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The Vault - Fallout Wiki
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For an overview of battle rifle models throughout the Fallout series, see battle rifle.
Combat Rifle
TypeRifle
Damage
DamageLevel 20: 28
30: 32
40: 36
50: 40
Damage TypeBallistic
Attacks
Ammo Type.45 round
Attack Rate33
Range
Short barrel: 32.9 m (107.94 ft)
Long barrel: 58.49 m (191.9 ft)
Accuracy70
Other
NoiseLoud
Weight7
Value130
Technical
Editor IDCombatRifle
 

The combat rifle is a weapon in Fallout 76.

Background[]

The following section is transcluded from Battle rifle. To modify, please edit the source page.

The combat rifle is a practical weapon created by rechambering the mass-produced, rugged combat shotgun for rifle rounds. The amount of changes was minimal, limited to removing the heat shroud and modifying the receiver. Everything else was left in place, including the original magazine well with the drum mount. Despite that, the resulting rifle was as cheap, effective, and popular as the combat shotgun, in no small part due to the vast catalog of modifications it shared with the combat shotgun, allowing for in-depth customization. These included various optics, ranging from simple iron sight rings, through reflex sights, to night vision and recon scopes, bayonets and compensators, as well as adjustable, pistol-grip tactical stocks from lightweight alloys.[1]

Characteristics[]

Combat rifles are a medium strength, semi-automatic battle rifle. However, their major strength is seen in the flexibility that comes with their versatile choice of modifications. Said modifications make these rifles capable of being converted into anything: a short to mid-ranged battle rifle, a fully automatic and higher caliber weapon, or even a long-ranged sniper rifle.

Crafting

ComponentsRequirementsProducts
2 Oil
1 Combat Rifle


The above template is generated from Template:F76 co Weapon Ranged CombatRifle. For corrections, edit the target template.

Modifications[]

All numbers are relative to the base stats.

Receiver[]

Modifications list ?
Mod Effects Crafting
.38 Receiver
(E)

Changes ammo type to .38 Caliber.


Components
3 Oil
Precise .38 Receiver
(E)

Changes ammo type to .38 Caliber. Improved hip-fire accuracy.


Components
3 Oil
Prime Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • Loads Ultracite .44 rounds
  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
4 Oil
Automatic .38 Receiver
(E)

Improved rate of fire. Changes ammo type to .38 caliber.


  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +30%
  • Weight: +15%

Components
2 Oil
Focused Receiver
(E)

Automatic fire. Improved hip-fire accuracy.


  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +30%
  • Weight: +15%

Components
2 Oil
Automatic Receiver
(E)

Standard


  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +40%
  • Weight: +20%

Components
2 Oil
Prime Automatic Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • Loads Ultracite .44 rounds
  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +40%
  • Weight: +20%
  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
4 Oil
Standard Receiver
(E)

Standard.


Components
2 Oil
Calibrated Receiver
(E)

Superior critical shot damage.


  • Accuracy: +10%
  • Critical damage: +34%
  • Value: +40%
  • Weight: +30%

Components
2 Oil
Critical .38 Receiver
(E)

Changes ammo type to .38 Caliber. Improved critical shot damage.


Components
2 Oil
Tweaked Automatic Receiver
(E)

Automatic fire. Improved critical shot damage.


  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +30%
  • Weight: +15%

Components
2 Oil
Snappy Receiver
(E)

Improved rate of fire, critical shot damage.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%

Components
5 Oil
Vicious Receiver
(E)

Improved hip-fire accuracy, critical shot damage.


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
2 Oil
Hardened Receiver
(E)

Superior damage.


  • Damage: +50%
  • Value: +40%
  • Weight: +30%

Components
2 Oil
Refined .38 Receiver
(E)

Changes ammo type to .38 Caliber. Improved damage.


  • Damage: +25%
  • Value: +40%
  • Weight: +15%

Components
2 Oil
Powerful Automatic Receiver
(E)

Improved automatic fire, damage.


  • Damage: +25%
  • Value: +40%
  • Weight: +15%
  • Fully automatic attack
  • Range multiplier: -1
  • AP cost: -50%
  • Value: +30%
  • Weight: +15%

Components
2 Oil
Severe Receiver
(E)

Improved damage, critical shot damage.


  • Damage: +25%
  • Value: +40%
  • Weight: +15%

Components
2 Oil
Vigorous Receiver
(E)

Improved rate of fire, damage.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%
  • Damage: +25%
  • Value: +40%
  • Weight: +15%

Components
5 Oil
Refined Receiver
(E)

Improved hip-fire accuracy, damage.


  • Damage: +25%
  • Value: +40%
  • Weight: +15%
  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
2 Oil
Hair Trigger Receiver
(E)

Superior rate of fire.


  • AP cost: -10%
  • Value: +40%
  • Weight: +30%

Components
7 Oil
Hasty .38 Receiver
(E)

Improved rate of fire. Changes ammo type to .38 caliber.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%

Components
5 Oil
Steadfast Receiver
(E)

Improved rate of fire, hip-fire accuracy.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%
  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
5 Oil
True Receiver
(E)

Superior hip-fire accuracy.


  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
2 Oil
Scorched Killer's Receiver
(E)

50% more damage against Scorched, 20% less against everything else.


