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Adytum
Fo1 Boneyard Adytum
Site
Map MarkerAdytum
Part ofBoneyard
People
FactionsRegulators
Blades
LeadersCaleb
Jon Zimmerman
MerchantsTine
Other
Quests
 
Gametitle-FO1Gametitle-FO2Gametitle-FNV
Gametitle-FO1Gametitle-FO2Gametitle-FNV

The Adytum or New Adytum[1][2] is a small settlement in the southern section of the Boneyard in 2161.

Background[]

Adytum was founded by the inhabitants of the demonstration Vault. The community was fairly self-sufficient, growing its own food and manufacturing ammunition from chemical components garnered on location, (from brahmin dung and cultivars of fungi for example), to exchange for necessary supplies.[3] Aside from the inhabitants eking out an existence, the Adytum is home to several scavengers under the informal leadership of Sammael, who comb the city for long lost artifacts and information.[4]

The town was well fortified, surrounded by a double chain-link fence and patrolled by armed Regulators. While it attempts to be self-sufficient, it became dependent on deliveries from the Hub when their hydroponic farms broke down, with the merchants abusing their position as the sole sustenance of the community, making a tidy profit on ammunition from Adytum.[5] In addition, the town is a short walk from the library and Adytum residents occasionally visit to make use of the Followers' knowledge.[6] Tine ran a shop in a bunker by the entrance, conducting all the trade for the town.[7]

For about 10 years, since about 2251, the Gun Runners have been having to purchase raw materials from Adytum to manufacture weapons. Since about 2158 Jon Zimmerman hired the Regulators to protect the town from the deathclaw and the random raider attack.[8] Since then Caleb, the head of the Regulators,[9] has been the real leader of the settlement,[7] squeezing both the town and the Gun Runners to line their pockets.[8]

Although they presented themselves as the police of Adytum[10] these cold-hearted mercenaries have been running the settlement as their own personal feefdom, with Calab as their dictator. In keeping the allusion they promote Jon Zimmerman as mayor, though he is only a puppet.[7] What made this particularly devious was that both Jon and his (late) son Jason are both allegedly dim-witted and had no idea what the Regulators are doing.[11][12] Although The Regulators are as unforgiving as deathclaw[4] Sammael attests that even the Blades are welcome if they agree to what the Regulators offer them.[13] While the Regulators kept the townsfolk under strict rule, the town enjoyed both security and relative prosperity. After the hydroponic farm broke, the populace was especially busy and most of them accepted the Regulators as a part of their life.[14]

Josh and the Blades[]

Somehow Josh met and had a relationship with Razor, leader of the Blades. Through this he learned that the Regulators were oppressing his home and using his father as a puppet. When the Regulators learned that Josh had found out about them, they warned him that if he ever returned to Adytum or ever tried to contact his father they would kill him. Laughing as they delivered the message, so sure that he couldn't get to his father. Late one night Josh did indeed try to sneak into Adytum to tell his father what the Regulators truly are. Sick of having to keep turning him away from the settlement, they were ordered by Caleb to kill him and make it look like the Blades doing. Ordered to cut out his tongue so that he wouldn't talk while they pretend to save him from the impaling on the guard posts. The entire transmission between the patrol and Caleb recorded by Razor.[15]

Unable to contact Jon, or free Adytum from the Regulators, Razor gives the holodisk to the Vault Dweller. If the Vault Dweller gives Jon the holodisk, a Regulator will shoot Jon, killing him instantly, and all the Regulators will attack. If the Vault Dweller acquires weapons and armor for the Blades, they will help the Vault Dweller free Adytum by slaughtering the Regulators.[16]

Present[]

It is not known what is the canon outcome of the Vault Dweller's adventures in the Boneyard. The only available piece of information comes from the Vault Dweller's memoirs: "I found many enemies, and a few friends, in the Boneyard. I killed when necessary and learned more about the nature of my true foes." It is not known for certain, however, whether the Vault Dweller did uncover the assassination of Zimmerman's son, Josh, by the Regulators and their attempt at putting their blame on the Blades, and whether Adytum was freed from Regulator rule. We don't even know if he or she killed the deathclaws, so it is entirely possible that Adytum joined the NCR under the control of Regulators, after the Vault Dweller was fooled into killing the Blades.

