at Adams Air Force Base. | remembering someone fallen / Somber | COMDanse_01_NeutralToFriendship | |
Scene | SceneDialogue | Custom | Player Default: I'm sure every soldier felt the same way. | Maybe. I never got the chance to find out. | Danse: After I was promoted to Paladin and I had moved on to my own squad, I received word that Krieg was killed at Adams Air Force Base. | remembering someone fallen / Somber | COMDanse_01_NeutralToFriendship | |
Scene | SceneDialogue | Custom | Player Default: I'm sure he had his reasons. | If he had, I never discovered them. | Danse: After I was promoted to Paladin and I had moved on to my own squad, I received word that Krieg was killed at Adams Air Force Base. | remembering someone fallen / Somber | COMDanse_01_NeutralToFriendship | |
Scene | SceneDialogue | Custom | Player Default: Did you ever ask him why? | I'd considered it, but unfortunately, I never had the chance. | Danse: After I was promoted to Paladin and I had moved on to my own squad, I received word that Krieg was killed at Adams Air Force Base. | remembering someone fallen / Somber | COMDanse_01_NeutralToFriendship | |
Scene | SceneDialogue | Custom | Player Default: Once I saw what the Brotherhood had to offer, there was no comparison. | Anyway, about a year after we were posted to the Prydwen, Cutler vanished on a scouting op. | Confident | COMDanse_02_FriendshipToAdmiration | ||
Scene | SceneDialogue | Custom | It took some convincing, but I was able to persuade my CO to let me assemble a squad and search for him. | CO = C.O. (say letters) / Confident | COMDanse_02_FriendshipToAdmiration | |||
Scene | SceneDialogue | Custom | It took almost three weeks, but we tracked his team down to a Super Mutant hive. | Irritated | COMDanse_02_FriendshipToAdmiration | |||
Scene | SceneDialogue | Custom | Those wretched abominations had slaughtered everyone but Cutler. He should have been so lucky. | the memory makes you angry / Angry | COMDanse_02_FriendshipToAdmiration | |||
Scene | SceneDialogue | Custom | The mutant bastards used their FEV to change him into one of their own kind. | FEV= "F.E.V." say letters / Angry | COMDanse_02_FriendshipToAdmiration | |||
Scene | SceneDialogue | Custom | He wasn't Cutler anymore. I had to... it was my duty to... put him down. | Player Default: You did the right thing. | anger/sorrow mix / Angry | COMDanse_02_FriendshipToAdmiration | ||
Scene | SceneDialogue | Custom | Player Default: I'm glad you had greater ambitions than just selling junk. | Once I saw what the Brotherhood had to offer, there was no comparison. | Danse: Anyway, about a year after we were posted to the Prydwen, Cutler vanished on a scouting op. | Confident | COMDanse_02_FriendshipToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: I didn't expect your entire life story. I hope there's a point. | I'm getting to it, if you'll let me finish. | Danse: Anyway, about a year after we were posted to the Prydwen, Cutler vanished on a scouting op. | Irritated | COMDanse_02_FriendshipToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: I have a hard time picturing you as anything but a soldier. | Clearly I was ignoring my calling. | Danse: Anyway, about a year after we were posted to the Prydwen, Cutler vanished on a scouting op. | humorous sarcasm / Amused | COMDanse_02_FriendshipToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: Rivet City? Must be post-war, because I've never heard of it. | You're right. It was a settlement built inside the remains of a beached aircraft carrier. | Confident | COMDanse_02_FriendshipToAdmiration | ||
Scene | SceneDialogue | Custom | One of the safest places to live in the Capital Wasteland until the Brotherhood arrived. | Impressed | COMDanse_02_FriendshipToAdmiration | |||
Scene | SceneDialogue | Custom | It was the perfect location for me to try my hand at being a merchant. | Player Default: I'm glad you had greater ambitions than just selling junk. | Confident | COMDanse_02_FriendshipToAdmiration | ||
Scene | SceneDialogue | Custom | Player Default: Take it easy, Danse. Whatever it is, I'll help you work through it. | I don't know if anything will help me work through it. | Danse: I've spent my entire life... or at least what I perceive as my life... following a plan to shape my own future. | Somber | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: Easy, or you might blow a gasket or something. | If you can put my synthetic nature aside for a moment, maybe you'll understand what I'm trying to tell you. | Danse: I've spent my entire life... or at least what I perceive as my life... following a plan to shape my own future. | Irritated | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: Take a deep breath and start from the beginning. | I'll try. | Danse: I've spent my entire life... or at least what I perceive as my life... following a plan to shape my own future. | strong sigh before, catching your breath / Concerned | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: This has something to do with your true identity as a synth, doesn't it. | Believe it or not, it's deeper than that. | Danse: I've spent my entire life... or at least what I perceive as my life... following a plan to shape my own future. | Concerned | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: It's impossible to plan your life. Hell, I didn't expect to wake up 200 years into the future. | Yet you've been able to roll with every punch that's been thrown at you. | Danse: Don't you understand? Everything I had, everything I knew is gone. | Somber | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: You were a Brotherhood soldier, Danse. No fear, remember? | I WAS a soldier. Now I'm just a soulless machine. | Danse: Don't you understand? Everything I had, everything I knew is gone. | Irritated | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: What you've gone though would throw anyone for a loop. You're just confused. | You're damn right I'm confused. | Irritated | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | I'm a machine that thinks like a human who was trained to hunt the very thing I've become. | Danse: Don't you understand? Everything I had, everything I knew is gone. | Somber | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | Player Default: Do you really need a "plan?" | That's not the point. | Danse: Don't you understand? Everything I had, everything I knew is gone. | Concerned | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: Yet you've been able to roll with every punch that's been thrown at you. | Don't you understand? Everything I had, everything I knew is gone. | rising anger / Angry | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | In the span of a few hours, my identity was ripped from me and my world turned upside-down. | rising anger / Angry | COMDanse_04_ConfidantToInfatuation | |||
Scene | SceneDialogue | Custom | At least what you had was something tangible... something real. | Danse: Your wife, your son... they were living, breathing humans who loved you and cared for you. | rising anger / Angry | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | Danse: At least what you had was something tangible... something real. | Your wife, your son... they were living, breathing humans who loved you and cared for you. | Danse: Those sons of bitches who created me couldn't even be bothered to implant memories of having siblings or parents. | rising anger / Angry | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Danse: At least what you had was something tangible... something real. | Your husband, your son... they were living, breathing humans who loved you and cared for you. | Danse: Those sons of bitches who created me couldn't even be bothered to implant memories of having siblings or parents. | rising anger / Angry | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Danse: Your wife, your son... they were living, breathing humans who loved you and cared for you. | Those sons of bitches who created me couldn't even be bothered to implant memories of having siblings or parents. | anger peaks / Angry | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | I don't even know how much of my own past is artificial and how much is real. Can you even imagine that? | falling anger / Angry | COMDanse_04_ConfidantToInfatuation | |||
Scene | SceneDialogue | Custom | I started out as nothing, and I've ended up as nothing... and I don't know what the hell to do about it. | Player Default: I'm truly sorry, Danse. I guess I never realized how deeply this affected you. | falling anger to leveling out after the ... / Irritated | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | Player Default: I'm truly sorry, Danse. I guess I never realized how deeply this affected you. | I appreciate that. | Danse: I suppose you're right. Maybe I'm just missing the point. | Somber | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: Snap out of it, Danse. Self-pity is just going to make things worse. | Is it? | Danse: I suppose you're right. Maybe I'm just missing the point. | Somber | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: Hang in there, Danse. You need to fight this thing. | I'm not giving up, not yet. | Danse: I suppose you're right. Maybe I'm just missing the point. | Somber | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: Didn't I already convince you that giving up was a mistake? | You did. | Danse: I suppose you're right. Maybe I'm just missing the point. | Somber | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: I appreciate that. | I suppose you're right. Maybe I'm just missing the point. | sigh before line, you are summing up your feelings here / Somber | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | My life's starting over, and I need to come to terms with everything I've lost and everything I've gained. | Relieved | COMDanse_04_ConfidantToInfatuation | |||
Scene | SceneDialogue | Custom | Which includes something important you've made me realize. | Danse: I don't know if it's friendship, or an anomaly in my programming. After all, I'm not really human. | Friendly | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | Player Default: As far as I'm concerned, you're like a brother to me... the best of friends. | And I'll do everything I can to live up to it. | Danse: Look... I know that this has been difficult for you. | with a smile / Grateful | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: As far as I'm concerned, you're like a brother to me... the best of friends. | I'll hold you to it. | Danse: Look... I know that this has been difficult for you. | with a smile / Friendly | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: I think you're taking this too far. We're just a couple of soldiers watching each other's backs. That's all. | Perhaps you're right. Sorry if I was out of line. | Danse: Look... I know that this has been difficult for you. | Apologetic | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: I think you're taking this too far. We're just a couple of soldiers watching each other's backs. That's all. | Absolutely. From now on, I'll keep our relationship strictly professional. | Danse: Look... I know that this has been difficult for you. | Apologetic | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: I'm flattered that you'd trust me with your feelings like this. Thank you. | You're welcome. If anyone deserves to know how I really feel, it's you. | Danse: Look... I know that this has been difficult for you. | Friendly | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: I'm flattered that you'd trust me with your feelings like this. Thank you. | You don't need to thank me, I already know how you feel. I just wanted to remind you how much I appreciate your friendship. | Danse: Look... I know that this has been difficult for you. | Friendly | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: I feel the same way, Danse. I'm only hoping it's more than just friendship. | Are you saying you're... in love with me? | feelings confused / Surprised | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | This doesn't make any sense. After everything the Brotherhood taught you, how could you be in love with... well, a machine? | Player Default: You're not a machine Danse. In fact, you're more human than most people could ever hope to be. | feelings confused / Puzzled | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | Player Default: I feel the same way, Danse. I'm only hoping it's more than just friendship. | I'm sorry, I can't right now. I'm not ready for something like that. | wary that the player is upset / Concerned | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | The search for answers about myself has been difficult, and I'm afraid I've given you the wrong impression about how I feel. | Apologetic | COMDanse_04_ConfidantToInfatuation | |||
Scene | SceneDialogue | Custom | I think the best thing to do is forget we had this conversation, and to simply remain friends. | Danse: Look... I know that this has been difficult for you. | Friendly | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | Player Default: You're not a machine Danse. In fact, you're more human than most people could ever hope to be. | You don't know how much it means to me to hear you say that. | Danse: Look... I'm not going to lie to you. You're going to have to be patient with me. | flattered / Grateful | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: You're right, Danse, I'm not ready to move on. I'm sorry. | Don't apologize. All of this confusion is my fault in the first place. | Danse: Look... I know that this has been difficult for you. | Apologetic | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: I don't care what I was taught. You're more important to me than any of that. | I... I honestly don't know what to say. I didn't expect our conversation to lead to this. | Danse: Look... I'm not going to lie to you. You're going to have to be patient with me. | still surprised/flattered / Surprised | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: If you were just a machine, would we even be having this conversation? | I don't know. I'm not certain what the Institute embedded into my brain to handle things like this. | Somber | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | If was human, wouldn't this be a hell of a lot easier? | Player Default: You're not a machine Danse. In fact, you're more human than most people could ever hope to be. | almost a challenge to player / Question | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | Player Default: And I'll do everything I can to live up to it. | Look... I know that this has been difficult for you. | Friendly | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | In fact, I don't envy some of the recent decisions you've had to make. | Friendly | COMDanse_04_ConfidantToInfatuation | |||
Scene | SceneDialogue | Custom | If our roles had been reversed, I'm not so sure I could of handled it as well as you did. | Concerned | COMDanse_04_ConfidantToInfatuation | |||
Scene | SceneDialogue | Custom | Whatever the case may be, I just want to thank you for sticking by me and remind you that what I said before still stands. | Friendly | COMDanse_04_ConfidantToInfatuation | |||
Scene | SceneDialogue | Custom | If you need me, I'll be here for you. | Player Default: You're not a machine Danse. In fact, you're more human than most people could ever hope to be. | Friendly | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | Player Default: And I'll do everything I can to live up to it. | Don't forget. If you need me, I'll be here for you. I owe you that much. | Player Default: You're not a machine Danse. In fact, you're more human than most people could ever hope to be. | Friendly | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: You don't know how much it means to me to hear you say that. | Look... I'm not going to lie to you. You're going to have to be patient with me. | very sincere / Friendly | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | Coming to terms with these... well, human feelings is going to be a very difficult journey. | very sincere / Friendly | COMDanse_04_ConfidantToInfatuation | |||
Scene | SceneDialogue | Custom | But if we can tackle those obstacles together, I think that this relationship could last a very long time. | very sincere / Friendly | COMDanse_04_ConfidantToInfatuation | |||
Scene | SceneDialogue | Custom | Player Default: I'm always ready to listen | I appreciate you taking the time. | Danse: When you revealed how you felt about me, I have to admit... I was caught off guard. | Friendly | COMDanse_07_RepeatInfatuationToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: Maybe later. | Very well. Later then. | Danse: When you revealed how you felt about me, I have to admit... I was caught off guard. | Confident | COMDanse_07_RepeatInfatuationToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: Go on. | Thanks. | Danse: When you revealed how you felt about me, I have to admit... I was caught off guard. | Confident | COMDanse_07_RepeatInfatuationToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: Did I do something wrong? | I don't know, that's why I thought we should discuss it. | Danse: When you revealed how you felt about me, I have to admit... I was caught off guard. | Concerned | COMDanse_07_RepeatInfatuationToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: I appreciate you taking the time. | When you revealed how you felt about me, I have to admit... I was caught off guard. | Concerned | COMDanse_07_RepeatInfatuationToAdmiration | ||
Scene | SceneDialogue | Custom | Don't get me wrong, that doesn't mean I wasn't pleased to hear it. I just never had anyone profess their feelings towards me that way. | Concerned | COMDanse_07_RepeatInfatuationToAdmiration | |||
Scene | SceneDialogue | Custom | It's taken me some time to adjust into our relationship and I'm doing the best I can to give as much as I take. | Concerned | COMDanse_07_RepeatInfatuationToAdmiration | |||
Scene | SceneDialogue | Custom | But lately I'm feeling like things are changing between us and you've become more... distant. | Concerned | COMDanse_07_RepeatInfatuationToAdmiration | |||
Scene | SceneDialogue | Custom | The way you're acting, it feels like you're slipping away from me and I'm hoping it isn't my fault. | Player Default: It's not you Danse, it's me. I'm sorry. | Concerned | COMDanse_07_RepeatInfatuationToAdmiration | ||
Scene | SceneDialogue | Custom | Player Default: I appreciate you taking the time. | When I told you how I felt about dealing with my new identity, you told me that you'd be tolerant... that you'd stick by me. | Concerned | COMDanse_07_RepeatInfatuationToAdmiration | ||
Scene | SceneDialogue | Custom | I don't know what's changed since then, but you've definitely become more difficult to get along with. | Concerned | COMDanse_07_RepeatInfatuationToAdmiration | |||
Scene | SceneDialogue | Custom | My fear is that you're starting to regret accepting that I'm a synth... that your Brotherhood training is pushing our friendship aside. | Concerned | COMDanse_07_RepeatInfatuationToAdmiration | |||
Scene | SceneDialogue | Custom | On the other hand, it could be my fault. I'm still trying to cope with the adjustments I've been forced to make. | Concerned | COMDanse_07_RepeatInfatuationToAdmiration | |||
Scene | SceneDialogue | Custom | Whatever the case may be, something has to change before it strains our relationship more than it already has. | Player Default: It's not you Danse, it's me. I'm sorry. | Concerned | COMDanse_07_RepeatInfatuationToAdmiration | ||
Scene | SceneDialogue | Custom | Player Default: It's not you Danse, it's me. I'm sorry. | Thank you for being honest with me. | Danse: Maybe this relationship between us was a mistake. | Friendly | COMDanse_07_RepeatInfatuationToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: It is your fault. | I don't know what else I can do. I'm giving you everything that I can. | Danse: Maybe this relationship between us was a mistake. | Puzzled | COMDanse_07_RepeatInfatuationToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: I don't know what it is. | Well, whatever the case may be, something's wrong between us. | Danse: Maybe this relationship between us was a mistake. | Irritated | COMDanse_07_RepeatInfatuationToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: Does that mean it's over between us? | I think that's best... for now. | Danse: Maybe this relationship between us was a mistake. | Apologetic | COMDanse_07_RepeatInfatuationToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: Does that mean it's over between us? | Absolutely. I just wanted to bring this to your attention before it was too late. | Danse: Maybe this relationship between us was a mistake. | Friendly | COMDanse_07_RepeatInfatuationToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: Thank you for being honest with me. | Maybe this relationship between us was a mistake. | Concerned | COMDanse_07_RepeatInfatuationToAdmiration | ||
