The Vault - Fallout Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

The Vault - Fallout Wiki
The Vault - Fallout Wiki
Advertisement
Child of Atom
COAPreacher
The Child of Atom encountered on the path to Acadia.
LocationThe Commonwealth
Crater house
Kingsport Lighthouse
Jalbert Brothers Disposal
AffiliationChildren of Atom
VariantsChild of Atom
Child of Atom Cultist
Child of Atom Preacher
Child of Atom Zealot
Child of Atom Reborn
Technical
ActorPaul Ganus (male)
Joe Ochman (male)
Audrey Wasilewski (female)
Dialogue FileChild of Atom's dialogue
 
Gametitle-FO4Gametitle-fo4fh
Gametitle-FO4Gametitle-fo4fh

Children of Atom are an character type belonging to the Children of Atom faction in Fallout 4.

Background[]

The following section is transcluded from Children of Atom. To modify, please edit the source page.

The history of the Children of Atom is tied closely to the history of Megaton. The founders of the religion were part of the refugees that took shelter in the crater in the 23rd century, worshipping the bomb that lay at its center.[1] As the crater was settled, the zealots aided in building the walls and clearing the wreckage to make way for the future town. The fledgling religion's only condition was that the holy bomb remained undisturbed. As it seemed to be a pile of harmless scrap, the town acquiesced.[2] The Children of Atom became a permanent element of the town and by the mid-2250s, the Confessor of the Church had enough clout to vouch for newcomers in Megaton. A young wastelander named Cromwell benefited from this and became a fervent adherent of the faith, eventually succeeding the Confessor. By 2277, the 44 -year-old Confessor Cromwell became an eccentric distraction to most of the citizens,[3] with church attendance steadily dwindling.[4]

However, to adherents of the faith, Cromwell was the great prophet of Atom. It is under his auspices that a group of Children of Atom departed from Megaton to the North between late 2260s and early 2270s. Heading towards the Commonwealth and Mount Desert Island, the expedition eventually split up. One expedition, under Mother Isolde, settled in the Crater of Atom.[5] The second group, led by Confessor Martin and Grand Zealot Tektus, landed in Far Harbor. Initially tolerated by the denizens of the Island, they were driven out when the fog began to encroach on human settlements around the mid-2270s. Anna, the town's doctor, was wounded by the mob that pushed them out of the desolate land.[6] Wandering through the wilds, they happened upon an ancient submarine pen, occupied by DiMA. After a century of loneliness,[7] DiMA welcomed the company and struck bonds of friendship with Martin. Eventually, he handed the nuclear submarine base to the Children, deciding to establish Acadia around 2276.[8]

The Children grew in strength, thriving in their new habitat. As their numbers increased, they began to send out teams to seek out irradiated goods to return to The Nucleus. On one of these expeditions in 2277, Grand Zealot Tektus saved the life of Lt. Brian Richter, accidentally sealed within a containment bunker. After losing his unit to radiation poisoning, the immune Richter became a fervent adherent of the faith, a Zealot.[9] Unfortunately, the Children's increasing influence was matched by the increasing expansion of the fog. Since 2279, the situation became more and more dramatic for Far Harbormen, eventually resulting in all remaining non-Children humans on the Island herded onto the pier in Far Harbor.[10][11]

This has put the Children on a collision course with the rest of the population on the Island, as they sought to have the radioactive fog blanket every inch of Mount Desert Island. DiMA and Faraday, on the other hand, wanted to save the people of Far Harbor and provided them with fog condensers to keep the fog at bay. As a result, the situation escalated in 2287, when a child of Atom braved the fog to preach to the people of Far Harbor and have them accept their fate. He was gunned down by Allen Lee almost immediately, becoming the latest in a long line of casualties. However, as a peaceful missionary, his death infuriated the Children and undermined the already shaky authority of the peaceful High Confessor Martin.[12] Although he did his best to contain the rage, his own faith was crumbling.[13]

The final blow came from Sister Gwyneth. Paging through an old scientific text, she discovered what an atom actually was. The revelation, that it is a single speck of matter in a vast emptiness, ruined her faith. Martin did his best to console her, but the revelation shook him to the core.[14][15] One night in 2287, he simply disappeared from the Nucleus, never to be seen again. High Confessor Tektus took his position, with Grand Zealot Richter as his second.[16]

Characteristics[]

Mbox stub
Section needed
This section is needed but has not been written yet. You can help The Vault by writing it.

