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==Dialogue file table== |
==Dialogue file table== |
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+ | <div style="width: 100%; overflow: scroll;"> |
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{| class="va-table" |
{| class="va-table" |
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! colspan="7" | Dialogue file table |
! colspan="7" | Dialogue file table |
||
|- |
|- |
||
− | ! CATEGORY |
+ | !style="width: 10%" | CATEGORY |
− | ! TOPIC |
+ | !style="width: 10%" | TOPIC |
− | ! TOPIC TEXT |
+ | !style="width: 10%" | TOPIC TEXT |
− | ! PROMPT |
+ | !style="width: 20%" | PROMPT |
− | ! RESPONSE TEXT |
+ | !style="width: 20%" | RESPONSE TEXT |
− | ! FILENAME |
+ | !style="width: 10%" | FILENAME |
− | ! SCRIPT NOTES |
+ | !style="width: 20%" | SCRIPT NOTES |
|- |
|- |
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|GenericAdu_SpeechChallenge_00067566_1 |
|GenericAdu_SpeechChallenge_00067566_1 |
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− | |} |
+ | |}</div> |
[[Category:Fallout 3 dialogue files]] |
[[Category:Fallout 3 dialogue files]] |
Latest revision as of 10:36, 9 July 2019
Bill Seward's dialogue | ||||||||||||||||||||||||
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Dialogue file table
Dialogue file table | ||||||
---|---|---|---|---|---|---|
CATEGORY | TOPIC | TOPIC TEXT | PROMPT | RESPONSE TEXT | FILENAME | SCRIPT NOTES |
Combat | Steal | Steal | Thief! | GenericAdult_Steal_00022AB2_1 | ||
Combat | Steal | Steal | You stole that! | GenericAdult_Steal_00022AB3_1 | ||
Combat | Steal | Steal | Stop! Thief! | GenericAdult_Steal_00022AB4_1 | ||
Combat | Steal | Steal | You can't just take that! | GenericAdult_Steal_00022AB6_1 | ||
Combat | Steal | Steal | That doesn't belong to you! | GenericAdult_Steal_00022AB7_1 | ||
Miscellaneous | TimeToGo | TimeToGo | It's time for you to leave. | GenericAdult_TimeToGo_0004C272_1 | ||
Miscellaneous | TimeToGo | TimeToGo | You've got to leave now so I can lock up. | GenericAdult_TimeToGo_0004C273_1 | ||
Miscellaneous | TimeToGo | TimeToGo | I'm locking up, so you'll need to leave. | GenericAdult_TimeToGo_0004C275_1 | ||
Combat | AcceptYield | AcceptYield | Better not try that again. | GenericAdult_AcceptYield_00052042_1 | ||
Detection | AlertIdle | AlertIdle | Hmm. I was sure I heard something. | GenericAdult_AlertIdle_0002FBEB_1 | ||
Detection | AlertIdle | AlertIdle | Huh? | GenericAdult_AlertIdle_0002FBEC_1 | ||
Detection | AlertIdle | AlertIdle | What was that? | GenericAdult_AlertIdle_0002FBED_1 | ||
Detection | AlertIdle | AlertIdle | Maybe I'm just jumpy. | GenericAdult_AlertIdle_0002FBEF_1 | ||
Detection | AlertIdle | AlertIdle | Anybody there? | GenericAdult_AlertIdle_0002FBF1_1 | ||
Detection | AlertIdle | AlertIdle | Hello? Who's there? | Generic_AlertIdle_0002FBEE_1 | ||
Detection | AlertToCombat | AlertToCombat | Look what we have here. | GenericAdult_AlertToCombat_0002FBF3_1 | ||
Detection | AlertToCombat | AlertToCombat | Found you! | GenericAdult_AlertToCombat_0002FBF4_1 | ||
Detection | AlertToCombat | AlertToCombat | Aha! | GenericAdult_AlertToCombat_0005200F_1 | ||
Detection | AlertToCombat | AlertToCombat | Thought I heard something. | GenericAdult_AlertToCombat_00052010_1 | emphasis on Thought | |
Detection | AlertToCombat | AlertToCombat | Hey! | GenericAdult_AlertToCombat_00052011_1 | ||
Detection | AlertToCombat | AlertToCombat | Aha! There you are! | Generic_AlertToCombat_0002FBF2_1 | ||
Detection | AlertToNormal | AlertToNormal | Ah, just getting jumpy I guess. | GenericAdult_AlertToNormal_0002FBDA_1 | ||
Detection | AlertToNormal | AlertToNormal | Whatever it was, I guess it's gone now. | GenericAdult_AlertToNormal_0002FBE4_1 | ||
Detection | AlertToNormal | AlertToNormal | Hmm. Nothing here after all. | GenericAdult_AlertToNormal_00052049_1 | ||
Detection | AlertToNormal | AlertToNormal | There's nothing here. | GenericAdult_AlertToNormal_0005204A_1 | disgusted | |
Detection | AlertToNormal | AlertToNormal | Whatever. I've got better things to do. | GenericAdult_AlertToNormal_0005204B_1 | disgusted | |
Detection | AlertToNormal | AlertToNormal | I guess it was nothing. | Generic_AlertToNormal_0002FBD2_1 | ||
Combat | Assault | Assault | Now there was no call for that! | GenericAdult_Assault_00052035_1 | ||
Combat | Assault | Assault | Assault! Assault! | GenericAdult_Assault_00052036_1 | ||
Combat | Assault | Assault | You dirty coward! | GenericAdult_Assault_00052037_1 | ||
Combat | Assault | Assault | What the hell?! | GenericAdult_Assault_00052038_1 | ||
Combat | Attack | Attack | Freedom! | MS06_Attack_000291FA_1 | ||
Combat | Attack | Attack | I won't die in chains! | MS06_Attack_000291FB_1 | ||
Combat | Attack | Attack | Goddamn slaver! | MS06_Attack_0005D59D_1 | ||
Combat | Attack | Attack | Keep firing! | GenericAdult_Attack_00029316_1 | ||
Combat | Attack | Attack | Take him out! | GenericAdult_Attack_0001511B_1 | ||
Combat | Attack | Attack | Light him up! | GenericAdult_Attack_0001511D_1 | ||
Combat | Attack | Attack | Need some help with this one! | GenericAdult_Attack_00015055_1 | ||
Combat | Attack | Attack | Did I hit him? | GenericAdult_Attack_0004D593_1 | ||
Combat | Attack | Attack | Take him down! | GenericAdult_Attack_00015057_1 | ||
Combat | Attack | Attack | Keep them pinned! | GenericAdult_Attack_00015058_1 | ||
Combat | Attack | Attack | Yeah?! Yeah?! You want some of this? | GenericAdult_Attack_0001511E_1 | angry, shooting at someone | |
Combat | Attack | Attack | Batter up! | GenericAdult_Attack_0001505A_1 | hitting someone with a baseball bat | |
