The Vault - Fallout Wiki

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The Vault - Fallout Wiki
FO01 NPC Cabbot N.png
Join the Brotherhood, you say?
Biography and appearance
AffiliationBrotherhood of Steel
LocationLost Hills bunker (surface)
Dialogue FileCABBOT.MSG
QuestsBecome an Initiate.
SPECIALStrength: 8
Perception: 9
Endurance: 5
Charisma: 6
Intelligence: 5
Agility: 8
Luck: 5
Derived StatsHit points: 60
Armor class: 38
Action points: 9
Carry weight: 225
Unarmed damage: 0
Melee damage: 3
Sequence: 18
Healing rate: 1
Experience points: 180
Normal DT/DR: 10/60%
Laser DT/DR: 10/70%
Fire DT/DR: 10/60%
Plasma DT/DR: 8/40%
Electrical DT/DR: 8/40%
EMP DT/DR: 15/50%
Explode DT/DR: 10/50%
Tag SkillsSmall Guns: 57%
Big Guns: 106%
Energy Weapons: 98%
Unarmed: 72%
Melee Weapons: 72%
Throwing: 42%
Proto id00000152 (Cabbot)
ActorRichard Moll
This place is high tech. There's things inside like you've never seen before. Oh, uh, it's also radioactive. Aheh.
— Cabbot

Cabbot is a high-level Scribe initiate[1] of the Brotherhood of Steel in Fallout.


The official greeter for the Brotherhood of Steel is Cabbot, a young and enthusiastic fellow with an easy going nature. The Brotherhood's seclusion makes him feel a bit awestruck whenever veteran wasteland striders appear, like the Vault Dweller.[1] Although the power armor he and Darrel wear make them look like paladins, Cabbot is actually an Initiate studying to be a Scribe. He simply loves books, much more than combat.[2]

Besides greeting travellers and clearing visitors for entering the bunker, he is also responsible for recruiting. Most often, he is responsible for turning away wastelanders or sending them on a merry chase to the Glow, as per the Elder council's orders.[3] The Vault Dweller, who managed to retrieve the ancient Brotherhood disk, is the first person to succeed on such a quest in a very long time.

Interactions with the player character

Interactions overview

This character starts quests.


Tell me about

Cabbot's Tell-me-abouts
Query Response
Ancient, Order "Oh, well, in the Exodus, the Brotherhood split into two groups. The group that broke away robbed the others of some of the weapons an-and went southwest. About ten years ago, we sent out knights to look for them, but all they found was ruins. No one knows what happened."
Army, Master "Hmm . . . I don't know. You might want to ask someone more important than me."
Brotherhood, War "Whoa, that's a long story. Go to the library and talk to Vree. She'll be able to show you where the history CDs are."
Cabbot, Initiate "Well, that's me."
Caravans, Merchants "They trade with us for food and stuff. We give them weapons. They don't come around too often anymore, but uh, I don't know why."
Cathedral "Uhh . . . I don't know anything about that."
Chip, Disks "You should talk to Vree, I think. She'll tell ya' about 'em."
Elder "General Maxson used to be Master Knight. I don't think he likes being High Elder much."
Elders "They make all the decisions around here, from what we eat to what our duties are. And uh, they argue a lot, too. The High Elder seems to have to step in a lot."
Exodus "The ancient Brotherhood came from some place far up north a long, long time ago. We call this the great Exodus. You can read about it more if you ask Vree in the library."
Hub "That's the town to the south, right? We get the merchants here all the time, but I've never been there myself. Gee, I wouldn't know what to do in a big city like that."
Knights "Well, you see, they're the ones who want to become protectors of the Brotherhood. There's not many of them, but they train their whole lives to become Paladins."
Paladins "You're making fun of me, aren't you? Good-bye!"
Rhombus "The knights say he can be a tough taskmaster, but I don't personally, because uh, I'm studying under Vree to become a Scribe."
Scribes "OK, well, scribes are the keepers of all the histories and the blueprints for the weapons we make. I just love books; that's why I want to be one . . . a Scribe, that is."
Vree "She's the head of the Scribes. She's usually in the library. Go down into the basement and uh, it's on your right hand side."


Icon armored vault suit.png
T-51b power armor (not lootable)
Assault carbine icon.png
Icon briefcase.png
Carried items
3 stimpaks
50x 5mm AP
Icon male severed head.png
Drops on death



Cabbot appears only in Fallout as a talking head.


  1. 1.0 1.1 Fallout Official Survival Guide p.99: "Cabbot: Greeter for the Brotherhood"
    "Cabbot is a high-level initiate with the Brotherhood of Steel. Young, enthusiastic, and talkative, he will be somewhat awestruck by the player, who's seen and done so much. Cabbot is the greeter who will meet the player the first time he arrives at the Brotherhood. If the player asks to join the group, he will convey the Brotherhood Council's request that the player perform a quest first."
    "Cabbot is utterly devoted to the Brotherhood, which has been his family since he was born. Be honest with him, and don't insult the Brotherhood."
  2. Cabbot: "{1102}{Cab_55}{The knights say he can be a tough taskmaster, but I don't personally, because uh, I'm studying under Vree to become a Scribe.}"
    "{1105}{Cab_58}{OK, well, scribes are the keepers of all the histories and the blueprints for the weapons we make. I just love books; that's why I want to be one . . . a Scribe, that is.}"
  3. Kyle: "{105}{}{Nothing. It's just that no one has ever made it back from the Ancient Order.}"
    Vault Dweller: "{107}{}{What? Then why did they send me down there?}"
    Kyle: "{109}{}{Heh, heh. I guess they just wanted to get rid of ya, huh? Well, the jokes on them.}"
  4. Cabbot: "{123}{Cab_6}{You have to go to the ruins of the Ancient Order. That's south of here. Uh, you've gotta go inside and bring back something that proves that you were there.}"
Stroken BoS Emblem.png