The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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{{Audio needed|FO4}}
 
{{Infobox incomplete|FO4}}
 
{{Missing data|FO4}}
 
 
{{For|the [[Fallout 3 cut content|cut]] [[Fallout 3 crafting|makeshift weapon]] that was to appear in ''[[Fallout 3]]''|Cryolator (Fallout 3)}}
 
{{For|the [[Fallout 3 cut content|cut]] [[Fallout 3 crafting|makeshift weapon]] that was to appear in ''[[Fallout 3]]''|Cryolator (Fallout 3)}}
 
{{Infobox weapon creation
 
{{Infobox weapon creation
  +
|name =Cryolator
 
|games =FO4
 
|games =FO4
 
|image =Fo4 Cryolator.png
 
|image =Fo4 Cryolator.png
  +
|icon =FO4Cryolater.png
 
|type =Heavy weapon
 
|type =Heavy weapon
|damage =21
+
|damage =21 (continuous)
 
|damage type =Energy
 
|damage type =Energy
 
|ammo type =Cryo round
 
|ammo type =Cryo round
 
|ammo capacity =25
 
|ammo capacity =25
|rof =90
+
|rof =9 rps
|range =71
+
|range =Standard: {{unit|5|256}}<br/>Crystallizing: {{unit|16|256}}
|accuracy =66
+
|accuracy =
|slots =Barrel, stock, sights
+
|slots =[[#Barrel|Barrel]], [[#Stock|Stock]], [[#Sights|Sights]]
 
|other versions =
 
|other versions =
 
|default =
 
|default =
|weight =13.2
+
|weight =10
|value =302
+
|value =225
  +
|editor id =Cryolator
 
|baseid ={{ID|171b2b}}
 
|baseid ={{ID|171b2b}}
 
}}{{Games|FO4}}
 
}}{{Games|FO4}}
   
{{Quotation|The Cryolator is a powerful prototype rifle that can completely freeze enemies.|[[Fallout 4 loading screen hints|''Fallout 4'' loading screen]]}}
+
{{Quotation|The Cryolator is a powerful prototype rifle that can completely freeze enemies.|[[Fallout 4 loading screen hints|''Fallout 4'' loading screen hints]]}}
   
 
The '''Cryolator''' is a [[Fallout 4 weapons|unique weapon]] in ''[[Fallout 4]]''.
 
The '''Cryolator''' is a [[Fallout 4 weapons|unique weapon]] in ''[[Fallout 4]]''.
  +
  +
{{TOC|limit=2}}
   
 
==Background==
 
==Background==
While waiting to the all-clear signal from [[Vault-Tec Industries|Vault-Tec]], the overseer of [[Vault 111]] tinkered with some components and chemicals around the Vault. The Cryolator was the result, a prototype that made [[Cryoscience|cryonic]] freezing portable.<ref>[[Vault 111 terminals#Cryolator|Overseer's Terminal, Cryolater]]</ref>
+
While waiting to the all-clear signal from [[Vault-Tec Industries|Vault-Tec]], the overseer of [[Vault 111]] tinkered with some components and chemicals around the Vault. The Cryolator was the result, a prototype that made [[Cryoscience|cryonic]] freezing portable.<ref>[[Vault 111 terminals#Cryolator|Vault 111 terminals; Overseer's Terminal, Cryolater]]</ref>
   
 
==Characteristics==
 
==Characteristics==
The Cryolator is similar to the [[Flamer (Fallout 4)|flamer]], but propels super-chilled nitrogen gas instead of flammable liquid fuel.<ref>[[:File:Fo4 Cryolator.png|Note the "''Danger: Liquid Nitrogen''" warning on right side of the weapon.]]</ref><ref>[[Vault-Tec regional HQ terminals#10/07|Dr. Reid's Terminal, 10/07]]</ref> Consistent exposure to the cloud of cryonic material will eventually freeze most enemies (although large enemies like [[Institute super mutant#Super mutant behemoth|super mutant behemoths]] and [[Mirelurk (Fallout 4)#Mirelurk queen|mirelurk queens]] cannot be frozen).
+
The Cryolator is similar to the [[Flamer (Fallout 4)|flamer]], but propels super-chilled nitrogen gas instead of flammable liquid fuel.<ref>[[:File:Fo4 Cryolator.png|Note the "''Danger: Liquid Nitrogen''" warning on right side of the weapon.]]</ref><ref>[[Vault-Tec regional HQ terminals#10/07|Vault-Tec regional HQ terminals; Dr. Reid's Terminal, 10/07]]</ref> Consistent exposure to the cloud of cryonic material will eventually freeze most enemies (although large enemies like [[Institute super mutant#Super mutant behemoth|super mutant behemoths]] and [[Mirelurk (Fallout 4)#Mirelurk queen|mirelurk queens]] cannot be frozen).
   
