Assault Rifle | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The assault rifle is a weapon in Fallout 76.
Background[]
A peculiar, antiquated design, the assault rifle has much more in common with pre-War machine guns than rifles. Fed from a side-mounted magazine, this gas-operated weapon is unique in that it uses a water-cooled jacket that shrouds the barrel and maintains its temperature under sustained fire, pumped using liquid stored in the weapon's stock. It includes a charging handle on the right and a carry handle on the top, all fashioned out of durable wood. All elements considered, the "assault rifle" appears to simply be a repurposed surplus light machine gun, rather than an assault rifle.
Characteristics[]
A good, solid weapon, hampered by one thing: the lack of a steady supply of 5.56mm ammunition. However, with a generous line of modifications, it can be very useful in the long term. Even with an automatic receiver, it maintains a steady line of fire and can be improved even more upon with the use of other modifications. It's interesting to note that
If fitted with an automatic receiver, the rifle switches to using Commando perks instead of Rifleman.
Crafting
Components | Requirements | Products | ||
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4 Adhesive 2 Gear 1 Oil 3 Spring 27 Steel 13 Screw | 1 Assault Rifle |
The above template is generated from Template:F76 co Weapon Ranged AssaultRifle. For corrections, edit the target template.
Modifications[]
All numbers are relative to the base stats.
Receiver[]
Name | Description | Damage | Recoil | AP cost | Range | Accuracy | Capacity | Value | Weight | Cost | Perks required |
---|---|---|---|---|---|---|---|---|---|---|---|
Standard Receiver | Standard. | 2 Adhesive
2 Gear 2 Oil 11 Steel 4 Screw |
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Automatic Receiver | Standard. | -10% | -50% | -1x (multiplier) | +40% | +20% | 1 Adhesive
3 Gear 4 Oil 14 Steel 4 Screw |
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Calibrated Receiver | Superior critical shot damage. | +34% critical shot | +40% | +30% | 2 Adhesive
2 Gear 2 Oil 4 Silver 11 Steel 4 Screw |
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Hardened Receiver | Superior damage. | +25% | +40% | +30% | 2 Adhesive
2 Gear 2 Oil 11 Steel 4 Screw |
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True Receiver | Superior hip fire accuracy. | +25% (hipfire)
+10% (sighted) -3% aiming time |
+40% | +30% | 2 Adhesive
2 Gear 2 Oil 7 Rubber 11 Steel 4 Screw |
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Hair Trigger Receiver | Superior rate of fire (delay to 0). | -10% | +40% | +30% | 6 Aluminum
3 Adhesive 3 Gear 6 Oil 4 Screw |
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Focused Automatic Receiver | Automatic fire. Improved hip-fire accuracy. | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+50% | +20% | 1 Adhesive
3 Gear 4 Oil 7 Rubber 14 Steel 4 Screw |
Gunsmith 4 | |||||
Powerful Automatic Receiver | Improved automatic damage, fire. | +12.5% | -50% | -1x (multiplier) | +70% | +30% | 1 Adhesive
3 Gear 4 Oil 14 Steel 4 Screw |
Gunsmith 4 | |||
Refined Receiver | Improved hip-fire accuracy, damage. | +12.5% | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+60% | +20% | 2 Adhesive
2 Gear 2 Oil 7 Rubber 11 Steel 4 Screw |
Gunsmith 4 | ||||
Severe Receiver | Improved damage, critical shot damage. | +12.5% (base)
+17% (critical shot) |
+80% | +30% | 2 Adhesive
2 Gear 2 Oil 4 Silver 11 Steel 4 Screw |
Gunsmith 4 | |||||
Tweaked Automatic Receiver | Improved critical shot damage, automatic fire. | +17% critical shot | -50% | -1x (multiplier) | +70% | +30% | 1 Adhesive
3 Gear 4 Oil 4 Silver 14 Steel 4 Screw |
Gunsmith 4 | |||
Vicious Receiver | Improved hip-fire accuracy, critical shot damage. | +17% critical shot | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+60% | +20% | 2 Adhesive
2 Gear 2 Oil 7 Rubber 4 Silver 11 Steel 4 Screw |
Gunsmith 4 | ||||
Fierce Receiver | Superior rate of fire (delay set to 0) and critical damage. | +17% critical shot | -5% | +70% | +30% | 6 Aluminum
3 Adhesive 3 Gear 6 Oil 4 Silver 4 Screw |
