Combat Shotgun | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The combat shotgun is a weapon in Fallout 4.
Background[]
The combat shotgun was a weapon born out of necessity in a world ravaged by war and resource shortages. Instead of lightweight metal alloys used in eg. the Citykiller, it uses wood and stamped metal sheets that greatly reduce manufacturing costs, while its design maximizes durability without sacrificing the firepower provided by standard 12 gauge shotgun shells. Although it might have seemed antiquated, the combination of firepower, ruggedness, and low price tag resulted in widespread adoption by the United States military.[1] Though early models used a combination drum-and-tube magazine (when placed in the magazine well, the drum would fill the tube with shells), standardized, mass-produced versions used a more conventional magazine placement with a variety of magazine types available.[2]
Its widespread use led to the development of a large variety of modifications, allowing for in-depth customization. These include various optics, ranging from simple iron sight rings, through reflex sights, to night vision and recon scopes, bayonets and compensators, as well as adjustable, pistol-grip tactical stocks from lightweight alloys. To capitalize on this, the military introduced the combat rifle: A combat shotgun rechambered for rifle rounds and without the heat shroud protecting the barrel. Everything else was left in place, including the original magazine well with the drum mount. Despite that, the resulting rifle was as cheap, effective, and popular as the combat shotgun.[3]
Its popularity proved enduring, as working units were salvaged after the Great War and pressed into use by wastelanders of all stripes, including merchant guards, adventurers, raiders, slavers, Gunners, and Talon Company mercs.
Characteristics[]
The combat shotgun is definitely a step above the double-barreled shotgun, in no small part due to its magazine which holds more than just two shells of ammunition. The combat shotgun also has a higher rate of fire, boasts more damage, and supports more modifications which, among other things, increases its damage, rate of fire, accuracy, and ammunition capacity.
However, the automatic version basically only has the same rate of fire as the semi-automatic version, yet it still loses a lot of damage per shot. This makes the automatic version only worth using when specializing in the Commando perk.
Crafting[]
With the Contraptions Workshop add-on, combat rifles can be manufactured using a weapon forge.
| Components | Requirements | Products | ||
|---|---|---|---|---|
6 Adhesive 2 Gear 3 Oil 10 Screw 4 Spring 14 Steel 5 Wood | 1 Combat shotgun |
Modifications[]
All numbers are relative to the base stats.
Receiver[]
| Slot | Effects | Damage | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
|---|---|---|---|---|---|---|---|---|---|---|
| Standard | +2.5% | +2.5% | 1x Adhesive 2x Gear 3x Oil 2x Screw 2x Spring |
None | ||||||
| Light Frame | -25% AP cost
-5% aiming speed |
-10% | -5% iron sights transition | -50% | +10% | 1x Adhesive 4x Aluminum 2x Gear 3x Oil 2x Screw | ||||
| Heavy Frame | +25% AP cost | +10% | +5% iron sights transition | +50% | +15% | 1x Adhesive 2x Gear 3x Oil 2x Screw 6x Steel | ||||
| Calibrated | +100% critical damage | +10% | +10% | +25% | 2x Adhesive 3x Gear 4x Oil 4x Screw 6x Steel | |||||