Relations with the outside[]

The Boneyard is run by gangs and their wars are the norm. Understandably the people of Adytum are suspicious of strangers,[14] and the Regulators only let people inside to trade[17][18] or work.[19] The Regulators work to convince all outsiders that they are holding the town together as its police force.[20]

However when the Vault Dweller that passed through town in 2162, Caleb freely admitted that the Blades were a pathetic group and mentions that the Gun Runners were isolated by the "Deathclaw playground". The town also acknowledged the presence of the Children of the Cathedral and recognized they were not exactly what they presented themselves to be, but mostly left them be.[21] Boneyarders also considered the Followers of the Apocalypse as "loony peace-types,"[22][23] but this does not dissuade the Boneyard's inhabitants from making use of their extensive library.[6]

Smitty fixed things for the Hub merchants and made basic tools: still it was the reloading of ammunition that made up the bulk of the towns exports, and Tine Taylor regularly traded ammunition for food. However, they could not make weapons as they lacked the machining tools.[17][18]

Layout[]

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Inhabitants[]

Behind the scenes[]

  • Adytum is a reference to The Builders of the Adytum (B.O.T.A.), a Qabalah religious organization based out of Los Angeles. Particularly, one of their beliefs is the use of Tarot.
  • The mushrooms grown in Adytum may be a reference to the speculation that the "manna" eaten by the Israelites during their time in the desert was a psilocybin-containing mushroom. However, whilst the B.O.T.A. do explore higher states of consciousness, there is no direct connection to them about mushrooms, with the possible exception of this article.
  • In Latin, 'adytum' means 'sanctuary'.

Appearances[]

The Adytum appears only in Fallout and is mentioned in Fallout: New Vegas.

