Brian Freyermuth
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Brian Freyermuth was one of the original designers of Fallout, back when the game was still meant to be a sequel to Wasteland. Among other things, he was responsible for many of the quests and characters from places like the Necropolis, Shady Sands, the Boneyard, the Glow and the Hub. He wrote first drafts for most of the talking head characters, including Harold (his favorite). Together with Scott Campbell he wrote the earliest version of the Fallout timeline.
Employment history
From | To | Company | Role |
---|---|---|---|
2013 | Present | Xaviant | Lead Content Designer |
2013 | Present | Middark Press | Owner / Author |
2011 | 2013 | Disney Interactive\Junction Point | Senior Story Designer |
2009 | 2011 | THQ | Senior Combat Designer |
2009 | 2009 | Incinerator Studios | Senior Game Designer |
2006 | 2009 | THQ | Senior Designer |
2004 | 2006 | Midway\Surreal Software | Senior Designer |
1994 | 2004 | Interplay Entertainment | Lead Designer |
Credits
Fallout series
Year | Title | Credited as/for |
---|---|---|
1997 | Fallout | Designer |
2004 | Fallout: Brotherhood of Steel | Level Designer |
cancelled | Fallout: Brotherhood of Steel 2 | Level Designer |
External links
- Brian Freyermuth's developer profile at No Mutants Allowed