Dialogue file table
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CATEGORY
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TOPIC
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TOPIC TEXT
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PROMPT
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RESPONSE TEXT
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FILENAME
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SCRIPT NOTES
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Topic
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DLC03TLCitadelEnclave
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So... Any thoughts on the Enclave?
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The data you recovered gives our best chance at finishing the fight. I only hope we didn't miss anything in the decryption.
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DLC03Dialo_DLC03TLCitadelE_00005834_1
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Topic
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DLC03TLCitadelEnclave
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So... Any thoughts on the Enclave?
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I have to admire their resourcefulness.
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DLC03Dialo_DLC03TLCitadelE_00005835_1
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Topic
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DLC03TLCitadelEnclave
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So... Any thoughts on the Enclave?
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If we can't defend ourselves against this new weapon of theirs, there's little hope for our current campaign.
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DLC03Dialo_DLC03TLCitadelE_00005835_2
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Topic
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DLC03TLCitadelEnclave
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So... Any thoughts on the Enclave?
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We've held up very well against them so far. Our Power Armor modifications are showing positive results.
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DLC03Dialo_DLC03TLCitadelE_00005836_1
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Topic
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DLC03TLCitadelEnclave
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So... Any thoughts on the Enclave?
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Now that we've gotten our hands on more of their weaponry, we can adjust to better shield against it.
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DLC03Dialo_DLC03TLCitadelE_00005836_2
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Topic
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FF02DogtagsFound
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I found a Brotherhood Holotag. What should I do with it?
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Talk to Scribe Jameson. She is our keeper of the Scrolls. She will want to know what you have found.
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FreeformDC_FF02DogtagsFoun_0001EDC4_1
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Topic
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MS08TechnicalClue1
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Do you know anything about an android from the Commonwealth?
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Supposedly he needed facial reconstruction and memory wipe. At first we were thrilled about the idea of androids. Turns out it was just a hoax.
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MS08_MS08TechnicalClue1_00025A50_3
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Topic
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MS08TechnicalClue2
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What do you know about the android from the Commonwealth?
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It's a hoax. Here listen to this "android recording." We analyzed it. That's clearly a human man speaking.
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MS08_MS08TechnicalClue2_00025A5A_1
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doubting the rumors
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Topic
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MS08TechnicalClue2
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What do you know about the android from the Commonwealth?
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Tell me more about this holotape about the android.
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They sent tapes like that to various people who were interested in gadgets and technology. Our analyses concluded it was an ordinary man.
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MS08_MS08TechnicalClue2_000C85BC_1
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doubting the rumors
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Topic
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MS08TechnicalClue3
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You know anything about the mind wipe on that escaped android?
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Most believe it's a hoax. Here's some evidence for you to consider for yourself. Take this holotape.
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MS08_MS08TechnicalClue3_00025A8A_2
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bragging that he's in the know
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Topic
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MS08TechnicalClue3
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You know anything about the mind wipe on that escaped android?
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Most believe it's a hoax. There's some evidence for it being real. I'm not convinced either way.
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MS08_MS08TechnicalClue3_00025A8B_2
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bragging that he's in the know
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Topic
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MS08TechnicalClue3
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You know anything about the mind wipe on that escaped android?
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I found some info on a Circuit Neuralizer. Care to elaborate?
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Most believe it's a hoax. There's some evidence for it being real. I'm not convinced either way.
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MS08_MS08TechnicalClue3_00027476_2
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bragging that he's in the know
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Topic
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MS08TechnicalClue4
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Do you know who did the memory transfer on the escaped android?
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Normally I don't traffic in unsubstantiated rumor, but... they say old Pinkerton is hiding out somewhere in Rivet City and that he did it.
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MS08_MS08TechnicalClue4_00025A64_1
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bragging that he is in the know
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Topic
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MS08TechnicalClue4
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Do you know who did the memory transfer on the escaped android?
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Normally I don't traffic in unsubstantiated rumor, but... they say old Pinkerton is hiding out somewhere in Rivet City and that he did it.
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MS08_MS08TechnicalClue4_00025A65_1
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bragging that he is in the know
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Topic
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MS08TechnicalClue4
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Do you know who did the memory transfer on the escaped android?
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I know you know about the memory transfer on that android...
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Normally I don't traffic in unsubstantiated rumor, but... they say old Pinkerton is hiding out somewhere in Rivet City and that he did it.
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MS08_MS08TechnicalClue4_0002748F_1
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bragging that he is in the know
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Topic
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AboutBrotherhood2A
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MS07AboutBrotherhood2A
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What are the central beliefs of the Brotherhood?
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I'm afraid the answer to that is a lot more nuanced than others might suggest.
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DialogueCi_AboutBrotherhoo_00044722_1
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Topic
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AboutBrotherhood2A
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MS07AboutBrotherhood2A
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What are the central beliefs of the Brotherhood?
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Brotherhood members are sworn to acquire and protect technology of the past. But not everyone interprets these oaths in the same way.
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DialogueCi_AboutBrotherhoo_00044722_2
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Topic
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AboutBrotherhood2A
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MS07AboutBrotherhood2A
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What are the central beliefs of the Brotherhood?
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Elder Lyons sees these duties as part of a larger dedication to protect the innocent. Some, like the Outcasts, disagree with these priorities.
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DialogueCi_AboutBrotherhoo_00044722_3
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Topic
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AboutBrotherhood2B
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MS07AboutBrotherhood2B
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What have been the highlights of your time with the Brotherhood?
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I like to think that I've still got some big achievements left in me, although some of my joints seem to disagree these days.
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DialogueCi_AboutBrotherhoo_00044720_1
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Topic
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AboutBrotherhood2B
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MS07AboutBrotherhood2B
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What have been the highlights of your time with the Brotherhood?
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I'll tell you what the low-lights of my time have been though: every time I've been shot at. I'm a scribe, not a soldier!
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DialogueCi_AboutBrotherhoo_00044720_2
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Topic
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AboutBrotherhood2C
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MS07AboutBrotherhood2C
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What's the biggest challenge the Brotherhood has ever faced?
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It seems like whichever challenge we're facing is always the biggest one. Survival at first, then expansion, and now cohesion.
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DialogueCi_AboutBrotherhoo_0004471E_1
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Topic
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AboutBrotherhood2C
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MS07AboutBrotherhood2C
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What's the biggest challenge the Brotherhood has ever faced?
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We've seen plenty of Wasteland freaks or would-be dictators. They're not too bad, at least we've faced that sort of thing before.
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DialogueCi_AboutBrotherhoo_0004471E_2
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Topic
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AboutBrotherhood2C
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MS07AboutBrotherhood2C
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What's the biggest challenge the Brotherhood has ever faced?
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But more recent events, like the schism with the Outcasts... Those are the problems that worry me.
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DialogueCi_AboutBrotherhoo_0004471E_3
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Topic
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AboutBrotherhood2return
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MS07AboutBrotherhood2return
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That's enough for now.
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Okay. Anything else?
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DialogueCi_AboutBrotherhoo_0004471C_1
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Topic
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AboutOutcasts1
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MS07AboutOutcasts1
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Tell me more about the Outcasts.
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It's a rather sad story, I'm afraid. Last year, some of our soldiers had grave disagreements with the decisions of Elder Lyons.
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DialogueCi_AboutOutcasts1_000475B7_1
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Topic
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AboutOutcasts1
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MS07AboutOutcasts1
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Tell me more about the Outcasts.
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Disagreements spiraled out of control, and there was a schism in the ranks. The loyal soldiers practically threw out the dissenters.
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DialogueCi_AboutOutcasts1_000475B7_2
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Topic
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AboutOutcasts1
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MS07AboutOutcasts1
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Tell me more about the Outcasts.
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Now they call themselves the Outcasts.
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DialogueCi_AboutOutcasts1_000475B7_3
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Topic
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AboutOutcasts2A
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MS07AboutOutcasts2A
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What sort of disagreements did they have?
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Where Elder Lyons has fought to protect the people of the Capital Wasteland, the Outcasts demanded we move on and leave them to their fates.
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DialogueCi_AboutOutcasts2A_00043DE0_1
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Topic
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AboutOutcasts2A
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MS07AboutOutcasts2A
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What sort of disagreements did they have?
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They insisted there was more important technology to be recovered in a scientific base in the ruins of Fort Independence, to the West.
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DialogueCi_AboutOutcasts2A_00043DE0_2
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Topic
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AboutOutcasts2A
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MS07AboutOutcasts2A
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What sort of disagreements did they have?
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As callous as their decision may be, it's more in line with our original mission. Elder Lyons is an inspiration to us, but to them he's a traitor.
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DialogueCi_AboutOutcasts2A_00043DE0_3
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Topic
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AboutOutcasts2B
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MS07AboutOutcasts2B
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Who were the exiles?
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The soldiers rallied behind Paladin Casdin, who was one of Elder Lyons' original squad. They served together for over twenty years.