 
The weapon uses rare and expensive ammunition rapidly, meaning discretion must be exercised for continuous use of this weapon. The crystallizing barrel modification remedies this issue by enabling the Cryolator to fire individual cryonic capsules. In addition to being more ammunition friendly, these capsules deal additional ballistic damage. Because it is a heavy weapon, the Cryolator therefore benefits from the [[Heavy Gunner]] perk.
 
The weapon uses rare and expensive ammunition rapidly, meaning discretion must be exercised for continuous use of this weapon. The crystallizing barrel modification remedies this issue by enabling the Cryolator to fire individual cryonic capsules. In addition to being more ammunition friendly, these capsules deal additional ballistic damage. Because it is a heavy weapon, the Cryolator therefore benefits from the [[Heavy Gunner]] perk.
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{|class="va-table sortable mw-collapsible mw-collapsed" width="70%"
 
{|class="va-table sortable mw-collapsible mw-collapsed" width="70%"
 
! width=10%|Name
 
! width=10%|Name
! width=10%|Effect
 
 
! width=10%|Damage
 
! width=10%|Damage
 
! width=10%|Fire rate
 
! width=10%|Fire rate
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|-
 
|-
 
| width=10%|Standard
 
| width=10%|Standard
| width=10%|Standard
+
| width="10%" |
| width=10%|0
+
| width="10%" | -15% AP cost
  +
-3% sighted transition
| width=10%|0
 
| width=10%|0
+
| width="10%" |5 x Base
| width=10%|0
+
| width="10%" |
| width=10%|0
+
| width="10%" |
| width=10%|0
+
| width="10%" |
 
| width=10%|[[Circuitry]] 2<br/>[[Glass]] 3<br/>[[Plastic]] 3<Br/>[[Screw]] 3<Br/>[[Steel]] 4
 
| width=10%|[[Circuitry]] 2<br/>[[Glass]] 3<br/>[[Plastic]] 3<Br/>[[Screw]] 3<Br/>[[Steel]] 4
 
| width=10%|
 
| width=10%|
 
|-
 
|-
 
| width=10%|Crystallizing
 
| width=10%|Crystallizing
| width=10%|Shoots cryogenic capsules; superior range
+
| width="10%" |Shoots cryogenic capsules: +20 (physical)
| width=10%|20 (physical)
+
| width="10%" | +10% AP cost
  +
+3% iron sights transition
| width=10%|0
 
| width=10%|132
+
| width="10%" |16 x Base
| width=10%|4
+
| width="10%" | +40% (sighted)
  +
-50% (hip fire)
| width=10%|5
 
  +
| width=10%|40
 
  +
-15% recoil
 
| width="10%" | +50%
 
| width="10%" | +20%
 
| width=10%|[[Adhesive]] 4<Br/>[[Circuitry]] 4<br/>[[Fiber optics]] 3<Br/>[[Glass]] 3<Br/>[[Plastic]] 7<Br/>[[Screw]] 6<Br/>[[Steel]] 7
 
| width=10%|[[Adhesive]] 4<Br/>[[Circuitry]] 4<br/>[[Fiber optics]] 3<Br/>[[Glass]] 3<Br/>[[Plastic]] 7<Br/>[[Screw]] 6<Br/>[[Steel]] 7
 
| width=10%|
 
| width=10%|
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{|class="va-table sortable mw-collapsible mw-collapsed" width="70%"
 
{|class="va-table sortable mw-collapsible mw-collapsed" width="70%"
 
