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+ | {{PerksTabsHeader}} |
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− | {{Perk |
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+ | {{Infobox perk |
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− | |name ={{PAGENAME}} |
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− | |image = |
+ | |image =CultOfPersonality.png |
+ | |footer = <center>Dialogue perk</center> |
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− | |desc = |
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+ | }} |
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− | |game1 =FO1 |
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− | |game1b =FO2 |
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− | |require1 =[[Level]] 12, [[Charisma]] 10 |
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− | |ranks1 =1 |
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− | |benefit1 =Reputation always affects people favorably |
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− | |game2 =VB |
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− | |require2 =? |
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− | |ranks2 =? |
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− | |benefit2 =Reputation always affects people favorably |
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− | |game3 =JES |
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− | |require3 =[[CH]] 7, [[Persuasion]] 10 |
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− | |ranks3 =3 |
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− | |benefit3 =PC gains an NPC follower under his own command, instead of the game Overseer's |
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+ | {{Quotation|Your reputation is always positive to people. Without this Perk, a large negative reputation would have a bad effect on good natured people. Works with a good rep and bad people, too. |
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⚫ | Your reputation is always positive to people. Without this Perk, a large negative reputation would have a bad effect on good natured people. This works in the reverse as well. Evil people will even treat Mr. Goodie Good as one of the gang.|[[PERK.MSG (Fallout)|''Fallout'' ]] and [[PERK.MSG (Fallout 2)|''Fallout 2'' description]]}} |
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− | In ''Van Buren'', only NCR General [[Coleridge]] had this perk. You would be forced into being friendly to him, regardless of karma. |
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− | ==Bugs== |
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− | This perk is entirely broken in both ''[[Fallout]]'' and ''[[Fallout 2]]'', and has no effect whatsoever. |
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− | |||
− | {{Stub}} |
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− | |||
− | {{FO1 perks}} |
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− | {{FO2 perks}} |
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− | {{VB perks}} |
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− | {{Navbox perks JES}} |
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[[Category:Perks]] |
[[Category:Perks]] |
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− | [[Category:Fallout perks]] |
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− | [[Category:Fallout 2 perks]] |
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− | [[Category:Van Buren perks]] |
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− | [[Category:J.E. Sawyer's Fallout RPG perks]] |
Latest revision as of 19:01, 4 April 2019
Cult of Personality | ||||
“
Your reputation is always positive to people. Without this Perk, a large negative reputation would have a bad effect on good natured people. Works with a good rep and bad people, too.
Your reputation is always positive to people. Without this Perk, a large negative reputation would have a bad effect on good natured people. This works in the reverse as well. Evil people will even treat Mr. Goodie Good as one of the gang.
”— Fallout and Fallout 2 descriptionCult of Personality is a perk in Fallout, Fallout 2, Van Buren and J.E. Sawyer's Fallout Role-Playing Game.