The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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{{Fallout 3 locations project}}
 
{{Fallout 3 locations project}}
 
{{Infobox location
 
{{Infobox location
|games =FO3
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|games =FO3
|type =unmarked
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|icon =Icon unmarked.png
  +
|icon2 =Icon landmark.png<!-- I've been unable to confirm the icon for post Mothership Zeta. -->
|image =Recon Craft Theta.jpg
 
|image desc =Recon craft ''Theta'''s crash site
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|image =Fo3 Crash Site.png
 
|image desc =Recon craft ''Theta'''s crash site
|map marker image =Alien Crash Site loc.jpeg
 
|map marker =(nearest: [[Greener Pastures Disposal Site]])
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|map marker image =Alien Crash Site loc.jpeg
  +
|map marker =None (nearest: [[Greener Pastures disposal site]])
|cell name =ReconCraftTheta
 
|refid ={{ID|0015b5}}
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|cell name =ReconCraftTheta
  +
|refid ={{ID|15b5}}
  +
|local map =
  +
|footer =
 
}}{{Games|FO3}}
 
}}{{Games|FO3}}
   
  +
The '''alien crash site''' is an [[Fallout 3 locations|unmarked location]] om the [[Capital Wasteland]] that contains the remains of [[Alien (Fallout 3)|alien]] [[recon craft]] ''[[Recon craft Theta|Theta]]'', which hurdled through a house and came to rest in a cliff side. It is noteworthy both for its uniqueness and for the similarly unique loot found in the vicinity. It is also the source of one of the [[Capital Wasteland|Capital Wasteland's]] [[Fallout 3 radio stations|radio signals]], the [[Recon craft Theta beacon]].<ref>[[Fallout 3 Official Game Guide]] Game of the Year Edition p.718:<br/>'''MZ1 Crashed Anomaly'''<br/>''"Almost directly north of the MDPL-13 Power Station (as you follow the line of power towers) you pick up an odd radio signal: You hear mainly static and then some eerie garbled speech you can't decipher. Locate the remains of a house; something has crashed straight through it, digging a furrow into the hillside. This is Recon Craft Theta, an Alien scout ship! Round the front of the craft to uncover a strange body, thrown from the cockpit. When Mothership Zeta arrives (which you are unaware of), as soon as you step close to the cockpit, you are grabbed by a tractor beam, and sucked up into an Alien spacecraft to begin '''Add-on Quest: Not of This World'''."''<br/>'''MZ1 Alien Homing Beacon'''<br/>''"Once '''Add-on Quest: This Galaxy Ain't Big Enough...''' is completed and you return to the Capital Wasteland, Recon Craft Theta is gone (it's actually in the Hangar aboard the Mothership), and has been replaced by a Homing Beacon. Activate this Beacon if you wish to return to the Mothership for Elliott's aid, or you want to gather additional supplies from the chambers still accessible. You can come and go as you please."''</ref>
The '''alien crash site''' is an [[Fallout 3 locations|unmarked location]] that contains the remains of an [[Alien (Fallout 3)|alien]] [[recon craft]] (''Theta''), which crashed through a house and came to rest in a cliff side. Next to the craft is a [[Recon Craft Theta Pilot|dead alien]] that cannot be interacted with or looted.
 
 
It is noteworthy both for its uniqueness and for the similarly unique loot found in the vicinity. It is also the source of one of the [[Capital Wasteland|Capital Wasteland's]] [[Fallout 3 radio stations|radio signals]], known as the [[Recon Craft Theta Beacon|Recon Craft ''Theta'' Signal]].
 
   
 