Gunsmith 4 | ||||
Steadfast Receiver | Improved rate of fire (delay = 0), accuracy. | -5% | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+50% | +20% | 3 Adhesive
3 Oil 1 Rubber 3 Spring 10 Steel 4 Screw |
Gunsmith 4 | ||||
Vigorous Receiver | Superior rate of fire (delay to 0) and damage. | +12.5% (base) | +70% | +30% | 7 Aluminum
3 Adhesive 3 Gear 6 Oil 4 Screw |
Gunsmith 4 | |||||
Scorched Killer's Receiver | 50% more damage against Scorched, 20% less against everything else. | -20% (base)
+50% vs. scorched |
+100% | +20% | 17 Ultracite
7 Crystal 7 Adhesive 13 Gold |
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Prime Receiver | Superior Damage. Bonus Damage to Scorchbeasts and Scorched. | +25%
+50% vs. Scorched |
5 Ultracite
4 Adhesive 4 Gear 4 Oil 20 Steel 5 Screw |
Gunsmith 5 | |||||||
Prime Automatic Receiver | Superior Damage. Bonus Damage to Scorchbeasts and Scorched. | +25%
+50% vs. Scorched |
-50% | +40% | +20% | 5 Ultracite
1 Adhesive 10 Gear 6 Oil 24 Steel 6 Screw |
Gunsmith 5 |
Barrel[]
Name | Description | Damage | Recoil | AP cost | Range | Accuracy | Capacity | Value | Weight | Cost | Perks required |
---|---|---|---|---|---|---|---|---|---|---|---|
Standard Long Barrel | Superior range. | 16*base | +25% (sighted) | +20% | 1 Adhesive
11 Steel 7 Screw |
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Standard Short Barrel | Better range. | 9*base | +10% | +10% | 1 Adhesive
6 Steel 4 Screw |
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Stabilized Long Barrel | Superior recoil and range. | -25% | -10% | +40% | +50% | 2 Adhesive
4 Spring 11 Steel 7 Screw |
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Stabilized Short Barrel | Superior recoil and improved range. | -25% | -10% | +50% | +40% | 1 Adhesive
4 Spring 6 Steel 4 Screw |
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True Long Barrel | Superior hip fire accuracy and range. | +25% (hipfire)
+10% (sighted) -3% aiming time |
+40% | +50% | 2 Adhesive
7 Rubber 11 Steel 7 Screw |
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True Short Barrel | Superior hip fire accuracy and improved range. | +25% (hipfire)
+10% (sighted) -3% aiming time |
+50% | +40% | 1 Adhesive
7 Rubber 6 Steel 4 Screw |
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Aligned Long Barrel | Improved recoil, hip fire accuracy. Superior range. | -12.5% | -5% | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+30% | +15% | 2 Adhesive
7 Rubber 4 Spring 11 Steel 7 Screw |
Gunsmith 4 | |||
Aligned Short Barrel | Improved recoil, hip fire accuracy. Improved range. | -12.5% | -5% | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+30% | +15% | 1 Adhesive
7 Rubber 4 Spring 6 Steel 4 Screw |
Gunsmith 4 |
Stock[]
Name | Description | Damage | Recoil | AP cost | Range | Accuracy | Capacity | Value | Weight | Cost | Perks required |
---|---|---|---|---|---|---|---|---|---|---|---|
Standard | Standard. | 5 Aluminum
3 Adhesive 1 Rubber 3 Spring 7 Screw |
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Bruising | Superior bash damage. | +150% (bash) | +40% | +30% | 5 Aluminum
3 Adhesive 1 Rubber 3 Spring 7 Screw |
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Stabilized | Superior recoil | -25% | -10% | +40% | +30% | 5 Aluminum
3 Adhesive 1 Rubber 4 Spring 7 Screw |
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True | Superior hip fire accuracy. | +25% (hipfire)
+10% (sighted) -3% aiming time |
+40% | +30% | 5 Aluminum
3 Adhesive 7 Rubber 3 Spring 7 Screw |
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Aligned | Improved recoil, hip-fire accuracy. | -12.5% | -5% | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+40% | +10% | 5 Aluminum
3 Adhesive 7 Rubber 4 Spring 7 Screw |
Gunsmith 4 | |||
Forceful | Improved bash damage, recoil. | +75% (bash) | -12.5% | -5% | +50% | +20% | 5 Aluminum
3 Adhesive 1 Rubber 4 Spring 7 Screw |
Gunsmith 4 | |||
Precise | Improved bash damage, hip fire accuracy. | +75% (bash) | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+50% | +20% | 5 Aluminum
3 Adhesive 7 Rubber 3 Spring 7 Screw |
Gunsmith 4 |
Magazine[]
