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Icon disambig
For the turrets that appear in the various Fallout games, see Turret.
Automated turret
MK-I turret
Ceiling mounted
VariantsCeiling mounted
Mark I turret
Mark I turret Operation: AnchorageGametitle-FO3 OA
Mark III turret
Mark V turret
Mark VII turret Broken SteelGametitle-FO3 BS
Floor mounted
Mark II turret
Mark II turret Operation: AnchorageGametitle-FO3 OA
Mark IV turret
Mark VI turret
Mark VIII turret Broken SteelGametitle-FO3 BS
Alien turret Mothership ZetaGametitle-FO3 MZ
 
Gametitle-FO3
Gametitle-FO3

Automated turrets are robotic weapon systems in Fallout 3.

Background[]

The following section is transcluded from Turret. To modify, please edit the source page.

Mostly employed by militaries, other organizations with military ties had access to these devices. Since the Great War many individuals and groups across the wasteland have employed the usage of these machines. Some even active centuries after their installation, others recently constructed.

Automated turret[]

Specifications[]

Automated turrets can either be mounted to the ceiling or the floor. Those mounted on the ceiling fire conventional ammunition at an automatic rate, whereas floor mounted turrets fire laser beams similar to the laser rifle but in a faster succession. Both varieties have unlimited ammunition. Odd numbered turrets use conventional bullets and even numbered turrets use laser projectiles.

Gameplay attributes[]

Automated turrets are often found in military installations or areas of historical value. Although not too damaging at lower levels, they can be quite deadly if they surprise you. Both types of turrets can be frenzied by shooting either the targeting chip (on ground units) or the lens (on ceiling units). Once frenzied, similar to insects or robots, the turrets will fire on everything they see.

Alien turret[]

Specifications[]

In contrast to automated turrets, alien turrets are only ceiling-mounted. They shoot energy beams similar to the alien atomizer and disintegrator but in more rapid succession. The individual pulses aren't highly damaging, but can take a chunk out of the player's health if they get caught out in the open for too long.

Gameplay attributes[]

While they cannot be shut down or frenzied via terminal, it is possible to remotely detonate them using nearby switches aboard the Mothership. They explode in a blast of green plasma, similar to a plasma grenade. They are unable to shoot directly below them, so if you wish to avoid them, stand directly underneath them.

Ceiling mounted[]

Mark I (Capital Wasteland)[]

MK-I turret

These can be found on buildings, bridges and ceilings. A couple are found at Fort Independence. These turrets are often used by organizations such as the Brotherhood Outcasts, but can be found widely across the wasteland. Even Raiders use them as sentries. Can be frenzied like other turrets when the player targets the lens.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark I turret
000a84b8
LevelIcon level
2
Experience pointsIcon XP
20
DetectionIcon eye
10
Health pointsIcon heart
40
Damage resistanceIcon shield silver
0%
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (1 DamageIcon damage)
AttackIcon attack
Turret gun (5 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resist. 100%
AbilityIcon ability
PoisonIcon poison Poison resist. 100%

Mark I (Operation: Anchorage)[]

MK-I turret

These turrets are found throughout Operation: Anchorage, defending various strongholds in round bunkers, just outside the facilities.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark I turret
xx00ab27
LevelIcon level
10
Experience pointsIcon XP
100
DetectionIcon eye
10
Health pointsIcon heart
200
Damage resistanceIcon shield silver
0%
FistIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (1 DamageIcon damage)
AttackIcon attack
Turret gun (5 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resist. 100%
AbilityIcon ability
PoisonIcon poison Poison resist. 100%

Mark III, V, VII[]

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark III turret
000a84ba
LevelIcon level
5
Experience pointsIcon XP
50
DetectionIcon eye
10
Health pointsIcon heart
60
Damage resistanceIcon shield silver
0%
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (1 DamageIcon damage)
AttackIcon attack
Turret gun (7 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resist. 100%
AbilityIcon ability
PoisonIcon poison Poison resist. 100%
Mark V turret
000a84bb
LevelIcon level
7
Experience pointsIcon XP
70
DetectionIcon eye
10
Health pointsIcon heart
75
Damage resistanceIcon shield silver
0%
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (1 DamageIcon damage)
AttackIcon attack
Turret gun (10 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resist. 100%
AbilityIcon ability
PoisonIcon poison Poison resist. 100%
Mark VII turret Broken SteelGametitle-FO3 BS
xx00103f
LevelIcon level
9
Experience pointsIcon XP
90
DetectionIcon eye
10
Health pointsIcon heart
300
Damage resistanceIcon shield silver
0%
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (1 DamageIcon damage)
AttackIcon attack
Turret gun (10 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resist. 100%
AbilityIcon ability
PoisonIcon poison Poison resist. 100%

Floor mounted[]

Mark II (Capital Wasteland)[]

MK-IV turret

These turrets can be found inside and in front of buildings and on bridges. All floor-mounted models fire lasers and can be frenzied by destroying their targeting chip. A couple can be found at the Citadel.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark II turret
0007b235
LevelIcon level
2
Experience pointsIcon XP
20
DetectionIcon eye
10
Health pointsIcon heart
50
Damage resistanceIcon shield silver
0%
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Laser fire (8 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resist. 100%
AbilityIcon ability
PoisonIcon poison Poison resist. 100%

Mark II (Operation: Anchorage)[]

