Coordination and the ability to move well. A high Agility is important for any active character.
”— Fallout In-game descriptionAgility is one of the seven Primary Statistics in the SPECIAL system.
Fallout, Fallout 2 and Fallout Tactics[]
Action point allocation is based on the AG stat. Therefore, a character that wishes to keep his enemy on its toes, or claws, needs to have a high Agility in order to have multiple combat moves. It is a critical stat for anyone interested in the more mobile and visceral skills such as unarmed and small guns. Other skills rely on it, but these have higher values in AG investment.
Agility can be raised in Fallout 2 with the Monument Chunk and psycho, both of which give a temporary +3. Buffout gives a temporary +2.
Fallout 3[]
Modifies: Action Points available for V.A.T.S., Small Guns Skill and Sneak Skill
Agility determines the number of action points available for use in V.A.T.S. (base AP determined by 65 + Agility*2, and can be raised by perks and some items). Expert FPS players may wish to forgo the use of V.A.T.S., but you should be familiar with V.A.T.S. mechanics before you decide to do this, because V.A.T.S. not only increases your reaction speed and allows for more precision shooting, but also greatly reduces damage taken while it is active.
Value | Action Points | Skill Modifiers |
---|---|---|
1 | 67 | Small Guns +2, Sneak +2 |
2 | 69 | Small Guns +4, Sneak +4 |
3 | 71 | Small Guns +6, Sneak +6 |
4 | 73 | Small Guns +8, Sneak +8 |
5 | 75 | Small Guns +10, Sneak +10 |
6 | 77 | Small Guns +12, Sneak +12 |
7 | 79 | Small Guns +14, Sneak +14 |
8 | 81 | Small Guns +16, Sneak +16 |
9 | 83 | Small Guns +18, Sneak +18 |
10 | 85 | Small Guns +20, Sneak +20 |
Agility-based Perks[]
Perk | Required | Level | Additional Requirements |
---|---|---|---|
Gun Nut | 4 | 2 | Intelligence 4 |
Thief | 4 | 2 | Perception 4 |
Silent Running | 6 | 12 | Sneak 50 |
Sniper | 6 | 12 | Perception 6 |
Light Step | 6 | 14 | Perception 6 |
Action Boy | 6 | 16 | - |
Nerves of Steel | 7 | 26 | - |
Ways to increase Agility[]
- The Agility Bobblehead, found in the main office of the Greener Pastures Disposal Site, will permanently increase Agility by 1.
- Intense Training perk will increase Agility (or any other S.P.E.C.I.A.L.) by 1.
- Various armor and clothing for body protection.
- Poplar's hood, the only piece of headwear to provide a bonus to your Agility increases it by 1.
- The consumables Alien biogel and Adapted biogel have a 5% chance of adding a temporary +2 bonus(or -1 penalty).
- Fire ant nectar provides a temporary +4 bonus.
- Almost Perfect perk will increase Agility to 9 if it isn't 9 or 10 already.
- No Weaknesses perk will increase Agility to 5 if it isn't 5 or more already.
Fallout: New Vegas[]
Modifies: Action Points available for V.A.T.S., draw and holster speed, reload speed, Guns Skill and Sneak Skill.
Agility determines the number of action points available for use in V.A.T.S. (base AP determined by 65 + (Agility x3), and can be raised by perks and some items).
The percentage modifier for reduction of reload speed is determined by 10(Agility-5), as a multiplier, 0.1(5-Agility)+1 ; Agility below 5 will amplify a weapon's base reloading rate.
Agility-based perks[]
Perk | Required | Level | Additional Requirements |
---|---|---|---|
Rapid Reload | 5 | 2 | Guns 30 |
Light Touch | 6 | 2 | Repair 45 |
Quick Draw | 5 | 8 | — |
Silent Running | 6 | 12 | Sneak 50 |
Sniper | 6 | 12 | Perception 6 |
Light Step | 6 | 14 | Perception 6 |
Action Boy | 6 | 16 | — |
Slayer | 7 | 24 | Unarmed 90 |
Nerves of Steel | 7 | 26 | — |
Tunnel Runner | 8 | 26 | — |
Level names and statistics[]
Value | Name | Action Points | Skill Modifiers |
---|---|---|---|
1 | Walking Disaster | 68 | Guns +2, Sneak +2 |
2 | Accident Prone | 71 | Guns +4, Sneak +4 |
3 | Oaf | 74 | Guns +6, Sneak +6 |
4 | Butterfingers | 77 | Guns +8, Sneak +8 |
5 | Under Control | 80 | Guns +10, Sneak +10 |
6 | Catlike | 83 | Guns +12, Sneak +12 |
7 | Knife Thrower | 86 | Guns +14, Sneak +14 |
8 | Knife Catcher | 89 | Guns +16, Sneak +16 |
9 | Acrobatic Marvel | 92 | Guns +18, Sneak +18 |
10 | Walks on Water | 95 | Guns +20, Sneak +20 |
Ways to increase Agility[]
- Reflex Booster, an Agility implant adding +1.