References

  1. Inhabitant of Adytown: "{119}{}{Welcome to the New Adytum.}"
    (ADYTOWNR.MSG) Note: After the Regulators are wiped out during the appropriate quest
  2. Fallout Bible 5 Questions: "14. One thing - what's happened to Junktown? Was it just too little to be it's own state? Or maybe it has managed to survive as an independent enclave inside NCR, a hive of scum and villainy, so to speak. And what kind of folks would live in Glow? After all, that place must still, well, glow, at least somewhat. Ghouls?"
    "Junktown became part of NCR as part of the state of Shady, and it was one of the first provisional states, considering it was one of the first (and most trustworthy) of the Shady Sands trading partners during its early formation. Its alliance with Shady Sands did cause some alarm from the caravans in the Hub, but it didn't hurt the Hub communities any... and the Hub eventually became part of NCR as well."
    "As for the Glow (or the state of Dayglow), most of the state is actually north and west of the glow, but they are still able to see the Glow from their borders. A number of ghouls are rumored to live there now, as part of the Great Migration from Necropolis - once the ghouls learned of West Tek, they were eager to see if they could scavenge technology from the abandoned center. Some ghouls formed partnerships with scavenging companies from New Adytum and the Hub and have built quite a profitable corporation from their salvage efforts. At least one super mutant, a refugee from the Cathedral, was also rumored to be working with the ghouls and humans in Dayglow."
  3. The Vault Dweller: "{104}{}{That smock makes you look like a scientist. What are you studying?}"
    Miles: "{107}{}{I'm a chemist. Mostly, I make primer and powder so that we can re-use the brass casings from bullets. But I also dabble with some other chemicals.}"
    The Vault Dweller: "{109}{}{Where do you get the sulfur, potassium nitrate, and other chemicals?}"
    Miles: "{114}{}{It's unusual to find someone who can appreciate chemistry! But to answer your question, some of the materials we get from Hub merchants; others I manufacture or just find in the area. For instance, the dung heaps from the Brahmin are a good source, as well as some of the strains of fungus that I cultivate.}"
    (MILES.MSG)
  4. 4.0 4.1 The Vault Dweller: "{108}{}{What do you do here?}"
    Sammael: "{111}{}{I'm a Scav -- a scavenger. My job is to search out all of the Boneyard for useful items and information. Dangerous work.}"
    The Vault Dweller: "{112}{}{Why is it dangerous?}"
    Sammael: "{117}{}{Well, you got the DeathClaws out there, and then you got the Regulators back here in Adytum. Both ain't the most forgiving types.}"
    (SAMMAEL.MSG)
  5. The Vault Dweller: "{135}{}{What can you tell me about Adytum?}"
    Katja: "{139}{}{Adytum is my original home. A little too boring for me, though. It's a fenced-off and self-sufficient town in the south end of the Boneyard, but not as far as the Cathedral. We trade sometimes with the Hub.}"
    (KATJA.MSG)
  6. 6.0 6.1 The Vault Dweller: "{1000}{}{Adytum}"
    Chris Avellone: "{1100}{}{A small town to the south. Occasionally some of them visit.}"
    (HUNTER.MSG)
  7. 7.0 7.1 7.2 The Vault Dweller: "{106}{}{Can you tell me a little about Adytum?}"
    Caleb: "{112}{}{Nice enough town. Me an' the Regulators work hard to keep it that way. Anyone in particular you want to know about?}"
    The Vault Dweller: "{113}{}{Who runs Adytum?}"
    Caleb: "{128}{}{Adytum here's run by Jon Zimmerman. He's an upright fella, takes good care o' the town. You should go an' see 'im. Anything else?}"
    The Vault Dweller: "{114}{}{Who does trading here?}"
    Caleb: "{129}{}{Tine runs a shop over near the gates. It's down below the little bunker. He does all th' tradin' with the Hub and with outsiders like you. Anything else?}"
    (CALEB.MSG)
  8. 8.0 8.1 The Vault Dweller: "{104}{}{What is it you do here?}"
    Gabriel: "{109}{}{We manufacture weapons and ammunition. We've been at this for the last 30 years. But the last 10 have been hell.}"
    The Vault Dweller: "{110}{}{Why is that?}"
    Gabriel: "{111}{}{We've stripped the area surrounding our factory of all the scrap metals that were left after the war. Now we have to rely on Adytum to supply us with raw materials.}"
    The Vault Dweller: "{112}{}{What's so bad about Adytum supplying you with your materials?}"
    Gabriel: "{113}{}{At first it was fine. They supplied us with raw materials, we manufactured and sold the weapons. Then 3 years ago Zimmerman hired some mercenaries to help protect Adytum from the deathclaw and the odd random attack by raiders. Those Regulators are cold hearted bastards and are squeezing us for all we have. We make the guns and they get rich off of it.}"
    (GABRIEL.MSG)
  9. The Vault Dweller: "{105}{}{You have the look of someone important.}"
    Caleb: "{117}{}{I'm Caleb. I train and organize the Regulators here.}"
    (CALEB.MSG)
  10. The Vault Dweller: "{108}{}{What's the history behind the Regulators?}"
    Caleb: "{130}{}{We are the police force for Adytum. Most folks 'round here know enough not to cause any trouble.}"
    (CALEB.MSG)
  11. The Vault Dweller: "{110}{}{Where can I find Zimmerman?}"
    Caleb: "{133}{}{You'll find him in the big building to the southwest. He might be able to put enough sentences together to let you know that we're looking for some help with the Blades.}"
    The Vault Dweller: "{134}{}{What's going on with the Blades?}"
    Caleb: "{138}{}{They've done something to Zimmerman's half witted son. But like I said, go talk to Zimmerman about it.}"
    (CALEB.MSG)
  12. The Vault Dweller: "{108}{}{What's your take on Adytum?}"
    Tine Taylor: "{120}{}{Ain't a bad little town. Zimmerman's a fair man, maybe not the brightest guy. And of course we've got Miles, probably the only man in a hundred miles who knows anything about science.}"
    (TAYLOR.MSG)
  13. The Vault Dweller: "{123}{}{The Blades.}"
    Sammael: "{129}{}{The Blades are a pretty sorry sight for a group of people. They get by though, and some of them end up here in Adytum if they agree to what the Regulators offer them to do.}"
    (SAMMAEL.MSG)
  14. 14.0 14.1 The Vault Dweller: "{105}{}{I'm getting to know the people of Adytum.}"
    Chuck: "{112}{}{I'm called Chuck. Welcome to Adytum. I'm afraid that most of the people here aren't too forthcoming with strangers, though.}"