Combat | Attack | Attack | Huargh! | GenericAdult_Attack_0001511F_1 | hitting someone with a baseball bat | |
Combat | Attack | Attack | Ggrrrr! | GenericAdult_Attack_00015120_1 | hitting someone with a baseball bat | |
Combat | Attack | Attack | Arrggh! | GenericAdult_Attack_00015121_1 | hitting someone with a baseball bat | |
Combat | Attack | Attack | You like that? | GenericAdult_Attack_00029263_1 | ||
Combat | Attack | Attack | That's it, that's it. | GenericAdult_Attack_0002925D_1 | urgently talking to self during combat | |
Combat | Attack | Attack | What's the matter, huh? Can't stand the sight of your own blood? | GenericAdult_Attack_0004D58A_1 | ||
Combat | Attack | Attack | Damn it! | GenericAdult_Attack_0004D58B_1 | cursing at the situation | |
Combat | Attack | Attack | There's more where that came from. | GenericAdult_Attack_0004D58C_1 | ||
Combat | Attack | Attack | Yeah! Yeah! | GenericAdult_Attack_0004D58D_1 | angry yelling | |
Combat | Attack | Attack | Bring it! | GenericAdult_Attack_0004D58E_1 | ||
Combat | Attack | Attack | Had enough? | GenericAdult_Attack_0004D58F_1 | ||
Combat | Attack | Attack | Yeah! | GenericAdult_Attack_0004D590_1 | shouting at enemy during combat | |
Combat | Attack | Attack | You like that, you bastard? | GenericAdult_Attack_0004D591_1 | shouting at enemy during combat | |
Combat | Attack | Attack | Want some more? | GenericAdult_Attack_0004D592_1 | shouting at enemy during combat | |
Combat | Attack | Attack | Steady! | GenericAdult_Attack_0004D594_1 | shouting encouragement at friends during combat | |
Combat | Attack | Attack | Don't let them get away! | GenericAdult_Attack_0004D595_1 | shouting encouragement at friends during combat | |
Combat | AvoidThreat | AvoidThreat | Look out! | GenericAdult_AvoidThreat_0001FB61_1 | ||
Combat | AvoidThreat | AvoidThreat | It's gonna blow! | GenericAdult_AvoidThreat_0001FB62_1 | ||
Combat | AvoidThreat | AvoidThreat | Holy shit! | GenericAdult_AvoidThreat_00022A8F_1 | ||
Combat | AvoidThreat | AvoidThreat | Be careful! | GenericAdult_AvoidThreat_00022A91_1 | ||
Combat | AvoidThreat | AvoidThreat | Watch out! | GenericAdult_AvoidThreat_00022A92_1 | ||
Service | BarterExit | BarterExit | Did you take something? | MS13Slaves_BarterExit_000184C7_1 | groggy and confused | |
Service | BarterExit | BarterExit | Hey, what are you doing? | MS13Slaves_BarterExit_000184C8_1 | groggy and confused | |
Service | BarterExit | BarterExit | Did you find what you were looking for? | MS13Slaves_BarterExit_000184C9_1 | groggy and confused | |
Service | BarterExit | BarterExit | A pleasure doing business with you. | GenericAdult_BarterExit_0004C17F_1 | ||
Service | BarterExit | BarterExit | Another satisfied customer. | GenericAdult_BarterExit_0004C181_1 | ||
Service | BarterExit | BarterExit | Give me a shout if you need anything else. | GenericAdult_BarterExit_0004C182_1 | ||
Service | BarterExit | BarterExit | Thanks. | GenericAdult_BarterExit_0004C183_1 | ||
Detection | CombatToLost | CombatToLost | Holy shit! A Stealth Boy! | GenericAdult_CombatToLost_000604D9_1 | ||
Detection | CombatToLost | CombatToLost | A Stealth Boy! Damn it! | GenericAdult_CombatToLost_000604DA_1 | ||
Detection | CombatToLost | CombatToLost | Damn it. Where'd he go? | GenericAdult_CombatToLost_0002FBE8_1 | deemphasise the "he" -- this is used for anyone (male or female) that I'm looking for | |
Detection | CombatToLost | CombatToLost | Let me go take a look around. | GenericAdult_CombatToLost_0002FBEA_1 | ||
Detection | CombatToLost | CombatToLost | I bet I know where you went. | GenericAdult_CombatToLost_00052020_1 | ||
Detection | CombatToLost | CombatToLost | Anybody see anything? | GenericAdult_CombatToLost_00052021_1 | shouting to friends | |
Detection | CombatToLost | CombatToLost | Split up and search the area. | GenericAdult_CombatToLost_00052022_1 | shouting to friends | |
Detection | CombatToLost | CombatToLost | Where'd you go? | Generic_CombatToLost_0002FBE9_1 | ||
Detection | CombatToNormal | CombatToNormal | That takes care of that. | GenericAdu_CombatToNormal_0002FBF5_1 | ||
Detection | CombatToNormal | CombatToNormal | Teach you to mess with me. | GenericAdu_CombatToNormal_0002FBF7_1 | ||
Detection | CombatToNormal | CombatToNormal | Good enough. | GenericAdu_CombatToNormal_0005202A_1 | ||
Detection | CombatToNormal | CombatToNormal | Well, that's the end of that. | GenericAdu_CombatToNormal_0005202B_1 | ||
Detection | CombatToNormal | CombatToNormal | Glad that's over. | GenericAdu_CombatToNormal_0005202C_1 | ||
Detection | CombatToNormal | CombatToNormal | Phew. I'm glad that's over. | Generic_CombatToNormal_0002FBFE_1 | ||
Combat | Death | Death | Gaaah! | Generic_Death_000208D3_1 | death scream | |
Combat | Death | Death | Urgh! | Generic_Death_0001FB58_1 | death scream | |
Combat | Death | Death | Urgh! | Generic_Death_000208D4_1 | death scream | |
Combat | Death | Death | Aaaah! | Generic_Death_0001FB59_1 | death scream | |
Combat | Death | Death | Aaaah! | Generic_Death_000208D5_1 | death scream | |
Combat | Death | Death | Nooo! | Generic_Death_0001FB5A_1 | death scream | |
Combat | Death | Death | Nooo! | Generic_Death_000208D6_1 | death scream | |
Combat | Death | Death | Agggghhh! | Generic_Death_00020712_1 | death scream | |
Combat | Death | Death | Ooohhhh! | Generic_Death_00020713_1 | death scream | |
Combat | DeathResponse | DeathResponse | They killed him! | GenericAdult_DeathResponse_0001FB5F_1 | ||
Combat | DeathResponse | DeathResponse | They killed her! | GenericAdult_DeathResponse_0001FB60_1 | ||
Combat | FireExplosive | FireExplosive | Incoming! | GenericAdult_FireExplosive_00022AA2_1 | ||