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DialogueCi_AboutOutcasts2B_0004471A_1
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Topic
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AboutOutcasts2B
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MS07AboutOutcasts2B
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Who were the exiles?
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Casdin was well-respected, and every bit as loyal to the Brotherhood as Elder Lyons. He just disagreed with the interpretations of our oaths.
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DialogueCi_AboutOutcasts2B_0004471A_2
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Topic
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AboutOutcasts2B
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MS07AboutOutcasts2B
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Who were the exiles?
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But when disagreements turned into fistfights, he left with the Outcasts. We lost more allies that day than we ever have to any battle.
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DialogueCi_AboutOutcasts2B_0004471A_3
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Topic
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AboutOutcasts2C
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MS07AboutOutcasts2C
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What are you doing about them?
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As much as some of our soldiers would like to see them shot for deserting, there's not much we can do. We're too busy with the Super Mutants.
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DialogueCi_AboutOutcasts2C_00044719_1
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Topic
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AboutOutcasts2C
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MS07AboutOutcasts2C
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What are you doing about them?
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Meanwhile, they're busy seeking out new technology and trying to get back in contact with the Brotherhood out West.
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DialogueCi_AboutOutcasts2C_00044719_2
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Topic
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AboutOutcasts2C
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MS07AboutOutcasts2C
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What are you doing about them?
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So our paths rarely cross, but it's never pretty when they do. I just hope things cool down before it gets worse.
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DialogueCi_AboutOutcasts2C_00044719_3
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Topic
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AboutOutcasts2return
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MS07AboutOutcasts2return
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Enough about the Outcasts.
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It is a rather discouraging subject, isn't it?
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DialogueCi_AboutOutcasts2r_00044718_1
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Topic
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AboutOutcasts3A
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MS07AboutOutcasts3A
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It sounds like it was quite a loss. Is there any way to reconcile them?
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Lyons and Casdin would have to agree to any sort of reconciliation, and that's pretty unlikely. They're both quite proud and... stubborn.
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DialogueCi_AboutOutcasts3A_0002C2CB_1
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Not entirely comfortable speaking ill of either of them
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Topic
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AboutOutcasts3A
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MS07AboutOutcasts3A
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It sounds like it was quite a loss. Is there any way to reconcile them?
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Me, I just wish there was a way we could all agree that at least we're still on the same side. There are bigger problems out there, after all.
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DialogueCi_AboutOutcasts3A_0002C2CB_3
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Topic
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AboutOutcasts3B
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MS07AboutOutcasts3B
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If so many people agreed with him, maybe he has a good point.
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That's the thing, really. Casdin's "technology first" sort of attitude is more traditional in the Brotherhood always used to operate, out West.
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DialogueCi_AboutOutcasts3B_0002BCBE_1
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Emphasis on the "IS" in "...sort of attitude IS more traditional"
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Topic
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AboutOutcasts3B
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MS07AboutOutcasts3B
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If so many people agreed with him, maybe he has a good point.
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But somewhere along the way from there to here, Elder Lyons made sure we watched out for the people, not just the technology.
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DialogueCi_AboutOutcasts3B_0002BCBE_2
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Proud of Lyons for the decision
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Topic
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AboutOutcasts3B
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MS07AboutOutcasts3B
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If so many people agreed with him, maybe he has a good point.
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To some of us, that was noble. I guess to Casdin and his crew, it was just soft. I wish they could see some sort of middle ground.
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DialogueCi_AboutOutcasts3B_0002BCBE_3
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Topic
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AboutOutcasts3C
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MS07AboutOutcasts3C
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Well, good riddance to them. If you waver in your oaths, you get punished.
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You sound like some of the hard-liners. We all served together for years, but now some of the soldiers hate them as much as the Super Mutants.
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DialogueCi_AboutOutcasts3C_0002C0A2_1
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Combat
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AcceptYield
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AcceptYield
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Better not try that again.
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GenericAdult_AcceptYield_00052042_1
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Detection
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AlertIdle
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AlertIdle
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Hmm. I was sure I heard something.
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GenericAdult_AlertIdle_0002FBEB_1
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Detection
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AlertIdle
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AlertIdle
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Huh?
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GenericAdult_AlertIdle_0002FBEC_1
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Detection
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AlertIdle
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AlertIdle
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What was that?
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GenericAdult_AlertIdle_0002FBED_1
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Detection
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AlertIdle
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AlertIdle
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Maybe I'm just jumpy.
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GenericAdult_AlertIdle_0002FBEF_1
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Detection
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AlertIdle
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AlertIdle
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Anybody there?
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GenericAdult_AlertIdle_0002FBF1_1
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Detection
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AlertIdle
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AlertIdle
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Hello? Who's there?
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Generic_AlertIdle_0002FBEE_1
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Detection
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AlertToCombat
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AlertToCombat
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To arms! Brothers! To arms!
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DialogueCi_AlertToCombat_00027414_1
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Detection
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AlertToCombat
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AlertToCombat
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Combat alert! Alarm! Alarm!
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DialogueCi_AlertToCombat_00027415_1
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Detection
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AlertToCombat
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AlertToCombat
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To your guns, Brothers!
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DialogueCi_AlertToCombat_00027416_1
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Detection
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AlertToCombat
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AlertToCombat
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Defend the Citadel!
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DialogueCi_AlertToCombat_00027417_1
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Detection
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AlertToCombat
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AlertToCombat
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Hostile in the Bailey!
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DialogueCi_AlertToCombat_00027418_1
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Detection
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AlertToCombat
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AlertToCombat
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We've got a hostile in the Lab!
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DialogueCi_AlertToCombat_00027419_1
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Detection
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AlertToCombat
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AlertToCombat
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Hostile contact in A Ring! Calling for backup!
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DialogueCi_AlertToCombat_0002741C_1
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Detection
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AlertToCombat
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AlertToCombat
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Hostile contact in B Ring!
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DialogueCi_AlertToCombat_0002741D_1
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Detection
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AlertToCombat
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AlertToCombat
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Look what we have here.
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GenericAdult_AlertToCombat_0002FBF3_1
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Detection
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AlertToCombat
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AlertToCombat
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Found you!
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GenericAdult_AlertToCombat_0002FBF4_1
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Detection
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AlertToCombat
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AlertToCombat
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Aha!
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GenericAdult_AlertToCombat_0005200F_1
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Detection
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AlertToCombat
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AlertToCombat
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Thought I heard something.
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GenericAdult_AlertToCombat_00052010_1
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emphasis on Thought
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Detection
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AlertToCombat
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AlertToCombat
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Hey!
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GenericAdult_AlertToCombat_00052011_1
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Detection
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AlertToCombat
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AlertToCombat
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Aha! There you are!
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Generic_AlertToCombat_0002FBF2_1
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Detection
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AlertToNormal
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AlertToNormal
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Ah, just getting jumpy I guess.
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GenericAdult_AlertToNormal_0002FBDA_1
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Detection
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AlertToNormal
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AlertToNormal
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Whatever it was, I guess it's gone now.
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GenericAdult_AlertToNormal_0002FBE4_1
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Detection
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AlertToNormal
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AlertToNormal
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Hmm. Nothing here after all.
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GenericAdult_AlertToNormal_00052049_1
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Detection
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AlertToNormal
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AlertToNormal
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There's nothing here.
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GenericAdult_AlertToNormal_0005204A_1
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disgusted
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Detection
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AlertToNormal
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AlertToNormal
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Whatever. I've got better things to do.
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GenericAdult_AlertToNormal_0005204B_1
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disgusted
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Detection
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AlertToNormal
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AlertToNormal
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I guess it was nothing.
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Generic_AlertToNormal_0002FBD2_1
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Combat
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Assault
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Assault
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|
Do you have any idea who you're dealing with?
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DialogueCitadel_Assault_00027409_1
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Combat
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Assault
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Assault
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|
You dare assault a Brother of Steel?
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DialogueCitadel_Assault_0002740A_1
|
|
Combat
|
Assault
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Assault
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|
Now there was no call for that!
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GenericAdult_Assault_00052035_1
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Combat
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Assault
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Assault
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|
Assault! Assault!
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GenericAdult_Assault_00052036_1
|
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Combat
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Assault
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Assault
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|
You dirty coward!
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GenericAdult_Assault_00052037_1
|
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Combat
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Assault
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Assault
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|
What the hell?!
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GenericAdult_Assault_00052038_1
|
|
Combat
|
Attack
|
Attack
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|
Scribes! Remember your training!
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DialogueCitadel_Attack_00027444_1
|
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Combat
|
Attack
|
Attack
|
|
Defend the Citadel, scribes!
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DialogueCitadel_Attack_00027445_1
|
|
Combat
|
Attack
|
Attack
|
|
Call the Knights!
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DialogueCitadel_Attack_00027446_1
|
|
Combat
|
Attack
|
Attack
|
|
For the Citadel!
