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The Vault - Fallout Wiki
The Vault - Fallout Wiki
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Come Fly With Me
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Come Fly With Me
Quest data
LocationNovac
REPCONN test site
Gibson scrap yard
Clark Field
Given ByManny Vargas
Jason Bright
No-bark Noonan
Reward800-1000 XP
Novac fame
AchievementCome Fly With Me
Xbox Live gamerscoreIcon gamerscore20PlayStation 3 trophyIcon ps3trophyBronze
Technical
Editor ID?
Base ID00080664
 
Gametitle-FNV
Gametitle-FNV

Doesn't matter to me what you do. As long as the Ghouls are out of there, it's fine by me.

Manny Vargas, Fallout: New Vegas

Come Fly With Me is a side quest in Fallout: New Vegas.

Synopsis[]

Novac's economy is reliant on salvaging from the ancient REPCONN test site located due west from the town. However, their prospects took a turn for the worse recently, as the Bright Brotherhood took control of the facility and denied them access. To make things worse, the ghouls are incommunicado while their feral brethren have started wandering out towards Novac. The townsfolk are starting to get anxious about their prospects, especially with rumors of invisible monsters starting to circulate.

Walkthrough[]

  • The quest is received from Manny Vargas, Jeannie May Crawford, or No-bark Noonan. All three will describe the situation as deleterious to Novac's long-term prospects. Vargas will ask that the player deal with the ghouls and free the facility for the salvagers once again, without preferring any specific solution. Good Miss Crawford will suggest, in a roundabout way, wiping the ghouls out.
  • Either way, the player has to make their way to the REPCONN test site, fighting through the hordes of feral ghouls. As soon as they enter the facility proper, Chris Haversam asks them to come to the research labs on the topmost floors, accessible through the assembly hall in the northeast or the stairwell in the northwest. Once there, Haversam (a balding human convinced he's a ghoul) will direct the player to Jason Bright.
  • Jason will explain that the nightkin interrupted preparations for the Great Journey to the Far Beyond, a holy pilgrimage by his cult to a place where they can find peace and safety, away from the persecution they've suffered at the hands of regular humans on Earth. He will ask that the player clear the basement of the nightkin (or demons, as he calls them). The player will also receive a key to unlock the door.
  • The basement is a bit of a maze, but taking the left-hand route past the first room will bring the player to Davison, the leader of the nightkin. He's peaceful - enough - and will explain that his people are looking for a shipment of "hundreds" of Stealth Boys in the facility. The player has two choices at this point:
    • Promise Davison to find the Stealth Boys. The nightkin leader will then suggest searching the only place his men haven't touched, a storage room where Harland is holed up and give a key to open the door. Once the player enters, Harland will immediately engage them in dialogue and explain his predicament. He will then agree to let the player search the room if they locate his friend in the nightkin prison on the other end of the basement, locked near the generators. Entering the room with the body will allow the player to inform Harland of her death; afterwards, they can safely interact with the terminal on the upper level. The last message will contain a message confirming that the Stealth Boy shipment was indeed sent back to RobCo centuries earlier. Davison will accept this as proof and leave. All of the remaining nightkin will become neutral and leave with him.
    • Note that disturbing Antler in any way will cause Davison to attack, while trying to reach the terminal without finding Harland's girlfriend will cause the ghoul attack.
    • Alternatively, the player can just kill every nightkin in their way. This also clears the basement.
  • Reporting back to Jason Bright sets the next part of the quest in motion. The player has to go back to the basement from the research labs and reach the launch control room, accessible through a passageway in the room behind Davison's "throne room" (the switch on the wall opens it). Bright will thank the player and praise Chris as two redeemers of mankind, atoning for their sins against ghouldom and bid both farewell as the final preparations are made. He will also explain that Chris was accepted into their community after coming to them from Vault 34.
  • Chris Haversam will appear after the exchange with Jason and explain that the rockets have been restored over the past few years into a working state, thanks to his technical acumen (Bright admits they couldn't do without him). He will explain that the rockets require two things to fly:
    • A set of thrust control modules. These are found at the Gibson scrap yard and are sold by Old Lady Gibson for 500 caps (250 with Speech or Barter 50). Sneaky types can steal them from the box (Lockpick 50) or steal the key to it from the Lady.
    • Some isotope-239 igniting agent. Due to its rapid decay they cannot use the leaking barrels on the launch pad. The player can find some at Clark Field, on the body of Mr. RADical at the northern end, or by purchasing the REPCONN toy rockets from Cliff Briscoe (a Science 40 check allows for verifying that they contain the radioactive material).
    • It's also possible to convince Chris Haversam that he's actually a ghoul and the hair falling out is his natural baldness, not ghoulification caused by working on Vault 34's reactor. Chris will be furious and determined to sabotage the launch. If the player agrees, Haversam will ask for three boxes of Sugar Bombs to take his revenge. If the player insists on forgiving the ghouls, Chris will be angry, but relent and see the ghouls off safely.
  • Assuming that Chris doesn't blow the ghouls up, the rockets are ready to launch. Chris will leave for Novac, while the player has to return to the research labs and from there enter the launch control platform, giving a stunning view of the launch facility's dome.
  • Before triggering the launch, the player can use the navigation console. There, they can modify the navigational data so that the rockets crash into one another or examine the data and modify it so that they land 12.5% closer to their target destination (this earns bad and good karma respectively, and affects the endings for Novac).
  • Afterwards, there's nothing left but to send the ghouls on their journey by interacting with the launch panel.

