The Vault - Fallout Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

The Vault - Fallout Wiki
Register
Advertisement
Compliance Regulator
Compliance Regulator
Icon Compliance Regulator
Requirements
SkillEnergy Weapons 0
Strength Req.1
Attack statistics
Dmg/Attack
8 (10.7)
DPS
30 (56.3)
DPS (reload)
21.8 (40.4)
Crit Dmg
12
Crit % Mult
x1.5
Attacks/Sec
3.8 (5.3)AP15
Projectiles1Spread0.1
Crit Effect
Paralysis (10s)
Ammo & reloading
Ammo TypeEnergy cell
Ammo/Shot
1
Shots/Reload
30
Ammo Cap.30
Reload Time
3 (2.3)
Other
Weight3Value175
Item HP200
Repair
Laser pistol
Energy pistols
Editor ID?
Base IDxx00c626
Perk Effects
Perks (dam.)
Lord Death
(+0.3)
Perks (Att.)
Fast Shot
(+0.8)
Perks (Rel.)
Rapid Reload
(-0.8s)
 
Gametitle-FNV HH
Gametitle-FNV HH

The Compliance Regulator is a unique weapon in the Fallout: New Vegas add-on Honest Hearts.

Characteristics[]

The Compliance Regulator is an electroshock weapon and a unique version of the standard laser pistol, in that not only does it fire a unique blue coiling beam instead of the normal red, but dealing a Critical Hit upon an enemy will paralyze them for 10 seconds. Enemies that cannot be knocked down (read: Ulysses, Colonel Royez, and Gaius Magnus) will instead freeze in place for the duration of the paralysis.

This weapon is extremely useful for pacifist players since ammunition is easier to obtain than purchasing 12 gauge bean bag rounds, and can be found easily early on in the game. Unlike the 12 gauge bean bag round, critical hits are necessary; however, sneak attack criticals will always cause an enemy to be paralyzed. It has the minimum skill and Strength requirements, so a character geared towards Energy Weapons is not needed.

It is considered an improved holdout weapon and with a sneak skill of 50 can be brought into weapon free areas such as casinos.

Variants[]

Comparison[]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Stat Req. Notes
Laser pistol Energy pistol 12 45 3.8 x1.5 12 0.1 15 Energy cell 30 3 200 175 Energy Weapons:0 Strength:1 -
Pew Pew Energy pistol 75 150 2 x2.5 50 0.1 35 Energy cell 10 3 80 2498 Energy Weapons:0 Strength:1 Uses 5 cells per shot
Missing laser pistol Energy pistol 11 41.3 3.8 x1.5 11 0.1 15 Energy cell 30 3 200 175 Energy Weapons:0 Strength:1 Quest item
Compliance Regulator Energy pistol 8 30 3.8 x1.5 12 0.1 15 Energy cell 30 3 200 175 Energy Weapons:0 Strength:1 Paralysis on critical hit (10s)

Location[]

Notes[]

  • This weapon doesn't have true iron sights.
  • With the perk Laser Commander, the critical chance is raised by 10% which gives a higher probability of paralysis.
  • Despite dealing only a small amount of damage, the stun effect enables players with a decent critical hit rate to kill enemies vastly more powerful than themselves, since the fire rate is high.
  • Scoring a second critical hit on an already paralyzed enemy can extend the duration of paralysis.

Bugs[]

  • PlayStation 3Icon ps3 Xbox 360Icon xbox360 It's possible to freeze yourself with the gun if you have the Meltdown perk. If the killing shot is a critical hit, and you're in the radius of the Meltdown explosion, you will paralyze yourself.
  • PlayStation 3Icon ps3 Strangely, it always cripples the limbs of spore carriers in one hit, allowing you to cripple all of their limbs without doing a great amount of damage.

Gallery[]

Sounds[]

SingleShotVB ReloadVB
JamVB
Advertisement