Kastera1000 (talk | contribs) (Cryo isn't a damage type that enemies can have resistance against; energy is.) |
(Undo revision 2148311 by 190.150.103.97 (talk)) Tag: Undo |
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− | {{Audio needed|FO4}} |
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− | {{Infobox incomplete|FO4}} |
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− | {{Missing data|FO4}} |
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{{For|the [[Fallout 3 cut content|cut]] [[Fallout 3 crafting|makeshift weapon]] that was to appear in ''[[Fallout 3]]''|Cryolator (Fallout 3)}} |
{{For|the [[Fallout 3 cut content|cut]] [[Fallout 3 crafting|makeshift weapon]] that was to appear in ''[[Fallout 3]]''|Cryolator (Fallout 3)}} |
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{{Infobox weapon creation |
{{Infobox weapon creation |
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+ | |name =Cryolator |
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|games =FO4 |
|games =FO4 |
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|image =Fo4 Cryolator.png |
|image =Fo4 Cryolator.png |
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+ | |icon =FO4Cryolater.png |
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|type =Heavy weapon |
|type =Heavy weapon |
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|damage =21 (continuous) |
|damage =21 (continuous) |
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|ammo type =Cryo round |
|ammo type =Cryo round |
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|ammo capacity =25 |
|ammo capacity =25 |
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− | |rof = |
+ | |rof =9 rps |
− | |range = |
+ | |range =Standard: {{unit|5|256}}<br/>Crystallizing: {{unit|16|256}} |
− | |accuracy = |
+ | |accuracy = |
− | |slots =Barrel, |
+ | |slots =[[#Barrel|Barrel]], [[#Stock|Stock]], [[#Sights|Sights]] |
− | |other versions = |
+ | |other versions = |
|default = |
|default = |
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− | |weight = |
+ | |weight =10 |
− | |value = |
+ | |value =225 |
+ | |editor id =Cryolator |
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|baseid ={{ID|171b2b}} |
|baseid ={{ID|171b2b}} |
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}}{{Games|FO4}} |
}}{{Games|FO4}} |
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− | {{Quotation|The Cryolator is a powerful prototype rifle that can completely freeze enemies.|[[Fallout 4 loading screen hints|''Fallout 4'' loading screen]]}} |
+ | {{Quotation|The Cryolator is a powerful prototype rifle that can completely freeze enemies.|[[Fallout 4 loading screen hints|''Fallout 4'' loading screen hints]]}} |
The '''Cryolator''' is a [[Fallout 4 weapons|unique weapon]] in ''[[Fallout 4]]''. |
The '''Cryolator''' is a [[Fallout 4 weapons|unique weapon]] in ''[[Fallout 4]]''. |
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+ | |||
+ | {{TOC|limit=2}} |
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==Background== |
==Background== |
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− | While waiting to the all-clear signal from [[Vault-Tec Industries|Vault-Tec]], the overseer of [[Vault 111]] tinkered with some components and chemicals around the Vault. The Cryolator was the result, a prototype that made [[Cryoscience|cryonic]] freezing portable.<ref>[[Vault 111 terminals#Cryolator|Overseer's Terminal, Cryolater]]</ref> |
+ | While waiting to the all-clear signal from [[Vault-Tec Industries|Vault-Tec]], the overseer of [[Vault 111]] tinkered with some components and chemicals around the Vault. The Cryolator was the result, a prototype that made [[Cryoscience|cryonic]] freezing portable.<ref>[[Vault 111 terminals#Cryolator|Vault 111 terminals; Overseer's Terminal, Cryolater]]</ref> |
==Characteristics== |
==Characteristics== |
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− | The Cryolator is similar to the [[Flamer (Fallout 4)|flamer]], but propels super-chilled nitrogen gas instead of flammable liquid fuel.<ref>[[:File:Fo4 Cryolator.png|Note the "''Danger: Liquid Nitrogen''" warning on right side of the weapon.]]</ref><ref>[[Vault-Tec regional HQ terminals#10/07|Dr. Reid's Terminal, 10/07]]</ref> Consistent exposure to the cloud of cryonic material will eventually freeze most enemies (although large enemies like [[Institute super mutant#Super mutant behemoth|super mutant behemoths]] and [[Mirelurk (Fallout 4)#Mirelurk queen|mirelurk queens]] cannot be frozen). |