Scene | SceneDialogue | Custom | Whether it's you or it's me... or a bit of both, we obviously have some issues that need to be worked out. | Concerned | COMDanse_07_RepeatInfatuationToAdmiration | |||
Scene | SceneDialogue | Custom | We need some time to reflect and regain confidence in our relationship. When the time is right, we can talk about it again. | Concerned | COMDanse_07_RepeatInfatuationToAdmiration | |||
Scene | SceneDialogue | Custom | In the meantime, we'll remain friends and see where that takes us. | Friendly | COMDanse_07_RepeatInfatuationToAdmiration | |||
Scene | SceneDialogue | Custom | Player Default: Thank you for being honest with me. | Look, I'm not trying to break up our friendship. That's the last thing I'd want to do. | Confident | COMDanse_07_RepeatInfatuationToAdmiration | ||
Scene | SceneDialogue | Custom | I just wanted to let you know how I feel before things get worse and we both do something we'll regret. | Irritated | COMDanse_07_RepeatInfatuationToAdmiration | |||
Scene | SceneDialogue | Custom | Player Default: If you think something's wrong, I want to know. | Really? You certainly don't seem like you care. | Danse: We've been getting along quite well together, but lately you've been acting strange. | Surprised | COMDanse_08_RepeatAdmirationToNeutral | |
Scene | SceneDialogue | Custom | Player Default: I can't right now. | Well, soon then. Things like this shouldn't be neglected. | Danse: We've been getting along quite well together, but lately you've been acting strange. | Concerned | COMDanse_08_RepeatAdmirationToNeutral | |
Scene | SceneDialogue | Custom | Player Default: All right. Tell me what it is. | I'll try to make this as clear as possible. | Danse: We've been getting along quite well together, but lately you've been acting strange. | Confident | COMDanse_08_RepeatAdmirationToNeutral | |
Scene | SceneDialogue | Custom | Player Default: Something's wrong? Like what? | I don't know, you tell me. | Danse: We've been getting along quite well together, but lately you've been acting strange. | Irritated | COMDanse_08_RepeatAdmirationToNeutral | |
Scene | SceneDialogue | Custom | Player Default: Really? You certainly don't seem like you care. | We've been getting along quite well together, but lately you've been acting strange. | Concerned | COMDanse_08_RepeatAdmirationToNeutral | ||
Scene | SceneDialogue | Custom | I don't know exactly what it is, but you just don't seem like yourself. | Concerned | COMDanse_08_RepeatAdmirationToNeutral | |||
Scene | SceneDialogue | Custom | In fact, you remind me of how things were when you first joined the Brotherhood... ignorant of our regulations and our beliefs. | Concerned | COMDanse_08_RepeatAdmirationToNeutral | |||
Scene | SceneDialogue | Custom | Now... I don't want to stand here and lecture you, because I think you know exactly how you can fix the problem. | Concerned | COMDanse_08_RepeatAdmirationToNeutral | |||
Scene | SceneDialogue | Custom | I hope I'm right, otherwise you might end up finding yourself without a partner. Am I clear? | Player Default: Yes, I can handle it... I'm sorry. | Concerned | COMDanse_08_RepeatAdmirationToNeutral | ||
Scene | SceneDialogue | Custom | Player Default: Yes, I can handle it... I'm sorry. | Apologies aren't necessary. | Danse: Just take the time to remember why we're out here. | Concerned | COMDanse_08_RepeatAdmirationToNeutral | |
Scene | SceneDialogue | Custom | Player Default: Why don't you just get off my back? | I don't know what's gotten into you lately. | Danse: Just take the time to remember why we're out here. | Irritated | COMDanse_08_RepeatAdmirationToNeutral | |
Scene | SceneDialogue | Custom | Player Default: I didn't notice. | That's what I was afraid of. | Danse: Just take the time to remember why we're out here. | Concerned | COMDanse_08_RepeatAdmirationToNeutral | |
Scene | SceneDialogue | Custom | Player Default: What if I don't want to change? | I'm not threatening you, I'm trying to offer advice. | Concerned | COMDanse_08_RepeatAdmirationToNeutral | ||
Scene | SceneDialogue | Custom | I would hate to see you alienate yourself from the Brotherhood... and from me. | Danse: Just take the time to remember why we're out here. | Concerned | COMDanse_08_RepeatAdmirationToNeutral | ||
Scene | SceneDialogue | Custom | Player Default: Apologies aren't necessary. | Just take the time to remember why we're out here. | Concerned | COMDanse_08_RepeatAdmirationToNeutral | ||
Scene | SceneDialogue | Custom | I would hate to see you alienate yourself from the Brotherhood... and from me. | Concerned | COMDanse_08_RepeatAdmirationToNeutral | |||
Scene | SceneDialogue | Custom | Player Default: You sound angry. | Good, then I'm getting through to you. | Danse: I've given you more respect than anyone else I can remember and you've been throwing back in my face. | angry / Irritated | COMDanse_09_RepeatNeutralToDisdain | |
Scene | SceneDialogue | Custom | Player Default: Not now, Danse. | You need to start deciding where your priorities lie before it's too late. | Danse: I've given you more respect than anyone else I can remember and you've been throwing back in my face. | Irritated | COMDanse_09_RepeatNeutralToDisdain | |
Scene | SceneDialogue | Custom | Player Default: I don't know what you mean. | You don't? Well, let me explain. | Danse: I've given you more respect than anyone else I can remember and you've been throwing back in my face. | angry / Irritated | COMDanse_09_RepeatNeutralToDisdain | |
Scene | SceneDialogue | Custom | Player Default: What did I do? | Isn't it obvious? | Danse: I've given you more respect than anyone else I can remember and you've been throwing back in my face. | angry / Irritated | COMDanse_09_RepeatNeutralToDisdain | |
Scene | SceneDialogue | Custom | Player Default: Good, then I'm getting through to you. | I've given you more respect than anyone else I can remember and you've been throwing back in my face. | angry / Irritated | COMDanse_09_RepeatNeutralToDisdain | ||
Scene | SceneDialogue | Custom | The way you've been acting lately, it seems like everything I've taught you was a waste of time. | Irritated | COMDanse_09_RepeatNeutralToDisdain | |||
Scene | SceneDialogue | Custom | Look. Because we've spent so much time together, I'm going to give you a word of advice. | Irritated | COMDanse_09_RepeatNeutralToDisdain | |||
Scene | SceneDialogue | Custom | Stop all this nonsense and start acting like you give a damn... before it's too late. | Player Default: You're right. I'm sorry. | Irritated | COMDanse_09_RepeatNeutralToDisdain | ||
Scene | SceneDialogue | Custom | Player Default: You're right. I'm sorry. | Don't apologize... act! | Danse: I'm not a fool. I realize that it hasn't been easy out here... for any of us. | angry / Angry | COMDanse_09_RepeatNeutralToDisdain | |
Scene | SceneDialogue | Custom | Player Default: If you don't like it, take a hike. | Lashing out like that is the perfect example of what I'm talking about. | Danse: I'm not a fool. I realize that it hasn't been easy out here... for any of us. | angry/disappointed that Player is being a jerk / Irritated | COMDanse_09_RepeatNeutralToDisdain | |
Scene | SceneDialogue | Custom | Player Default: I hear you, loud and clear. | That's all you can say? | Danse: I'm not a fool. I realize that it hasn't been easy out here... for any of us. | angry/disappointed that Player is being a jerk / Irritated | COMDanse_09_RepeatNeutralToDisdain | |
Scene | SceneDialogue | Custom | Player Default: Wait a second. Are you threatening me? | I don't threaten, I act. You need to do the same. | Danse: I'm not a fool. I realize that it hasn't been easy out here... for any of us. | Irritated | COMDanse_09_RepeatNeutralToDisdain | |
Scene | SceneDialogue | Custom | Player Default: Don't apologize... act! | I'm not a fool. I realize that it hasn't been easy out here... for any of us. | Irritated | COMDanse_09_RepeatNeutralToDisdain | ||
Scene | SceneDialogue | Custom | But you need to wake up and get control of whatever's causing you to act this way. | Irritated | COMDanse_09_RepeatNeutralToDisdain | |||
Scene | SceneDialogue | Custom | Otherwise, you might just find yourself wandering the Commonwealth alone. | Irritated | COMDanse_09_RepeatNeutralToDisdain | |||
Scene | SceneDialogue | Custom | Player Default: Hold on. Let's talk about this. | Forget it! I've given you plenty of warnings. | Danse: I gave you a chance, and you squandered it. | furious / Angry | COMDanse_10_RepeatDisdainToHatred | |
Scene | SceneDialogue | Custom | Player Default: If you don't like the way I'm doing things, get the hell out of my face. | Gladly. | Danse: I gave you a chance, and you squandered it. | angry/cold / Angry | COMDanse_10_RepeatDisdainToHatred | |
Scene | SceneDialogue | Custom | Player Default: This needs to wait. We've got more important things to do. | There's no point in waiting. I'm leaving. | Danse: I gave you a chance, and you squandered it. | angry / Angry | COMDanse_10_RepeatDisdainToHatred | |
Scene | SceneDialogue | Custom | Player Default: What's this all about? | The fact that you don't understand why I'm angry is exactly the reason that I'm leaving. | Danse: I gave you a chance, and you squandered it. | angry RE-RECORD PLEASE / Angry | COMDanse_10_RepeatDisdainToHatred | |
Scene | SceneDialogue | Custom | Player Default: Forget it! I've given you plenty of warnings. | I gave you a chance, and you squandered it. | Angry | COMDanse_10_RepeatDisdainToHatred | ||
Scene | SceneDialogue | Custom | I'll provide you whatever advise you need to defeat our common enemy, but you can consider our partnership terminated. | Angry | COMDanse_10_RepeatDisdainToHatred | |||
Scene | SceneDialogue | Custom | Player Default: Sounds important. Go ahead. | It is important, but... I don't even know where to begin. There's so much I wanted to say. | Player Default: Take it easy, Danse. Whatever it is, I'll help you work through it. | broaching a personal subject / Worried | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: Not right now, I'm kind of busy. | Sure, I understand. Perhaps we'll speak later. | Player Default: Take it easy, Danse. Whatever it is, I'll help you work through it. | Apologetic | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: Sure. | Honestly... I don't even know where to begin. There's so much I wanted to say. | Player Default: Take it easy, Danse. Whatever it is, I'll help you work through it. | sigh before line, this is really tough for you to articulate / Worried | COMDanse_04_ConfidantToInfatuation | |
Scene | SceneDialogue | Custom | Player Default: Are you okay, Danse? | I'm sorry. | Friendly | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | I really thought this would be easier to talk about. There's so much I wanted to say, but I don't know where to start. | Player Default: Take it easy, Danse. Whatever it is, I'll help you work through it. | Worried | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | Danse: Which includes something important you've made me realize. | I don't know if it's friendship, or an anomaly in my programming. After all, I'm not really human. | laying your feelings on the table (re-record) | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | But whatever it is, I can't deny that I'm feeling closer to you than anyone else I've ever met. | Player Default: As far as I'm concerned, you're like a brother to me... the best of friends. | laying your feelings on the table | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | Player Default: I don't know if anything will help me work through it. | I've spent my entire life... or at least what I perceive as my life... following a plan to shape my own future. | Somber | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | But since my banishment, I feel lost... almost like I exist without purpose. | Somber | COMDanse_04_ConfidantToInfatuation | |||
Scene | SceneDialogue | Custom | For the first time since that moment I signed up with the Brotherhood, I don't have all the answers. I don't have a plan. | Worried | COMDanse_04_ConfidantToInfatuation | |||
Scene | SceneDialogue | Custom | And it scares the hell out of me. | Player Default: It's impossible to plan your life. Hell, I didn't expect to wake up 200 years into the future. | Worried | COMDanse_04_ConfidantToInfatuation | ||
Scene | SceneDialogue | Custom | Player Default: Take it easy. I'm listening. | "Take it easy?" If I lost my calm, we wouldn't be having this conversation. | Danse: Now, listen up, because I'm only going to tell you this once. | angry/veiled threat / Irritated | COMDanse_05_NeutralToDisdain | |
Scene | SceneDialogue | Custom | Player Default: Not now, I've got other things on my mind. | I don't like being ignored. It's unacceptable. | Irritated | COMDanse_05_NeutralToDisdain | ||
Scene | SceneDialogue | Custom | You better wise up and speak to me if you care about our partnership. | Danse: Now, listen up, because I'm only going to tell you this once. | Irritated | COMDanse_05_NeutralToDisdain | ||
Scene | SceneDialogue | Custom | Player Default: Sounds serious. | That's an understatement. | Danse: Now, listen up, because I'm only going to tell you this once. | angry / Irritated | COMDanse_05_NeutralToDisdain | |
Scene | SceneDialogue | Custom | Player Default: Did I do something wrong? | You must be joking. How can you be so unaware of what goes on around you? | Danse: Now, listen up, because I'm only going to tell you this once. | angry / Angry | COMDanse_05_NeutralToDisdain | |
Scene | SceneDialogue | Custom | Player Default: "Take it easy?" If I lost my calm, we wouldn't be having this conversation. | Now, listen up, because I'm only going to tell you this once. | This is an angry lecture / Irritated | COMDanse_05_NeutralToDisdain | ||
Scene | SceneDialogue | Custom | We're out here in the Commonwealth representing the Brotherhood of Steel. | This is an angry lecture / Irritated | COMDanse_05_NeutralToDisdain | |||
Scene | SceneDialogue | Custom | And I'm doing my damnedest to keep you on the straight and narrow by taking you under my wing and showing you the way. | This is an angry lecture / Irritated | COMDanse_05_NeutralToDisdain | |||
Scene | SceneDialogue | Custom | But it seems you've decided to throw all that away... to ignore everything I've been teaching you. | This is an angry lecture / Irritated | COMDanse_05_NeutralToDisdain | |||
Scene | SceneDialogue | Custom | If you decide to continue along this path, I can't... I won't... be a part of it any longer. We'll end our partnership and go our separate ways. | Player Default: I'm sorry, I didn't realize it was affecting our relationship. | This is an angry lecture / Irritated | COMDanse_05_NeutralToDisdain | ||
Scene | SceneDialogue | Custom | Player Default: I'm sorry, I didn't realize it was affecting our relationship. | Well then, consider this your wake up call. | Danse: It's never too late to evaluate yourself and change. I know there's still potential within you. | calming, but still a bit angry / Irritated | COMDanse_05_NeutralToDisdain | |
Scene | SceneDialogue | Custom | Player Default: I don't care. I'm sick of following your ridiculous rules! | Those rules that you're mocking are the foundation of the Brotherhood. | angry / Angry | COMDanse_05_NeutralToDisdain | ||
Scene | SceneDialogue | Custom | I refuse to watch you trample all over them with reckless abandon and remain silent. | Danse: It's never too late to evaluate yourself and change. I know there's still potential within you. | angry / Angry | COMDanse_05_NeutralToDisdain | ||
Scene | SceneDialogue | Custom | Player Default: Understood. | I was hoping for more, but at least I'm getting through to you. | Danse: It's never too late to evaluate yourself and change. I know there's still potential within you. | still a bit angry, but calming / Irritated | COMDanse_05_NeutralToDisdain | |
Scene | SceneDialogue | Custom | Player Default: What do you mean you'll leave? We have work to do. | I'll still follow orders and do my part for the Brotherhood of Steel. | angry / Irritated | COMDanse_05_NeutralToDisdain | ||
Scene | SceneDialogue | Custom | But I don't have to travel with you to do it. I can prove just as useful elsewhere. | Player Default: I'm sorry, I didn't realize it was affecting our relationship. | angry / Irritated | COMDanse_05_NeutralToDisdain | ||
Scene | SceneDialogue | Custom | Player Default: Well then, consider this your wake up call. | It's never too late to evaluate yourself and change. I know there's still potential within you. | calming, but still a bit angry / Irritated | COMDanse_05_NeutralToDisdain | ||
Scene | SceneDialogue | Custom | What I think you need to do is step back and take a good look at yourself. | calming, but still a bit angry / Irritated | COMDanse_05_NeutralToDisdain | |||
Scene | SceneDialogue | Custom | If I'm right, I don't think you'd like what you'll see and then maybe you'll do something about it. | calming, but still a bit angry / Irritated | COMDanse_05_NeutralToDisdain | |||
Scene | SceneDialogue | Custom | Now let's get moving. | calming, but still a bit angry / Irritated | COMDanse_05_NeutralToDisdain | |||
Scene | SceneDialogue | Custom | Player Default: Calm down, let's talk about it. | Your words mean nothing to me. | Danse: I refuse to stand by and continue to watch you slaughter innocent people to satisfy your bloodlust. | angry / Angry | COMDanse_06_DisdainToHatred | |
Scene | SceneDialogue | Custom | Player Default: I don't need this right now. | Tough! I had to stick it out with you, now you have to listen to me! | Danse: I refuse to stand by and continue to watch you slaughter innocent people to satisfy your bloodlust. | angry / Angry | COMDanse_06_DisdainToHatred | |
Scene | SceneDialogue | Custom | Player Default: I feel like I missed something. | You're damn right you did. | Danse: I refuse to stand by and continue to watch you slaughter innocent people to satisfy your bloodlust. | Angry | COMDanse_06_DisdainToHatred | |
Scene | SceneDialogue | Custom | Player Default: Why? What's the matter? | Have you taken leave of your senses? | Danse: I refuse to stand by and continue to watch you slaughter innocent people to satisfy your bloodlust. | strong disbelief/anger / Angry | COMDanse_06_DisdainToHatred | |
Scene | SceneDialogue | Custom | Player Default: Your words mean nothing to me. | I told you I wasn't going to put up with your disregard for the Brotherhood's rules, plain and simple. | Angry | COMDanse_06_DisdainToHatred | ||
Scene | SceneDialogue | Custom | But you've apparently decided to ignore everything I've taught you and worse still, you've dishonored the Brotherhood with your actions. | Angry | COMDanse_06_DisdainToHatred | |||
Scene | SceneDialogue | Custom | I trusted you, soldier. Now you've taken that trust and cast it aside like you didn't have a care in the world. | Angry | COMDanse_06_DisdainToHatred | |||
Scene | SceneDialogue | Custom | Well, I've had just about all I can stomach. You've left me no choice. I'm done with you. | Player Default: Look, Danse. I'm really sorry. | Angry | COMDanse_06_DisdainToHatred | ||
Scene | SceneDialogue | Custom | Player Default: Look, Danse. I'm really sorry. | Why the hell should I believe you? | Player Default: Because I care about you. | angry, but willing to listen / Irritated | COMDanse_06_DisdainToHatred | |
Scene | SceneDialogue | Custom | Player Default: Finally. I'm surprised you stuck around this long. | Unbelievable. | Danse: I gave you chance, and you squandered it. | stunned during your anger / Surprised | COMDanse_06_DisdainToHatred | |
Scene | SceneDialogue | Custom | Player Default: Then I guess this is goodbye. | That's all you have to say after all this time we spent together and everything I've done for you? | Danse: I gave you chance, and you squandered it. | stunned, Player is being an ingrate / Angry | COMDanse_06_DisdainToHatred | |
Scene | SceneDialogue | Custom | Player Default: Is there anything I can say that will change your mind? | I don't know. Since you have all the answers, why don't you tell me? | Player Default: Look, Danse. I'm really sorry. | Player trying to get off the hook easy / Angry | COMDanse_06_DisdainToHatred | |