MK-IV turret

These turrets are found on the Chinese compound wall during the final quest Operation: Anchorage quest. As expected at this stage, these turrets have much higher HP than than the Mark I bunker turrets but will eventually be destroyed by power armored soldiers.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark II turret
xx00c487
LevelIcon level
2
Experience pointsIcon XP
20
DetectionIcon eye
10
Health pointsIcon heart
10000
Damage resistanceIcon shield silver
0%
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (1 DamageIcon damage)
AttackIcon attack
Laser fire (8 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resist. 100%
AbilityIcon ability
PoisonIcon poison Poison resist. 100%

Mark IV, VI, VIII[]

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark IV turret
0007b23b
LevelIcon level
5
Experience pointsIcon XP
50
DetectionIcon eye
10
Health pointsIcon heart
75
Damage resistanceIcon shield silver
0%
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (1 DamageIcon damage)
AttackIcon attack
Laser (9 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resist. 100%
AbilityIcon ability
PoisonIcon poison Poison resist. 100%
Mark VI turret
0007b23c
LevelIcon level
7
Experience pointsIcon XP
70
DetectionIcon eye
10
Health pointsIcon heart
100
Damage resistanceIcon shield silver
0%
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Laser (10 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resist. 100%
AbilityIcon ability
PoisonIcon poison Poison resist. 100%
Mark VIII turret Broken SteelGametitle-FO3 BS
xx001040
LevelIcon level
9
Experience pointsIcon XP
90
DetectionIcon eye
10
Health pointsIcon heart
300
Damage resistanceIcon shield silver
0%
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (1 DamageIcon damage)
AttackIcon attack
Laser (10 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resist. 100%
AbilityIcon ability
PoisonIcon poison Poison resist. 100%

Alien turret (Mothership Zeta)[]

Alien turret

This turret is standard aboard Mothership Zeta and is able to shoot plastmatic pulses instead of bullets like automated turrets. It is unable to shoot directly beneath itself, to the players advantage.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Turret
xx0058d1 (level 1)
LevelIcon level
3
Experience pointsIcon XP
30
DetectionIcon eye
10
Health pointsIcon heart
50
Damage resistanceIcon shield silver
0%
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (1 DamageIcon damage)
AttackIcon attack
Turret gun (11 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resist. 100%
AbilityIcon ability
PoisonIcon poison Poison resist. 100%
Turret
xx0058cf (level 13)
LevelIcon level
7
Experience pointsIcon XP
70
DetectionIcon eye
10
Health pointsIcon heart
100
Damage resistanceIcon shield silver
0%
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (1 DamageIcon damage)
AttackIcon attack
Turret gun (11 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resist. 100%
AbilityIcon ability
PoisonIcon poison Poison resist. 100%
Turret
xx0058d0 (level 18)
LevelIcon level
10
Experience pointsIcon XP
100
DetectionIcon eye
10
Health pointsIcon heart
150
Damage resistanceIcon shield silver
?
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (1 DamageIcon damage)
AttackIcon attack
Turret gun (11 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resist. 100%
AbilityIcon ability
PoisonIcon poison Poison resist. 100%
Turret
xx00a9af (level 19)
LevelIcon level
20
Experience pointsIcon XP
200
DetectionIcon eye
10
Health pointsIcon heart
300
Damage resistanceIcon shield silver
0%
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (1 DamageIcon damage)
AttackIcon attack
Turret gun (11 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resist. 100%
AbilityIcon ability
PoisonIcon poison Poison resist. 100%
Turret
xx00a9b0 (level 28)
LevelIcon level
25
Experience pointsIcon XP
250
DetectionIcon eye
10
Health pointsIcon heart
400
Damage resistanceIcon shield silver
0%
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (1 DamageIcon damage)
AttackIcon attack
Turret gun (11 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resist. 100%
AbilityIcon ability
PoisonIcon poison Poison resist. 100%
Turret
xx00a9b1 (level 42)
LevelIcon level
30
Experience pointsIcon XP
300
DetectionIcon eye
10
Health pointsIcon heart
600
Damage resistanceIcon shield silver
0%
FistIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
GroupIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
AttackIcon attack
Melee (1 DamageIcon damage)
AttackIcon attack
Turret gun (11 DamageIcon damage)
AbilityIcon ability
RadiationIcon radiation Radiation resist. 100%
AbilityIcon ability
PoisonIcon poison Poison resist. 100%

Notes[]

  • Turrets are generally controlled from a nearby terminal. Using your Science skill to hack the terminal will allow you to override the targeting parameters - which will make the turret target any character (not just the player, similar to the frenzy effect) or shut it down completely. After being turned off the turret can be turned back on at the same terminal if so desired.
  • The ceiling-based turrets have a blind spot directly below them.
  • The Enclave officer at Camp RHO carries a special key card named Experimental Rho ID. Once you have it, the turrets in the camp are no longer hostile.
  • With the Robotics Expert perk, it is possible to sneak up on turrets and disable them. You don't necessarily need to be [HIDDEN], simply being momentarily out of sight is enough to deactivate them.
  • If for some reason a ground turret becomes airborne, a fall of about 4 or 5 meters should destroy it.
  • Turrets, like eyebots, cannot be looted for scrap metal when killed, as they either explode into small pieces, or disappear altogether.

Appearances[]

Automated turrets are found in Fallout 3. Mark VII and Mark VIII turrets only appear in the add-on Broken Steel.

Bugs[]

  • PCIcon pc Xbox 360Icon xbox360 It's possible that alien turrets get glitched and appear with a permanent 0% hit chance in V.A.T.S., making it impossible to frenzy or destroy them through V.A.T.S.
  • Xbox 360Icon xbox360 Its possible that when using V.A.T.S that you will not inflict damage even with a 100% hit chance

Gallery[]

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