The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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For the cut makeshift weapon that was to appear in Fallout 3, see Cryolator (Fallout 3).
Cryolator
Fo4 Cryolator
TypeHeavy weapon
Damage
Damage21
Damage TypeEnergy
Attacks
Ammo TypeCryo round
Ammo Cap.25
Attack Rate90
Range
71
Accuracy66
Weapon Modification
SlotsBarrel, stock, sights
Other
Weight13.2
Value302
Technical
Base ID00171b2b
 
Gametitle-FO4
Gametitle-FO4

The Cryolator is a unique weapon in Fallout 4.

Background

While waiting to the all-clear signal from Vault-Tec, the overseer of Vault 111 tinkered with some components and chemicals around the Vault. The Cryolator was the result, a prototype that made cryonic freezing portable.[1]

Characteristics

The Cryolator is similar to the flamer, but propels super-chilled nitrogen gas instead of flammable liquid fuel.[2][3] Consistent exposure to the cloud of cryonic material will eventually freeze most enemies (although large enemies like super mutant behemoths and mirelurk queens cannot be frozen).

The weapon uses rare and expensive ammunition rapidly, meaning discretion must be exercised for continuous use of this weapon. The crystallizing barrel modification remedies this issue by enabling the Cryolator to fire individual cryonic capsules. In addition to being more ammunition friendly, these capsules deal additional ballistic damage. Because it is a heavy weapon, the Cryolator therefore benefits from the Heavy Gunner perk.

Modifications

Barrel

Name Effect Damage Fire rate Range Accuracy Weight Value Cost Required perks
Standard Standard 0 0 0 0 0 0 Circuitry 2
Glass 3
Plastic 3
Screw 3
Steel 4
Crystallizing Shoots cryogenic capsules; superior range 20 (physical) 0 132 4 5 40 Adhesive 4
Circuitry 4
Fiber optics 3
Glass 3
Plastic 7
Screw 6
Steel 7

Stock

Name Effects Damage Fire rate Range Accuracy Weight Value Cost Required perks
Standard Better recoil 0 0 0 0 0 0 Adhesive 6
Plastic 2
Screw 8
Steel 13
Recoil compensating stock Exceptional recoil 0 0 0 6 1.5 45 ADhesive 6
Aluminum 11
Fiberglass 11
Rubber 1
Screw 8
Spring 6

Sights

Name Effect Damage Fire rate Range Accuracy Weight Value Cost Required perks
Standard Standard 0 0 0 0 0 0 Adhesive 1
Plastic 2
Steel 2
Glow sights Improved focus and better sighted accuracy 0 0 0 1 0 17 Adhesive 3
Nuclear material 2
Plastic 3
Steel 3

Locations

  • Vault 111: Inside a Master-locked case in the Overseer's office. Can be retrieved by commanding Dogmeat to find weapons.

Sound

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References

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