Adam Brenneke joined Obsidian after graduating from DigiPen Institute of Technology in 2004. His first role was as a gameplay scripter for Star Wars: Knights of the Old Republic II. From there, he moved onto a mix of tools, engine, and gameplay programming for Neverwinter Nights II before transitioning to animation programming for the game Dungeon Siege III. After the latter title shipped, studio co-founder Feargus Urquhart offered Adam the role of project director for the game’s DLC. While continuing as a programmer, Brennecke also managed the overall team. [1] He is currently working on Project Eternity with the hats of Executive Producer and Lead Programmer.[2]