- Intense Training perk will increase Agility (or any other S.P.E.C.I.A.L.) by 1.
- Various armor and clothing
- Coyote tobacco chew (+1 Agility, +1 Perception)
- Small Frame (+1 Agility)
- Fire ant nectar (+4 Agility, -3 Intelligence, 5% ant nectar addiction chance)
Notes[]
- Contrary to Agility's description in game, and what the Fallout: New Vegas Official Game Guide states, Agility does not affect run speed. This can easily be proven in game with a stopwatch, measuring the time it takes to travel a given distance with a 1 Agility and a 10 Agility character (the same time). (Agility affects reload time and gun draw speed instead of run speed)
- If the player has an Agility of 8 or above while having no stats at 1 or a Luck of 10/1, Doc Mitchell will say "Most patients don't get out of bed after being shot and then move like they was in perfect control. You're unusual, I'll say that."
- If the player has an Agility of 1, Doc Mitchell will say "Don't have all of your coordination back yet, it looks like. You should think about doing some rehab."
Fallout 4[]
Agility is a measure of your overall finesse and reflexes. It determines your Action Points in V.A.T.S. and your ability to sneak.
”— Fallout 4 loading screen hintsAgility determines the player's total available Action Points; each point in Agility adds a further 10 points. Additionally, Agility affects the player's base ability to Sneak past foes.
Agility-based Perks[]
Name | Rank | Level | Description | Base ID |
---|---|---|---|---|
AGI 1 Gunslinger |
1 | – | Channel the spirit of the old west! Non-automatic pistols do 20% more damage. | 0004a09f |
2 | 7 | Non-automatic pistols now do 40% more damage and have increased range. | 0004a0a9 | |
3 | 15 | Non-automatic pistols now do 60% more damage and range is increased even further. | 0004a0aa | |
4 | 27 | Non-automatic pistols now do 80% more damage and their attacks can disarm opponents. | 0006fa1e | |
5 | 42 | Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb. | 00065e24 | |
AGI 2 Commando |
1 | – | Rigorous combat training means automatic weapons do 20% more damage | 0004a0c5 |
2 | 11 | Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy. | 0004a0c6 | |
3 | 21 | Attacks with automatic weapons do 60% more damage. Hip fire accuracy is improved even more. | 0004a0c7 | |
4 | 35 | Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents. | 0006fa24 | |
5 | 49 | Your automatic weapons now do double damage and have a greater chance to stagger opponents. | 00065e0d | |
AGI 3 Sneak |
1 | – | Become whisper, become shadow. You are 20% harder to detect while sneaking. | 0004c935 |
2 | 5 | You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps. | 000b9882 | |
3 | 12 | You are now 40% harder to detect while sneaking, and no longer trigger enemy mines. | 000b9883 | |
4 | 23 | You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth. | 000b9884 | |
5 | 38 | Engaging stealth causes distant enemies to lose you. | 000b9881 | |
AGI 4 Mister Sandman |
1 | – | As an agent of death, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage. | 0004b258 |
2 | 17 | Your silenced weapons do an additional 30% sneak attack damage. | 001d2490 | |
3 | 30 | Your silenced weapons now do 50% more sneak attack damage. | 001d2491 | |
AGI 5 Action Boy/Action Girl |
1 | – | There's no time to waste! Action Points regenerate 25% faster. | 0004d869 0004d872 |
2 | 18 | Your Action Points now regenerate 50% faster. | 00065df5 00065df6 | |
AGI 6 Moving Target |
1 | – | They can't hurt what they can't hit! Get 25+ Damage Resistance and 25+ Energy Resistance when you're sprinting. | 0004ddee |
2 | 24 | You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting. | 001d2492 | |
3 | 44 | Sprinting costs 50% fewer Action Points. | 001e0791 | |
AGI 7 Ninja |
1 | – | Trained as a shadow warrior, your ranged sneak attack do 2.5x normal damage and your melee attacks do 4x normal damage. | 0004d8a6 |
2 | 16 | Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage. | 000e3704 | |
3 | 33 | Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage. | 000e3705 | |
AGI 8 Quick Hands |
1 | – | In combat, there's no time to hesitate. You can reload all guns faster. | 000221fc |
2 | 28 | Reloading guns costs no Action Points in V.A.T.S. | 001d2478 | |
AGI 9 Blitz |
1 | – | Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly. | 001d2451 |
2 | 29 | V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage. | 001d2452 | |
AGI 10 Gun Fu |
1 | – | You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond. | 0004d881 |
2 | 26 | In V.A.T.S. you do 50% more damage to your third target and beyond. | 001d244f | |
3 | 50 | In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond. | 001d245c |
Fallout 76[]
Section needed This section is needed but has not been written yet. You can help The Vault by writing it. |
Lionheart[]
This statistic is a combination of the character’s reflexes, balance, and coordination. The character’s speed and quickness in combat are directly related to the Agility score. Combat and thief characters should have a higher Agility than diplomatic or magical characters.[1]
References
- ↑ Lionheart: Legacy of the Crusader manual
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