+ | The Cryolator is similar to the [[Flamer (Fallout 4)|flamer]], but propels super-chilled nitrogen gas instead of flammable liquid fuel.<ref>[[:File:Fo4 Cryolator.png|Note the "''Danger: Liquid Nitrogen''" warning on right side of the weapon.]]</ref><ref>[[Vault-Tec regional HQ terminals#10/07|Vault-Tec regional HQ terminals; Dr. Reid's Terminal, 10/07]]</ref> Consistent exposure to the cloud of cryonic material will eventually freeze most enemies (although large enemies like [[Institute super mutant#Super mutant behemoth|super mutant behemoths]] and [[Mirelurk (Fallout 4)#Mirelurk queen|mirelurk queens]] cannot be frozen). |
The weapon uses rare and expensive ammunition rapidly, meaning discretion must be exercised for continuous use of this weapon. The crystallizing barrel modification remedies this issue by enabling the Cryolator to fire individual cryonic capsules. In addition to being more ammunition friendly, these capsules deal additional ballistic damage. Because it is a heavy weapon, the Cryolator therefore benefits from the [[Heavy Gunner]] perk. |
The weapon uses rare and expensive ammunition rapidly, meaning discretion must be exercised for continuous use of this weapon. The crystallizing barrel modification remedies this issue by enabling the Cryolator to fire individual cryonic capsules. In addition to being more ammunition friendly, these capsules deal additional ballistic damage. Because it is a heavy weapon, the Cryolator therefore benefits from the [[Heavy Gunner]] perk. |
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{|class="va-table sortable mw-collapsible mw-collapsed" width="70%" |
{|class="va-table sortable mw-collapsible mw-collapsed" width="70%" |
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! width=10%|Name |
! width=10%|Name |
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⚫ | |||
! width=10%|Damage |
! width=10%|Damage |
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! width=10%|Fire rate |
! width=10%|Fire rate |
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|- |
|- |
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| width=10%|Standard |
| width=10%|Standard |
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− | | width=10%| |
+ | | width="10%" | |
− | | width=10%| |
+ | | width="10%" | -15% AP cost |
+ | -3% sighted transition |
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⚫ | |||
− | | width=10%| |
+ | | width="10%" |5 x Base |
− | | width=10%| |
+ | | width="10%" | |
− | | width=10%| |
+ | | width="10%" | |
− | | width=10%| |
+ | | width="10%" | |
| width=10%|[[Circuitry]] 2<br/>[[Glass]] 3<br/>[[Plastic]] 3<Br/>[[Screw]] 3<Br/>[[Steel]] 4 |
| width=10%|[[Circuitry]] 2<br/>[[Glass]] 3<br/>[[Plastic]] 3<Br/>[[Screw]] 3<Br/>[[Steel]] 4 |
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| width=10%| |
| width=10%| |
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|- |
|- |
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| width=10%|Crystallizing |
| width=10%|Crystallizing |
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− | | width=10%|Shoots cryogenic capsules |
+ | | width="10%" |Shoots cryogenic capsules: +20 (physical) |
− | | width=10%| |
+ | | width="10%" | +10% AP cost |
+ | +3% iron sights transition |
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⚫ | |||
− | | width=10%| |
+ | | width="10%" |16 x Base |
− | | width=10%| |
+ | | width="10%" | +40% (sighted) |
+ | -50% (hip fire) |
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⚫ | |||
+ | |||
− | | width=10%|40 |
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+ | -15% recoil |
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⚫ | |||
⚫ | |||
| width=10%|[[Adhesive]] 4<Br/>[[Circuitry]] 4<br/>[[Fiber optics]] 3<Br/>[[Glass]] 3<Br/>[[Plastic]] 7<Br/>[[Screw]] 6<Br/>[[Steel]] 7 |
| width=10%|[[Adhesive]] 4<Br/>[[Circuitry]] 4<br/>[[Fiber optics]] 3<Br/>[[Glass]] 3<Br/>[[Plastic]] 7<Br/>[[Screw]] 6<Br/>[[Steel]] 7 |
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| width=10%| |
| width=10%| |
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{|class="va-table sortable mw-collapsible mw-collapsed" width="70%" |
{|class="va-table sortable mw-collapsible mw-collapsed" width="70%" |
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! width=10%|Name |
! width=10%|Name |
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− | ! width=10%| |
+ | ! width="10%" |Fire Rate |
− | ! width=10%| |
+ | ! width="10%" |Accuracy |
− | ! width=10% |
+ | ! width="10%" |Weight |
− | ! width=10%| |