    The Vault Dweller: "{113}{}{Yeah, I noticed.}"
    Chuck: "{149}{}{The people of Adytum have much to do in a normal day. They do not want their work to be found wanting at the end of the day.}"
    The Vault Dweller: "{135}{}{Things do seem a little quite around here.}"
    Chuck: "{137}{}{The Regulators make sure of that. The people of Adytum sometimes suffer because of their strict rules.}"
    The Vault Dweller: "{139}{}{And you're okay with this?}"
    Chuck: "{140}{}{Since I wish to stay here, I accept the Regulators as part of that which is Adytum. However, I do what I can to lighten their lives.}"
    The Vault Dweller: "{141}{}{You do not seem to agree with what they do.}"
    Chuck: "{143}{}{The Regulators protect their own interests, and I must respect that.}"
    The Vault Dweller: "{145}{}{I don't necessarily agree with that view, but can understand it.}"
    (CHUCK.MSG)
  15. Regulator transmission
  16. The Vault Dweller: "{102}{}{Are you the leader of this gang?}"
    Razor: "{110}{}{Gang? We're hardly a gang. But I am the leader here.}"
    The Vault Dweller: "{167}{}{Zimmerman sent me.}"
    Razor: "{170}{}{(Looking a little nervous) What? Did he...}"
    The Vault Dweller: "{172}{}{To pay you back for killing his son.}"
    Razor: "{173}{}{WHAT!!! THOSE FUCKING PIECE OF SHIT BASTARDS! I"LL KILL THEM, I"LL SEND THEM ALL TO HELL!!}"
    The Vault Dweller: "{175}{}{Uh...who are you going to send to hell?}"
    Razor: "{176}{}{... the Regulators. They were the ones that killed Josh! I never would do any thing to hurt Josh. It's the Regulators who are running Adytum, not Zimmerman.}"
    The Vault Dweller: "{178}{}{Why would the Regulators kill Zimmerman's son?}"
    Razor: "{179}{}{Josh lived here with me... a... I...I mean us. He knew the truth behind what was going on. The Regulators told him if he ever tried to contact his father or return to Adytum that they would kill him. They laughed at him... they were so sure he couldn't get to his father....}"
    The Vault Dweller: "{180}{}{They killed him? What did he do?}"
    Razor: "{146}{}{Late one night he tried to sneak into town to tell his father what was really going on. I was monitoring the Regulators radio transmissions the night that .. they.. he got ...caught. [She looks down and shakes her head slowly.] Here, it's all on this holodisk.}"
    The Vault Dweller: "{147}{}{Why haven't you given this to Josh's Father?}"
    Razor: "{148}{}{It's not like any of us can even get close to Adytum. We'd be shot dead before we even reached the gates.}"
    The Vault Dweller: "{149}{}{Why don't I give him the disk?.}"
    Razor: "{184}{}{I'm not so sure it would help without the threat of violence to back it up. What we really need are some weapons from the Gun Runners.}"
    The Vault Dweller: "{185}{}{Well, where are these Gun Runners? Why don't you get some weapons from them?}"
    Razor: "{187}{}{They're a little to the east of here, but there's a Death Claw nest between us and them. We have never even spoken with any of the Gun Runners. }"
    The Vault Dweller: "{188}{}{Okay, give me the holodisk, and I'll go talk to the Gun Runners before I approach Zimmerman.}"
    (RAZOR.MSG)
  17. 17.0 17.1 The Vault Dweller: "{114}{}{What all do you make here?}"
    Smitty: "{120}{}{Mostly I make and repair tools and implements here. I also fix things for the Hub merchants. With the help of Miles, the chemist, I reload bullets from time to time.}"
    The Vault Dweller: "{115}{}{Can you make guns and bullets?}"
    Smitty: "{121}{}{Well, building guns and making shells takes machining, and I just don't have the tools for that. But with the help of Miles, the chemist, I can reload old brass, since I can cast bullets.}"
    (SMITTY.MSG)
  18. 18.0 18.1 The Vault Dweller: "{106}{}{Can I ask you about the Hub merchants?}"
    Tine Taylor: "{111}{}{I do some trading with them from time to time. Mostly I sell bullets in exchange for food.}"
    (TAYLOR.MSG)
  19. The Vault Dweller: "{120}{}{How can I get inside?}"
    Regulator: "{125}{}{Sorry, but we have to be careful of strangers here. Too dangerous. Maybe you can do some work for Zimmerman.}"
    (REGULATR.MSG)
  20. The Vault Dweller: "{118}{}{What can you tell me about the Boneyard?}"
    Caravan leader: "{123}{}{This part of the Boneyard is called Adytum. The Boneyard is basically run by gangs. Kind of a rough area, so watch your step here. Adytum is run by the Regulators. They're trying to hold this place together in light of all the gang wars. They're understandably suspicious of strangers, so if you haven't spoken to them yet I suggest you do before you start wandering around.}"'
    (CARVLEAD.MSG)
  21. The Vault Dweller: "{109}{}{Tell me more about the Children and the Followers.}"
    Caleb: "{132}{}{Well, the Children of the Cathedral all live in this big black church-type building. They have some sort of big god, an' they go around tryin' to convert people to their cult.}"
    (CALEB.MSG)
  22. The Vault Dweller: "{107}{}{Can you tell me what's going on here in the Boneyard?}"
    Caleb: "{118}{}{Yah, I guess. You got the Blades up north, a pretty pathetic herd of people, and the Gun Runners a little north and a ways to the east through the DeathClaw Playground.}"
    "{119}{}{Also, a ways to the south of here you have the Children of the Cathedral, who run a hospital an' a big church. Up a little bit to the north and to the east you got the loony Followers of the Apocalypse, who are all peace-types.}"
    (CALEB.MSG)
  23. The Vault Dweller: "{119}{}{Can you tell me more about the Boneyard?}"
    Regulator: "{124}{}{East of us are the Followers. They are a bunch of peace-nuts. East are the Blade, a bunch of Skags if you ask me. A ways south of here is the Cathedral, where the Children have their religious center.}"
    The Vault Dweller: "{121}{}{What do you know about the Children of the Cathedral and the Followers of the Apocalypse?}"
    Regulator: "{128}{}{They're both groups of nuts. The Followers want everyone to be peaceful and happy. They don't realize that the world is too harsh for that.}"
    "{129}{}{The Children have some sort of god they worship in their Cathedral to the south. They have a hospital, but they're a little too weird to be on the level.}"
    (REGULATR.MSG)
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