Scene | SceneDialogue | Custom | Player Default: Because I care about you. | You... you what? | Shocked/stunned (Player admitted feelings towards you) / Surprised | COMDanse_06_DisdainToHatred | ||
Scene | SceneDialogue | Custom | Well, if it's true, you certainly have a strange way of showing it. | Danse: I'm willing to give you another chance. | recovering from the shock, back to stern / Irritated | COMDanse_06_DisdainToHatred | ||
Miscellaneous | Miscellaneous | SharedInfo | Player Default: Because I care about you. | No. I'm sorry. That's just not good enough. | Danse: I gave you chance, and you squandered it. | Angry | COMDanse_06_DisdainToHatred | |
Scene | SceneDialogue | Custom | Player Default: You know what? Just forget it. If you want to go, then go. | You don't even have an excuse. Pathetic. | Danse: I gave you chance, and you squandered it. | angry / Angry | COMDanse_06_DisdainToHatred | |
Scene | SceneDialogue | Custom | Player Default: Because soldiers stick together, through thick and thin. | I don't know. | calming from anger / Suspicious | COMDanse_06_DisdainToHatred | ||
Scene | SceneDialogue | Custom | I feel like we've been though this before. | Danse: I'm willing to give you another chance. | calming from anger / Suspicious | COMDanse_06_DisdainToHatred | ||
Scene | SceneDialogue | Custom | Player Default: Because I have so much more to learn and I need you to teach me. | If only you would have listened to me from the beginning, we wouldn't be in this predicament. | Danse: I'm willing to give you another chance. | Sigh before. Calming from anger. / Irritated | COMDanse_06_DisdainToHatred | |
Scene | SceneDialogue | Custom | You have some nerve walking away from me like this! | angry, Player is blowing you off / Angry | COMDanse_06_DisdainToHatred | |||
Scene | SceneDialogue | Custom | We're done. Do you hear me? We're done! | angry, intensify as if Player is leaving / Angry | COMDanse_06_DisdainToHatred | |||
Scene | SceneDialogue | Custom | Danse: I'll provide you whatever advise you need to defeat our common enemy, but you can consider our partnership terminated. | I'm willing to give you another chance. | Sigh before this... your mind has been changed. Still firm though. / Irritated | COMDanse_06_DisdainToHatred | ||
Scene | SceneDialogue | Custom | But mark my words. If you stray from the path again, we're through. | firm / Irritated | COMDanse_06_DisdainToHatred | |||
Scene | SceneDialogue | Custom | Player Default: No. I'm sorry. That's just not good enough. | I gave you chance, and you squandered it. | angry / Angry | COMDanse_06_DisdainToHatred | ||
Scene | SceneDialogue | Custom | I'll provide you whatever advise you need to defeat our common enemy, but you can consider our partnership terminated. | Danse: I'm willing to give you another chance. | angry / Angry | COMDanse_06_DisdainToHatred | ||
Scene | SceneDialogue | Custom | Player Default: Ready. | Roger that. | Companion: All my hopes go with you for a successful mission, Paladin Danse. | Confident | COMDansePickUpScene | |
Scene | SceneDialogue | Custom | Player Default: Not now. | No problem. Let me know when you're ready. | Companion: All my hopes go with you for a successful mission, Paladin Danse. | Confident | COMDansePickUpScene | |
Scene | SceneDialogue | Custom | Player Default: I just want to trade a few things. | Very well. Help yourself. | Companion: All my hopes go with you for a successful mission, Paladin Danse. | Confident | COMDansePickUpScene | |
Scene | SceneDialogue | Custom | Player Default: That depends. How are you feeling? | I'm prepared to take on whatever the Commonwealth throws at us, especially if I have you by my side. | friendly, with gusto / Friendly | COMDansePickUpScene | ||
Scene | SceneDialogue | Custom | When you're ready to go, I'm right there with you. | Player Default: Ready. | Friendly | COMDansePickUpScene | ||
Scene | SceneDialogue | Custom | Player Default: That depends. How are you feeling? | I'm locked and loaded, and ready to take on the enemy. | friendly, with gusto / Friendly | COMDansePickUpScene | ||
Scene | SceneDialogue | Custom | When you're ready to go, I'm right behind you. | Player Default: Ready. | Friendly | COMDansePickUpScene | ||
Scene | SceneDialogue | Custom | Player Default: That depends. How are you feeling? | My power armor systems are within normal operating parameters, so I'm ready as I'll ever be. | Confident | COMDansePickUpScene | ||
Scene | SceneDialogue | Custom | You just give the word, and we can begin our mission. | Player Default: Ready. | Confident | COMDansePickUpScene | ||
Scene | SceneDialogue | Custom | Player Default: That depends. How are you feeling? | I'm feeling marginalized because I've been told to stay behind... when I could be out there providing proper fire support. | a bit irritated / Irritated | COMDansePickUpScene | ||
Scene | SceneDialogue | Custom | If you're ready, we can be on our way. | Player Default: Ready. | Irritated | COMDansePickUpScene | ||
Scene | SceneDialogue | Custom | Dogmeat: (curious sound) | Sure, Codsworth... thanks. | Danse: Don't worry, boy. I'll make sure this soldier comes home alive. | A little miffed a robot just wished you well. / Puzzled | COMDansePickUpScene | |
Scene | SceneDialogue | Custom | Dogmeat: (curious sound) | Don't worry, Garvey. There shouldn't be a problem... as long as the Minutemen don't get in my way. | Danse: Don't worry, boy. I'll make sure this soldier comes home alive. | Smug/tough / Stern | COMDansePickUpScene | |
Scene | SceneDialogue | Custom | Dogmeat: (curious sound) | Valentine. | Danse: Don't worry, boy. I'll make sure this soldier comes home alive. | Not pleased to be looking at a Synth. / Stern | COMDansePickUpScene | |
Scene | SceneDialogue | Custom | Dogmeat: (curious sound) | That's never going to happen, mutant. | Danse: Don't worry, boy. I'll make sure this soldier comes home alive. | Stern | COMDansePickUpScene | |
Scene | SceneDialogue | Custom | Dogmeat: (curious sound) | Sharing technological information isn't permitted. However, if you wish to donate yourself for study, I'm certain our scribes would be pleased. | Danse: Don't worry, boy. I'll make sure this soldier comes home alive. | deadpan, but maybe a glimmer of humor? / Stern | COMDansePickUpScene | |
Scene | SceneDialogue | Custom | Dogmeat: (curious sound) | That's an interesting warning coming from someone who dabbles in manipulation and subterfuge. | Danse: Don't worry, boy. I'll make sure this soldier comes home alive. | Irritated | COMDansePickUpScene | |
Scene | SceneDialogue | Custom | Dogmeat: (curious sound) | Only if it "plays nice" back, citizen. | Danse: Don't worry, boy. I'll make sure this soldier comes home alive. | Stern | COMDansePickUpScene | |
Scene | SceneDialogue | Custom | Dogmeat: (curious sound) | Trust me, freak. You wouldn't. | Danse: Don't worry, boy. I'll make sure this soldier comes home alive. | Stern | COMDansePickUpScene | |
Scene | SceneDialogue | Custom | Dogmeat: (curious sound) | Don't mistake my tolerance of your existence for friendship, synth. We have nothing to say to each other. | Danse: Don't worry, boy. I'll make sure this soldier comes home alive. | Confident / Angry | COMDansePickUpScene | |
Miscellaneous | Miscellaneous | SharedInfo | Dogmeat: (curious sound) | The aroma is rather... pungent. | Danse: Don't worry, boy. I'll make sure this soldier comes home alive. | Amused | COMDansePickUpScene | |
Scene | SceneDialogue | Custom | You want me to return to base? | Player Default: Afraid so. It's nothing personal. | Question | COMDanseDismissScene | ||
Scene | SceneDialogue | Custom | Player Default: Afraid so. It's nothing personal. | Understood. | Danse: I'll head back to the bunker and wait for you there. Just be careful. | Confident | COMDanseDismissScene | |
Scene | SceneDialogue | Custom | Player Default: No, never mind. | Okay. Let's get going then. | Danse: I'll head back to the bunker and wait for you there. Just be careful. | Confident | COMDanseDismissScene | |
Scene | SceneDialogue | Custom | Player Default: Yeah. | Not a problem. | Danse: I'll head back to the bunker and wait for you there. Just be careful. | Confident | COMDanseDismissScene | |
Scene | SceneDialogue | Custom | Player Default: Is that a problem? | Not at all. | Danse: I'll head back to the bunker and wait for you there. Just be careful. | Confident | COMDanseDismissScene | |
Scene | SceneDialogue | Custom | Player Default: Understood. | I'll head back to the bunker and wait for you there. Just be careful. | Concerned | COMDanseDismissScene | ||
Scene | SceneDialogue | Custom | If anything happened to you... I honestly don't know what I'd do. | you love the player, so genuine concern here / Concerned | COMDanseDismissScene | |||
Scene | SceneDialogue | Custom | Player Default: Understood. | Just remember everything I taught you and you'll do just fine. | Confident | COMDanseDismissScene | ||
Scene | SceneDialogue | Custom | Keep your gun loaded and watch your back out there. | Confident | COMDanseDismissScene | |||
Scene | SceneDialogue | Custom | Player Default: Understood. | I'm not going to lie to you. I think this is a foolish decision... but it's yours to make. | Irritated | COMDanseDismissScene | ||
Scene | SceneDialogue | Custom | Be careful. | Confident | COMDanseDismissScene | |||
Scene | SceneDialogue | Custom | Player Default: Understood. | Avoiding me isn't going to solve the problem, you know. | Irritated | COMDanseDismissScene | ||
Scene | SceneDialogue | Custom | Take some time to collect yourself, then come find me when you're ready to get back to business. | Irritated | COMDanseDismissScene | |||
Scene | SceneDialogue | Custom | Player Default: I hope I haven't offended you. | Offending me should be the least of your worries right now. | Danse: I don't know how you think the Brotherhood of Steel operates, but the one thing we never do is murder the innocent! | angry / Angry | COMDanseMurderScene | |
Scene | SceneDialogue | Custom | Player Default: Not now, let's talk later. | Avoiding the issues doesn't make them go away. | Danse: I don't know how you think the Brotherhood of Steel operates, but the one thing we never do is murder the innocent! | angry / Angry | COMDanseMurderScene | |
Scene | SceneDialogue | Custom | Player Default: Sounds serious. | You're totally unaware of what I'm even talking about, aren't you. | Danse: I don't know how you think the Brotherhood of Steel operates, but the one thing we never do is murder the innocent! | angry / Angry | COMDanseMurderScene | |
Scene | SceneDialogue | Custom | Player Default: What did I do? | Are you honestly telling me you have no idea what I'm talking about? | Danse: I don't know how you think the Brotherhood of Steel operates, but the one thing we never do is murder the innocent! | sarcastic/angry... Player knows darn well what it is / Angry | COMDanseMurderScene | |
Scene | SceneDialogue | Custom | Player Default: Very well. Apology accepted. | Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake. | Danse: Let's just move on and forget that this ever happened. | Concerned | COMDanseMurderScene | |
Scene | SceneDialogue | Custom | Player Default: Very well. Apology accepted. | Look, if I'm getting angry it's only because we're good friends... and good friends watch out for one another. | Danse: Let's just move on and forget that this ever happened. | Concerned | COMDanseMurderScene | |
Scene | SceneDialogue | Custom | Player Default: Very well. Apology accepted. | Look, the only reason I'm getting angry is because I see you have the potential to excel within the Brotherhood. | Danse: Let's just move on and forget that this ever happened. | Concerned | COMDanseMurderScene | |
Scene | SceneDialogue | Custom | Player Default: Very well. Apology accepted. | Look, I hope I'm getting through to you. | Concerned | COMDanseMurderScene | ||
Scene | SceneDialogue | Custom | I'm not trying to make things difficult between us, I'm just trying to keep you from straying off the path. | Danse: Let's just move on and forget that this ever happened. | Concerned | COMDanseMurderScene | ||
Scene | SceneDialogue | Custom | Player Default: Very well. Apology accepted. | Look, I don't know what's gotten into you lately, but this is just another example of your disturbing behavior. | Irritated | COMDanseMurderScene | ||
Scene | SceneDialogue | Custom | It's got to stop. If it doesn't, then maybe you should start looking for someone else to watch your back. | Danse: Let's just move on and forget that this ever happened. | Irritated | COMDanseMurderScene | ||
Scene | SceneDialogue | Custom | Player Default: I'm sorry, it won't happen again. | Very well. Apology accepted. | Danse: Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake. | sigh before... you came off of great anger here / Relieved | COMDanseMurderScene | |
Scene | SceneDialogue | Custom | Player Default: I don't have to answer to you. | The hell you don't. I'm your commanding officer! | Danse: Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake. | projected anger / Angry | COMDanseMurderScene | |
Scene | SceneDialogue | Custom | Player Default: I don't have to answer to you. | My duty is to uphold the ideals of the Brotherhood. | angry / Angry | COMDanseMurderScene | ||
Scene | SceneDialogue | Custom | So nothing, not even your rank, is going to stop me from speaking my mind. | Danse: Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake. | angry / Angry | COMDanseMurderScene | ||
Scene | SceneDialogue | Custom | Player Default: I don't have to answer to you. | I might have been exiled from the Brotherhood, but I'll be damned if I'm going to stand idly by while you tarnish it's name. | Danse: Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake. | Angry | COMDanseMurderScene | |
Scene | SceneDialogue | Custom | Player Default: I'm not going make any promises. | Well you better learn to start. | Danse: Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake. | angry / Angry | COMDanseMurderScene | |
Scene | SceneDialogue | Custom | Player Default: In war, isn't there always collateral damage? | There's a difference between collateral damage, and cold-blooded murder. | calmer, but still angry / Angry | COMDanseMurderScene | ||
Scene | SceneDialogue | Custom | If you're telling me you can't distinguish the difference, perhaps you don't belong in the Brotherhood. | Danse: Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake. | calmer, but still angry... venom at the end / Angry | COMDanseMurderScene | ||
Scene | SceneDialogue | Custom | Player Default: Offending me should be the least of your worries right now. | I don't know how you think the Brotherhood of Steel operates, but the one thing we never do is murder the innocent! | very angry, almost shouting by the end / Angry | COMDanseMurderScene | ||
Scene | SceneDialogue | Custom | I don't care what sort of technology they're sitting on... if they aren't getting in our way or taking up arms against us, they aren't the enemy. | Player Default: I'm sorry, it won't happen again. | calming but still angry lecture / Angry | COMDanseMurderScene | ||
Scene | SceneDialogue | Custom | Danse: Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake. | Let's just move on and forget that this ever happened. | COMDanseMurderScene | |||
Scene | SceneDialogue | Custom | In the future, just try and remember why we're out here. | Concerned | COMDanseMurderScene | |||
Scene | SceneDialogue | Custom | Player Default: Absolutely. Go ahead. | Thank you. This is difficult for me to say, so I hope you'll bear with me as I try to get through it. | Danse: When you were first placed under my sponsorship, I had some serious reservations about it. | You're prefacing something difficult to say. / Concerned | COMDanse_02_FriendshipToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: Maybe later. | Very well, I suppose it can wait. | Danse: When you were first placed under my sponsorship, I had some serious reservations about it. | Annoyed/dejected / Irritated | COMDanse_02_FriendshipToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: All right. | Forgive me, this is difficult. | Danse: When you were first placed under my sponsorship, I had some serious reservations about it. | As if you're prefacing something. / Apologetic | COMDanse_02_FriendshipToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: "Off the record?" That's not like you, Danse. | Which is why this is going to be difficult to say, so I'd appreciate it if you bear with me. | Danse: When you were first placed under my sponsorship, I had some serious reservations about it. | Apologetic | COMDanse_02_FriendshipToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: Of course. What's on your mind? | Thank you. | Danse: This isn't a formal meeting. I... simply want to clear the air. | Friendly | COMDanse_01_NeutralToFriendship | |
Scene | SceneDialogue | Custom | Player Default: Not right now. | Very well. It can wait. | Danse: This isn't a formal meeting. I... simply want to clear the air. | Irritated | COMDanse_01_NeutralToFriendship | |
Scene | SceneDialogue | Custom | Player Default: Go on. | I appreciate your time. | Danse: This isn't a formal meeting. I... simply want to clear the air. | Grateful | COMDanse_01_NeutralToFriendship | |
Scene | SceneDialogue | Custom | Player Default: Does it have anything to do with the Brotherhood? | I wouldn't necessarily say that. | Danse: This isn't a formal meeting. I... simply want to clear the air. | Confident | COMDanse_01_NeutralToFriendship | |
Scene | SceneDialogue | Custom | Player Default: Thank you. | This isn't a formal meeting. I... simply want to clear the air. | You're clearly a bit uncomfortable. / Concerned | COMDanse_01_NeutralToFriendship | ||
Scene | SceneDialogue | Custom | I think we may have gotten off on the wrong foot when we first met and I feel like I owe you an apology. | Sincere / Confident | COMDanse_01_NeutralToFriendship | |||
Scene | SceneDialogue | Custom | Expecting you to embrace the standards of the Brotherhood without having a history with us was unfair. | Apologetic | COMDanse_01_NeutralToFriendship | |||
Scene | SceneDialogue | Custom | And given that you've adjusted so well to our beliefs, I don't think I needed to push so hard. | Player Default: That's very kind. Thank you. | Apologetic | COMDanse_01_NeutralToFriendship | ||
Scene | SceneDialogue | Custom | Player Default: That's very kind. Thank you. | Well, you deserve it. | Danse: When I was an Initiate, my sponsor was Paladin Krieg. Toughest squad leader I ever served with. | Friendly | COMDanse_01_NeutralToFriendship | |
Scene | SceneDialogue | Custom | Player Default: So there is a human being under all of that power armor after all. | Sometimes I need a reminder, but yes... there is. | Danse: When I was an Initiate, my sponsor was Paladin Krieg. Toughest squad leader I ever served with. | Smiling at your own fault the Player pointed out. / Amused | COMDanse_01_NeutralToFriendship | |
Scene | SceneDialogue | Custom | Player Default: I'm betting it hurt to say that. | A little bit, yes. | Danse: When I was an Initiate, my sponsor was Paladin Krieg. Toughest squad leader I ever served with. | Confident | COMDanse_01_NeutralToFriendship | |
Scene | SceneDialogue | Custom | Player Default: You worried that I'm going to quit? | No, I just felt it was the right thing to do. | Danse: When I was an Initiate, my sponsor was Paladin Krieg. Toughest squad leader I ever served with. | Confident | COMDanse_01_NeutralToFriendship | |
Scene | SceneDialogue | Custom | Player Default: Well, you deserve it. | When I was an Initiate, my sponsor was Paladin Krieg. Toughest squad leader I ever served with. | Confident | COMDanse_01_NeutralToFriendship | ||
Scene | SceneDialogue | Custom | He was a model soldier, embodying the values every trainee was striving to achieve. Fiercely loyal, secure in his beliefs and brave to a fault. | Confident | COMDanse_01_NeutralToFriendship | |||
Scene | SceneDialogue | Custom | From the moment I was assigned to his squad I was singled out... it felt like he was pushing me harder than the rest of the team. | Irritated | COMDanse_01_NeutralToFriendship | |||
Scene | SceneDialogue | Custom | I fought by his side for years and we had some seriously close calls, but he never explained to me why I was treated that way. | Player Default: It sounds like he was trying to motivate you. | Confident | COMDanse_01_NeutralToFriendship | ||
Scene | SceneDialogue | Custom | Player Default: I'm flattered that you have so much faith in me. | You've earned that faith by your own hand. | Danse: Well, I've said what I had to say and I hope that it meant something to you. | Friendly | COMDanse_01_NeutralToFriendship | |