+ | ! width="10%" |Value |
− | ! width=10%|Accuracy |
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− | ! width=10%|Weight |
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− | ! width=10%|Value |
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! width=10%|Cost |
! width=10%|Cost |
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! width=10%|Required perks |
! width=10%|Required perks |
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|- |
|- |
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| width=10%|Standard |
| width=10%|Standard |
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− | | width=10%| |
+ | | width="10%" | +20% AP cost |
+ | +10% iron sights transition |
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− | | width=10%|0 |
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− | | width=10%| |
+ | | width="10%" | +7% stability |
+ | +40% sighted accuracy |
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− | | width=10%|0 |
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+ | |||
− | | width=10%|0 |
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+ | -20% recoil |
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− | | width=10%|0 |
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− | | width=10%| |
+ | | width="10%" | +30% |
⚫ | |||
| width=10%|[[Adhesive]] 6<Br/>[[Plastic]] 2<br/>[[Screw]] 8<br/>[[Steel]] 13 |
| width=10%|[[Adhesive]] 6<Br/>[[Plastic]] 2<br/>[[Screw]] 8<br/>[[Steel]] 13 |
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| width=10%| |
| width=10%| |
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|- |
|- |
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| width=10%|Recoil compensating stock |
| width=10%|Recoil compensating stock |
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− | | width=10%| |
+ | | width="10%" | +20% AP cost |
+ | +10% iron sights transition |
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− | | width=10%|0 |
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− | | width=10%| |
+ | | width="10%" | +7% stability |
+ | +60% sighted accuracy |
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− | | width=10%|0 |
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+ | |||
− | | width=10%|6 |
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+ | -30% recoil |
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− | | width=10%|1.5 |
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− | | width=10%|45 |
+ | | width="10%" | +45% |
⚫ | |||
− | | width=10%|[[ |
+ | | width=10%|[[Adhesive]] 6<br/>[[Aluminum]] 11<Br/>[[Fiberglass]] 11<Br/>[[Rubber]] 1<br/>[[Screw]] 8<br/>[[Spring]] 6 |
| width=10%| |
| width=10%| |
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|- |
|- |
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{|class="va-table sortable mw-collapsible mw-collapsed" width="70%" |
{|class="va-table sortable mw-collapsible mw-collapsed" width="70%" |
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! width=10%|Name |
! width=10%|Name |
||
− | | width=10%|Effect |
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− | ! width=10%|Damage |
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! width=10%|Fire rate |
! width=10%|Fire rate |
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− | ! width=10%|Range |
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! width=10%|Accuracy |
! width=10%|Accuracy |
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! width=10%|Weight |
! width=10%|Weight |
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|- |
|- |
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| width=10%|Standard |
| width=10%|Standard |
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+ | | colspan="2" | |
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− | | width=10%|Standard |
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− | | width=10%| |
+ | | width="10%" | +2.5% |
− | | width=10%| |
+ | | width="10%" | +2.5% |
− | | width=10%|0 |
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− | | width=10%|0 |
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− | | width=10%|0 |
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− | | width=10%|0 |
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| width=10%|[[Adhesive]] 1<Br/>[[Plastic]] 2<Br/>[[Steel]] 2 |
| width=10%|[[Adhesive]] 1<Br/>[[Plastic]] 2<Br/>[[Steel]] 2 |
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| width=10%| |
| width=10%| |
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|- |
|- |
