The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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For an overview of missile launcher models throughout the Fallout series, see Missile launcher.
Missile Launcher
TypeExplosive heavy gun
Damage
DamageSee missile launcher (Fallout 76)
Damage TypeExplosive
Attacks
Ammo TypeMissile
Ammo Cap.1
Attack Rate1/~4.3 sec
Range
Not applicable (depends on projectile lifetime)
AccuracyBase (no bonus)
0.2 sec iron sight transition
Special Effects+20% damage
Weapon Modification
SlotsBarrel, Sights, Muzzle
 

The missile launcher is a weapon in Fallout 76.

Background[]

The following section is transcluded from Missile launcher. To modify, please edit the source page.

A refined, highly adaptable multipurpose missile weapon introduced into the American arsenal, the modular launcher is smaller, lighter, and more maneuverable than the earlier model. It consists of the two-part launch tube, firing mechanism, mounting brackets, open battle sights and a mount for an aftermarket guidance system. It is a breech-loading weapon, reloaded by lifting the front section of the launch tube and sliding the 72mm fin-stabilized missile inside. The rear part of the tube is designed to safely disperse launch gasses, allowing it to be launched from confined spaces. Of note is the fact that the launcher can accept a quad-barrel mount, quadrupling its capacity and firepower.[1]

Characteristics[]

One of the most powerful weapons in the game, the missile launcher is a good way to kick off an engagement, but requires careful use due to its insanely long reload times. On survival difficulty, its ammunition also weight a third as much as the actual launcher, so it has minimal use despite its high damage output. Still, it can also be modified to hold three or four missiles at a time, which drastically reduces reload times, and a targeting computer can be attached, allowing one to aim, lock onto a target and ensure the missile strikes them.

Crafting

ComponentsRequirementsProducts
1 Long Recon Scope


The above template is generated from Template:F76 co mod HuntingRifle Scope ScopeLong Recon. For corrections, edit the target template.==Modifications==

All numbers are relative to the base stats.


Barrel[]

Modifications list ?
Mod Effects Crafting
Quad Barrel
(E)

Improved ammo capacity.


  • AttackDelaySec: -166667"
  • AmmoCapacity: +300%
  • Value: +50%
  • Weight: +50%
  • AttackActionPointCost: +35%
  • SightedTransitionSeconds: +3%
  • Semi-automatic
  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Durability: Very high

Components
Standard Barrel
(E)

Standard.


  • AttackActionPointCost: +25%
  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%

Components
Triple Barrel
(E)

Improved ammo capacity.


  • AmmoCapacity: +200%
  • Value: +50%
  • Weight: +80%
  • AttackActionPointCost: +30%
  • SightedTransitionSeconds: +3%
  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Durability: High

Components

Sights[]

Modifications list ?
Mod Effects Crafting
Scope
(E)

Superior magnification and sighted accuracy.


  • AimModelConeIronSightsMultiplier: -20%
  • AttackActionPointCost: +50%
  • SightedTransitionSeconds: +20%
  • Adds scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +50%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Night Vision Scope
(E)

Night vision. Superior magnification and sighted accuracy.


  • AimModelConeIronSightsMultiplier: -20%
  • AttackActionPointCost: +50%
  • SightedTransitionSeconds: +20%
  • Adds night-vision scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +80%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Standard Sights
(E)

Standard.


Components
Targeting Computer
(E)

Locks onto target. Fire and forget.


  • Value: +100%
  • Weight: +35%
  • AttackActionPointCost: +15%
  • Durability: Very high

Components

Muzzle[]

Modifications list ?
Mod Effects Crafting
Bayonet
(E)

Better bash.


  • Bashing damage: +10%
  • Range multiplier: -1.5
  • Value: +20%
  • Weight: +25%

Components
Stabilizer
(E)

Better accuracy and recoil. Reduced range.


  • Range: -1x
  • Value: +20%
  • Weight: +10%
  • AimModelMinConeDegrees: -50%
  • AimModelMaxConeDegrees: -50%
  • AimModelRecoilMaxDegPerShot: -15%
  • AimModelRecoilMinDegPerShot: -15%
  • Durability: Medium

Components
Requirements


Locations[]

References

  1. Weapon appearance.
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