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Ballistic Weave Mod
Value20 (Mk1)
40 (Mk2)
60 (Mk3)
80 (Mk4)
100 (Mk5)
Editor IDmiscmod_mod_armor_Railroad_ClothingArmor
Base ID0020de42 (Mk1)
0022dc82 (Mk2)
0022dc83 (Mk3)
0022dc84 (Mk4)
0022dc85 (Mk5)

The ballistic weave mod is a armor modification which allows adding defensive stats to certain clothing items, including outfits, under armor, and head wear.


Offering superior defense despite its light weight, this modification adds protections to clothing while remaining inconspicuous. It was heavily utilized by the Defense Intelligence Agency before the Great War, and with the Sole Survivor's help, it could be introduced to the Railroad's arsenal in 2287 after Tinker Tom does some of his eponymous tinkering.


After aiding the Railroad enough, the ballistic weave modification can be added to select pieces of apparel (listed below). It simply involves taking that apparel to an armor workbench and installing the modification. Protection is offered in increments of 20 among the five ranks of armor: the first rank offers 20 damage and energy resistance, the second offers 40 damage and energy resistance, and so on.

Head wear
Under armor

* check for mod


Name Effect Component cost Requirements Base ID
Ballistic Weave "Adds Damage and Energy Resistance." 4x Adhesive
8x Ballistic fiber
6x Fiberglass
N/A 0020de42
Ballistic Weave Mk2 "Improved Damage and Energy Resistance." 5x Adhesive
9x Ballistic fiber
7x Fiberglass
Armorer I 0022dc82
Ballistic Weave Mk3 "Better Damage and Energy Resistance." 6x Adhesive
10x Ballistic fiber
8x Fiberglass
Armorer II 0022dc83
Ballistic Weave Mk4 "Superior Damage and Energy Resistance." 7x Adhesive
11x Ballistic fiber
9x Fiberglass
Armorer III 0022dc84
Ballistic Weave Mk5 "Exceptional Damage and Energy Resistance." 8x Adhesive
12x Ballistic fiber
10x Fiberglass
Armorer IV 0022dc85