==Layout==
 
==Layout==
Roughly twenty meters behind the house lies the wrecked recon craft. It is badly damaged and leaking an unspecified radioactive liquid (giving about 4 rad/sec). The only point of interest is at the front of the ship, the side opposite the ruined house. If the player is at the [[MDPL-13 power station]] south of the crash site, it can be found by following the power cables north until you come across the alien distress beacon. The signal is called the "Recon Craft ''Theta'' Signal" on the player's [[Pip-Boy 3000]]. The player can follow this to the site as it gets louder and clearer as one gets closer, and they will start to become irradiated. At the front of the ship, the cockpit dome is shattered. The pilot's body lies outside against a pile of rocks with the powerful [[Alien blaster (Fallout 3)|alien blaster]] in his hand. About 120 [[Alien power cell (Fallout 3)|alien power cell]]s are scattered around. The trail from the house to the ship is full of debris from the crash, most of this cannot be picked up or moved.
+
Roughly twenty meters behind the house lies the wrecked recon craft. It is badly damaged and leaking an unspecified radioactive fluid (giving off about 4 rads/sec). The only point of interest is at the front of the ship, the side opposite the ruined house. The crash site is directly north of [[MDPL-13 power station]], west-northwest of [[Greener Pastures disposal site]], and southwest of [[Vault 92]]. The [[Lone Wanderer]] can also follow the distress signal as the signal grows louder and clearer the closer one gets. At the front of the ship, the cockpit dome is shattered. The pilot's body lies outside against a pile of rocks with the powerful [[Alien blaster (Fallout 3)|alien blaster]] in his hand. About 120 [[Alien power cell (Fallout 3)|alien power cell]]s are scattered around. The trail from the house to the ship is full of debris from the crash.
   
After completion of the [[Mothership Zeta (add-on)|''Mothership Zeta'' add-on]], an [[Alien homing beacon (technology)|alien homing beacon]] takes the place of the crashed craft, allowing the player to teleport to [[Mothership Zeta]] and back at will. It will also have a map marker for easy [[fast travel]].
+
After completion of the [[Mothership Zeta (add-on)|''Mothership Zeta'' add-on]], an [[alien homing beacon]] takes the place of the crashed craft, allowing the player to teleport to [[Zeta|Mothership ''Zeta'']] and back at will. It will also have a map marker for easy [[fast travel]].
   
 
==Notable loot==
 
==Notable loot==
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==Notes==
 
==Notes==
* With the addition of the ''Mothership Zeta'' add-on, the player is transported before the alien blaster can be retrieved. After completion of the add-on, the alien blaster and ammunition will still be on the surface even though the ship is back on the Mothership. If the alien blaster and alien power cells are not visible, they can be accessed via the {{console|command=tcl}} [[Gamebryo console commands|console command]] on PC or by using [[Dogmeat (Fallout 3)|Dogmeat]] to obtain the blaster and power cells.
+
* With the addition of the ''Mothership Zeta'' add-on, the player is abducted before the alien blaster can be retrieved. After completion of the add-on, the alien blaster and ammunition will still be on the surface even though the ship is back on the Mothership. If the alien blaster and alien power cells are not visible, they can be accessed via the {{console|command=tcl}} [[Gamebryo console commands|console command]] on PC or by using [[Dogmeat (Fallout 3)|Dogmeat]] to obtain the blaster and power cells.
 
* If you do not have the ''Mothership Zeta'' add-on installed, then the Recon Craft ''Theta'' distress signal will not be picked up by your Pip-Boy unless you are close to the crash site. If ''Mothership Zeta'' is installed, however, your Pip-Boy can pick up the signal anywhere in the Capital Wasteland and as far away as [[The Pitt]].
* The pilot has some interesting properties when picked up, as the game treats his body as an object, not as an non-player character corpse. First, he is weightless when picked up, and will sometimes even hover perfectly horizontally when picked up. Also, the pilot rotates and flips in a circular pattern when picked up by the head, exactly like the [[Chinese stealth armor (Operation: Anchorage)|Chinese stealth armor]] when picked up by the helmet. Also, if one picks up the dead alien and drags him around, his head disappears.
 
* If you do not have the ''Mothership Zeta'' add-on installed, then the Recon Craft ''Theta'' distress signal will not be picked up by your Pip-Boy unless you are close to the crash site. If ''Mothership Zeta'' is installed, however, your Pip-Boy can pick up the signal anywhere in the Capital Wasteland and as far away as [[The Pitt (town)|The Pitt]].
 
 
* Upon completing ''Mothership Zeta'', the "Recon Craft ''Theta''" signal disappears. This is because the mothership ''Zeta'' recovered the ship transmitting it. The recon craft can be seen as it is lifted into the [[Hangar|Hangar bay]].
 