Variants[]

Child of Atom[]

Name (Editor ID, Base ID)StatisticsBehaviorAbilitiesItems
Child of Atom
EncChildrenOfAtom01Template

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Child of Atom
EncChildrenOfAtomFaceF01

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Child of Atom
EncChildrenOfAtomFaceF02

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Child of Atom
EncChildrenOfAtomFaceF03

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Child of Atom
EncChildrenOfAtomFaceM01

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Child of Atom
EncChildrenOfAtomFaceM02

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Child of Atom
EncChildrenOfAtomFaceM03

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Child of Atom
EncChildrenOfAtomFaceM04

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Child of Atom
EncChildrenOfAtomFaceM05

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Child of Atom
EncChildrenOfAtomM01

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Child of Atom
EncChildrenOfAtomM02

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Child of Atom
EncChildrenOfAtomTemplate00

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Child of Atom
Loot_CorpseChildrenOfAtomMale

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Child of Atom
Loot_CorpseChildrenOfAtomMale02

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Child of Atom
LvlChildrenofAtom

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Child of Atom
LvlChildrenofAtomBoss

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Child of Atom
''

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Child of Atom
''

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional

Child of Atom Cultist[]

Name (Editor ID, Base ID)StatisticsBehaviorAbilitiesItems
Child of Atom Cultist
EncChildrenOfAtom02

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional

Child of Atom Preacher[]

Name (Editor ID, Base ID)StatisticsBehaviorAbilitiesItems
Child of Atom Preacher
EncChildrenOfAtom03

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional

Child of Atom Zealot[]

Name (Editor ID, Base ID)StatisticsBehaviorAbilitiesItems
Child of Atom Zealot
EncChildrenOfAtom04

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional

Child of Atom Reborn[]

Name (Editor ID, Base ID)StatisticsBehaviorAbilitiesItems
Child of Atom Reborn
EncChildrenOfAtom05

00000000
LevelIcon level
?
Experience pointsIcon XP
?
DetectionIcon eye
?
Health pointsIcon heart
?
Damage resistanceFO4DamageResistance
?
Energy resistanceFO4Energy
?
Radiation resistanceFO4Radiation
?
Poison resistanceFO4Poison
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional

Appearances[]

These Children of Atom appear in Fallout 4 and its add-on Far Harbor.

References[]