Combat | FireExplosive | FireExplosive | Duck! | GenericAdult_FireExplosive_00022AA3_1 | ||
Combat | FireExplosive | FireExplosive | Fire in the hole! | GenericAdult_FireExplosive_00022AA4_1 | ||
Combat | FireExplosive | FireExplosive | Get down! | GenericAdult_FireExplosive_00022AA5_1 | ||
Combat | FireExplosive | FireExplosive | Look out! | GenericAdult_FireExplosive_00022AA6_1 | ||
Combat | Flee | Flee | They're going to put me in chains! | MS06_Flee_000291FC_1 | ||
Combat | Flee | Flee | Help! | GenericAdult_Flee_00022A76_1 | yelling in fear as you run for your life | |
Combat | Flee | Flee | Run for it! | GenericAdult_Flee_0004D556_1 | ||
Combat | Flee | Flee | We're outnumbered! | GenericAdult_Flee_0004D558_1 | ||
Combat | Flee | Flee | This is hopeless! | GenericAdult_Flee_0004D559_1 | yelling in fear as you run for your life | |
Combat | Flee | Flee | I'm out of here! | GenericAdult_Flee_0004D55B_1 | yelling in fear as you run for your life | |
Combat | Flee | Flee | Let's get out of here! | GenericAdult_Flee_00022A78_1 | ||
Topic | MS06HamlinInfo | What's the story with Hannibal? | Hannibal wants me to promise to keep this place safe. Why should I do that? | You've got to make up your own mind, sir. | MS06_MS06HamlinInfo_0005A20B_1 | |
Topic | MS06HamlinInfo | What's the story with Hannibal? | Hannibal wants me to promise to keep this place safe. Why should I do that? | This is a good place. A safe place. | MS06_MS06HamlinInfo_0005A20B_2 | |
Topic | MS06HamlinInfo | What's the story with Hannibal? | He's gonna save us all. | MS06_MS06HamlinInfo_0005A20C_1 | ||
Topic | MS06HamlinInfo | What's the story with Hannibal? | I mean all us slaves. He's gonna find a way to free everyone one of us. | MS06_MS06HamlinInfo_0005A20C_2 | ||
Topic | MS06LincolnsHead | What is that stone head? | That's Lincoln, sir. Hannibal found it. He wants to put it back, sir. I don't really understand why. | MS06_MS06LincolnsHead_00027FA0_1 | ||
Topic | MS06LincolnsHead | What is that stone head? | That's Lincoln, ma'am. Hannibal found it. He wants to put it back, ma'am. I don't really understand why. | MS06_MS06LincolnsHead_00027FA1_1 | ||
Conversation | MS06PackageEnd | MS06PackageEnd | Here you go you stupid cow. Don't eat it all at once. | MS06Lincol_MS06PackageEnd_000B3923_1 | ||
Conversation | MS06PackageStart | MS06PackageStart | Time to feed the heifer. | MS06Lincol_MS06PackageStar_000B392B_1 | ||
Conversation | MS06PackageStart | MS06PackageStart | I'm whupped. I need some shut-eye. | MS06Lincol_MS06PackageStar_000B392C_1 | ||
Conversation | MS06PackageStart | MS06PackageStart | Better get some grub while there's still some left. | MS06Lincol_MS06PackageStar_000B392D_1 | ||
Topic | MS06SlaveStory | So, you used to be a slave? | Oh, yes. All my life. | MS06_MS06SlaveStory_0005A208_1 | ||
Topic | MS06SlaveStory | So, you used to be a slave? | One day I killed the master's little girl. It was an accident, I swear! | MS06_MS06SlaveStory_0005A208_2 | ||
Topic | MS06SlaveStory | So, you used to be a slave? | I...I ran away. They would never have believed me. | MS06_MS06SlaveStory_0005A208_3 | ||
Topic | MS06SlaveStory | So, you used to be a slave? | Hannibal found me. I would never have made it without him. | MS06_MS06SlaveStory_0005A208_4 | ||
Topic | MS06TempleUnion | What are a bunch of escaped slaves doing holed up here? | This place is a dump. Why don't you just leave before the Slavers find you? | Oh, sir, this place is heaven. Just a little bit of heaven here in the wasteland. Any slave makes it here, he's free. Just like that. | MS06_MS06TempleUnion_00027F8B_1 | |
Topic | MS06TempleUnion | What are a bunch of escaped slaves doing holed up here? | This place is a dump. Why don't you just leave before the Slavers find you? | And, Mister Hannibal, he's got a plan. A plan for heaven to be everywhere, not just here. | MS06_MS06TempleUnion_00027F8B_2 | |
Topic | MS06TempleUnion | What are a bunch of escaped slaves doing holed up here? | This place is a dump. Why don't you just leave before the Slavers find you? | Oh, ma'am, this place is heaven. Just a little bit of heaven here in the wasteland. Any slave makes it here, he's free. Just like that. | MS06_MS06TempleUnion_0005A213_1 | |
Topic | MS06TempleUnion | What are a bunch of escaped slaves doing holed up here? | This place is a dump. Why don't you just leave before the Slavers find you? | And, Mister Hannibal, he's got a plan. A plan for heaven to be everywhere, not just here. | MS06_MS06TempleUnion_0005A213_2 | |
Topic | MS06WhatDoYouDo | What do you do here? | A bit of this and a bit of that. Whatever Mister Hannibal needs. | MS06_MS06WhatDoYouDo_0005A217_1 | ||
Topic | MS06WhatDoYouDo | What do you do here? | I look after the animals, cook our meals, clean up, things like that. | MS06_MS06WhatDoYouDo_0005A217_2 | ||
Topic | MS13Collar1 | MS13Collar1 | Start running to Paradise Falls or your head'll explode! That collar is a bomb. | I'm a slave now?!?! Don't kill me please! I'm going! | MS13Slaves_MS13Collar1_0001DC33_1 | (suddenly waking up from a daze) shocked and afraid |
Topic | MS13Collar1 | MS13Collar1 | You're a slave now! Better get to Paradise Falls before your head explodes! | A slave? I don't remember being a slave... Which way is that again? | MS13Slaves_MS13Collar1_0002D6A5_1 | (suddenly waking up from a daze) shocked and afraid |
Topic | MS13Collar2 | MS13Collar2 | You hiding anything in your pockets? | My pockets? I'm not sure. Here take a look... | MS13Slaves_MS13Collar2_0002D6D5_1 | (suddenly waking up from a daze) shocked and afraid |