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DialogueCitadel_Attack_00027447_1
|
|
Combat
|
Attack
|
Attack
|
|
You will die here!
|
DialogueCitadel_Attack_00027448_1
|
|
Combat
|
Attack
|
Attack
|
|
You dare spill blood on this sacred ground?
|
DialogueCitadel_Attack_00027449_1
|
|
Combat
|
Attack
|
Attack
|
|
For Elder Lyons!
|
DialogueCitadel_Attack_0002744A_1
|
|
Combat
|
Attack
|
Attack
|
|
You're no better than that mutie scum...
|
DialogueCitadel_Attack_00027450_1
|
|
Combat
|
Attack
|
Attack
|
|
Keep firing!
|
GenericAdult_Attack_00029316_1
|
|
Combat
|
Attack
|
Attack
|
|
Take him out!
|
GenericAdult_Attack_0001511B_1
|
|
Combat
|
Attack
|
Attack
|
|
Light him up!
|
GenericAdult_Attack_0001511D_1
|
|
Combat
|
Attack
|
Attack
|
|
Need some help with this one!
|
GenericAdult_Attack_00015055_1
|
|
Combat
|
Attack
|
Attack
|
|
Did I hit him?
|
GenericAdult_Attack_0004D593_1
|
|
Combat
|
Attack
|
Attack
|
|
Take him down!
|
GenericAdult_Attack_00015057_1
|
|
Combat
|
Attack
|
Attack
|
|
Keep them pinned!
|
GenericAdult_Attack_00015058_1
|
|
Combat
|
Attack
|
Attack
|
|
Yeah?! Yeah?! You want some of this?
|
GenericAdult_Attack_0001511E_1
|
angry, shooting at someone
|
Combat
|
Attack
|
Attack
|
|
Batter up!
|
GenericAdult_Attack_0001505A_1
|
hitting someone with a baseball bat
|
Combat
|
Attack
|
Attack
|
|
Huargh!
|
GenericAdult_Attack_0001511F_1
|
hitting someone with a baseball bat
|
Combat
|
Attack
|
Attack
|
|
Ggrrrr!
|
GenericAdult_Attack_00015120_1
|
hitting someone with a baseball bat
|
Combat
|
Attack
|
Attack
|
|
Arrggh!
|
GenericAdult_Attack_00015121_1
|
hitting someone with a baseball bat
|
Combat
|
Attack
|
Attack
|
|
You like that?
|
GenericAdult_Attack_00029263_1
|
|
Combat
|
Attack
|
Attack
|
|
That's it, that's it.
|
GenericAdult_Attack_0002925D_1
|
urgently talking to self during combat
|
Combat
|
Attack
|
Attack
|
|
What's the matter, huh? Can't stand the sight of your own blood?
|
GenericAdult_Attack_0004D58A_1
|
|
Combat
|
Attack
|
Attack
|
|
Damn it!
|
GenericAdult_Attack_0004D58B_1
|
cursing at the situation
|
Combat
|
Attack
|
Attack
|
|
There's more where that came from.
|
GenericAdult_Attack_0004D58C_1
|
|
Combat
|
Attack
|
Attack
|
|
Yeah! Yeah!
|
GenericAdult_Attack_0004D58D_1
|
angry yelling
|
Combat
|
Attack
|
Attack
|
|
Bring it!
|
GenericAdult_Attack_0004D58E_1
|
|
Combat
|
Attack
|
Attack
|
|
Had enough?
|
GenericAdult_Attack_0004D58F_1
|
|
Combat
|
Attack
|
Attack
|
|
Yeah!
|
GenericAdult_Attack_0004D590_1
|
shouting at enemy during combat
|
Combat
|
Attack
|
Attack
|
|
You like that, you bastard?
|
GenericAdult_Attack_0004D591_1
|
shouting at enemy during combat
|
Combat
|
Attack
|
Attack
|
|
Want some more?
|
GenericAdult_Attack_0004D592_1
|
shouting at enemy during combat
|
Combat
|
Attack
|
Attack
|
|
Steady!
|
GenericAdult_Attack_0004D594_1
|
shouting encouragement at friends during combat
|
Combat
|
Attack
|
Attack
|
|
Don't let them get away!
|
GenericAdult_Attack_0004D595_1
|
shouting encouragement at friends during combat
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Look out!
|
GenericAdult_AvoidThreat_0001FB61_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
It's gonna blow!
|
GenericAdult_AvoidThreat_0001FB62_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Holy shit!
|
GenericAdult_AvoidThreat_00022A8F_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Be careful!
|
GenericAdult_AvoidThreat_00022A91_1
|
|
Combat
|
AvoidThreat
|
AvoidThreat
|
|
Watch out!
|
GenericAdult_AvoidThreat_00022A92_1
|
|
Service
|
BarterExit
|
BarterExit
|
|
A pleasure doing business with you.
|
GenericAdult_BarterExit_0004C17F_1
|
|
Service
|
BarterExit
|
BarterExit
|
|
Another satisfied customer.
|
GenericAdult_BarterExit_0004C181_1
|
|
Service
|
BarterExit
|
BarterExit
|
|
Give me a shout if you need anything else.
|
GenericAdult_BarterExit_0004C182_1
|
|
Service
|
BarterExit
|
BarterExit
|
|
Thanks.
|
GenericAdult_BarterExit_0004C183_1
|
|
Topic
|
CitScribeAbout
|
What do you Scribes do?
|
|
Why, a great many things!
|
DialogueCi_CitScribeAbout_00026C30_1
|
|
Topic
|
CitScribeAbout
|
What do you Scribes do?
|
|
There are three Orders within the Scribes, you see. Each dedicated to a different field of study.
|
DialogueCi_CitScribeAbout_00026C30_2
|
|
Topic
|
CitScribeAboutEND
|
That's all I needed.
|
|
Very well.
|
DialogueCi_CitScribeAboutE_00026C50_1
|
|
Topic
|
CitScribeAboutEND
|
That's all I needed.
|
|
Certainly.
|
DialogueCi_CitScribeAboutE_00026C51_1
|
|
Topic
|
CitScribeAboutEND
|
That's all I needed.
|
|
Let me know if you need something else.
|
DialogueCi_CitScribeAboutE_00026C52_1
|
|
Topic
|
CitScribeAboutOrders
|
What are the Orders?
|
Could you name the Orders?
|
Of course. There's the Order of the Sword, Order of the Shield, and Order of the Quill.
|
DialogueCi_CitScribeAboutO_000B736B_1
|
|
Topic
|
CitScribeAboutOrders
|
What are the Orders?
|
Could you name the Orders?
|
The Order of the Sword develops and maintains the Brotherhood's weapons. The Order of the Shield does the same for our Power Armor and defenses.
|
DialogueCi_CitScribeAboutO_000B736B_2
|
|
Topic
|
CitScribeAboutOrders
|
What are the Orders?
|
Could you name the Orders?
|
The Order of the Quill is responsible for recovering and preserving knowledge, ancient and otherwise.
|
DialogueCi_CitScribeAboutO_000B736B_3
|
|
Topic
|
CitScribeAboutWhatOrder
|
What Order are you a part of?
|
Which Order do you serve, Squire Bowditch?
|
I am Proctor of the Order of the Shield. I oversee the others in my Order, and make sure our defenses are up to snuff.
|
DialogueCi_CitScribeAboutW_000B737B_1
|
|
Topic
|
CitScribeAboutWhatOrder
|
What Order are you a part of?
|
Which Order do you serve, Squire Bowditch?
|
Do you know how long it took to fortify these ruins? From the husk of the Pentagon I carved a grand Citadel! No easy task, my friend!
|
DialogueCi_CitScribeAboutW_000B737B_2
|
|
Topic
|
CitScribeAboutWhatOrder
|
What Order are you a part of?
|
Which Order do you serve, Squire Bowditch?
|
Ah, but that was yesterday, when all we had to worry about was those damn Super Mutants. The Enclave, now... That's a different problem altogether...
|
DialogueCi_CitScribeAboutW_000B737B_3
|
|
Conversation
|
CitTalkBowditchElderLyons1
|
CitTalkBowditchElderLyons1
|
|
Ah... you're a bit early today, sir. Regardless, I'm happy to report that the development of the Mark II Recon Armor unit is proceeding as planned.
|
ConvCitade_CitTalkBowditch_0002552B_1
|
|
Conversation
|
CitTalkBowditchElderLyons1
|
CitTalkBowditchElderLyons1
|
|
You're a bit late today, sir. I was afraid that you weren't coming. As per my report that I forwarded to you, the development is on schedule.
|
ConvCitade_CitTalkBowditch_00025909_1
|
|
Conversation
|
CitTalkBowditchElderLyons3
|
CitTalkBowditchElderLyons3
|
|
There may be a slight delay in the enhancement of the ambulatory gyroscope. A few of the parts I need were lost in the recent... inventory reduction.
