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“
Anyway, lately I've taken to amusing myself with trading. Don't have much to work with, but I'm always happy to make a good deal.
”Cog is a synth living at the Acadia synth refuge in 2287.
Background[]
An escaped synth, working as Acadia's janitor and storekeeper. Cog is a bit forgetful, an eccentric and has a tendency to wander outside the perimeter, driving Chase positively nuts. He's currently Acadia's trader, but amuses himself by coming up with hare-brained schemes such as streaking across Far Harbor or drinking contests. None of the synths indulged him thus far.
Storage room notice Cog's journal
Interactions with the player character[]
Interactions overview[]
This character is a merchant. | Sells: Ammunition, consumables, junk and shipments of components: 25 Adhesive, 25 Ceramic, 25 Fertilizer, 25 Plastic, 25 Springs and 100 Steel. | |
This character is involved in quests. |
Quests[]
- Where You Belong: Cog can be interrogated as to the whereabouts of the storage room key, where the player can eavesdrop on the meeting between DiMA, Chase, and Faraday.
Inventory[]
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Mechanic jumpsuit | |
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10mm pistol | |
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empty |
Appearances[]
Cog appears only in the Fallout 4 add-on Far Harbor.
References