Scene | SceneDialogue | Custom | Player Default: Well, it took you long enough to notice. | What can I say? Maybe I'm becoming more like Krieg than I realized. | Danse: Well, I've said what I had to say and I hope that it meant something to you. | Friendly | COMDanse_01_NeutralToFriendship | |
Scene | SceneDialogue | Custom | Player Default: I don't know what to say. | You don't have to say anything. Just keep doing what you're doing. | Danse: Well, I've said what I had to say and I hope that it meant something to you. | Friendly | COMDanse_01_NeutralToFriendship | |
Scene | SceneDialogue | Custom | Player Default: What happened at Adams Air Force Base? | Back in the Capital Wasteland, The Brotherhood was at war with a traitorous group of rebels who called themselves "The Enclave." | Irritated | COMDanse_01_NeutralToFriendship | ||
Scene | SceneDialogue | Custom | They maintained a mobile command post at the remains of Adams Air Force Base, just outside of Washington D.C. | Confident | COMDanse_01_NeutralToFriendship | |||
Scene | SceneDialogue | Custom | The Brotherhood spearheaded an assault on the command post which was ultimately successful but costly. | Confident | COMDanse_01_NeutralToFriendship | |||
Scene | SceneDialogue | Custom | Quite a few soldiers died in that battle, and Paladin Krieg was among them. | Somber | COMDanse_01_NeutralToFriendship | |||
Scene | SceneDialogue | Custom | He made his mark on history, and whether you chose to believe it or not, you have the potential to do the same. | Player Default: I'm flattered that you have so much faith in me. | Friendly | COMDanse_01_NeutralToFriendship | ||
Scene | SceneDialogue | Custom | Player Default: You've earned that faith by your own hand. | Well, I've said what I had to say and I hope that it meant something to you. | Friendly | COMDanse_01_NeutralToFriendship | ||
Scene | SceneDialogue | Custom | I... trust you'll keep this in confidence of course. Some of that information was of a personal nature, and well, I'd like to keep it that way. | Nervous | COMDanse_01_NeutralToFriendship | |||
Scene | SceneDialogue | Custom | Player Default: Thank you. This is difficult for me to say, so I hope you'll bear with me as I try to get through it. | When you were first placed under my sponsorship, I had some serious reservations about it. | Confident | COMDanse_02_FriendshipToAdmiration | ||
Scene | SceneDialogue | Custom | Despite all that, this has turned out to be a rewarding experience... for both of us. | Friendly | COMDanse_02_FriendshipToAdmiration | |||
Scene | SceneDialogue | Custom | At this point, honestly, I don't feel like there's anything else I could teach you about being a Brotherhood soldier that you don't already know. | Friendly | COMDanse_02_FriendshipToAdmiration | |||
Scene | SceneDialogue | Custom | It's apparent from your attitude and your actions that you intend to keep those ideals close to your heart. | Player Default: I'm flattered to hear this, but I feel like there's more. | Friendly | COMDanse_02_FriendshipToAdmiration | ||
Scene | SceneDialogue | Custom | Player Default: I'm flattered to hear this, but I feel like there's more. | There is. I'm just not very good at these sort of things. | Danse: Let me start at the beginning. | Apologetic | COMDanse_02_FriendshipToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: I feel like I'm about to get some bad news. | No, not at all. I'm just not very good at these things. | Danse: Let me start at the beginning. | Apologetic | COMDanse_02_FriendshipToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: I know there's more you want to say. Go on. | Yes, I'm getting to that. I'm just not very good at these things. | Danse: Let me start at the beginning. | Apologetic | COMDanse_02_FriendshipToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: You're beating around the bush. Is there something you're trying to tell me? | Is it that obvious? | Apologetic | COMDanse_02_FriendshipToAdmiration | ||
Scene | SceneDialogue | Custom | I've... never been very good at these things. | Danse: Let me start at the beginning. | Apologetic | COMDanse_02_FriendshipToAdmiration | ||
Scene | SceneDialogue | Custom | Player Default: There is. I'm just not very good at these sort of things. | Let me start at the beginning. | Confident | COMDanse_02_FriendshipToAdmiration | ||
Scene | SceneDialogue | Custom | I grew up alone in the Capital Wasteland. Spent most of my childhood picking through the ruins and selling scrap. | Confident | COMDanse_02_FriendshipToAdmiration | |||
Scene | SceneDialogue | Custom | When I was a bit older, and had a few caps to my name, I moved into Rivet City and opened a junk stand. | Confident | COMDanse_02_FriendshipToAdmiration | |||
Scene | SceneDialogue | Custom | While I was there, I met a guy named Cutler. We got along pretty well, watched each other's backs and kept each other out of trouble. | Confident | COMDanse_02_FriendshipToAdmiration | |||
Scene | SceneDialogue | Custom | When the Brotherhood came through on a recruiting run, we felt like it was the best way out of our nowhere lives, so we joined up. | Player Default: I'm glad you had greater ambitions than just selling junk. | Impressed | COMDanse_02_FriendshipToAdmiration | ||
Scene | SceneDialogue | Custom | Player Default: You did the right thing. | It's what I was taught. I don't know if it was right. | Danse: Ever since Cutler died, I've seen other soldiers come and go. Some were brave, some were honest... hell, some were even downright heroic. | Somber | COMDanse_02_FriendshipToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: I can't believe you'd do that to him. | I didn't have a choice. | Danse: Ever since Cutler died, I've seen other soldiers come and go. Some were brave, some were honest... hell, some were even downright heroic. | Somber | COMDanse_02_FriendshipToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: You did what the Brotherhood taught you. | Then you understand why it had to be done. | Danse: Ever since Cutler died, I've seen other soldiers come and go. Some were brave, some were honest... hell, some were even downright heroic. | Somber | COMDanse_02_FriendshipToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: Are you sure there wasn't anything you could do to change him back? | The FEV effect is irreversible. There was nothing anyone could do. | Player Default: You did the right thing. | Somber | COMDanse_02_FriendshipToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: It's what I was taught. I don't know if it was right. | Ever since Cutler died, I've seen other soldiers come and go. Some were brave, some were honest... hell, some were even downright heroic. | Confident | COMDanse_02_FriendshipToAdmiration | ||
Scene | SceneDialogue | Custom | But I'd never consider any of them to be a good friend, a friend like Cutler was... until now. | Confident | COMDanse_02_FriendshipToAdmiration | |||
Scene | SceneDialogue | Custom | It's a good feeling, but it frightens me all the same. Having a bond with someone then losing them... it changes you. | Concerned | COMDanse_02_FriendshipToAdmiration | |||
Scene | SceneDialogue | Custom | I don't want to go through that again. | Player Default: It'll never come to that, I promise. | Concerned | COMDanse_02_FriendshipToAdmiration | ||
Scene | SceneDialogue | Custom | Player Default: It'll never come to that, I promise. | Even though I'm well aware that you have no control over it, I appreciate the sentiment. | Danse: I just thought you deserved to know how I felt. | Friendly | COMDanse_02_FriendshipToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: I can't make any promises. | I realize that. | Danse: I just thought you deserved to know how I felt. | Confident | COMDanse_02_FriendshipToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: Well, there goes my dream of being reborn as a Super Mutant. | Glad to have changed your mind. | Danse: I just thought you deserved to know how I felt. | Laugh before the line please! / Amused | COMDanse_02_FriendshipToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: It would never be that way with me... I care about you too much to let that happen. | I... I didn't know you felt that strongly about our... well, about us. | player flirted with you unexpectedly (positive response) / Surprised | COMDanse_02_FriendshipToAdmiration | ||
Scene | SceneDialogue | Custom | I'm sorry if I seem... confused. You've certainly given me something to think about. | Danse: I just thought you deserved to know how I felt. | player had just flirted with you / Apologetic | COMDanse_02_FriendshipToAdmiration | ||
Scene | SceneDialogue | Custom | Player Default: It would never be that way with me... I care about you too much to let that happen. | From one soldier to another, I'm glad to see that our bond is as strong as ever. | Danse: I just thought you deserved to know how I felt. | a flirt went right over your head / Confident | COMDanse_02_FriendshipToAdmiration | |
Scene | SceneDialogue | Custom | Player Default: Even though I'm well aware that you have no control over it, I appreciate the sentiment. | I just thought you deserved to know how I felt. | Apologetic | COMDanse_02_FriendshipToAdmiration | ||
Scene | SceneDialogue | Custom | If you feel that I've overstepped my bounds, I completely understand. | Apologetic | COMDanse_02_FriendshipToAdmiration | |||
Scene | SceneDialogue | Custom | Whatever the case may be, I appreciate the fact that you took the time to listen. | Friendly | COMDanse_02_FriendshipToAdmiration | |||
Combat | Combat | Attack | Going hand-to-hand! | |||||
Combat | Combat | Attack | Come on! | |||||
Combat | Combat | Attack | Ad victoriam! | |||||
Combat | Combat | Attack | Yargh! | |||||
Combat | Combat | AvoidThreat | Incoming! | |||||
Combat | Combat | AvoidThreat | Watch out! | |||||
Combat | Combat | AvoidThreat | Hit the dirt! | |||||
Combat | Combat | BleedOut | Damn it... I'm hit bad! | |||||
Combat | Combat | BleedOut | Medic! | |||||
Combat | Combat | BleedOut | Aid me, brother! | |||||
Combat | Combat | CrippledLimb | Arm's shot! | |||||
Combat | Combat | CrippledLimb | Agh! My damn arm! | |||||
Combat | Combat | CrippledLimb | My arm's hit! | |||||
Combat | Combat | CrippledLimb | Leg's hit! | |||||
Combat | Combat | CrippledLimb | Ugh! My leg! | |||||
Combat | Combat | CrippledLimb | Can't move! | |||||
Combat | Combat | CrippledLimb | Agggh! Can't see! | |||||
Combat | Combat | CrippledLimb | My ears! Agh! | |||||
Combat | Combat | CrippledLimb | Head's hit! Blacking out! | |||||
Combat | Combat | CrippledLimb | Gut shot! Ugh! | |||||
Combat | Combat | CrippledLimb | Coughing up blood over here! | |||||
Combat | Combat | CrippledLimb | Agh! My chest... stings. | |||||
Combat | Combat | Death | Ad vic...victoriam, brother... | |||||
Combat | Combat | Death | Ad vic...victoriam, sister... | |||||
Combat | Combat | Hit | Damn it! | |||||
Combat | Combat | Hit | I'm hit! | |||||
Combat | Combat | Hit | Damn! | |||||
Combat | Combat | Hit | Ugh! | |||||
Combat | Combat | Hit | Argh! | |||||
Combat | Combat | Hit | Weergh! | |||||
Combat | Combat | Hit | Nargh! | |||||
Combat | Combat | Hit | Oof! | |||||
Combat | Combat | Hit | Agh! | |||||
Combat | Combat | PowerAttack | Aaaayyyaarrrrgghh! | |||||
Combat | Combat | PowerAttack | Nnyyyaarrgghh! | |||||
Combat | Combat | PowerAttack | Yyyaaaarrgghh! | |||||
Combat | Combat | ThrowGrenade | 'Nade out! | |||||
Combat | Combat | ThrowGrenade | Head's up! | |||||
Combat | Combat | Taunt | For Elder Maxson! | |||||
Combat | Combat | Taunt | For the Brotherhood! | |||||
Combat | Combat | Taunt | Maintain your position! | |||||
Combat | Combat | Taunt | Hold your ground! | |||||
Combat | Combat | Taunt | Send them back to hell! | |||||
Combat | Combat | Taunt | Aim for their weak spot! | |||||
Combat | Combat | Taunt | Light 'em up! | |||||
Combat | Combat | Taunt | Suppressing fire! | |||||
Combat | Combat | Taunt | Pin them down! | |||||
Combat | Combat | Taunt | Shock and awe! | |||||
Combat | Combat | Taunt | Fight to the last man! | |||||
Combat | Combat | Taunt | Ad victoriam! | |||||
Favors | Favor | PathingRefusal | There's no way I can reach that. | Confident | ||||
Favors | Favor | PathingRefusal | Negative. I can't find a way to get there. | Confident | ||||
Favors | Favor | PathingRefusal | Unless you're seeing something that I'm not, I won't be able to reach that. | Confident | ||||
Favors | Favor | PathingRefusal | It's impossible for me to access that. | Confident | ||||
Favors | Favor | PathingRefusal | Expecting me to reach that is absurd. | Confident | ||||
Favors | Favor | Trade | Switching out your gear? | Question | ||||
Favors | Favor | Trade | A smart soldier is always prepared. | Confident | ||||
Favors | Favor | Trade | Feel like trading some equipment? | Question | ||||
Favors | Favor | Trade | Well, let's see what you've acquired. | Confident | ||||
Favors | Favor | Trade | Be glad to share the burden. | Confident | ||||
Favors | Favor | Trade | Want to swap some gear? | |||||
Favors | Favor | Trade | Got anything interesting for me today? | |||||
Favors | Favor | Trade | Let's see what you've got. | |||||
Favors | Favor | Agree | Lead the way, soldier. | |||||
Favors | Favor | Agree | I'm at your six. | |||||
Favors | Favor | Agree | Roger that. Following. | |||||
Favors | Favor | Agree | Roger. Holding position. | |||||
Favors | Favor | Agree | Holding. | |||||
Favors | Favor | Agree | Don't take too long. | |||||
Favors | Favor | Agree | No problem. | |||||
Favors | Favor | Agree | Got it. | |||||
Favors | Favor | Agree | I'm on it. | |||||
Favors | Favor | Agree | Roger that. | |||||
Favors | Favor | Agree | Affirmative. | |||||
Favors | Favor | ExitFavorState | That's all for now? | |||||
Favors | Favor | ExitFavorState | All right. | |||||
Favors | Favor | ExitFavorState | Nothing else? | |||||
Favors | Favor | ExitFavorState | That it? | |||||
Favors | Favor | ExitFavorState | Let me know if you need any more help. | |||||
Favors | Favor | MoralRefusal | We don't do things like that in the Brotherhood. | |||||
Favors | Favor | MoralRefusal | That's wrong. I'm not going to do it. | |||||
Favors | Favor | MoralRefusal | You must be out of your mind. | |||||
Favors | Favor | MoralRefusal | Forget it, that's never going to happen. | |||||
Favors | Favor | MoralRefusal | Better think of something else, because I refuse to do that. | |||||
Favors | Favor | Refuse | Can't do it. | |||||
Favors | Favor | Refuse | I'd like to help, but you're asking the impossible. | |||||
Favors | Favor | Refuse | Sorry, no can do. | |||||
Favors | Favor | Refuse | That's not possible. | |||||
Favors | Favor | Refuse | Negative. | |||||
Favors | Favor | Show | All right. | |||||
Favors | Favor | Show | Go ahead. | |||||
Favors | Favor | Show | What do you want? | |||||
Favors | Favor | Show | You point, I shoot. | |||||
Favors | Favor | Show | Need something? | |||||
Favors | Favor | Show | Where do you want me? | |||||
Favors | Favor | Show | Awaiting your command. | |||||
Favors | Favor | Show | Ready. | |||||
Detection | Detection | AlertToCombat | Intruder alert! | |||||
Detection | Detection | AlertToCombat | Over there! Get 'em! | |||||
Detection | Detection | AlertToCombat | Found you! | |||||
Detection | Detection | AlertToCombat | Not getting passed me! | |||||
Detection | Detection | AlertToCombat | We've got company! | |||||
Detection | Detection | AlertToNormal | Must be my imagination. | |||||
Detection | Detection | AlertToNormal | Sounding all clear. | |||||
Detection | Detection | AlertToNormal | False alarm. | |||||
Detection | Detection | AlertToNormal | Hmph. I could have sworn I heard something. | |||||
Detection | Detection | AlertToNormal | Canceling the alert. | |||||
Detection | Detection | CombatToLost | Watch it, they've gone dark! | |||||
Detection | Detection | CombatToLost | I lost them! | |||||
Detection | Detection | CombatToLost | Contact lost! | |||||
Detection | Detection | CombatToLost | Head's up, they've stealthed! | |||||
Detection | Detection | CombatToLost | Switching to search! | |||||
Detection | Detection | CombatToNormal | Mission accomplished. | |||||
Detection | Detection | CombatToNormal | Threat neutralized. | |||||
Detection | Detection | CombatToNormal | Standing down. | |||||
Detection | Detection | CombatToNormal | Cease fire! | |||||
Detection | Detection | CombatToNormal | Target eliminated. | |||||
Detection | Detection | CombatToNormal | That's how we do it in the Brotherhood. | |||||
Detection | Detection | CombatToNormal | Hostile vaporized. | |||||
Detection | Detection | CombatToNormal | We're clear. | |||||
Detection | Detection | CombatToNormal | Going weapons cold. | |||||
Detection | Detection | CombatToNormal | Sent them back to hell. | |||||
Detection | Detection | CombatToNormal | Tango down. | |||||
Detection | Detection | CombatToNormal | Long live the Brotherhood. | |||||
Detection | Detection | LostToCombat | Nice try! | |||||
Detection | Detection | LostToCombat | Found them! | |||||
Detection | Detection | LostToCombat | Hostiles re-acquired! | |||||
Detection | Detection | LostToCombat | Over there! | |||||
Detection | Detection | LostToCombat | Think you're clever?! | |||||
Detection | Detection | LostToNormal | Forget it. They're gone. | |||||
Detection | Detection | LostToNormal | Hostiles have retreated. | |||||
Detection | Detection | LostToNormal | I think they gave up. Wise choice. | |||||
Detection | Detection | LostToNormal | Sound the all clear. | |||||
Detection | Detection | LostToNormal | Targets have disengaged. | |||||
Detection | Detection | NormalToAlert | Shh. I heard something. | |||||
Detection | Detection | NormalToAlert | I don't think we're alone. | |||||
Detection | Detection | NormalToAlert | Hold up, I think we're being stalked. | |||||
Detection | Detection | NormalToAlert | You hear that? | |||||
Detection | Detection | NormalToAlert | We may have a problem here. | |||||
Detection | Detection | NormalToLost | Where'd they go? | |||||
Detection | Detection | NormalToLost | Damn! Lost them! | |||||
Detection | Detection | NormalToLost | I'm not going to make this easy for you! | |||||
Detection | Detection | NormalToLost | Negative visual on the target. | |||||
Detection | Detection | NormalToLost | Remain vigilant, I know they're still here. | |||||
Detection | Detection | NormalToCombat | Ad victoriam! | |||||
Detection | Detection | NormalToCombat | For the Brotherhood! | |||||
Detection | Detection | NormalToCombat | Lock and load! | |||||
Detection | Detection | NormalToCombat | This is the part of the job that I love! | |||||
Detection | Detection | NormalToCombat | Safety's off! | |||||
Detection | Detection | NormalToCombat | Let's show them how the Brotherhood does it! | |||||
Detection | Detection | NormalToCombat | No mercy! | |||||
Detection | Detection | NormalToCombat | Kill them all! | |||||
Detection | Detection | NormalToCombat | No prisoners! | |||||
Detection | Detection | NormalToCombat | Remember the Citadel! | |||||
Detection | Detection | NormalToCombat | For honor! For glory! | |||||
Detection | Detection | NormalToCombat | Squash 'em! | |||||
Detection | Detection | NormalToCombat | Bloatfly! Take 'em out! | |||||
Detection | Detection | NormalToCombat | Assaultron! Watch for heavy fire! | |||||
Detection | Detection | NormalToCombat | Use everything you've got! | |||||
Detection | Detection | NormalToCombat | Don't let them bite you! | |||||
Detection | Detection | NormalToCombat | Pestilent maggot! | |||||
Detection | Detection | NormalToCombat | Deathclaw! Condition red! | |||||
Detection | Detection | NormalToCombat | Fire! Don't let it let close! | |||||
Detection | Detection | NormalToCombat | Damn chatterbots. | |||||
Detection | Detection | NormalToCombat | This is hardly worth our time. | |||||
Detection | Detection | NormalToCombat | Godless heathens! | |||||
Detection | Detection | NormalToCombat | Exterminate them! Send them back to hell! | |||||
Detection | Detection | NormalToCombat | Watch out for it's flamethrower! | |||||
Detection | Detection | NormalToCombat | Come on, you floating pile of garbage! | |||||
Detection | Detection | NormalToCombat | Mirelurks! Take them down! | |||||
Detection | Detection | NormalToCombat | Aim for their heads! | |||||
Detection | Detection | NormalToCombat | King, huh? We'll see about that! | |||||
Detection | Detection | NormalToCombat | Watch for their blasts! | |||||
Detection | Detection | NormalToCombat | Diseased vermin! | With contempt | ||||
