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The Vault - Fallout Wiki
Complete brahmin drive.
Quest data
Given ByDuppo
RewardDepending on how many brahmin survived:
$0 (0)
$1000 (1-3)
$2000 (4-5)
$3000 (6-10)
Related quests
Golden trail

Complete brahmin drive is a quest in Fallout 2.


Duppo at the Stockmen's Association in NCR can be asked for work, and he will offer the Chosen One a job as a caravan guard on a route to Redding. Hal the caravan master shows up outside the gate to Roger Westin's estate the next time the clock hits 08:00 and waits there until 14:00, although the caravan will not leave while the player remains on the map. Before talking to the caravan leader, make a save of the game and keep it, as all caravan jobs are different. On your way to Redding you'll face 1-4 random encounters of varying difficulty. The quest will take more than a month to complete; the amount of time it would take to walk from NCR to Redding. Players who have acquired the Highwayman must either walk back or wait for a Redding to NCR caravan, as there is no way to take the vehicle on the trip.

On the route the player can face any of several different hostile encounters including:

As well as some common friendly encounters such as:

  • A merchant, accompanied by guards, selling wares.
  • Fleeing farmers who can be bartered with.

Some caravan encounters are better armed than others. The encounters with super mutants can be extremely difficult as the miniguns they commonly carry will often miss their intended targets and kill several brahmin, lowering the received reward.

Caravans have a number of guards per party member. Compared with other caravan routes, this one has one fewer guard per party member. Regardless of the number of guards left remaining the quest can still be completed.

After the final encounter has been dealt with the player will be taken to the world map near Redding. The player must manually move to Redding and collect their reward money from the caravan master in the middle of the tents outside the caravan office in the mining camp. The player will receive the standard pay of 2000$ and either a bonus for doing a good job or a wage cut for saving too few brahmin.


Upon arrival you earn, depending on how many brahmin survived:

  • $0 (0 brahmin survive)
  • $1000 (1-3 brahmin survive)
  • $2000 (4-5 brahmin survive)
  • $3000 (6-10 brahmin survive)

Caravans give no quest XP.


  • This is the only work Duppo will ever offer, despite him saying to 'come back in a few months'.
  • Low level characters may find this mission extremely lucrative. The weaker enemies that are faced, such as thugs, often carry good quality weapons at low-levels such as P90s and H&K CAWs. The caravan guards will make short work of these enemies allowing the player to collect the loot. Claim Jumpers near Redding also occasionally carry rare (and valuable) light support weapons.


There are several known issues with this caravan route including:

  • Hostiles may stand around and not attack. The player will have to initiate combat.
  • Typically friendly non-player characters (including New Reno mobsters, NCR Rangers and caravan guards) will be considered hostile and must be eliminated to proceed the quest (note that this will only happen on encounters with at least some hostiles. Encounters where all non-player characters are friendly, such as merchant encounters, will not require you to kill anyone to complete).
  • Slaves do not add to the "hostiles on map" tally when created, but decrease it when killed. Thus if you kill all of them (and it's hard to stop your fellow guards from doing so) the hostiles counter will actually drop below zero. The caravan master is a stickler for details, and will accept only zero hostiles; unfortunately also a little slow on the uptake, and not necessarily noticing when the counter reaches zero hostiles on its way to negative hostiles. The encounter becomes stuck.
  • Running off the map before the all-clear signal is given counts as abandoning the caravan and will put you on the world map. The caravan leader will effectively be dead, so you won't get any pay or more caravan jobs from him. This problem is exacerbated in the NCR-Redding caravan by the fact that the caravan leader does not give the all clear signal audibly.
  • Only the squares where encounters occur light up 'explored' on the world map.
  • Death is no obstacle to the caravan leaders' carrying out of their appointed duties; they will return from the grave to invisibly give the all-clear signal.
  • Stealing from or attacking caravan drivers or guards won't make the others attack.
  • You can occasionally be returned to a previous map, although running off an encounter map a second time if returned to it will usually fix this.
  • The caravan disappears on the world map despite there being no obvious threat.
  • The Caravan master will not appear in the mining camp upon completion.
  • The Caravan master will not talk to the player upon completion.
  • Clicking on Hal, the head caravan guard, in caravan encounters resets the "encounter counter" (as well as every other caravan variable such as the number of guards and brahmin), meaning you can literally get infinite encounters.
Arroyo · Broken Hills · Den
ArroyoFinish Temple of Trials · Kill the evil plants that infest Hakunin's garden. · Obtain flint to have Mynoc sharpen your spear. · Fix the well for Feargus · Rescue Nagor's dog, Smoke, from the wilds. · Retrieve the GECK for Arroyo. · Find Vic the Trader. · Stop the Enclave
Broken HillsFix the mine's air purifier. · Find the missing people for Marcus. · Beat Francis at armwrestling. · Break Manson and Franc out of prison.Blow up the mine's air purifier. · Divert more electrical power to Eric's home.
DenSabotage Becky's still. · Get car part for Smitty. · Return Anna's locket. · Get book from Derek.Collect money from Fred. ·Deliver a meal to Smitty for Mom. · Lara wants to know what is being guarded in the church.Get permission from Metzger for gang war.Find weakness in Tyler's gang guarding the church.Help Lara attack Tyler's gang. · Listen to Stacy's kitty story
Gecko · Klamath · Modoc · Navarro
GeckoSolve the Gecko powerplant problem.Optimize the powerplant. · Get super repair kit for Skeeter. · Get 3-step plasma transformer for Skeeter. · Find Woody the ghoul for Percy. Try the Den.
KlamathRefuel the still. · Rescue Smiley the Trapper. · Guard the brahmin. · Rustle the brahmin. · Kill the rat god. · Rescue Torr.
ModocSomething strange is happening at the farm northeast of Modoc. Investigate and report back to Jo.Deliver Slag message to Jo in Modoc.Jo is suspecious of the Slags. Find out about the dead bodies at the Ghost Farm and find out what happened to Karl.Go to the Den and tell Karl it's alright to come back home. · Cornelius has lost his gold pocket watch. Find it and return it to him. · Farrel wants you to find Cornelius's gold pocket watch. Find it and return it to Farrel. · Jonny is missing. Find him and bring him home to Balthas.Jonny's in the Slag caves. Find a way to get Jonny back home to Balthas. · Farrel has a rodent problem in his garden. Remove the infestation.
NavarroDeal with the deathclaw. · Fix K9. · Retrieve the FOB from the base Commander.
New California Republic · New Reno · Redding
NCRRetrive Parts/Gain Access to Vault 15. · "Take care of Officer Jack" for Mira./Stop officer Jack from blowing up the power plant · Complete brahmin drive. · Kill Hubologist in NCR for Merk.Retrive papers from Dr Henry. · Test mutagenic serum on a super-mutant. Try Broken Hills. · Eliminate Mr. Bishop. · Deliver Westin's holodisk to Lynette in Vault City. · Get the map from the NCR Rangers, for Vortis the slaver. · Free the slaves in the slave pen, for the Rangers. · Deliver Hubologist's field report to AHS-9 in San Francisco. · Stop brahmin raids
New RenoRecover your stolen car. · Find some endorphin blockers to make a cure for Jet. · Bust up Wright's still beneath the train station. · Deliver ten Cat's Paw magazines to Miss Kitty. · Deliver a laser pistol to Eldridge.
Made Man quests:
Bishops: Assassinate Westin in NCR without making it look like a murder.Murder Carlson in NCR.
Mordinos: Deliver Big Jesus's package to Ramirez at the Stables.Collect tribute from the Corsican Brothers.Assassinate Boss Salvatore for Big Jesus Mordino.
Salvatores: Track down Pretty Boy Lloyd, recover the stolen money, and make an… example of him.Go visit Renesco the Rocketman and collect Mr. Salvatore's tribute of $1000.Help guard a secret transaction taking place in the desert.
Wrights: Find out who was responsible for Richard Wright's overdose. (Suspect: Jagged Jimmy J, Suspect: Jules, Suspect: Lil' Jesus Mordino, Suspect: Renesco) → Find a way into the Sierra Army Base.
ReddingEvict the widowFind out who cut the whore.Break up the bar brawl.Kill Frog Morton. · Find the excavator chip · Clear Wanamingo Mine · Golden Trail
San Francisco · Vault 13 · Vault 15 · Vault City
San FranciscoThe tanker needs fuel. · The navigation computer needs the NavComp part to work. · You need to use a FOB to access the navigation computer. · Kill the Shi Emperor. · The Hubologists need plans for a vertibird from Navarro. · Steal the vertibird plans from the Shi. · The Hubologists need fuel for their spaceship. · Kill Badger so the tanker vagrants will embrace the Hub. · Kill the AHS-9. · The Shi need plans for a vertibird from Navarro. · Steal the vertibird plans from the Hubologists. · Find Badger's girlfriend in the hold below the ship. · The Dragon wants you to take out Lo Pan - hand to hand. · Lo Pan wants you to take out the Dragon - hand to hand, if possible. · Get Chip's spleen. · Get some hardened power armor from Crockett. · Get the vertibird plans for the Brotherhood of Steel.
Vault 13Fix the Vault 13 computer. · Talk to Goris.
Vault 15Rescue ChrissyKill DarionComplete Deal with NCR. · Give Spy Holodisk to authority in NCR.
Vault CityGet a plow for Mr. Smith. · Deliver Moore's briefcase to Mr. Bishop in New Reno. · Deliver a sample of jet to Dr. Troy. · Solve the Gecko powerplant problem. · Deliver Lynette's holodisk to Westin in NCR. · Rescue Amanda's husband, Joshua. · Deliver beer and booze (10 each) to Lydia. · Deliver pliers (tools) and a wrench to Valerie. · Scout the eight sectors around Gecko and return to Stark.Enter NCR and return to Stark. · Find Mr. Nixon · Gain combat implants