Automatic laser musket | |||||||||||||||||||||||||||||||||||||||||||||||||||
One of the possible spawns | |||||||||||||||||||||||||||||||||||||||||||||||||||
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This item is generated from leveled lists, based on the player's level. Data shown refers to preset elements guaranteed to spawn. | |||||||||||||||||||||||||||||||||||||||||||||||||||
[[Category:Fallout 4 laser muskets]]
Automatic laser musket is a unique weapon in Fallout 4.
Background
The laser musket combines high-tech energy damage with Revolutionary style. Each crank of its handle loads additional Fusion cell ammo, and the weapon can be cranked multiple times to increase the damage of a single shot.[1] It is the signature weapon of the Commonwealth Minutemen.
Characteristics
Perhaps the ultimate incarnation of the laser musket. Notably, it cannot be used by any NPC. It spawns in a level-dependent fashion.
Modifications
All numbers are relative to the base stats.
Capacitor
Slot | Capacity | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|
Standard Capacitor | 1 | +10% | +10% | 1x Adhesive 2x Gear 2x Oil 2x Screw 2x Steel |
None | |
Three Crank Capacitor | 3 | +15% | +20% | 2x Adhesive 4x Gear 3x Oil 4x Screw 5x Steel |
None | |
Four Crank Capacitor | 4 | +20% | +30% | 3x Adhesive 7x Aluminum 5x Gear 4x Oil 5x Screw |
Science! 1 | |
Five Crank Capacitor | 5 | +25% | +40% | 4x Adhesive 8x Aluminum 6x Gear 5x Oil 6x Screw |
Science! 2 | |
Six Crank Capacitor | 6 | +30% | +50% | 5x Adhesive 9x Aluminum 7x Gear 6x Oil 7x Screw |
Science! 3 |
Barrel
Slot | Damage | Effects | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|
Short Barrel | -10% AP cost | 5 x Base | +10% accuracy
-10% recoil |
+25% | +10% | 1x Adhesive 1x Circuitry 2x Fiber Optics 2x Glass 2x Plastic 2x Screw |
None | ||
Extended Short Barrel | -10% AP cost
Disables muzzle slot |
9 x Base | +10% accuracy
-10% recoil |
+25% | +20% | 1x Adhesive 1x Circuitry 2x Fiber Optics 2x Glass 2x Plastic 2x Screw |
None | ||
Bracketed Short Barrel | -10% AP cost | 8 x Base | +10% accuracy
-10% recoil |
+25% | +25% | 1x Adhesive 1x Circuitry 2x Fiber Optics 2x Glass 2x Plastic 2x Screw |
None | ||
Long Barrel | +9.6% | +10% AP cost
+3% iron sights transition -10% capacity |
16 x Base | +40% sighted accuracy
-50% hip fire -15% recoil |
+50% | +30% | 3x Adhesive 2x Circuitry 3x Fiber Optics 2x Glass 5x Plastic 3x Screw |
Science! 1 | |
Extended Long Barrel | +9.6% | +10% AP cost
+3% iron sights transition -10% capacity Disables muzzle slot |
17 x Base | +40% sighted accuracy
-50% hip fire -15% recoil |
+50% | +40% | 4x Adhesive 3x Circuitry 3x Fiber Optics 3x Glass 5x Plastic 3x Screw |
Science! 1 | |
Bracketed Long Barrel | +9.6% | +10% AP cost
+3% iron sights transition -10% capacity |
17 x Base | +40% sighted accuracy
-50% hip fire -15% recoil |
+50% | +45% | 5x Adhesive 2x Circuitry 3x Fiber Optics 2x Glass 5x Plastic 3x Screw |
Science! 1 |
Stock
Slot | Fire Rate | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|
Short Stock | +5% iron sights transition | +40% sighted accuracy
-15% recoil |
+20% | +20% | 3x Adhesive 6x Screw 7x Wood |
None | |
Full Stock | +10% iron sights transition | +40% sighted accuracy
-20% recoil |
+30% | +30% | 5x Adhesive 7x Screw 10x Wood |
None |
Sights