|
ConvCitade_CitTalkBowditch_00025542_1
|
|
Conversation
|
CitTalkBowditchElderLyons3
|
CitTalkBowditchElderLyons3
|
|
I'm afraid that there may be a delay, sir. So far, I haven't been able to salvage a fellulator unit from the parts that we have on hand.
|
ConvCitade_CitTalkBowditch_00025902_1
|
|
Conversation
|
CitTalkBowditchElderLyons5
|
CitTalkBowditchElderLyons5
|
|
Thank you, sir. I appreciate it.
|
ConvCitade_CitTalkBowditch_00025519_1
|
|
Conversation
|
CitTalkBowditchElderLyons5
|
CitTalkBowditchElderLyons5
|
|
Yes, sir. Actually, perhaps I can fashion one out of... hrm... if you'll excuse me, sir. I have to jot something down before I forget.
|
ConvCitade_CitTalkBowditch_00025914_1
|
|
Conversation
|
CitTalkHail
|
CitTalkHail.
|
|
It is, Scribe Peabody. Thank you.
|
ConvCitadel_CitTalkHail_000CB51B_1
|
|
Conversation
|
CitTalkHail
|
CitTalkHail.
|
|
As you were.
|
ConvCitadel_CitTalkHail_000C84D2_1
|
|
Conversation
|
CitTalkHail
|
CitTalkHail.
|
|
Hail.
|
ConvCitadel_CitTalkHail_000C9559_1
|
|
Conversation
|
CitTalkKnightDuskResponse1
|
CitTalkKnightCaptainDuskResponse1
|
|
Hail.
|
ConvCitade_CitTalkKnightDu_00032FF0_1
|
|
Conversation
|
CitTalkScribeIFFResponse1
|
CitScribeIFFResponse
|
|
Damn it. Well, he's not loaded but I still don't like the idea of him viewing us all as targets. See if you can lock it down.
|
ConvCitade_CitTalkScribeIF_00026129_1
|
|
Conversation
|
CitTalkScribeReport1
|
CitScribeReport1
|
|
Power systems are 90% at startup, but are running at 37% efficiency after coming fully online. I'm looking into what might be causing the leak.
|
ConvCitade_CitTalkScribeRe_00026123_1
|
|
Conversation
|
CitTalkShortGeneric
|
CitTalkShortGeneric
|
|
Enclave strength is at 100%. They're getting reinforcements from somewhere, but we still haven't determined the location of their headquarters.
|
ConvCitade_CitTalkShortGen_000BA731_1
|
|
Conversation
|
CitTalkShortGeneric
|
CitTalkShortGeneric
|
|
Super Mutant activity in D.C. is high, but nothing out of the ordinary. The area around Galaxy News Radio is... nearly secure.
|
ConvCitade_CitTalkShortGen_000BA732_1
|
|
Conversation
|
CitTalkShortGeneric
|
CitTalkShortGeneric
|
|
Enclave troops have fortified the purifier complex. With those vertibirds, they're able to transport personnel at a remarkable rate.
|
ConvCitade_CitTalkShortGen_000BA733_1
|
|
Conversation
|
CitTalkShortGeneric
|
CitTalkShortGeneric
|
|
There's been another Behemoth sighted in the Wasteland, in the Evergreen Mills region. That's heavy Raider country, so things could get interesting.
|
ConvCitade_CitTalkShortGen_000BA734_1
|
|
Conversation
|
CitTalkShortGeneric
|
CitTalkShortGeneric
|
|
It appears the Enclave troops have moved beyond the purifier, into the surrounding Wasteland region. No telling how far they might spread.
|
ConvCitade_CitTalkShortGen_000BA735_1
|
|
Conversation
|
CitTalkShortGeneric2
|
CitTalkShortGeneric2
|
|
Hmm... All right, thanks for the information.
|
ConvCitade_CitTalkShortGen_000BA736_1
|
|
Conversation
|
CitTalkShortGeneric2
|
CitTalkShortGeneric2
|
|
I thought as much.
|
ConvCitade_CitTalkShortGen_000BA737_1
|
|
Conversation
|
CitTalkShortGeneric2
|
CitTalkShortGeneric2
|
|
I see...
|
ConvCitade_CitTalkShortGen_000BA738_1
|
|
Conversation
|
CitTalkShortGeneric2
|
CitTalkShortGeneric2
|
|
Very well. Thank you for the update.
|
ConvCitade_CitTalkShortGen_000BA739_1
|
|
Topic
|
CitTownCitadelEND
|
That's all I needed.
|
|
If you say so.
|
DialogueCi_CitTownCitadelE_0003883F_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Dammit, lost them. Check back in B Ring.
|
DialogueCi_CombatToLost_0002743D_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Zero contact, no kill. Send a team to the Lab. Protect the robot!
|
DialogueCi_CombatToLost_0002743E_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Where'd they go? Check inside!
|
DialogueCi_CombatToLost_0002743F_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Damn. Contact lost. Repeat, contact lost.
|
DialogueCi_CombatToLost_00027441_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Stay alert, Brothers.
|
DialogueCi_CombatToLost_00027442_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Holy shit! A Stealth Boy!
|
GenericAdult_CombatToLost_000604D9_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
A Stealth Boy! Damn it!
|
GenericAdult_CombatToLost_000604DA_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Damn it. Where'd he go?
|
GenericAdult_CombatToLost_0002FBE8_1
|
deemphasise the "he" this is used for anyone (male or female) that I'm looking for
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Let me go take a look around.
|
GenericAdult_CombatToLost_0002FBEA_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
I bet I know where you went.
|
GenericAdult_CombatToLost_00052020_1
|
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Anybody see anything?
|
GenericAdult_CombatToLost_00052021_1
|
shouting to friends
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Split up and search the area.
|
GenericAdult_CombatToLost_00052022_1
|
shouting to friends
|
Detection
|
CombatToLost
|
CombatToLost
|
|
Where'd you go?
|
Generic_CombatToLost_0002FBE9_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
That takes care of that.
|
GenericAdu_CombatToNormal_0002FBF5_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Teach you to mess with me.
|
GenericAdu_CombatToNormal_0002FBF7_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Good enough.
|
GenericAdu_CombatToNormal_0005202A_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Well, that's the end of that.
|
GenericAdu_CombatToNormal_0005202B_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Glad that's over.
|
GenericAdu_CombatToNormal_0005202C_1
|
|
Detection
|
CombatToNormal
|
CombatToNormal
|
|
Phew. I'm glad that's over.
|
Generic_CombatToNormal_0002FBFE_1
|
|
Combat
|
Death
|
Death
|
|
Nooo...
|
DialogueCitadel_Death_0002742F_1
|
dying gasp
|
Combat
|
Death
|
Death
|
|
Brothers...
|
DialogueCitadel_Death_00027430_1
|
dying gasp
|
Combat
|
Death
|
Death
|
|
Gaaah!
|
Generic_Death_000208D3_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Urgh!
|
Generic_Death_0001FB58_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Urgh!
|
Generic_Death_000208D4_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Aaaah!
|
Generic_Death_0001FB59_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Aaaah!
|
Generic_Death_000208D5_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Nooo!
|
Generic_Death_0001FB5A_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Nooo!
|
Generic_Death_000208D6_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Agggghhh!
|
Generic_Death_00020712_1
|
death scream
|
Combat
|
Death
|
Death
|
|
Ooohhhh!
|
Generic_Death_00020713_1
|
death scream
|
Combat
|
DeathResponse
|
DeathResponse
|
|
A Brother has fallen!
|
DialogueCi_DeathResponse_0002740C_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
You dare take the life of a Brother of Steel!
|
DialogueCi_DeathResponse_0002740D_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
His was a good death.
|
DialogueCi_DeathResponse_0002740E_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
Focus, Brothers. Focus on the enemy!
|
DialogueCi_DeathResponse_0002740F_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
Let his death not be in vain!
|
DialogueCi_DeathResponse_00027410_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
They killed him!
|
GenericAdult_DeathResponse_0001FB5F_1
|
|
Combat
|
DeathResponse
|
DeathResponse
|
|
They killed her!
|
GenericAdult_DeathResponse_0001FB60_1
|
|
Conversation
|
DLC03CitScribeReport1
|
DLC03CitScribeReport1
|
|
We're monitoring the robot's status remotely as best we can. Everything seems to be within acceptable parameters.
|
DLC03ConvC_DLC03CitScribeR_000075D0_1
|
|
Conversation
|
DLC03CitScribeReport1
|
DLC03CitScribeReport1
|
|
Prime is still exhibiting some power fluctuations, but they're within tolerances.
|
DLC03ConvC_DLC03CitScribeR_000075D1_1
|
|
Conversation
|
DLC03CitScribeReport1
|
DLC03CitScribeReport1
|
|
We're still going over data from the last few skirmishes. Prime is functioning beyond our expectations.