Topic | MS13Collar2 | MS13Collar2 | Give me all your stuff! | My stuff? Okay. | MS13Slaves_MS13Collar2_0002D6D6_1 | (suddenly waking up from a daze) shocked and afraid |
Topic | MS13Collar3 | MS13Collar3 | You're a slave now. Get going to Paradise Falls. Sorry. I needed the money. | Money? I'm a slave? Where's this Paradise Falls? This collar will explode won't it? I've heard about these things. | MS13Slaves_MS13Collar3_0001DC3F_1 | (suddenly waking up from a daze) shocked and afraid |
Topic | MS13Collar3 | MS13Collar3 | I'm afraid your head will explode if you don't get to Paradise Falls. Sorry. | Oh that sounds bad. I need my head. Where's Paradise Falls? | MS13Slaves_MS13Collar3_0002D69E_1 | (suddenly waking up from a daze) shocked and afraid |
Topic | MS13Mezzed1 | MS13Mezzed1 | You look exhausted. Let me carry your stuff for a while. | Yeah... Good idea. Okay. Here you go. I'm pretty tired all of a sudden. I can't even think straight. | MS13Slaves_MS13Mezzed1_0001DC37_1 | (slow speech pattern) confused and groggy |
Topic | MS13Mezzed1 | MS13Mezzed1 | I think you've got something that belongs to me. I need it back. | Huh? ...I do? I don't think so, but go ahead and take a look if you want. | MS13Slaves_MS13Mezzed1_0002D697_1 | (slow speech pattern) confused and groggy |
Topic | MS13Mezzed2 | MS13Mezzed2 | Damn. I wish I had a slave collar. I could totally make you a slave right now. | Huh? A slave collar? What are you talking about? | MS13Slaves_MS13Mezzed2_00022FE9_1 | (slow speech pattern) confused and groggy |
Topic | MS13Mezzed2 | MS13Mezzed2 | Here. Put on this collar -- I mean, necklace. I think it'll look good on you. | Oh... alright... this thing's heavy! | MS13Slaves_MS13Mezzed2_0001DC42_1 | (slow speech pattern) confused and groggy |
Topic | MS13Mezzed2 | MS13Mezzed2 | I'm going to put this collar on you. Just hold real still for a minute. | Sure... what's this thing for anyway? | MS13Slaves_MS13Mezzed2_0002D6A1_1 | (slow speech pattern) confused and groggy |
Topic | MS13Mezzed3 | MS13Mezzed3 | You're just a little dazed. Walk it off. You'll be okay soon. | What? Oh. Okay. | MS13Slaves_MS13Mezzed3_0001DC3A_1 | (slow speech pattern) confused and groggy |
Topic | MS13Mezzed3 | MS13Mezzed3 | You're staring into space. You feeling okay? Wake up! | I... I don't know... Where am I? | MS13Slaves_MS13Mezzed3_0002D6B9_1 | (slow speech pattern) confused and groggy |
Topic | MS13RemoveCollar | I can try getting that collar off. But it might explode if I tinker with it. | Oh... I don't know... okay. Yeah. Do it. It's worth the risk. | MS13Slaves_MS13RemoveColla_0002D6C3_1 | with trepidation and fear, but willing to try because the alternative is worse | |
Topic | MS13RemoveCollar | I can try getting that collar off. But it might explode if I tinker with it. | Well... to hell with it! Go ahead and try. | MS13Slaves_MS13RemoveColla_0002D6CF_1 | with trepidation and fear, but willing to try because the alternative is worse | |
Topic | MS13RemoveCollar1a | MS13RemoveCollar1a | Let me try jamming this screwdriver in there. That might work. | I have a bad feeling about this. | MS13Slaves_MS13RemoveColla_0002D6A8_1 | afraid and about to die |
Topic | MS13RemoveCollar1a | MS13RemoveCollar1a | Let's see. I think this might be the right wire to cut. Wish me luck. | Good luck... | MS13Slaves_MS13RemoveColla_0002D6A9_1 | afraid and about to die |
Topic | MS13RemoveCollar1a | MS13RemoveCollar1a | Let's see. I think this might be the right wire to cut. Wish me luck. | Hey!... I think it worked! | MS13Slaves_MS13RemoveColla_0002D6A9_2 | relieved |
Topic | MS13RemoveCollar1a | MS13RemoveCollar1a | Let's see. I think this might be the right wire to cut. Wish me luck. | Uhhh... is it supposed to vibrate like that?! | MS13Slaves_MS13RemoveColla_0002D6AA_1 | afraid and about to die |
Topic | MS13RemoveCollar1a | MS13RemoveCollar1a | I'm pretty sure cutting this wire will do the trick. Wish me luck! | Good luck... | MS13Slaves_MS13RemoveColla_0002D6AD_1 | afraid and about to die |
Topic | MS13RemoveCollar1a | MS13RemoveCollar1a | I'm pretty sure cutting this wire will do the trick. Wish me luck! | Hey!... I think it worked! | MS13Slaves_MS13RemoveColla_0002D6AD_2 | relieved |
Topic | MS13RemoveCollar1a | MS13RemoveCollar1a | I'm pretty sure cutting this wire will do the trick. Wish me luck! | Uhhh... is it supposed to vibrate like that?! | MS13Slaves_MS13RemoveColla_0002D6AE_1 | afraid and about to die |
Topic | MS13RemoveCollar1a | MS13RemoveCollar1a | Okay. I see how this thing works. I just need to tweak this transistor here... | I'm alive! You did it! | MS13Slaves_MS13RemoveColla_0002D6B0_1 | relieved |
Topic | MS13RemoveCollar1b | I was just kidding. You're a slave. Deal with it. | Fine then. You're just going to have to kill me! | MS13Slaves_MS13RemoveColla_0002D6B4_1 | upset the player is toying with his emotions | |
Topic | MS13RemoveCollar1b | I was just kidding. You're a slave. Deal with it. | That's not very funny. I'm a real person you know! | MS13Slaves_MS13RemoveColla_0002D6B1_1 | upset the player is toying with his emotions | |
Topic | MS13RemoveCollar1b | I was just kidding. You're a slave. Deal with it. | You're evil. | MS13Slaves_MS13RemoveColla_0002D6B2_1 | upset the player is toying with his emotions | |
Topic | MS13RemoveCollar1b | I was just kidding. You're a slave. Deal with it. | Damn you. | MS13Slaves_MS13RemoveColla_0002D6B3_1 | upset the player is toying with his emotions | |
Topic | MS13ShutUp | You're a slave. Deal with it. | Just kill me and get it over with already! | MS13Slaves_MS13ShutUp_0002D6B6_1 | angry and scared | |