Detection | Detection | NormalToCombat | Bleed, you filth! | With contempt | ||||
Detection | Detection | NormalToCombat | Slag those hulks! | |||||
Detection | Detection | NormalToCombat | Slow and stupid loses the race! | |||||
Detection | Detection | NormalToCombat | Waste of ammo! | |||||
Detection | Detection | NormalToCombat | Disgusting insect! | |||||
Detection | Detection | NormalToCombat | Aim for the stinger! | |||||
Detection | Detection | NormalToCombat | Radscorpion in range! | |||||
Detection | Detection | NormalToCombat | Repulsive beast! | |||||
Detection | Detection | NormalToCombat | Time to send this creature back to hell! | |||||
Detection | Detection | NormalToCombat | Sentry bot in range! Give it everything you've got! | |||||
Detection | Detection | NormalToCombat | Go for the treads! | |||||
Detection | Detection | NormalToCombat | Wretched insect! | |||||
Detection | Detection | NormalToCombat | Watch the stinger! | |||||
Detection | Detection | NormalToCombat | Die, you godless heathen! Die! | |||||
Detection | Detection | NormalToCombat | No mercy! Blow it's goddamn head off! | |||||
Detection | Detection | NormalToCombat | Exterminate the heathens! | |||||
Detection | Detection | NormalToCombat | Godless bastard! To hell with you! | |||||
Detection | Detection | NormalToCombat | I'm going to wipe you from the face of the earth! | |||||
Detection | Detection | NormalToCombat | Exterminate the Mutants! No mercy! | |||||
Detection | Detection | NormalToCombat | Back to hell with you! | |||||
Detection | Detection | NormalToCombat | Melt them down to slag! | |||||
Detection | Detection | NormalToCombat | Blow those things to bits! | |||||
Detection | Detection | NormalToCombat | Institute vermin! | |||||
Detection | Detection | NormalToCombat | Synths! Destroy them! | |||||
Detection | Detection | NormalToCombat | Burn them down! | |||||
Detection | Detection | NormalToCombat | I'm sorry, brother! | Angry | ||||
Detection | Detection | NormalToCombat | I'm sorry, sister! | Angry | ||||
Detection | Detection | NormalToCombat | You leave me no choice! | Angry | ||||
Detection | Detection | NormalToCombat | You're going to regret this, brother! | Angry | ||||
Detection | Detection | NormalToCombat | You're going to regret this, sister! | Angry | ||||
Miscellaneous | Miscellaneous | WaitingForPlayerInput | You're awfully quiet. | |||||
Miscellaneous | Miscellaneous | WaitingForPlayerInput | Excuse me... I believe we were talking. | |||||
Miscellaneous | Miscellaneous | WaitingForPlayerInput | Are you ignoring me for a reason? | |||||
Miscellaneous | Miscellaneous | WaitingForPlayerInput | I'd appreciate it if you said something. | |||||
Miscellaneous | Miscellaneous | WaitingForPlayerInput | You ignore people often? | |||||
Miscellaneous | Miscellaneous | WaitingForPlayerInput | I'd appreciate a response, Knight. | |||||
Miscellaneous | Miscellaneous | WaitingForPlayerInput | I'd appreciate a response, Paladin. | |||||
Miscellaneous | Miscellaneous | WaitingForPlayerInput | I'd appreciate a response, Sentinel. | |||||
Miscellaneous | Miscellaneous | WaitingForPlayerInput | I'd appreciate a response, Initiate. | |||||
Miscellaneous | Miscellaneous | Greeting | Ready to continue our mission, soldier? | Player Default: Ready. | Question | COMDansePickUpScene | ||
Miscellaneous | Miscellaneous | Greeting | Hold up. We need to talk about what you did. Right now. | Player Default: I hope I haven't offended you. | Angry (Player murdered an innocent) / Angry | COMDanseMurderScene | ||
Miscellaneous | Miscellaneous | Greeting | We need to talk about what you did. Right now. | Player Default: I hope I haven't offended you. | Angry (Player murdered an innocent) / Angry | COMDanseMurderScene | ||
Miscellaneous | Miscellaneous | Greeting | That conversation we had earlier, the one regarding my personal struggles? I hope it didn't make you uncomfortable. | Player Default: Not in the least. If it was that important to you, I'm glad you shared it with me. | Concerned | COMDanse_12_InfatuationRepeaterRegular | ||
Miscellaneous | Miscellaneous | Greeting | I've had enough. We're done. | Player Default: Hold on. Let's talk about this. | Anger, Player is being a jerk, you're leaving him/her / Angry | COMDanse_10_RepeatDisdainToHatred | ||
Miscellaneous | Miscellaneous | Greeting | Come on, give me a chance to admit that I was wrong. | Player Default: If you were wrong, I'm sure there's a good explaination. | you made a mistake, broaching it with player / Concerned | COMDanse_11_RepeatAdmirationToInfatuation | ||
Miscellaneous | Miscellaneous | Greeting | Well, I admit it. I was wrong. | Player Default: If you were wrong, I'm sure there's a good explaination. | you made a mistake, broaching it with player / Concerned | COMDanse_11_RepeatAdmirationToInfatuation | ||
Miscellaneous | Miscellaneous | Greeting | Did you have time for that personal matter I mentioned? | Player Default: Sounds important. Go ahead. | Question | COMDanse_04_ConfidantToInfatuation | ||
Miscellaneous | Miscellaneous | Greeting | If you have a moment, I have something... personal I'd like to discuss. | Player Default: Sounds important. Go ahead. | some hesitance and concern in voice / Concerned | COMDanse_04_ConfidantToInfatuation | ||
Miscellaneous | Miscellaneous | Greeting | We really need to talk. | Player Default: I'm always ready to listen | Concerned | COMDanse_07_RepeatInfatuationToAdmiration | ||
Miscellaneous | Miscellaneous | Greeting | If you have the time to talk now, I'd still like to know what you think about Scribe Haylen. | Player Default: She's as dedicated as they come. A real team player. | Concerned | COMDanse_03_AdmirationToConfidant | ||
Miscellaneous | Miscellaneous | Greeting | I know this may sound like a strange question, but tell me... what do you think about Scribe Haylen? | Player Default: She's as dedicated as they come. A real team player. | Question | COMDanse_03_AdmirationToConfidant | ||
Miscellaneous | Miscellaneous | Greeting | Things seem to be changing between us, and I really think we need to talk. | Player Default: I'm always ready to listen | Concerned | COMDanse_07_RepeatInfatuationToAdmiration | ||
Miscellaneous | Miscellaneous | Greeting | There's still that off the record matter I'd like to discuss. Do you have time now? | Player Default: Absolutely. Go ahead. | Question | COMDanse_02_FriendshipToAdmiration | ||
Miscellaneous | Miscellaneous | Greeting | Would it be possible to speak... off the record for a moment? | Player Default: Absolutely. Go ahead. | Concerned | COMDanse_02_FriendshipToAdmiration | ||
Miscellaneous | Miscellaneous | Greeting | Do you want to have that talk now? | Player Default: Of course. What's on your mind? | Question | COMDanse_01_NeutralToFriendship | ||
Miscellaneous | Miscellaneous | Greeting | If you have a moment, there's something I'd like to discuss with you. | Player Default: Of course. What's on your mind? | Confident | COMDanse_01_NeutralToFriendship | ||
Miscellaneous | Miscellaneous | Greeting | We still need to talk. | Player Default: If you think something's wrong, I want to know. | Concerned | COMDanse_08_RepeatAdmirationToNeutral | ||
Miscellaneous | Miscellaneous | Greeting | We really need to talk. Something's wrong and I want to get to the bottom of it. | Player Default: If you think something's wrong, I want to know. | Concerned | COMDanse_08_RepeatAdmirationToNeutral | ||
Miscellaneous | Miscellaneous | Greeting | You ready to talk now? I need to know what's going on with you. | Player Default: You sound angry. | angry (re-record) / Angry | COMDanse_09_RepeatNeutralToDisdain | ||
Miscellaneous | Miscellaneous | Greeting | Hold up. Why don't you cut to the chase and tell me what's going on with you? | Player Default: You sound angry. | angry (re-record) / Irritated | COMDanse_09_RepeatNeutralToDisdain | ||
Miscellaneous | Miscellaneous | Greeting | You ready to have that talk now? I'm tired of waiting. | Player Default: Take it easy. I'm listening. | angry / Angry | COMDanse_05_NeutralToDisdain | ||
Miscellaneous | Miscellaneous | Greeting | We need to talk. Now. | Player Default: Take it easy. I'm listening. | angry / Angry | COMDanse_05_NeutralToDisdain | ||
Miscellaneous | Miscellaneous | Greeting | Goddamn it, I've had it! We're through! | Player Default: Calm down, let's talk about it. | furious / Angry | COMDanse_06_DisdainToHatred | ||
Miscellaneous | Miscellaneous | Greeting | So... it appears the Commonwealth is about to enter a new era of peace thanks to you. | Player Default: I didn't do this for the Commonwealth, Danse. This was personal. | Institute has been destroyed / Friendly | COMDanse_13_PostMQ302 | ||
Miscellaneous | Miscellaneous | Hello | No. We're done talking. | |||||
Miscellaneous | Miscellaneous | Hello | I've got nothing to say to you. | |||||
Miscellaneous | Miscellaneous | Hello | Just turn around, and walk away. | |||||
Miscellaneous | Miscellaneous | Hello | I thought I was clear. We're done. | |||||
Miscellaneous | Miscellaneous | Hello | Just stay out of my way. | |||||
Miscellaneous | Miscellaneous | Hello | I always have time for you. | |||||
Miscellaneous | Miscellaneous | Hello | Hmmm, what did you have for me today? | |||||
Miscellaneous | Miscellaneous | Hello | I like when you're this close. | |||||
Miscellaneous | Miscellaneous | Hello | Whatever you need, I'll make it happen. | |||||
Miscellaneous | Miscellaneous | Hello | I hope nothing's troubling you today. | |||||
Miscellaneous | Miscellaneous | Hello | What is it, friend? | |||||
Miscellaneous | Miscellaneous | Hello | If you need anything done, I'll be there to help you. | |||||
Miscellaneous | Miscellaneous | Hello | You're one hell of a soldier, you know that? | |||||
Miscellaneous | Miscellaneous | Hello | I feel better knowing you have my back. | |||||
Miscellaneous | Miscellaneous | Hello | You can count on me. | |||||
Miscellaneous | Miscellaneous | Hello | You lead the way, and I'll always be close behind. | |||||
Miscellaneous | Miscellaneous | Hello | Nice to have someone else to depend on, isn't it. | Statement, not question. | ||||
Miscellaneous | Miscellaneous | Hello | What did you want? | |||||
Miscellaneous | Miscellaneous | Hello | Make it quick, we have a lot of ground to cover. | |||||
Miscellaneous | Miscellaneous | Hello | What's on your mind, soldier? | |||||
Miscellaneous | Miscellaneous | Hello | How can I help you, Initiate? | |||||
Miscellaneous | Miscellaneous | Hello | How can I help you, Knight? | |||||
Miscellaneous | Miscellaneous | Hello | How can I help you, Paladin? | |||||
Miscellaneous | Miscellaneous | Hello | What's our next move? | |||||
Miscellaneous | Miscellaneous | Hello | I have to say, I'm pretty disappointed in you right now. | |||||
Miscellaneous | Miscellaneous | Hello | Maybe you aren't Brotherhood material after all. | |||||
Miscellaneous | Miscellaneous | Hello | What is it now? | |||||
Miscellaneous | Miscellaneous | Hello | You have something on your mind? Spit it out. | |||||
Miscellaneous | Miscellaneous | Hello | What? I haven't got all day. | |||||
Miscellaneous | Miscellaneous | Hello | Yeah? | |||||
Miscellaneous | Miscellaneous | Hello | Hmm? | |||||
Miscellaneous | Miscellaneous | Hello | Soldier? | |||||
Miscellaneous | Miscellaneous | Hello | Yes? | |||||
Miscellaneous | Miscellaneous | Hello | Huh? | |||||
Miscellaneous | Miscellaneous | SharedInfo | That was interesting. | |||||
Miscellaneous | Miscellaneous | SharedInfo | That was foolish. | |||||
Miscellaneous | Miscellaneous | SharedInfo | Have you taken leave of your senses? | |||||
Miscellaneous | Miscellaneous | SharedInfo | Amazing. I can't believe it! | |||||
Miscellaneous | Miscellaneous | SharedInfo | That's not the way we do things in the Brotherhood. | |||||
Miscellaneous | Miscellaneous | SharedInfo | Quick thinking, soldier. | |||||
Miscellaneous | Miscellaneous | SharedInfo | Don't ever let me see you doing that again. | |||||
Miscellaneous | Miscellaneous | SharedInfo | Yes. | |||||
Miscellaneous | Miscellaneous | SharedInfo | I suppose. | |||||
Miscellaneous | Miscellaneous | SharedInfo | Negative. | |||||
Miscellaneous | Miscellaneous | SharedInfo | No. | |||||
Miscellaneous | Miscellaneous | SharedInfo | That's not going to happen. | |||||
Miscellaneous | Miscellaneous | SharedInfo | I have something for you. | |||||
Miscellaneous | Miscellaneous | SharedInfo | Take this, soldier. | |||||
Miscellaneous | Miscellaneous | SharedInfo | Thank you. | |||||
Miscellaneous | Miscellaneous | SharedInfo | Appreciated, soldier. | |||||
Miscellaneous | Miscellaneous | Idle | They deserved it... every single one of them. The Institute's reign of terror over the Commonwealth has ended. | Staring out over a giant blast crater. / Stern | ||||
Miscellaneous | Miscellaneous | Idle | Don't you have somewhere to be? | partnership with player has ended / Irritated | ||||
Miscellaneous | Miscellaneous | Idle | I've already told you, I'm retracting my sponsorship. You're on your own. | partnership with player has ended / Irritated | ||||
Miscellaneous | Miscellaneous | Idle | This is the last time I make the mistake of recruiting a common wastelander. | partnership with player has ended / Irritated | ||||
Miscellaneous | Miscellaneous | Idle | I don't know why you even bother staying with the Brotherhood. | partnership with player has ended / Irritated | ||||
Miscellaneous | Miscellaneous | Idle | You're a disgrace to your uniform. | partnership with player has ended / Irritated | ||||
Miscellaneous | Miscellaneous | Idle | It's the end of the road for us, soldier. Deal with it. | partnership with player has ended / Irritated | ||||
Miscellaneous | Miscellaneous | Idle | Go bother someone else. I'm busy. | partnership with player has ended / Irritated | ||||
Miscellaneous | Miscellaneous | Idle | You're lucky Elder Maxson still tolerates you, otherwise I would have already dealt with you myself. | partnership with player has ended / Irritated | ||||
Miscellaneous | Miscellaneous | Idle | Don't you have a mission to complete? | partnership with player has ended / Irritated | ||||
Miscellaneous | Miscellaneous | Idle | You're wasting my time, soldier. Go do something useful. | partnership with player has ended / Irritated | ||||
Miscellaneous | Miscellaneous | Idle | I'm starting to think that sponsoring you was a huge mistake. | Irritated | ||||
Miscellaneous | Miscellaneous | Idle | Like it or not, we're stuck with each other. Let's just make the best of it. | Irritated | ||||
Miscellaneous | Miscellaneous | Idle | You're not just disappointing me, you're disappointing the Brotherhood. | Irritated | ||||
Miscellaneous | Miscellaneous | Idle | If your strange behavior continues, I'm not certain how much longer we'll be working together. | Irritated | ||||
Miscellaneous | Miscellaneous | Idle | You're supposed to be representing the Brotherhood. Why don't you start acting like it. | Irritated | ||||
Miscellaneous | Miscellaneous | Idle | What the hell is wrong with you? You're either with us or against us. | Irritated | ||||
Miscellaneous | Miscellaneous | Idle | There are plenty of other soldiers that would give anything to be in your position. Don't make me regret picking you. | Irritated | ||||
Miscellaneous | Miscellaneous | Idle | This isn't working out. Maybe if I'm lucky, I can be reassigned to the Prydwen. | Irritated | ||||
Miscellaneous | Miscellaneous | Idle | You're an embarrassment to the Brotherhood. | Irritated | ||||
Miscellaneous | Miscellaneous | Idle | I have to be honest, my patience with you is running thin. | Irritated | ||||
Miscellaneous | Miscellaneous | Idle | Call me old-fashioned, but there's nothing better than being boots on the ground. | |||||
Miscellaneous | Miscellaneous | Idle | Remember, we're out here representing the Brotherhood. Let's make them proud. | |||||
Miscellaneous | Miscellaneous | Idle | Doesn't it feel good to be a part of something as important as the Brotherhood? | |||||
Miscellaneous | Miscellaneous | Idle | With the Brotherhood behind us, we'll never fall. | |||||
Miscellaneous | Miscellaneous | Idle | I'm pleased we were assigned to the same team. I think we can learn a lot from each other. | |||||
Miscellaneous | Miscellaneous | Idle | There's a wealth of technology just waiting to be discovered out here. | |||||
Miscellaneous | Miscellaneous | Idle | I think you should stay on point. Your instincts seem to be right on target. | |||||
Miscellaneous | Miscellaneous | Idle | Give me a laser rifle and my Power Armor and I'll take on the world. | |||||
Miscellaneous | Miscellaneous | Idle | If we want to win the people's hearts and minds, we have to spread the word of the Brotherhood across the Commonwealth. | |||||
Miscellaneous | Miscellaneous | Idle | There's Brotherhood, then there's everything else. Nothing in between. | |||||
Miscellaneous | Miscellaneous | Idle | You watch my back, I'll watch yours. | |||||
Miscellaneous | Miscellaneous | Idle | I have to admit, I'm very impressed. You're quite a soldier. | |||||
Miscellaneous | Miscellaneous | Idle | People in the Brotherhood are looking up to you. Keep it up, soldier. | |||||
Miscellaneous | Miscellaneous | Idle | I can count the number of people I can depend on with one hand, and you're definitely one of them. | |||||
Miscellaneous | Miscellaneous | Idle | You're more than worthy to wear our uniform. Be proud. | |||||
Miscellaneous | Miscellaneous | Idle | It's a pleasure to be a part of a team you can depend on. | |||||
Miscellaneous | Miscellaneous | Idle | You were born to be a soldier. You just didn't know it until now. | |||||
Miscellaneous | Miscellaneous | Idle | Thanks to you, we're making a difference out here. | |||||
Miscellaneous | Miscellaneous | Idle | I have to admit, I feel pretty damn secure when you've got my back. | |||||
Miscellaneous | Miscellaneous | Idle | The Brotherhood of Steel is lucky to have you within its ranks. | |||||
Miscellaneous | Miscellaneous | Idle | I'm proud to be fighting by your side. | |||||
Miscellaneous | Miscellaneous | Idle | If it ever comes down to it, I'll gladly spill my own blood if it means keeping you by my side. | Friendly | ||||
Miscellaneous | Miscellaneous | Idle | Wherever it is that you're leading us, I'll proudly follow. | Friendly | ||||
Miscellaneous | Miscellaneous | Idle | I feel like we've become an unstoppable team. Together, we can conquer any obstacle that gets in our way. | Friendly | ||||
Miscellaneous | Miscellaneous | Idle | You're one of the finest soldiers I've ever had the privilege of serving with. | Friendly | ||||
Miscellaneous | Miscellaneous | Idle | You've returned everything that's been stolen from me. I'm forever in your debt. | referring to your true identity / Friendly | ||||
Miscellaneous | Miscellaneous | Idle | No matter how bad things get out here, just remember that I'll always have your back. | Friendly | ||||
Miscellaneous | Miscellaneous | Idle | Thank you for helping me remember who I am. Without you, I'd be lost. | |||||
Miscellaneous | Miscellaneous | Idle | The bravery you showed by standing up to Maxson on my behalf will never be forgotten. | Friendly | ||||
Miscellaneous | Miscellaneous | Idle | If I lost you, I don't know what I'd do. | |||||
Miscellaneous | Miscellaneous | Idle | With you standing by me, I feel like I can take on the world. | |||||
Miscellaneous | Miscellaneous | Idle | Decorum prohibits it, but I feel like being close to you right now. | |||||
Miscellaneous | Miscellaneous | Idle | I never thought there was room for anything in my life besides the Brotherhood. I'm glad I was wrong. | |||||
Miscellaneous | Miscellaneous | Idle | It's strange. I've been alone for so long, I don't even know how to act around you. | |||||
Miscellaneous | Miscellaneous | Idle | We can't let our relationship interfere with our work. It just wouldn't be right. | |||||
Miscellaneous | Miscellaneous | Idle | I always knew there was something missing from my life. Now I've found it. | |||||
Miscellaneous | Miscellaneous | Idle | This is the happiest I've ever been since I've joined the Brotherhood. Thank you. | |||||
Miscellaneous | Miscellaneous | Idle | Being in love doesn't mean we have to stop fighting for what we believe in. | |||||
Miscellaneous | Miscellaneous | Idle | It's places like this that make me doubt the future of humanity. | looking at a blown out barren nuked wasteland / Irritated | ||||
Miscellaneous | Miscellaneous | Idle | Watch your radiation levels. My suit's meter is off the charts here. | looking at a blown out barren nuked wasteland / Concerned | ||||