|
DLC03ConvC_DLC03CitScribeR_000075D2_1
|
|
Conversation
|
DLC03CitScribeReport1
|
DLC03CitScribeReport1
|
|
Analysis of the Enclave armor is ongoing. We've identified a few weaknesses which we've advised field commanders to exploit.
|
DLC03ConvC_DLC03CitScribeR_000075D3_1
|
|
Conversation
|
DLC03CitScribeReport1
|
DLC03CitScribeReport1
|
|
I'll be briefing the Paladins soon on what we've learned about Enclave battle tactics. I think we can definitely improve our efficiency.
|
DLC03ConvC_DLC03CitScribeR_000075D4_1
|
|
Conversation
|
DLC03CitScribeReport1
|
DLC03CitScribeReport1
|
|
We're still trying to figure out what happened... looking for any recent transmissions we might have missed.
|
DLC03ConvC_DLC03CitScribeR_000075D5_1
|
|
Conversation
|
DLC03CitScribeReport1
|
DLC03CitScribeReport1
|
|
Progress has been made on the new anti-air weapon, but without all the parts we still have yet to start field tests.
|
DLC03ConvC_DLC03CitScribeR_000075D6_1
|
|
Conversation
|
DLC03CitScribeReport1
|
DLC03CitScribeReport1
|
|
We're going over the debriefings and scattered data we received from the site. We hope to have a threat assessment prepared later today.
|
DLC03ConvC_DLC03CitScribeR_000075D7_1
|
|
Conversation
|
DLC03CitScribeReport1
|
DLC03CitScribeReport1
|
|
Still working on decrypting the Enclave data pulled from the last encounter. We should have solid results soon.
|
DLC03ConvC_DLC03CitScribeR_000075D8_1
|
|
Topic
|
FFDCDogtagsFound1
|
Where can I find Scribe Jameson?
|
|
She spends most of her time in the Archives. You'll find them in A Ring, near the great hall.
|
FreeformDC_FFDCDogtagsFoun_0002E01B_1
|
|
Topic
|
FFDCDogtagsFound2
|
All right then.
|
|
Glad to be of help.
|
FreeformDC_FFDCDogtagsFoun_0002E023_1
|
|
Topic
|
FFPAWho
|
Can someone in the Citadel train me to wear Power Armor?
|
|
I’m sure Gunny could train you, but he won’t. Not without permission from Elder Lyons. You should ask him... he’s usually near the Lab.
|
FreeformPowerArmor_FFPAWho_000612B7_2
|
|
Topic
|
FFPAWho
|
Can someone in the Citadel train me to wear Power Armor?
|
|
Paladin Gunny can train you, but you’ll need permission from Elder Lyons first. You can usually find him near the Lab.
|
FreeformPowerArmor_FFPAWho_000612D4_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Incoming!
|
GenericAdult_FireExplosive_00022AA2_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Duck!
|
GenericAdult_FireExplosive_00022AA3_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Fire in the hole!
|
GenericAdult_FireExplosive_00022AA4_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Get down!
|
GenericAdult_FireExplosive_00022AA5_1
|
|
Combat
|
FireExplosive
|
FireExplosive
|
|
Look out!
|
GenericAdult_FireExplosive_00022AA6_1
|
|
Combat
|
Flee
|
Flee
|
|
Help!
|
GenericAdult_Flee_00022A76_1
|
yelling in fear as you run for your life
|
Combat
|
Flee
|
Flee
|
|
Run for it!
|
GenericAdult_Flee_0004D556_1
|
|
Combat
|
Flee
|
Flee
|
|
We're outnumbered!
|
GenericAdult_Flee_0004D558_1
|
|
Combat
|
Flee
|
Flee
|
|
This is hopeless!
|
GenericAdult_Flee_0004D559_1
|
yelling in fear as you run for your life
|
Combat
|
Flee
|
Flee
|
|
I'm out of here!
|
GenericAdult_Flee_0004D55B_1
|
yelling in fear as you run for your life
|
Combat
|
Flee
|
Flee
|
|
Let's get out of here!
|
GenericAdult_Flee_00022A78_1
|
|
Conversation
|
GenericHelloResponse
|
GenericHelloResponse
|
|
Oh, just wonderful. Thanks for asking.
|
GenericAdu_GenericHelloRes_00070CF2_1
|
|
Conversation
|
GenericHelloResponse
|
GenericHelloResponse
|
|
Dear, I live in Tenpenny Tower. I'm at the top of the world. He he he he.
|
GenericAdu_GenericHelloRes_00070CF3_1
|
|
Conversation
|
GenericHelloResponse
|
GenericHelloResponse
|
|
I'm quite well, thank you.
|
GenericAdu_GenericHelloRes_00070CF4_1
|
|
Conversation
|
GenericHelloResponse
|
GenericHelloResponse
|
|
Splendid. Simply splendid. Thanks so much for asking.
|
GenericAdu_GenericHelloRes_00070CF5_1
|
|
Conversation
|
GenericHelloResponse
|
GenericHelloResponse
|
|
I'd be better if I could get my hands on some caviar, but what can you do? Ha ha ha ha ha.
|
GenericAdu_GenericHelloRes_00070CF6_1
|
|
Topic
|
MS08TechnicalClue3Bribe
|
Got any info on an android mind wipe? Here's a 100 cap "research fee."
|
|
Most believe it's a hoax. Here's some evidence for you to consider for yourself. Take this holotape.
|
MS08_MS08TechnicalClue3Bri_0005FA3F_2
|
bragging that he's in the know
|
Topic
|
MS08TechnicalClue3Stat
|
You know how they rewrote engrams in a cluster of Android memory subroutines?
|
|
Most believe it's a hoax. Here's some evidence for you to consider for yourself. Take this holotape.
|
MS08_MS08TechnicalClue3Sta_0005FA34_2
|
bragging that he's in the know
|
Topic
|
MS08TechnicalClue4Bribe
|
I'll give you 100 caps if you know who did the mind wipe on that android.
|
|
Normally I don't traffic in unsubstantiated rumor, but... they say old Pinkerton is hiding out somewhere in Rivet City and that he did it.
|
MS08_MS08TechnicalClue4Bri_0005FAA5_1
|
bragging that he is in the know
|
Topic
|
MS08TechnicalClue4Stat
|
Do you know anything about the AI swap on that Commonwealth android?
|
|
Normally I don't traffic in unsubstantiated rumor, but... they say old Pinkerton is hiding out somewhere in Rivet City and that he did it.
|
MS08_MS08TechnicalClue4Sta_0005FADA_1
|
bragging that he is in the know
|
Topic
|
RCTopicPaulieAddict
|
Did you know that Paulie Cantelli is an addict?
|
|
He's totally strung out. It's going to kill him one of these days.
|
DialogueRi_RCTopicPaulieAd_00095A92_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Flank 'em!
|
GenericAdu_StartCombatResp_00080DBB_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
I've got your back!
|
GenericAdu_StartCombatResp_00080DBC_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
We'll get 'em.
|
GenericAdu_StartCombatResp_00080DBE_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Look out!
|
GenericAdu_StartCombatResp_00080DBF_1
|
|
Detection
|
StartCombatResponse
|
StartCombatResponse
|
|
Where?
|
GenericAdu_StartCombatResp_00080DC0_1
|
|
Topic
|
TLCitadelEnclave
|
So... Any thoughts on the Enclave?
|
|
They're sporting some pretty impressive Power Armor, I'll give them that. The Advanced Mark II.
|
DialogueCi_TLCitadelEnclav_000B7F43_1
|
|
Topic
|
TLCitadelEnclave
|
So... Any thoughts on the Enclave?
|
|
But that's all right. With a few modifications, our own armor will more than handle anything they throw at it.
|
DialogueCi_TLCitadelEnclav_000B7F43_2
|
|
Topic
|
TLCitadelSuperMutant
|
Care to share anything about the Super Mutants?
|
|
They're relentless. Like nothing I've ever seen before. I honestly think they see our Brothers in Power Armor as some kind of... canned meal.
|
DialogueCi_TLCitadelSuperM_000B7F46_1
|
|
Topic
|
TLCitadelSuperMutant
|
Care to share anything about the Super Mutants?
|
|
Some of the... pieces... we've had brought back. Men and women ripped in half. Some pulled through their armor. Just horrible.
|
DialogueCi_TLCitadelSuperM_000B7F46_2
|
emphasis on "through"
|
Topic
|
TLScribeRepair
|
Could you repair my equipment?
|
|
I suppose that I can. The Brotherhood can make use of Wasteland currency to trade.
|
DialogueCi_TLScribeRepair_000963CF_1
|
|
Topic
|
TLScribeRepair
|
Could you repair my equipment?
|
|
Certainly.
|
DialogueCi_TLScribeRepair_000B830E_1
|
|
Topic
|
AboutBrotherhood1
|
Do you sell any specialty items?
|
Can you tell me more about the Brotherhood of Steel?
|
Oh yes, I can. In fact, I suspect I could write several texts on the various details of the Brotherhood.