| Hardened | +25% | +15% | +35% | 2x Adhesive 3x Gear 4x Oil 5x Screw 6x Steel | ||||||
| Automatic | Fully automatic
+25% AP cost |
-35% | -1x base | +20% | +40% | 2x Adhesive 4x Gear 6x Oil 5x Screw 6x Steel |
Gun Nut 1 | |||
| Armor Piercing Automatic | Fully automatic
+25% AP cost Penetrates armor (-40 DR) |
-35% | -0.9x base | +25% | +45% | 3x Adhesive 4x Aluminum 4x Gear 6x Oil 6x Screw |
Gun Nut 2 | |||
| Hair Trigger | -10% AP cost | +33% | +5% | +55% | 4x Adhesive 6x Aluminum 4x Gear 6x Oil 5x Screw | |||||
| Powerful | +50% | +25% | +55% | 4x Adhesive 6x Aluminum 4x Gear 6x Oil 6x Screw | ||||||
| Hardened Automatic | Fully automatic
+25% AP cost |
-10% | -1x base | +30% | +60% | 4x Adhesive 7x Aluminum 4x Gear 6x Oil 6x Screw | ||||
| Rapid Automatic | Fully automatic
+25% AP cost |
-35% | +125% | -1x base | +30% | +65% | 5x Adhesive 8x Aluminum 5x Gear 7x Oil 6x Screw |
Gun Nut 3 | ||
| Calibrated Powerful | +100% critical damage | +50% | +10% | +35% | +70% | 4x Adhesive 9x Aluminum 5x Gear 6x Oil 5x Screw | ||||
| Hardened Piercing Auto | Fully automatic
+35% AP cost Penetrates armor (-40 DR) |
-10% | -0.9x base | +40% | +80% | 5x Adhesive 10x Aluminum 6x Gear 6x Oil 7x Screw | ||||
| Advanced | +125% | +45% | +95% | 6x Adhesive 11x Aluminum 8x Gear 6x Oil 6x Screw | ||||||
| Powerful Automatic | Fully automatic
+25% AP cost |
+15% | -1x base | +50% | +90% | 7x Adhesive 12x Aluminum 8x Gear 7x Oil 6x Screw |
Gun Nut 4 |
Barrel[]
| Slot | Effects | Range | Accuracy | Weight | Value | Resources | Required Perks | |
|---|---|---|---|---|---|---|---|---|
| Short Barrel | -10% AP cost | 7 x Base | +25% accuracy
-10% recoil |
+25% | +10% | 1x Adhesive 3x Screw 3x Steel |
None | |
| Long Barrel | +10% AP cost
+3% iron sights transition |
9 x Base | +50% accuracy
-15% recoil |
+50% | +20% | 2x Adhesive 6x Screw 6x Steel | ||
| Short Ported and Shielded Barrel | -10% AP cost | 7 x Base | +25% accuracy
-25% recoil |
+25% | +30% | 4x Adhesive 6x Aluminum 3x Screw |
Gun Nut 2 | |
| Long Ported and Shielded Barrel | +10% AP cost
+3% iron sights transition |
9 x Base | +50% accuracy
-25% recoil |
+50% | +35% | 5x Adhesive 8x Aluminum 6x Screw |
Gun Nut 3 |
Stock[]
| Slot | Fire Rate | Accuracy | Weight | Value | Resources | Required Perks | |
|---|---|---|---|---|---|---|---|
| Short Stock | +5% iron sights transition | +7% stability
+40% sighted accuracy -15% recoil |
+20% | +20% | 2x Adhesive 5x Screw 5x Wood |
None | |
| Full Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -20% recoil |
+30% | +30% | 4x Adhesive 6x Screw 6x Wood |
Gun Nut 2 | |
| Marksman's Stock | +20% AP cost
+10% iron sights transition |
+9% stability
+40% sighted accuracy -25% recoil |
+40% | +40% | 5x Adhesive 6x Aluminum 2x Rubber 6x Screw 3x Spring | ||
| Recoil Compensating Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -30% recoil |
+45% | +50% | 6x Adhesive 7x Aluminum 3x Rubber 8x Screw 6x Spring |
Gun Nut 3 |
Magazine[]
| Slot | Capacity | Reload time | Effects | Weight | Value | Resources | Required Perks | |
|---|---|---|---|---|---|---|---|---|
| Standard Magazine | 8 | -10% | +3% iron sights transition | +10% | +2.5% | 1x Adhesive 2x Spring 2x Steel |
None | |
| Medium Magazine | 12 | -5% | +5% AP cost | +15% | +10% | 1x Adhesive 3x Screw 3x Spring 3x Steel | ||
| Drum Magazine | 32 | +10% AP cost
+3% iron sights transition |
+40% | +30% | 2x Adhesive 4x Screw 5x Spring 5x Steel |
Gun Nut 2 | ||
