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Cargo hold | |||||||||||||||||||||||||||||||||||||||
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The cargo hold is a large area on board Mothership Zeta.
Layout[]
For simplicity, it consists of a large conveyor belt, walkways, and a disposal area. The cargo hold is accessible through a door on the east side of the engineering core just south of the door to the hangar. The cargo hold is an area of the ship which the player character does not have to visit in order to complete the storyline of Mothership Zeta, but due to the wide variety of items housed on its floors and shelves, is a worthwhile visit. A unique and potent variant of the plasma pistol, the MPLX Novasurge, is obtained here. The cargo hold appears to be where the aliens store and catalog strange and foreign technology sampled from the Earth, from empty soda bottles and toy cars to missile launchers and power armor. This huge cache of familiar tech, weaponry, and clutter from the game is properly guarded by guardian drones and alien turrets.
Notable loot[]
The cargo hold is a huge cache full of treasure: both valuable and not-so-valuable.
Southwest area[]
- 5 Buffout
- 2 Rad-X
- 4 Mentats
- 3 RadAway
- 3 Med-X
- 3 Scotch
- 4 Nuka-Colas
- 3 Pork n' Beans
- 4 Salisbury Steaks
- 4 BlamCo Mac & Cheese
- 5 InstaMash
- 3 beer
- 4 Abraxo cleaner
- 2 pre-War money
- 2 lunchboxes
- 2 bottlecap mines
- 2 missile launchers
- 3 10mm pistols
- 1 hunting rifle
- 1 scoped .44 magnum
- 2 laser pistols
- 1 plasma rifle
- 1 assault rifle
- 1 BB gun
- 150 flamer fuel
- 19 ammunition boxes
- Reid Underwood's terminal, which unlocks Underwood's safe near the waste disposal hole.
First area on the right[]
- 5 scrap metal
- 7 tin cans
- 5 irons
- 5 empty soda bottles
- 6 teddy bears
- 13 Hula Girls (not an item, but worth a look)
Second area on the right[]
(Note that this area is only accessible from the catwalk)
All items found here are in perfect condition
- Sexy sleepwear
- 4 party hats
- 3 pre-War hats
- Pre-War parkstroller outfit - may be invisible, on shelf to the left of pre-War hats
- Pre-War casualwear - on the shelf under pre-War hats, may be invisible too
- Grimy pre-War businesswear - invisibility possible too, on the shelf over parkstroller outfit
Conveyor belt[]
- 5 frag mines
- 7 frag grenades
- 3 plasma grenades
- 1 missile launcher
- 1 sniper rifle
- 1 flamer
- 1 minigun
- 2 nail boards
- 1 Chinese assault rifle
- 2 ammunition boxes
- 1 mini nuke
- 120 railway spikes
- 8 shotgun shells
- 300 BBs
- 100 5mm rounds
- 6 missiles
- 1 Psycho
- 1 Rad-X
- 2 Jet
- 9 stimpaks
- 2 raider armors
- 1 combat helmet
- 1 combat armor
- 2 power helmets
- 1 power armor
- 1 Intact garden gnome
Waste disposal[]
Not to be confused with the named sub-level of the maintenance level, this corner of the cargo hold is where the aliens discard examined material by disintegrating it in an electrified chute. East of the chute is Underwood's safe, unlockable via Reid Underwood's terminal (see above).
Notes[]
- This is one of many areas of the ship that will be inaccessible after the player has completed This Galaxy Ain't Big Enough....
- Various items can be seen being dropped into the electrified pit including live brahmin and yao guai.
Appearances[]
This location is only accessible in the Fallout 3 add-on Mothership Zeta.
Bugs[]
- MPLX Novasurge. Sometimes Reid Underwood's terminal does not unlock his safe, making it impossible to get the