Miscellaneous | Miscellaneous | Idle | I can't imagine how anything can survive in this irradiated zone. | looking at a blown out barren nuked wasteland / Irritated | ||||
Miscellaneous | Miscellaneous | Idle | I really should have my armor adjusted while I'm here. | Confident | ||||
Miscellaneous | Miscellaneous | Idle | I've served on this vessel for years. It's the only home I know. | Confident | ||||
Miscellaneous | Miscellaneous | Idle | We should stock up on supplies before we begin our next mission. | Confident | ||||
Miscellaneous | Miscellaneous | Idle | I never liked having squires aboard a warship, but Maxson thinks they need to train under fire. | Confident | ||||
Miscellaneous | Miscellaneous | Idle | The food in the mess hall isn't bad... well, as long as you don't smell it before you eat it. | Friendly | ||||
Miscellaneous | Miscellaneous | Idle | Let's talk to Proctor Teagan. I bet he has some excellent mods for our power armor. | Confident | ||||
Miscellaneous | Miscellaneous | Idle | Don't worry, you'll get used to sleeping comfortably underneath massive containers of highly flammable gas. | Confident | ||||
Miscellaneous | Miscellaneous | Idle | I can't stand traveling near saltwater. Have you seen what it does to my armor? | |||||
Miscellaneous | Miscellaneous | Idle | It's a shame that water travel is so dangerous. Imagine the marvels we could discover on the other side of that ocean. | A bit wistful, even for a military man. | ||||
Miscellaneous | Miscellaneous | Idle | Keep surveilling the water for mirelurks. I don't want to get caught by surprise. | |||||
Miscellaneous | Miscellaneous | Idle | I hope you aren't expecting us to wade into that irradiated muck. | Said with a bit of disdain. | ||||
Miscellaneous | Miscellaneous | Idle | Now this place holds promise. Let's look around. | Big warehouse full of goodies lies before you. | ||||
Miscellaneous | Miscellaneous | Idle | Brotherhood scribes never tire of rummaging through places like this. | |||||
Miscellaneous | Miscellaneous | Idle | I wonder what was stored here? Something useful I hope. | |||||
Miscellaneous | Miscellaneous | Idle | Check the corners for hostiles. This warehouse makes for a nice killing zone. | Military caution is kicking in. | ||||
Miscellaneous | Miscellaneous | Idle | If we find anything, I hope you'll share some of it with the Brotherhood. | |||||
Miscellaneous | Miscellaneous | Idle | Vault-Tec created some of the best technology man had to offer. | |||||
Miscellaneous | Miscellaneous | Idle | Look at the construction. This vault was built to last. | |||||
Miscellaneous | Miscellaneous | Idle | The horrors inflicted in some of these vaults... it makes my skin crawl. | A bit of anger at the corporation who built the Vaults | ||||
Miscellaneous | Miscellaneous | Idle | Private corporations like Vault-Tec ruined mankind. All that brainpower put to waste... | A little anger mixed in here. | ||||
Miscellaneous | Miscellaneous | Idle | I can't even imagine being sealed into a tomb like this for eternity. | |||||
Miscellaneous | Miscellaneous | Idle | Looks like the inside of the Prydwen around here. | |||||
Miscellaneous | Miscellaneous | Idle | It's starting to feel cramped in here. Let's double time it. | Narrow hallways and you're in huge armor suit. | ||||
Miscellaneous | Miscellaneous | Idle | I hope none of these pipes contain explosive liquids... | Military caution... you guys are carrying firearms. | ||||
Miscellaneous | Miscellaneous | Idle | I hope this leads to somewhere useful. | |||||
Miscellaneous | Miscellaneous | Idle | Close quarters means no retreat. Remember that. | Military advise to another soldier. | ||||
Miscellaneous | Miscellaneous | Idle | I hope this tunnel's stable. I don't plan on getting buried alive today. | A bit of cautious sarcasm. | ||||
Miscellaneous | Miscellaneous | Idle | I hope your safety's off... this place does not look friendly. | |||||
Miscellaneous | Miscellaneous | Idle | You never know what's lurking in these tunnels. | |||||
Miscellaneous | Miscellaneous | Idle | You think we'll actually find anything down here? | A bit annoyed. | ||||
Miscellaneous | Miscellaneous | Idle | The first thing that jumps out at us is getting a laser to the face. | |||||
Miscellaneous | Miscellaneous | Idle | Open every drawer. These stores tend to yield the best finds. | |||||
Miscellaneous | Miscellaneous | Idle | There must be something of use in this store. | |||||
Miscellaneous | Miscellaneous | Idle | This place was stripped clean. Can't say that I'm surprised. | |||||
Miscellaneous | Miscellaneous | Idle | There could be a lockbox or a safe around. No harm in checking. | |||||
Miscellaneous | Miscellaneous | Idle | It must have been nice to shop here and simply pay for what you needed. | Wistfully thinking of the past. | ||||
Miscellaneous | Miscellaneous | Idle | This place is huge. We have our work cut out for us. | |||||
Miscellaneous | Miscellaneous | Idle | Too bad we can't take a vertibird to the top. | Regretting the climb. | ||||
Miscellaneous | Miscellaneous | Idle | Don't worry, my suit's primed for the climb. | Your armored suit is good to go. | ||||
Miscellaneous | Miscellaneous | Idle | Keep a lookout for documents or plans that our scribes could find useful. | |||||
Miscellaneous | Miscellaneous | Idle | These buildings are nothing but monuments to greed. | |||||
Miscellaneous | Miscellaneous | Idle | This tub's seen better days. | Tub referring to a wrecked ship. | ||||
Miscellaneous | Miscellaneous | Idle | If you're thinking of taking this pile of junk out to sea, it's going to be a short trip. | |||||
Miscellaneous | Miscellaneous | Idle | Perhaps there's some equipment on board we could liberate? | As if convincing Player to check out the wrecked boat. | ||||
Miscellaneous | Miscellaneous | Idle | Why sail when you can fly? | Almost to self. You use air vehicles all the time. | ||||
Miscellaneous | Miscellaneous | Idle | The only thing holding this ship together is rust and a prayer. | |||||
Miscellaneous | Miscellaneous | Idle | This makes me wonder how many children perished when the bombs fell. It was truly a sad day for mankind. | |||||
Miscellaneous | Miscellaneous | Idle | I don't think we'll find very much in a school, but I'll follow your lead. | |||||
Miscellaneous | Miscellaneous | Idle | This school reminds me how education plays an important role in a squire's growth as a soldier. | |||||
Miscellaneous | Miscellaneous | Idle | Turning this place over is a waste of time if you ask me. | |||||
Miscellaneous | Miscellaneous | Idle | Some might consider this junk. To me, it's a treasure trove of possibilities. | |||||
Miscellaneous | Miscellaneous | Idle | If there's anything I can't stand, it's an unorganized mess. | |||||
Miscellaneous | Miscellaneous | Idle | Look at this place. It's almost as if man was going out of his way to destroy the planet. | |||||
Miscellaneous | Miscellaneous | Idle | There might be something we could bring back to the Prydwen here. | |||||
Miscellaneous | Miscellaneous | Idle | The Brotherhood could make good use of all this scrap. | |||||
Miscellaneous | Miscellaneous | Idle | Considering the city took some direct hits during the war, it's astonishing so much of it's still standing. | |||||
Miscellaneous | Miscellaneous | Idle | The ruins here remind me a bit of what's left of Washington D.C. | |||||
Miscellaneous | Miscellaneous | Idle | Plenty of cover around here if we get into a fire fight. | |||||
Miscellaneous | Miscellaneous | Idle | All this destruction... such a senseless waste. | |||||
Miscellaneous | Miscellaneous | Idle | I can't think of a better place to dig up some technological marvels of the past than this... until we sift through the ruins of the Institute. | |||||
Miscellaneous | Miscellaneous | Idle | All things considered, this town is remarkably intact. | |||||
Miscellaneous | Miscellaneous | Idle | You'd be surprised how much ammo and weaponry we've found in people's homes. | |||||
Miscellaneous | Miscellaneous | Idle | Can you imagine how nice it would have been to live in a place like this? Oh... never mind. | The Player used to live in a quiet town before the bombs, you just said a faux pas. | ||||
Miscellaneous | Miscellaneous | Idle | Peaceful, quiet... the ideal American way of life. All of that's gone now. | |||||
Miscellaneous | Miscellaneous | Idle | If we get into a fire fight, remember to use the building corners as cover. | |||||
Miscellaneous | Miscellaneous | Idle | Watch your step around here. It's a long way down. | Looking at the dropoff at edge of quarry. | ||||
Miscellaneous | Miscellaneous | Idle | The Brotherhood tried to run a quarry like this somewhere near the Capital Wasteland. It was more trouble than it was worth. | |||||
Miscellaneous | Miscellaneous | Idle | Looks like quite an operation they had going here. | Impressed with the size of the dig. | ||||
Miscellaneous | Miscellaneous | Idle | It might be worthwhile to head into the quarry and check it out. | |||||
Miscellaneous | Miscellaneous | Idle | I hope you're not expecting us to haul chunks of ore back to the Prydwen. | You don't do manual labor. | ||||
Miscellaneous | Miscellaneous | Idle | This must have been a pleasant place to spend the day before the Great War. | Wistful - thinking of the past. | ||||
Miscellaneous | Miscellaneous | Idle | I'm not sure we're going to find anything of use in a place like this. | |||||
Miscellaneous | Miscellaneous | Idle | I feel like a sitting duck without a bunch of rubble to hide behind. | Military thinking - uncomfortable being in open. | ||||
Miscellaneous | Miscellaneous | Idle | Searching this park is going to be a colossal waste of time. | |||||
Miscellaneous | Miscellaneous | Idle | We shouldn't stay here too long, I'm sure we're standing out like a sore thumb. | Military thinking - uncomfortable being in open. | ||||
Miscellaneous | Miscellaneous | Idle | We need to go desk by desk, drawer by drawer if you intend to find anything of value. | |||||
Miscellaneous | Miscellaneous | Idle | Don't overlook any terminals, they might contain some useful information. | |||||
Miscellaneous | Miscellaneous | Idle | I think a Brotherhood Scribe would feel more at home here than I do. | |||||
Miscellaneous | Miscellaneous | Idle | This company must have employed quite a few people. I wonder what became of them. | Wistful, thinking of the past. | ||||
Miscellaneous | Miscellaneous | Idle | Holotapes, terminals, safes... these offices are bound to have at least one of them. | Eager to find technology. | ||||
Miscellaneous | Miscellaneous | Idle | Monuments like this remind me why I became a soldier in the first place. | Solemn military moment. | ||||
Miscellaneous | Miscellaneous | Idle | I can't believe I'm standing on the spot where history was made. | In awe of the monument... feeling the moment. | ||||
Miscellaneous | Miscellaneous | Idle | Moments in time, like what happened here, should never be forgotten. | |||||
Miscellaneous | Miscellaneous | Idle | The Brotherhood rose from the ashes of the U.S. military, you know. | Proud... you are at an old army base. | ||||
Miscellaneous | Miscellaneous | Idle | Being here almost makes me feel like I'm coming home. Isn't that strange? | Rhetorical question spoken aloud. | ||||
Miscellaneous | Miscellaneous | Idle | We should take a moment to remember all the soldiers who died fighting for what they believed in. | You are at the ruins of an old army base... it's hard to be here. | ||||
Miscellaneous | Miscellaneous | Idle | Watch what you fire at in here. You never know what explodes and what doesn't. | There are live munitions around. | ||||
Miscellaneous | Miscellaneous | Idle | If we're fortunate, we might be able to recover some weapons or ammunition from this site. | |||||
Miscellaneous | Miscellaneous | Idle | These tunnels are highly unstable. I wouldn't recommend the use of high explosives. | |||||
Miscellaneous | Miscellaneous | Idle | Ferals tend to infest these metro tunnels quite often. I wonder why. | |||||
Miscellaneous | Miscellaneous | Idle | I lost one of my recon team members in a place like this. Didn't even see them coming. | Kicking yourself for losing a man in the past. | ||||
Miscellaneous | Miscellaneous | Idle | I used to think we could use these tunnels to avoid encounters on the surface, but most of them are flooded or collapsed. | |||||
Miscellaneous | Miscellaneous | Idle | Let's keep a tight formation in here... I don't want to lose you to something we can't see. | |||||
Miscellaneous | Miscellaneous | Idle | Scientists are what got us into this mess in the first place. | Referring to the war... they made nukes possible. | ||||
Miscellaneous | Miscellaneous | Idle | If it was up to me, I'd take anything that isn't nailed down back to the Prydwen. | |||||
Miscellaneous | Miscellaneous | Idle | Be careful, I'm betting there are caustic chemicals and explosive compounds in here. | |||||
Miscellaneous | Miscellaneous | Idle | What has science ever solved that a fully-charged laser rifle couldn't? | You don't like scientists... you're military. | ||||
Miscellaneous | Miscellaneous | Idle | I feel like I'm going to break something stomping around in here. | You're wearing power armor suit. | ||||
Miscellaneous | Miscellaneous | Idle | I wish we had a facility like this aboard the Prydwen. | |||||
Miscellaneous | Miscellaneous | Idle | Stimpaks, Rad-X... whatever we find, the Brotherhood will put it to good use. | |||||
Miscellaneous | Miscellaneous | Idle | All this medical technology was worthless when the bombs fell. There's no cure for stupidity. | |||||
Miscellaneous | Miscellaneous | Idle | We should reconnoiter the hospital from top to bottom for supplies. | |||||
Miscellaneous | Miscellaneous | Idle | It's unfortunate Scribe Haylen isn't here, she'd prove useful while sifting through all these rooms. | Haylen is a Brotherhood medic and you're in a hospital ruin. | ||||
Miscellaneous | Miscellaneous | Idle | Proctor Ingram could put the machinery around here to good use. I'll have to mention it to her next time we're aboard the Prydwen. | |||||
Miscellaneous | Miscellaneous | Idle | I wonder what this factory produced before the bombs fell. | |||||
Miscellaneous | Miscellaneous | Idle | Imagine if the Brotherhood could retool this place to assemble Power Armor suits. We'd be unstoppable. | |||||
Miscellaneous | Miscellaneous | Idle | If we open fire in here, I pray it doesn't bring the whole place down on us. | |||||
Miscellaneous | Miscellaneous | Idle | I loathe buildings like this. Much too easy to find yourself boxed in with nowhere to retreat. | |||||
Miscellaneous | Miscellaneous | Idle | Not much worth our time around here. | |||||
Miscellaneous | Miscellaneous | Idle | There's no reason to spend too much time here. | |||||
Miscellaneous | Miscellaneous | Idle | We made camps like this during basic training. Feels like a million years ago. | |||||
Miscellaneous | Miscellaneous | Idle | I have a feeling we shouldn't be here. | |||||
Miscellaneous | Miscellaneous | Idle | I can feel the chill of this place through my suit. | |||||
Miscellaneous | Miscellaneous | Idle | Keep your eyes on the shadows. Something could be lurking there. | |||||
Miscellaneous | Miscellaneous | Idle | Not much in the way of technology down here, is there. | Disappointed | ||||
Miscellaneous | Miscellaneous | Idle | Only a non-human would be foolish enough to call this their home. | |||||
Miscellaneous | Miscellaneous | Idle | Proctor Teagan favors the sort of drink that was made here. We should bring him back a souvenir. | |||||
Miscellaneous | Miscellaneous | Idle | I might be a soldier, but that doesn't stop me from enjoying a beer now and then. | |||||
Miscellaneous | Miscellaneous | Idle | We should bring some of this beer back for the Prydwen's crew... I think they'd appreciate it. | |||||
Miscellaneous | Miscellaneous | Idle | Check your fire or we might end up covered in spoiled beer. | |||||
Miscellaneous | Miscellaneous | Idle | It's good to be back. | |||||
Miscellaneous | Miscellaneous | Idle | The Prydwen is amazing, isn't it? A triumph of Brotherhood engineering. | Proud of the giant airship before you. | ||||
Miscellaneous | Miscellaneous | Idle | With all these planes that were blown across the airport it's amazing the tower survived. | |||||
Miscellaneous | Miscellaneous | Idle | It was a stroke of genius to park the Prydwen above the airport. I can't think of a better location. | |||||
Miscellaneous | Miscellaneous | Idle | If anyone attacks this place, they'd need an army to burn us out. | |||||
Miscellaneous | Miscellaneous | Idle | Abominations, the lot of them. | Muttered to self... you hate the synths. | ||||
Miscellaneous | Miscellaneous | Idle | The Institute must not be allowed to create these freaks any longer. | |||||
Miscellaneous | Miscellaneous | Idle | Synths are nothing but technology run amok. | |||||
Miscellaneous | Miscellaneous | Idle | Free-thinking machines are an insult to our way of life. They need to be destroyed. | |||||
Miscellaneous | Miscellaneous | Idle | I refuse to rest until every one of these nightmares is eliminated. | |||||
Miscellaneous | Miscellaneous | Idle | To think that these creatures were once human... it makes me sick to my stomach. | |||||
Miscellaneous | Miscellaneous | Idle | These creatures use FEV to make more of their own kind. Disgusting. | |||||
Miscellaneous | Miscellaneous | Idle | Super Mutants are slow and stupid creatures. Easy pickings for the likes of us. | |||||
Miscellaneous | Miscellaneous | Idle | Where are these things coming from? We cut one down, and another takes its place. It's endless! | Frustrated that you can't kill them all. | ||||
Miscellaneous | Miscellaneous | Idle | I don't care if they were humans once. Super Mutants are freaks of nature, and they need to be killed. | |||||
Miscellaneous | Miscellaneous | Idle | I'm amazed how many pre-war robots are still functioning after all these years. | |||||
Miscellaneous | Miscellaneous | Idle | The parts in these robots are worth their weight in gold. | |||||
Miscellaneous | Miscellaneous | Idle | As long as a robot does what its told, I have no problem with it. | |||||
Miscellaneous | Miscellaneous | Idle | Robots aren't much of a challenge. They're so predictable. | |||||
Miscellaneous | Miscellaneous | Idle | The main problem with fighting robots... they never know when to surrender. | |||||
Miscellaneous | Miscellaneous | Idle | The Brotherhood's been dealing with this rabble ever since we set foot on Commonwealth soil. | |||||
Miscellaneous | Miscellaneous | Idle | Raiders care only for themselves. There's no honor among them. | |||||
Miscellaneous | Miscellaneous | Idle | Raiders are no better than a pack wild dogs fighting over scraps of meat. | |||||
Miscellaneous | Miscellaneous | Idle | Where do these fools come from? They seem to multiply like vermin. | |||||
Miscellaneous | Miscellaneous | Idle | The Commonwealth will never be safe with these idiots running around. | |||||
Miscellaneous | Miscellaneous | Idle | Ugh. Diseased filth. | Nasty rats. | ||||
Miscellaneous | Miscellaneous | Idle | The thought of eating these things makes me sick. How can people stoop so low? | Repulsed by the thought of eating rats. | ||||
Miscellaneous | Miscellaneous | Idle | I loathe wasting precious ammunition on these vermin. | |||||
Miscellaneous | Miscellaneous | Idle | Ugly little creatures, aren't they. | |||||
Miscellaneous | Miscellaneous | Idle | Mole rat stench is quite... pungent. | Pause while trying to think how to describe it. | ||||
Miscellaneous | Miscellaneous | Idle | Mirelurks. What's next? Giant fish with sharp teeth? | Sarcasm | ||||
Miscellaneous | Miscellaneous | Idle | These creatures are one of the reasons why the Brotherhood travels by air and not by sea. | |||||
Miscellaneous | Miscellaneous | Idle | Is it just me, or do you smell the ocean whenever these things are around? | rhetorical | ||||
Miscellaneous | Miscellaneous | Idle | I wonder if the Brotherhood could adapt the Mirelurk's carapace for use as armored plating. | |||||
Miscellaneous | Miscellaneous | Idle | It's ludicrous to name their leaders "kings" and "queens." Mirelurks are nothing but disorganized rabble. | |||||
Miscellaneous | Miscellaneous | Idle | Gunners are extremely dangerous. Kill on sight. | |||||
Miscellaneous | Miscellaneous | Idle | The tattoos on their heads make for a nice bullseye. | Disdain | ||||
Miscellaneous | Miscellaneous | Idle | Remember, Gunners can't be reasoned with, and they don't surrender. | |||||
Miscellaneous | Miscellaneous | Idle | These fools are nothing but cold-blooded murderers. | |||||