| Quick Eject Mag | 8 | -30% | -5% AP cost | +15% | +35% | 3x Adhesive 2x Aluminum 2x Oil 2x Screw 5x Spring | ||
| Medium Quick Eject Mag | 12 | -25% | -5% AP cost
+1% iron sights transition |
0 | 0.7 | 4x Adhesive 3x Aluminum 3x Oil 3x Screw 6x Spring | ||
| Quick Eject Drum Mag | 32 | -20% | +3% iron sights transition | +45% | +65% | 5x Adhesive 5x Aluminum 5x Oil 4x Screw 8x Spring |
Gun Nut 3 |
Sights[]
| Name | Effects | Optics | Accuracy | Weight | Value | Resources | Required Perks | |
|---|---|---|---|---|---|---|---|---|
| Standard Sights | +2.5% | +2.5% | 1x Adhesive 2x Steel |
None | ||||
| Front Sight Ring | +2.5% | +2.5% | 1x Adhesive 2x Steel | |||||
| Glow Sights | +10% (sighted) | +2.5% | +10% | 2x Adhesive 2x Nuclear Material 2x Steel | ||||
| Reflex Sight (Dot) | -15% AP cost
-10% iron sight transition |
1.5x scope | +15% (sighted) | +10% | +25% | 2x Adhesive 2x Aluminum 1x Glass 2x Nuclear Material 2x Screw | ||
| Reflex Sight (Circle) | ||||||||
| Short Scope | -20% base stability
+30% AP cost +10% iron sight transition |
4x scope | +20% (sighted) | +20% | +20% | 2x Adhesive 1x Glass 2x Screw 2x Steel | ||
| Medium Scope | -20% base stability
+40% AP cost +15% iron sight transition |
6x scope | +20% (sighted) | +25% | +40% | 3x Adhesive 2x Glass 2x Screw 3x Steel |
Gun Nut 2 | |
| Long Scope | -20% base stability
+50% AP cost +20% iron sight transition |
10x scope | +20% (sighted) | +30% | +50% | 4x Adhesive 4x Glass 2x Screw 4x Steel | ||
| Short Night Vision Scope | -20% base stability
+30% AP cost +10% iron sight transition |
4x scope | +20% (sighted) | +20% | +65% | 4x Adhesive 2x Aluminum 1x Circuitry 1x Fiber Optics 2x Glass |
Gun Nut 2 Science! 1 | |
| Medium Night Vision Scope | -20% base stability
+40% AP cost +15% iron sight transition |
6x scope | +20% (sighted) | +25% | +75% | 4x Adhesive 3x Aluminum 2x Circuitry 1x Fiber Optics 4x Glass |
Gun Nut 3 Science! 1 | |
| Long Night Vision Scope | -20% base stability
+50% AP cost +20% iron sight transition |
10x scope | +20% (sighted) | +30% | +85% | 5x Adhesive 5x Aluminum 3x Circuitry 3x Fiber Optics 5x Glass | ||
| Short Recon Scope | -20% stability
+30% AP cost +10% iron sights transition |
x4 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | 5x Adhesive 6x Aluminum 3x Circuitry 6x Crystal 4x Fiber Optics | ||
| Long Recon Scope | -20% stability
+50% AP cost +20% iron sights transition |
x10 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | 5x Adhesive 6x Aluminum 3x Circuitry 6x Crystal 4x Fiber Optics |
Muzzle[]
| Slot | Effects | Range | Weight | Value | Resources | Required Perks | |
|---|---|---|---|---|---|---|---|
| No Muzzle | None | None | |||||
| Bayonet | +100% bash damage | -1.5 x Base | +25% | +20% | 2x Adhesive 3x Screw 3x Steel | ||
| Compensator | +15% better recoil per shot
+75% better recoil arc |
-1 x Base | +20% | +50% | 3x Adhesive 2x Aluminum |
Gun Nut 2 | |
| Muzzle Break | +20% better recoil per shot | -1.5 x Base | +20% | +75% | 4x Adhesive 5x Aluminum |
Gun Nut 3 | |
| Suppressor | +25% better recoil per shot
Weapon is suppressed to Quiet |
-2.5 x Base | +25% | +100% | 6x Adhesive 7x Aluminum 5x Plastic 4x Screw | ||
Variants[]
Locations[]
Section needed This section is needed but has not been written yet. You can help The Vault by writing it. |
- ↑ Use by soldiers in Operation: Anchorage
- ↑ Differences in design between Fallout 3 and Fallout 4.
- ↑ Design and modification options in Fallout 4.
