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Alcohol addiction
Fallout, Fallout 2, Fallout Tactics
Caused ByBeer, Booze, Gamma Gulp Beer, Roentgen Rum
Risk20% (if two doses are too close together)
Duration7 days
Effects-1 Agility
-1 Charisma
Fallout 3
Caused ByBeer, Scotch, vodka, whiskey, wine, moonshine
Risk5% (beer, wine)
10% (Scotch, vodka, whiskey, moonshine)
Duration108000
Effects-1 Agility
-1 Charisma
Fallout: New Vegas
Caused ByAbsinthe, beer, Dixon's whiskey, Jake Juice, irradiated beer, irradiated Scotch, irradiated whiskey, moonshine, scotch, Sierra Madre martini, vodka, whiskey, wine
Risk5% (beer, irradiated beer, wine)
10% (absinthe, Jake Juice, irradiated Scotch, irradiated whiskey, Scotch, vodka, whiskey, moonshine)
15% (Sierra Madre martini)
50% (Dixon's whiskey)
Duration108000
Effects-1 Agility
-1 Charisma
None with Whiskey Rose perk, but addiction is still present.
 

You boozed your brain out of your head once too often and now your body is craving for more... and more... and more... well done! You got yourself addicted.

Alcohol addiction is an addiction in Fallout 3, Fallout: New Vegas and Fallout Tactics, and a cut addiction in Fallout and Fallout 2.

Fallout and Fallout 2[]

You have a problem with alcohol. Actually, you have many problems with your drinking habits.

Fallout and Fallout 2 description

This functionality was not implemented in Fallout and Fallout 2. Although the proper art and descriptions exist, the addiction itself is not defined and cannot be obtained.

Fallout Tactics[]

It functions correctly in the game. Penalties are -1 to Agility and Charisma.

Fallout 3[]

Becoming addicted confers a -1 penalty to Agility and Charisma.

Fallout: New Vegas[]

Addictions brings a -1 penalty to Agility and Charisma.

  • Negative effects of Alcohol addiction are negated by the Whiskey Rose perk. The addiction is not removed, however.
  • Like in Fallout 3, doctors can remove alcohol addiction
  • Fixer removes addiction.

Known alcoholics[]

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