Name | Description | Penetration | Recoil | AP cost | Reload time | Accuracy | Capacity | Value | Weight | Cost | Perks required |
---|---|---|---|---|---|---|---|---|---|---|---|
Standard | Standard. | 2 Aluminum
3 Adhesive 2 Oil 5 Spring 3 Screw |
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Drum | Superior ammo capacity. | +10% | +20% | +3% (aiming) | +50%
(30 rounds) |
+40% | +30% | 2 Aluminum
3 Adhesive 2 Oil 5 Spring 3 Screw |
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Perforating | Superior ammo penetration. | -40% target DR | +20% | +40% | +30% | 2 Aluminum
3 Adhesive 2 Oil 5 Spring 3 Screw |
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Quick | Superior reload speed. | -5% | Up to -60% | +20% | +10% | 2 Aluminum
3 Adhesive 2 Oil 5 Spring 3 Screw |
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Piercing | Improved reload speed and ammo penetration. | -20% target DR | +5% | Up to -30% | +40% | +20% | 2 Black Titanium
2 Aluminum 4 Copper 3 Adhesive 2 Oil 5 Spring 3 Screw |
Gunsmith 4 | |||
Stinging | Improved penetration, capacity. | -20% target DR | +15% | +3% (aiming) | +25%
(25 rounds) |
+60% | +30% | 2 Black Titanium
2 Aluminum 3 Adhesive 2 Oil 5 Spring 3 Screw |
Gunsmith 4 | ||
Swift | Improved reload speed, capacity. | +5% | Up to -30% | +3% (aiming) | +25%
(25 rounds) |
+40% | +20% | 2 Aluminum
4 Copper 3 Adhesive 2 Oil 5 Spring 3 Screw |
Gunsmith 4 |
Sights[]
Name | Description | Penetration | Recoil | AP cost | Reload time | Accuracy | Capacity | Value | Weight | Cost | Perks required |
---|---|---|---|---|---|---|---|---|---|---|---|
Standard Sights | Standard. | 1 Adhesive
2 Steel |
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Reflex Sight | Better focus (1.5x zoom) and sighted accuracy. | +15% (sighted)
-10% aiming time |
+25% | +10% | 1 Aluminum
1 Glass 1 Adhesive 1 Silver 1 Screw |
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Reflex Sight (Circle) | |||||||||||
Long Scope | Superior magnification (10x). | +25% (sighted) | +50% | +30% | 1 Glass
2 Adhesive 6 Steel 1 Screw |
Gunsmith 4 | |||||
Medium Scope | Better magnification (4x). | +25% (sighted) | +40% | +25% | 3 Aluminum
1 Glass 2 Adhesive 1 Silver 6 Steel 1 Screw |
Gunsmith 4 | |||||
Short Scope | Improved magnification (4x). Superior sighted accuracy. | +30% | +25% (sighted)
+20% aiming time |
+20% | +20% | 1 Glass
2 Adhesive 3 Steel 2 Screw |
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Long Night Vision Scope | Night vision. Superior magnification (10x). | +25% (sighted) | +80% | +30% | 7 Aluminum
5 Glass 5 Adhesive 4 Screw |
Gunsmith 5 | |||||
Medium Night Vision Scope | Night vision. Better magnification (4x). | +25% (sighted) | +60% | +25% | 6 Aluminum
4 Glass 4 Adhesive 2 Silver 2 Screw |
Gunsmith 5 | |||||
Short Night Vision Scope | Night vision. Improved magnification (4x). | +30% | +25% (sighted)
+20% aiming time |
+40% | +25% | 3 Aluminum
1 Glass 2 Adhesive 1 Silver 6 Steel 1 Screw |
Gunsmith 5 | ||||
Long
Recon Scope |
Tracks targets. Superior magnification (10x). | +25% (sighted) | +80% | +30% | 5 Aluminum
4 Crystal 3 Adhesive 4 Screw |
Gunsmith 5 | |||||
Short Recon Scope | Tracks targets. Improved magnification (2x). | +20% | +25% (sighted) | +60% | +25% | 1 Glass
1 Adhesive 4 Steel 1 Screw |
Gunsmith 5 |
Muzzle[]
Name | Description | Effect | Recoil | AP cost | Range | Accuracy | Capacity | Value | Weight | Cost | Perks required |
---|---|---|---|---|---|---|---|---|---|---|---|
No Muzzle | |||||||||||
Compensator | Improved per-shot recoil. Improved recoil control. Reduced range. | -15% | -1*base | +40% | +20% | 3 Aluminum
2 Adhesive |
Gunsmith 4 | ||||
Muzzle Brake | Improved per-shot recoil. Improved recoil control. Reduced range. | -10% | -1.5*base | +60% | +20% | 4 Aluminum
2 Adhesive |
Gunsmith 4 | ||||
Suppressor | Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range. | Sets sound level to Quiet | -12.5% | -2.5*base | +80% | +25% | 5 Aluminum
3 Adhesive 5 Plastic 3 Screw |
Locations[]
- Very common drop from scorched of all stripes.
- Can be found in a variety of military locations, such as Fort Defiance, especially in armories.
Behind the scenes[]
References