Topic | MS13ShutUp | You're a slave. Deal with it. | I swear, if I ever get out of this mess, you're dead. | MS13Slaves_MS13ShutUp_0002D6B7_1 | angry and scared | |
Topic | RCTopicPaulieAddict | Did you know that Paulie Cantelli is an addict? | He's totally strung out. It's going to kill him one of these days. | DialogueRi_RCTopicPaulieAd_00095A92_1 | ||
Detection | StartCombatResponse | StartCombatResponse | Flank 'em! | GenericAdu_StartCombatResp_00080DBB_1 | ||
Detection | StartCombatResponse | StartCombatResponse | I've got your back! | GenericAdu_StartCombatResp_00080DBC_1 | ||
Detection | StartCombatResponse | StartCombatResponse | We'll get 'em. | GenericAdu_StartCombatResp_00080DBE_1 | ||
Detection | StartCombatResponse | StartCombatResponse | Look out! | GenericAdu_StartCombatResp_00080DBF_1 | ||
Detection | StartCombatResponse | StartCombatResponse | Where? | GenericAdu_StartCombatResp_00080DC0_1 | ||
Conversation | GOODBYE | I have to go now. | Well, I've heard enough. | Yes, ma'am. | MS06_GOODBYE_000BC2E7_1 | |
Conversation | GOODBYE | I have to go now. | Well, I've heard enough. | Yes, sir. | MS06_GOODBYE_000BC2E8_1 | |
Conversation | GOODBYE | I have to go now. | Bless you, ma'am. | MS06_GOODBYE_000284BD_1 | ||
Conversation | GOODBYE | I have to go now. | Bless you, sir. | MS06_GOODBYE_000681D2_1 | ||
Conversation | GOODBYE | I have to go now. | It's good of you to say so, miss Alejandra. | MS06_GOODBYE_000681D3_1 | ||
Conversation | GOODBYE | I have to go now. | Terribly sorry, sir. It's what we got the most of. I can try frying it instead of boiling it if you like. | MS06_GOODBYE_000681D4_1 | ||
Conversation | GOODBYE | I have to go now. | Yes, sir. Right away, sir. | MS06_GOODBYE_000681D5_1 | ||
Conversation | GOODBYE | I have to go now. | Yes, ma'am. Begging your pardon, ma'am. | MS06_GOODBYE_000681D6_1 | ||
Conversation | GOODBYE | I have to go now. | Yeah. See you. | GenericAdult_GOODBYE_0001D5E5_1 | Default backup bottom of the stack no condition failsafe goodbye. | |
Conversation | GOODBYE | I have to go now. | Goodbye. | Whatever. | GenericAdult_GOODBYE_0004E5DD_1 | |
Conversation | GOODBYE | I have to go now. | I need to get going. | Bye. | GenericAdult_GOODBYE_0004E5E3_1 | |
Conversation | GOODBYE | I have to go now. | Time for me to go. | Later. | GenericAdult_GOODBYE_00049E19_1 | |
Conversation | GOODBYE | I have to go now. | See you later. | Bye. | Generic_GOODBYE_00049E16_1 | |
Topic | GREETING | GREETING | Am I drunk? I think I'm drunk... Do I seem drunk to you? | MS13Slaves_GREETING_0002D6D9_1 | (slow speech pattern) confused and groggy | |
Topic | GREETING | GREETING | Whoa!!! Is it me, or is the world spinning? | MS13Slaves_GREETING_0003D1F8_1 | (slow speech pattern) confused and groggy | |
Topic | GREETING | GREETING | Who are you again? | MS13Slaves_GREETING_0002D6DC_1 | (slow speech pattern) confused and groggy | |
Topic | GREETING | GREETING | I don't want to be a slave! I was just confused before! Take it off! | MS13Slaves_GREETING_0001DC3C_1 | ||
Topic | GREETING | GREETING | I'm begging you! Let me go! | MS13Slaves_GREETING_0001DC3E_1 | ||
Topic | GREETING | GREETING | Excuse me, sir. I can't talk now. Slavers could any moment. | MS06_GREETING_00024186_1 | ||
Topic | GREETING | GREETING | Excuse me, ma'am. I can't talk now. Slavers could any moment. | MS06_GREETING_0005D59F_1 | ||
Topic | GREETING | GREETING | I don't talk to strangers. You need to go talk to Hannibal. | MS06_GREETING_0005D5A0_1 | ||
Topic | GREETING | GREETING | Please, sir. Help us get rid of all those Slavers in the Memorial. | MS06_GREETING_0005CBC4_1 | Very deferential | |
Topic | GREETING | GREETING | Please, ma'am. Help us get rid of all those Slavers in the Memorial. | MS06_GREETING_0005CBC5_1 | Very deferential | |
Topic | GREETING | GREETING | I hope our brahmin survives this trip. | MS06_GREETING_00027F95_1 | ||
Topic | GREETING | GREETING | My name is Bill. Bill Seward, if you please, sir. | MS06_GREETING_0005CBC6_1 | Very deferential | |
Topic | GREETING | GREETING | My name is Bill. Bill Seward, if you please, ma'am. | MS06_GREETING_00027F96_1 | Very deferential | |
Topic | GREETING | GREETING | Yes, sir. What can I do for you sir? | MS06_GREETING_00024187_1 | Very deferential | |
Topic | GREETING | GREETING | Yes, ma'am. What can I do for you ma'am? | MS06_GREETING_00027F97_1 | Very deferential | |
Topic | GREETING | GREETING | I am most honored to see you again, sir. | MS06Fin_GREETING_000284B1_1 | ||
Topic | GREETING | GREETING | I am most honored to see you again, ma'am. | MS06Fin_GREETING_000284B2_1 | ||
Topic | GREETING | GREETING | What do you need? | GenericAdult_GREETING_000038C8_1 | ||
Topic | GREETING | GREETING | Yeah? | Generic_GREETING_000038C2_1 | ||
Topic | GREETING | GREETING | Hey there. | Generic_GREETING_0004C18B_1 | ||
Combat | GuardTrespass | GuardTrespass | You! Get out of here! | GenericAdult_GuardTrespass_00022A93_1 | ||
Combat | GuardTrespass | GuardTrespass | Back off! | GenericAdult_GuardTrespass_00017194_1 | ||
Combat | GuardTrespass | GuardTrespass | I'm not warning you again. Leave now. | GenericAdult_GuardTrespass_00050FFE_1 | ||
Combat | GuardTrespass | GuardTrespass | Last warning. Get out of here. | GenericAdult_GuardTrespass_00051000_1 | ||
Combat | GuardTrespass | GuardTrespass | You'd better get out of here. | GenericAdult_GuardTrespass_00051001_1 | ||
Combat | GuardTrespass | GuardTrespass | I told you to leave. You'd better listen. | GenericAdult_GuardTrespass_00051003_1 | ||
Combat | GuardTrespass | GuardTrespass | You don't belong here. | GenericAdult_GuardTrespass_00051008_1 | ||
