Caravan merchant (New California)

From The Vault - Fallout Wiki
Jump to: navigation, search
Fallout faction overhaul project
This article is within the scope of the Fallout faction overhaul project. This project is dedicated to organizing and improving the quality of the various faction pages. If you want to participate, please check the project page.
Mbox wikify.png
Wikification needed (Shouldn't there be a character infobox here?)
This article or section needs to be wikified. Wikifying means to format it using Wiki markup, add internal links to related articles and make sure it is properly categorized. Please help The Vault by improving the article.

Caravan merchants are businessmen that travel the Core Region wasteland, carrying various goods for sale in the settlements they visit. They are usually large and well protected, often using brahmins and wagons made from wrecked automobiles to transport their stock. They are very influential and for many settlements, the only source of basic necessities.


The caravans carry pretty much anything that can be sold, as something that's taken for granted in one place may be a highly sought after commodity in a settlement 10 miles away (in the words of Rutger of the Far Go Traders). This includes water, chems, tires, guns, bullets, food, brahmin, dirt, even scraps of metal. The hub of all trader activity in the Core Region was the aptly named Hub, where the biggest merchant companies (Water Merchants, Far Go Traders and Crimson Caravans) had their headquarters.

As civilization rebuilt itself on the West Coast, other goods entered the circulation, Gecko Pelts, Uranium Ore, Gold Nuggets and even slaves. New Reno caravans also transported Jet and other drugs manufactured within city limits, while Vault City's traded exclusively in high tech medical supplies. The NCR emerged as the biggest supplier of brahmin on the West Coast, in addition to a myriad of other goods it produced.

Caravans in-game

Fallout 1

Main article: Guard the caravans

The Vault Dweller can hire himself as a guard for one of the caravan companies operating in downtown Hub.

Company Pay Destinations Frequency
Crimson Caravan 600 caps Junktown, Adytum, Brotherhood of Steel, Necropolis 3rd, 17th every month
Far Go Traders 400 caps Junktown, Adytum, Brotherhood of Steel 8th, 18th and 28th every month
Water Merchants 200 caps Junktown, Adytum Every five days
Mbox stub.png
Expansion required
This article is too short to provide more than rudimentary information about the subject. You can help The Vault by expanding it.