The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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{{PerksTabsHeader}}
{{Perk
 
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{{Infobox perk
|name ={{PAGENAME}}
 
|image =CULTOPER.gif
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|image =CultOfPersonality.png
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|footer = <center>Dialogue perk</center>
|desc =
 
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}}
|game1 =FO1
 
 
{{Games|FO1|FO2|VB|JES}}
|game1b =FO2
 
|require1 =[[Level]] 12, [[Charisma]] 10
 
|ranks1 =1
 
|benefit1 =Reputation always affects people favorably
 
|game2 =VB
 
|require2 =?
 
|ranks2 =?
 
|benefit2 =Reputation always affects people favorably
 
|game3 =JES
 
|require3 =[[CH]] 7, [[Persuasion]] 10
 
|ranks3 =3
 
|benefit3 =PC gains an NPC follower under his own command, instead of the game Overseer's
 
}}{{Games|FO1|FO2|VB|JES}}
 
{{Quotation|Your [[reputation]] is always positive to people. Without this Perk, a large negative reputation would have a bad effect on good natured people. This works in the reverse as well. Evil people will even treat Mr. Goodie Good as one of the gang.|Fallout 2 In-game description}}
 
   
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{{Quotation|Your reputation is always positive to people. Without this Perk, a large negative reputation would have a bad effect on good natured people. Works with a good rep and bad people, too.
'''Cult of Personality''' is a ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Van Buren]]'', and [[J.E. Sawyer's Fallout Role-Playing Game]] [[Perk]].
 
   
 
Your reputation is always positive to people. Without this Perk, a large negative reputation would have a bad effect on good natured people. This works in the reverse as well. Evil people will even treat Mr. Goodie Good as one of the gang.|[[PERK.MSG (Fallout)|''Fallout'' ]] and [[PERK.MSG (Fallout 2)|''Fallout 2'' description]]}}
In ''Van Buren'', only NCR General [[Coleridge]] had this perk. You would be forced into being friendly to him, regardless of karma.
 
   
 
'''Cult of Personality''' is a [[perk]] in ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Van Buren]]'' and [[J.E. Sawyer's Fallout Role-Playing Game|J.E. Sawyer's ''Fallout'' Role-Playing Game]].
==Bugs==
 
This perk is entirely broken in both ''[[Fallout]]'' and ''[[Fallout 2]]'', and has no effect whatsoever.
 
 
{{Stub}}
 
 
{{FO1 perks}}
 
{{FO2 perks}}
 
{{VB perks}}
 
{{Navbox perks JES}}
 
   
 
[[Category:Perks]]
 
[[Category:Perks]]
[[Category:Fallout perks]]
 
[[Category:Fallout 2 perks]]
 
[[Category:Van Buren perks]]
 
[[Category:J.E. Sawyer's Fallout RPG perks]]
 

Latest revision as of 19:01, 4 April 2019

Cult of Personality
CultOfPersonality
 
Gametitle-FO1Gametitle-FO2Gametitle-VBGametitle-JES
Gametitle-FO1Gametitle-FO2Gametitle-VBGametitle-JES

Your reputation is always positive to people. Without this Perk, a large negative reputation would have a bad effect on good natured people. Works with a good rep and bad people, too.

Your reputation is always positive to people. Without this Perk, a large negative reputation would have a bad effect on good natured people. This works in the reverse as well. Evil people will even treat Mr. Goodie Good as one of the gang.

Fallout and Fallout 2 description

Cult of Personality is a perk in Fallout, Fallout 2, Van Buren and J.E. Sawyer's Fallout Role-Playing Game.