Combat | GuardTrespass | GuardTrespass | Keep moving. | GenericAdult_GuardTrespass_00022A96_1 | ||
Combat | GuardTrespass | GuardTrespass | You'd better get out of here if you know what's good for you. | GenericAdult_GuardTrespass_00017193_1 | ||
Conversation | HELLO | HELLO | You are truly a good person. So many others refused to help us. | MS06_HELLO_000284E7_1 | ||
Conversation | HELLO | HELLO | Good day, sir. | MS06_HELLO_000838F7_1 | ||
Conversation | HELLO | HELLO | Good day, ma'am. | MS06_HELLO_000284E8_1 | ||
Conversation | HELLO | HELLO | Hello, ma'am. How goes your studying today? | MS06_HELLO_000681B6_1 | ||
Conversation | HELLO | HELLO | Pardon my intrusion, sir. Is there anything you'll be needing today? | MS06_HELLO_000681B7_1 | ||
Conversation | HELLO | HELLO | Excuse me, sir. Our food is running low. Three days, maybe four at best. | MS06_HELLO_000681B8_1 | ||
Conversation | HELLO | HELLO | Begging your pardon, ma'am. Is there anything you need? | MS06_HELLO_000681B9_1 | ||
Conversation | HELLO | HELLO | Good dog, Four Score. You love Bill just as he is, don't you? You don't go judging a man like them others. | MS06_HELLO_000681BA_1 | ||
Conversation | HELLO | HELLO | You're a hero to everyone here, sir. | MS06Fin_HELLO_00049E25_1 | ||
Conversation | HELLO | HELLO | You're a hero to everyone here, ma'am. | MS06Fin_HELLO_00049E26_1 | ||
Conversation | HELLO | HELLO | Hey there. | GenericAdult_HELLO_00070D00_1 | ||
Conversation | HELLO | HELLO | Yes? | GenericAdult_HELLO_0004D586_1 | ||
Conversation | HELLO | HELLO | Good to see you. | GenericAdult_HELLO_0004E5FA_1 | ||
Conversation | HELLO | HELLO | Hey. | GenericAdult_HELLO_0004E5FC_1 | ||
Conversation | HELLO | HELLO | Morning. | GenericAdult_HELLO_0004E5FE_1 | ||
Conversation | HELLO | HELLO | Evening. | GenericAdult_HELLO_0004E600_1 | abbreviated "Good evening" greeting | |
Conversation | HELLO | HELLO | Hello. | Generic_HELLO_00020435_1 | ||
Combat | Hit | Hit | This is your last warning before I kill you. | GenericFriendlyFire_Hit_000345B3_1 | friendly fire | |
Combat | Hit | Hit | Once more and I'm going to have to kill you. | GenericFriendlyFire_Hit_000345B4_1 | friendly fire | |
Combat | Hit | Hit | Don't do that again. Last warning. | GenericFriendlyFire_Hit_000345B5_1 | friendly fire | |
Combat | Hit | Hit | What are you doing? | GenericFriendlyFire_Hit_000345B6_1 | friendly fire | |
Combat | Hit | Hit | Watch it! | GenericFriendlyFire_Hit_000345B7_1 | friendly fire | |
Combat | Hit | Hit | Cut that out! | GenericFriendlyFire_Hit_000345B8_1 | friendly fire | |
Combat | Hit | Hit | I'm on your side! | GenericFriendlyFire_Hit_000345B9_1 | friendly fire | |
Combat | Hit | Hit | What do you think you're doing? | GenericFriendlyFire_Hit_000345BA_1 | friendly fire | |
Combat | Hit | Hit | Careful with that! | GenericFriendlyFire_Hit_000345BB_1 | friendly fire | |
Combat | Hit | Hit | I'm hit! | GenericAdult_Hit_00015128_1 | ||
Combat | Hit | Hit | Damn! | GenericAdult_Hit_000208E4_1 | ||
Combat | Hit | Hit | Ugh! | Generic_Hit_00015122_1 | getting hit/wounded in combat | |
Combat | Hit | Hit | Ugh! | Generic_Hit_000208D8_1 | getting hit/wounded in combat | |
Combat | Hit | Hit | Oof! | Generic_Hit_00015123_1 | getting hit/wounded in combat | |
Combat | Hit | Hit | Oof! | Generic_Hit_000208DA_1 | getting hit/wounded in combat | |
Combat | Hit | Hit | Argh! | Generic_Hit_00015124_1 | ||
Combat | Hit | Hit | Argh! | Generic_Hit_000208DC_1 | ||
Combat | Hit | Hit | Ahh! | Generic_Hit_00015125_1 | getting hit/wounded in combat | |
Combat | Hit | Hit | Ahh! | Generic_Hit_000208DE_1 | getting hit/wounded in combat | |
Combat | Hit | Hit | Ugh! | Generic_Hit_00015126_1 | ||
Combat | Hit | Hit | Ugh! | Generic_Hit_000208E0_1 | ||
Combat | Hit | Hit | Ugh! | Generic_Hit_000208E1_1 | ||
Combat | Hit | Hit | Hmph! | Generic_Hit_00015127_1 | ||
Combat | Hit | Hit | Hmph! | Generic_Hit_000208E2_1 | ||
Combat | Hit | Hit | Hmph! | Generic_Hit_000208E3_1 | ||
Conversation | IdleChatter | Idle Chatter | What... what's happening? | MS13Slaves_IdleChatter_0001B178_1 | groggy and confused by mesmetron | |
Conversation | IdleChatter | Idle Chatter | Why's everything all blurry? | MS13Slaves_IdleChatter_0001B179_1 | groggy and confused by mesmetron | |
Conversation | IdleChatter | Idle Chatter | Whoa... what's going on? | MS13Slaves_IdleChatter_0001B17A_1 | groggy and confused by mesmetron | |
Conversation | IdleChatter | Idle Chatter | Generic_IdleChatter_000459CA_1 | Muttering to yourself while dreaming | ||
Conversation | IdleChatter | Idle Chatter | Generic_IdleChatter_000459CB_1 | <snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. | ||
Conversation | IdleChatter | Idle Chatter | Generic_IdleChatter_00049036_1 | <snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. | ||
Detection | LostIdle | LostIdle | I'm going to find you. | GenericAdult_LostIdle_0002FC1B_1 | ||
Detection | LostIdle | LostIdle | You can't hide from me forever. | GenericAdult_LostIdle_0002FC1D_1 | ||
Detection | LostIdle | LostIdle | Nothing yet. | GenericAdult_LostIdle_0002FC1E_1 | ||
Detection | LostIdle | LostIdle | Where did you go? | GenericAdult_LostIdle_0002FC21_1 | ||
Detection | LostIdle | LostIdle | I've got something for you... | GenericAdult_LostIdle_0002FC22_1 | ||
Detection | LostIdle | LostIdle | Come out, come out, wherever you are! | Generic_LostIdle_0002FC20_1 | ||
Detection | LostToCombat | LostToCombat | Thought hiding would save you? | GenericAdult_LostToCombat_0002FC1A_1 | ||
Detection | LostToCombat | LostToCombat | Aha! | GenericAdult_LostToCombat_0005202F_1 | ||