Slot | Effect | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|
Standard Sights | Base | +2.5% | +2.5% | 2x Adhesive 2x Steel |
None | ||
Glow Sights | -7.5% AP cost
-5% iron sights transition |
+10% sighted accuracy | +2.5% | +10% | 2x Adhesive 1x Nuclear Material 2x Steel |
None | |
Reflex Sight | x2 zoom
-15% AP cost -10% iron sights transition |
+15% sighted accuracy | +10% | +25% | 2x Adhesive 3x Glass 2x Nuclear Material 2x Screw 3x Steel |
None | |
Short Scope | x4 scope
+10% iron sight transition +30% AP cost |
-20% stability
+20% sighted accuracy |
+20% | +20% | 1x Adhesive 1x Glass 1x Screw 1x Steel |
None | |
Medium Scope | x6 scope
+40% AP cost +15% iron sights transition |
-20% stability
+20% sighted accuracy |
+25% | +40% | 3x Adhesive 4x Aluminum 3x Glass 2x Screw |
Gun Nut 1 | |
Long Scope | x10 scope
+50% AP cost +20% sighted transition |
-20% stability
+20% sighted accuracy |
+30% | +50% | 3x Adhesive 5x Aluminum 3x Glass 3x Screw |
Gun Nut 1 | |
Short Night Vision | x4 scope (night vision)
+10% iron sight transition +30% AP cost |
-20% stability
+20% sighted accuracy |
+20% | +20% | 4x Adhesive 3x Glass 2x Nuclear Material 3x Screw 4x Silver |
Gun Nut 1 Science! 1 | |
Medium Night Vision | x6 scope (night vision)
+40% AP cost +15% iron sights transition |
-20% stability
+20% sighted accuracy |
+25% | +75% | 5x Adhesive 2x Circuitry 2x Fiber Optics 4x Glass 3x Nuclear Material 4x Screw 5x Silver |
Gun Nut 1 Science! 1 | |
Long Night Vision | x10 scope (night vision)
+50% AP cost +20% sighted transition |
-20% stability
+20% sighted accuracy |
+30% | +85% | 6x Adhesive 2x Circuitry 2x Fiber Optics 4x Glass 4x Nuclear Material 4x Screw 6x Silver |
Gun Nut 2 Science! 1 | |
Short Recon Scope | x4 scope (monochrome, tracks targets)
+10% iron sight transition +30% AP cost |
-20% stability
+20% sighted accuracy |
+20% | +100% | 7x Adhesive 3x Circuitry 4x Crystal 3x Fiber Optics 4x Nuclear Material 5x Screw 8x Silver |
Gun Nut 2 Science! 1 | |
Long Recon Scope | x10 scope (monochrome, tracks targets)
+50% AP cost +20% sighted transition |
-20% stability
+20% sighted accuracy |
+35% | +100% | 7x Adhesive 3x Circuitry 4x Crystal 3x Fiber Optics 4x Nuclear Material 5x Screw 8x Silver |
Gun Nut 2 Science! 1 |
Muzzle
Slot | Effect | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|
No Muzzle | 0 | 0 | 0 | 0 | 0 | 0 | None | None | |
Beam Splitter (scattergun) | +10% damage
Splits beam into four projectiles |
-10% | -2 x Base
Damage nullified beyond maximum range |
Override: High recoil, low accuracy | +15% | +10% | 1x Adhesive 2x Glass 2x Plastic 2x Screw 2x Silver |
Science! 1 | |
Beam Focuser (extended range) | +2 x Base | +20% accuracy
-15% recoil |
+20% | +20% | 2x Adhesive 2x Glass 4x Plastic 2x Screw 2x Silver |
Science! 1 | |||
Gyro Compensating Lens (compensator) | -1 x Base | -25% recoil | +30% | +30% | 2x Adhesive 2xCircuitry 3x Glass 5x Plastic 2x Screw 3x Silver 2x Spring |
Science! 1 |
Locations
- The Castle: The Nuclear Option quest reward (if siding with the Minutemen).
References
- ↑ Fallout 4 loading screen hints: "The Laser Musket combines high-tech energy damage with Revolutionary style. Each crank of its handle loads additional Fusion Cell ammo, and the weapon can be cranked multiple times to increase the damage of a single shot."