* Upon completing ''Mothership Zeta'', the "Recon Craft ''Theta''" signal disappears. This is because the mothership ''Zeta'' recovered the ship transmitting it. The recon craft can be seen as it is lifted into the [[Hangar|Hangar bay]].
* If you use console commands to get under the ship there will be a radio.If you engage conversation with the radio it will just say "Hello there".
+
* If you use console commands to get under the ship there will be a radio. If you engage conversation with the radio it will just say "Hello there".
* The player is only able to walk on the craft without the add-on installed as they will be transported within reaching a distance of the craft before being able to stand on it when the add-on is installed, and upon completion, the craft is gone.
 
* If the alien is moved from the vicinity of the crash site it will respawn back there in 3 game days.
 
   
 
==Appearances==
 
==Appearances==
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==Bugs==
 
==Bugs==
 
* {{Platforms|ps3}} Upon returning to the Capital Wasteland after completing ''Mothership Zeta'', the dead alien that previously lay next to the ship may be stuck in the ground.
 
* {{Platforms|ps3}} Upon returning to the Capital Wasteland after completing ''Mothership Zeta'', the dead alien that previously lay next to the ship may be stuck in the ground.
 
* {{Platforms|ps3}} If you have ''Mothership Zeta'' and try traveling from MDPL-13 Power Station to the crash site [[Not of This World|during the events on the operating table]], the game may freeze. Restarting the console may or may not work, if it doesn't fast travel to a location to the north of the site. [[Vault 92]] has been tested and works.
 
* {{Platforms|xbox360}} Nearby to the crash site there is an abandoned house with a bath, and if you stand in it you will not be able to get out.
 
* {{Platforms|xbox360}} Nearby to the crash site there is an abandoned house with a bath, and if you stand in it you will not be able to get out.
* {{Platforms|ps3}} If you have ''Mothership Zeta'' and try traveling from MDPL-13 Power Station to the crash site [[Not of This World|during the events on the operating table]], the game may freeze. Restarting the console may or may not work, if it doesn't fast travel to a location to the north of the site. [[Vault 92]] has been tested and works.
 
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:Alien Crash Site morning.jpeg|Site of the crash, MDPL-13 Power Station in the background
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Alien Crash Site morning.jpeg|Site of the crash, MDPL-13 Power Station in the background
File:Alien crashsite.jpg|Recon craft ''Theta'''s shattered cockpit
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Alien crashsite.jpg|Recon craft ''Theta'''s shattered cockpit
File:Alien2.jpg|The unfortunate reconnaissance pilot
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Alien2.jpg|The unfortunate reconnaissance pilot
File:AlienCrashSiteMZ.png|Alien Crash Site after the end of ''Mothership Zeta''
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AlienCrashSiteMZ.png|Alien Crash Site after the end of ''Mothership Zeta''
File:Hangar Bay.JPG|Recon craft ''Theta'' in the hangar of mothership ''Zeta''
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Hangar Bay.JPG|Recon craft ''Theta'' in the hangar of mothership ''Zeta''
  +
Fo3 ACS Concept 1.jpg|Concept art
  +
Fo3 ACS Concept 2.jpg
  +
Fo3 ACS Concept 3.jpg
  +
Fo3 ACS Concept 4.jpg
 
</gallery>
 
</gallery>
   
  +
{{RT}}
[[Category:Fallout 3 unmarked locations]]
 
  +
 
[[Category:Mothership Zeta locations]]
 
[[Category:Mothership Zeta locations]]
[[Category:Mothership Zeta]]
 
 
[[Category:Fallout 3 locations]]
 
[[Category:Fallout 3 locations]]
 
[[Category:Fallout 3 radio facilities]]
 
[[Category:Fallout 3 radio facilities]]
 
[[ru:Корабль пришельцев]]
 
[[de:Aufklärungsschiff Theta]]
 
[[es:Zona de baliza alienígena]]
 

Latest revision as of 15:29, 10 September 2017

Fallout 3 locations project
Fallout 3 locations project
This article is within the scope of the Fallout 3 locations project. This project is dedicated to standardizing Fallout 3 location articles. If you want to participate, please check the project page.
Alien crash site
Fo3 Crash Site
Icon unmarked
Recon craft Theta's crash site
Site
Alien Crash Site loc
Map MarkerNone (nearest: Greener Pastures disposal site)
Technical
Cell NameReconCraftTheta
ref id000015b5
 
