The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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Guard
Biography and appearance
RaceHuman
GenderMale
AffiliationFrank Carlson
RoleBodyguards
LocationOutside the secure compound, Downtown, Shady Sands
Dialogue FileSccargrd.msg
Sccgtgrd.msg (force field)
Gameplay
QuestsMurder Carlson in NCR.
Statistics
SPECIALStrength: 7
Perception: 7
Endurance: 6
Charisma: 5
Intelligence: 4
Agility: 7
Luck: 5
Derived StatsHit points: 94
Armor class: 27
Action points: 10
Carry weight: 200
Unarmed damage: 0
Melee damage: 2
Sequence: 14
Healing rate: 2
Experience points: 250
Normal DT/DR: 8/40%
Laser DT/DR: 8/70%
Fire DT/DR: 7/50%
Plasma DT/DR: 7/60%
Electrical DT/DR: 6/60%
EMP DT/DR: 0/500%
Explode DT/DR: 8/40%
Tag SkillsSmall Guns: 115%
Big Guns: 115%
Energy Weapons: 115%
Unarmed: 85%
Melee Weapons: 90%
Throwing: 70%
Technical
Proto id00000137 (NCR Guard)
 

This is government property. Move on, stranger.

Carlson's guards are a special detachment of NCR Police in Fallout 2.

Background[]

These heavily armed police officers are virtually indistinguishable from others, save for the fact that they guard the Presidential Mansion, where Vice President Frank Carlson resides.

Interactions with the player character[]

Interactions overview[]

This character is involved in quests.

Quests[]

  • Murder Carlson in NCR.: The player needs to talk to the guard in front of the forcefield to access the compound (Presidential pass is required), but beyond that they are not involved in the quest at all.

Inventory[]

auto
auto
Apparel
Police uniform
Weapon
Pancor Jackhammer
+ 12 gauge shotgun shells
Carried items
$ 54
1 Stimpak
Drops on death
empty

Appearances[]

Carlson's guards appear only in Fallout 2.

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