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| width=10%|Glow sights |
| width=10%|Glow sights |
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− | | width=10%| |
+ | | width="10%" | -7.5% AP cost |
+ | -5% iron sights transition |
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− | | width=10%|0 |
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− | | width=10%| |
+ | | width="10%" | +10% sighted accuracy |
− | | width=10%| |
+ | | width="10%" | +2.5% |
− | | width=10%| |
+ | | width="10%" | +10% |
− | | width=10%|0 |
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− | | width=10%|17 |
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| width=10%|[[Adhesive]] 3<Br/>[[Nuclear material]] 2<Br/>[[Plastic]] 3<br/>[[Steel]] 3 |
| width=10%|[[Adhesive]] 3<Br/>[[Nuclear material]] 2<Br/>[[Plastic]] 3<br/>[[Steel]] 3 |
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| width=10%| |
| width=10%| |
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==Locations== |
==Locations== |
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− | * |
+ | * The Cryolater is in the Master-locked case in the [[Vault 111]] Overseer office. However, it can also be retrieved before obtaining the third rank of [[Locksmith]] by commanding [[Dogmeat (Fallout 4)|Dogmeat]] to find nearby weapons, since he can bypass locked containers. |
− | |||
− | ==Sound== |
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− | {{Section|FO4}} |
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{{RT}} |
{{RT}} |
Latest revision as of 04:25, 24 October 2019
For the cut makeshift weapon that was to appear in Fallout 3, see Cryolator (Fallout 3). |
Cryolator | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Cryolator is a powerful prototype rifle that can completely freeze enemies.
”— Fallout 4 loading screen hintsThe Cryolator is a unique weapon in Fallout 4.
Background
While waiting to the all-clear signal from Vault-Tec, the overseer of Vault 111 tinkered with some components and chemicals around the Vault. The Cryolator was the result, a prototype that made cryonic freezing portable.[1]
Characteristics
The Cryolator is similar to the flamer, but propels super-chilled nitrogen gas instead of flammable liquid fuel.[2][3] Consistent exposure to the cloud of cryonic material will eventually freeze most enemies (although large enemies like super mutant behemoths and mirelurk queens cannot be frozen).
The weapon uses rare and expensive ammunition rapidly, meaning discretion must be exercised for continuous use of this weapon. The crystallizing barrel modification remedies this issue by enabling the Cryolator to fire individual cryonic capsules. In addition to being more ammunition friendly, these capsules deal additional ballistic damage. Because it is a heavy weapon, the Cryolator therefore benefits from the Heavy Gunner perk.
Modifications
Barrel
Name | Damage | Fire rate | Range | Accuracy | Weight | Value | Cost | Required perks | |
---|---|---|---|---|---|---|---|---|---|
Standard | -15% AP cost
-3% sighted transition |
5 x Base | Circuitry 2 Glass 3 Plastic 3 Screw 3 Steel 4 |
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Crystallizing | Shoots cryogenic capsules: +20 (physical) | +10% AP cost
+3% iron sights transition |
16 x Base | +40% (sighted)
-50% (hip fire) -15% recoil |
+50% | +20% | Adhesive 4 Circuitry 4 Fiber optics 3 Glass 3 Plastic 7 Screw 6 Steel 7 |
Stock
Name | Fire Rate | Accuracy | Weight | Value | Cost | Required perks | |
---|---|---|---|---|---|---|---|
Standard | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -20% recoil |
+30% | +30% | Adhesive 6 Plastic 2 Screw 8 Steel 13 |
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Recoil compensating stock | +20% AP cost
+10% iron sights transition |
+7% stability
+60% sighted accuracy -30% recoil |
+45% | +50% | Adhesive 6 Aluminum 11 Fiberglass 11 Rubber 1 Screw 8 Spring 6 |
Sights
Name | Fire rate | Accuracy | Weight | Value | Cost | Required perks | |
---|---|---|---|---|---|---|---|
Standard | +2.5% | +2.5% | Adhesive 1 Plastic 2 Steel 2 |
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Glow sights | -7.5% AP cost
-5% iron sights transition |
+10% sighted accuracy | +2.5% | +10% | Adhesive 3 Nuclear material 2 Plastic 3 Steel 3 |
Locations
- The Cryolater is in the Master-locked case in the Vault 111 Overseer office. However, it can also be retrieved before obtaining the third rank of Locksmith by commanding Dogmeat to find nearby weapons, since he can bypass locked containers.