Detection | LostToCombat | LostToCombat | You can't hide from me. | GenericAdult_LostToCombat_00052030_1 | ||
Detection | LostToCombat | LostToCombat | Over here! | GenericAdult_LostToCombat_0002FC19_1 | ||
Detection | LostToCombat | LostToCombat | There you are! | Generic_LostToCombat_0002FC18_1 | ||
Detection | LostToNormal | LostToNormal | Must have bugged out. | GenericAdult_LostToNormal_0002FBE5_1 | ||
Detection | LostToNormal | LostToNormal | Hmm. Oh well. | GenericAdult_LostToNormal_0002FBE6_1 | puzzled, but relieved. | |
Detection | LostToNormal | LostToNormal | I can't find anything. | GenericAdult_LostToNormal_00052052_1 | with decision -- "must not be anybody here" | |
Detection | LostToNormal | LostToNormal | Cleared out, I guess. | GenericAdult_LostToNormal_0002FBE7_1 | ||
Detection | LostToNormal | LostToNormal | Stand down. | GenericAdult_LostToNormal_00052053_1 | ||
Detection | LostToNormal | LostToNormal | I guess we ran 'em off. | GenericAdult_LostToNormal_00052054_1 | ||
Detection | LostToNormal | LostToNormal | Nobody here anymore. | Generic_LostToNormal_00052051_1 | ||
Combat | Murder | Murder | What have you done? | GenericAdult_Murder_00022A7B_1 | ||
Combat | Murder | Murder | Oh my God! | GenericAdult_Murder_00022A7C_1 | ||
Combat | Murder | Murder | Murderer! | GenericAdult_Murder_00022A7D_1 | ||
Combat | Murder | Murder | You killed him! | GenericAdult_Murder_00022A7E_1 | ||
Combat | Murder | Murder | You killed her! | GenericAdult_Murder_00022A7F_1 | ||
Combat | Murder | Murder | No! | GenericAdult_Murder_00022A80_1 | ||
Combat | Murder | Murder | You're going to pay for that! | GenericAdult_Murder_00050FF3_1 | ||
Combat | Murder | Murder | Murdering scum! | GenericAdult_Murder_00050FF7_1 | ||
Combat | MurderNoCrime | MurderNoCrime | Good riddance. | GenericAdult_MurderNoCrime_00022A9E_1 | ||
Combat | MurderNoCrime | MurderNoCrime | Better him than me. | GenericAdult_MurderNoCrime_00051017_1 | ||
Combat | MurderNoCrime | MurderNoCrime | Better her than me. | GenericAdult_MurderNoCrime_00051018_1 | ||
Detection | NormalToAlert | NormalToAlert | Hello? Who's there? | GenericAdult_NormalToAlert_0002FC24_1 | ||
Detection | NormalToAlert | NormalToAlert | Huh? | GenericAdult_NormalToAlert_0005200A_1 | ||
Detection | NormalToAlert | NormalToAlert | Hello? | GenericAdult_NormalToAlert_0005200B_1 | ||
Detection | NormalToAlert | NormalToAlert | Did you hear something? | GenericAdult_NormalToAlert_0005200C_1 | ||
Detection | NormalToAlert | NormalToAlert | I'm going to go check it out. | GenericAdult_NormalToAlert_0002FC25_1 | ||
Detection | NormalToAlert | NormalToAlert | What was that? | Generic_NormalToAlert_0002FC23_1 | ||
Detection | NormalToCombat | StartCombat | Help me! | GenericAdu_NormalToCombat_0001FB67_1 | ||
Detection | NormalToCombat | StartCombat | I've got one! | GenericAdu_NormalToCombat_0001FB68_1 | ||
Detection | NormalToCombat | StartCombat | Hey! | GenericAdu_NormalToCombat_0005201D_1 | ||
Detection | NormalToCombat | StartCombat | Opening fire! | GenericAdu_NormalToCombat_0001FB69_1 | ||
Detection | NormalToCombat | StartCombat | Open fire! | GenericAdu_NormalToCombat_0001511C_1 | ||
Detection | NormalToCombat | StartCombat | Over here! | Generic_NormalToCombat_000208E5_1 | ||
Miscellaneous | ObserveCombat | ObserveCombat | Watch out! | GenericAdult_ObserveCombat_0004C256_1 | ||
Miscellaneous | ObserveCombat | ObserveCombat | Whoa! | GenericAdult_ObserveCombat_0004C257_1 | ||
Miscellaneous | ObserveCombat | ObserveCombat | Look out! | GenericAdult_ObserveCombat_0004C258_1 | ||
Miscellaneous | ObserveCombat | ObserveCombat | Damn, it's a fight! | GenericAdult_ObserveCombat_0004C25A_1 | ||
Miscellaneous | ObserveCombat | ObserveCombat | Ain't none of my business! | GenericAdult_ObserveCombat_0004C25B_1 | ||
Combat | Pickpocket | Pickpocket | Thief! | GenericAdult_Pickpocket_00022AA8_1 | ||
Combat | Pickpocket | Pickpocket | A pickpocket! | GenericAdult_Pickpocket_00022AA9_1 | ||
Combat | Pickpocket | Pickpocket | Stop! Thief! | GenericAdult_Pickpocket_00022AAB_1 | ||
Combat | Pickpocket | Pickpocket | You can't do that! | GenericAdult_Pickpocket_00022AAC_1 | ||
Combat | Pickpocket | Pickpocket | You stole that! | GenericAdult_Pickpocket_00022AAD_1 | ||
Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Whoa, whoa! Careful! | GenericAdu_PLAYERFIREWEAPO_00022CCD_1 | ||
Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Hey, knock it off! | GenericAdu_PLAYERFIREWEAPO_00022CCE_1 | ||
Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Watch it! | GenericAdu_PLAYERFIREWEAPO_00022CCF_1 | ||
Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Not so close! | GenericAdu_PLAYERFIREWEAPO_0004C1A6_1 | ||
Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | I hope you know what you're doing. | GenericAdu_PLAYERFIREWEAPO_0004C1A7_1 | ||
Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Cut it out, will you? | GenericAdu_PLAYERFIREWEAPO_0004C1A8_1 | ||
Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Don't point that thing at me. | GenericAdu_PLAYERINIRONSIT_00022CD0_1 | ||
Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Hey, knock it off. | GenericAdu_PLAYERINIRONSIT_00022CD1_1 | ||
Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | What do you think you're doing? | GenericAdu_PLAYERINIRONSIT_00022CD3_1 | ||
Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Be careful with that! | GenericAdu_PLAYERINIRONSIT_00022CD2_1 | ||
Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | That's not a good idea. | GenericAdu_PLAYERINIRONSIT_0004C16E_1 | ||
Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Easy there. | GenericAdu_PLAYERINIRONSIT_0004C16F_1 | ||
Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Watch it, will you? | GenericAdu_PLAYERKNOCKOVER_00022CCA_1 | ||
Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Oh come on. Pay more attention to what you're doing. | GenericAdu_PLAYERKNOCKOVER_00022CCB_1 | ||
Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Cut it out. | GenericAdu_PLAYERKNOCKOVER_00022CCC_1 | ||
Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Hey, be more careful! | GenericAdu_PLAYERKNOCKOVER_00022CC9_1 | ||
Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Why don't you look where you're going? | GenericAdu_PLAYERKNOCKOVER_0004C163_1 | ||
Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | What's the big idea? | GenericAdu_PLAYERKNOCKOVER_0004C164_1 | ||
Topic | PLAYERLAYMINE | PLAYER LAY MINE | You know what you're doing there? | GenericAdult_PLAYERLAYMINE_00022CBC_1 | ||
Topic | PLAYERLAYMINE | PLAYER LAY MINE | Whoa now. Be careful with that thing. | GenericAdult_PLAYERLAYMINE_00022CBD_1 | ||
Topic | PLAYERLAYMINE | PLAYER LAY MINE | Don't blow yourself up, okay? | GenericAdult_PLAYERLAYMINE_00022CBE_1 | ||
Topic | PLAYERLAYMINE | PLAYER LAY MINE | You sure that's a good idea? | GenericAdult_PLAYERLAYMINE_0004C15E_1 | ||
Topic | PLAYERLAYMINE | PLAYER LAY MINE | I hope you know what you're doing. | GenericAdult_PLAYERLAYMINE_0004C15F_1 | ||
Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | Tamper with that, and we're going to have a problem. | GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1 | ||
Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | I really hope you're not thinking of breaking into there. | GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1 | ||
Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | It's locked for a reason. Don't get any ideas. | GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1 | ||
Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | Yes, that's locked. And yes, I can see you eyeing it... | GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1 | ||
Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | Don't even think of breaking into that. | GenericAdu_PLAYERLOCKEDOBJ_0004D550_1 | ||
Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | That's secure for a reason. | GenericAdu_PLAYERLOCKEDOBJ_0004D551_1 | ||
Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | Don't even think about it. | GenericAdu_PLAYERPICKPOCKE_0004D562_1 | ||
Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | What do you think you're doing? | GenericAdu_PLAYERPICKPOCKE_0004D563_1 | ||
Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | I'm watching you. | GenericAdu_PLAYERPICKPOCKE_0004D564_1 | ||
Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | Keep your hands to yourself. | GenericAdu_PLAYERPICKPOCKE_0004D565_1 | ||
Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | You won't get away with that. | GenericAdu_PLAYERPICKPOCKE_0004D566_1 | ||
Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | Not a good idea. | GenericAdu_PLAYERPICKPOCKE_0004D567_1 | ||
Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Watch where you're swinging that, will you? | GenericAdu_PLAYERSWINGMELE_00022CC6_1 | ||
Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Is that really necessary? | GenericAdu_PLAYERSWINGMELE_00022CC8_1 | ||
Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Hey, knock it off. | GenericAdu_PLAYERSWINGMELE_00022CC7_1 | ||
Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Why don't you go swing that somewhere else? | GenericAdu_PLAYERSWINGMELE_0004C168_1 | ||
Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Careful with that. | GenericAdu_PLAYERSWINGMELE_0004C169_1 | ||
Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Stop doing that so close to me. | GenericAdu_PLAYERSWINGMELE_0004C16A_1 | ||
Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Take cover! | GenericAdu_PLAYERTHROWGREN_00022CC0_1 | ||
Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Watch out! | GenericAdu_PLAYERTHROWGREN_00022CC1_1 | ||
Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Look out! | GenericAdu_PLAYERTHROWGREN_00022CBF_1 | ||
Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | What are you doing? | GenericAdu_PLAYERTHROWGREN_0004C174_1 | ||
Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Grenade! | GenericAdu_PLAYERTHROWGREN_0004C175_1 | ||
Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Oh come on. Cut it out. | GenericAdu_PLAYERZKEYOBJEC_00022CB9_1 | ||
Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Put that down, will you? | GenericAdu_PLAYERZKEYOBJEC_00022CBA_1 | ||
Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Give it a rest, will you? | GenericAdu_PLAYERZKEYOBJEC_00022CBB_1 | ||
Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Is that really necessary? | GenericAdu_PLAYERZKEYOBJEC_0004C157_1 | ||
Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Are you having fun with that? | GenericAdu_PLAYERZKEYOBJEC_0004C158_1 | ||
Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | You're easily amused, eh? | GenericAdu_PLAYERZKEYOBJEC_0004C159_1 | ||
Combat | PowerAttack | PowerAttack | Huurrraghh! | Generic_PowerAttack_00022AAF_1 | ||
Combat | PowerAttack | PowerAttack | Rrrraaahhh! | Generic_PowerAttack_00022AB1_1 | ||
Combat | PowerAttack | PowerAttack | Yaargh! | Generic_PowerAttack_00051FFA_1 | ||
Combat | PowerAttack | PowerAttack | Grrrraah! | Generic_PowerAttack_00051FFB_1 | ||
Topic | SpeechChallengeFailure | SpeechChallengeFailure | That's not going to work on me. | GenericAdu_SpeechChallenge_00067566_1 |