|
DialogueCi_AboutBrotherhoo_0004431F_1
|
|
Topic
|
AboutBrotherhood1
|
Do you sell any specialty items?
|
Can you tell me more about the Brotherhood of Steel?
|
But I suspect you're in a hurry, so what particulars would you like to know?
|
DialogueCi_AboutBrotherhoo_0004431F_2
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Back to work.
|
DialogueCitadel_GOODBYE_00024151_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Farewell.
|
DialogueCitadel_GOODBYE_00024152_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Steel be with you.
|
DialogueCitadel_GOODBYE_0001E558_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
|
Yeah. See you.
|
GenericAdult_GOODBYE_0001D5E5_1
|
Default backup bottom of the stack no condition failsafe goodbye.
|
Conversation
|
GOODBYE
|
I have to go now.
|
Goodbye.
|
Whatever.
|
GenericAdult_GOODBYE_0004E5DD_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
I need to get going.
|
Bye.
|
GenericAdult_GOODBYE_0004E5E3_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
Time for me to go.
|
Later.
|
GenericAdult_GOODBYE_00049E19_1
|
|
Conversation
|
GOODBYE
|
I have to go now.
|
See you later.
|
Bye.
|
Generic_GOODBYE_00049E16_1
|
|
Topic
|
GREETING
|
GREETING
|
|
If it's not one thing, it's another. Well, got to run.
|
DLC03WQ_GREETING_0000380F_1
|
mildly sarcastic
|
Topic
|
GREETING
|
GREETING
|
|
This water delivery business is a complex affair.
|
DLC03WQ_GREETING_00003810_1
|
mildly sarcastic
|
Topic
|
GREETING
|
GREETING
|
|
So much to do, so little time to do it.
|
DLC03WQ_GREETING_00003811_1
|
mildly sarcastic
|
Topic
|
GREETING
|
GREETING
|
|
I'm so glad I got drafted to be part of Lyons' little Water Delivery Team. No really, I can't tell you what a wonderful opportunity this all is.
|
DLC03WQ_GREETING_00003813_1
|
sarcastic
|
Topic
|
GREETING
|
GREETING
|
|
I'd stay away from the boss. He's in one of his moods again.
|
DLC03WQ_GREETING_00003814_1
|
mildly sarcastic
|
Topic
|
GREETING
|
GREETING
|
|
What do you need?
|
DLC03Dialo_GREETING_000097F9_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Can I be of assistance?
|
DLC03Dialo_GREETING_000097FA_1
|
|
Topic
|
GREETING
|
GREETING
|
|
If there's anything I can do to help, please just say so.
|
DLC03Dialo_GREETING_000097FB_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Did you need something?
|
DLC03Dialo_GREETING_0000BB9B_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Good to see you.
|
DLC03Dialo_GREETING_0000BB9C_1
|
|
Topic
|
GREETING
|
GREETING
|
|
For Elder Lyons!
|
DialogueCitadel_GREETING_000BCC04_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Good luck!
|
DialogueCitadel_GREETING_000BCC05_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Project Purity is as good as ours!
|
DialogueCitadel_GREETING_000BCC06_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Glad to see you're still in one piece. You're just in time for the action. Best get to the lab and talk with Elder Lyons.
|
DialogueCitadel_GREETING_000BCC08_1
|
|
Topic
|
GREETING
|
GREETING
|
|
You're back! Listen, something's happening. You need to get to the lab and talk to Elder Lyons right away!
|
DialogueCitadel_GREETING_000BCC09_1
|
|
Topic
|
GREETING
|
GREETING
|
|
It's good to see you back. But you'd better get to the lab right away, and report to Elder Lyons.
|
DialogueCitadel_GREETING_000BCC0A_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Great to see you, but have you spoken to Elder Lyons? He's here in the lab level, near the robot.
|
DialogueCitadel_GREETING_000BCC0B_1
|
|
Topic
|
GREETING
|
GREETING
|
|
You need to report to Elder Lyons A.S.A.P. He's over by the robot.
|
DialogueCitadel_GREETING_000BCC0C_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Hrm? Yes, hello. I've heard about you. We don't get many strangers here in the Citadel, especially those who walk about unescorted.
|
DialogueCitadel_GREETING_000198DB_1
|
|
Topic
|
GREETING
|
GREETING
|
|
I am Scribe Bowditch. If you require something, simply ask.
|
DialogueCitadel_GREETING_000198DB_2
|
|
Topic
|
GREETING
|
GREETING
|
|
How may a serve you, friend of Steel?
|
DialogueCitadel_GREETING_00023960_1
|
|
Topic
|
GREETING
|
GREETING
|
|
What do you need?
|
GenericAdult_GREETING_000038C8_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Yeah?
|
Generic_GREETING_000038C2_1
|
|
Topic
|
GREETING
|
GREETING
|
|
Hey there.
|
Generic_GREETING_0004C18B_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You! Get out of here!
|
GenericAdult_GuardTrespass_00022A93_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
Back off!
|
GenericAdult_GuardTrespass_00017194_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
I'm not warning you again. Leave now.
|
GenericAdult_GuardTrespass_00050FFE_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
Last warning. Get out of here.
|
GenericAdult_GuardTrespass_00051000_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You'd better get out of here.
|
GenericAdult_GuardTrespass_00051001_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
I told you to leave. You'd better listen.
|
GenericAdult_GuardTrespass_00051003_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You don't belong here.
|
GenericAdult_GuardTrespass_00051008_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
Keep moving.
|
GenericAdult_GuardTrespass_00022A96_1
|
|
Combat
|
GuardTrespass
|
GuardTrespass
|
|
You'd better get out of here if you know what's good for you.
|
GenericAdult_GuardTrespass_00017193_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Scribe Rothchild is going to need an update on your progress. Have you sent a report recently?
|
DLC03ConvCitadel_HELLO_000075DC_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hail.
|
DialogueCitadel_HELLO_0002413E_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Elder Lyons...
|
ConvCitadel_HELLO_00025507_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Damn robot. Worst bedside manner ever.
|
ConvCitadel_HELLO_0002550C_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hail, Scribe Peabody. I trust that your research goes well.
|
ConvCitadel_HELLO_00025510_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
I saw that you completed your tests. What results are you seeing?
|
ConvCitadel_HELLO_00025517_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Scribe Rothchild wants a report on your tests. Have your results posted?
|
ConvCitadel_HELLO_0002612A_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Switches are showing green. Ambulatory systems look good.
|
ConvCitadel_HELLO_0002612B_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
The weapons systems are showing red on startup. We'll have to spend the rest of the day scrubbing the system before we can try again.
|
ConvCitadel_HELLO_0002612C_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
There's been a shutdown in the port shoulder systems looks like the gyros are locked up again. It'll take a few hours to clean it out.
|
ConvCitadel_HELLO_0002612D_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
There's a problem in the cooling system. I'm not sure what it is, but I'll take a look.
|
ConvCitadel_HELLO_0002612E_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
I made a little bit of progress with Prime's locomotion capacitor, but now his IFF system is, um... unpredictable.
|
ConvCitadel_HELLO_0002612F_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
I have those results you asked for. I sent them over to your station.
|
ConvCitadel_HELLO_00026130_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Scribe Rothchild wanted those AMS tests done right away, so I went ahead and handled it for you.
|
ConvCitadel_HELLO_00026131_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Welcome.
|
ConvCitadel_HELLO_000B416B_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
The Brotherhood is at your service.
|
ConvCitadel_HELLO_000B416C_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
You honor us with your presence here.
|
ConvCitadel_HELLO_000B416D_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Need something, friend?
|
ConvCitadel_HELLO_000B416E_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
So what's the latest report?
|
ConvCitadel_HELLO_00025B05_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
What was the result of the latest scan?
|
ConvCitadel_HELLO_000BA73A_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
What's the situation?
|
ConvCitadel_HELLO_000BA73B_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Well? What's your tactical appraisal of our situation?
|
ConvCitadel_HELLO_000BA73C_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hail.
|
ConvCitadel_HELLO_000B416F_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hey there.
|
GenericAdult_HELLO_00070D00_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Yes?
|
GenericAdult_HELLO_0004D586_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Welcome to Tenpenny Tower.
|
GenericAdult_HELLO_00070CED_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Charmed, I'm sure...
|
GenericAdult_HELLO_00070D01_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Ah, hello!
|
GenericAdult_HELLO_0004D585_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Good to see you.
|
GenericAdult_HELLO_0004E5FA_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hey.
|
GenericAdult_HELLO_0004E5FC_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Morning.
|
GenericAdult_HELLO_0004E5FE_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Evening.
|
GenericAdult_HELLO_0004E600_1
|
abbreviated "Good evening" greeting
|
Conversation
|
HELLO
|
HELLO
|
|
How are you?
|
GenericAdult_HELLO_00070CEE_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Nice to see you. Doing well, I hope?