Gametitle-FO3
Gametitle-FO3

The alien crash site is an unmarked location om the Capital Wasteland that contains the remains of alien recon craft Theta, which hurdled through a house and came to rest in a cliff side. It is noteworthy both for its uniqueness and for the similarly unique loot found in the vicinity. It is also the source of one of the Capital Wasteland's radio signals, the Recon craft Theta beacon.[1]

Layout

Roughly twenty meters behind the house lies the wrecked recon craft. It is badly damaged and leaking an unspecified radioactive fluid (giving off about 4 rads/sec). The only point of interest is at the front of the ship, the side opposite the ruined house. The crash site is directly north of MDPL-13 power station, west-northwest of Greener Pastures disposal site, and southwest of Vault 92. The Lone Wanderer can also follow the distress signal as the signal grows louder and clearer the closer one gets. At the front of the ship, the cockpit dome is shattered. The pilot's body lies outside against a pile of rocks with the powerful alien blaster in his hand. About 120 alien power cells are scattered around. The trail from the house to the ship is full of debris from the crash.

After completion of the Mothership Zeta add-on, an alien homing beacon takes the place of the crashed craft, allowing the player to teleport to Mothership Zeta and back at will. It will also have a map marker for easy fast travel.

Notable loot

Notes

  • With the addition of the Mothership Zeta add-on, the player is abducted before the alien blaster can be retrieved. After completion of the add-on, the alien blaster and ammunition will still be on the surface even though the ship is back on the Mothership. If the alien blaster and alien power cells are not visible, they can be accessed via the tcl console command on PC or by using Dogmeat to obtain the blaster and power cells.
  • If you do not have the Mothership Zeta add-on installed, then the Recon Craft Theta distress signal will not be picked up by your Pip-Boy unless you are close to the crash site. If Mothership Zeta is installed, however, your Pip-Boy can pick up the signal anywhere in the Capital Wasteland and as far away as The Pitt.
  • Upon completing Mothership Zeta, the "Recon Craft Theta" signal disappears. This is because the mothership Zeta recovered the ship transmitting it. The recon craft can be seen as it is lifted into the Hangar bay.
  • If you use console commands to get under the ship there will be a radio. If you engage conversation with the radio it will just say "Hello there".

Appearances

The alien crash site appears only in Fallout 3.

Bugs

  • PlayStation 3Icon ps3 Upon returning to the Capital Wasteland after completing Mothership Zeta, the dead alien that previously lay next to the ship may be stuck in the ground.
  • PlayStation 3Icon ps3 If you have Mothership Zeta and try traveling from MDPL-13 Power Station to the crash site during the events on the operating table, the game may freeze. Restarting the console may or may not work, if it doesn't fast travel to a location to the north of the site. Vault 92 has been tested and works.
  • Xbox 360Icon xbox360 Nearby to the crash site there is an abandoned house with a bath, and if you stand in it you will not be able to get out.

Gallery

References

  1. Fallout 3 Official Game Guide Game of the Year Edition p.718:
    MZ1 Crashed Anomaly
    "Almost directly north of the MDPL-13 Power Station (as you follow the line of power towers) you pick up an odd radio signal: You hear mainly static and then some eerie garbled speech you can't decipher. Locate the remains of a house; something has crashed straight through it, digging a furrow into the hillside. This is Recon Craft Theta, an Alien scout ship! Round the front of the craft to uncover a strange body, thrown from the cockpit. When Mothership Zeta arrives (which you are unaware of), as soon as you step close to the cockpit, you are grabbed by a tractor beam, and sucked up into an Alien spacecraft to begin Add-on Quest: Not of This World."
    MZ1 Alien Homing Beacon
    "Once Add-on Quest: This Galaxy Ain't Big Enough... is completed and you return to the Capital Wasteland, Recon Craft Theta is gone (it's actually in the Hangar aboard the Mothership), and has been replaced by a Homing Beacon. Activate this Beacon if you wish to return to the Mothership for Elliott's aid, or you want to gather additional supplies from the chambers still accessible. You can come and go as you please."