Quest stages[]

StageStatusDescription
1 Head to the REPCONN facility west of Novac to investigate rumors of ghoul activity there.
2 Enter the facility and discover the source of the ghouls.
3 Head upstairs to meet with the owner of the voice from the intercom.
4 Speak with Jason Bright, the leader of the REPCONN ghouls.
5 Get rid of the nightkin in the basement.
6 (Optional) Help the nightkin by searching for Stealth Boys.
7 (Optional) Find Harland's friend, who has been imprisoned by the nightkin.
8 (Optional) Return to Harland and let him know the bad news.
9 Report to Jason Bright that the nightkin are gone.
10 Head to the REPCONN basement and talk to Jason Bright about what comes next.
11 Speak to Chris Haversam about firing the rockets.
12 Find parts to fix the rockets' thrust controllers.
13 Find atomic fuel for the rockets.
14 Return to the rocket facility and give the parts to Chris Haversam.
15 Talk to Chris Haversam to begin preparations for the rocket launch.
16Quest finishedHead up to the viewing platform and complete the launch sequence.

Behind the scenes[]

  • The quest was implemented and designed primarily by Jesse Farrell and Akil Hooper.
  • The name of this quest is a reference to the popular song, "Come Fly with Me", which was performed by Frank Sinatra in 1957. This song was composed by Jimmy Van Heusen and the lyrics were provided by Sammy Cahn.
  • At one point during development, Davison and his nightkin had multiple ghoul prisoners held in the REPCONN facility, at least one of whom could be located alive. A number of partially removed dialogue options still exist to go with this scenario, including a request that Davison release the ghoul prisoners because "they're no threat", and an option to give the ghoul prisoners three Stealth Boys so that they can make their escape unnoticed.
  • At one point during development, the rockets that crash were supposed to be findable in the Mojave. This was cut due to time constraints.[1]

Bugs[]

  • PCIcon pc PlayStation 3Icon ps3 Xbox 360Icon xbox360 The launch music can turn into a loud, crackling noise. It can be disabled by interacting with the loudspeakers: One behind the launch panel, and if that doesn't work, tanother is found over the entrance to the control room where the player gave the components to Chris.
  • PCIcon pc PlayStation 3Icon ps3 It's recommended to save before turning the components in to Chris, as the pathfinding can bug out and cause the NPCs to become stuck where they stand. The player will be able to complete the quest, but both Chris and the Brotherhood will remain stuck in their positions. This can also happen if Harland became hostile.

Gallery[]

References

Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find It in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone To Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One For My Baby
Unmarked questsA Bit of Slap and Tickle · Access Powers · All Fired Up! · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear · Eddie's Emissary · Exhumin' Nature · Flogging a Dead Corpse · Friend of the Followers · Getting a Leg Up from Andy · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Not Worth a Hill of Corn and Beans · Of Boomers and Education · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Poor Meat Never Makes Good Soup · Powder to the People · Power to the People · Proper Burial · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · Strategic Nuclear Moose · Straus Calls · Strip Search · Saving (or Savaging) Sergeant Teddy · Stocking Up · Suits You, Sarah · A Team of Moronic Mercenaries · Team Spirit · The Thorn Mayhem · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This (I, II, III, IV) · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Cut contentIcon cut Cut questsAuto-Inject Quest · Bright and Shiny · Chip Provenance · Debug Topics · Jailhouse Rock · Meat of Champions (quest) · TempMan · The Thorn Mayhem · Underpass Water Purifier · Viva Las Vegas! · Welcome to Fabulous New Vegas
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing people · Midnight Science Fiction Feature! · Old World Blues · On The Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's In A Name? · When Visitors Attack · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse
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