|
GenericAdult_HELLO_00070CEF_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
How are things?
|
GenericAdult_HELLO_00070CF0_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
And how are you this fine day?
|
GenericAdult_HELLO_00070CF1_1
|
|
Conversation
|
HELLO
|
HELLO
|
|
Hello.
|
Generic_HELLO_00020435_1
|
|
Combat
|
Hit
|
Hit
|
|
This is your last warning before I kill you.
|
GenericFriendlyFire_Hit_000345B3_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Once more and I'm going to have to kill you.
|
GenericFriendlyFire_Hit_000345B4_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Don't do that again. Last warning.
|
GenericFriendlyFire_Hit_000345B5_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
What are you doing?
|
GenericFriendlyFire_Hit_000345B6_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Watch it!
|
GenericFriendlyFire_Hit_000345B7_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Cut that out!
|
GenericFriendlyFire_Hit_000345B8_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
I'm on your side!
|
GenericFriendlyFire_Hit_000345B9_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
What do you think you're doing?
|
GenericFriendlyFire_Hit_000345BA_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
Careful with that!
|
GenericFriendlyFire_Hit_000345BB_1
|
friendly fire
|
Combat
|
Hit
|
Hit
|
|
I'm hit!
|
GenericAdult_Hit_00015128_1
|
|
Combat
|
Hit
|
Hit
|
|
Damn!
|
GenericAdult_Hit_000208E4_1
|
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_00015122_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_000208D8_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Oof!
|
Generic_Hit_00015123_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Oof!
|
Generic_Hit_000208DA_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Argh!
|
Generic_Hit_00015124_1
|
|
Combat
|
Hit
|
Hit
|
|
Argh!
|
Generic_Hit_000208DC_1
|
|
Combat
|
Hit
|
Hit
|
|
Ahh!
|
Generic_Hit_00015125_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Ahh!
|
Generic_Hit_000208DE_1
|
getting hit/wounded in combat
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_00015126_1
|
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_000208E0_1
|
|
Combat
|
Hit
|
Hit
|
|
Ugh!
|
Generic_Hit_000208E1_1
|
|
Combat
|
Hit
|
Hit
|
|
Hmph!
|
Generic_Hit_00015127_1
|
|
Combat
|
Hit
|
Hit
|
|
Hmph!
|
Generic_Hit_000208E2_1
|
|
Combat
|
Hit
|
Hit
|
|
Hmph!
|
Generic_Hit_000208E3_1
|
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
Generic_IdleChatter_000459CA_1
|
Muttering to yourself while dreaming
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
Generic_IdleChatter_000459CB_1
|
<snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring.
|
Conversation
|
IdleChatter
|
Idle Chatter
|
|
|
Generic_IdleChatter_00049036_1
|
<snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring.
|
Detection
|
LostIdle
|
LostIdle
|
|
I'm going to find you.
|
GenericAdult_LostIdle_0002FC1B_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
You can't hide from me forever.
|
GenericAdult_LostIdle_0002FC1D_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Nothing yet.
|
GenericAdult_LostIdle_0002FC1E_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Where did you go?
|
GenericAdult_LostIdle_0002FC21_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
I've got something for you...
|
GenericAdult_LostIdle_0002FC22_1
|
|
Detection
|
LostIdle
|
LostIdle
|
|
Come out, come out, wherever you are!
|
Generic_LostIdle_0002FC20_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
I guess we lost- wait! Contact! Contact!
|
DialogueCi_LostToCombat_0002741F_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
I have contact. Weapons hot.
|
DialogueCi_LostToCombat_00027420_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Positive contact. Firing.
|
DialogueCi_LostToCombat_00027422_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
There you are, outsider!
|
DialogueCi_LostToCombat_00027423_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
There is no shelter from the Brotherhood.
|
DialogueCi_LostToCombat_00027424_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
The Brotherhood sees all.
|
DialogueCi_LostToCombat_00027425_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Hostile located in the lab!
|
DialogueCi_LostToCombat_00027426_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Found him! In the lab!
|
DialogueCi_LostToCombat_00027427_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Found her! In the lab!
|
DialogueCi_LostToCombat_00027428_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Contact in A Ring! Repeat, I have found the intruder in A Ring!
|
DialogueCi_LostToCombat_00027429_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Positive contact near the Archives!
|
DialogueCi_LostToCombat_0002742A_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Thought hiding would save you?
|
GenericAdult_LostToCombat_0002FC1A_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Aha!
|
GenericAdult_LostToCombat_0005202F_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
You can't hide from me.
|
GenericAdult_LostToCombat_00052030_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
Over here!
|
GenericAdult_LostToCombat_0002FC19_1
|
|
Detection
|
LostToCombat
|
LostToCombat
|
|
There you are!
|
Generic_LostToCombat_0002FC18_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Must have bugged out.
|
GenericAdult_LostToNormal_0002FBE5_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Hmm. Oh well.
|
GenericAdult_LostToNormal_0002FBE6_1
|
puzzled, but relieved.
|
Detection
|
LostToNormal
|
LostToNormal
|
|
I can't find anything.
|
GenericAdult_LostToNormal_00052052_1
|
with decision "must not be anybody here"
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Cleared out, I guess.
|
GenericAdult_LostToNormal_0002FBE7_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Stand down.
|
GenericAdult_LostToNormal_00052053_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
I guess we ran 'em off.
|
GenericAdult_LostToNormal_00052054_1
|
|
Detection
|
LostToNormal
|
LostToNormal
|
|
Nobody here anymore.
|
Generic_LostToNormal_00052051_1
|
|
Combat
|
Murder
|
Murder
|
|
What have you done?
|
GenericAdult_Murder_00022A7B_1
|
|
Combat
|
Murder
|
Murder
|
|
Oh my God!
|
GenericAdult_Murder_00022A7C_1
|
|
Combat
|
Murder
|
Murder
|
|
Murderer!
|
GenericAdult_Murder_00022A7D_1
|
|
Combat
|
Murder
|
Murder
|
|
You killed him!
|
GenericAdult_Murder_00022A7E_1
|
|
Combat
|
Murder
|
Murder
|
|
You killed her!
|
GenericAdult_Murder_00022A7F_1
|
|
Combat
|
Murder
|
Murder
|
|
No!
|
GenericAdult_Murder_00022A80_1
|
|
Combat
|
Murder
|
Murder
|
|
You're going to pay for that!
|
GenericAdult_Murder_00050FF3_1
|
|
Combat
|
Murder
|
Murder
|
|
Murdering scum!
|
GenericAdult_Murder_00050FF7_1
|
|
Combat
|
MurderNoCrime
|
MurderNoCrime
|
|
Good riddance.
|
GenericAdult_MurderNoCrime_00022A9E_1
|
|
Combat
|
MurderNoCrime
|
MurderNoCrime
|
|
Better him than me.
|
GenericAdult_MurderNoCrime_00051017_1
|
|
Combat
|
MurderNoCrime
|
MurderNoCrime
|
|
Better her than me.
|
GenericAdult_MurderNoCrime_00051018_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Hello? Who's there?
|
GenericAdult_NormalToAlert_0002FC24_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Huh?
|
GenericAdult_NormalToAlert_0005200A_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Hello?
|
GenericAdult_NormalToAlert_0005200B_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
Did you hear something?
|
GenericAdult_NormalToAlert_0005200C_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
I'm going to go check it out.
|
GenericAdult_NormalToAlert_0002FC25_1
|
|
Detection
|
NormalToAlert
|
NormalToAlert
|
|
What was that?
|
Generic_NormalToAlert_0002FC23_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
To arms, Brothers! To arms!
|
DialogueCi_NormalToCombat_00027451_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Combat alert! Alarm! Alarm!
|
DialogueCi_NormalToCombat_00027452_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Defend the Citadel!
|
DialogueCi_NormalToCombat_00027454_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Hostile in the Bailey!
|
DialogueCi_NormalToCombat_00027455_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Backup! Hostile in the lab!
|
DialogueCi_NormalToCombat_00027457_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Hostile contact in A Ring!
|
DialogueCi_NormalToCombat_00027458_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Hostile contact in B Ring!
|
DialogueCi_NormalToCombat_0002745A_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Help me!
|
GenericAdu_NormalToCombat_0001FB67_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
I've got one!
|
GenericAdu_NormalToCombat_0001FB68_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Hey!
|
GenericAdu_NormalToCombat_0005201D_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Opening fire!
|
GenericAdu_NormalToCombat_0001FB69_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Open fire!
|
GenericAdu_NormalToCombat_0001511C_1
|
|
Detection
|
NormalToCombat
|
StartCombat
|
|
Over here!
|
Generic_NormalToCombat_000208E5_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Watch out!
|
GenericAdult_ObserveCombat_0004C256_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Whoa!
|
GenericAdult_ObserveCombat_0004C257_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Look out!
|
GenericAdult_ObserveCombat_0004C258_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Damn, it's a fight!
