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The Vault - Fallout Wiki
The Vault - Fallout Wiki
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Cryolator
Fo4 Cryolator
FO4Cryolater
TypeHeavy gun
Damage
DamageLevel 25: 24
35: 30
45: 36
Damage TypeEnergy
Attacks
Ammo TypeCryo round
Ammo Cap.25
Attack Rate9 rps
Range
Standard: 18.28 m (59.97 ft)
Crystallizing: 58.49 m (191.9 ft)
Weapon Modification
SlotsBarrel, Stock, Sights
Other
NoiseNormal
Weight10
Value145
Technical
Editor IDCryolator
 
Gametitle-F76
Gametitle-F76

The Cryolator is a unique weapon in Fallout 76.

Background[]

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Characteristics[]

The Cryolator is similar to the flamer, but propels super-chilled nitrogen gas instead of flammable liquid fuel.[1][2] Consistent exposure to the cloud of cryonic material will eventually freeze most enemies (although large enemies like super mutant behemoths and mirelurk queens cannot be frozen).

The weapon uses rare and expensive ammunition rapidly, meaning discretion must be exercised for continuous use of this weapon. The crystallizing barrel modification remedies this issue by enabling the Cryolator to fire individual cryonic capsules. In addition to being more ammunition friendly, these capsules deal additional ballistic damage. Because it is a heavy weapon, the Cryolator therefore benefits from the Heavy Gunner perk.

Modifications[]

Barrel[]

Modifications list ?
Mod Effects Crafting
Crystallizing Barrel
(E)

Shoots cryogenic capsules. Superior range.


  • Speed: -25%
  • Energy damage: -25%
  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%


  • Durability: High

Components

Stock[]

Modifications list ?
Mod Effects Crafting
Recoil Compensating Stock
(E)

Exceptional recoil.


  • SecondaryDamage: +100%
  • AimModelRecoilMaxDegPerShot: -20%
  • AimModelRecoilMinDegPerShot: -20%
  • AimModelRecoilShotsForRunaway: +100%
  • AimModelConeIronSightsMultiplier: -40%
  • AimModelBaseStability: +7%
  • AttackActionPointCost: +20%
  • SightedTransitionSeconds: +10%
  • Recoil delayed by 100%
  • Accuracy (sighted): +3.4%

Components

Sights[]

Modifications list ?
Mod Effects Crafting
Glow Sights
(E)

Improved focus and better sighted accuracy.


  • AP cost: -7.5%
  • Accuracy (sighted): +10%
  • Sights transition: -5%
  • Value: +10%
  • Weight: +2.5%

Components
Standard Sights
(E)

Standard.


Components

Location[]

  • ?

References

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