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The Vault - Fallout Wiki
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For an overview of battle rifle models throughout the Fallout series, see battle rifle.
Combat Rifle
TypeRifle
Damage
Damage33
Damage TypeBallistic
Attacks
Ammo Type.45 round
Attack Rate33
Range
Short barrel: 32.9 m (107.94 ft)
Long barrel: 58.49 m (191.9 ft)
Accuracy70
Weapon Modification
Weapon Versions
Other
Weight11.1
Value117
Technical
Editor IDCombatRifle
Base ID000df42e
 

The combat rifle is a weapon in Fallout 4.

Background[]

The following section is transcluded from Battle rifle. To modify, please edit the source page.

The combat rifle is a practical weapon created by rechambering the mass-produced, rugged combat shotgun for rifle rounds. The amount of changes was minimal, limited to removing the heat shroud and modifying the receiver. Everything else was left in place, including the original magazine well with the drum mount. Despite that, the resulting rifle was as cheap, effective, and popular as the combat shotgun, in no small part due to the vast catalog of modifications it shared with the combat shotgun, allowing for in-depth customization. These included various optics, ranging from simple iron sight rings, through reflex sights, to night vision and recon scopes, bayonets and compensators, as well as adjustable, pistol-grip tactical stocks from lightweight alloys.[1]

Characteristics[]

Combat rifles are a medium strength, semi-automatic battle rifle. However, their major strength is seen in the flexibility that comes with their versatile choice of modifications. Said modifications make these rifles capable of being converted into anything: a short to mid-ranged battle rifle, a fully automatic and higher caliber weapon, or even a long-ranged sniper rifle.

Crafting[]

With the Contraptions Workshop add-on, combat rifles can be manufactured using a weapon forge.

ComponentsRequirementsProducts
3 Oil
1 Combat rifle

Modifications[]

All numbers are relative to the base stats.

Receiver[]

Slot Effects Damage Fire Rate Range Accuracy Weight Value Resources Required Perks
Standard +2.5% +2.5% 1x Adhesive

2x Gear
3x Oil
2x Screw
2x Spring
4x Steel

None
Light Frame -25% AP cost

-5% aiming speed

-10% -5% iron sights transition -50% +10% 1x Adhesive

4x Aluminum
2x Gear
3x Oil
2x Screw

Heavy Frame +25% AP cost +10% +5% iron sights transition +50% +15% 1x Adhesive

2x Gear
3x Oil
2x Screw
6x Steel

Calibrated +100% critical damage +10% +10% +25% 2x Adhesive

3x Gear
4x Oil
3x Screw
6x Steel

Hardened +25% +15% +35% 3x Adhesive

3x Gear
4x Oil
4x Screw
8x Steel

Automatic Fully automatic

+25% AP cost

-35% -1x base +20% +40% 3x Adhesive

4x Gear
6x Oil
4x Screw
9x Steel

Gun Nut
1
Armor Piercing Automatic Fully automatic

+25% AP cost

Penetrates armor (-40 DR)

-35% -0.9x base +25% +45% 3x Adhesive

8x Aluminum
4x Gear
5x Oil
5x Screw

Hair Trigger -10% AP cost +33% +5% +55% 5x Adhesive

9x Aluminum
4x Gear
5x Oil
5x Screw

Gun Nut
2
Powerful +50% +25% +55% 5x Adhesive

9x Aluminum
4x Gear
6x Oil
5x Screw

Hardened Automatic Fully automatic

+25% AP cost

-10% -1x base +30% +60% 4x Adhesive

9x Aluminum
4x Gear
6x Oil
6x Screw

Gun Nut
3
Rapid Automatic Fully automatic

+25% AP cost

-35% +125% -1x base +30% +65% 5x Adhesive

9x Aluminum
5x Gear
7x Oil
6x Screw

Calibrated Powerful +100% critical damage +50% +10% +35% +70% 5x Adhesive

5x Aluminum
5x Gear
6x Oil
6x Screw

Hardened Piercing Auto Fully automatic

+35% AP cost

Penetrates armor (-40 DR)

-10% -0.9x base +40% +80% 6x Adhesive

11x Aluminum
6x Gear
6x Oil
7x Screw

.38 receiver Ammo type changed to .38 round
-25% +45% +85% 7x Adhesive

12x Aluminum
6x Gear
6x Oil
8x Screw

Gun Nut
4
Powerful Automatic Fully automatic

+25% AP cost

+15% -1x base +50% +90% 8x Adhesive

13x Aluminum
6x Gear
7x Oil
8x Screw

.308 receiver Ammo type changed to .308 round

-10% AP cost

+75% +33% +45% +95% 7x Adhesive

12x Aluminum
6x Gear
6x Oil
8x Screw

Barrel[]

Slot Effects Range Accuracy Weight Value Resources Required Perks
Short Barrel -10% AP cost 9 x Base +10% accuracy

-10% recoil

+25% +10% 1x Adhesive

3x Screw
3x Steel

None
Short Light Barrel -10% AP cost 9 x Base +10% accuracy

-10% recoil

+15% 2x Adhesive

3x Aluminum
3x Screw

Long Barrel +10% AP cost

+3% iron sights transition

-10% capacity

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+50% +20% 2x Adhesive

6x Screw
6x Steel

Long Light Barrel +10% AP cost

+3% iron sights transition

-10% capacity

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+25% +25% 4x Adhesive

8x Aluminum
6x Screw

Gun Nut
3
Ported Barrel +10% AP cost

+3% iron sights transition

-10% capacity

16 x Base +40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+50% +40% 4x Adhesive