|
GenericAdult_ObserveCombat_0004C25A_1
|
|
Miscellaneous
|
ObserveCombat
|
ObserveCombat
|
|
Ain't none of my business!
|
GenericAdult_ObserveCombat_0004C25B_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
Thief!
|
GenericAdult_Pickpocket_00022AA8_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
A pickpocket!
|
GenericAdult_Pickpocket_00022AA9_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
Stop! Thief!
|
GenericAdult_Pickpocket_00022AAB_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
You can't do that!
|
GenericAdult_Pickpocket_00022AAC_1
|
|
Combat
|
Pickpocket
|
Pickpocket
|
|
You stole that!
|
GenericAdult_Pickpocket_00022AAD_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Whoa, whoa! Careful!
|
GenericAdu_PLAYERFIREWEAPO_00022CCD_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Hey, knock it off!
|
GenericAdu_PLAYERFIREWEAPO_00022CCE_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Watch it!
|
GenericAdu_PLAYERFIREWEAPO_00022CCF_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Not so close!
|
GenericAdu_PLAYERFIREWEAPO_0004C1A6_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
I hope you know what you're doing.
|
GenericAdu_PLAYERFIREWEAPO_0004C1A7_1
|
|
Topic
|
PLAYERFIREWEAPON
|
PLAYER FIRE WEAPON
|
|
Cut it out, will you?
|
GenericAdu_PLAYERFIREWEAPO_0004C1A8_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
Don't point that thing at me.
|
GenericAdu_PLAYERINIRONSIT_00022CD0_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
Hey, knock it off.
|
GenericAdu_PLAYERINIRONSIT_00022CD1_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
What do you think you're doing?
|
GenericAdu_PLAYERINIRONSIT_00022CD3_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
Be careful with that!
|
GenericAdu_PLAYERINIRONSIT_00022CD2_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
That's not a good idea.
|
GenericAdu_PLAYERINIRONSIT_0004C16E_1
|
|
Topic
|
PLAYERINIRONSITES
|
PLAYER IN IRON SITES
|
|
Easy there.
|
GenericAdu_PLAYERINIRONSIT_0004C16F_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Watch it, will you?
|
GenericAdu_PLAYERKNOCKOVER_00022CCA_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Oh come on. Pay more attention to what you're doing.
|
GenericAdu_PLAYERKNOCKOVER_00022CCB_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Cut it out.
|
GenericAdu_PLAYERKNOCKOVER_00022CCC_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Hey, be more careful!
|
GenericAdu_PLAYERKNOCKOVER_00022CC9_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
Why don't you look where you're going?
|
GenericAdu_PLAYERKNOCKOVER_0004C163_1
|
|
Topic
|
PLAYERKNOCKOVEROBJECTS
|
PLAYER KNOCK OVER OBJECTS
|
|
What's the big idea?
|
GenericAdu_PLAYERKNOCKOVER_0004C164_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
You know what you're doing there?
|
GenericAdult_PLAYERLAYMINE_00022CBC_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
Whoa now. Be careful with that thing.
|
GenericAdult_PLAYERLAYMINE_00022CBD_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
Don't blow yourself up, okay?
|
GenericAdult_PLAYERLAYMINE_00022CBE_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
You sure that's a good idea?
|
GenericAdult_PLAYERLAYMINE_0004C15E_1
|
|
Topic
|
PLAYERLAYMINE
|
PLAYER LAY MINE
|
|
I hope you know what you're doing.
|
GenericAdult_PLAYERLAYMINE_0004C15F_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
Tamper with that, and we're going to have a problem.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
I really hope you're not thinking of breaking into there.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
It's locked for a reason. Don't get any ideas.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
Yes, that's locked. And yes, I can see you eyeing it...
|
GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
Don't even think of breaking into that.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D550_1
|
|
Topic
|
PLAYERLOCKEDOBJECT
|
PLAYER LOCKED OBJECT
|
|
That's secure for a reason.
|
GenericAdu_PLAYERLOCKEDOBJ_0004D551_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
Don't even think about it.
|
GenericAdu_PLAYERPICKPOCKE_0004D562_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
What do you think you're doing?
|
GenericAdu_PLAYERPICKPOCKE_0004D563_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
I'm watching you.
|
GenericAdu_PLAYERPICKPOCKE_0004D564_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
Keep your hands to yourself.
|
GenericAdu_PLAYERPICKPOCKE_0004D565_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
You won't get away with that.
|
GenericAdu_PLAYERPICKPOCKE_0004D566_1
|
|
Topic
|
PLAYERPICKPOCKET
|
PLAYER PICKPOCKET
|
|
Not a good idea.
|
GenericAdu_PLAYERPICKPOCKE_0004D567_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Watch where you're swinging that, will you?
|
GenericAdu_PLAYERSWINGMELE_00022CC6_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Is that really necessary?
|
GenericAdu_PLAYERSWINGMELE_00022CC8_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Hey, knock it off.
|
GenericAdu_PLAYERSWINGMELE_00022CC7_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Why don't you go swing that somewhere else?
|
GenericAdu_PLAYERSWINGMELE_0004C168_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Careful with that.
|
GenericAdu_PLAYERSWINGMELE_0004C169_1
|
|
Topic
|
PLAYERSWINGMELEEWEAPON
|
PLAYER SWING MELEE WEAPON
|
|
Stop doing that so close to me.
|
GenericAdu_PLAYERSWINGMELE_0004C16A_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
Take cover!
|
GenericAdu_PLAYERTHROWGREN_00022CC0_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
Watch out!
|
GenericAdu_PLAYERTHROWGREN_00022CC1_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
Look out!
|
GenericAdu_PLAYERTHROWGREN_00022CBF_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
What are you doing?
|
GenericAdu_PLAYERTHROWGREN_0004C174_1
|
|
Topic
|
PLAYERTHROWGRENADE
|
PLAYER THROW GRENADE
|
|
Grenade!
|
GenericAdu_PLAYERTHROWGREN_0004C175_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Oh come on. Cut it out.
|
GenericAdu_PLAYERZKEYOBJEC_00022CB9_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Put that down, will you?
|
GenericAdu_PLAYERZKEYOBJEC_00022CBA_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Give it a rest, will you?
|
GenericAdu_PLAYERZKEYOBJEC_00022CBB_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Is that really necessary?
|
GenericAdu_PLAYERZKEYOBJEC_0004C157_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
Are you having fun with that?
|
GenericAdu_PLAYERZKEYOBJEC_0004C158_1
|
|
Topic
|
PLAYERZKEYOBJECT
|
PLAYER Z KEY OBJECT
|
|
You're easily amused, eh?
|
GenericAdu_PLAYERZKEYOBJEC_0004C159_1
|
|
Combat
|
PowerAttack
|
PowerAttack
|
|
Huurrraghh!
|
Generic_PowerAttack_00022AAF_1
|
|
Combat
|
PowerAttack
|
PowerAttack
|
|
Rrrraaahhh!
|
Generic_PowerAttack_00022AB1_1
|
|
Combat
|
PowerAttack
|
PowerAttack
|
|
Yaargh!
|
Generic_PowerAttack_00051FFA_1
|
|
Combat
|
PowerAttack
|
PowerAttack
|
|
Grrrraah!
|
Generic_PowerAttack_00051FFB_1
|
|
Topic
|
SpeechChallengeFailure
|
SpeechChallengeFailure
|
|
I'm trained in resisting all forms of coercion. You're wasting your time.
|
MS08_SpeechChallengeFailur_000269B4_1
|
doesn't think the player is worthy of the information, or can be trusted with it
|
Topic
|
SpeechChallengeFailure
|
SpeechChallengeFailure
|
|
That's not going to work on me.
|
GenericAdu_SpeechChallenge_00067566_1
|
|
Combat
|
Steal
|
Steal
|
|
Thief!
|
GenericAdult_Steal_00022AB2_1
|
|
Combat
|
Steal
|
Steal
|
|
You stole that!
|
GenericAdult_Steal_00022AB3_1
|
|
Combat
|
Steal
|
Steal
|
|
Stop! Thief!
|
GenericAdult_Steal_00022AB4_1
|
|
Combat
|
Steal
|
Steal
|
|
You can't just take that!
|
GenericAdult_Steal_00022AB6_1
|
|
Combat
|
Steal
|
Steal
|
|
That doesn't belong to you!
|
GenericAdult_Steal_00022AB7_1
|
|
Miscellaneous
|
TimeToGo
|
TimeToGo
|
|
It's time for you to leave.
|
GenericAdult_TimeToGo_0004C272_1
|
|
Miscellaneous
|
TimeToGo
|
TimeToGo
|
|
You've got to leave now so I can lock up.
|
GenericAdult_TimeToGo_0004C273_1
|
|
Miscellaneous
|
TimeToGo
|
TimeToGo
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I'm locking up, so you'll need to leave.
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GenericAdult_TimeToGo_0004C275_1
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