! width=10%|Name
 
! width=10%|Name
! width=10%|Effects
+
! width="10%" |Fire Rate
! width=10%|Damage
+
! width="10%" |Accuracy
! width=10%|Fire rate
+
! width="10%" |Weight
! width=10%|Range
+
! width="10%" |Value
! width=10%|Accuracy
 
! width=10%|Weight
 
! width=10%|Value
 
 
! width=10%|Cost
 
! width=10%|Cost
 
! width=10%|Required perks
 
! width=10%|Required perks
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|-
 
|-
 
| width=10%|Standard
 
| width=10%|Standard
| width=10%|Better recoil
+
| width="10%" | +20% AP cost
  +
+10% iron sights transition
| width=10%|0
 
| width=10%|0
+
| width="10%" | +7% stability
  +
+40% sighted accuracy
| width=10%|0
 
  +
| width=10%|0
 
  +
-20% recoil
| width=10%|0
 
| width=10%|0
+
| width="10%" | +30%
 
| width="10%" | +30%
 
| width=10%|[[Adhesive]] 6<Br/>[[Plastic]] 2<br/>[[Screw]] 8<br/>[[Steel]] 13
 
| width=10%|[[Adhesive]] 6<Br/>[[Plastic]] 2<br/>[[Screw]] 8<br/>[[Steel]] 13
 
| width=10%|
 
| width=10%|
 
|-
 
|-
 
| width=10%|Recoil compensating stock
 
| width=10%|Recoil compensating stock
| width=10%|Exceptional recoil
+
| width="10%" | +20% AP cost
  +
+10% iron sights transition
| width=10%|0
 
| width=10%|0
+
| width="10%" | +7% stability
  +
+60% sighted accuracy
| width=10%|0
 
  +
| width=10%|6
 
  +
-30% recoil
| width=10%|1.5
 
| width=10%|45
+
| width="10%" | +45%
 
| width="10%" | +50%
| width=10%|[[ADhesive]] 6<br/>[[Aluminum]] 11<Br/>[[Fiberglass]] 11<Br/>[[Rubber]] 1<br/>[[Screw]] 8<br/>[[Spring]] 6
+
| width=10%|[[Adhesive]] 6<br/>[[Aluminum]] 11<Br/>[[Fiberglass]] 11<Br/>[[Rubber]] 1<br/>[[Screw]] 8<br/>[[Spring]] 6
 
| width=10%|
 
| width=10%|
 
|-
 
|-
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{|class="va-table sortable mw-collapsible mw-collapsed" width="70%"
 
{|class="va-table sortable mw-collapsible mw-collapsed" width="70%"
 
! width=10%|Name
 
! width=10%|Name
| width=10%|Effect
 
! width=10%|Damage
 
 
! width=10%|Fire rate
 
! width=10%|Fire rate
! width=10%|Range
 
 
! width=10%|Accuracy
 
! width=10%|Accuracy
 
! width=10%|Weight
 
! width=10%|Weight
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|-
 
|-
 
| width=10%|Standard
 
| width=10%|Standard
  +
| colspan="2" |
| width=10%|Standard
 
| width=10%|0
+
| width="10%" | +2.5%
| width=10%|0
+
| width="10%" | +2.5%
| width=10%|0
 
| width=10%|0
 
| width=10%|0
 
| width=10%|0
 
 
| width=10%|[[Adhesive]] 1<Br/>[[Plastic]] 2<Br/>[[Steel]] 2
 
| width=10%|[[Adhesive]] 1<Br/>[[Plastic]] 2<Br/>[[Steel]] 2
 
| width=10%|
 
| width=10%|
 
|-
 
|-
 
| width=10%|Glow sights
 
| width=10%|Glow sights
| width=10%|Improved focus and better sighted accuracy
+
| width="10%" | -7.5% AP cost
  +
-5% iron sights transition
| width=10%|0
 
| width=10%|0
+
| width="10%" | +10% sighted accuracy
| width=10%|0
+
| width="10%" | +2.5%
| width=10%|1
+
| width="10%" | +10%
| width=10%|0
 
| width=10%|17
 
 
| width=10%|[[Adhesive]] 3<Br/>[[Nuclear material]] 2<Br/>[[Plastic]] 3<br/>[[Steel]] 3
 