  1. The Lone Wanderer: "So it was just a collection of traders in the beginning?"
    Manya Vargas: "Not at first. It was a collection of people trying to get into the vault, people worshipping the bomb, and a few other refugees. Then the traders came. Now the caravans take care of most of the trading, but before they were set up, it was all Megaton. I worked on the caravans with my father for a while. That's how I met that worthless bag of liver spots I call a husband."
    (Manya Vargas' dialogue)
  2. The Lone Wanderer: "So why didn't they move the bomb?"
    Manya Vargas: "Some of us wanted to. But the Church of Atom was just getting its start then. We needed their help to build the walls and clear the wreckage. If we'd have tried to move the bomb, they would have refused to help. Besides, a lot of people just wanted to leave it alone. It didn't seem to be hurting anything and who knows what would happen if we messed with it."
    (Manya Vargas' dialogue)
  3. Fallout 3 Official Game Guide Game of the Year Edition p.66: "Confessor Cromwell
    Little is known about Cromwell's past: He arrived in his early 20s (he's now 44) and was granted permission to stay due to the blessing and high standing of his successorQuoted verbatim, error appeared in the original sourceIcon sic in the church, who fostered him in the ways of Atom. Eventually, Cromwell proved to be a valuable resource in protecting and aiding the town, and he became an eccentric distraction to most of the citizens of Megaton."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  4. Cromwell: "I've been concerned about church attendance lately, Mother. The town's inability to fully accept Atom's promise is... most discouraging."
  5. The Sole Survivor: "How did you find this place?"
    Isolde: "We'd seen the glow, beckoning us in the distance. Where others ply the Glowing Sea with fear, we strode into this land... ...knowing that Atom would guide us through unharmed. In return for our faith, we were granted this haven, abandoned, pristine, a blessing from Atom. We built here to show our thanks for his grace."
    (Isolde's dialogue)
  6. The Sole Survivor: "How is it you came to this place?"
    Tektus: "We were guided here, many years ago, after our exile from Far Harbor. The first of us, my predecessor Martin and I, had come north at the behest of Atom's great prophet, Confessor Cromwell... ...from a small refuge in the Capital Wastes. When we arrived on the island, we found a few souls receptive to Atom's message. Anna... the Archemist... was formerly Far Harbor's doctor before she found the Light. But most... they thought us a menace. We were chased from the town, driven into the wilds. Barely escaped with our lives. Some of us were... never the same. It was only thanks to the grace of Atom that we survived... and finally found a place that we could call home."
    (Tektus' dialogue)
  7. The Sole Survivor: "If this thing involves the whole island, then you need help. I can be your problem-solver if you let me in."
    DiMA: "I suppose there's something to be said about refusing help even when it's offered and you're in need. There's a conflict that's been brewing on this island, shortly after we built Acadia. Between Far Harbor and the Children of Atom."
    Chase: "Simply put: They want to kill each other, and each side wants us to help them."
    Faraday: "We've tried to stay neutral, but Far Harbor was going to be wiped out by the Fog, so that's when we built the Condensers for them."
    DiMA: "And I was friends with the previous leader of the Children of Atom, Confessor Martin. I even gave them their headquarters, the submarine base they named the Nucleus."
    Chase: "Which was a mistake, because Martin is gone and the new Confessor, Tektus, is completely insane."
    DiMA: "He's been threatening us, to force us to choose a side. I left behind something very important in that submarine base I gave them."
    Faraday: "DiMA's earliest memories are stored in the military computer banks in that base. The prewar security systems and Confessor Martin's good will were supposed to keep them safe."
    Chase: "But now Tektus is in charge, and he's after DiMA's memories. We don't even know what's in them."
    DiMA: "But we do know that I spent nearly a century on this island, alone. Whatever's in there is too dangerous to allow Tektus to get his hands on them."
    (DiMA's, Chase's, and Faraday's dialogue)
  8. The Sole Survivor: "What's your beef with Avery?"
    Mitch: "Avery was born on the island, but she left for a good long spell. Didn't come back until, well, ten? Eleven years ago? And since then she's been trying to make us adopt all sorts of mainland nonsense. I ain't arguing she doesn't do good or her heart being in the right place, but why change what ain't broke."
    (Mitch's dialogue (Far Harbor))
  9. The Sole Survivor: "You seem... different, from most of the people here. Why is that?"
    Brian Richter: "Brazen thing, aren't you. All right. I was a soldier before I came to Atom. Lieutenant Brian Richter. Recon, Captial Region. Had been on a long-term scouting mission up north when we picked up the trail of a reserve of Fusion Cores from an old disposal facility. We'd made our way into the containment cellar, only our team engineer hadn't set the door locks right. Fifteen inches of lead-wrapped steel slammed shut behind us and locked tight, not to open again until Division. And I got to watch them all crumble and die while I lasted on two sips of water a day and the occasional roach. The High Confessor - he was still a zealot back then - he eventually turned up a couple weeks later. They cracked the seal on the door, pulled me out, dragged me back here where the Archemist nursed me back to health. It's only thanks to Atom's blessing that I didn't die vomiting my guts onto the floor, forced to eat my own shedding hair. Now, did you have any other questions?"