  • AttackDamage: -20%
  • AttackDamage: +50% (Scorched only)
  • Value: +100%
  • Weight: +20%

Components
13 Gold

Barrel[]

Modifications list ?
Mod Effects Crafting
Standard Long Barrel
(E)

Superior Range.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%

Components
True Long Barrel
(E)

Superior range, hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%


  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Long Barrel
(E)

Superior Range and Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Long Barrel
(E)

Superior Range. Improved recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Standard Short Barrel
(E)

Standard.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%

Components
True Short Barrel
(E)

Improved Range. Superior hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Short Barrel
(E)

Improved Range. Superior Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Short Barrel
(E)

Improved range, recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components

Stock[]

Modifications list ?
Mod Effects Crafting
Standard Short Stock
(E)

Standard.


  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
True Stock
(E)

Superior hip-fire accuracy.


  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Aligned Stock
(E)

Improved recoil and hip-fire accuracy.


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Precise Stock
(E)

Improved Bash damage and hip-fire accuracy.


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Stabilized Stock
(E)

Superior Recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Forceful Stock
(E)

Improved Bash damage and recoil.


  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Bruising Stock
(E)

Superior Bash damage.


  • Bashing damage: ?
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components

Magazine[]

Modifications list ?
Mod Effects Crafting
Large Magazine
(E)

Superior ammo capacity.


  • Capacity: +50%
  • Reload speed: -20%
  • AP cost: +10%
  • Sight transition: +3%
  • Value: +40%
  • Weight: +30%

Components
Stinging Magazine
(E)

Improved armor penetration, ammo capacity.


  • Capacity: +25%
  • AP cost: +5%
  • Sight transition: +3%
  • Value: +30%
  • Weight: +15%
  • Penetrating: Ignores 20% of target armor.
  • AP cost: +10%
  • Value: +30%
  • Weight: +15%

Components
Swift Magazine
(E)

Improved reload speed, ammo capacity.


  • Capacity: +25%
  • AP cost: +5%
  • Sight transition: +3%
  • Value: +30%
  • Weight: +15%
  • Reload speed: +5% → 30% (scales to lvl. 50)
  • AP cost: -5%
  • Value: +10%
  • Weight: +5%

Components
Perforating Magazine
(E)

Superior armor penetration.


  • Penetrating: Ignores 40% of target armor.
  • AP cost: +20%
  • Value: +40%
  • Weight: +30%

Components
Standard Magazine
(E)

Standard.


Components
Quick Magazine
(E)

Superior reload speed.


  • Reload speed: +10% → 60% (scales to lvl. 50)
  • AP cost: -5%
  • Value: +20%
  • Weight: +10%

Components
Piercing Magazine mod_CombatRifle_Magazine_Reload-ArmorPen F76 co mod CombatRifle Magazine Reload-ArmorPen

Sights[]

Modifications list ?
Mod Effects Crafting
Standard Sights mod_CombatRifle_SCOPE_Ironsights_Base F76 co mod CombatRifle SCOPE Ironsights Base
Standard Front Sight Ring mod_CombatRifle_SCOPE_Ironsights_Circle_Base F76 co mod CombatRifle SCOPE Ironsights Circle Base
Glow Front Sight Ring mod_CombatRifle_SCOPE_Ironsights_CircleGlow_Base F76 co mod CombatRifle SCOPE Ironsights CircleGlow Base
Glow Sights mod_CombatRifle_SCOPE_Ironsights_Glow_Base F76 co mod CombatRifle SCOPE Ironsights Glow Base
Long Scope mod_CombatRifle_SCOPE_LongScope_Base F76 co mod CombatRifle SCOPE LongScope Base
Long Night Vision Scope mod_CombatRifle_SCOPE_LongScope_NV_Base F76 co mod CombatRifle SCOPE LongScope NV Base
Long Recon Scope mod_CombatRifle_SCOPE_LongScope_Recon F76 co mod CombatRifle SCOPE LongScope Recon
Medium Scope mod_CombatRifle_SCOPE_MediumScope_Base F76 co mod CombatRifle SCOPE MediumScope Base
Medium Night Vision Scope mod_CombatRifle_SCOPE_MediumScope_NV_Base F76 co mod CombatRifle SCOPE MediumScope NV Base
Reflex Sight (Dot) mod_CombatRifle_SCOPE_Reflex_Base F76 co mod CombatRifle SCOPE Reflex Base
Reflex Sight (Circle) mod_CombatRifle_SCOPE_Reflex_Circle_Base F76 co mod CombatRifle SCOPE Reflex Circle Base
Short Scope mod_CombatRifle_SCOPE_ShortScope_Base F76 co mod CombatRifle SCOPE ShortScope Base
Short Night Vision Scope mod_CombatRifle_SCOPE_ShortScope_NV_Base F76 co mod CombatRifle SCOPE ShortScope NV Base
Short Recon Scope mod_CombatRifle_SCOPE_ShortScope_Recon_Base F76 co mod CombatRifle SCOPE ShortScope Recon Base

Muzzle[]

Modifications list ?
Mod Effects Crafting
Muzzle Brake mod_CombatRifle_muzzle_Brake_Base F76 co mod CombatRifle muzzle Brake Base
Compensator mod_CombatRifle_muzzle_Compensator_Base F76 co mod CombatRifle muzzle Compensator Base
Large Bayonet mod_CombatRifle_muzzle_LargeBayonet_Base F76 co mod CombatRifle muzzle LargeBayonet Base
Suppressor mod_CombatRifle_muzzle_Suppressor_Base F76 co mod CombatRifle muzzle Suppressor Base


Locations[]

  • Relatively common spawn from level 20 onwards.
  • On a table below a windowsill on the second floor of Sal's Grinders.
  1. Design and modification options in Fallout 4.
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