| width=10%|[[Adhesive]] 3<Br/>[[Nuclear material]] 2<Br/>[[Plastic]] 3<br/>[[Steel]] 3
 
| width=10%|
 
| width=10%|
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==Locations==
 
==Locations==
* [[Vault 111]]: Inside a Master-locked case in the Overseer's office. Can be retrieved by commanding [[Dogmeat (Fallout 4)|Dogmeat]] to find weapons.
+
* The Cryolater is in the Master-locked case in the [[Vault 111]] Overseer office. However, it can also be retrieved before obtaining the third rank of [[Locksmith]] by commanding [[Dogmeat (Fallout 4)|Dogmeat]] to find nearby weapons, since he can bypass locked containers.
 
==Sound==
 
{{Section|FO4}}
 
   
 
{{RT}}
 
{{RT}}

Latest revision as of 04:25, 24 October 2019

Icon disambig
For the cut makeshift weapon that was to appear in Fallout 3, see Cryolator (Fallout 3).
Cryolator
Fo4 Cryolator
FO4Cryolater
TypeHeavy weapon
Damage
Damage21 (continuous)
Damage TypeEnergy
Attacks
Ammo TypeCryo round
Ammo Cap.25
Attack Rate9 rps
Range
Standard: 18.28 m (59.97 ft)
Crystallizing: 58.49 m (191.9 ft)
Weapon Modification
SlotsBarrel, Stock, Sights
Other
Weight10
Value225
Technical
Editor IDCryolator
Base ID00171b2b
 
Gametitle-FO4
Gametitle-FO4

The Cryolator is a powerful prototype rifle that can completely freeze enemies.

Fallout 4 loading screen hints

The Cryolator is a unique weapon in Fallout 4.

Background

While waiting to the all-clear signal from Vault-Tec, the overseer of Vault 111 tinkered with some components and chemicals around the Vault. The Cryolator was the result, a prototype that made cryonic freezing portable.[1]

Characteristics

The Cryolator is similar to the flamer, but propels super-chilled nitrogen gas instead of flammable liquid fuel.[2][3] Consistent exposure to the cloud of cryonic material will eventually freeze most enemies (although large enemies like super mutant behemoths and mirelurk queens cannot be frozen).

The weapon uses rare and expensive ammunition rapidly, meaning discretion must be exercised for continuous use of this weapon. The crystallizing barrel modification remedies this issue by enabling the Cryolator to fire individual cryonic capsules. In addition to being more ammunition friendly, these capsules deal additional ballistic damage. Because it is a heavy weapon, the Cryolator therefore benefits from the Heavy Gunner perk.

Modifications

Barrel

Name Damage Fire rate Range Accuracy Weight Value Cost Required perks
Standard -15% AP cost

-3% sighted transition

5 x Base Circuitry 2
Glass 3
Plastic 3
Screw 3
Steel 4
Crystallizing Shoots cryogenic capsules: +20 (physical) +10% AP cost

+3% iron sights transition

16 x Base +40% (sighted)

-50% (hip fire)

-15% recoil

+50% +20% Adhesive 4
Circuitry 4
Fiber optics 3
Glass 3
Plastic 7
Screw 6
Steel 7

Stock

Name Fire Rate Accuracy Weight Value Cost Required perks
Standard +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-20% recoil

+30% +30% Adhesive 6
Plastic 2
Screw 8
Steel 13
Recoil compensating stock +20% AP cost

+10% iron sights transition

+7% stability

+60% sighted accuracy

-30% recoil

+45% +50% Adhesive 6
Aluminum 11
Fiberglass 11
Rubber 1
Screw 8
Spring 6

Sights

Name Fire rate Accuracy Weight Value Cost Required perks
Standard +2.5% +2.5% Adhesive 1
Plastic 2
Steel 2
Glow sights -7.5% AP cost

-5% iron sights transition

+10% sighted accuracy +2.5% +10% Adhesive 3
Nuclear material 2
Plastic 3
Steel 3

Locations

  • The Cryolater is in the Master-locked case in the Vault 111 Overseer office. However, it can also be retrieved before obtaining the third rank of Locksmith by commanding Dogmeat to find nearby weapons, since he can bypass locked containers.

References