6x Aluminum
3x Screw

Vented Barrel -10% AP cost 9 x Base +10% accuracy

-25% recoil

+25% +30% 6x Adhesive

10x Aluminum
7x Screw

Stock[]

Slot Fire Rate Accuracy Weight Value Resources Required Perks
Short Stock +5% iron sights transition +7% stability

+40% sighted accuracy

-15% recoil

+20% +20% 2x Adhesive

5x Screw
5x Wood

None
Full Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-20% recoil

+30% +30% 4x Adhesive

6x Screw
6x Steel

Gun Nut
3
Marksman's Stock +20% AP cost

+10% iron sights transition

+9% stability

+40% sighted accuracy

-25% recoil

+40% +40% 5x Adhesive

6x Aluminum
2x Rubber
6x Screw
3x Spring

Recoil Compensating Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-30% recoil

+45% +50% 6x Adhesive

7x Aluminum
3x Rubber
8x Screw
6x Spring

Magazine[]

Slot Capacity Reload time Effects Weight Value Resources Required Perks
Standard Magazine 30 -10% +3% iron sights transition +15% +10% 3x Adhesive

4x Screw
4x Spring
4x Steel

None
Drum Magazine 80 +10% AP cost

+3% iron sights transition

+40% +30% 4x Adhesive

6x Screw
6x Spring
6x Steel

Gun Nut
3
Quick Eject Mag 30 -30% -5% AP cost +20% +45% 5x Adhesive

4x Aluminum
3x Oil
4x Screw
8x Spring

Gun Nut
4
Quick Eject Drum Mag 80 -20% +3% iron sights transition +45% +65% 6x Adhesive

6x Aluminum
5x Oil
6x Screw
10x Spring

Sights[]

Name Effects Optics Accuracy Weight Value Resources Required Perks
Standard Sights +2.5% +2.5% 1x Adhesive

2x Steel

None
Front Sight +2.5% +2.5% 1x Adhesive

2x Steel

Glow Sights +10% (sighted) +2.5% +10% 2x Adhesive

2x Nuclear material
2x Steel

Reflex Sight -15% AP cost

-10% iron sight transition

1.5x scope +15% (sighted) +10% +25% 2x Adhesive

2x Aluminum
1x Glass
2x Nuclear Material
2x Screw
1x Silver

Short Scope -20% base stability

+30% AP cost

+10% iron sight transition

4x scope +20% (sighted) +20% +20% 2x Adhesive

1x Glass
2x Screw
2x Steel

Medium Scope -20% base stability

+40% AP cost

+15% iron sight transition

6x scope +20% (sighted) +25% +40% 3x Adhesive

2x Glass
2x Screw
4x Steel

Gun Nut
3
Long Scope -20% base stability

+50% AP cost

+20% iron sight transition

10x scope +20% (sighted) +30% +50% 4x Adhesive

4x Glass
2x Screw
4x Steel

Short Night Vision Scope -20% base stability

+30% AP cost

+10% iron sight transition

4x scope +20% (sighted) +20% +65% 4x Adhesive

4x Aluminum
1x Circuitry
1x Fiber optics
2x Glass
2x Nuclear material
2x Screw
2x Silver

Gun Nut
3

Science!
1

Medium Night Vision Scope -20% base stability

+40% AP cost

+15% iron sight transition

6x scope +20% (sighted) +25% +75% 4x Adhesive

5x Aluminum
2x Circuitry
1x Fiber optics
4x Glass
4x Nuclear material
2x Screw
2x Silver

Long Night Vision Scope -20% base stability

+50% AP cost

+20% iron sight transition

10x scope +20% (sighted) +30% +85% 5x Adhesive

6x Aluminum
2x Circuitry
2x Fiber optics
5x Glass
6x Nuclear material
3x Screw

Gun Nut
4

Science!
1

Short Recon Scope -20% stability

+30% AP cost

+10% iron sights transition

x4 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% 5x Adhesive

7x Aluminum
3x Circuitry
6x Crystal
2x Fiber optics
7x Nuclear material
3x Screw

Long Recon Scope -20% stability

+50% AP cost

+20% iron sights transition

x10 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% 5x Adhesive

7x Aluminum
3x Circuitry
6x Crystal
2x Fiber optics
7x Nuclear material
3x Screw

Muzzle[]

Slot Effects Range Weight Value Resources Required Perks
Bayonet +100% bash damage -1.5 x Base +25% +20% None None
Compensator +15% better recoil per shot

+75% better recoil arc

-1 x Base +20% +50% 3x Adhesive

5x Aluminum

Gun Nut
3
Muzzle Break +20% better recoil per shot -1.5 x Base +20% +75% 4x Adhesive

6x Aluminum

Gun Nut
4
Suppressor +25% better recoil per shot

Weapon is suppressed to Quiet

-2.5 x Base +25% +100% 5x Adhesive

8x Aluminum
4x Plastic
4x Screw


Variants[]

Locations[]

  • Raiders and Gunners occasionally use combat rifles.
  • One can be found next to a dead soldier near Libertalia, leaning on a beached tank.
  • Variously modified combat rifles can commonly be bought from weapon dealers.
  • One can be found next to a dead body on the roof of the Greater Mass Blood Clinic.
  1. Design and modification options in Fallout 4.
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