Miscellaneous | Miscellaneous | Idle | If you have a Gunner in your sights, pull the trigger. They won't hesitate to do the same to you. | |||||
Miscellaneous | Miscellaneous | Idle | Skinwalkers, ferals, shamblers... call them whatever you like, but they're not human. | You have a hatred of non-humans. | ||||
Miscellaneous | Miscellaneous | Idle | Ferals might have been human once, but now they're scavengers of human flesh. | You have a hatred of non-humans. | ||||
Miscellaneous | Miscellaneous | Idle | If it was up to me, I'd make it my life's work to wipe these things off the face of the planet. | You have a hatred of non-humans. | ||||
Miscellaneous | Miscellaneous | Idle | Extermination is the best these ferals deserve. | |||||
Miscellaneous | Miscellaneous | Idle | The only things ferals are good for is scraping the mud off of my boots. | |||||
Miscellaneous | Miscellaneous | Idle | Don't underestimate the deathclaw. I've seen one tear open Power Armor like it was a tin can. | These things are tough, even for a soldier like you. | ||||
Miscellaneous | Miscellaneous | Idle | Aim for the deathclaw's legs to slow them down. It might give you a chance to survive. | These things are tough, even for a soldier like you. | ||||
Miscellaneous | Miscellaneous | Idle | Did you know Elder Maxson took a deathclaw out with nothing but a combat knife? And he has the scar to prove it. | |||||
Miscellaneous | Miscellaneous | Idle | We shouldn't stick around here too long. No telling how many deathclaws call this their home. | |||||
Miscellaneous | Miscellaneous | Idle | My advice for hunting a deathclaw? Return to base and forget about it. You'll live longer. | These things are tough, even for a soldier like you. | ||||
Miscellaneous | Miscellaneous | Idle | Humans that worship radiation? I don't even know where to begin... | This is an affront to you on multiple levels. | ||||
Miscellaneous | Miscellaneous | Idle | Whoever this "Atom" is, I bet he's no match for the might of the Brotherhood. | Proud | ||||
Miscellaneous | Miscellaneous | Idle | Keep that Rad Away at the ready. You're going to need it. | |||||
Miscellaneous | Miscellaneous | Idle | The Children of Atom are nothing but a cult filled with lowlife scum. | |||||
Miscellaneous | Miscellaneous | Idle | Squash these things with your weapon, don't waste any ammunition. | |||||
Miscellaneous | Miscellaneous | Idle | Proctor Quinlan said something called bug spray used to exist before the bombs fell. I wish we had some of that now. | |||||
Miscellaneous | Miscellaneous | Idle | Blood-sucking insects. | Under your breath. | ||||
Miscellaneous | Miscellaneous | Idle | These bugs are disgusting. | |||||
Miscellaneous | Miscellaneous | Idle | It feels good to walk among friends. | |||||
Miscellaneous | Miscellaneous | Idle | I hope I live long enough to watch the Brotherhood take control of the Commonwealth. | |||||
Miscellaneous | Miscellaneous | Idle | Look at our strength and our numbers. The Commonwealth is as good as ours. | |||||
Miscellaneous | Miscellaneous | Idle | I would gladly die if it meant one of my brothers would live. | |||||
Miscellaneous | Miscellaneous | Idle | True peace can only be achieved by superior firepower. | |||||
Miscellaneous | Miscellaneous | Idle | It's getting late. Should we bivouac out here or find a place to stay? | |||||
Miscellaneous | Miscellaneous | Idle | We're losing our nighttime cover... we need to move cautiously. | |||||
Miscellaneous | Miscellaneous | Idle | Another day, another assignment. | |||||
Miscellaneous | Miscellaneous | Idle | It's clear tonight. We should be able to spot any hostiles at a decent range. | |||||
Miscellaneous | Miscellaneous | Idle | Strange how the Commonwealth changes so much at night, isn't it. | |||||
Miscellaneous | Miscellaneous | Idle | We should make good time when the weather's this clear. | |||||
Miscellaneous | Miscellaneous | Idle | Damn rain. I hope it doesn't rust out my suit again. | |||||
Scene | SceneDialogue | Custom | Player Default: Well alright. | I can't believe you're replacing me with this... thing. | Dogmeat: (pained whimper) | Irritated | COMNickPickupScene | |
Scene | SceneDialogue | Custom | Player Default: Strong learn secret of humans. | Why you'd choose to travel with this Mutant is beyond me. It should be destroyed. | Strong: Robot stop squawking. Strong smash. | very disgusted / Disgust | COMStrongPickUpScene | |
Scene | SceneDialogue | Custom | Player Default: Then let us get under way. | Being replaced by a machine... embarrassing. | Curie: So gracious of you, Monsieur Codsworth. Until we meet again. | shaking head to self / Irritated | COMCurie_PickUpScene | |
Scene | SceneDialogue | Custom | Player Default: Then let us get under way. | Get out of my way, synth. | Curie: So gracious of you, Monsieur Codsworth. Until we meet again. | Irritated | COMCurie_PickUpScene | |
Scene | SceneDialogue | Custom | Player Default: I'm all ready to go. | There's something you're keeping from me, Deacon. If I find out what it is and I don't like it, there will be hell to pay. | Deacon: Always am, Codsworth. That's one thing you can count on. | COMDeacon_PickUpScene | ||
Scene | SceneDialogue | Custom | Player Default: About time. I was getting bored. | I'm not sure why you'd want to travel with this... insubordinate civilian, but it's your decision. | Dogmeat: (sad whimper) | COMMacCreadyPickUpScene | ||
Scene | SceneDialogue | Custom | Player Default: I'm a friend of the family. Maybe I can talk some sense into her. | I highly suggest you let us speak to her. | CultLeader: Look... truth is, we had a little, uh, disagreement about her joining the movement. She got kind of violent. | hinting at violence / Stern | DN019JoinCultEmogene | |
Scene | SceneDialogue | Custom | Player Default: I killed the last guy who was running this scam. In case that matters to you. | One way or another, we're going to see her. | CultLeader: Uh, good to know. Let me just unlock the door for you, okay? | DN019JoinCultEmogene | ||
Scene | SceneDialogue | Custom | Bribing instead of fighting? That's a new one on me, soldier. | CultLeader: Well, that's different. | DN019JoinCultEmogeneBribe | |||
Scene | SceneDialogue | Custom | Remember your training soldier. You never let the enemy get inside your head. | Player Default: "I deserve a better life. A better life is coming. A better life is almost here." | DN019JoinCultOfficeGaveItems | |||
Scene | SceneDialogue | Custom | CultLeader: Just go ahead and give me everything you own, and I'll initiate you as a first level Pillar of the Community. | I'd advise against his suggestion. | Player Default: Here, this is everything I have. | DN019JoinCultOfficeScene | ||
Scene | SceneDialogue | Custom | X6: I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla. | If this thing even looks at me the wrong way, I'm putting it down. | Player Default: Alright, let's go. | referring to a synth / Disgust | Inst301SceneX6Intro | |
Scene | SceneDialogue | Custom | Player Default: Good, I'd like to avoid any unnecessary violence. | They can be made docile with a code? Interesting. I'll have to make a note of that. | X6: Well, he might not be alone up there. Violence might be inevitable. | Surprised | Inst301SceneX6GivesResetCode | |
Scene | SceneDialogue | Custom | Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane. | If this thing has free will, it needs to be destroyed... immediately. | X6: He's not a man, sir, he's a synth. A synth that's confused and dangerous. | angry / Angry | Inst301SceneX6GivesResetCode | |
Scene | SceneDialogue | Custom | Player Default: Jesus, what a mouthful. | A code that resets a synth? I'll have to remember that. | X6: Then talk fast, sir. Just make sure you get it right. | Surprised | Inst301SceneX6GivesResetCode | |
Scene | SceneDialogue | Custom | Player Default: What do you mean by "reset his cognitive processes?" | Who cares. Why are we even discussing this? | X6: Put more simply, the recall code will render him unconscious, even while he's still standing. | getting impatient / Irritated | Inst301SceneX6GivesResetCode | |
Scene | SceneDialogue | Custom | Player Default: You have my word. Give me you what you've got, and we'll leave. | You're making a deal with him?! He needs to be put down! | SynthBoss: The password to get into the stash is "Mad Orca". | Inst301BranchBossExtort | ||
Scene | SceneDialogue | Custom | Player Default: Hell no. I'll think just take what I want. | This is going to be a pleasure. | SynthBoss: If that's the way you want it, then let's finish this. | locked and loaded / SinisterSmile | Inst301BranchBossExtort | |
Scene | SceneDialogue | Custom | Player Default: On second thought, nah. | A wise choice, soldier. | SynthBoss: If that's the way you want it, then let's finish this. | Inst301BranchBossExtort | ||
Scene | SceneDialogue | Custom | Player Default: And if I refuse? | Why are we even discussing this? It's obvious how this is going to play out. | SynthBoss: If that's the way you want it, then let's finish this. | Irritated | Inst301BranchBossExtort | |
Scene | SceneDialogue | Custom | All right, hopefully there's something useful here. | Confident | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Let's see what we've found. | Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | I wonder what's in here? | Question | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | I can't do that... it's secured. | as in "I can't do that, because the thing you asked me to open is locked" / Irritated | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | That's locked up tight. | as in "I can't do that, because the thing you asked me to open is locked" / Irritated | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | I'd like to, but I can't get through the lock. | as in "I can't do that, because the thing you asked me to open is locked" / Irritated | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Perfect. Got some armor here. | Found a hunk of armor in a container. / Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | If you're interested, I've found a piece of armor. | Found a hunk of armor in a container. / Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Ah, armor... good. | Found a hunk of armor in a container. / Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Found some Stims. | scrounging in a container, calling over to player. / Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Got more Stims for your first aid kit. | scrounging in a container, calling over to player. / Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Need some Stims? Found a few. | scrounging in a container, calling over to player. / Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Found an assortment of chems. | scrounging in a container, calling over to player. / Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | I see a few chems in here. Need them? | scrounging in a container, calling over to player. / Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Well, if you were hoping for chems, you're in luck. | scrounging in a container, calling over to player. / Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Found enough to make a meal here. | scrounging in a container, calling over to player / Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Got some food for you in here. | scrounging in a container, calling over to player / Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Found some chow. | scrounging in a container, calling over to player / Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Got some water in here. | scrounging in a container, calling over to player / Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | If you're thirsty, I just found some water. | scrounging in a container, calling over to player / Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Found a stash of water. | scrounging in a container, calling over to player / Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Found alcoholic spirits in here. Try not to get drunk. | scrounging in a container, calling over to player. / Happy | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Looks like a liquor stash. | scrounging in a container, calling over to player. / Happy | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Not much but a few bottles of liquor. | PLEASE RE-RECORD - scrounging in a container, calling over to player. / Happy | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Found an ammunition drop. | scrounging in a container, calling over to player / Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Got some ammo in here. | scrounging in a container, calling over to player / Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Found some ammo. Better stock up. | scrounging in a container, calling over to player / Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Excellent. We have a weapon in here. | Happy to find some weapons. / Happy | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Found a firearm. | Happy to find some weapons. / Happy | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Never can have too many weapons. | Happy to find some weapons. / Happy | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Well, this is quite a find. | scrounging in a container, calling over to player / Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Found a good bunch of stuff here. | scrounging in a container, calling over to player / Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | There's some useful things in here. Take a look. | scrounging in a container, calling over to player / Neutral | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Just a bunch of junk. What a waste of time. | scrounging in a container, calling over to player / Irritated | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Don't get excited. It's just some scrap. | scrounging in a container, calling over to player / Irritated | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | Nothing. Just a pile of junk. | scrounging in a container, calling over to player / Irritated | AO_Companion_LoiterSearch_Scene | |||
Scene | SceneDialogue | Custom | BoS303Ingram: That's where we're headed. Hope you don't mind a little company, because I'm coming with you. | We appreciate the offer, Proctor. | Player Default: It would be helpful if you tagged along. | BoS303_01_Stage10 | ||
Scene | SceneDialogue | Custom | BoS303Ingram: That's if you don't mind a little company of course. | We appreciate the offer, Proctor. | Player Default: It would be helpful if you tagged along. | BoS303_01_Stage10PrePrime | ||
Scene | SceneDialogue | Custom | BoS303Ingram: That's if you don't mind a little company of course. | We appreciate the offer, Proctor. | Player Default: It would be helpful if you tagged along. | BoS303_01_Stage10PostPrime | ||
Scene | SceneDialogue | Custom | BoS303Ingram: All right, let's head into the lab. Can't wait to get a look at the place. | Keep your weapons ready... more synths could port in at any moment. | Stern | BoS303_03_Roof | ||
Scene | SceneDialogue | Custom | BoS303Ingram: It must have been moved. Let's check out that terminal over there. | All right, you heard the Proctor. We'll search floor-by-floor if necessary. | giving orders | BoS303_04_MissingAgitator | ||
Scene | SceneDialogue | Custom | BoS303Ingram: Damn it! They've knocked out the power to the elevators. | They're playing for time, trying to trap us on the upper levels while they bring in reinforcements. | BoS303_07_PowerLoss | |||
Scene | SceneDialogue | Custom | BoS303Ingram: There it is... Mass Fusion's reactor. Don't make them like that anymore. | The Institute does. That's why we're here. | grim / Stern | BoS303_09_ViewReactor | ||
Scene | SceneDialogue | Custom | BoS303Ingram: I'll communicate with you though their intercom system while I monitor everything from out here. | Don't worry. If the radiation turns you feral, I'll put you out of your misery. | half joking - or are you? play with it / SinisterSmile | BoS303_10_BeforeEnteringChamber | ||
Scene | SceneDialogue | Custom | BoS303Ingram: The Institute must have sent reinforcements. | Remember... conserve your ammo and short, controlled bursts. | BoS303Ingram: I'll help hold them off, just make sure you get the Agitator out of here! | BoS303_14_ElevatorToLobby | ||
Scene | SceneDialogue | Custom | Player Default: Done. | Keep away from me, you filthy Ghoul. | Dogmeat: (sad whimper) | Angry | COMHancockPickUpScene | |
Scene | SceneDialogue | Custom | Jabberbot: Assailant route tracked. Pursuit possible to Northwest. | We're still on track. Hopefully he's not much further. | Dogmeat: (alert bark) | Site04_RobotConversation | ||
Scene | SceneDialogue | Custom | Now that we're done, I'd advise a hasty retreat before the deathclaw decides to "thank" us personally. | grim / Stern | MS05B_ReturnEggToNest | |||
Topic | PlayerDialogue | Custom | It's a shame these people have to live in fear, sheltering in this old stadium when all those perfectly good buildings are still standing outside. | |||||
Topic | PlayerDialogue | Custom | Safeties off. I don't like the look of this place one bit. | |||||
Topic | PlayerDialogue | Custom | This place is barbaric. Is this really how far society has fallen? | Disgust | ||||
Topic | PlayerDialogue | Custom | Having the Prydwen moored above the airport keeps the Brotherhood within striking distance of the city. | Confident | ||||
Topic | PlayerDialogue | Custom | Interesting. A structure in this condition might contain pristine pre-war artifacts. We should search it carefully. | |||||
Topic | PlayerDialogue | Custom | All signs point to this location being extremely dangerous. We should proceed with caution. | |||||
Topic | PlayerDialogue | Custom | If there's really buried treasure in Jamaica Plain, I hope it's something that the Brotherhood would find useful. | |||||
Topic | PlayerDialogue | Custom | Vault-Tec built places like this to conduct unethical experiments on human beings. Just thinking about it makes me sick. | Disgust | ||||
Topic | PlayerDialogue | Custom | A submarine would be a valuable addition to the Brotherhood's arsenal. Perhaps we'll learn something useful about them while we're here. | |||||
Topic | PlayerDialogue | Custom | This flotilla of junk looks suitable for the scum that calls it home. | |||||
Topic | PlayerDialogue | Custom | It's going to take years to get the stench of Super Mutant out of here after we've exterminated them. | |||||
Topic | PlayerDialogue | Custom | Looks like a bomb storage and disposal facility. Watch what you shoot at in here. | |||||
Topic | PlayerDialogue | Custom | If the Minutemen had been more organized, they wouldn't have had to abandon this fortification. | |||||
Topic | PlayerDialogue | Custom | The Minutemen remind me of the Brotherhood when Elder Lyons was in charge... unfocused and far too charitable for their own good. | |||||
Topic | PlayerDialogue | Custom | Looks suspiciously like a prison camp. We should proceed with caution. | Concerned | ||||
Topic | PlayerDialogue | Custom | The putrid stink of dishonesty hangs heavy in the air here... or maybe it's just the brahmin. | |||||
Scene | SceneDialogue | Custom | Well done, soldier. One less synth makes the world a better place. | Companion: Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity. | FFDiamondCity10_021_Companion | |||
Scene | SceneDialogue | Custom | Do you have any idea what you've done, soldier?! You've let an enemy of the Brotherhood go free! | Companion: Well, scratch one wolf in sheep's clothin'. I guess we're done here. | Angry | FFDiamondCity10_021_Companion | ||
Scene | SceneDialogue | Custom | One less synth in the world puts the Brotherhood one step closer to complete victory in the Commonwealth. | FFDiamondCity10_021_Companion | ||||
Scene | SceneDialogue | Custom | I want you to take it easy for a while, Rhys. You almost bought it when those ferals rushed us. | Rhys: Don't worry about me, sir. I can still pull my own weight. | Concerned | ConvBoSPoliceStation06Scene | ||
Scene | SceneDialogue | Custom | Rhys: Don't worry about me, sir. I can still pull my own weight. | I said take it easy. That means no long range patrols or recon sweeps until further notice. Understood, Knight? | Rhys: Yes, sir. | superior officer mode / Stern | ConvBoSPoliceStation06Scene | |
Scene | SceneDialogue | Custom | Haylen: Excuse me, sir. We're running a little low on meds and stims. We could sure use another supply run. | Not yet, Haylen. I don't want to take any chances until our reinforcements arrive. | Haylen: But sir, I really think that... | ConvBoSPoliceStation05Scene | ||
