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For an overview of alien blaster models in the Fallout series of games, see alien blaster.
Captain's sidearm
Captain's sidearm
Alien blaster icon
Requirements
SkillEnergy Weapons
Attack statistics
Dmg/Attack
35 (48.8)
Dmg/Proj.
5.8 (8.1)
DPS
105 (146.3)
DPS (reload)
61.8 (86)
Crit Dmg
40
Crit % Mult
x1
Attacks/Sec
3AP20
Projectiles6Spread3
Crit Effect
Disintegration on death
Ammo & reloading
Ammo TypeAlien power module
Ammo/Shot
3
Shots/Reload
10
Ammo Cap.30
Reload Time
2.3
Other
Weight2Value500
Item HP1000
Repair
Alien atomizer
QuestsThis Galaxy Ain't Big Enough...
Editor ID?
Base IDxx00a9dd
Perk Effects
Perks (dam.)
 
Gametitle-FO3 MZ
Gametitle-FO3 MZ

The captain's sidearm is a weapon in the Fallout 3 add-on Mothership Zeta.

Characteristics[]

It is a unique, cleaner, shinier alien blaster used by the alien captain. Unlike the alien blaster, the Captain's sidearm uses the far more common alien power modules instead of alien power cells. It has a silver finish to it, unlike the rusted alien blaster you find in the Capital Wasteland, and actually shoots out a spread of energy like a shotgun. Shooting the sidearm into the air will show the spread of the energy. Each time you fire it, it uses 3 rounds and sends 6 energy projectiles. Like the Metal Blaster, it will do significantly more damage outside of V.A.T.S. due to multiple critical hits. Although it looks like a pristine alien blaster, it can be repaired by alien atomizers, alien epoxy, or vendors.

The captain's sidearm can fire off 2142 modules worth of bolts before breaking. That's a total of 714 bolts, or 4284 separate energy pellets.

Variants[]

  • Alien blaster, the "common" but still unique, blaster of alien origin.
  • Firelance, the untie alien blaster that does fire damage in addition to incredible damage.

Comparison[]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Notes
Alien blaster Energy pistol 100 300 3 x100 100 0.0 20 Alien power cell 10 2 500 500 -
Firelance Energy pistol 80 + 2 FireIcon fire (5s) 240 + 2 FireIcon fire 3 x100 80 0.0 20 Alien power cell 10 2 200 750 -
Captain's sidearm Energy shotgun-pistol 35 105 3 x1 40 3.0 20 Alien power module 30 2 1000 500 Fires 6 projectiles; uses 3 modules every shot

Location[]

The Captain's sidearm can be obtained after defeating the alien captain in the bridge of Mothership Zeta.

Bugs[]

  • If you have less than 3 alien power modules and attempt fire in V.A.T.S., the game will freeze in a continuous screen of the enemy in slow motion.
  • If you kill the alien captain before he can draw his weapon, sometimes this weapon will not appear. Simply reload the game from the last autosave and wait for him to redraw it

Sounds[]

SingleShotVB ReloadVB
JamVB
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