    (Richter's dialogue)
  10. The Sole Survivor: "You've lost the whole island?"
    Captain Avery: "The Fog's been here forever. There are good years when it recedes and the island's almost normal. Then there are times where it spreads all over. And people have to cling to any patch of land free of the Fog. For the past... oh, eight years or so, it's been getting... as bad as it's ever been. Now, Far Harbor's one of the only places left that's safe."
    (Avery's dialogue)
  11. The Sole Survivor: "I heard the Children are responsible for the Fog? Is that true?"
    Tektus: "Of course. The Fog predates our arrival on the island, certainly, but before us, it was but an occasional presence. Yet through our faith, our devotion to family, Atom saw fit to reach across the land... ...claiming for us more, year after year, until near all lay beneath His grasp. Now, was there something else I could answer for you?"
    (Tektus' dialogue)
  12. The Sole Survivor: "What happened to this missionary?"
    Tektus: "A foul atrocity. Our good Brother Andrews had decided to brave the Fog and attempt to bring Atom's Light to that ghastly town... and remind the heathens of their trespasses. From what I hear, he'd barely spoken a word before they cut him down in cold blood. For nothing more than his devotion. Beasts."
    (Tektus' dialogue)
  13. Acadia terminals; Faraday's Terminal, Faraday's Journal: "Things are bad. Far Harbor and the Children of Atom are at the brink of warring with each other, and we're caught in the middle. It's the Fog Condensers. We just wanted to protect those people from being wiped out by the Fog, but the Children of Atom think that's an affront to their god. They want the Fog to spread all over the island, specifically Far Harbor. And the people of Far Harbor hate them right back. They blame the Children of Atom for spreading the Fog, even though that's scientifically unlikely.
    If Confessor Martin was still in charge of the Children of Atom, we might have better chances. DiMA and the old Confessor go way back. Martin was the one that found DiMA in the old submarine base, and when Acadia was founded, it was DiMA who gifted Martin and his followers with the base to serve as their new home. They renamed the base "The Nucleus" and we were originally excited to be working together, making the island a safer place for everyone.
    But now Confessor Martin has disappeared, and High Confessor Tektus has taken charge. He's a dangerous megalomaniac who wants to destroy Far Harbor at all costs, and he's been threatening us to help him.
    Worse, DiMA left behind his original memory banks in The Nucleus when he left to found Acadia. He blames himself for his lack of judgment, but he's too hard on himself. The Children of Atom were our friends back when Martin was in charge, and those memory banks would have been difficult to transport. DiMA had plenty of reason to believe they would be safe locked behind the prewar defenses that Martin promised to never tamper with.
    DiMA has been on this island more than a century. Anything could be in those memory banks. If the Children of Atom find a way to access all that data, they could find something that would threaten the whole island.
    We're running out of time. I've convinced DiMA that we need to send someone to get his memories back. Interfacing with DiMA's offloaded data won't be easy for someone else, so we're working on a computer program together. The program includes a set of instructions that DiMA is going to make to help our agent once they're inside the simulation. It'll also need tools to hack through the internal security protocols that the memory banks have.
    I think we should send Chase, but DiMA thinks that's too risky. The Children of Atom know her, and if she's spotted, then it's war. We need to send someone else, if possible, but who?"
  14. The Sole Survivor: "What caused Gwyneth to turn her back on Atom?"
    Theil: "I can only tell you what I saw. She was praying quietly, when she suddenly leapt up and began to shout that Atom is a lie. When Tektus confronted her, she struck him with such force that she knocked him to the ground. When she realized what she'd done, she fled. Tektus wanted to send someone after her, make an example, but at the time it was not his decision. Confessor Martin insisted we wait... ...hope for her return. Sadly, that never happened and we gave her up for dead. That was the end of Gwyneth, or so we thought. One of the acolytes spied her at a holy site, but she escaped in the Fog. It was not long after that the blasphemous messages appeared... ...and we knew it had to be her."
    (Theil's dialogue)
  15. Sister Gwyneth's visit
  16. The Sole Survivor: "What happened to the Confessor before you?"
    Tektus: "Martin? No one knows. One night he was sleeping in his chambers in the vessel, and the next morning, he'd simply vanished. The other zealots and I organized a party to try and find him, to no avail. I wouldn't be shocked if he took up in Far Harbor or fled to the south. His dedication to Atom had become... questionable. He'd done nothing when Far Harbor executed one of our missionaries, so I dare say it's best that he fled."
    (Tektus' dialogue)
Advertisement