Scene | SceneDialogue | Custom | Haylen: But sir, I really think that... | I've made up my mind. No more supply runs until further notice, and that's the end of it. | Confident | ConvBoSPoliceStation05Scene | ||
Scene | SceneDialogue | Custom | Did you see that? Some sort of streak of light... or maybe a vehicle of some kind. | Surprised | UFOCrashQuestFlybyReaction | |||
Scene | SceneDialogue | Custom | Sounds like something crash landed... we should investigate immediately. | UFOCrashQuestImpactReaction | ||||
Scene | SceneDialogue | Custom | NPCMPaladinDanse: If we both go charging in there, he's going to panic. | I'll stay out here and cover our rear. You deal with Clarke. See if you can talk him down and get some answers to this mess. | Keeping his voice down. / Stern | BoSM02DanseOverrides_DanseStage235_Approach | ||
Scene | SceneDialogue | Custom | Hold up! | Keeping his voice down. / Stern | BoSM02DanseOverrides_DanseStage235_ApproachCallout | |||
Miscellaneous | Miscellaneous | Greeting | If we both go charging in there, he's going to panic. | BoSPaladinDanse: I'll stay out here and cover our rear. You deal with Clarke. See if you can talk him down and get some answers to this mess. | Keeping his voice down / Concerned | BoSM02DanseOverrides_DanseStage235_Approach | ||
Scene | SceneDialogue | Custom | Reporting in, Elder. | Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. | saluting a superior officer | CIS_ChatWithNPC_DanseScene | ||
Scene | SceneDialogue | Custom | Everything running smoothly, Proctor Ingram? | Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. | talking to fellow soldier / Neutral | CIS_ChatWithNPC_DanseScene | ||
Scene | SceneDialogue | Custom | Any discoveries worth mentioning, Proctor Quinlan? | Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. | saluting a superior officer / Confident | CIS_ChatWithNPC_DanseScene | ||
Scene | SceneDialogue | Custom | Proctor Teagan. Anything interesting turn up from our recon teams? | Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. | saluting a superior officer / Confident | CIS_ChatWithNPC_DanseScene | ||
Scene | SceneDialogue | Custom | Lancer-Captain Kells. How's the Prydwen faring, sir? | Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. | saluting a superior officer / Confident | CIS_ChatWithNPC_DanseScene | ||
Scene | SceneDialogue | Custom | How's the crew doing, Doctor? | Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. | Confident | CIS_ChatWithNPC_DanseScene | ||
Scene | SceneDialogue | Custom | Anything to report, Knight? | Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. | Confident | CIS_ChatWithNPC_DanseScene | ||
Scene | SceneDialogue | Custom | How are you feeling, Haylen? You hanging in there? | Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. | friendlier tone / Friendly | CIS_ChatWithNPC_DanseScene | ||
Scene | SceneDialogue | Custom | Scribe Neriah. All's well with your... zoo here? | Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. | not sure what else to call her collection of animals / Confident | CIS_ChatWithNPC_DanseScene | ||
Scene | SceneDialogue | Custom | Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. | Get out of my sight, filthy ghoul! | Target: Gah... you're from the Brotherhood! Keep away from me! | Angry | CIS_ChatWithNPC_DanseScene | |
Miscellaneous | Miscellaneous | SharedInfo | Player Default: That's all for now. | Not a problem. | COMDanseTalk_TalkScene | |||
Miscellaneous | Miscellaneous | SharedInfo | Player Default: That's all for now. | Affirmative. | COMDanseTalk_TalkScene | |||
Scene | SceneDialogue | Custom | Player Default: That's all for now. | Very well. | Confident | COMDanseTalk_TalkScene | ||
Scene | SceneDialogue | Custom | Player Default: We should go our separate ways. | I'll head back to the bunker and wait for you there. Just be careful. | Player just dismissed you. / Concerned | COMDanseTalk_TalkScene | ||
Scene | SceneDialogue | Custom | If anything happened to you... I honestly don't know what I'd do. | Concerned | COMDanseTalk_TalkScene | |||
Scene | SceneDialogue | Custom | Player Default: We should go our separate ways. | Very well. Just remember everything I've taught you and you'll do just fine. | Player just dismissed you. / Friendly | COMDanseTalk_TalkScene | ||
Scene | SceneDialogue | Custom | Keep your gun loaded and watch your back out there. | Friendly | COMDanseTalk_TalkScene | |||
Scene | SceneDialogue | Custom | Player Default: We should go our separate ways. | Affirmative. I'll see what I can do to make myself useful while you're gone. | Player just dismissed you. / Friendly | COMDanseTalk_TalkScene | ||
Scene | SceneDialogue | Custom | Ad victoriam. | Friendly | COMDanseTalk_TalkScene | |||
Scene | SceneDialogue | Custom | Player Default: We should go our separate ways. | I'm not going to lie to you. I think this is a foolish decision... but it's yours to make. | Player just dismissed you. / Irritated | COMDanseTalk_TalkScene | ||
Scene | SceneDialogue | Custom | Come back alive, soldier. | Stern | COMDanseTalk_TalkScene | |||
Scene | SceneDialogue | Custom | Player Default: We should go our separate ways. | Fine, but avoiding me isn't going to solve the problem. | Player just dismissed you. / Irritated | COMDanseTalk_TalkScene | ||
Scene | SceneDialogue | Custom | Take some time to collect yourself, then come find me when you're ready to get back to business. | Irritated | COMDanseTalk_TalkScene | |||
Scene | SceneDialogue | Custom | Player Default: We should go our separate ways. | Agreed. Remaining as a team is a complete waste of time and resources. | Player just dismissed you. / Angry | COMDanseTalk_TalkScene | ||
Scene | SceneDialogue | Custom | Perhaps next time you'll realize that there are consequences for your actions. | Irritated | COMDanseTalk_TalkScene | |||
Scene | SceneDialogue | Custom | You stood up to Elder Maxson for me. I'll never forget that for as long as I live. | Talking to your best friend. / Happy | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | You stopped me from doubting the validity of my own existence. Words can't describe how much that meant to me. | Talking to your best friend. / Happy | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | After I met you, my life changed for the better. That's the nature of true friendship. | Talking to your best friend. / Happy | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | When my true identity was revealed, you still treated me with dignity and respect. I'm forever in your debt. | Talking to your best friend. / Happy | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | You're the closest thing I've had to family... the brother that I never had. | Talking to your best friend. / Happy | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | You're the closest thing I've had to family... the sister that I never had. | Talking to your best friend. / Happy | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | You're one hell of a soldier and I'm proud to call you my friend. | Talking to a good friend. / Happy | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | I'd trust you with my life... and I assure you, that trust doesn't come easy. | Talking to a good friend. / Friendly | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | I wouldn't want to smash Super Mutant skulls with anyone else. | Talking to a good friend. / Friendly | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | You've earned my respect, soldier. I hope that means something to you. | Talking to a good friend. / Friendly | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | I'm glad you've adapted to the ideals I've been trying to teach. Keep up the good work, soldier. | Talking to a good friend. / Friendly | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | I haven't been able to make that evaluation yet. When I do, I'll let you know. | Talking to someone you've got mixed feelings for. / Neutral | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | I think we have the potential to be quite an effective team... if you learn to cooperate. | Talking to someone you've got mixed feelings for. / Neutral | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | I'll inform you when I'm ready to make that kind of determination. | Talking to someone you've got mixed feelings for. / Neutral | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | I'm not sure right now. Perhaps you should ask me that later. | Talking to someone you've got mixed feelings for. / Neutral | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | I don't see how this is a relevant question right now. | Talking to someone you've got mixed feelings for. / Neutral | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | When it comes to being an effective soldier, you really have a lot to learn. | Talking to someone you're not pleased with. / Irritated | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | Honestly, I don't think we're an effective team right now. | Talking to someone you're not pleased with. / Irritated | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | I think you're a loose cannon and at this rate, you're going to wind up dead. | Talking to someone you're not pleased with. / Irritated | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | Judging from your behavior, it's obvious you don't intend to treat our teamwork seriously. | Talking to someone you're not pleased with. / Irritated | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | Your teamwork is on a downward trajectory. You need to do something about it before it's too late. | Talking to someone you're not pleased with. / Irritated | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | You're a disgrace to the Brotherhood... and to yourself. | Talking to someone you loathe. / Angry | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | You should be ashamed of yourself, soldier. | Talking to someone you loathe. / Angry | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | Your level of cooperation has been so low, I'm honestly at a loss for words. | Talking to someone you loathe / Angry | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | Just stay away from me, soldier... before I say or do something I'll regret. | Talking to someone you loathe. / Angry | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | You've got a lot of nerve asking me that after everything you've done to rip our team apart. | Talking to someone you loathe. / Angry | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | Being with you has made me realize that I never want to be alone again. | You're speaking to someone you're desperately in love with. / Happy | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | If a machine and a human can learn to live in harmony, then anything's possible. | You're speaking to someone you're desperately in love with. / Happy | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | Whatever caused our fates to intertwine would never let them unravel. | You're speaking to someone you're desperately in love with. / Happy | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | Things couldn't be better between us... and for the first time in my life, I'm truly happy. | You're speaking to someone you're desperately in love with. / Happy | COMDanseTalk_RelationshipScene | |||
Scene | SceneDialogue | Custom | You've taught me what being close to someone really means. I'll cherish that forever. | You're speaking to someone you're desperately in love with. / Happy | COMDanseTalk_RelationshipScene | |||
Miscellaneous | Miscellaneous | Greeting | What the hell do you want? | Player Default: How do you feel about us? | Angry | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | You better have a good reason for bothering me. | Player Default: How do you feel about us? | Angry | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | Well, what is it? | Player Default: How do you feel about us? | Angry | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | Again? What do you want now? | Player Default: How do you feel about us? | Angry | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | What's so important? | Player Default: How do you feel about us? | Angry | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | Yeah? What do you want? | Player Default: How do you feel about us? | Irritated | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | Yeah, what? | Player Default: How do you feel about us? | Irritated | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | Is there a reason we're talking right now? | Player Default: How do you feel about us? | Irritated | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | I trust this won't take up too much of my time? | Player Default: How do you feel about us? | Irritated | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | Well, what is it now? | Player Default: How do you feel about us? | Irritated | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | Yes? | Player Default: How do you feel about us? | Question | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | What's on your mind? | Player Default: How do you feel about us? | Question | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | Yeah? | Player Default: How do you feel about us? | Question | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | What's up? | Player Default: How do you feel about us? | Question | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | What do you want? | Player Default: How do you feel about us? | Question | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | You need to talk? | Player Default: How do you feel about us? | Friendly | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | Inquiring about anything in particular? | Player Default: How do you feel about us? | Friendly | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | Is something amiss? | Player Default: How do you feel about us? | Friendly | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | What's the matter? | Player Default: How do you feel about us? | Concerned | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | Can I help? | Player Default: How do you feel about us? | Friendly | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | Is there something bothering you? | Player Default: How do you feel about us? | Friendly | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | I trust that everything's okay? | Player Default: How do you feel about us? | Friendly | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | I wouldn't mind stopping a moment to talk. | Player Default: How do you feel about us? | Friendly | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | If you need anything, you let me know. | Player Default: How do you feel about us? | Friendly | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | Just ask, and I'll try to help. | Player Default: How do you feel about us? | Friendly | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | If something's wrong, I want to know. | Player Default: How do you feel about us? | Concerned | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | You've got my full attention. | Player Default: How do you feel about us? | Friendly | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | If you want to talk, I'm here for you. | Player Default: How do you feel about us? | Flirting | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | Speak your mind, I promise not to judge. | Player Default: How do you feel about us? | Friendly | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | If there's anything you need, you just say the word. | Player Default: How do you feel about us? | Friendly | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Greeting | Have something for me? | Player Default: How do you feel about us? | Friendly | COMDanseTalk_TalkScene | ||
Miscellaneous | Miscellaneous | Idle | I trust we're following this "Freedom Trail" with the intention of finding and eliminating the Railroad. | Irritated | ||||
Miscellaneous | Miscellaneous | Idle | Doctor Amari appears to be placing her faith in technology... maybe it's time you do the same. | Confident | ||||
Miscellaneous | Miscellaneous | Idle | Traveling within someone else's memories must have been quite an experience. | Impressed | ||||
Miscellaneous | Miscellaneous | Idle | I'm certain that whatever you discovered while experiencing Kellogg's past will eventually lead you to your missing son. | Confident | ||||
Miscellaneous | Miscellaneous | Idle | If this "Doctor Virgil" doesn't have a way to find your son, I'd recommend exterminating him without hesitation. | Angry | ||||
Miscellaneous | Miscellaneous | Idle | So that's the supposedly terrifying Institute Courser? Didn't put up much of a fight. I've killed ferals that were more tenacious. | Sarcastic | ||||
Miscellaneous | Miscellaneous | Idle | Now, let's take that chip you recovered and have it decrypted as soon as possible. | Confident | ||||
Miscellaneous | Miscellaneous | Idle | This teleportation device you're building is a feat of engineering genius. | Impressed | ||||
Miscellaneous | Miscellaneous | Idle | It's a crime that the Institute is exploiting this technology for their own nefarious purposes. | Irritated | ||||
Miscellaneous | Miscellaneous | Idle | So, it appears your infiltration of the Institute was a success. It's a pleasure to see you again, soldier. | Impressed | ||||
Miscellaneous | Miscellaneous | Idle | You should be proud of what you've done, soldier. | Friendly | ||||
Miscellaneous | Miscellaneous | Idle | Destroying the Institute wasn't simply a victory for the Brotherhood, it ensures the survival of humanity itself. Well done. | Impressed | ||||
Miscellaneous | Miscellaneous | Idle | Ridding the Commonwealth of that mutant scum and securing the Fat Man shells is a job well done, soldier. | Confident | ||||
Miscellaneous | Miscellaneous | Idle | I'm pleased to see that you're taking my advice to heart and honoring the tenets of the Brotherhood. | Friendly | ||||
Miscellaneous | Miscellaneous | Idle | Rebuilding Liberty Prime will ensure our victory over our adversaries in the Commonwealth. | Confident | ||||
Miscellaneous | Miscellaneous | Idle | I don't know what else to say to you. It's difficult to express my appreciation in words. | Friendly | ||||
Miscellaneous | Miscellaneous | Idle | Just... thank you for believing in me. I promise I'll do whatever it takes to repay your kindness. | Friendly | ||||
Miscellaneous | Miscellaneous | Idle | The Railroad was rife with traitors and sympathizers. Destroying them was the only was to ensure the security of the Commonwealth. | Confident | ||||
Miscellaneous | Miscellaneous | Idle | Keeping the Beryllium Agitator out of the Institute's hands should be your top priority. Who knows what they intend to do with such a potent device. | Confident | ||||
Miscellaneous | Miscellaneous | Idle | Getting Liberty Prime running is a proud moment for the Brotherhood. | Confident | ||||
Miscellaneous | Miscellaneous | Idle | My only regret is that I wasn't there to see it with my own eyes. | Somber | ||||
Miscellaneous | Miscellaneous | Idle | Defeating that Deathclaw was quite a feat of combat prowess. Well done, soldier. | Impressed | ||||
Miscellaneous | Miscellaneous | Idle | I wish you'd focus your attention on Brotherhood matters, but the Minutemen seem noble enough to assist. Lead on. | Confident | ||||
Miscellaneous | Miscellaneous | Idle | Those mirelurks were no match for our superior firepower. Let's continue to our next objective. | Confident | ||||
Miscellaneous | Miscellaneous | Idle | Killing that Mirelurk Queen was quite an accomplishment, soldier. You should be proud. | Confident | ||||
Miscellaneous | Miscellaneous | Idle | If the armory that Shaw's describing truly exists, we should definitely follow her lead. | Confident | ||||
Miscellaneous | Miscellaneous | Idle | It may contain weapons or technology the Brotherhood would find useful... after the Minutemen are done with them, of course. | play with this line / Confident | ||||
Miscellaneous | Miscellaneous | Idle | The armory contains quite a collection of useful weapons. It's a shame you're electing to give all of it to the Minutemen. | Confident | ||||
Miscellaneous | Miscellaneous | Idle | Allowing the Minutemen to use a weapon of this magnitude is tactically irresponsible. | Concerned | ||||
Miscellaneous | Miscellaneous | Idle | Don't you realize that you may have just handed them the tools to destroy the Brotherhood? | rhetorical / Irritated | ||||
Miscellaneous | Miscellaneous | Greeting | Move along, civilian. There's nothing for you here. | Irritated |